Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12890307
Grillo_Parlante, on Aug 04 2021 - 04:50, said: In a game like Magic the gathering, or any table top game for that
matter, there is a substantial setup time associated with
gaming. If you're drafting, there could be a 15-30
minute setup time associated with everyone drafting and building
their deck. When you have that kind of
time investment, the qualitative experience of playing the game
becomes very, very important. People play games for different
reasons: some want to be competitive, some are purely casual,
others want to be creative. Whatever the players' subjective
reason for playing the game, it should be satisfied, they should
feel the 15-30 minute setup time was worth it. Even if they
lose, they have to feel that the experience of playing the game,
warranted the effort put into the preparation. This
experience is rooted in subjectivity, not logic, is in constant
flux, and can't be effectively expressed by numbers.
Mojo_Riesing, on Aug 04 2021 - 18:25, said: Well, you're not hearing that from me. Do you think
any changes to Match-making might be beneficial?
Link on message: #12890307

DeviouslyCursed: I would argue that with games like Magic: The Gathering, the
"setup" is part of the game. If you don't enjoy that part, you
won't be playing anything like it very long. It's not like people
think "Man, building a deck sucks!, But the matches are so fun!" A
better argument would be a board game that takes substantial time
to setup and put away. The game has to be worth that time,
otherwise it doesn't get played. Yes, if you like something or
not is subjective. But the fix you are requesting to something you
don't like is often NOT subjective. The fix either will, or will
not, change the issue you are having, and in that regard numbers
are the thing that is going to show which one it will be. If you
don't like blowout matches, you need to be looking at game play
elements, not MM. And good luck getting rid of them.

DeviouslyCursed: Yes, go back to making heavies, mediums, and tds not balanced
number wise between teams. I loved the fights when we had more
mediums and enemy had lots of heavies. My team would cry "Waah!
This is BS! Look at all their heavies! Waah!". I'd say "shut the
hell up and watch us win this, p**** " and we'd proceed to
wolf-pack the s*** out of the enemy team. Man those battles were
fun. In fact, I don't recall losing a single match where we had
lots of meds and they had lots of heavies at tier 7+ But this
would just make the whiners whine even more, so....
Subject: t57 is not equal to kranvagn
Link on message: #12890284
Link on message: #12890284
Jaguarz: T57 has the highest DPM in the game if I recall correctly, cant
have everything.
Subject: Kunze Panzer Load out
Link on message: #12890273
TheRealSerapth, on Aug 04 2021 - 15:00, said: 1 Klaus is a bit of an idiot and probably doesn’t understand bush
mechanics and double bushing, so take his commentary with a giant
grain of salt. 2 There are almost zero tanks outside of
straight redline sniper TDS where net is a good idea in EQ 2.0
world. It was probably a full concealment
crew, combined with a knowledgeable player and maybe a directive.
Link on message: #12890273

Jaguarz: This, Klaus is nothing but a meme, he doesnt peddle knowledge
he entertains at the lowest common denominator, at least I hope
thats his intent and he really isnt that dumb....
Subject: Lowe could have had 12.8 and 15 cm
Link on message: #12890271
Link on message: #12890271
Jaguarz: and the 183 should have a autoloader, oh wait, that actually did...
Subject: Help buying token tank: Char Futur, obj.777 or AE Phase 1
Link on message: #12890269
Link on message: #12890269
Jaguarz: Char is a high skill cap tank Coudlnt tell you about 777,
doesnt seem impressive facing against them AE is a solid, high
performing t9 heavy with good mobility, great turret, great gun,
looks sexy but paper chassis.
Subject: Tier 8 tank's versus T95 & Tier 10 tanks
Link on message: #12890267
mr_andersen77, on Aug 03 2021 - 11:46, said: As a new playing that just hit tier 8. i have hit a wall that is
most painful and that is the tank T95. no matter what shell i use
or what part i shoot at it ( but for the reer ) i do 0 dmg. I can't
even track it when i shoot at the track's.. this leads to the
matchmaking problem or the rework of the T95 armor. first
matchmaking why put tier 8 tanks in a game with tier 10 tanks were
they cant dmg thim. this put's the player in a bad spot in two
ways. One they cant help the team much when facing them and the
teammates start to get mad and show it in chat. Two his is such a (
Pain-Wall ) for them to players to upgrade or move to the next tier
tank. Ok lets talk about reworking the T95 it self.
Being i just hit tier 8 tanks and starting to face tier 9/10 tanks
i know i can dmg most of them when i see a weak spot. thow the T95
has 0 weak spots that my tier 8 tank and fiend, not front, not
side, or the track, but just the top and back. first lets talk
about why some tier 8 tanks can't track the T95. if i can track a
super conqueror why cant i track the T95? i don't know. maybe
someone know and can let me know. i am not saying to strip its
armor down to much. i don't see why it can't be low a nuff for it
to take some dmg from tier 8 tanks in the front of the T95 or it's
side too. Please take the time to look through the
eyes of a new player like myself that just has 143 hours played and
started on 7/28/21. i know there is a lot i still have to learn and
i don't know. But this is the only thing taking the fun
i am having out of it,,,
Link on message: #12890267

