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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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eekeeboo
Voting for EU 1/2 servers with arty and without arty.
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04.01.2019 14:51:16
 
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16519607

View PostLordMuffin, on 04 January 2019 - 11:17 AM, said:   This was not about OP/UP.   And you seems to have missed what I wrote.    I have not experienced this kind of dislike/hate for a part of a game in any other game I have played. This includes Starcraft Broodwar, where your tactic was not dislike or hated to a degree even close to arty. Hypercarries are not hated/disliked. And in Dota 2 no hero is banned in a 'season'. Heroes can be banned in games due to how the hero picking works. Dota 2 carries are not hated or disliked, they are sometimes deemed to good/OP, but there is a huge difference between thinking a hero is to good and hating/disliking the hero.     11:19 Added after 1 minute My mage didn't.... And afaik a huge part of the WoW population didn't hate thieves. 11:24 Added after 6 minutes There is a vast difference between whining about OP or UP stuff and the whine we see in WoT community about arties.   One is about things being to strong of to weak. The other is about a thing having a bad impact on gameplay/fun/lacks counter/doesn't scale with skill etc.  

eekeeboo: My mage didn't.... And afaik a huge part of the WoW population didn't hate thieves. 11:24 Added after 6 minutes There is a vast difference between whining about OP or UP stuff and the whine we see in WoT community about arties.   One is about things being to strong of to weak. The other is about a thing having a bad impact on gameplay/fun/lacks counter/doesn't scale with skill etc.     I didn't miss, I pointed out opinions on OP/UP and the way they are perceived vs different situations. Zerg rushing is famous for that exact reason. You had hydra spam, you had marine health ships etc. There's always something stronger and something weaker. That dislike was definitely there, especially in ranked and competitive play and cheesing tactics. The big difference from old to now is that communicating with the population is far easier now than it used to be, with central game company forums vs community run forums etc, when streaming wasn't a big deal.    If you don't see hyper carries hated I would assume you have not spent enough time reading the chat. I'm aware of how hero picking works, and why is it that certain heroes are banned?    Each expansion has a hated class, whether it be rogues in PVP, disc mages in pvp too. Or the ever-present favourite of facetank paladins.    If you read the particular statement that sparked this was that no matter what it is, no matter the game, there will always be whine at a OP/UP or mechanic of a game people don't like. You remove it, something else takes its place.      12:53 Added after 2 minutes

View PostDorander, on 04 January 2019 - 12:30 PM, said:   Correct, it was Hunters, not Rogues. Similar "arguments" were levied against the Hunter class as are here, that fighting one was never fair, most of who played them were noobs, and similar brilliant conclusions mostly dependent on the outcome of the moment. Shamans came a close second but were mitigated by their initial overpoweredness, in extending the comparison they were the Bobject of WoW.   The kind of dislike/hatred you see here for arty is neither universal nor common; you see a lot of complaints here because this is the place people come to in order to complain. People dislike things depending on the outcome it generates, and it isn't typically so much a class as a mechanic (which may be tied to a class). People hate artillery primarily when they get hit by them, when their own artillery's hitting the enemy, or enemy artillery misses, then nobody cares. Similarly if a WoW Rogue stealthkills you while waiting for the zeppelin, that generates similar hatred to being hit by artillery but if you break the Rogue's stealth and subsequently kill the Rogue then great.   In ESO, people whined about Sorcerer damage shields all the time, but if they caught a Sorc with his shields down and killed him, working as intended. One of my favourite duels ever in that game was against a Nightblade (ESO's version of a Rogue) who, fighting my Sorcerer, whined that he couldn't kill me because I was defending myself against his burst with damage shields. Never mind the fact that I couldn't kill him either because at the end of every burst he'd stealth and wait for cooldowns, THAT was "skill" somehow.   Other examples work the exact same way, sticking to this game: Premium ammo is a problem, unless a player needs it to pen something. Armour is a problem, unless the player's bouncing shells. Matchmaking is a problem, unless the player is top tier. Pick anything that people have whined about over the years and you'll find the same hypocrisy. Go to any game's forum and you'll find the same types of threads we see here, whining about whichever mechanic just caused the player in question to die/lose. If you were to change based on the complaints of the forum you'd end up with a game where every gameplay avatar is identical because the complaints are always of the same type: somebody else shouldn't be able to do something that I can't.

eekeeboo:   Another thing to consider is that in WoW the mechanics involved in hating a rogue or stealth kill was on PVP for which no everyone partook.    And as you point out, it's OK to not like something, it's personal, just don't expect an entire game to tailor to your individual needs. 


