Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #386240
Arctander2, on 26 January 2011 - 11:43 PM, said: So, make clan wars cost monthly then. Presently they can CW for
free, technically.

Link on message: #386240

Tanitha: I prefer the pay to play system, It suits me greatly. Because I
have a lot of time and limited money being retired. As such I only
play pay to play games, and keep away from free to play games. BUT,
I was looking for something to sink my teeth into, and there wasnt
anything else around that I prefered, and i love the idea of
clanwars that WOT has, and its a bit different to everything else
out there I've played. So. even though i hate free to play, I'll
make an exception and play anyway.
Also there was a vote/poll recently in the newsletters on what people preferred.
Subscription 296 29%
Retail Box with Subscription 139 13%
Micro-Transaction based 561 54%
Micro transactions is popular now days.
I hate free to play micro-transactions, because it can lead to pay to win, the more you pay the more advantages you can have, and i play hard to win, and don't like sinking in a lot of cash.
I love pay to play, because then everyone is paying the same, and it then comes down to how much time you sink into the game, and my time is free and I have plenty of it, So it suits me.
Back in the old days with Ultima online, I was a heavy seller and did it as a living for many years. Selling in game houses, gold, food, artifacts/equipment, rarities, etc. Some of the houses in game sold for $500 or $50 for the small ones. Artifacts were $50-$200 a piece, etc.. Food was like $1 per 1000. etc.. I was happy to spend the time playing. Others who didn't have the time to play were happy to spend the cash. Selling in game items is usually outlawed now, by the games and also by ebay. But back then there was some good times.
Anyway, each type of game type, (payment system) suits different people better.
And WOT is listed as free to play with micro transactions.
Its not my favorite system, but I'll play it anyway..
Also there was a vote/poll recently in the newsletters on what people preferred.
Subscription 296 29%
Retail Box with Subscription 139 13%
Micro-Transaction based 561 54%
Micro transactions is popular now days.
I hate free to play micro-transactions, because it can lead to pay to win, the more you pay the more advantages you can have, and i play hard to win, and don't like sinking in a lot of cash.
I love pay to play, because then everyone is paying the same, and it then comes down to how much time you sink into the game, and my time is free and I have plenty of it, So it suits me.
Back in the old days with Ultima online, I was a heavy seller and did it as a living for many years. Selling in game houses, gold, food, artifacts/equipment, rarities, etc. Some of the houses in game sold for $500 or $50 for the small ones. Artifacts were $50-$200 a piece, etc.. Food was like $1 per 1000. etc.. I was happy to spend the time playing. Others who didn't have the time to play were happy to spend the cash. Selling in game items is usually outlawed now, by the games and also by ebay. But back then there was some good times.
Anyway, each type of game type, (payment system) suits different people better.
And WOT is listed as free to play with micro transactions.
Its not my favorite system, but I'll play it anyway..
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #386218
xecute, on 26 January 2011 - 09:36 PM, said: Some low tier matches are the best fun to be had. It would be great
if on some map tiles the battle was forced to be low tier. As said
above it adds variety. Also it means clan members need to hold on
to more tiers of tanks. It really does get boring playing top tier
battles all the time. Spicing it up in tiers would be a great
addition to clan wars.
Quote Benny: Hey man, you need a cab?
Douglas Quaid: what's wrong with this one?
Benny: He ain't got five kids to feed.
Melina: How could you? You're a mutant.
Benny: I've got four kids to feed.
Douglas Quaid: So what happened to number five?
Benny: XXXXX!, man! You got me. I ain't even married.

Link on message: #386218

Tanitha: I understand your point, But you need to look at things from two
viewpoints, the players and the game owners.
Allowing players to have full enjoyment of the game and clan-wars battle after freely grinding up to a "low tier" tank. Would leave players with little reason to pay WOT a dime.
As quoted from total recall.
Allowing players to have full enjoyment of the game and clan-wars battle after freely grinding up to a "low tier" tank. Would leave players with little reason to pay WOT a dime.
As quoted from total recall.
Quote Benny: Hey man, you need a cab?
Douglas Quaid: what's wrong with this one?
Benny: He ain't got five kids to feed.
Melina: How could you? You're a mutant.
Benny: I've got four kids to feed.
Douglas Quaid: So what happened to number five?
Benny: XXXXX!, man! You got me. I ain't even married.
Tanitha:
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #386217
theta0123, on 26 January 2011 - 11:29 PM, said: i TBH somewhat liked the first tech tree more
I just dont feel seeing the M60 Patton in WOT

Link on message: #386217

I just dont feel seeing the M60 Patton in WOT
MrVic: Mainly added as a option, think the rerevised overall is a
improvement 

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #386204
matter3, on 26 January 2011 - 10:28 PM, said: 1. Hmm I looked through about 40 pages in the thread discussing the
server/forums split before giving up. I could have sworn someone
stated that it was due to each client being a slightly different
version and that it would get confusing being on the same forum and
people taking about balancing this tank or this feature etc etc but
alright back to just being language differences.
Also anything about mercs being limited to a max number of battles per week/day?
2. *Edit* posted before looking at the link. What I got from reading through is that mercs are allowed infinite battles but with the rule that they can only participate in a second battle after waiting an hour after the first battle starts. Which seems to be the only limiting factor for mercs participating in battles.
What I couldn't find was something about if I take territory X I can relax for z time before its available to be taken again. Also one last question. In the event of more than one clan attacking at a time during the half hour break between battles are clans allowed to bring in new players and is a merc restricted to that single battle per hour restriction? I.e. Clan A and B attack clan C. Clan C hired Merc J. The merc can only fight in the first battle vs Clan A because an hour doesn't go by with the 30 min break between battle 1 and 2. Further more what happens in the case of the battle is a draw?
(Sorry for adding extra questions just thought of them as I was typing.)

Link on message: #386204

Also anything about mercs being limited to a max number of battles per week/day?
2. *Edit* posted before looking at the link. What I got from reading through is that mercs are allowed infinite battles but with the rule that they can only participate in a second battle after waiting an hour after the first battle starts. Which seems to be the only limiting factor for mercs participating in battles.
What I couldn't find was something about if I take territory X I can relax for z time before its available to be taken again. Also one last question. In the event of more than one clan attacking at a time during the half hour break between battles are clans allowed to bring in new players and is a merc restricted to that single battle per hour restriction? I.e. Clan A and B attack clan C. Clan C hired Merc J. The merc can only fight in the first battle vs Clan A because an hour doesn't go by with the 30 min break between battle 1 and 2. Further more what happens in the case of the battle is a draw?
(Sorry for adding extra questions just thought of them as I was typing.)
Tanitha: 1. It was stated the clients are different. People just used that
for attacks and twisted things into it. The tanks themselves and
game-play isn't different in each version.
2. Another bonus for merc is, mercs get to fight for the peasants.
IE if a clan takes a region and the region revolts, mercs are hired by the game to fight the battle on behalf of the revolting peasants. Thats the way I read it anyway. Its just extra work for the mercs to join into.
2. Another bonus for merc is, mercs get to fight for the peasants.
IE if a clan takes a region and the region revolts, mercs are hired by the game to fight the battle on behalf of the revolting peasants. Thats the way I read it anyway. Its just extra work for the mercs to join into.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #386193
Kradoc, on 26 January 2011 - 10:53 PM, said: A T-54 wolfpack does not equal a IS-7 bearpack. or elephantpack.