Elias_K_Grodin: That's impressive that you started about 2 weeks ago and already
logged over 1k battles! Keep it up! My wall has been Tier VI
where I routinely get matched with Tier VIIIs. My thing is being
aware of who is on which side of the flank and knowing that a Tier
VIII can end my battle very quickly if I'm not smart about my
tactics. Working together with your teammates, especially
lights and other mediums, to scope out where the enemy team is
helps a bunch with maintaining position and providing spotting for
you and your teammates. While there are some tanks that I have
a hard time doing any damage to, it's still important to know where
they are and how to get the bigger guns or different ammo type to
train their sights on them. "One hundred rounds do not
constitute fire power. One hit constitutes fire power." - Merritt
Edson, United States Marine Corps
Subject: Tier 8 tank's versus T95 & Tier 10 tanks
Link on message: #12890267
mr_andersen77, on Aug 03 2021 - 11:46, said: As a new playing that just hit tier 8. i have hit a wall that is
most painful and that is the tank T95. no matter what shell i use
or what part i shoot at it ( but for the reer ) i do 0 dmg. I can't
even track it when i shoot at the track's.. this leads to the
matchmaking problem or the rework of the T95 armor. first
matchmaking why put tier 8 tanks in a game with tier 10 tanks were
they cant dmg thim. this put's the player in a bad spot in two
ways. One they cant help the team much when facing them and the
teammates start to get mad and show it in chat. Two his is such a (
Pain-Wall ) for them to players to upgrade or move to the next tier
tank. Ok lets talk about reworking the T95 it self.
Being i just hit tier 8 tanks and starting to face tier 9/10 tanks
i know i can dmg most of them when i see a weak spot. thow the T95
has 0 weak spots that my tier 8 tank and fiend, not front, not
side, or the track, but just the top and back. first lets talk
about why some tier 8 tanks can't track the T95. if i can track a
super conqueror why cant i track the T95? i don't know. maybe
someone know and can let me know. i am not saying to strip its
armor down to much. i don't see why it can't be low a nuff for it
to take some dmg from tier 8 tanks in the front of the T95 or it's
side too. Please take the time to look through the
eyes of a new player like myself that just has 143 hours played and
started on 7/28/21. i know there is a lot i still have to learn and
i don't know. But this is the only thing taking the fun
i am having out of it,,,
Link on message: #12890267

Hey_man_Gneis_shot: That's impressive that you started about 2 weeks ago and already
logged over 1k battles! Keep it up! My wall has been Tier VI
where I routinely get matched with Tier VIIIs. My thing is being
aware of who is on which side of the flank and knowing that a Tier
VIII can end my battle very quickly if I'm not smart about my
tactics. Working together with your teammates, especially
lights and other mediums, to scope out where the enemy team is
helps a bunch with maintaining position and providing spotting for
you and your teammates. While there are some tanks that I have
a hard time doing any damage to, it's still important to know where
they are and how to get the bigger guns or different ammo type to
train their sights on them. "One hundred rounds do not
constitute fire power. One hit constitutes fire power." - Merritt
Edson, United States Marine Corps
Subject: "Fall back!"
Link on message: #12890264
Kailen4, on Aug 03 2021 - 23:10, said: The sad thing is, these radio commands *ARE* useful. Right up
until idiots start spamming them. At that point you can no
longer trust them, and they're just something to distract you
during the game.
Link on message: #12890264

Elias_K_Grodin: I don't run into the radio messages often, so I look at the chat
and where the pinging is going on when it happens.
If it's just spam or if they aren't directing it at anyone then I'll ignore it. However, the few times I've been directed to fallback, it was because my teammate and I were the only ones on the flank and there are 3+ tanks spotted and making a push around a corner. In this case, it is legit and I will start backing up to a more secure position. I might end up dying anyway but at least my teammate had the best interests in staying alive a little longer in the hopes our allied tanks can reinforce the flank. "Bravery is the capacity to perform properly even when scared half to death." - Omar Bradley, United States Army
If it's just spam or if they aren't directing it at anyone then I'll ignore it. However, the few times I've been directed to fallback, it was because my teammate and I were the only ones on the flank and there are 3+ tanks spotted and making a push around a corner. In this case, it is legit and I will start backing up to a more secure position. I might end up dying anyway but at least my teammate had the best interests in staying alive a little longer in the hopes our allied tanks can reinforce the flank. "Bravery is the capacity to perform properly even when scared half to death." - Omar Bradley, United States Army
Subject: "Fall back!"
Link on message: #12890264
Kailen4, on Aug 03 2021 - 23:10, said: The sad thing is, these radio commands *ARE* useful. Right up
until idiots start spamming them. At that point you can no
longer trust them, and they're just something to distract you
during the game.
Link on message: #12890264