Actinid
Découvrez les résultats de la saison 10 de la carte globale !
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04.01.2019 13:13:33
 
Subject: Découvrez les résultats de la saison 10 de la carte globale !
Link on message: #16519275

View PostChiggy_Von_Richthofen, on 04 January 2019 - 05:30 AM, said: S'il vous plait, y a t-il une date pour l'Event de Janvier merci ?

Actinid:   De quel évènement parles-tu que je puisses demander plus de précisions ?


eekeeboo
Wargaming: Bring Back The Old World of Tanks Petition
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04.01.2019 13:01:41
 
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16519211

View PostLordMuffin, on 04 January 2019 - 10:53 AM, said: 2) So when changing textures and destructible etc you just have to alter the entire design of Fishermans bays mid ridge. Alter design of Erlenberg all across. Add super strong TD spots, 1 for each side, on cliff. Add TD spots on Steppes. Make it impossible to drop down from hill on Mines. Changing entire mid part of Fjords.   Sorry, but your idea about 2 can't possibly be true. Changing game engines can't force the programmers to add houses at certain areas, remove houses at other, add cliffs and ridges at some parts, removing them at others. There is no logic here.   Your claim as to why houses where added at some parts and removed at others, why bushes where added at some part and removed at others, why ridges and hills where added at some parts and removed at others is wrong.   4) The MM hasnt always been the same. This template system is roughly 20 months now. The MM before didn't work at all like the current one.   And tanks are balanced so carefully that Obj 268v4 gets into the game...   You don't always need to see data from game to know wether a tank is going to be overpowered. If you give a tank more or less impenetrable frontal armour, a good gun and good mobility. It is going to be overpowered. No data gathering from in game is needed.

eekeeboo:   The entire design of a map and the cross-firing locations are dependent on the placing of various objects and the height of the ground and the transparency of objects. I'm sure you can appreciate how moving/removing or altering even one of those can vastly alter the balance of one location alone, which then has a knock on effect on the balance for the entire side of the map and thus the entire map eventually. When you change the way the houses are modeled or if they're destructible in a different manner to before. You have different heights of ground and elevation with the different physics involved which has another effect on behavior and speed of getting to locations etc. It is very easy to have an unintended effect with minor changes.    Some of the changes were drastic/deliberate to alter the perspective of size of the landscape to encourage the size of your tank and perspective, but also in providing more arty cover etc like on steppes.    You should be able to find out more information on those changes and some reasoning here: https://worldoftanks...news/1-1-maps/    2) I said the MM has has always been the same in that it always put +/- 2 mm tanks, in fact as mentioned older versions had an even greater disparity in tiers and thus difficulty.    As mentioned repeatedly tanks are tested, balanced, released and then balanced again. There's no better way to gather valid and reliable data on tank balancing than on the live server. You need that data to get a more accurate picture. After that you have changes to maps, physics and player behavior that can then further affect balance that can then be looked at. It's not a simple case of, it has this number too big, let's make it smaller. Just like old wasn't better, let's go back to old. 


Delhroh
El 2019 empieza con EXP x4
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04.01.2019 13:00:28
 
Subject: El 2019 empieza con EXP x4
Link on message: #16519206

View PostKurtzSteiner, on 04 January 2019 - 11:47 AM, said: Gracias, pero para poder aprovechar ese x4 hace falta ganar, y con el MM tal y como está últimamente...    Corramos un tupido velo.   En fin, gracias por la limosna.

Delhroh:   Espero que el MM te sonría.   Suerte en el campo de batalla. 


Delhroh
Partículas y su "antaño" indisposición a ser únicamente observadas.
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04.01.2019 12:57:47
 
Subject: Partículas y su "antaño" indisposición a ser únicamente observadas.
Link on message: #16519192

View PostRomaliev, on 02 January 2019 - 03:25 PM, said: El diario en cuestión es una bosta de vaca, pero el artículo que enlazas es muy interesante, demuestra que siempre hay un rayo de luz en medio de la oscuridad... es un artículo para releerlo con calma, y también las fuentes que cita el mismo.    Un gran aporte, gracias por compartirlo, Joshikosuei :)
Saludos.

