Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882922
Link on message: #12882922
Draschel: Not everyone who hated HE and wanted the spam gone, owns a 279E,
260, or Chieftain by the way. Not everyone, who hated HE and wanted
it gone, even fights these either. BUT, you can be SURE,That
more people who hate the shell, and want HE spam gone, have
played against arty, have had encounters with KV2, SU152, OI,
Hetzer, T40, Etc. And haven't even played a tier 10 battle
before Like getting rid of Type 5 nonsense, artillery
rework, the anonymizer, and now HE changes - WoT is on a roll.
These are all great changes, 2020 and 21 have been
good.
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882920
Posted Today, 08:00 AM *I find it humorous that you run by the assumption that the minority who are against the rework are "great players."*
Link on message: #12882920
Posted Today, 08:00 AM *I find it humorous that you run by the assumption that the minority who are against the rework are "great players."*
Draschel: Hilarious. You are a comedian indeed I find it
hilarious, that you run by the assumption, that the minority who
are against the rework are ''bad players'' and the ones for it are
'great'Fixed. While I can't be ultimately biased, and
generalize - more or less yes. Correct.
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882919
Link on message: #12882919
Draschel: Gold ammo was hugely complained over in 2010, 2011. It was the
biggest topic ever.You had clans winning gold, spending it on gold
ammo facing off against clans that didn't. its base is
32. And that is not excellent, maybe it is to you. Firefly doesn't
have 32, either. Hardly the same. A43 and Cromwell, quantify as
excellent. Who cares. I could show you the account, then you
would come up with other excuses. And I agree, 2.9 is nothing to
brag about. But its the lowest. That says something, when the
argument is with someone whos highest, is 2.4. What people are
supposed to be doing now in 8s. Yes, a large, beady grain of salt
indeed. And by the way, I have tuned into famous streamers, good
ones for a decade now. All of them complained, at one time or
another, that HE wasn't good for the game. And they now say, the
ones that remain, that it is better.
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882879
Link on message: #12882879
Draschel: VK3601 7.5/5.5 Gold rounds, many years ago, received very very very
very few complaints. There weren't many reasons to spend 8 gold per
shot at tier 6, other than tier 6 medium companies. And those were
quite poor compared to tier 6 skirmishes. Yet, it didn't take WG
WoT long at all, to nerf the junk not only of the L58
7.5/5.5, but of VK3601 itself, and still to this day
its kept under wraps. Why is this? It is because in the wrong
hands, the very very very very few skilled, yet wrong hands, the
vehicle upset tier 6 (and wherever its battles landed)
balance. WG WoT doesn't just buff and nerf, based on what people
ask for. They buff and nerf on their notion of balance. What people
mistake, is Type 5 was nerfed because it was ridiculous in a 48%
players hands, or that it was taking over CW in a dump and s---
way. Or that 60 TP and HE100, Fochs HE 155 were s------- all over
ranked. They weren't nerfed, at least solely for these reasons, but
rather the very important reason being they upset game core
mechanics. Your opinions on KV2, I stopped reading when you
said ToG has excellent traverse stats. These are the opinions I
ignore, and don't pay attention to. Such discussion, won't lead to
any improvement at all. And I am all about improvement, but in
doing so I need to still look at where I can find it, and not where
I won't. HE is broken. Was and still is, the severity
has just been reduced. It isn't overpowered, it is broken. It is
something, that can jump right into a situation, where even Jag
Panzer 420 HEAT won't work, yet it works. Even if there was T-14
Armata in this game, with 1,020 APDS penetration, those wouldn't
work, but HE did then. And this was severely reduced, to the point
where it doesn't upset game balance too much anymore. And frankly,
this is just one spectrum of complaints. HE has always been
problematic in this camp of complainants. Unreasonable, unreliable,
inconsistency, no aiming, the list goes on. It is unfair to punish
great players attitudes, qualms, queries, suggestions - simply
because they are smaller in number because frankly, the multitudes
of unskilled players vastly outnumber good ones. And while yes, I
understand, not to fall into bigotry - the opinions of great
players shouldn't mean something simply because they are great -
that is not what I am getting at. What I am getting at, is great
players tend to understand balance and mechanics far better, giving
them a better grasp. With a better grasp, they know far more of
balance. And with knowledge of balance, they know what helps (and
doesn't help) game balance at far better a level. War
gaming, was unwilling to wreck FV4005 gun, because they were
worried about FV183.It didn't stop them from Type 5 though, they
got rid of that.T82? Cruiser ll? Removed, easy for them. Hetzer,
T40, same thing.KV2? Wouldn't risk it, because of KV2( R ). They
did come down hard on OI though.Lynx, EBR90, EBR105? No problem,
they got touched. EBR75? Easier said than done, all they could do
is interfere with core mechanics (wheel effect) not the actual
vehicle in any wayThis HE solution, has culminated in their latest,
clever HE 2.0. And what was so wonderful, was that they nerfed
tanks without nerfing tanks. Only M44 was nerfed. No actual tank
here, actually got nerfed besides M44. In fact many were buffed,
not nerfed. It is HE, the core concept, which WG has done before
many times to core concepts, that got altered. No actual tank
did. Which is why WG nerfs arty all the time. No return fire.
No turbulence. All they got to do, is avoid nerfing Sexton and
LefH18 and viola, no problem. Which is why arty changes stick to
stuff generally above 130mm. Steer clear of nerfing premiums. WoT
is clever, trust me. My lowest tier X, is over 2.9K damage. A
considerably bad X itself, but still nearly 500 over your best. Not
to sound elitist, as that isn't the point, I am merely stating that
no, nothing you have to offer helps me. Does that make me a piece
of crud? Perhaps. Does that mean I am a minority, who cares. Does
that mean I understand the game and exploit it in harnessing
consistent great result, sure does. Should people, like these
minority, make Tanks development decisions? I have never said that.
But do they understand the game and balance better than the vast
majority of those crying about HE?
Certainly.
Subject: WOT shot callers actually listening?
Link on message: #12882861
Link on message: #12882861
Jaguarz: The "shot callers" are the accountants, they dont care about
opinions, it goes like this Current devs want to plow in a ton
of pay to win in order to get a short term glut of money so they
get bonuses and share options, in a normal game enviroment this is
standard practice, see EA, they pump and dump games for short term
gain to please shareholders. Problem for the development team
with eyes on a payday is Wargaming is held by very few individuals
who dont need a short term cash grab, they are happy with it
printing money hand over fist year in year out. Therefore any
changes (like this) which would have an impact on the revenue
stream will have to pass by the accountants in all manner of cost
benefit analyses and it would have to be a damned convincing case
that revenue will be increased overall to get past them. But
they foisted this junk on the console you say? Well the console
version makes virtually nothing so they can pretty much do what
they like and take risks, the PC game however is a very different
animal. This is the wrong time in this games life for any
garbage like this, every time, EVERY single time a large scale core
change has occured, in a game which has long exited the expansion
phase and is in retention mode, its been an unmitigated disaster.
SWG is the best example of this. Now the devs will try and use say
FFIV as an example of how significant revision can reinvigorate a
game but FFIV was in its infancy, not its late middle age. So
I cant fathom this mess getting past the bean counters, it wont
pull in any new players, it will alienate a great many existing
players and giving people "work" to do which can take hours and
even days to get all crews sorted out, all or which will need to be
planned, before they can just play the game is insanity. I
dont care either way really, theres plenty of other things I can do
with my time.
Subject: Rigged?
Link on message: #12882860
ColdiLockless, on Jul 23 2021 - 02:05, said: I understand that between the wheeled vehicles, the crappy MM, the
less then spectacular RNG that the game is a bit "rigged". But how
do you do 1,200 damage and get no experience? Screenshot enclosed.
Link on message: #12882860

