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Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807504
ATruk, on Apr 11 2021 - 12:38, said: I have been involved in real life competition just like that. Of
course ways and means were created by certain nefarious players to
hang just below that "bump up" level because each level had "level
only" rewards. And then it was decided that the competitive
equipment had to be segregated as well, then classes were created
for those too. Top competitors in one class were usually top in any
of the others they chose to compete in. So skill level can be
defined by many things, as simple or complex as you want. Then
there was the problem of local bias. Local competitions would
determine skill standing locally. But when local top class players
competed regionally, they wound up equivalent to lower classes from
other regions. They could only learn the techniques to improve by
playing with better players. Left in the small local circle
competing against each other only, competitive improvement stalled
out. Anyway, if I only ever played against my same skilled
opponents, how would I learn the technique an actual good
player uses to destroy me? How would I learn where good
players take their HT or TD on certain maps? Watching videos or
reading advice helps, but is not the same as being there trading
tank damage. Better players can be destroyed, and I'm willing to be
destroyed to prove that.
Link on message: #12807504

TeriyakiTanker: I don't think you can create a system that can't be games at all,
you will never stop people from staying just below the cut off, and
that is fine as long as it works for the vast majority of players.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807503
CAPTMUDDXX, on Apr 11 2021 - 12:03, said: The option I suggested was that it be available only to those above
a WG determined rating level. Those choosing the option would only
be matched with with others at or above that level. They would
never see others below that level. WG could also create several
rating levels and match only players within their rating level. Say
51 to 59, 60 to 69, 70 t0 79 and so on. When ones rating rises they
would move to the next higher level. When their rating falls they
would drop to the next lower level, possibly dropping out of using
the option if rated below 51. All below that level would use the
current MM.
Link on message: #12807503

TeriyakiTanker: The only thing I think that wouldn't work about this is that I
don't think enough people would choose to use the SBMM, no doubt it
would make their games seem tougher. My personal suggestion
would be to just not make it optional. Two groups basically,
anyone above some skill level in one and everyone else in the
other. I would actually be interested in testing that out.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807499
Death_on_2_Treads, on Apr 11 2021 - 10:57, said: Sure it is feasible. Not to you, or the other defenders of
the WOT faith that show up in every post decrying any attempt to
even the playing field. Data? That's funny.
Sure, I'll address just like all other data is addressed on
here that your group disagrees with. The data is insufficient, the
sample size is to small, you have only cherry picked the data that
fits the point you want to make, or you're not a
statistician so you don't understand the data your are
posting. I've probably forgotten a few of the standard responses
given when ever anyone is pro SBMM and presents data, so forgive
me. The "facts" are that the current MM system can be improved to
make matches more fair. How it happens is another discussion,
but it can happen. To me, it seems that MOST blowouts have a
common theme, uneven skill. If this were one on one
for example, and you are the best player at this game, you
should not be put in a match with the worst player in this game. I
can tell you how that ends 99% of the time, maybe even 100%. That's
not fun for either player I'm going to guess. Now extrapolate that
to two teams of 15 players. If the 15 best players are on one team,
and the 15 worst players on the other, I can also tell you how that
ends and how much fun it isn't also. Now lets put
two teams of 15, made up of the evenly divided top 30 players
in the game. I can tell you that it isn't far off from 50/50.
Any match that starts out fair, or even, will then be determined by
the actions of the players in that match, not because
one team starts out with huge skill advantage. It is impossible to
make every match perfect in skill and tank tier, and tank type, but
the current system can be improved to reduce the number of matches
that aren't competitive. Again, I get why the majority of
people who don't support SBMM are better players. They don't
want to face each other. They don't want it to be fair. They like
random.
Link on message: #12807499

TeriyakiTanker: 1. I have not given you my opinion on SBMM, so don't assume
it shows you have an agenda to push.2. Since you obviously
want my opinion I will give it to you. I do not care if they
implement SBMM or keep random. I have asked a million times
for people like you to give examples of games using SBMM so that I
could make a more informed opinion, no one has ever done
so.3. You are correct, I am not a statistician, which is why
I obviously have not posted or interpreted any stats, but again you
show your bias with an inability to be honest about things.4.
If NeatoMans data is wrong, why was it? How big was his
sample and how much bigger would it need to be? Do you have
any data backing up your claim?
Subject: Does tanks reset for next chapter?
Link on message: #12807464
thandiflight, on Apr 11 2021 - 06:00, said: Do the math: there are 150 stages at 50 points per stage.
That means you need 7500 points to complete. You can only get a
maximum of 100 points with a tier VI - so you will need 75 Tier
VI's. If you are a relatively new player like the OP, then the only
way you get to have enough points is effectively to buy the tanks.
Link on message: #12807464