Link on message: #386193

Tanitha: I understand what you mean here, and i agree with it.
5 IS7's in a pack would smash 5 T54's in a pack.
However the above leaves out the equation, artillery.
With T8 arty. I'm personally thinking T9 mediums would be more beneficial and more effective than T10 heavies.
IE get in, scout the enemy, arty smashes the enemy, the T9 mediums get the hell out of there alive.
T10 heavies go down to arty now, and more so when the T8 arty lands in game. And T10's don't have the ability to scout and get out of the artys fire like a T9 medium does. The IS7 does have a nice top speed, but it does lack in maneuverability and acceleration a bit when compared to a T9 medium.
Also spotting, Heavies all got a large + on visibility recently too (ability for other tanks to see them)
This is just a personal opinion, on what game tactics might end up better.
5 IS7's in a pack would smash 5 T54's in a pack.
However the above leaves out the equation, artillery.
With T8 arty. I'm personally thinking T9 mediums would be more beneficial and more effective than T10 heavies.
IE get in, scout the enemy, arty smashes the enemy, the T9 mediums get the hell out of there alive.
T10 heavies go down to arty now, and more so when the T8 arty lands in game. And T10's don't have the ability to scout and get out of the artys fire like a T9 medium does. The IS7 does have a nice top speed, but it does lack in maneuverability and acceleration a bit when compared to a T9 medium.
Also spotting, Heavies all got a large + on visibility recently too (ability for other tanks to see them)
This is just a personal opinion, on what game tactics might end up better.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #386184
ed_anger, on 25 January 2011 - 09:33 PM, said: some of us have a concern with the clan wars system as a whole,
that only officers will really be able to participate. it seems odd
to include this battle map macro-game that really only involves
(number of clans) x 3 people out of the thousands that do and will
play the game.
it might be more interesting in many ways if each chit was a specific player on the map. then each player could move their own chit on the map, so they would have interaction with the map.
also, then all of the battles would not be fought by the same teams/setups over and over, as every individual battle would be a specific group of players. clan leaders would then coordinate and have other jobs on the map. the 5 sub spots could be used to fill in for missing players, and chits could slowly (over 24-48 hours) be changed into another player if someone goes awol.
anyway, just another idea on how this could operate.

Link on message: #386184

it might be more interesting in many ways if each chit was a specific player on the map. then each player could move their own chit on the map, so they would have interaction with the map.
also, then all of the battles would not be fought by the same teams/setups over and over, as every individual battle would be a specific group of players. clan leaders would then coordinate and have other jobs on the map. the 5 sub spots could be used to fill in for missing players, and chits could slowly (over 24-48 hours) be changed into another player if someone goes awol.
anyway, just another idea on how this could operate.
Tanitha: Yes sorry ed for seemingly ignoring your suggestion. I agree with
you that the above does seem like a great suggestion.
I would suggest to you, that after clanwars is introduced, and we can see with our own eyes what its like, if the above suggestion is still appropriate then you should put the suggestion forward officially then, and i guess a lot of players including myself would support it.
However I think its a little early yet, to be suggesting changes to something we haven't seen.
There will be a reasonable period between clan wars beta and clan wars full world map official release. That would be a great time imo, to be making suggestions like the above.
Regards.
I would suggest to you, that after clanwars is introduced, and we can see with our own eyes what its like, if the above suggestion is still appropriate then you should put the suggestion forward officially then, and i guess a lot of players including myself would support it.
However I think its a little early yet, to be suggesting changes to something we haven't seen.
There will be a reasonable period between clan wars beta and clan wars full world map official release. That would be a great time imo, to be making suggestions like the above.
Regards.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #386159
Morrigan, on 26 January 2011 - 08:04 PM, said: Sorry Tan, your explanation doesn't make it "better." You can try
to rationalize other force makeups, but the highest tier clans will
dominate the clan war, period. Sure the tanks might not ALL be T10,
but they'll be the top two tiers of any "class" of vehicle, and
there won't be a light tank in the lot. Frankly, I'm not interested
in clan wars because the requirements to get involved are simply
too steep. I don't have the time or inclination to start a second
job like that.