DeviouslyCursed: OMG! They Even Stole His Screenshot!!!!!
Subject: Here is an idea for WG...
Link on message: #12882847
The_Happiest_Husky, on Jul 24 2021 - 03:55, said: I still don't get why a single mediocre tank is nearly the cost of
a AAA game
Link on message: #12882847

DeviouslyCursed: I don't get why I play a single mediocre tank more than a
typical AAA game...
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882810
Edselman, on Jul 23 2021 - 07:58, said: I never said repositioning is impossible, I'm just pointing out
that the corridor map meta makes it more easily said than done and
in many cases, it is difficult to reposition. I understand the maps
of the game quite well. I guess you must've not
understood the old HE mechanic very well, I hope these comments
have helped you out.
Link on message: #12882810

Draschel: No harm done. Everyone is allowed their own opinions, based
on whatever they may think.I seek the opinions of people who
consistently do4K DPG in tier X. Because I want to improve, my
3K numbers to 4K too.Opinions fromthose double your X. These
opinions, allow me to get better and progress. Yours don't, I'd
regress instead. Take whatever you want from that. Opinions
are opinions, but minority does not mean wrong. But
very often, and very often rightly certainly more often than
wrongly - 'minority' understand things better. Substantially
better.
Subject: WOT - Analysis Paralysis - wth; making permanent errors.
Link on message: #12882788
Link on message: #12882788
Jaguarz: Right? Even if you know exactly what you want it will take days of
work to allocate them, just what people want to be doing as opposed
to, you know, playing....
Subject: one or the other. looking for guys or clan
Link on message: #12882780
Dimons_1, on Jul 16 2021 - 06:26, said: you do know that he is a tier 3 player right?
Link on message: #12882780