Hey_man_Gneis_shot: I don't run into the radio messages often, so I look at the chat
and where the pinging is going on when it happens.
If it's just spam or if they aren't directing it at anyone then I'll ignore it. However, the few times I've been directed to fallback, it was because my teammate and I were the only ones on the flank and there are 3+ tanks spotted and making a push around a corner. In this case, it is legit and I will start backing up to a more secure position. I might end up dying anyway but at least my teammate had the best interests in staying alive a little longer in the hopes our allied tanks can reinforce the flank. "Bravery is the capacity to perform properly even when scared half to death." - Omar Bradley, United States Army
If it's just spam or if they aren't directing it at anyone then I'll ignore it. However, the few times I've been directed to fallback, it was because my teammate and I were the only ones on the flank and there are 3+ tanks spotted and making a push around a corner. In this case, it is legit and I will start backing up to a more secure position. I might end up dying anyway but at least my teammate had the best interests in staying alive a little longer in the hopes our allied tanks can reinforce the flank. "Bravery is the capacity to perform properly even when scared half to death." - Omar Bradley, United States Army
Subject: Tier 8 tank's versus T95 & Tier 10 tanks
Link on message: #12890172
Link on message: #12890172
Jaguarz: You would do much better to stop buying t8 prems and to stop
failing up lines because once you get that t10 tank you wont be the
big man on campus, you will be someone useless in a world where you
get annihilated for the slightest mistake. Your problem isnt
going up against higher tier tanks, its lack of knowledge and
experience and expecting the game to change around you as opposed
to you adapting to it is comical. You need to literally go and
learn the game, go and play in tier 4-6 and learn the maps, classes
and nuances and stop fixating on being "top tier" I dont
expect you to listen, they never do.
Subject: August Heat: Things Are Getting Hot!
Link on message: #12890166
Link on message: #12890166
Elias_K_Grodin: The hottest season of battles is already here! Summer has
arrived, but it's going to get even hotter in World of
Tanks. Get ready to take part in a whole series of exciting
activities, August Heat, which will delight you with cool events,
long-awaited game modes, and other specials. Plus, 2021 marks the
11th anniversary of World of Tanks, and we invite all of you to
join our birthday bash! Jump in—August will be full of
surprises! Get details of the heat here!
Subject: August Heat: Things Are Getting Hot!
Link on message: #12890166
Link on message: #12890166
Hey_man_Gneis_shot: The hottest season of battles is already here! Summer has
arrived, but it's going to get even hotter in World of
Tanks. Get ready to take part in a whole series of exciting
activities, August Heat, which will delight you with cool events,
long-awaited game modes, and other specials. Plus, 2021 marks the
11th anniversary of World of Tanks, and we invite all of you to
join our birthday bash! Jump in—August will be full of
surprises! Get details of the heat here!
Subject: Anyone using a paid VPN to reduce ping time?
Link on message: #12890161
Link on message: #12890161
Jaguarz: I used surfshark to avoid certain bottleneck nodes a while back.
Subject: Kunze Panzer Load out
Link on message: #12890148
Link on message: #12890148
churchill50: I'm running Bounty Improved Aiming Unit, V-Stab, and Rammer.I tried
both Vents and Optics instead of BIAU, but the base accuracy
outside of siege mode was really limiting me. So I switched to the
BIAU and have been very happy with it. What was probably
happening in the video is the player was backing up behind the
bushes until they were no longer transparent (15m), then firing. If
you fire when you're within 15m of a bush (when they show up as
transparent in sniper mode), you lose all of the extra camo the
bush was giving you when you fire. If you back up until you're more
than 15m away from the bush (they're no longer transparent in
sniper mode), then you retain that camo even when you fire.That is
the single biggest trick to playing vision games in my
opinion. Hope that helps OP!
Subject: Can we please go back to when arty was nerfed...
Link on message: #12890010
Link on message: #12890010
Draschel: Type 59 came in afterward
Subject: Refunding Premium tanks: HE Rework based on feedback
Link on message: #12889985
uberdice, on Aug 04 2021 - 01:11, said: An interesting point to consider here is that, if the "refund"
entails giving the tank back to Wargaming in exchange for your
money back, how do you also give back the time you spent enjoying
the tank before the rework? How is that time valued? Would the time
value be pro-rataed for every refund requestor? If the "fun" isn't
refundable, then wouldn't it follow that you didn't actually
purchase a tank, you simply put up collateral to borrow it, in
which case, what's the "interest" that WG can take out of the
refunded amount? And if WGNA shut down tomorrow, would you
be entitled to the same refund for the tanks you've bought?
Remember that this is money you've spent on entertainment. This
isn't an asset for you to get an ROI on.
_Tsavo_, on Aug 04 2021 - 01:15, said: Outside of the KV-2r, what other premium has an HE main? I
can't think of any where HE is not a tertiary ammunition choice.
GSOR3301_AVR_FS, on Aug 04 2021 - 03:25, said: Still waiting for an answer on this one. Every one I've seen
mentioned in previous topics is either tanks that
would be worse firing HE (SU-100Y, KV-5, ISU-152K),
or tanks that got buffed as a result of the HE Changes (HWK 30,
Senlac).
Link on message: #12889985

Draschel:

Draschel:

Draschel: won't matter anyway. WG cleverly approached this change.No
premium tanks were nerfed, Actually, one got buffed for its
troubles HE was changed. Not nerfed. No premium tank,
had statistical nerfs applied. No ROF, shell
damage, shell velocity, penetration, Etc received lowering
changessimply put, no nerfs were ushered except Lynx-EBR105 line.
And WG is free to do whatever they want that way. NOT EBR75, of
course. But Lynx-EBR 105? sure
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12889928
Mojo_Riesing, on Aug 04 2021 - 00:38, said:
What am saying is that either way, many players assess that to be an imbalance in THAT match. Some players feel they see that often, too often. What i take you to say is that over time, thousands of matches it all evens out because the math tells you so. I believe you sincerely mean that but what you don't understand is that while that might be how you are wired...many others are not. That's why all your graphs and number fail to convince that group of people. Its like two different languages are being spoken.
DeviouslyCursed, on Jul 29 2021 - 23:39, said: Ok, this is much better. I don't use data to determine
whether Random MM is "fair" or not, that's used mostly to go
against the "it's rigged" nutters. Fair is a subjective
thing. As I have pointed out multiple times, both Random MM and
SBMM are each fair in the own way, and also unfair in their own
way. Someone stating one is fair is an idiot if he doesn't expect
the other side to come back with the opposing statement. You won't
get anywhere because it is subjective. So because both are fair and
also unfair, what should be discussed is the positives and
negatives each side comes with, and whether it is worth changing
the MM. This is where I have an issue with the SBMM fans.
Most of them think it will fix steamroll/blowout/landslide battles.
It will not. This is where the data comes in to play. This is where
science and statistics matter, and "feels" should get thrown into
the garbage. I don't care how hard one thinks steamrolls are caused
by skill disparity, I don't care if they "feelz it in their bones"
that it is true. It simply is not true. No changes to MM will
fix this issue. Period. The other thing that is brought up
is the skill mismatch games. Here again the SBMM argue in a
dishonest fashion, calling them "certain wins/losses" when all data
shows that they are not. The underdogs win some of the fights.
Quite a few of them, actually. If you argue you want a challenge,
nothing is more challenging than getting a team that's supposed to
lose a victory. The SBMM fans then say that the matches are
not fun. This is Neato's specialty as he has the data, and he can
correct me if I'm wrong, but his data indicates the games basically
play out the same, regardless of the skill levels of the teams,
whether similar or mismatched. This is why he says the only way
someone knows if they are having fun or not is if xvm tells them it
is okay to have fun in this battle. You are basically
telling us that data isn't going to fix the issues these players
have presented. The problem is, SBMM won't fix it either. You are
asking us to address a situation that simply is not real. Reality
doesn't care if they think it's true. Reality doesn't care if they
"know" it's true. Reality cares about what
actually is true. The Random MM is not causing most of
the issues they are complaining about. The one valid
argument against Random MM, is Win Rate differences. Good players
win more under Random MM. This is true. But again, it is only a
matter of opinion on whether there is anything wrong with that.
Once it is pointed out that good players are not GIVEN and
advantage, but create their own advantage by playing well, the SBMM
proponent then inevitably goes back to one of the above arguments
because they know stating a player doesn't deserve to win if they
are playing well is kind of a prick thing to say. Also, they argue
this despite the relatively tight win rate spread this game has
already. EDIT: Streaks, something players also
complain about. Random has streaks. Many games implement
pseudo-random number generator because of this (it prevents streaks
of high or low results). Players tend to not be able to handle
actual random when they miss that 95% chance to hit attack two
times in a row. SBMM won't fix streaks either. SBMM will
cause issues. As I have pointed out, players will be more likely to
play their best tanks, or as that one purple player pointed out,
that means an increase in the most OP tanks in the game.
SBMM will cause win rates to tighten or go all the way to 50%
(probably 49% if draws still count as losses) SBMM will
cause WG to have to reevaluate incentives for winning, because SBMM
will allow you to literally do nothing and still get
approx 50% win rate. If there is an incentive to do something
else, say most damage on your team, or most xp, etc, then you bring
in the same toxic gameplay that Ranked battles have, where no one
gives a s*** about winning and just wants to farm so they can get
top, or top 3 or whatever the cutoffs are. SBMM will
cause you to lose your ability to affect your win rate yourself. It
will be a meaningless stat. I like how under Random MM, my
stats are mine. I earned them. The MM gave me nothing. I get to
make something out of what everyone else is given. If the
really good players get to win 1 more game out of 10 than I do, I
am okay with that. They deserve it. If the superbads win one less
game than me out of 10, I'm okay with that too. They also deserve
it. Neato has presented his data, told how he
got it, advised others how they could do the same. There is your
methodology. Other's have submitted their data too, and the results
were the same. There's your peer review. Anyone and everyone
is welcome to try it as well. No scientist is ever absent of
personal belief or benefit/gain. Ever. Thinking researchers don't
have a lot on the line when they are conducting their studies is
naive at best. As far as Neato's comments. Well, which
response has the correct answer to 2 + 2? A. The answer is 4
B. The answer is 4, you prick. They both do. Adding an
insult does not make the answer any less correct. It is still the
right answer. The truth of his answers does not change. The
accuracy of his data does not change. Yes, I know; those of
simple minds get triggered and can't separate out the facts from
the jibes when there's been an insult. It's part of why they can't
arrive at the correct conclusion anyway; they're easily distracted.
But that's really not our problem. Yes, I also know about the whole
"but you can convince people if you use nice words!" position some
try to bring up. That might work when people are on the fence,
or in a different medium. But on internet forums, I think I may
have seen about 5 people be convinced after an argument since
about the year 2000. This isn't a courtroom, where
"truth" is what you can convince people it is and a person's life
is then affected. Your position about how people perceive things,
and emotional arguments matter there. But we're talking about
actual reality. Reality doesn't care if you believe it, it is still
true. Reality doesn't care if you like it, it is still true.
Reality doesn't care if someone insulted you and hurt your little
feelings, it is still reality. People are crying about
things they think are real; "The MM is rigged!" or "The MM
cause blowouts!" It doesn't matter if these are emotional
positions. The only way to refute delusions is with data. It
doesn't matter if data won't convince them. That is their
failure, not ours. It's not our fault they don't understand how
reality works. It's not our fault they don't understand how the
nature of evidence works. When someone presents
empirical data (you know, actual evidence) the only thing that
can refute that is other empirical data. Feels ain't gonna cut it.
Anecdotes aren't going to cut it either. Cherry picked data isn't
going to do it either (lookin' at you, SimplySimple!). Many of
those on the forum here don't understand that. I've also
said this before. But I guess I have to say it again. After a time,
when it has become clear that a person does not care about facts,
logic, reason, the nature of evidence, and they absolutely
refuse to participate in an honest discussion, the only thing
left is ridicule.
Link on message: #12889928

What am saying is that either way, many players assess that to be an imbalance in THAT match. Some players feel they see that often, too often. What i take you to say is that over time, thousands of matches it all evens out because the math tells you so. I believe you sincerely mean that but what you don't understand is that while that might be how you are wired...many others are not. That's why all your graphs and number fail to convince that group of people. Its like two different languages are being spoken.
DeviouslyCursed: So some people are smart enough to use actual data to get a
true picture of reality, and others either can't or won't. Yeah,
that's basically what I said a long time ago. You may have missed
it because it was right before SimplySimple went on his posting
tirade and buried it right away. I'll post it again for
you.