Link on message: #386159

Tanitha: Hi Morrigan, I'm not trying to make anything better, or justify
anything, or rationalize anything. I'm just player looking forward
to clan wars, like many many other players. When i post things
like, it looks like clanwars will be like this, and people don't
like that aspect of clanwars, I get neg rep, its as if I'm a dev
and i made the game like that.. lol, its frustrating : )
Its like if i said the sky is blue, Someone will think oh id prefer the sky to be purple, so I'll Neg Rep you, like I was the one who made the sky blue. I just said it was blue, I didn't make it that way. But then again its always been like this. that's where the saying comes from, "Don't shoot the messenger" Hes just carrying the message, he didn't write the contents of the message.. Anyway enough off-topic whining about the - rep I got from someone. Hahaha, and back onto topic..
A couple of comment (not answers) to your post.
There is a ton of cool-downs in the rules, Have a read of them and see if you can get a clear picture of how these cool-downs will effect game play. It might limit players or players tanks that they can reuse, and how often they can be re-used. To be honest its a bit hard for me to understand how those rules will work, without seeing it in game.
But either way, I doubt clans will be made up of 100 players who have no life and top tanks. I'm not sure if you remember or not , but i tried to make a clan in such format. http://forum.worldof...insomniax-clan/ It was apparent from my recruiting there, that not many hard core players existed within WOT, and that the majority of players are casual players. The end result of my efforts to create a no-lifer elite clan, was I got about 10 players who matched that description, not enough for clan wars, So i ended up closing and merging those players into another clan.
MMORPG's that are renown for requiring a lot of grinding, seem to attract a lot more hard core players. In darkfall for example, we ran with a clan of 500 hard core players. When we moved to flatten another clan it looked like this.. Unfortunately there is no vids of the battles themselves, that many players fighting in the same area lagged the servers to only a few frames per second.
However, it still didn't take that long for the server to ally up, to retaliate and take us down, after a loss or two our clan numbers dropped, and we had to merge to regain the same power level again. Clans were constantly falling, rising, merging and changing. And so were the alliances.
Anyway,,, the point being.. Darkfall was easy to gain 500 high quality players into a clan, even then it wasn't unstoppable, smaller clans allied up. WOT to me seems to be full of more casual players. FPS type games are designed that way, log in have a game or two, log out. MMORPGS are designed for 24/7 grinds to get ahead and stay ahead. I don't think the game will be full of clans with 100 players with top tanks, but instead smaller clans allied together.
Its like if i said the sky is blue, Someone will think oh id prefer the sky to be purple, so I'll Neg Rep you, like I was the one who made the sky blue. I just said it was blue, I didn't make it that way. But then again its always been like this. that's where the saying comes from, "Don't shoot the messenger" Hes just carrying the message, he didn't write the contents of the message.. Anyway enough off-topic whining about the - rep I got from someone. Hahaha, and back onto topic..
A couple of comment (not answers) to your post.
There is a ton of cool-downs in the rules, Have a read of them and see if you can get a clear picture of how these cool-downs will effect game play. It might limit players or players tanks that they can reuse, and how often they can be re-used. To be honest its a bit hard for me to understand how those rules will work, without seeing it in game.
But either way, I doubt clans will be made up of 100 players who have no life and top tanks. I'm not sure if you remember or not , but i tried to make a clan in such format. http://forum.worldof...insomniax-clan/ It was apparent from my recruiting there, that not many hard core players existed within WOT, and that the majority of players are casual players. The end result of my efforts to create a no-lifer elite clan, was I got about 10 players who matched that description, not enough for clan wars, So i ended up closing and merging those players into another clan.
MMORPG's that are renown for requiring a lot of grinding, seem to attract a lot more hard core players. In darkfall for example, we ran with a clan of 500 hard core players. When we moved to flatten another clan it looked like this.. Unfortunately there is no vids of the battles themselves, that many players fighting in the same area lagged the servers to only a few frames per second.
However, it still didn't take that long for the server to ally up, to retaliate and take us down, after a loss or two our clan numbers dropped, and we had to merge to regain the same power level again. Clans were constantly falling, rising, merging and changing. And so were the alliances.
Anyway,,, the point being.. Darkfall was easy to gain 500 high quality players into a clan, even then it wasn't unstoppable, smaller clans allied up. WOT to me seems to be full of more casual players. FPS type games are designed that way, log in have a game or two, log out. MMORPGS are designed for 24/7 grinds to get ahead and stay ahead. I don't think the game will be full of clans with 100 players with top tanks, but instead smaller clans allied together.
Subject:
News from the Front\Discussion of News Articles\Official Open Beta Launch Announced
Link on message: #386115
MEK22, on 26 January 2011 - 09:47 PM, said: Hi!
I contacted support but I guess I'll get the answer faster here: I'll still be able to have 2 (identical?) accounts (one on the Na and one on the European server), they just wont share the information between each other?
Also I don't have an account (yet) on the European server, will there be any problems getting one after the Open Beta?
Yours sincerely
Magnus

Link on message: #386115

I contacted support but I guess I'll get the answer faster here: I'll still be able to have 2 (identical?) accounts (one on the Na and one on the European server), they just wont share the information between each other?
Also I don't have an account (yet) on the European server, will there be any problems getting one after the Open Beta?
Yours sincerely
Magnus
Overlord: Yes, EU and US servers have their own databases, ie accounts don't
share information between each other.
At open beta you will be able to register an account on the other server (EU for you). We need to suspend and (later) delete double accounts for EU and US servers created on January 17, since at this time we have 250k+ double accounts. In future only those who are determined to play on both servers at the same time will have accounts on both servers.
At open beta you will be able to register an account on the other server (EU for you). We need to suspend and (later) delete double accounts for EU and US servers created on January 17, since at this time we have 250k+ double accounts. In future only those who are determined to play on both servers at the same time will have accounts on both servers.
Subject: Official Open Beta Launch Announced
Link on message: #386115
MEK22, on Jan 26 2011 - 20:47, said: Hi!
I contacted support but I guess I'll get the answer faster here: I'll still be able to have 2 (identical?) accounts (one on the Na and one on the European server), they just wont share the information between each other?
Also I don't have an account (yet) on the European server, will there be any problems getting one after the Open Beta?
Yours sincerely
Magnus
Link on message: #386115

I contacted support but I guess I'll get the answer faster here: I'll still be able to have 2 (identical?) accounts (one on the Na and one on the European server), they just wont share the information between each other?
Also I don't have an account (yet) on the European server, will there be any problems getting one after the Open Beta?
Yours sincerely
Magnus
Overlord: Yes, EU and US servers have their own databases, ie accounts don't
share information between each other.
At open beta you will be able to register an account on the other server (EU for you). We need to suspend and (later) delete double accounts for EU and US servers created on January 17, since at this time we have 250k+ double accounts. In future only those who are determined to play on both servers at the same time will have accounts on both servers.
At open beta you will be able to register an account on the other server (EU for you). We need to suspend and (later) delete double accounts for EU and US servers created on January 17, since at this time we have 250k+ double accounts. In future only those who are determined to play on both servers at the same time will have accounts on both servers.
Subject:
News from the Front\Discussion of News Articles\Official Open Beta Launch Announced
Link on message: #386106
SoledadNegativa, on 26 January 2011 - 08:45 PM, said: I read this a few minutes ago from the WoT news page:
Tomorrow, January 27th, 2011, the Official Open Beta will be launched.
Server downtime is scheduled for tomorrow at 10:00 UTC/GMT; estimated downtime up to 3 hours.
When the servers come back online again the auto ban system will be launched. So, after you launch the game and hold your first battle your temporary account on the other non-selected server will be permanently banned.
What is the current user actions after the auto ban system is in place? Do we need to re-select a server? Do we need to re-register?
Or none of the above and we ust login as usual and blow things up...
.