Delhroh:   Lo único que suelo leer de ese periodico son sus artículos históricos, dado que hay algunos interesantes escritos por algunos amigos míos... dicho sea de paso.   Para temas de ciencia siempre suelo leer los del País, que me parecen más amenos.    El artículo es muy interesante.   Sobre recomendaciones de este tema os recomiendo LA FÍSICA DE LO IMPOSIBLE, de Michio Kaku.   No soy un físico teórico ni nada por el estilo, pero siempre ha gustado mucho la física cuántica, la física de partículas y la teoría de cuerdas. Todos los trabajos de este nisei son la mar de interesantes y lo tengo como un referente en mi pequeña, pero rica, biblioteca sobre estos temas.


Delhroh
¿Hilo para sugerencias y propuestas?
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04.01.2019 12:47:50
 
Subject: ¿Hilo para sugerencias y propuestas?
Link on message: #16519148

View PostSchneyder, on 03 January 2019 - 03:47 PM, said: Discusión del juego -> Sugerencias.

Delhroh:   Sí, es lo que estaba pensando, pero me gustaría oír vuestra opinión al respecto. 


Delhroh
¿Habrá "Frontline" en Enero de 2019?
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04.01.2019 12:44:57
 
Subject: ¿Habrá "Frontline" en Enero de 2019?
Link on message: #16519137

Delhroh: No, no habrá Frontline en enero.
Saludos.


Delhroh
MEGA OPENING-50 CAJAS-¿Vale la pena?
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04.01.2019 12:43:30
 
Subject: MEGA OPENING-50 CAJAS-¿Vale la pena?
Link on message: #16519129

View PostRomaliev, on 03 January 2019 - 06:48 PM, said: Me parto.

Lo único decente de 50 cajas, un Defender y un E25... el resto, morralla, lo peor las cajas de 100.000 créditos y 250 monedas de oro, que eran las que más abundaban. 
El año que viene otra vez a fundir la VISA, jajajaja!!!!   :facepalm:

Delhroh:   A mi me salieron dos Defender, un estilo, algo de oro, y días premium. Quería la artillería francesa que aún no la tengo, pero no hubo suerte :(


Delhroh
El 2019 empieza con EXP x4
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04.01.2019 12:41:38
 
Subject: El 2019 empieza con EXP x4
Link on message: #16519117

View PostGDJB1976, on 04 January 2019 - 10:01 AM, said: un poco pobre este comienzo de año, solo un x4 en la primera victoria...  para cuando descuentos en equipamientos y descuentos en carros de línea?

Delhroh:   Teniendo en cuenta que habéis tenido hace poco un x5... un x3 en experiencia.... un x4 está muy bien... :)    Descuentos en equipamientos, en el futuro. Descuentos en carros de línea, si no me equivoco tendría que volver el especial "la cima del árbol" muy pronto.


Delhroh
¿Habéis usado vuestros descuentos del 100 %?
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04.01.2019 12:40:00
 
Subject: ¿Habéis usado vuestros descuentos del 100 %?
Link on message: #16519111

View PostKhalkin_straf, on 03 January 2019 - 10:16 PM, said:   Son carros abatibles a condición de saber donde se les ha  de disparar, al AMX 40 en la lamas de ventilación de la parrilla del motor y en la trasera, al Matilda en la tolvas de los laterales de las orugas, en la parrilla del motor o en la cúpula, el KV-220 a estas alturas el que no sepa que su punto débil es la torre... y al KV-1 lo inmovilizas (trackeo) y ya es tuyo y si tu tanque no puede con ellos para eso están los TD´s y las artis en un juego en equipo. Yo no uso oro/Apcr/Heat/ munición botón nº 2 en ningún carro a excepción de unos pocos que apenas uso, Valentine ruso, Excelsior, el Pz. B2 y el T-14, carros a los que si les falta penetración normalmente. Eliminar ese tipo de munición hasta los tier VI sería más amistoso para los nuevos y lo más importante OBLIGARÍA a la gente a preocuparse por aprender los puntos débiles de los carros además de dejar de tirar a bulto, igual me equivoco pero es lo que pienso. Por el contrario me cosen a orazos juegue el tier que juegue y el carro que juegue, desde el tier I al tier X. Saludos y felíz año;).

Delhroh:   Eliminar la munición premium en tiers bajo haría que algunos tanques se volvieran prácticamente invulnerables contra una gran cantidad de enemigos... Matilda IV, KV...  o al menos, es mi humilde punto de vista.   Con respecto a jugar en tiers bajos, siempre es divertido volver a sentir la emoción de esas partidas tan rápidas, en la mayoría de los casos. Cierto es que el modo realmente competitivo es a partir de tier VIII, pero hay otros muchos jugadores, que prefieren jugar en tiers medios, bajos.