DeviouslyCursed: Someone hasn't thought this through... I guess you answered
your own question. To add to what Korvick posted, not only do
you get the daily mission points, but for some reason you are
ignoring the fact that you should be close to getting the tier 7 by
the time you finish the tier 6 points. Each tier 7 is 270
points. If you can't get enough tier 6s and 7s in 3 months,
you weren't going to cap those points anyway. Even if it was
impossible for newer players to max Battle Pass (it's not, clearly)
there would be nothing wrong with that. There is nothing that says
every single player should be able to max ever single event. There
should be no expectation of that. Though I know it goes against the
whole "I'm entitled to everything at all times" attitude a lot of
people seem to have nowadays.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807449
Death_on_2_Treads, on Apr 11 2021 - 16:57, said: Sure it is feasible. Not to you, or the other defenders of
the WOT faith that show up in every post decrying any attempt to
even the playing field. Data? That's funny.
Sure, I'll address just like all other data is addressed on
here that your group disagrees with. The data is insufficient, the
sample size is to small, you have only cherry picked the data that
fits the point you want to make, or you're not a
statistician so you don't understand the data your are
posting. I've probably forgotten a few of the standard responses
given when ever anyone is pro SBMM and presents data, so forgive
me. The "facts" are that the current MM system can be improved to
make matches more fair. How it happens is another discussion,
but it can happen. To me, it seems that MOST blowouts have a
common theme, uneven skill. If this were one on one
for example, and you are the best player at this game, you
should not be put in a match with the worst player in this game. I
can tell you how that ends 99% of the time, maybe even 100%. That's
not fun for either player I'm going to guess. Now extrapolate that
to two teams of 15 players. If the 15 best players are on one team,
and the 15 worst players on the other, I can also tell you how that
ends and how much fun it isn't also. Now lets put
two teams of 15, made up of the evenly divided top 30 players
in the game. I can tell you that it isn't far off from 50/50.
Any match that starts out fair, or even, will then be determined by
the actions of the players in that match, not because
one team starts out with huge skill advantage. It is impossible to
make every match perfect in skill and tank tier, and tank type, but
the current system can be improved to reduce the number of matches
that aren't competitive. Again, I get why the majority of
people who don't support SBMM are better players. They don't
want to face each other. They don't want it to be fair. They like
random.
Link on message: #12807449

DeviouslyCursed: And those 50/50 matches will still result in a lot of blowout
matches, as I've already said, and has been demonstrated by
others. I get why players want SBMM, they want more wins
without actually having to work to get better. Random MM is the
fairest system of them all: You get the wins you earn. If you
are not getting enough wins to make you happy, get your butt moving
and earn more. Simple. I also get why bad players don't like
Random MM: It shows you EXACTLY where you stand in the community,
and many of the players don't like looking into the mirror.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807426
Death_on_2_Treads, on Apr 11 2021 - 09:50, said: Or maybe, just maybe, they would like to have games not be
blowouts because teams are so uneven. To think they " want
more wins without working for them" is just silly. those players
would existing o both the losing and winning team, so your argument
is null and void. The reasons for SBMM are almost always to
make games more fair by even distribution of skill to avoid
lopsided matches. That doesn't necessarily translate into " free
wins". It translates into a good gaming experience. I don't like
blowouts win or lose. Its just not fun. Of course , if you are
only a good player because you can only beat up on lesser players
and would wither facing people of your own skill level on evenly
matched teams you probably don't like SBMM. That is the reason
95% of the people against SBMM don't want it. They are afraid
to lose their status in the game. I actually like the optional SBMM
idea. You know who doesn't like it. People like you. Maybe, just
maybe, YOUR pool of free wins would dry up.
Link on message: #12807426

TeriyakiTanker: How would optional SBMM work? Because it doesn't particularly
feasible. And why haven't you addressed Neatomans data that
shows almost no reduction in blowouts? Funny how people like
you just ignore the facts. Neatoman has shown, with data,
that SBMM would not have an appreciable effect on blowouts and more
importantly that blowouts are a result of the single death aspect
of the game. But you aren't going to address the facts are
you?
Subject: Spähpanzer SP I C - German Tier 7 LT - Review
Link on message: #12807424
Whistling_Death_, on Apr 11 2021 - 16:02, said: Light scouting tanks are not about the gun.
Link on message: #12807424

_BobaFett: Yet it is an essential part of the tank.
Subject: Is Tank Rewards ever going to come back?
Link on message: #12807403
Link on message: #12807403
_BobaFett: It was such a great resource of premium days, equipment, and
occasionally a tank. I miss it a lot.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807390
Siege_Engine, on Apr 10 2021 - 22:47, said: Sigh. "Transference" "WG effed up" "People added
to ignore list" This simple conversation has devolved
into much toxicity. It's sad. Why so much hostility?
Why is there so much need for so much toxicity? What
is the unemotional answer to the original unemotional
question?
Link on message: #12807390