Draschel: You know better than that?I ....hope you do?
Subject: DON'T PANIC! keep sandbox testing
Link on message: #12882765
BobLeeSwaggers, on Jul 24 2021 - 01:01, said: Let's keep testing crew 2.0 on the sandbox until it makes changes
that nearly everyone can agree or compromise on. There are
some good changes here that really improve crew performance far
beyond what 1.0 perks do, like a 1 sec eagle eye talent that is
actually useful, and some possibly game breaking changes that
haven't been fully explored. Change can be a good thing if
you don't want a game to stagnate and die out, if you want it to
attract new players, to continue to be challenging and rewarding
rather than just the same old daily grind year after year.
Don't just watch a video or read the forums, play on the sandbox
and make up your own mind. Maybe give sandbox testers some
extra credits or gold to their main account for games played also.
Link on message: #12882765

Jaguarz: Theres nothing different to test, its the same thing with
very very slightly modified values in very few places and fixed
what were essentially bugs
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12882654
umkhulu, on Jul 23 2021 - 23:09, said: Why ask the question when you already know the answer?....
Link on message: #12882654



1LT_Dwayne: Make two or three leagues. Red-orange-yellow together and
green-blue-purple in another league or Red alone in one league,
orange-yellow and green-blue-purple.
Subject: Constructive Criticism to Make Crew 2.0 More Valuable for All
Link on message: #12882609
KiltedAmerican, on Jul 23 2021 - 17:30, said: The best Constructive Criticism to WG is to drop it entirely, and
quit f ... ooling with it ... If I were King, all
those FPS devs at WG would be selling shoes tomorrow
...
The world needs another good
war to remind everyone what it's all about.
Link on message: #12882609


_BobaFett: Imagine unironically wishing for more war in the world.
Sheesh.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12882506
NeatoMan, on Jul 23 2021 - 21:04, said: Yep, they separate them. They play in different leagues;
leagues that are designed for their skill level.
So then why do all these people keep asking for skill balance
instead?
Link on message: #12882506

1LT_Dwayne: Well maybe the key to fix MM is remove random battles and make
ranked available all the time with different league?
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12882443
Link on message: #12882443
1LT_Dwayne: Simple question. Beside injuries why in any professional sport team
they don't put beginners with pros? Should I answer the question
for you?
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12882410
Mojo_Riesing, on Jul 23 2021 - 17:04, said: I'm not so much saying the stats are biased, though
sometimes i suppose they are, but i have consistently said how they
are interpreted CAN be biased. The process of interpretation is
where the pitfalls like. If there is a bias, then there is an error
that can be identified. Look at the data and then see what it says.
Some certain people on this forum know what they want the data to
say, and when it doesn't line up, they ignore the data or make up
ridiculous things like "the 26 blowouts out of 100 matches on
mismatched teams are all due to the skill mismatch, but the 24
blowouts out of 100 matches for balanced teams is due to some other
reason. This is SO OBVIOUS! Durr!"
Yes, people are biased! I certainly am and my point is, so are you. What we do is almost ALWAYS a reflection of personal bias. If the numbers spoke for themselves all you'd need do is post them right? Well, of course not. They need to be interpreted and this audience is no different. That you do so with personal bias is just a consequence of being human, but bias it is nevertheless. From how they are collected, thru presentation bias exists. The numbers do speak for themselves, the problem is most people don't know what to do with them, what thy mean, or how to draw realistic conclusions from them. Just look at SimplySimple's data he uses to try to show that good players will win more then 50% of the 50% chance to win matches. Anyone with a smidgen of common sense is going to have issues with the data, just from the fact that winning more than 50% of a 50% chance to win fights indicates a massive issue. So while the numbers do speak for themselves and indicate there is some issue that needs looked into, SimplySimple jumps right to the conclusion he wants it to have.
Stats will never tell the whole story. Thinking they will is an error in itself. XVM? That's just more stats isn't it? Presented with easy to understand colors. Folks interpret it as they will but mostly it's bling. Now maybe you don't like it, i guess you don't. I use it because, i actually LIKE the bling. I don't trust it much though, and it doesn't form my opinions. Keep in mind, most people don't use XVM. Most people can SEE three Tiers in a match, most people can SEE if there there's a heckuva lot of TD's in a match. Anyone who takes time can SEE that some players are remarkably better and that they themselves are not, and likely will not be their match. People do not judge the world around them by numbers or stats, or what someone thinks of either. They judge by what they see and how they feel. Mocking it is kind of worthless.
"Feelz" may not be the best tool, but it is what most use. That's a fact. It's lot of why this thread, and others like it, continue to live. Yes, and it's why in this day and age, ignorance is still rampant in society. It's why the scientific method is so important, and why technology took off once that method became standard. The scientists didn't have to sit around wasting time trying to win debates with fools. If you have data, present it and your methodology, and anyone can repeat it. If you can't do that, go away. It's amazing what can be accomplished once you don't have to waste time with "clutter."
I can see the teams are not balanced, game by game. I can see the the Tiers, by design, are not balanced. Walls of numbers don't change that. For myself, i could care less about "blowouts". I am perplexed by so many here who complain ceaselessly about them and yet are adamantly opposed to leveling (in some way) those same skills. It's akin to touching a hot stove over and over and complaining it hurts. Kind of comical when i think about it.
I think you, and others, wonder why folks are not convinced by the data you present. Part of it may be lack of understanding, part of it may be you are biased and wrong but for sure most of it goes to the core issue, and really very simple question that most folks ask. It's why this goes on and on.
The question of course is: "Is this Fair?" Remember, this IS just a game after all. I've said from the beginning, both Random MM and SBMM are fair, and both are unfair in their own way. Part of the issue in this thread is there is a certain someone who refuses to acknowledge both sides, either out of dishonesty or stupidity. Should all players be treated the same? That is fair, and that is Random MM. But now some players win more matches and games can be unbalanced in terms of skill, this is also unfair. Should all matches be balanced so each side has an equal chance to win? That is fair and that is SBMM. But now some players are treated differently, being saddled with worse teammates deliberately, and having an expectation of better performance, for the same result. This is also unfair. Both are fair and unfair at the same time, depending on your perspective.
Link on message: #12882410

