How is WG stealing our personal reserves time
Дата: 29.01.2019 12:34:01
HassenderZerhacker, on 29 January 2019 - 10:18 AM, said: 1- Reserves do encourage people to behave differently.Interactions with other players confirmed this, and I sometimes behave differently as well. If the mathematic outcome in XP of 2 hours of play while yoloing in lights or shortening unfavorable battles is better than what can be expected from playing seriously, it means yoloing, suiciding is the rational decision because it maximizes the outcome for the player. That's how reserves encourage playing badly. 2- The measure of a per-battle equivalence of reserves should be based on the *average* duration of a battle, not the maximum time. 3- lost or won, disconnected or not, the active reserve's battle count should just decrease by one every time the "battle" button is pressed. incase of a disconnect, if the battle is still active, the player can of course reconnect to that battle and benefit from the reserve. If the battle ends before he can reconnect, of course the player should benefit from any reserves he activated for that battle. The above would also avoid having reserves expire at different times. It's another minor annoyment when I press "battle" and 2 seconds before the battle starts a reserve expires. and YES, as other posters noted, activated reserves are also a reason for players to not platoon or to not be available for clan battles. we find more and more reasons why battle-count based reserves are better.
eekeeboo: Can you provide evidence that boosters make people behave
differently? People behave differently when there's a mission or a
x5 etc, boosters are a passive boost whether win or loss, they
don't encourage a different play style, they just boost your
current play style and supplement the rewards. Psychologically they
have minimal impact in altering the rewards or perceived conditions
for reward. What should and what you want and what
makes business sense and economical sense don't always align.
And I mentioned above you say they lose a reserve, if they
leave or have a disconnect they still lose out as they do now, but
actually lose out more based on the average and maximum time
parameter. What if they're in 2 battles at once, it's not as clear
cut as your statement suggests. Because different reserves would
have different battle values, some people have 3 hours and others 1
hour etc, you're forcing people to only activate certain
types. You find more and more reasons why battle
counter suits your personal goals, not for the benefit of the
entire player base or people in different situations.
How is WG stealing our personal reserves time