Link on message: #386106

Tomorrow, January 27th, 2011, the Official Open Beta will be launched.
Server downtime is scheduled for tomorrow at 10:00 UTC/GMT; estimated downtime up to 3 hours.
When the servers come back online again the auto ban system will be launched. So, after you launch the game and hold your first battle your temporary account on the other non-selected server will be permanently banned.
What is the current user actions after the auto ban system is in place? Do we need to re-select a server? Do we need to re-register?
Or none of the above and we ust login as usual and blow things up...
.
Overlord: There is no need to re-register or re-select the server. Just
connect to the server you are planning to stay on in the long run
with your existing account.
Subject: Official Open Beta Launch Announced
Link on message: #386106
SoledadNegativa, on Jan 26 2011 - 19:45, said: I read this a few minutes ago from the WoT news page:
Tomorrow, January 27th, 2011, the Official Open Beta will be launched.
Server downtime is scheduled for tomorrow at 10:00 UTC/GMT; estimated downtime up to 3 hours.
When the servers come back online again the auto ban system will be launched. So, after you launch the game and hold your first battle your temporary account on the other non-selected server will be permanently banned.
What is the current user actions after the auto ban system is in place? Do we need to re-select a server? Do we need to re-register?
Or none of the above and we ust login as usual and blow things up...
.
Link on message: #386106

Tomorrow, January 27th, 2011, the Official Open Beta will be launched.
Server downtime is scheduled for tomorrow at 10:00 UTC/GMT; estimated downtime up to 3 hours.
When the servers come back online again the auto ban system will be launched. So, after you launch the game and hold your first battle your temporary account on the other non-selected server will be permanently banned.
What is the current user actions after the auto ban system is in place? Do we need to re-select a server? Do we need to re-register?
Or none of the above and we ust login as usual and blow things up...
.
Overlord: There is no need to re-register or re-select the server. Just
connect to the server you are planning to stay on in the long run
with your existing account.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #385971
matter3, on 26 January 2011 - 11:39 AM, said: So if they plan to merge all 3 servers on a single clan wars map
how would that work? Were we not told they separated all forums due
to each games running slightly different versions? If someone can
please shed some light on that subject for me. Also is there a
limit to battle you can participate in as a merc per week/day and
is there going to be any kind of cooldown on attacking a territory?

Link on message: #385971

Tanitha: They didn't "separate the forums" due to different game clients.
The game content in game will be the same.
Its mainly IMO for things like the different downtime's for each server. Language support. etc.
There is cooldowns. But the rules are pretty in depth so it gets a bit complicated. Its a bit like trying to learn chess by reading a book without playing. Feel free to have a read through it. http://forum.worldof...r-1-global-map/
Its mainly IMO for things like the different downtime's for each server. Language support. etc.
There is cooldowns. But the rules are pretty in depth so it gets a bit complicated. Its a bit like trying to learn chess by reading a book without playing. Feel free to have a read through it. http://forum.worldof...r-1-global-map/
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #385934
Arctander2, on 26 January 2011 - 01:30 AM, said: First, thanks a ton for the info. Finally... something more to chew
on!
1. Unless I'm mistaken, I thought there were going to be tier limits on some provinces to help balance play? Obviously the most valuable ones would be a free for all of tiers, but I really had hoped ability with lower tier tanks might matter. Am I mis-reading this? Is it just going to be IS7s and Obj261s, with a T54 or two to scout? It will be very disappointing if all of the CW battles are that one dimensional. I understand wanting to encourage players to go premium, but is it really smart to make each province that cookie cutter limited?
2. Diastant, teams will be required to have 15 T5 tanks to get a clan. And the US/EU/RU players are all going to be separated for quite some time til they join all 3 up on a larger CW map. By that point I'm sure every hardcore player will be IS7s.

Link on message: #385934

1. Unless I'm mistaken, I thought there were going to be tier limits on some provinces to help balance play? Obviously the most valuable ones would be a free for all of tiers, but I really had hoped ability with lower tier tanks might matter. Am I mis-reading this? Is it just going to be IS7s and Obj261s, with a T54 or two to scout? It will be very disappointing if all of the CW battles are that one dimensional. I understand wanting to encourage players to go premium, but is it really smart to make each province that cookie cutter limited?
2. Diastant, teams will be required to have 15 T5 tanks to get a clan. And the US/EU/RU players are all going to be separated for quite some time til they join all 3 up on a larger CW map. By that point I'm sure every hardcore player will be IS7s.
Tanitha: 1. Its always been unlimited tiers for clanwars. Overlords posted
some famous quotes about superior firepower being an advantage, I
cant remember what the quotes were though now to search for them,
But it was something like, dont bring a knife to a gunfight. But
tank related : ) The only change to this no tier limits stance was
once overlord was asked and the reply was something like. They were
going to see how no limits went in clan wars beta.
So I asked overlord again recently, it came back to the no tier limits again.
2. The wording of the overlord line, was a bit ambiguous, I don't think it was meant as you are applying it here. I believe it is 15 T5's to get started in clan wars, not to register a clan. I would guess instead that any person can pay the 2500 gold and make a clan, to start your first battle and land on the shore you would need 15 T5 tanks. But we will see which way it is later..
As for every hard core player having a IS7. Probably how things were a month or two ago. But now I doubt it.
Recently there has been T9 mediums, Much bigger arty, with T8 arty coming soon, camo becoming a big advantage and some high end TD's. And coming soon US TD's, and German E100's.
4x TD's for base/arty defense.
6 T8 Arty for the killing.
5 T9 mediums for offense/scouting.
Something similar to the above might be decent, and contains no heavies, and contains no T10's.
But you know its not just the tank, its as much team tactics, player skill, player availability, etc..
The E100's 150mm sounds nice too.
So I asked overlord again recently, it came back to the no tier limits again.
2. The wording of the overlord line, was a bit ambiguous, I don't think it was meant as you are applying it here. I believe it is 15 T5's to get started in clan wars, not to register a clan. I would guess instead that any person can pay the 2500 gold and make a clan, to start your first battle and land on the shore you would need 15 T5 tanks. But we will see which way it is later..
As for every hard core player having a IS7. Probably how things were a month or two ago. But now I doubt it.
Recently there has been T9 mediums, Much bigger arty, with T8 arty coming soon, camo becoming a big advantage and some high end TD's. And coming soon US TD's, and German E100's.
4x TD's for base/arty defense.
6 T8 Arty for the killing.
5 T9 mediums for offense/scouting.
Something similar to the above might be decent, and contains no heavies, and contains no T10's.
But you know its not just the tank, its as much team tactics, player skill, player availability, etc..
The E100's 150mm sounds nice too.
Subject:
Archives\Beta\Light Scout Tanks
Link on message: #385846
gamedrake, on 24 January 2011 - 09:55 PM, said: I am new,and to lazy to troll the topics to see if this has already
been discussed.
But Light Tanks suck...

Link on message: #385846

But Light Tanks suck...
ARGO: quote]
If your too lazy to even look up this subject in the forums, I can only wonder what your ingame style is like!
Anyway if you want to make the most out of being a scout you 1st need to understand what a scout does. I could go on and on but instead, I have done the foot work for you and offer you this fine example of literary genious written by The_Evil_One who in my opinion knows a few things about how tanks work in WoT.
http://forum.worldof...uide-directory/
If your too lazy to even look up this subject in the forums, I can only wonder what your ingame style is like!