Yes, people are biased! I certainly am and my point is, so are you. What we do is almost ALWAYS a reflection of personal bias. If the numbers spoke for themselves all you'd need do is post them right? Well, of course not. They need to be interpreted and this audience is no different. That you do so with personal bias is just a consequence of being human, but bias it is nevertheless. From how they are collected, thru presentation bias exists. The numbers do speak for themselves, the problem is most people don't know what to do with them, what thy mean, or how to draw realistic conclusions from them. Just look at SimplySimple's data he uses to try to show that good players will win more then 50% of the 50% chance to win matches. Anyone with a smidgen of common sense is going to have issues with the data, just from the fact that winning more than 50% of a 50% chance to win fights indicates a massive issue. So while the numbers do speak for themselves and indicate there is some issue that needs looked into, SimplySimple jumps right to the conclusion he wants it to have.
Stats will never tell the whole story. Thinking they will is an error in itself. XVM? That's just more stats isn't it? Presented with easy to understand colors. Folks interpret it as they will but mostly it's bling. Now maybe you don't like it, i guess you don't. I use it because, i actually LIKE the bling. I don't trust it much though, and it doesn't form my opinions. Keep in mind, most people don't use XVM. Most people can SEE three Tiers in a match, most people can SEE if there there's a heckuva lot of TD's in a match. Anyone who takes time can SEE that some players are remarkably better and that they themselves are not, and likely will not be their match. People do not judge the world around them by numbers or stats, or what someone thinks of either. They judge by what they see and how they feel. Mocking it is kind of worthless.
"Feelz" may not be the best tool, but it is what most use. That's a fact. It's lot of why this thread, and others like it, continue to live. Yes, and it's why in this day and age, ignorance is still rampant in society. It's why the scientific method is so important, and why technology took off once that method became standard. The scientists didn't have to sit around wasting time trying to win debates with fools. If you have data, present it and your methodology, and anyone can repeat it. If you can't do that, go away. It's amazing what can be accomplished once you don't have to waste time with "clutter."
I can see the teams are not balanced, game by game. I can see the the Tiers, by design, are not balanced. Walls of numbers don't change that. For myself, i could care less about "blowouts". I am perplexed by so many here who complain ceaselessly about them and yet are adamantly opposed to leveling (in some way) those same skills. It's akin to touching a hot stove over and over and complaining it hurts. Kind of comical when i think about it.
I think you, and others, wonder why folks are not convinced by the data you present. Part of it may be lack of understanding, part of it may be you are biased and wrong but for sure most of it goes to the core issue, and really very simple question that most folks ask. It's why this goes on and on.
The question of course is: "Is this Fair?" Remember, this IS just a game after all. I've said from the beginning, both Random MM and SBMM are fair, and both are unfair in their own way. Part of the issue in this thread is there is a certain someone who refuses to acknowledge both sides, either out of dishonesty or stupidity. Should all players be treated the same? That is fair, and that is Random MM. But now some players win more matches and games can be unbalanced in terms of skill, this is also unfair. Should all matches be balanced so each side has an equal chance to win? That is fair and that is SBMM. But now some players are treated differently, being saddled with worse teammates deliberately, and having an expectation of better performance, for the same result. This is also unfair. Both are fair and unfair at the same time, depending on your perspective.
DeviouslyCursed:
Subject: The Chieftain's Random Musings Thread
Link on message: #12882308
Link on message: #12882308
The_Chieftain: Sorry, I meant "Teaches", not "Talks". The little five-minute
videos on how to play the game.
Subject: [Opiniones] Tripulación 2.0
Link on message: #12882236
Link on message: #12882236
Adam_Antium: ¡Saludos, comandantes! Habilito este hilo para que puedan
compartir sus opiniones respecto a la nueva prueba de la
Tripulación 2.0.Les pido que se sientan libres de comentar aquellas
personas que participen de esta nueva instancia del servidor
Sandbox. Más información aquí o en el siguiente
video: Aprovecho para recordarles que aquellos que
participen y hagan contribuciones bien elaboradas, participan por
una chance de obtener el estilo 2D "Rata Urbana". ¡Les agradecemos la
participación y buenas batallas!
Subject: Oh look! WG finally figured out I ain't gonna use any of those coupon...
Link on message: #12882192
Link on message: #12882192
Jaguarz: Thats trash, the coupons that would show up used to be ok but now
they are worthless, the only thing I get are 5x mission junk, even
if I was going to buy anything I wont out of spite with the crap
they offer.
Subject: Special Offer: Defender & 3D Bogatyrs Styles
Link on message: #12882176
Link on message: #12882176
Jaguarz: Those are some lazy and lackluster 3d styles.....
Subject: Special Offer: Defender & 3D Bogatyrs Styles
Link on message: #12882095
Link on message: #12882095
Elias_K_Grodin: Today, the Object 252U Defender returns to the Premium
Shop! This heavy tank takes huge chunks out of an enemy's
health, but a low rate of fire and not-so-great accuracy means
you've got to get up close and personal for each of those
devastating shots to count! Along with the Defender, you can
also pick up the Bogatyr 3D styles! Learn more about the offers here!
Subject: Special Offer: Defender & 3D Bogatyrs Styles
Link on message: #12882095
Link on message: #12882095
Hey_man_Gneis_shot: Today, the Object 252U Defender returns to the Premium
Shop! This heavy tank takes huge chunks out of an enemy's
health, but a low rate of fire and not-so-great accuracy means
you've got to get up close and personal for each of those
devastating shots to count! Along with the Defender, you can
also pick up the Bogatyr 3D styles! Learn more about the offers here!
Subject: Get Rewards for Testing Crew 2.0's 2nd Iteration!
Link on message: #12882091
Link on message: #12882091
Elias_K_Grodin: Commanders! The ongoing tests for Crew 2.0's second iteration
on the Sandbox server are crucial to define the shape of one of the
key aspects of World of Tanks. To get the best results, we need
your much-needed—and appreciated—help! We've prepared a
diverse set of test activities so you can learn and share your
thoughts—and earn valuable rewards while doing so. Check them out here!
Subject: Get Rewards for Testing Crew 2.0's 2nd Iteration!
Link on message: #12882091
Link on message: #12882091
Hey_man_Gneis_shot: Commanders! The ongoing tests for Crew 2.0's second iteration
on the Sandbox server are crucial to define the shape of one of the
key aspects of World of Tanks. To get the best results, we need
your much-needed—and appreciated—help! We've prepared a
diverse set of test activities so you can learn and share your
thoughts—and earn valuable rewards while doing so. Check them out here!
Subject: Who asked for High Explosive shell Rework?
Link on message: #12881967
Link on message: #12881967
Draschel: KV2 didn't need to aim, and splashes enemies for partial
damage most the time. Arty didn't need to aim, and splashes
enemies for partial damage most the timeKV2, didn't matter if you
hit a gun barrel, or track belt module 2m away from actual tank
hitbox. Arty, does not matter either.KV2 aims slowly,
has slow rate of fire, low velocity. Arty aims slowly,
has slow rate of fire, low velocity.KV2 is extremely map
dependent, team mate dependent, not exactly HE dependent but most
players used it that way. Arty is map dependent, team mate
dependent, HE dependent.I see a huge list
of similarity. Many of these changed with the HE
changes, thankfully so, because they are broken game
mechanics People don't like HE, because of many reasons.
spam, unpredictability, unreliability, crutch, broken nature. That
is why it gets changed alot. To say that HE was
changed simply as a response to people saying something
along the lines of they **didn't want their 279E or Chieftain
or 705A HE spammed anymore**, or didn't want to see T49,
KV2, OI HE spamming themselves anymore is narcissistic
and petty. HE spam doesn't defeat 279E and Chieftain. If it
did, those tanks wouldn't be popular or successful, yet they
massively are. Doing 250 damage to one with HE out of
E100 and 60TP, then getting shot in return twice for 880 isn't
viable at all, and never will be. Irritating, but not viable.
Thats why CW wasn't all FV183 and Jag panzer and 110E3
HE spamming chieftain, 279E, 260s. Because it is silly,
even if annoying. Annoying don't win games or gets spectacular
results, annoying wastes precious time yet accomplishes little. How
do you not understand this? If i play my jag panzer, I cannot
afford to be annoying and deal 400 damage, I need to be impactful
and deal 1,100. Jag panzer doesn't get to fire often, whenever it
does I need that 1,100 pronto, to get 3K DPG. If the enemy is
100HP, or I need that one chance poorly aimed reset, then fine I
can use HE. And that is how it is now, utility. see how it
works? By you saying that stuff about
position, positioning......namely proves that you do not understand
it fully. And yes it would be rude to call you out over it, so
I will not. But do not be rude to say unknowledgeable things
over something you do not understand. Come now, its the
21century people like to complain about things they do not
understand. Happens all the time.
Subject: Spawn glitch on test server, test 2 of 1.14
Link on message: #12881962
Link on message: #12881962
Einzelganger7: The other day this happened to me, and it was not even on the test
server, I had to close and open the game to fix it.