Jahpero
Armour and Wind (game mechanics' explanation), for better understanding o...
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04.01.2019 12:34:30
 
Subject: Armour and Wind (game mechanics' explanation), for better understanding o...
Link on message: #16519091

Jahpero: Hello, 
  I locked this thread as it has nothing to do with the "Gameplay" section.
Furthermore, there is nothing constructive in it.

Have a good day.
Jahpero


Delhroh
El Pz.Kpfw. IV Hydrostat. y sus colegas
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04.01.2019 12:33:37
 
Subject: El Pz.Kpfw. IV Hydrostat. y sus colegas
Link on message: #16519085

Delhroh: Sí que hay ya varios tanques alemanes de lo que aquí comentáis con MM preferencial, como alguno de vosotros ya habéis comentado. El Gross, hasta donde recuerdo también tiene MM preferencial, lo mismo que el Pz. II J. Ese tanque es como el día de la noche, en tier III es un excelente carro... y en tier IV, chatarra con la que se divertirá el enemigo.   Tomo nota que os gusta más la opción de comprar los carros uno a uno y si puede ser, sin nada añadido y si es por oro, muchos mejor.


eekeeboo
A Well-Deserved Reward
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04.01.2019 12:31:13
 
Subject: A Well-Deserved Reward
Link on message: #16519080

View PostHardass, on 03 January 2019 - 11:36 PM, said: Mine has also landed today but i feel so let down 5 weeks to fix such a simple problem i wonder if there will be some kind of Sorry guys from WG not at all holding my Breath.

eekeeboo:   It wasn't a simple problem, unfortunately.     


Falathi
Rebalans pojazdów niższych tierów z ograniczonym MM
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04.01.2019 12:29:02
 
Subject: Rebalans pojazdów niższych tierów z ograniczonym MM
Link on message: #16519071

Falathi: Pomysł został zawieszony. 

Początkowo plany wyglądały tak, że pojazdy z preferencyjnym MM dostaną buffa, ALE za to stracą swój preferencyjny MM. Wobec reakcji graczy plany te zostały zarzucone, zamiast tego VIII z preferencyjnym MM dostały niewielkie buffy. Temat premek z preferencyjnym MM być może jeszcze powróci - ale nieprędko.    Pozdrawiam!


Jahpero
World of Bots?
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04.01.2019 12:26:24
 
Subject: World of Bots?
Link on message: #16519064

Jahpero: Hello everyone !

This old thread has been locked due to naming and shaming.

Have a good day on forums. :) Jahpero


eekeeboo
2019 Starts With x4 XP
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04.01.2019 12:25:56
 
Subject: 2019 Starts With x4 XP
Link on message: #16519062

eekeeboo: Time for me to try and break through the chunk of the T10 and 430 II xp I still need! 


eekeeboo
Wargaming: Bring Back The Old World of Tanks Petition
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04.01.2019 12:15:39
 
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16519022

View PostMr_Burrows, on 03 January 2019 - 05:38 PM, said:     1) Fact is that many of us players do not find the changes to be "smarter". I as a player do not care what happens behind the screen nor in the server rooms. I want a fun, exciting game experience. The 1.0 update did not bring much of that imho. My screen looks somewhat the same, but soap physics became a reality.    2) So 1.0 "needed" the maps to physically change? What a strange thing. Very strange indeed. One day perhaps someone that has the competence to explain why can come along and tell they needed to change the map layouts because of the new game engine?    3) The fact is that so many do care, but that WG does not seem to but hide behind "it is too hard". You have tweaked the MM to only allow for so many arties in each and every game. Set that numer to zero for a while and see what happens. I know, I know. I am not competent and propably too daft to understand the mysterious ways of making a computer game work, You have made that point quite clear. But that does not change the simple fact that arty is the most hated single component in this game, way before prem ammo.    4) The current MM is a mess because it pitches vehicles against too hard opponents due to overbuffs to some vehicles. Change MM to +-1 and perhaps you are on the track to something.    5) I have specifically mentioned "just before the old ELC got nerfed". Twice. If you want to know the 9.x number I will have to ask you to look it up. Because I cannot remember.    6) The prem ammo changes are opposed by other players. Did you take a poll?    7) And nope, the old ELC was not OP. It was, in fact, the easiest tank to 3 mark (heck, it is the only tank I ever will get 3 marks on). This because it was hard to play, but those that could play it played it extremely well. Most others just rushed past it to climb up the ladder. You can tell your colleagues that there are probably not so few of us that would buy it as a prem tank if it was restored to old stats, and old MM.    I understand that WG loves to decide what tanks that should be OP. Maus. Type 5. Obj 268-4. And not to mention the fastest "heavy" in game: Obj 430U.  Reducing the impact of prem ammo will give exactly those tanks a nice buff.         