TeriyakiTanker:
Because you are a troll who ignores answers to your question, I clearly laid out a bunch of reasons that you never responded to. Your issue is that you are simply a dishonest human being with no interest in a serious conversation.
Because you are a troll who ignores answers to your question, I clearly laid out a bunch of reasons that you never responded to. Your issue is that you are simply a dishonest human being with no interest in a serious conversation.
Subject: Spähpanzer SP I C - German Tier 7 LT - Review
Link on message: #12807368
Whistling_Death_, on Apr 11 2021 - 12:50, said: Had?
Link on message: #12807368

_BobaFett: It's not great anymore. Ever since it lost its autoloader
it's been in rough shape, and powercreep has taken a toll on
it. The biggest issue with it imo is the shell velocity.
600 m/s is absolutely abysmal for a light tank.
Subject: T28 Prot. Don't know how to play this tank
Link on message: #12807364
Link on message: #12807364
_BobaFett: It's a mediocre tank in my opinion.
Subject: It's BS
Link on message: #12807353
uberdice, on Apr 11 2021 - 04:21, said: It's entirely possible that he was trying to go through the lower
plate, which throws off most people new to high tiers because it's
not a real weak spot like they'd be used to from other tanks.
Link on message: #12807353

_BobaFett: Reminds me, the lower plate should be a weakspot. It makes no
sense that every other tank (except the 279 of course) follows this
rule of the lower plate is a weakspot except this one. It's so
mind-numbingly stupid. Why couldn't they have given it a normal
armor profile. Ugh.
Subject: Idea on how to REALLY fix the spgs?
Link on message: #12807352
Link on message: #12807352
Draschel: That isn't the important thing you need to know. At those high
speeds, what is important is it wants to spot, by je-baiting an
entire team to fire at it. That's its principle yollo trollo
role. I don't take tanks personally anymore. I took it
personally when they nerfed arty 9.17 years off and since then, I
have maybe played 4 arty games. The class is dead, and is regulated
to a tool people call for in CW and advances. Or for an incompetent
who otherwise can't manage to play anything else, or perhaps a burn
victim in the hospital bandaged up with only 1 working free hand.
Well, I'm neither of those. Why would I want to play a piece of
crap that is going to bottom of the barrel tank any session
statistics, when I could play something like STB1 and truly be
influential and not rape my stats while doing so. And arty doesn't
do its job, at all. What is its job, first of all? As defined by
game hints, pointers, prior to game launch? "Defend arty against
the light tanks, because they will defend you against the heavy
ones" That was a game pointer, for how many years pre-battle?
So, the job is for arty to support your team against heavy tanks?
Is that a Bat Chat 55 or 58 job, when it manages to hit Type 5 or
Maus for 12 damage? Arty doesn't do what 45% tater tots believe it
does. It doesn't remove camping, or neuter heavy tanks. It causes
camping, forces heavy tanks and assault TDs into cities or rocks,
and ends up firing against whatever targets of opportunity actually
lit up, such as forward observer light tanks zipping around or hull
down position meds/fast heavies. All the while TD stay hundreds and
hundreds of meters back, not getting countered or bombed. Arty
doesn't do anywhere near its projected role. That's why WG took
down those game pointers. Most are all wrong. The
players that have higher damage and assistance damage in artillery
compared to other classes (except maybe TD) are the numerous 43-49%
sub par population. That are that way for a reason, because the
required skills needed not to be subpar, they fall short in.
Interestingly, the inverse is most untrue. The players that do
significantly well in damage and assistance damage and W/R with
artillery, don't do nearly as well as they would in actual tank
classes. And everyone knows this, everyone with a thinking
functional mind. Low skill floor, you are shown the ropes once and
it is easy. Low skill ceiling, a mere juvenile peaks. Compared to
tanks though, like Leopard or Grille 15 or Udes 15? High skill
floor, takes hundreds of battles to hone. But high skill ceiling
the sky is the limit. You do have an attitude problem, because you
are contemptuous. You sneer at people. Why is that, jealousy? Envy?
Anger? Don't know, don't care. We don't make the decisions. And WG
doesn't listen to any specified lobbying groups. They do what they
want, what they think populations/servers want. There are
statistics of variance, that we can't really verify as true or
false, but what they tell us that they ahve tallied, like the
sandbox testing, for example. You have a problem with that,
you refute their step by step processing? You take it up with them,
not sit on some silly conspiracy theory. I am just describing the
history of the class, its rocky down hill road, and where it
continues to go. Skill, is a summation of skills. It is very
weirdly worded, in that the plural make up the singular, but it is
truly the case. artillery reduces some of the skills an
effective and aware player possess, but does not remove his skill -
in entirety. Let us say we have a player who averages 4K damage 4.5
combined in his WZ111 5A or 113 - and the guy is having a
particularly bad session, and is only managing 3.5k combined
instead due to many reasons, but perhaps focus and artillery and
RNG being major ones, to his frustration. Why is this sad
face, quitting-for-the-night player, still absurdly raking in 3.5K
combined? What bad players don't even do in their tier 10 over 2
games worth? Because of the other fundamentals to fall back on
- its just the full potential is being held back, and as a result
no 4.5. It is quite easy arithmetic, really. WG
doesn't use terms like Broken. They won't ever. They acknowledge,
and nerf - but they won't use a term like Broken. Do you want me to
count the arty nerfs since inception, compared to other classes?
Nothing even comes close. But they can nerf artillery another 10
times, over a span of another 5-6 years - and still it won't change
its nature. You aren't a good artillery player, sorry to
burst your bubble. You have to leave tier IV for that. And leave
SA, as well.1,200 for 6s- 1,500 for 7s- 1,700 for
8s, 1,900 for 9s, 2,300 for 10s are what the 3 mark
pros seem to get. Then you are a good artillery player. The
thing about being good or not, its not a self endowed thing. People
need to say you are good, rather than you obnoxiously thinking you
are good. But if you were to take a look at Tedser or Xrays,
or whomever does the neat kinky sit in a M53/55 or Conqueror
for 3 marks, that is
good.
Subject: It's BS
Link on message: #12807349
uberdice, on Apr 11 2021 - 03:57, said: The cupolas are a bit tricky to hit, especially the one without the
rangefinder, but they're only 230mm.
golruul, on Apr 11 2021 - 08:27, said: You don't need premium ammo to pen the cupola reliably. If
you're trying to pen the lower plate then you're a fool.
Learn the armor profiles instead of complaining. It would
have taken less time to go to tanks.gg and look at the lower plate
than it would to type your whine post. But of course anyone
posting from a sock puppet account isn't actually interested in
learning. All they want is for WG to make them uber.
Link on message: #12807349