Subject: Arty might be nerfed, but M44 still rocks.
Link on message: #12881933
Link on message: #12881933
Draschel: su 8 is without doubt the best tier 6 artillery nowit does not have
770 alpha like AMX F3, but fires considerably faster with 650 alpha
at nearly 500 more DPM With the best artillery soft
dispersion stats across the tier
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12881917
SimplyPzB2, on Jul 22 2021 - 22:51, said: I am not sure I ever said "steamrolls should build up disparity
much sooner". (Honeslty, I just don't recall making that
point... but I could be wrong). - That said, your data is still
meaningless, for a reason. It doesn't impact the 'why'
certain losses happen. And this also happens for a
reason. Killing 15 tanks takes a certain amount of time, you
have to find the enemy, shoot the enemy, drive across the map, etc.
etc. - So a snowball loss is one where two equal teams are
playing. One of the teams gets an early advantage, builds on
that advantage, and the advantage snowballs. - A steamroll loss is
one where a very good team plays a very bad team. And the
very good team simply pushes the 'w' key and steamrolls over the
less skilled team. - It's 'basically the same mechanics', and thus
if you think about it, SHOULD pace out similarly. - But
there is HUGE difference in the WHY for each type of
blowout. - Two good pro teams play each other.
One team gets and early advantage, it snowballs, and they blow out
the other team. - One pro team plays a college
team. The skill gap IS the early advantage. The college
team isn't nearly as skilled and has no real chance to win. - But
in both cases, the game is the same. So the game clocke works
the same, the plays are the same, etc etc. - thus the 'data on
paper' looks the same. - I really can't believe you don't
understand this...
Link on message: #12881917

