Why do Some Argue Against Skill Based MM?
Дата: 04.08.2021 21:32:04
Grillo_Parlante, on Aug 04 2021 - 04:50, said: In a game like Magic the gathering, or any table top game for that
matter, there is a substantial setup time associated with
gaming. If you're drafting, there could be a 15-30
minute setup time associated with everyone drafting and building
their deck. When you have that kind of
time investment, the qualitative experience of playing the game
becomes very, very important. People play games for different
reasons: some want to be competitive, some are purely casual,
others want to be creative. Whatever the players' subjective
reason for playing the game, it should be satisfied, they should
feel the 15-30 minute setup time was worth it. Even if they
lose, they have to feel that the experience of playing the game,
warranted the effort put into the preparation. This
experience is rooted in subjectivity, not logic, is in constant
flux, and can't be effectively expressed by numbers.
Mojo_Riesing, on Aug 04 2021 - 18:25, said: Well, you're not hearing that from me. Do you think any changes to Match-making might be beneficial?
DeviouslyCursed: I would argue that with games like Magic: The Gathering, the
"setup" is part of the game. If you don't enjoy that part, you
won't be playing anything like it very long. It's not like people
think "Man, building a deck sucks!, But the matches are so fun!" A
better argument would be a board game that takes substantial time
to setup and put away. The game has to be worth that time,
otherwise it doesn't get played. Yes, if you like something or
not is subjective. But the fix you are requesting to something you
don't like is often NOT subjective. The fix either will, or will
not, change the issue you are having, and in that regard numbers
are the thing that is going to show which one it will be. If you
don't like blowout matches, you need to be looking at game play
elements, not MM. And good luck getting rid of them.
Mojo_Riesing, on Aug 04 2021 - 18:25, said: Well, you're not hearing that from me. Do you think any changes to Match-making might be beneficial?
DeviouslyCursed: Yes, go back to making heavies, mediums, and tds not balanced
number wise between teams. I loved the fights when we had more
mediums and enemy had lots of heavies. My team would cry "Waah!
This is BS! Look at all their heavies! Waah!". I'd say "shut the
hell up and watch us win this, p**** " and we'd proceed to
wolf-pack the s*** out of the enemy team. Man those battles were
fun. In fact, I don't recall losing a single match where we had
lots of meds and they had lots of heavies at tier 7+ But this
would just make the whiners whine even more, so....
Why do Some Argue Against Skill Based MM?