DeviouslyCursed: I bolded and increased font size on the really important part
towards the end.
Subject: Can we please go back to when arty was nerfed...
Link on message: #12889896
ATruk, on Aug 03 2021 - 15:15, said: This too is interesting. The earliest tech tree I found, 0.6.5 had
SPG in it. So when the game title was released in 2010, it had SPG.
Do you have some actual historical info to share?
Link on message: #12889896

Draschel: I am just seeing it now, 0.6.1 - 0.6.2 did not have
artillery yet. There were no artillery yet, 2010. I am
not saying all 2010 had no arty, but when the game went
public, no.Lowe, KV5 were available for sale earlier than arty
even appeared
Subject: What the best Equipment VK 168.01 (P) in 2021?
Link on message: #12889891
Trauglodyte, on Aug 02 2021 - 15:19, said: VK 75.01 (K) is way worse. I bought it twice and hated it
both times. The combination of armor, size, and speed is
probably better. But, the reload essentially prevents you
from playing it as a Heavy tank. You end up being a worse T28
Prototype.
Link on message: #12889891

Draschel: VK7501 is better than Brecher. I am not saying VK7501 is
a good tank, they are both bad, but 7501 is not as bad. 7501
has some utility in it can do tasks like chrysler, is-m,
kreslavsky - being a reasonable defensive choke point blocker. And
though 7501 is slow, it certainly is quite a deal quicker than
super heavy tanks like Brecher and these tanks aren't really
like T28 prototype either
Subject: The GSOR 1008 Is ...
Link on message: #12889845
TheRealSerapth, on Jul 24 2021 - 22:55, said: ... a Lorraine 40t, except better in every single way. It
plays identically, same obscenely long reload, same 4 shot clip,
except the GSOR is: - More accurate - Massively higher pen
on premium round - Faster and slightly more maneuverable - Higher
Alpha - Faster inner clip - MASSIVELY better armor - Better camo (I
think) - 3 Degrees more gun depression (this one is HUGE) - Both
make credits poorly for premiums So if you like the Lorraine
40t, you will love the GSOR. It has all the same downsides
but so many more upsides. At this point I have trouble
thinking of a reason to play the Lorr again now that I have a
GSOR. It's the exact same playstyle, exact same tank, just...
you know, better. That said, the game is really hard to play
right now, as it's absolutely infested with GSORs and probably will
be all weekend. Oh, and if you are pure tomato and thinking
OP tank will make you win, think again. Both the Lorr and the
GSOR are fairly hard tanks to play, if you want to do more than 1
clip worth of damage. You need to know your map very well, be
able to read the ebb and flow of battle to know when to push and
when to hide for your reload. It's also a pretty horrid
redline sniper, so I would highly recommend against buying it for
that, the rounds just lose so much penn over distance. I
mean, it works, but you're probably playing the tank wrong.
Link on message: #12889845

DeviouslyCursed: One thing that hasn't been mentioned is the GSOR is a TD
according to MM, and the Lorraine is a Med. Why is this relevant?
See below. I have to agree with those who said you are playing
the Lorraine wrong. How the hell do you only have .6 average spots
per battle? You are totally not using it correctly. Your GSOR
has low average spots too. So basically what you are saying is:
when you play a medium like a TD, an actual TD is better. Well
thanks for the obvious tip. I'm betting the reason you are
losing too much in your Lorraine is you are playing your Med like a
TD, and your team is effectively down a Med.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12889827
2Fantastic, on Aug 03 2021 - 23:47, said: What neatoman is saying is that he used the best method available
for determining skill, namely PR, and that it is pointless to have
a contrary opinion unless a better method is determined.
And Mojo believes a better method could be determined, which
may or may not be true. And for him to prove his point may require
him to collect statistics that are unavailable to him, which
doesn't mean he should accept NeatoMan's view. Thus
there was never going to be a perfect conclusion to this debate,
which is good because that is how progress is made.
Link on message: #12889827

DeviouslyCursed: So if it is the case that good evidence has been presented
and confirmed by others, yes it's true Mojo doesn't have to accept
it. But if he doesn't, it is not just his opinion, he is wrong. A
person is welcome to be wrong all he wants. Look at SimplySimple,
he absolutely loves being wrong. He loves being wrong so much he'll
contradict himself in the same paragraph. If Mojo wants to say
there is an issue with the data or with the conclusions, he needs
to point out the issue specifically. If he thinks the data is
wrong, he needs to present data that is correct. If he does
neither, he is just wrong. That's the way empirical data and
evidence works. That is the way science works. That is the way
the world works (the rational portions of it, anyway). We go with
the best currently available data and information available. And
currently that is Neato and company's pooled data.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12889758
Link on message: #12889758
DeviouslyCursed: Hey, did you guys know that smoking does NOT cause cancer? I
know this is true because I know a person who smoked their whole
life and never got cancer. But you might say: "what about all
the studies and evidence about how smoking does cause cancer?"
Well, all those studies used statistics and numbers, so they are
all clearly biased. And according to Mojo, anecdotal evidence is
just as good as, if not better than, biased statistics,
so.... Smoke 'em if ya got 'em! Seriously, how long are
we going to go down this stupidly incorrect path of "we can't know
anything!" before sanity returns?
Subject: How high can ping be before it's a problem?
Link on message: #12889744
Link on message: #12889744
DeviouslyCursed: 998 It's that last 001 that gets ya.
Subject: Incoming! Make it rain when you buy something with Visa
Link on message: #12889596
Link on message: #12889596
KRZYBooP: Howdy Boom Jockeys! From 3AUG2021 until 31AUG2021 get 15%
extra gold when you purchase with a VISA brand card. More
information on this bonkers deal can be found HERE.
Subject: "You just Roll with It, Baby..." 'cause the sky is NOT falling.
Link on message: #12889547
GeorgePreddy_lIl, on Aug 03 2021 - 03:26, said: There are "Chicken Littles" shouting the alarm whenever there is a
major or even a moderate game change in the offing. The sky
never falls though.