Anyway if you want to make the most out of being a scout you 1st need to understand what a scout does. I could go on and on but instead, I have done the foot work for you and offer you this fine example of literary genious written by The_Evil_One who in my opinion knows a few things about how tanks work in WoT.
http://forum.worldof...uide-directory/
Subject:
Archives\Beta\Battlefield Manners
Link on message: #385828
Kleiner_Vance, on 21 January 2011 - 12:00 AM, said: In this thread I will discuss some basic tips of how to be a good
and reasonable player on the battlefield and be a good team
player.
I have seen a lack of even basic manners on the field as of late, nerd raging, team killing, arguments.
What to do:
I know it can get stressful on the battlefield, but try to avoid calling other people names. Try to keep a cool head. Be calm and reasonable.
Politely state your intended strategy, and ask if the team will support you.
If someone else suggests a strategy that you disagree with, explain why you disagree, and try to reach a consensus.
Be respectful to team mates and even the enemy.
Don't be a sore loser, just accept the fact you died.
Ping the minimap when neccecary. If you see a powerful enemy tank or artillery tracer, ping the map ONCE, and state whats there. ("IS-4 here" "Arty there")
If you see an ally call for help, and you have the ability to do so, assist that team member.
What NOT to do:
Do not get a "MY way is the only right way" delusion. People with this attitude are generally poor team players.
Do not ping the map needlessly. Yes, we know the enemy is coming from their base, pinging the location of their base 50 times doesn't make any difference.
Pinging the map every time an enemy appears is not helpful, because the entire team can see it too, and excessive pinging becomes annoying and distracting. This is one of my biggest pet peeves.
Do not teamkill or shoot teem members intentionally for any reason. Overlord said that intentional teamkills, even in response to another teamkill, is banable. Teamkilling over stupid things like strategy and bumping into each other is simply petty.
Do not blame team members for losses, as even losses take group effort.
Don't yell at your artillery, 0 kills does not mean they did poorly.

Link on message: #385828

I have seen a lack of even basic manners on the field as of late, nerd raging, team killing, arguments.
What to do:
I know it can get stressful on the battlefield, but try to avoid calling other people names. Try to keep a cool head. Be calm and reasonable.
Politely state your intended strategy, and ask if the team will support you.
If someone else suggests a strategy that you disagree with, explain why you disagree, and try to reach a consensus.
Be respectful to team mates and even the enemy.
Don't be a sore loser, just accept the fact you died.
Ping the minimap when neccecary. If you see a powerful enemy tank or artillery tracer, ping the map ONCE, and state whats there. ("IS-4 here" "Arty there")
If you see an ally call for help, and you have the ability to do so, assist that team member.
What NOT to do:
Do not get a "MY way is the only right way" delusion. People with this attitude are generally poor team players.
Do not ping the map needlessly. Yes, we know the enemy is coming from their base, pinging the location of their base 50 times doesn't make any difference.
Pinging the map every time an enemy appears is not helpful, because the entire team can see it too, and excessive pinging becomes annoying and distracting. This is one of my biggest pet peeves.
Do not teamkill or shoot teem members intentionally for any reason. Overlord said that intentional teamkills, even in response to another teamkill, is banable. Teamkilling over stupid things like strategy and bumping into each other is simply petty.
Do not blame team members for losses, as even losses take group effort.
Don't yell at your artillery, 0 kills does not mean they did poorly.
ARGO: This is typical of "PUTTS" Premature Upper Tank Tree Syndrome. So
many players "including myself" at times get all caught up in "the
grind" to get the tank they think will be the end of their woes
only to find that it is not. Players sometimes need to take a step
back and seriously evaluate what exactly they want to do and how to
do it with what they have. Not all players are cut out for TDs or
Heavies. Some do well with SPGs but not lights. It's so important
to take the time and experience each tank as you go to get a feel
for each and learn different techniques in playing instead of
rushing off with tunnel vision on that Maus or IS7. Sure it sucks
when you have a bunch of PUTTS players running around in T-54s and
invisible tanks but as we all have seen in the past with the Leo,
T-44, Arty and what ever other "Bad Guys" we have faced we always
managed to find a way to kill them and that my friends is where
team work and positive communication pays off. This game was never
designed for the "go it alone" type and until we can all instill
good sportsmanship and leading by example upon each new crop of
players I am afraid discussions like this will continue unabated.
Subject:
Archives\Beta\PantherII doesnt have a 75cm gun
Link on message: #385816

Link on message: #385816
Vallter: We know about this description error and will fix it soon. Topic
closed.
Subject:
In-Game Vehicles\American Vehicles\Medium Tanks\Are you going to regrind to your US Med Post-Launch?
Link on message: #385750
AragornSkywalker, on 23 January 2011 - 03:48 PM, said: Now overlord has hinted that some changes are on the way, but I
doubt anything drastic will happen, and this game will still remain
World of (Russian) Tanks. For US Med players such as myself, we
will probably be stuck playing tanks that are classed one tier too
high, with cannons one tier too weak. But hey, I do like my sexy
pershing, and there are some of things I really like about US
tanks, specifically the turret depression on most of em. So I will
probably try to get my pershing back, but I doubt I will make it
unless drastic changes are done. I cant see myself getting past
stock tanks without tons of gold, which I dont wanna pay for given
the game's current state. I mean... the idea of having to drive a
stock Lee, E8, T20, T23, or even the pershing, really sucks.

Link on message: #385750

Overlord: Wait until the revised US tree is announced. It will be worthy of
attention. The changes are going to be crucial.
Subject: Are you going to regrind to your US Med Post-Launch?
Link on message: #385750
AragornSkywalker, on Jan 23 2011 - 14:48, said: Now overlord has hinted that some changes are on the way, but I
doubt anything drastic will happen, and this game will still remain
World of (Russian) Tanks. For US Med players such as myself, we
will probably be stuck playing tanks that are classed one tier too
high, with cannons one tier too weak. But hey, I do like my sexy
pershing, and there are some of things I really like about US
tanks, specifically the turret depression on most of em. So I will
probably try to get my pershing back, but I doubt I will make it
unless drastic changes are done. I cant see myself getting past
stock tanks without tons of gold, which I dont wanna pay for given
the game's current state. I mean... the idea of having to drive a
stock Lee, E8, T20, T23, or even the pershing, really sucks.
Link on message: #385750

Overlord: Wait until the revised US tree is announced. It will be worthy of
attention. The changes are going to be crucial.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #385734