_BobaFett:

_BobaFett: I hit the cupola dead-on in the middle twice and it bounced
both times while he was on level ground not moving at all. I fully
aimed it and made sure I hit it square in the middle. Each time it
cost me 650 chunks out of my HP. I don't know why or how they
bounced but I am certain I hit them dead-on in the
middle. Sorry, yesterday I was grinding ranked and this
particular game frustrated me intensely.
Subject: Idea on how to REALLY fix the spgs?
Link on message: #12807340
Omega_Weapon, on Apr 11 2021 - 02:45, said: Arty has always been a part of the risk/vs reward equation.
If you drive around very randomly, never taking the time to stop
moving and aim at a target, then arty will have a very hard time
hitting you. However you become much less effective in most
other respects. You can also hide in arty cover or keep yourself
unspotted, but you might not be helping your team enough if
you do that excessively. Good players take arty into account
as one of the risk factors for any action they take. They may
complain about it, but they do it well enough to still be
considered good players so arty isn't really holding them back
much. Arty is not getting nerfed because it is too easy to
play. Arty only gets nerfed because a very vocal minority hate arty
enough to never shut up about how it "ruins the game" by fulfilling
its designed role in the game. Any tank with a large caliber
gun and long reload can also sit beyond spotting distance and
give the player time to eat a snack and watch youtube videos
between shots. Not a very effective way to play though for any
class. A long reload time is best used as a chance to move and
relocate or analyze the developments on the mini map. If you don't
put your best effort in (even in SPGs), you win fewer games.
Yes, pro or anti-arty arguments are very much based on personal
opinion. I think Wargaming was wrong though to start down the
nerfing road with arty in the first place. They should have just
stuck to their guns. All the arty nerfs and adjustments make arty
players unhappy, yet never seem to reduce the crying of the arty
haters. Wargaming doesn't make people on either side happy with
these nerfs. Seems that arty haters cannot accept the indirect fire
mechanic period. On that note I have heard that a real solution
is in development. World of Tanks console is introducing a
separate game mode with modern era tanks. World of Modern Tanks
will not have arty as a playable class. People who hate arty can
play arty free in WOMT while those who prefer arty can
continue to play classic WOT. If it works on console, we can
probably expect the change to make its way to WOT PC as well.
Link on message: #12807340