Link on message: #12889547


Jaguarz: Plenty of examples out there which significant consequences
on significantly less egregious design choices. Star Wars Galaxies
serves as the big one where a development choices in a middle aged
game killed it off and then theres the BF2 lootbox fiasco from EA
which tanked the game until they pulled it out and that was much
less pay to win than crew 2.0. I couldnt care less if crew 2.0
goes live or not, plenty of other things I can do but I personally
wont support a predatory system where the competitive crew bracket
is moved from a relatively easy to attain 4 perks to a $1900
carrot.
Subject: [Opiniones] Tu clan, tus soldados y el Mapa Global
Link on message: #12889544
Link on message: #12889544
Adam_Antium: ¡Saludos, tanquistas! Les quería contar que, teniendo en
cuenta que muchos de ustedes experimentan el juego a través de la
mecánica de clanes, y a su vez participan en muchos de los eventos
que son lanzados para este formato, surgió el interés de brindarles
un espacio para conocer sus motivaciones. Muchos de ustedes
son Comandantes u Oficiales con quizá ya años de experiencia
jugando en conjunto. Pero también son compañeros, amigos,
desconocidos que se encontraron en un clan y allí formaron un
vínculo que perdura en el tiempo; o tal vez no, quizás solo
participan o armaron un Clan por los premios y las ventajas que
trae. Quizás también lo hacen porque disfrutan de aplastar a otros
y ser los mejores. Todo el espectro de posibilidades es válido y
una forma de apreciar el juego a tu propia manera. Y es por
eso que estamos convocando a Comandantes y Oficiales para indagar
sobre qué te mueve a tí, a tu clan, a tus jugadores y cómo se
relacionan estas percepciones con los eventos desarrollados en el
Mapa Global. Por eso, les dejamos un par de preguntas que
pueden contestar en este mismo hilo: ¿Cuál es tu
clan? ¿Cómo se formó? ¿Estás contento con el estado
actual de tu clan? ¿Cuál sería tu principal motivación para
participar en el Mapa Global? Socializar y jugar con mis
compañeros de clanes o amigos. Competir con otros clanes. Aprender
y practicar estrategias y tácticas. Recompensas, camuflajes e ítems
dentro del juego. Otros (elaboren aquí como deseen). ¿Cuán
activo han sido tú y tu clan en las actividades o eventos del Mapa
Global? No participo. Apenas participo. A veces participo.
Siempre participo. Otros (elaboren aquí como deseen). ¿Qué
haría que incremente tu participación y la de tu clan en Mapa
Global? ¿Cuál sería el tamaño ideal para tu clan? ¿Qué
cambios le harías a las actividades del Mapa
Global? Importante: Si bien no es
obligatorio que participen solo Comandantes u otros oficiales
superiores, pondremos énfasis en las opiniones de estas personas
que lideran los clanes. PREMIOS:Finalmente, comentarles que
eligiremos a un puñado de clanes al azar entre los comentarios de
Discord, Youtube y el foro y que, para agradecer por la
participación, estaremos regalando x5 kits de reparación grandes a
cada miembro de dichos clanes. A su vez, si la participación es
amplia, contemplaremos premios especiales. ¡Buenas partidas!
Subject: August Marathon 2021
Link on message: #12889540
Link on message: #12889540
Jaguarz: My moneys on the WZ-113-II, it was just added to public test and
the marathons have been medium centric for some time now, about
time they dropped in something else.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12889419
Maniac57c, on Aug 03 2021 - 04:26, said: Yeah the whole XVM thing seems to be pretty toxic to gameplay I
honestly only notice bad MM when it sticks me bottom tier multiple
times in a row, aside from that I seldom even look at anything
besides what tanks I'm facing
Link on message: #12889419

DeviouslyCursed: Personally I think they should hide the names of enemy
players until results page. Then players like SimplySimple won't
know if they are supposed to be having fun until AFTER the match.
Subject: Is this Really Random?
Link on message: #12889416
ImBonzo, on Aug 03 2021 - 05:48, said: This. Please quote your source as to where anyone asked for or
wants to force someone to jump for them/us.
I have no problem being the plebe on my team and playing against better players (odds are most are), but I would like good jumpers on my team so as to have a "reasonable" chance of winning for the team.
What are you afraid of? Facing your peers? Losing? Dropping that P/R?
And for all of you who argue "random means random," Random battles already are not random. MM controls and attempts to roughly equalize tiers and tanks. Why not skill? (see above)
Imagine the outrage if I and a bunch of other sucky players got tier 10 heavies and the better players showed up in tier 6 mediums.
There is a reason professional leagues have adopted salary caps. To level the playing field and not have a team made up of "all" of the best players (think back to the Yankees of old). That is what I hope for, but know it will never happen:
1) unicums, in general, seem not to want to play skill based MM,
2) if you frustrate the masses enough, maybe us lowly scrubs will buy more Premium tanks and boosters and... to hope to compete
3) while even WG may see an exodus of average players in part because of this issue in the long run, in the long run we all are dead. WG is laughing at ALL of us, all the way to the bank
Link on message: #12889416