eekeeboo:   1) You do need them to be smarter because you said work faster/quicker. There's only so much speed and so many hours you can work with. You don't care how things arrive, you care at the product you get. But the fact remains is that both things are the same thing.  2) When you change engine, you change the way the maps will be textured. Map destructible and objects need to be updated etc. So yes they needed changing, the "old" maps were balanced over a very long time with specific placement of bushes, the perfect place for a destructible wall or object, it takes time to get maps perfect.  3) "WG" doesn't hide behind it's too hard, we/I have explained it's not as easy as you suggest when you say, just turn it off. It's not as easy as pressing a button or disabling something, there's more to it for more people than just you and what you want. You say the single most hated, that's what you see, what I see are a multitude of things, people will voice dislike for artillery but not that they love it.  4) This system for MM has always been the same that's why tanks are balanced carefully and over time looking at as much data as possible.  5) The ELC was changed numerous times and was still OP before the most recent iteration.  6) WG did gather multiple sources of information, did I personally? No, why? Because I've been working on World of Tanks for 2.5 weeks with a 2 week holiday now.  7) The ELC punched way above it's own weight. It was easy to 3 mark because it was low tier and easy to farm damage with. If it wasn't OP, the data wouldn't have flagged it up as such.  8) There's more to balancing than just the way round hit the tank, there are far more tanks going to be affected by the changes than the one you list. When you change something like this, there's the potential for even more balancing.  

View PostJoggaman, on 03 January 2019 - 11:03 PM, said:   Yes, please! The Dingers was more exclusive back then. Much qq:coin:

eekeeboo:   I still get triggered to this day when I hear "We just dinged em" :( :arta:


eekeeboo
Have You Used Your 100% Discounts Yet?
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04.01.2019 11:58:18
 
Subject: Have You Used Your 100% Discounts Yet?
Link on message: #16518940

View Postcro001, on 03 January 2019 - 07:28 PM, said:   One of the few shells you can actually avoid if you react fast enough.

eekeeboo:   ​When you can fire over the curvature of the Earth, that's when you know it's good!     


parim1331
Rozpoczynamy 2019 rok z 4x PD
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04.01.2019 11:37:34
 
Subject: Rozpoczynamy 2019 rok z 4x PD
Link on message: #16518868

View PostM4RCIN77, on 04 January 2019 - 09:24 AM, said: Ok, przyda się, swoim wieloletnim zwyczajem mozolnie rozwijam linie, które lada chwila dostaną lub dostały nerfa (teraz 430U, dzik) :harp:, więc złotko z paczek się przetopi, wyczyści konto i będę gotowy do kolejnych zakupów. "Mundre" marketingowce siedzą w tym WG, haha, rozgryźli mnie :deer:.

parim1331:     Sądzę, że ktoś dziś w Mińsku, po przeczytaniu Twojego posta, krzyknie "мы получили его!" :trollface:


eekeeboo
Voting for EU 1/2 servers with arty and without arty.
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04.01.2019 11:35:24
 
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16518863

View Postpsychobear, on 03 January 2019 - 06:45 PM, said:   Exactly. It's one of the few ways to solve the problem to everyone's benefit, like @gunslingerXXX pointed out:     This^^^.      Kiddy moans? Modern whimps? Are you for real, bro? You say you were in arty for real for 22 years - how many moving tanks did you snipe with it, oh courageous one? Yeah, bottom line is it's only a game, and games are meant above all to be fun, which is exactly what broken mechanics like arty tend to deny. As for God View being done in reality by spotters on the ground using lasers, this really made me LOL - there simply weren't any target designating lasers in WW2, ya bonehead, now were there :teethhappy:   Now in regards to "the other tank game": AW didn't die becouse it changed arty and finally made it PVE only, it died becouse they implemented arty in the game to begin with. I couldn't wait for that game to get launched and was among the many who asked for arty to not be implemented in it. They did it anyway, and that was the sole reason why i didn't move over from WoT. Hadn't they have implemented arty, i would have moved all my spendings there, uninstalled WoT and never looked back. And i'm sure there were many others who thought the same.

eekeeboo:   The summary at the end isn't quite right, it's more complex than that. Your opinion is skewed by the fact you personally didn't want the mechanic in there. As is the case here. 09:39 Added after 4 minutes

View PostHomer_J, on 03 January 2019 - 09:30 PM, said: Every class based game has a class which is disliked disproportionately.  Snipers, noobtubes, spies, whatever.  If they remove arty then another class will become most disliked.  It's an unwritten law of video games.

eekeeboo:   Very much this, there will always be something, I believe personally, you remove arty, TD's will be the hated "invisible bush kemp snipers" as they once were.   

