Дата: 11.04.2021 20:40:17
ATruk, on Apr 11 2021 - 12:38, said: I have been involved in real life competition just like that. Of
course ways and means were created by certain nefarious players to
hang just below that "bump up" level because each level had "level
only" rewards. And then it was decided that the competitive
equipment had to be segregated as well, then classes were created
for those too. Top competitors in one class were usually top in any
of the others they chose to compete in. So skill level can be
defined by many things, as simple or complex as you want. Then
there was the problem of local bias. Local competitions would
determine skill standing locally. But when local top class players
competed regionally, they wound up equivalent to lower classes from
other regions. They could only learn the techniques to improve by
playing with better players. Left in the small local circle
competing against each other only, competitive improvement stalled
out. Anyway, if I only ever played against my same skilled
opponents, how would I learn the technique an actual good
player uses to destroy me? How would I learn where good
players take their HT or TD on certain maps? Watching videos or
reading advice helps, but is not the same as being there trading
tank damage. Better players can be destroyed, and I'm willing to be
destroyed to prove that.
TeriyakiTanker: I don't think you can create a system that can't be games at all,
you will never stop people from staying just below the cut off, and
that is fine as long as it works for the vast majority of players.