Link on message: #385734
Overlord: last updated March 25, 2011
Attention!
With the release approaching problems of German tanks are going to get in the center of our attention.
In this topic, please leave your ideas on German vehicles. What are their main faults and weaknesses? Be brief and constrictive here. No discussions, just considerable and sensible suggestions.
The purpose of the topic is to gather all ideas in one place.
E.g. JagdTiger's invisibility value is too low, increase the speed of Tiger, King Tiger, JagdTiger according to their real-life values, etc.
PS: This topic is severely moderated. Useless and non-constructive suggestions will be deleted.
Note! If you have already posted your idea in EU forums, don't repost it here. Link to the original topic.
Shortlisted so far:
1. Visibility. Mostly applies to TD line.
2. Gun mantlets. Tanks and TDs.
3. Max speed values Tiger, King Tiger, Jagdtiger.
4. Jagdtiger. Mantlet.
5. Maus. Lower front hull armor plate, "mudguards", side armor/tracks
6. NEW! 12,8 cm KwK 44 L/55: accuracy increase, damage increase.
7. NEW! Jagdtiger:
- visibility reduction, i.e. camo adjustment
- damage per shell increase (might come along with RoF decrease)
- increase of speed values
- hit points increase
8. NEW! 88mm KwK 36 L/56: possible damage and accuracy buff.
in progress
Won't be taken into account:
1. Mass damage and or penetration increase, ie "group buffs"
locked, archived - outdated /SE
Attention!
With the release approaching problems of German tanks are going to get in the center of our attention.
In this topic, please leave your ideas on German vehicles. What are their main faults and weaknesses? Be brief and constrictive here. No discussions, just considerable and sensible suggestions.
The purpose of the topic is to gather all ideas in one place.
E.g. JagdTiger's invisibility value is too low, increase the speed of Tiger, King Tiger, JagdTiger according to their real-life values, etc.
PS: This topic is severely moderated. Useless and non-constructive suggestions will be deleted.
Note! If you have already posted your idea in EU forums, don't repost it here. Link to the original topic.
Shortlisted so far:
1. Visibility. Mostly applies to TD line.
2. Gun mantlets. Tanks and TDs.
3. Max speed values Tiger, King Tiger, Jagdtiger.
4. Jagdtiger. Mantlet.
5. Maus. Lower front hull armor plate, "mudguards", side armor/tracks
6. NEW! 12,8 cm KwK 44 L/55: accuracy increase, damage increase.
7. NEW! Jagdtiger:
- visibility reduction, i.e. camo adjustment
- damage per shell increase (might come along with RoF decrease)
- increase of speed values
- hit points increase
8. NEW! 88mm KwK 36 L/56: possible damage and accuracy buff.
in progress
Won't be taken into account:
1. Mass damage and or penetration increase, ie "group buffs"
locked, archived - outdated /SE
Subject:
Archives\Beta\What's with this?!?!
Link on message: #385573
Floyd_The_Barber, on 26 January 2011 - 08:34 AM, said: I’m sure this has been discussed, but can someone explain this to
me. I’m in a battle, I’m in a Tiger , I’m the last one left on my
team against 2 med. tanks (can’t remember which type). There is an
open field between me and them and I’m protected by a large rock.
They can’t move towards me because I have a direct line of fire on
them. I seem to have the advantage…..then they simply disappear.
Then after a few seconds they reappear right in my face blasting
away! This has happened before, tanks I’m firing on at close range
just disappearing. Also can someone explain how invisible tanks can
fire on me? I though firing your gun gives away your position. Is
this really part of the game or is this something that’s going to
be addressed after the next download? Extremely frustrating.

Link on message: #385573

MrVic: Also keep in mind that rock your behind will also interfere with
your spotting. It can create blind spots. Also sighting systems are
being worked on right now 

Subject:
Archives\Beta\Questions\Package Options for Gold and Premium
Link on message: #385569
1N54N3, on 25 January 2011 - 06:20 PM, said: Tanithat mentioned to me that the boxes may be something like:
a wot tin with:
a mug ( would like vintage ww2 coffee logo)
t-shirt (i want to see an orc getting crushed by tank)
premium tank token ( id like a 85mm gun plz)
gold (yes plz)
etc...
Do not rely on this however as Tanitha said it was too early to tell...
Id buy a box like this if it were offered

Link on message: #385569

a wot tin with:
a mug ( would like vintage ww2 coffee logo)
t-shirt (i want to see an orc getting crushed by tank)
premium tank token ( id like a 85mm gun plz)
gold (yes plz)
etc...
Do not rely on this however as Tanitha said it was too early to tell...
Id buy a box like this if it were offered
Tanitha: lol not quite.
I said something more like the game is free to play. So box sets would be promotional box's containing promotional content.
They might/could contain anything promotional, such as maps, tshirts, codes for premium tanks, die cast tanks, codes for gold etc..
This guess has nothing to do with WOT, its the kind of stuff that most games put into their promotional boxes.
Like the collectors edition of pay to play game.
So no, please dont say i said it would be something like that, that makes it sound like it will be similar to that. Got to be careful with the wording to mot miss-lead anyone.
Google collectors edition mmorpg . (Since I cant post links to other games here.)
And have a look at what all the other gaming companies put in their collectors editions. It will give you an idea of what could be included in WOT's.
Thanks.
I said something more like the game is free to play. So box sets would be promotional box's containing promotional content.
They might/could contain anything promotional, such as maps, tshirts, codes for premium tanks, die cast tanks, codes for gold etc..
This guess has nothing to do with WOT, its the kind of stuff that most games put into their promotional boxes.
Like the collectors edition of pay to play game.
So no, please dont say i said it would be something like that, that makes it sound like it will be similar to that. Got to be careful with the wording to mot miss-lead anyone.
Google collectors edition mmorpg . (Since I cant post links to other games here.)
And have a look at what all the other gaming companies put in their collectors editions. It will give you an idea of what could be included in WOT's.
Thanks.
Subject:
Archives\Junkyard\What open beta means for you.
Link on message: #385557
Jager, on 25 January 2011 - 08:12 AM, said: so tan, the domination mode is more of a king of the hill style of
play, i like it, with the aussult one however, does the defending
team have less tanks than the ausulting one or do they both have
the same ammount of tanks, if so wouldn't this make it hard for the
aussulting team to attack it esspecially as their wouldn't be as
much teamwork going on

Link on message: #385557

Tanitha: The only info I've seen on any of those modes is that one line
sorry.
Subject:
Archives\Junkyard\What open beta means for you.
Link on message: #385555
FryaDuck, on 26 January 2011 - 03:41 AM, said: Will there be a British tank tree post release? The answer needs to
be a definite yes or no, please no possibly type answer because
that will default to no. The answer will sway peoples' decisions
whether to bother with the game or not.
Overlord, on 03 January 2011 - 01:20 PM, said: Moved to questions.
Can't give any exact information on how British tanks are going to be implemented in game. At the moment the tech tree itself is being finalized.
Centurion Mk3 is likely to become tier 9 medium.

Link on message: #385555

Tanitha: British tanks are after the french ones. "Post Release" IE sometime
after release = Yes.