I have no problem being the plebe on my team and playing against better players (odds are most are), but I would like good jumpers on my team so as to have a "reasonable" chance of winning for the team.
What are you afraid of? Facing your peers? Losing? Dropping that P/R?
And for all of you who argue "random means random," Random battles already are not random. MM controls and attempts to roughly equalize tiers and tanks. Why not skill? (see above)
Imagine the outrage if I and a bunch of other sucky players got tier 10 heavies and the better players showed up in tier 6 mediums.
There is a reason professional leagues have adopted salary caps. To level the playing field and not have a team made up of "all" of the best players (think back to the Yankees of old). That is what I hope for, but know it will never happen:
1) unicums, in general, seem not to want to play skill based MM,
2) if you frustrate the masses enough, maybe us lowly scrubs will buy more Premium tanks and boosters and... to hope to compete
3) while even WG may see an exodus of average players in part because of this issue in the long run, in the long run we all are dead. WG is laughing at ALL of us, all the way to the bank
DeviouslyCursed: Well at least you admitted what most of the SBMM fans won't:
you just want more wins. Get better. The wins will follow.
Subject: Can we please go back to when arty was nerfed...
Link on message: #12889336
Edselman, on Aug 02 2021 - 23:35, said: KV-2 with the 107mm is not a good tank, the 152mm derp was what
made it. Yes, it does get slightly better dpm than the T-150, but
it is slower, a bigger target, and had weaker armor. A 107mm-armed
KV-2 is easily weaker than both the T-150 and KV-85.
Link on message: #12889336

Draschel: KV2 is a fine tank. It depends who drives it. But this
isn't a debate on whats good or bad. If it were, no one would ever
play a great many tanks across lots of the tiers, simply because
tank A exists considerably better than tank B. I like 113 and
121. They are perfectly fine, in achieving 3.5K DPG, I can
sit at that sum for a session. But why would someone
torture themselves with that, when you could do it with
Chieftain, 260, 430U?This isn't a comparative debate. This is a
debunking of: **KV2 sucks** No, KV2 does not suck
because the 152 still works and 107 works. T49 does not suck.
Because the 90mm is still just fine on it. No SU152 does not
suck, because you can still make the 152 work or use
the rapid fire 122mm. No, oho doesn't suck because the 105mm
is fine. But does the oho actually, as a tank suck because
Defender, Kresl, KV4, VK100 01, AMX M4 49, 112 exist and are all
better super heavy tanks? Yes. But that isn't what we are
asking.
Subject: Can we please go back to when arty was nerfed...
Link on message: #12889329
ATruk, on Aug 02 2021 - 14:07, said: That is interesting. Somehow I thought SPG were always in the game.
Link on message: #12889329

Draschel: They were not always in the game.And assuredly, the important
point, not in the game's alpa / beta / closed / open testing. And
even a couple first patches.Arty was introduced some time
spring/summer 2010, and first only to tier 6. Then expanded to tier
8 afterwards.
Subject: What the best Equipment VK 168.01 (P) in 2021?
Link on message: #12889324
coconut2011, on Aug 02 2021 - 11:18, said: Mauerbrecher is in no way the worst tier 8 premium heavy. I
think that VK 7501(K) is quite a bit worse. The main reason
is really that Mauerbrecher turret is at the front which makes it a
lot more flexible. And having 8 degrees of gun depression
also helps a lot. VK7501(K) in contrast is a lot more
difficult to play. This tank is about effective
trades. With 440 alpha and some chance to bounce shells, you
can make favorable trades. Just do not take on tanks in
hulldown / sidescaping position. A lot of time just flat out
ignore them until they move out of their covers. It is also a
lot trickier than people would realize to hit its weakspots.
Sure, it frontal lower plate is a weakspot and its turret is
flat. The thing is, at close distance, one is too low and one
is too high. Mauerbrecher has enough armor that if enemy
rush their shots, it can have really good chances to bounce these
shots. At longer distance, Mauerbrecher with good angling is
difficult to pen. The main weakness of the tank is really
its difficulty against tier 9/10 tanks with high pen high
alpha. It is significantly more difficult to make good
trades. Against equal tier and below tanks though,
Mauerbrecher is just fine.
Link on message: #12889324

Draschel: VK7501 is considerably better than Brecher. Considerably.
Neither are flexible at all. But where Brecher does 20km w/
9.5HP/T VK can actually move it has 30km w/ 12HP/T.
While it does not have Brecher turret placement or gun depression,
the traverse advantage in both vehicle and turret has it net
a considerable advantage, nullifying any positional advantage
Brecher can find itself in. Only on a ridge will Brecher find
itself doing consistently better, and trust me thats not the place
for either of these house sized tanks. VK7501 punches up its tier
alot better too, being a more favorable defensive tank with alpha
and penetration.
Subject: More of Mahou being Mahou.
Link on message: #12889304
Copperhead310th, on Aug 03 2021 - 00:48, said: it's called due diligence. do your home work. talk to clans they
have been in. plus it's no secret that the top clans know who ppl
are. they see them in cw all the time. the top10-15 clans are on
some kind of terms. you see them platooning together all the
time.
Link on message: #12889304