DeviouslyCursed: You are literally saying, "if mismatch then it happens
because of X, but if no mismatch it happens because of Y" with no
data to support your position. If what you say is true, then
blowouts should happen far more often in mismatched games. Because
you would have X+Y happening. But they do not. This indicates the X
you are blaming does not actually exist, or is so small as to be
not relevant. I really can't believe you don't understand
this. Actually, I can, because most of the positions you take
are counter to what the data shows.
Subject: Who asked for High Explosive shell Rework?
Link on message: #12881894
Edselman, on Jul 21 2021 - 06:08, said: Remember . . . only 5% of all the ammo fired in the game is
gold. I'm sorry, but I'm not buying it.
I've been around for over 8 years, and complaints about HE
mechanics were not that common. Look right here on the forum, very
few people talked about HE prior to the changes of 1.13 being
announced. It is quite literally a change only a small handful of
players wanted that WG, in all likelihood, did because some people
were using HE as a poor man's gold to chip away at things they
could not get through with standard, or even gold in some cases.
The game's been moving towards meta tanks with no weakspots like
the Chieftain when hull-down or the 279(e). To fight these
vehicles, your options were (assuming you weren't a tier 10 TD that
may just have enough raw penetration to get through) was to load
gold or chip away at them with HE. Gold is more profitable for WG
than HE, so HE went. And the KV-2 was not really a
broken tank, everyone complains about the derp gun but always
forgets that pretty much everything else about it sucks and it is
extremely dependent in its own team to support it due to the
horrendous reload and awful accuracy.
Link on message: #12881894