Draschel: Yes artillery will have a harder time hitting you. But they
don't necessarily have to hit you. But whereas direct fire tanks
have an easier time hitting someone moving around quickly due to
shell velocity and accuracy, they subject themselves to being
spotted for it and received return fire. Artillery does so
with impunity. Good players weather the storm of artillery,
because deep down they know it is next to moot. Inconsequential.
They hate it, curse it, berate it - but practically deep down, it
isn't the problematic issue. It is the emotional whirlwind fury
scapegoat. Let me explain. An E25, for example is a keystone
threat. High camo, mobility, DPM, pref MM. A E25 will kill you. And
it is almost always a threat, unless you are Defender in a city
map. Now granted, M44 or old GW panther and/were great SPG
people do well in, but still something an average player struggles
to maintain even 1K damage in. With the Tiers 1-6 HP rework, Tier 6
tanks are getting 1.5k+ averages easy. An expert, would most rather
bank on having to deal with a stun and 400 damage splash track hit
from conqueror GC or GWE every 30.5 sec, and estimate that the
artillery may occasionally miss widely, as most arty have trouble
managing even 45% ratio -- than have to deal with
murderous tanks like Chieftain, 907, T57, 430U that have hit ratios
80%. Especially if there is a significantly threatening pilot in
those, who knows what is needed to know. But artillery is
frustration. A potato can do it. That is the problem. What is the
DPM, alpha of GWE or Conqueror GC, average 300-500? 1k per minute?
What is the DPM of tier 9+10 tanks? It is quite
clear. Artillery is getting nerfed because of balancing
reasons. Meaning it is easy to play, colloquially. Easy to play,
means the majority of players, good or bad, will do better in it
than something that is hard to play. It is not a very minor local
vocal community, that drives nerfs. Server forums are a small
population set. But the run surveys in-game, hundreds of thousands
probably complete those. And probably many of those express
disdain, contempt, anger at artillery. It is the same thing like
counter strike. People hate being sniped from 150m away by someone
with Scout or AWP. So they regulate these rifles and apply lots of
soft penalties. You ahve a very skewed, flawed, most incorrect view
of how balancing takes place. It's contemptuous, pompous, biased,
and the sign of someone with an attitude problem. The
problems with using tanks like high tier TD, or high bore size tank
guns as artillery - still leaves them open to return fire and/or
spotting. They can't escape that, unless all you want to do is
blindshot and hope that in 720m your shots hit something. That is
childish. Tanks and TD also have to fight terrain and bumps. But
yes, tank destroyers generally are easier to play than medium
tanks. Even hard ones like Grille, all people have to do is turn
off ensk and himmelsdorf with prem, and sit in the back and hope
your teams scouts are better, and fire all game. Inexperienced
players tend to do better in heavy armor tanks and TDs, do their
best in SPGs, and their worst in non wheeled light t
anks. If artillery disappeared, just the next day,
people would start complaining about tank destroyers. The new
complacent and sit as far away from the enemy as possible, in
bushes, and shoot all game with less chances of return fire. Trust
me. Because you cannot fix broken, with nerfs. You ahve
to make it un broken. And you cannot. How do you not understand
these concepts. You can nerf FV4005, but you still haven't taken
away its explosive nature, to which it is problematic to begin
with. You can nerf EBR75 and 105, but again the broken traits that
enrage people, remain. YOU CANNOT FIX BROKEN, by nerfing. Look at
VK3601 years ago, when the L58K Konisch was problematic with gold
spammers, who paid for such an outrageous boon. That was broke as
f--- They didn't enrf VK3601, the platform. They jsut came
down hard on the GUN, the BROKEN ELEMENT, and changed Konisch
entirely. This is the proper way of doing things. Tackling
problematic issues, not the platform hosting the issue. Arty
attacks from great distances away, doesn't need to learn armor
layout or aim, doesn't need to hit something to do something, is a
force multiplier from afar not a embattled warrior, is entirely
based on luck with both hit % and DPM.....the thing is just a toxic
slot machine. You can't fix this crap with nerfs. THAT IS WHY WG IS
RELEASING THIS HE 3.0 WITH NEW ARTY CLASS FEATURES. Like re worked
tracer elements, over target marker warnings, Etc. New MECHANICS,
to nerf arty. Why is that? Because standard numeric nerfs aren't
working. They need class specific mechanics nerfs. How do you not
understand this?
Subject: Cheating maybe?
Link on message: #12807317
olemetalripper, on Apr 11 2021 - 00:48, said: Every once in a while some one will pop up on my screen and cuss me
for not playing as well as them, sometimes when i look them up i'm
actually better; but that doesn't matter . I really do not play as
well as i used to , and the game itself has changed a lot , and i
would say not always for the better. I have played this game going
on 10 years, so i notice changes...I play because i really have
nothing to do , i am 81 years old with some handicaps. Don't
have the reflexes that i had before....I notice that many players
think there is no cheating in this game , well i'm here to tell
that there are many cheaters in this game , i see it all the time ,
and it's increasing. Today after i was wiped out i was
watching one of team players , and as he got closer to an enemy his
gunsight [one that i have never seen before] lights up and begins
to follow the enemy and he kills the bad guy..a very tricky shot i
may say..is that what they refer to as aimbot? I complain about
invisible tanks all the time, it bugs me when they shoot me, i
can't see them , they don't light up and there not on the map. Then
someone will say learn the mechanics ! I know this i just think
it's BS....Any one familiar with WARPACK ? I'm sure you have. They
have been around a long time and will continue to be. Some one had
the nerve to tell me that it is part of wargaming so they can
profit from both ends , can you believe that?.....Gotta go my
Oatmeal is ready.
Link on message: #12807317