Jaguarz:
??? Whats that got to do with your brilliant plan to punish everyone in a clan for the actions of one person and the griefing implications it comes with which was what I quoted? Reading fail? How can you do due dilligence against anonymous internet accounts where one guy can a) get an account b) infiltrate and destroy a clan and its players out of malice with a plan to get caught cheating in order to enact on your plan.
??? Whats that got to do with your brilliant plan to punish everyone in a clan for the actions of one person and the griefing implications it comes with which was what I quoted? Reading fail? How can you do due dilligence against anonymous internet accounts where one guy can a) get an account b) infiltrate and destroy a clan and its players out of malice with a plan to get caught cheating in order to enact on your plan.
Subject: More of Mahou being Mahou.
Link on message: #12889293
Copperhead310th, on Aug 03 2021 - 00:38, said: Wow I can't believe this is still up. Skytrain: I'd
like to point out that this was not just a Mahou member he was an
XO. In their command structure. Which is why I find it impossible
to believe that they had no idea this was going on. If Mahou as a
whole were not in on it, they were certainly complicate by looking
the other way. And this guy isn't gone. He just changed to another
account. So WG wipes his account. Should have been an
all out ban. That's the only way this bs stops. Start banning
uni$cum clans on mass. one cheats, they all cheated. This
will force them to police themselves. And fast.
Several of you have asked why this matters. it's simple. it's
screws the average players. in multiple ways which have already
been mentioned here so I'll save my breath. I've been busting my
ars for years. not a great a player. but not horrible. Slightly
average. but I consistently place in the top 3-5 on random teams.
How am i to progress as a player when the tank I'm trying to mark
is so inflated it's a virtual impossibility? The deck is already
stacked. the fix is in. WG gives the top clans/top uni$cum
players the best tanks, free gold, free premium time, special
equipment that regular players can't obtain. There by making it
even harder. add to that the disaster that $crew 2.0 will be and
ppl artificially inflating their stats by rigging...how are players
like myself supposed to progress? NONE of these top clans will take
on average players and help them "git gud" they don't have sub
clans to help others improve. and they don't because they doing
give an excrement about anyone but themselves. In my il-2
sturmovik flight sim days I'd spend hours training new sim pilots
the ins and outs of different aircraft. Better to train em up
myself. P-40's P-39's even bombers. i did this because i gave to
squats about the sim. the better the player base the better the
competition. As a Ghost Skies League admin it was my job to
find and match the best pilots/squadrons for league play.
Here they don't care. All that matters is stats. And they are all
chasing one dude. Dodoma and his 12,293 P/R. And that's why
they were rigging. I've been screaming for player
skill based mm for years. And this only enforces that belief. You
wouldn't send a pee wee football team out to play the University of
Alabama on sat. Why send low stat players into Randoms to fight vs
these kinds of stat [edited]. Let them all go beat on each other.
and leave the rest of us to enjoy the game. then it wont matter how
much they rig or cheat. I am also not surprised by all
the other purple uni$cum piling in here to defend them. Actually
expected the 1st post after mine to be one.
Link on message: #12889293

DeviouslyCursed: Why stop there? Let's make is so this works in real life too!
Someone on your team at work does something shifty, the whole team
gets fired! That'd be awesome! Someone from a family
commits a crime, arrest all of them! You are so stupid.
Subject: More of Mahou being Mahou.
Link on message: #12889227
Copperhead310th, on Aug 03 2021 - 00:38, said: So WG wipes his account. Should have been an all out ban.
That's the only way this bs stops. Start banning uni$cum clans on
mass. one cheats, they all cheated. This will force
them to police themselves. And fast.
Link on message: #12889227

Jaguarz: I find this thread funny and I applaud you for making it but
this line right here is one of the dumbest things I have ever read
and this is the internet! Pray tell how you are supposed to
"police" your members and explain how it wouldnt open floodgates
for griefers to join a clan with the intent of sinking it and
getting bans for everyone? I think I have a facepalm induced
concussion now......
Subject: More of Mahou being Mahou.
Link on message: #12889223
Casual_Boops, on Aug 02 2021 - 21:20, said: Clumping all good players in this group of "they must be all
cheating" reeks to me of the thought process of "anyone better than
me must be cheating".... Which in turn tells me where on the
Dunning-Kruger chart you must be stuck.. I'm sorry to hear that.
I'm sure there are stat padders out there in some of the top clans
rigging marks and stats, but overall poor play would be exposed in
competitive play over time. From what I've seen, almost every
person in a top clan earns their spot on the roster by being either
good at the game, or good at chipping the map.
Link on message: #12889223

Jaguarz: All I know for sure is anyone who shoots and/or kills my
tanks must be cheating, theres just no other possibility.......
DomoSapien
It’s Back! Monthly Selfless Tanker Contest (FKA Selfless Samaritan) with...
03.08.2021 01:06:21
Subject: It’s Back! Monthly Selfless Tanker Contest (FKA Selfless Samaritan) with...
Link on message: #12889162
Link on message: #12889162
DomoSapien: Bumpity bump
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12889155
Cupujoe, on Aug 02 2021 - 22:38, said: I didn't realize that you were the expert on what is fun. To
me the most fun in the game is when you pull out a win against all
odds. If every battle was evenly matched it would quickly
become boring.
Link on message: #12889155

DeviouslyCursed: This is what I have been saying for a while now. But
don't worry, I'm sure SimplySimple will be here shortly to tell us
how winning some of them is the same thing as winning none of them,
and we're stupid for not seeing it that way.
Subject: I think this is true
Link on message: #12889136
yruputin, on Aug 02 2021 - 21:33, said: Wargaming servers are fubar;especially after the DEATH of the West
server with Meathead,game wise
wargaming couldn't possibly
keep up with all cheaters except maybe the one's that steal
gold:\4x brings out the big clans and their stolen reward tanks:\
Heck I will still play th
Link on message: #12889136


DeviouslyCursed:
Subject: Is this Really Random?
Link on message: #12889134
Mojo_Riesing, on Aug 02 2021 - 19:54, said: Maybe. Then again, if enough players DID go to PvE
modes....what will the rest of you do? Play your peers?
Oh yah, right!! LOL, you'll love that.
Hm...kind of like SBMM huh? How long do you think Random matches will last if 70% of players desert for PvE?
Ah, the Law of Unintended Consequences..
Jer1413, on Aug 02 2021 - 21:00, said: Where did he say that PvE is what he wanted?
Link on message: #12889134

Hm...kind of like SBMM huh? How long do you think Random matches will last if 70% of players desert for PvE?
Ah, the Law of Unintended Consequences..
DeviouslyCursed:

DeviouslyCursed: Jer1413 is correct, it is not what I want. Mojo is partially
correct though, in that such a mode would kill the game. Which is
why all the side modes WG comes up with are limited time
only.
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