Draschel: No sorry is needed. You do not need to buy it.I have been
playing WoT since 2011. It does not matter what you or I
think, or how long we have been thinking itMany people hate the
effects of HE, and generally the changes are for the betterment of
the game. It adds particularly more skill to it. I have
hated HE as a problem in this game for many many many years
already. And though you may not see it as a problem, I have.
Others think the same. As I said, it depends what camp
you sit in, and how you view the game, experience
it. You speak of devastatingly powerful tanks being too
difficult to deal with, and they are certainly powerful. But their
power is amplified by their held position, where they are at the
time. To which you just ignore. A powerful tank is made many times
more powerful, when in ideal position. and if you choose to fight a
powerful tank, in powerful position, in weak position yourself,
with a lesser tank too......losing strategy.
Imbecile strategy. That decision is the fault of the player,
unable to differentiate game importance and position, and instead
being lazy to use HE. I do not buy into the argument. I play
for position, for effect. The KV2 isn't over bearing and
powerful. It is broken, in that it functions alot like artillery. I
don't care what penalties it pays, for its no aim no skill derp gun
- guess what arty also pays this penance, this exact
price.....where they have nothing else but their broken gun and
gameplay. But that gun, that play - is broken to the point it is
the single most nerfed thing ever to grace WoT. Arty
also needs huge support. Arty also map dependent. Arty also
low accuracy. The comparisons to arty and KV2 are staggering.
Broken things that just don't fit into the game
fairly. You can think however you like. Opinions are
opinions. Different players, different opinions ......differing
skill levels have different opinions
Subject: chinese mediums
Link on message: #12881890
Link on message: #12881890
Einzelganger7: I hope they buff that amount of German tanks as well in the future,
like the Sturer Emil, Ferdinand, Tiger Porsche, VK 45.02 ausf. A,
and maybe update the alpha damage of some guns like the Kw.K 43
L/71 to 280, the 128mm L/55 to 530, 105mm guns to 360 and so on
like they did with Panther II, Tiger II and E-75 with their guns.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12881888
Link on message: #12881888
DeviouslyCursed: Umkhulu and SimpleSimple's argument basically comes down to this:
If a blow out happens and there is a mismatch in team skill, the
blowout is because of the skill mismatch by default. But if there
is a blowout and no skill mismatch, then it was because of some
other reason. The fact that the blowouts happen at the same rate
regardless of mismatch or no mismatch is lost on them. Anyone
versed in math, statistics, and science (or logic, or reason... )
would see this as a strong indicator that skill mismatch is
irrelevant to blowout battles, but not these two...
Subject: chinese mediums
Link on message: #12881825
Link on message: #12881825
Draschel: kind of weird, in that there is a second pass here, as it is
not too long ago since the T-34-2 / WZ120 / 121 got
drastically buffed. But here we are, it is happening again. Weird
as well, in only 110 amongst the heavy tanks getting buffs, not is2
as well, as Russian is2 a whole lot better than
chinese. But yes, WZ1111111114 and WZ111111111111111115A, who are
we kidding are great tanks anyway. In addition to
the soon coming 59-patton changes, it is odd indeed T-34-3
isn't getting any help here, except the universal pref tank AP pen
buff. Despite 121B, 121, 59 Patton, Type 59, 112, WZ111 all getting
mobility buffs, specifically more powerful engines >
T-34-3 still remains with its 2012 engine. sad indeed. I
certainly like the changes for 110, my first tech tree tier 8 heavy
tank ever, and to this day is still in my garage. I think is2
could have used the stock D10 100mm buffs the russian
is2 has, players would get to use an accurate gun without
forever as aim-time, so both guns are viable choices, but
hey....wishful thinking
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12881794
SimplyPzB2, on Jul 22 2021 - 22:33, said:
Here's where you are wrong: - I DON'T CHOOSE to play rigged battles. I merely use all the available game mechanics at my disposal to play better. - The RANDOM MM CHOOSES to rig battle by stacking skill on one team. - Does that clear this up for you???
Grossly imbalanced battles exist. Statistics don't change that fact. You are so concerned about 'proving' the quarter will land 50% heads and 50% tails - that you fail to see it's landing in dog poo. The rest of us are far more concerned about not getting any more dog poo on our shoes... you should be too...
Link on message: #12881794

Here's where you are wrong: - I DON'T CHOOSE to play rigged battles. I merely use all the available game mechanics at my disposal to play better. - The RANDOM MM CHOOSES to rig battle by stacking skill on one team. - Does that clear this up for you???
Grossly imbalanced battles exist. Statistics don't change that fact. You are so concerned about 'proving' the quarter will land 50% heads and 50% tails - that you fail to see it's landing in dog poo. The rest of us are far more concerned about not getting any more dog poo on our shoes... you should be too...
DeviouslyCursed: And yet you are choosing to walk through the yard with more
poo in it, all while complaining about how you don't like stepping
in poo.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12881791
SimplyPzB2, on Jul 22 2021 - 22:38, said:
this is where neato gives up the ghost. He is clearly saying the current random mm GIVES BETTER PLAYERS MORE EASY GAMES, AND GIVE BAD PLAYERS MORE HARD GAMES. Check and Mate..
Link on message: #12881791