TeriyakiTanker:
There certainly are cheaters in this game, no clue how many but WG doesn’t catch them all. That doesn’t change the fact that you and the OP are complete trash players. Invisible tanks shoot you because you simply don’t know how the game works.
There certainly are cheaters in this game, no clue how many but WG doesn’t catch them all. That doesn’t change the fact that you and the OP are complete trash players. Invisible tanks shoot you because you simply don’t know how the game works.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807267
NeatoMan, on Apr 11 2021 - 03:22, said: why would outcomes be a normal distribution? actually,
they're longer than before, by ~half a minute

Link on message: #12807267



DeviouslyCursed: Don't argue statistics with Neato, you will get schooled. So
glad someone on this forum uses actual data for the things they
say. +1
Einzelganger7
WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
11.04.2021 06:23:48
Subject: WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
Link on message: #12807254
DomoSapien, on Apr 10 2021 - 19:33, said: Sorry for the late reply, folks. I was doing a 4-hour stream with
KrzyBoop that just wrapped up.
Login missions have been fixed, if you didn't receive them please try re-logging.
Link on message: #12807254

Login missions have been fixed, if you didn't receive them please try re-logging.
Einzelganger7:
Thank you so much!
Thank you so much!
Subject: Does tanks reset for next chapter?
Link on message: #12807210
thandiflight, on Apr 11 2021 - 03:19, said: Spend money, buy premium tanks, spend money......spend
money......spend money....thanks Wargaming
Link on message: #12807210

DeviouslyCursed: Only a moron would come to this conclusion. Though you are
hopefully being sarcastic.
Subject: How is it Possible.....
Link on message: #12807202
bake3020, on Apr 11 2021 - 02:23, said:
Believe me, with the broken mechanics of this game it's even possible to bounce rounds from even higher caliber guns, even though if it had been more like real life, it wouldn't have happened.
Link on message: #12807202

Believe me, with the broken mechanics of this game it's even possible to bounce rounds from even higher caliber guns, even though if it had been more like real life, it wouldn't have happened.
DeviouslyCursed: Oh look, criticism of the game with nothing but ignorance to
back it up. Typical.
Subject: Does tanks reset for next chapter?
Link on message: #12807199
Link on message: #12807199
DeviouslyCursed: I'm guessing "no."
Subject: NA'S 10TH ANNIVERSARY!
Link on message: #12807190
Spam_Goose, on Apr 09 2021 - 23:12, said: Celebrate NA's 10-Year
Anniversary (worldoftanks.com)
Oh boy 10th anniversary for NA is here I wonder if we will get a new free premium like the T35 land battleship or something very unique.....oh. we get the M22 locust..... how much is that in the prem shop that you can get every day? oh right, 900 gold. Maybe everything else will be better like- nope we get booklets and 3 foods. Thanks WG for the tier 3 that we can get anytime I guess, and I guess the discount and stuff that we get almost every month already is nice, still pretty disappointing for our 10th anniversary to feel like you put zero effort into it to give us anything new and act like we actually matter to you. I would say EU faired better, but they get the Todi 3 instead.....lol
bake3020, on Apr 09 2021 - 23:26, said: I been telling you guys that this year is the year of cheapness as
you've never seen. Each year it will get worse and worse,
just stand by and you will see. BTW, I also own the M22 but I
will take the creidts/gold and everything else they will give out.
Buddha1369, on Apr 09 2021 - 23:39, said: The turd your neighbor's dog left on your driveway is
also free stuff. So you should be grateful for it?
Spam_Goose, on Apr 09 2021 - 23:45, said: Atleast the dog does better at gifting lol
Spam_Goose, on Apr 10 2021 - 00:12, said: Its not about being entitled, its them not caring about us at all
and giving us stuff we either already have or are so easy to obtain
why give them? take a look at wargaming's 10th anniversary, they
gave us multiple free tanks (one even at tier 5 that was new) which
included some fan favorites, and there were a lot of great rewards
for it. Meanwhile 10th anniversary for NA is this.
Maniac57c, on Apr 10 2021 - 00:15, said: Simple fact is Wargaming doesn't give a fiddlers frick about the NA
server. We exist only to increase profits and provide increased
player counts. The game is designed and modified according to what
the RU and EU servers want and NA can go pee up a rope.
Link on message: #12807190

