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How is WG stealing our personal reserves time

Дата: 29.01.2019 12:27:20
View Post____Green____, on 29 January 2019 - 10:10 AM, said: One of the problems with time limit is - U are pushing your self to play bunch of battles in a row, you dont take a small rest between battles. Start to make stupid decisions, lose your max concentration. I really like to take small 5min breaks after two good battles or after some stupid lose some misplay. I use that time to give a hug to my wife (mostly just a sweet butslap), check what my kids are doing, make a cup of coffee or tea etc.   So whats better? Quality or quantity?

eekeeboo:   This may be the case for yourself and it's unfortunate you struggle to play over a protracted period of time without rest, without a detriment to your gameplay, but for many like myself I already struggle with the amount of down time and thrive on pushing for a goal and objective. Each to their own and try to cater to the majority without punishing the minority. Having a number of battles reserves doesn't correlate to an increase in quality in your battles.   

View PostRenesco, on 29 January 2019 - 10:12 AM, said:   Never mind power outages, I've 3 kids and finding a 2 hour window to sit down uninterrupted is practically impossible. Didn't WG themselves say most of the people who play this game are family men in their 30s and 40s? Then there must be a lot of other people like me who are constantly being interrupted and as such, the time limit thing is counter-intuitive to us and thus we don't use them. If the boosters were for X amount of battles instead of a time limit, I can tell you I wouldn't have 200 of them rotting in my inventory right now.

eekeeboo:   At the same time x number of battles and you're interrupted in each and every battle (as you mention happens frequently), there would be a benefit for the timed booster.       10:28 Added after 1 minute

View PostGeno1isme, on 29 January 2019 - 10:18 AM, said:   Well, after reading the other replies a freeze-on-logout wouldn't solve the issues with getting interrupted by clan activities either as well. So probably better an option to freeze the timer on demand once per hour the reserve is running (so one time for 1h reserve and two times for 2h reserves). That should limit the potential for abuse significantly (as you can only trigger the freeze in the garage).

eekeeboo:   Now introducing such a mechanic can be confused and how people would then need to decide which one, depending on the time remaining on the booster, some would prefer to let the one with 1 minute remaining run out to start a new one etc. Again I don't want it to seem like I'm constantly negating your point of view or arguing, but trying to just illustrate the importance and the other side of why things are the way they are. 

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