this is where neato gives up the ghost. He is clearly saying the current random mm GIVES BETTER PLAYERS MORE EASY GAMES, AND GIVE BAD PLAYERS MORE HARD GAMES. Check and Mate..
DeviouslyCursed: Neato said the MM gives everyone the same games (ie treats
everyone fairly). Any advantage/disadvantage gained by this system
is due to consistent individual performance. It is an advantage a
player earns himself. Random MM does not give anyone an
advantage or disadvantage. That is what an SBMM does; gives bad
players more wins, by taking them away from good players. And
I'm betting you don't even know how to play chess (or at least not
very well).
Subject: How much have you spent, and how to find out.
Link on message: #12881608
Link on message: #12881608
Jaguarz: Less than I would have spent on booze and drugs if I was into
either of those vices so it is what it is, spending stopped when
crew 2.0 first raised its head, its not a direction Im interested
in supporting
Subject: [ S T ] Chinese Tank rebalances enter the Supertest
Link on message: #12881424
Link on message: #12881424
KRZYBooP: Howdy Boom Jockeys! Soon, improvements to Chinese vehicles
will be sent for closed testing. The changes will affect some
medium and heavy tanks, as well as the Type 59 and Type 59G Premium
vehicles.You can see the full list of planned changes
below: Type 59 and Type 59G:Dispersion from 0.39 to 0.35
Reload time from 8.4 s to 7.9 s Damage per minute from 1,785 to
1,898 Top speed from 56 to 60 km/h121:Aiming time from 2.7 to 2.5 s
Dispersion on turret traverse from 0.12 to 0.1WZ-120:The 122 mm
60-122T gun: Aiming time from 3.4 to 2.7 s Dispersion on turret
traverse from 0.14 to 0.12 Dispersion during movement and on hull
traverse: The WZ-120 suspension from 0.18 to 0.16 The WZ-120 model
3 suspension from 0.16 to 0.14 T-34-2:The 122 mm 371-122JTX gun:
Standard shell penetration from 190 to 212 mm Special shell
penetration from 250 to 280 mm Aiming time from 2.9 to 2.7 s
Dispersion: from 0.44 to 0.42 Top speed from 50 to 56 km/h110:The
100 mm 62-100T gun: Aiming time from 2.9 to 2.5 s Dispersion from
0.38 to 0.36 Dispersion during movement and on hull traverse: The
110 suspension from 0.25 to 0.2 The 110-1 suspension from 0.23 to
0.18 T-34-1:The 100 mm 44-100JT gun: Aiming time from 2.7 to
2.5 s Dispersion during movement and on hull traverse: The Т-34-1
suspension from 0.24 to 0.22 The Т-34-1 model 2 from 0.22 to 0.2
Type 58:The 85 mm 56-85JT gun: Aiming time from 2.3 to 2 s
Dispersion from 0.38 to 0.36 Reload time from 5 s to 4.8 s Damage
per minute from 1,920 to 2,000Type T-34:The 57 mm 55-57FG gun:
Dispersion on turret traverse from 0.14 to 0.1 Aiming time from 2.3
to 2 s Dispersion during movement and on hull traverse: The Type
T-34с suspension from 0.26 to 0.24 The Type T-34M suspension from
0.24 to 0.22


Subject: [Supertest] Mejoras a los tanques chinos
Link on message: #12881392
Link on message: #12881392
Adam_Antium: Saludos, comandantes. Pronto llegarán mejoras a vehículos
chinos que serán exploradas en prueba cerrada. Los cambios
afectarán a algunos tanques medianos y pesados, así como a los
vehículos premium Type 59 y Type 59G Premium. Pueden observar
la lista entera de cambios en las imágenes que se encuentran a
continuación: 
Como siempre,
recuerden que ningún cambio es definitivo y que pueden estar
sometidos a cambios. ¡Suerte en las batallas!


Subject: [Superteste] Oito Veículos Chineses
Link on message: #12881268
Link on message: #12881268
MA77: Saudações, Em breve, oito veículos chineses receberão
melhorias e serão testados no Superteste. As mudanças afetarão
alguns tanques médios e pesados, bem como os veículos Premium, como
o Type 59 e o Type 59G.
Segunda Imagem
Lembre-se que as
alterações não são finais e que poderão ser modificadas de acordo
com o resultado dos testes. Grande abraço e boa sorte no campo
de batalha! 



Subject: chat bans
Link on message: #12881146
Edselman, on Jul 21 2021 - 06:23, said: While the over usage of gold ammunition [a.k.a "loading the
skill"] is not the only thing wrong with the game, a lot of salt
comes from the spamming of it.
Link on message: #12881146

Draschel: vs under usage and bouncing off foes and letting them
bully you?gold rounds don't solve armor all the time, many
times gold rounds in addition to aiming are requiredgold rounds,
like many many many tools in the toolbox, are to be used for the
betterment of a players performanceAnd they are not exclusive
either, it is absentminded to actually to ignore them but with
that all aside, the actual topic. WG WoT lists all of what is
basically being regurgitated here as strike-able offences.
What is the issue? if one cannot control their attitude and
response, there are consequences to actions. What are we in, 1st
grade? If you don't have anything non pleasant to chat about, don't
chat. Problem solved. I am surprised the user
isn't forum post banned too. This thread goes against rules
too
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12881073
umkhulu, on Jul 22 2021 - 00:01, said: SBMM would certainly go a long way in fixing all those
unless of course you are in the 'deniers' camp in which case, no
amount of reason is going to change your mind!.... 
Link on message: #12881073


DeviouslyCursed: We've been over this about 1000 times now. SBMM will just
make each side win the same amount. It does not, will not, CAN NOT
remove landslide battles. And you are right. No amount of
reasoning, positioning, or personal testimonials are going to
change my mind because there is already ACTUAL, REAL EVIDENCE that
says SBMM won't fix it. So the only think that would ever convince
me otherwise is actual, real evidence. That is the nature of a
rational mind. Sorry, I'm just not stupid enough to ignore the
evidence like the people who think SBMM can fix blowouts. Well,
that and I'm smart enough to know what actually causes blowouts
too.
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