Can't give any exact information on how British tanks are going to be implemented in game. At the moment the tech tree itself is being finalized.
Centurion Mk3 is likely to become tier 9 medium.
Tanitha:
Subject:
Archives\Junkyard\What open beta means for you.
Link on message: #385554
Centauro, on 25 January 2011 - 02:28 PM, said: Tanitha,
I have two accounts, the first on the US server and the second on the EU server. Two different clients and different login id's and passwords. However, the preferences.xml file is the same, with both accounts shown (when I open it with a reader, that is).
Could it be a problem?

Link on message: #385554

I have two accounts, the first on the US server and the second on the EU server. Two different clients and different login id's and passwords. However, the preferences.xml file is the same, with both accounts shown (when I open it with a reader, that is).
Could it be a problem?
Tanitha: The only problems, I could see, is if you accidentally log in to
the wrong server with the wrong client / account.
Regards
Regards
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #385432
Kradoc, on 26 January 2011 - 03:44 AM, said: Also, tanitha, those icons that were on the map, I assume those
were clan icons? Presumably theres going to be a way to submit
them, and an approval system or something. Any word on that?

Link on message: #385432

Tanitha: No word that Ive heard sorry, but id guess that would be the case
too.
Subject:
Archives\Beta\View Range!
Link on message: #385404

Link on message: #385404
merig00: There are known problems with the view range.
Subject:
Archives\Beta\How to completely uninstall WOT
Link on message: #385403

Link on message: #385403
merig00: pretty much what VeRDAMMT said. Also search for the preferences.xml
file and delete the folder it is in.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #385395
riveted321, on 25 January 2011 - 11:42 PM, said: "how do I get a reputation if nobody will pick me" problem.

Link on message: #385395

Tanitha: Shireknight has a reputation that id hire them as a merc, nps. They
aren't clan'ed with me, and never played a game with them. But i
still know them enough to trust them for a merc mission or
several.
If the mercs an unknown newbie who just joined the forums and has 0 posts, well its a bit different them.
As for shires questions. A little in depth for me sorry..
If the mercs an unknown newbie who just joined the forums and has 0 posts, well its a bit different them.
As for shires questions. A little in depth for me sorry..
Subject:
Archives\Beta\stuck on wall
Link on message: #385226

Link on message: #385226
Overlord: Bluemax3x,
thanks for detailed report. Some notorious stuck places are going to be fixed in the upcoming major update (the one after 0.6.3.2).
thanks for detailed report. Some notorious stuck places are going to be fixed in the upcoming major update (the one after 0.6.3.2).
Subject:
Archives\Beta\stusk on wrong server
Link on message: #385184
triscros, on 25 January 2011 - 11:11 PM, said: i have played wot with a few of my freinds i then bought a new pc i
still had the installer so i installed and updated selected
european server but could see my freinds. thought i must be on
wrong server so reinstalled wot same problem my freinds show as not
online.
i re downloaded wot deleted the wot folder reinstalled and the same thing happens my freinds do not show as online and theres only 1,000 players online where as the eu server has 10.000 +
please help i feel iam stuck
thanks tris

Link on message: #385184

i re downloaded wot deleted the wot folder reinstalled and the same thing happens my freinds do not show as online and theres only 1,000 players online where as the eu server has 10.000 +
please help i feel iam stuck
thanks tris
MrVic: Make sure your pulling the right installer
http://game.worldoftanks.eu/ is the EU Website
with associated Files, Your currently posting to the .com which is
the NA (US) server and site. That may sort it out for you 


Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #385168
Lobo, on 25 January 2011 - 10:44 AM, said: Ok it looks good. And with a good Balancing everything can get in.
BUT...
T23 to M10 is wrong. M10 is on the hull of M4A3E2 as i see in photo, so it should be a possible spinoff from M4A3 and not from T23
I really like the idea of 2 tier passage from M24 and M41, M41 is damn great. But exp cost have to be damn HIGH to let you jump 1 tier.
T30 don't fit too well as M36 upgrade, in my opinion...
Jumbo Pershing should be good as passage to heavy line and not as T9 medium.
Couldn't find anything about T57, T110 and H3.
Can you please post a link

Link on message: #385168

T23 to M10 is wrong. M10 is on the hull of M4A3E2 as i see in photo, so it should be a possible spinoff from M4A3 and not from T23
I really like the idea of 2 tier passage from M24 and M41, M41 is damn great. But exp cost have to be damn HIGH to let you jump 1 tier.
T30 don't fit too well as M36 upgrade, in my opinion...
Jumbo Pershing should be good as passage to heavy line and not as T9 medium.
Couldn't find anything about T57, T110 and H3.
Can you please post a link

MrVic: Yeah might of got my connect point arrow a bit off
M36 to T30 works purely since M36
was the end of a US TD doctrine so to speak. The US mainly was
focusing on Light Medium and Heavy with Tank destroyers being
considered in one of those roles. Tank destroyer after the M36 were
looked at in a 50-65 ton range designs. Every design sort of lead
to a turreted design and back into a MBT idea. Tho it took them a
good while to realize it. T30 was mainly a support gun role,
fortification destruction and heavy support. Tho they encompassed
engaging heavy German armor with them, they lacked a complete
package as a heavy.
T110 series is hard to dig up info on. Plus it also encompassed a number of different designs. The H3 never made it past concept design from records I have. They were also looking into 108 inch turret rings to greatly improve the turret slopes. Something the Russian tank designs were far ahead in adopting and using.

T110 series is hard to dig up info on. Plus it also encompassed a number of different designs. The H3 never made it past concept design from records I have. They were also looking into 108 inch turret rings to greatly improve the turret slopes. Something the Russian tank designs were far ahead in adopting and using.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #385133
Delineante, on 25 January 2011 - 10:32 PM, said: I've seen this guy somewhere...
Found it.

Funnily enough, it is listed as "M60A1E1 US Tank" but it is almost the same. Maybe it was some sort of mockup of the M60?

Link on message: #385133

Found it.

Funnily enough, it is listed as "M60A1E1 US Tank" but it is almost the same. Maybe it was some sort of mockup of the M60?
MrVic: Funnily enough, it is listed as "M60A1E1 US Tank" but it is almost
the same. Maybe it was some sort of mockup of the M60?
T57 and T58 had fixed guns and oscillating turrets. The the turret would move in order to raise and lower the main gun. Also both featured Auto Loaders
T57 and T58 had fixed guns and oscillating turrets. The the turret would move in order to raise and lower the main gun. Also both featured Auto Loaders

Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #385116

Link on message: #385116
MrVic: T57 120mm Model picture but accurate, good view of it.

T58 155mm


T58 155mm

Subject:
Archives\Junkyard\Registration issues
Link on message: #385108
Hafgrimr, on 25 January 2011 - 06:34 PM, said: I applied for CBT, got an e-mail saying i was okayed, followed the
instructions but still haven't recieved a invitecode so i can
complete my registration.