Oh boy 10th anniversary for NA is here I wonder if we will get a new free premium like the T35 land battleship or something very unique.....oh. we get the M22 locust..... how much is that in the prem shop that you can get every day? oh right, 900 gold. Maybe everything else will be better like- nope we get booklets and 3 foods. Thanks WG for the tier 3 that we can get anytime I guess, and I guess the discount and stuff that we get almost every month already is nice, still pretty disappointing for our 10th anniversary to feel like you put zero effort into it to give us anything new and act like we actually matter to you. I would say EU faired better, but they get the Todi 3 instead.....lol
DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed: B******, the moment you give all your friends and family
great gifts on YOUR birthday, is the moment your entitled a**** can
complain.
Subject: 10th Anniversary of Brokenness
Link on message: #12807185
Link on message: #12807185
DeviouslyCursed: Person plays bad, then cries on the forum blaming everything but
himself. News at 11! BoneHitter, you prob should just go
hit your bone instead. Hopefully you can be successful at that.
DomoSapien
WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
11.04.2021 04:33:40
Subject: WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
Link on message: #12807172
Link on message: #12807172
DomoSapien: Sorry for the late reply, folks. I was doing a 4-hour stream with
KrzyBoop that just wrapped up.
Login missions have been fixed, if you didn't receive them please try re-logging.
Login missions have been fixed, if you didn't receive them please try re-logging.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12807136
Fray_Bentos_Lite, on Apr 11 2021 - 00:51, said: Please enlighten us with your opinion on the cause of
blowouts. I know WOT says MM is working OK. It seems
like a good portion of the player base disagrees. Similarly,
WOT says 70% of the player base is in favor the HE nerf while all
the surveys I've seed (e.g. QuickyBaby) show 70% DISAPPROVAL.
I find it interesting that you post on the forum with a
shadowaccount with 11 battles. People have advised me not to
respond to forum posters that hide their real WOT name but I'd like
to give you the opportunity to show that you just don't post salty
comments but can add to a reasoned discussion of WOT.
Link on message: #12807136

DeviouslyCursed:
If the same teams and same tank line up played against each other multiple times and split their fights 50/50 for wins/losses, there would still be a lot of blow out matches in that mix. Balancing a match to give each side an even chance of victory is not going to significantly reduce the blow outs.
If the same teams and same tank line up played against each other multiple times and split their fights 50/50 for wins/losses, there would still be a lot of blow out matches in that mix. Balancing a match to give each side an even chance of victory is not going to significantly reduce the blow outs.
Subject: Gold compensation for “free” Locust?
Link on message: #12807127
Crazy___Canuck, on Apr 11 2021 - 01:08, said: actually depends if the credits from selling = credit compensation
for already having.....might be a wash (i would
suspect).
Link on message: #12807127

_BobaFett: The amount of credits is negligible for me. A mere 50-100k
will not be missed from me.
Subject: Gold compensation for “free” Locust?
Link on message: #12807117
Link on message: #12807117
_BobaFett: Good to know it wasn't a mistake to sell my already owned Locust
off.
Subject: Idea on how to REALLY fix the spgs?
Link on message: #12807113
Omega_Weapon, on Apr 10 2021 - 19:32, said:
Link on message: #12807113

