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Idea on how to REALLY fix the spgs?

Дата: 11.04.2021 13:53:27
Draschel: That isn't the important thing you need to know. At those high speeds, what is important is it wants to spot, by je-baiting an entire team to fire at it. That's its principle yollo trollo role.  I don't take tanks personally anymore. I took it personally when they nerfed arty 9.17 years off and since then, I have maybe played 4 arty games. The class is dead, and is regulated to a tool people call for in CW and advances. Or for an incompetent who otherwise can't manage to play anything else, or perhaps a burn victim in the hospital bandaged up with only 1 working free hand. Well, I'm neither of those. Why would I want to play a piece of crap that is going to bottom of the barrel tank any session statistics, when I could play something like STB1 and truly be influential and not rape my stats while doing so. And arty doesn't do its job, at all. What is its job, first of all? As defined by game hints, pointers, prior to game launch? "Defend arty against the light tanks, because they will defend you against the heavy ones"  That was a game pointer, for how many years pre-battle? So, the job is for arty to support your team against heavy tanks? Is that a Bat Chat 55 or 58 job, when it manages to hit Type 5 or Maus for 12 damage? Arty doesn't do what 45% tater tots believe it does. It doesn't remove camping, or neuter heavy tanks. It causes camping, forces heavy tanks and assault TDs into cities or rocks, and ends up firing against whatever targets of opportunity actually lit up, such as forward observer light tanks zipping around or hull down position meds/fast heavies. All the while TD stay hundreds and hundreds of meters back, not getting countered or bombed. Arty doesn't do anywhere near its projected role. That's why WG took down those game pointers. Most are all wrong.  The players that have higher damage and assistance damage in artillery compared to other classes (except maybe TD) are the numerous 43-49% sub par population. That are that way for a reason, because the required skills needed not to be subpar, they fall short in. Interestingly, the inverse is most untrue. The players that do significantly well in damage and assistance damage and W/R with artillery, don't do nearly as well as they would in actual tank classes. And everyone knows this, everyone with a thinking functional mind. Low skill floor, you are shown the ropes once and it is easy. Low skill ceiling, a mere juvenile peaks. Compared to tanks though, like Leopard or Grille 15 or Udes 15? High skill floor, takes hundreds of battles to hone. But high skill ceiling the sky is the limit. You do have an attitude problem, because you are contemptuous. You sneer at people. Why is that, jealousy? Envy? Anger? Don't know, don't care. We don't make the decisions. And WG doesn't listen to any specified lobbying groups. They do what they want, what they think populations/servers want. There are statistics of variance, that we can't really verify as true or false, but what they tell us that they ahve tallied, like the sandbox testing, for example. You have a problem with that, you refute their step by step processing? You take it up with them, not sit on some silly conspiracy theory. I am just describing the history of the class, its rocky down hill road, and where it  continues to go. Skill, is a summation of skills. It is very weirdly worded, in that the plural make up the singular, but it is truly the case.  artillery reduces some of the skills an effective and aware player possess, but does not remove his skill - in entirety. Let us say we have a player who averages 4K damage 4.5 combined in his WZ111 5A or 113 - and the guy is having a particularly bad session, and is only managing 3.5k combined instead due to many reasons, but perhaps focus and artillery and RNG being major ones, to his frustration. Why is this sad face, quitting-for-the-night player, still absurdly raking in 3.5K combined? What bad players don't even do in their tier 10 over 2 games worth? Because of the other fundamentals to fall back on - its just the full potential is being held back, and as a result no 4.5.  It is quite easy arithmetic, really.  WG doesn't use terms like Broken. They won't ever. They acknowledge, and nerf - but they won't use a term like Broken. Do you want me to count the arty nerfs since inception, compared to other classes? Nothing even comes close. But they can nerf artillery another 10 times, over a span of another 5-6 years - and still it won't change its nature.  You aren't a good artillery player, sorry to burst your bubble. You have to leave tier IV for that. And leave SA, as well.1,200 for 6s-  1,500 for 7s-  1,700 for 8s,  1,900 for 9s,  2,300 for 10s are what the 3 mark pros seem to get. Then you are a good artillery player. The thing about being good or not, its not a self endowed thing. People need to say you are good, rather than you obnoxiously thinking you are good. But if you were to take a look at Tedser or Xrays, or whomever does the neat kinky sit in a M53/55 or Conqueror for 3 marks, that is good.        

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