Link on message: #385108

Overlord: Since we are getting close to the start of open beta, currently
invite codes are distributed every day.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #385103

Link on message: #385103
MrVic: T110 Revision 4 (my favorite one looks wise) 120mm Gun 

Sectional pics for T110 Revision 4



Sectional pics for T110 Revision 4

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #385099
EgoBruiser, on 25 January 2011 - 01:44 AM, said: How did Iron-Raiders not make this list?

Link on message: #385099

Tanitha: Hi Ego, you are a high profile large clan, So i had a quick
look..
I noticed you were asked for a clan motto. You replied NONE and didn't provide one.
You were asked for a link to a excel sheet with the info, You didn't provide one.
I had nothing to do with the selection process, but, I guess the above two things could have been a reason.
If you need to discuss it further, please contact the person who was doing it.
I noticed you were asked for a clan motto. You replied NONE and didn't provide one.
You were asked for a link to a excel sheet with the info, You didn't provide one.
I had nothing to do with the selection process, but, I guess the above two things could have been a reason.
If you need to discuss it further, please contact the person who was doing it.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #385094
SpectreHD, on 25 January 2011 - 07:13 AM, said: Do you have pictures of the vehicles in the ReRevised tree?

Link on message: #385094

MrVic: Have pictures of most of them
The T110 and H3 not confirmed if
they ever were fully built, but might have some bad mock ups from
the 50's of them
H3 really cracks me up. Army Board
basically said "Hey can you stick this 175mm gun on a tank?" Then a
design was made and they were like "Hmm wow hmm lets not build
that"
T110 actually had a ton of designs under it
Will get some pics together in a bit


T110 actually had a ton of designs under it

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #385089
Britzta, on 25 January 2011 - 08:33 AM, said: I agree. Our clan has been here since the beginning, and we ae VERY
active.
I think it is because we are not European or Yanks
Just my 2c

Link on message: #385089

I think it is because we are not European or Yanks
Just my 2c
Tanitha: Hi
What clan are you in? you have no clan logo in your signature, you only have one post (this one), You have never posted into your clan thread on this forums (if one exists). What clan you are in is unknown to me and to everyone else on the forums. Did they put a registration into the registration post?
See my point? A part of being "active" is being high profile.
What clan are you in? you have no clan logo in your signature, you only have one post (this one), You have never posted into your clan thread on this forums (if one exists). What clan you are in is unknown to me and to everyone else on the forums. Did they put a registration into the registration post?
See my point? A part of being "active" is being high profile.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #385080
Terminator98, on 25 January 2011 - 05:53 PM, said: Are there such things as Mercenaries Clans?
Darkstar Alliance has showed a great interest in becoming a Mercenary clan, but it seems as if mercenaries are individual for now... is that definite?

Link on message: #385080

Darkstar Alliance has showed a great interest in becoming a Mercenary clan, but it seems as if mercenaries are individual for now... is that definite?
Tanitha: Hi, the rules (that were the rules months ago who knows whats
changed since then.) clearly state that merc can not be in
clans.
• Mercenaries are the players who purchased “mercenary license”.
• The purchase of the license is available only to a player who is not a member of any clan. If a player has a license and enters a clan, the license is automatically revoked.
• The “mercenary license” is purchased for a limited time (probably for a week) but can be extended for half the price.
• The “mercenary license” gives the owner a right to offer his services at the mercenary market and also to accept offers from a clan leader to participate in a clan battle.
However that doesn't mean you cant have a merc clan, it means you cant have a clan in game. you can still have a merc clan..
What id do if i wanted to merc, would be to open the clan in a website, teamspeak, and make a section/thread here in the forums in the clan section. So you are a clan for all purposes, except in game.
Then you contact clan leaders, and clan leaders contact you, You need to become the main goto man when clan leaders want mercs. So instead of a clan leader going looking for 5 merc, or 10 mercs they goto you and you send them the mercs.. They know the merc are good and trustworthy, because that's the reputation that you have built for your clan and players..
So yes, id say you can easily have a merc clan, but, not have a clan : ) because your players need merc badges not a clan badge, your mercs will be scattered "hired" by many clans. When they have finished their jobs, they come back to you for another assignment.
I hope you understand what I'm getting at. If not, feel free to ask anything else.
Regards.
• Mercenaries are the players who purchased “mercenary license”.
• The purchase of the license is available only to a player who is not a member of any clan. If a player has a license and enters a clan, the license is automatically revoked.
• The “mercenary license” is purchased for a limited time (probably for a week) but can be extended for half the price.
• The “mercenary license” gives the owner a right to offer his services at the mercenary market and also to accept offers from a clan leader to participate in a clan battle.
However that doesn't mean you cant have a merc clan, it means you cant have a clan in game. you can still have a merc clan..
What id do if i wanted to merc, would be to open the clan in a website, teamspeak, and make a section/thread here in the forums in the clan section. So you are a clan for all purposes, except in game.
Then you contact clan leaders, and clan leaders contact you, You need to become the main goto man when clan leaders want mercs. So instead of a clan leader going looking for 5 merc, or 10 mercs they goto you and you send them the mercs.. They know the merc are good and trustworthy, because that's the reputation that you have built for your clan and players..
So yes, id say you can easily have a merc clan, but, not have a clan : ) because your players need merc badges not a clan badge, your mercs will be scattered "hired" by many clans. When they have finished their jobs, they come back to you for another assignment.
I hope you understand what I'm getting at. If not, feel free to ask anything else.
Regards.
Subject:
Archives\Beta\Mod's with out a title?
Link on message: #384922

Link on message: #384922
Tanitha: Discussing moderators within the forums is banable..
You are all banned for 14 days..
Oh .. wait...
Where's,,, my hammer gone..!!!
Please don't ban me for impersonating a mod!!
Seriously, I resigned yesterday, No hard feelings, from either side I don't think..
I did like the job, but I didn't like certain aspects.
I'll continue to be around as a player..
Thanks for noticing..
As for the other mods. The mods were split up between Euro and USA servers.
So they are modding the Euro servers. Euro mods are no longer listed on the USA forums, USA mods are no longer listed on the Euro forums.
Regards.
You are all banned for 14 days..
Oh .. wait...
Where's,,, my hammer gone..!!!
Please don't ban me for impersonating a mod!!
Seriously, I resigned yesterday, No hard feelings, from either side I don't think..
I did like the job, but I didn't like certain aspects.
I'll continue to be around as a player..
Thanks for noticing..
As for the other mods. The mods were split up between Euro and USA servers.
So they are modding the Euro servers. Euro mods are no longer listed on the USA forums, USA mods are no longer listed on the Euro forums.
Regards.
Реклама | Adv