Draschel: But good players know what positions to take, what to abuse.
They often race there, very early, unbeknownst to a bad player,
unbeknownst to the bad player to what is capable from there. They
go there, will to take damage and sacrifice HP, in getting there.
Risk and reward, bad players don't understand the concept of
reward. That isn't fair, to punish someone for that. Being
unfair in a 4 vs 1 isn't the same as being unfair as a back-end
force multiplier as an arta, bombing someone. 4vs 1 tanks, you are
still in the line of direct fire, and possibly to unsuspecting TD
as well that the 1 tank is spotting a whole 4 to shoot at, and can
get heaps assistance that way. Arta only need to read their map to
see cruising wheeled vehicles that may become a threat, or the very
few attempts at blind shots or counter battery.Being easy to play
means alot. That is why WG constantly nerfs arta. What is it, a
yearly nerfing? That is why Type 5 and OI were nerfed. Maus?
268 V 4 and 430U? The fact remains, though WG maybe
slow at it, they at least try to have a balanced game. At least
accordingly with tech tree tanks. Premiums are a different
beast, a different story.Arta definitely negates skill. From
the user operating it, and typically against users being bombed.
Whoever is being bombed. It does not make use of line of sight draw
rules, radio strength is near never an issue for them, most have
very comfy range and arc, their ammunition by definition is
broken both ends of the spectrum.....a bat chat 1958 can miss Type
5 by 3m and deal 250 damage one time, or directly strike it
the next and track but deal absolutely 0. Arta don't
need to use armor models or aim, just place your cursor on centered
mass and fire. Sit in the back, read your map every 30 seconds
to see armored car developments, drink a beer, smoke a cig, play
one handed, eat Doritos, have a coffee, and watch ESPN all while
doing it. What you and I may think, well that is what we
think. We don't need to force this opinion or that one. It is what
it is, but regardless of what -WE- may say, WG is firm in its
beliefs. That yes, arta is going no where and they aren't removing
it. Fair enough. But that is not stopping them from listening to
outrage from servers and responding with due nerfing constantly.
How many times can they continue to nerf it? What lies in store for
the next set of nerfs? And they will come, let me tell you. People
that thought 2016 was the last round of nerfs for arta, and look
where we are now. How many more have followed? Let me tell you,
more will come too. The class has been, will continue to be, and
will be so sludge one day that no one will want to play
it.
Subject: Exploit to bypass Not Receive Chat setting
Link on message: #12807073
The_golden_shower, on Apr 10 2021 - 23:29, said: These kids that throw the wish to die of cancer, and that WG don't
take a tough stance on the use of it, piss me off. Here's a
list of people I know that have died of cancer in my lifetime
My wife - breast cancer My wife's sister - breast cancer My
father - pancreatic cancer My mother - bowel cancer My brothers
wife - kidney cancer My mates wife - melanoma More than a dozen
cousins, nieces and nephews and other assorted relations and
various work colleagues. So I stand with the OP -
[edited]these kids.
Link on message: #12807073

Jaguarz: I have lost family members and it means literally
nothing to me for ragers to use the term in their insults, I cannot
even fathom how you could be so weak as to give the people using it
as a tool to wound you their desired effect. You need to get some
perspective and give randoms on the internet the attention they
deserve, regardless of words, which is zero or take up gardening or
something.
_BobaFett
WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
11.04.2021 01:42:53
Subject: WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
Link on message: #12807069
Link on message: #12807069
_BobaFett: Please stick to the original article...
Subject: Log in rewards for the 10 year anniversary not working
Link on message: #12807041
Link on message: #12807041
_BobaFett: Is WG competent at anything? Why do they seem to screw up almost
every date in some way or another?
Subject: Exploit to bypass Not Receive Chat setting
Link on message: #12807023
Link on message: #12807023
Jaguarz: He seems nice, did you platoon?
Einzelganger7
WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
10.04.2021 23:59:22
Subject: WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
Link on message: #12806993
Savage281, on Apr 10 2021 - 14:44, said:
His profile pic perhaps displays WGNA's stance on this situation
(I jest, of course)
Link on message: #12806993

His profile pic perhaps displays WGNA's stance on this situation

Einzelganger7:
Yeah, I think it might be a small issue so is not that bad. Though talking about that meme, someone already made an illustration with wargaming's logo, I found it while browsing Wot Express (russian profile about leaks and news of the game).
Yeah, I think it might be a small issue so is not that bad. Though talking about that meme, someone already made an illustration with wargaming's logo, I found it while browsing Wot Express (russian profile about leaks and news of the game).

Subject: A Call To Arms
Link on message: #12806981
Link on message: #12806981
Einzelganger7: Even Helloween is aware of the invasion, a week ago they released
this.
Subject: Bourrasque rental tank -- 7600 gold but where to buy it
Link on message: #12806978
Link on message: #12806978
_BobaFett: All in due time my padawan, all in due time.
Einzelganger7
WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
10.04.2021 23:33:19
Subject: WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
Link on message: #12806971
Link on message: #12806971
Einzelganger7: The daily log in rewards are not working, many players (including
myself) haven't got anything.


DomoSapien
WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
10.04.2021 23:28:07
Subject: WoT NA 10th Anniversary Event! Discounts, Streams, Drops, Type 59 Giveawa...
Link on message: #12806965
Link on message: #12806965
DomoSapien: Tankers, WoT NA is turning 10!
To celebrate this momentous
anniversary, we've got all kinds of good stuff going on this
weekend! Discounts on vehicles, both Tech Tree and Premium!Xp
bonuses! Daily missions for goodies like premium time, demount
kits, large consumables, and a tier 3 premium tank! We have an
active Twitch Drops campaign going on our official Twitch
(twitch.tv/worldoftanksna), Community Contributor Twitch channels,
and a Gleam giveaway all weekend for a prize drawing of 25 Type
59's to be picked on Monday! There is literally too much good
stuff going on, so head over to the article on the news portal for more details.

Subject: Reinstate Zoe
Link on message: #12806949
Link on message: #12806949
TeriyakiTanker: So did we ever establish if this streamer was the only one kicked
or are there others?
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