View PostLordMuffin, on 04 January 2019 - 07:22 AM, said: I have never experienced it in any other game (that a big part of the community is united in the dislike of 1 class). So to me this is just unfounded and false.   When I played WoW, this was not the case. When I played SC:BW or SC2 this was not the case. When I played Dota 1/2 this was not the case. When I played Diablo 2 this was not the case.   So from my experience this unwritten law simply doesn't exist.

eekeeboo:   The difference with SC is you get specific counter strategies/games, but zerg was considered to be the "cheapest" because of early zerg rushing.  Dota/LoL you get those hyper carries and you have meta changes whereby the main threat alters from season to season, but that's why ranked has banned champs.  I don't know diablo unfortunately, but I'm sure there was a spell or tactic that was considered "cheesing"   The law when involved in PvP does exist in that you will always have something UP and something OP. It's the nature of balancing there will always be something.   

View PostGardar7, on 04 January 2019 - 07:27 AM, said:   I have never experiened this anywhere else, only in wot. And I play multi games at least for 15 years. I must be extremely lucky.

eekeeboo:   ​I don't know the games you play, but many PvP games do have this, from FPS games to even strategy games with low skill floor and high skill ceiling mechanics.     


eekeeboo
WHY 2019 changes will not make any difference
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04.01.2019 11:31:45
 
Subject: WHY 2019 changes will not make any difference
Link on message: #16518852

View Postkubawt112, on 03 January 2019 - 08:33 PM, said: Most of the proposed changes are obviously half-baked and the sudden shift seems a bit desperate. Not a great combination.     Hm. I don't have a degree in marketing, but judging from my peers there's a majority who enjoys the game on some level (and even spends money on it) but wouldn't even dream of recommending it to others. That's not a good thing. If a friend saw advertising for WoT and asked me about it, I'd probably give him a thumbs down (or give him my recruit account to play around with). I'm sure it's not a great concern, but it's not an uncommon group dynamic to ask the early adopter and biggest nerd/gamer about his opinion.   Anyway, WoT marketing is a fun thing to look into.   1. The TV spots are cool (if lacking in stuff beyond 'tanks are cool'-factor).       2. The sponsored videos on Youtube are fun, or rather they're finding people who can make the game look fun (even if the streamer and the Bob Semple joke is very HOI4-centered).     3. The streamers WG paid to feature the game following 1.0 was just tragic. I wanted to uninstall when I saw DrDisrespect. He played exactly as you'd expect someone with no knowledge to play WoT. He made the game look "even worse than it is", if you get my point.     OK 4. The banner ads. Hahaha - the banner ads. I see a lot of artillery-view "minigames" ads. How on earth do you expect such an ad to convey that "tanks go boom" is fun? It really is beyond me. Even if I had heard about WoT, I would assume it was a scam of some sort. Sadly no screenshots handy, but trust me - they look like the flash games I played fifteen years ago.   Last, but not least: These funny, but kind of inappropiate animations. They come from just the kind of website you'd expect by looking at them, which is not the kind of website I'd expect to find ads for a game that I actually wanted to play, nor for an actual game.         I find it hard to trust that someone has managed to find a proper way to market the game almost eight years since launch. It seems strangely haphazard. I would imagine that there are serious issues: You don't end up with a lot of people interested. How many see the ad? How many actually take note/click the ad? How many are lefter after asking a friend/check the forum to figure out if it's worth it? How many are left after getting hit by the learning curve? How many actually keep playing beyond that? Ultimately: How many of the players who progress beyond playing the magical 8-10 weeks will actually spend money on the game? I obviously don't know, but I sure hope the numbers make sense to someone - because they don't to me.

eekeeboo:   Part of the thing with marketing though with some of the things is you want to advertise to new potential players not people you already have. Now the trick is not advertising to everyone and expecting them to play, but people engaged in the genre of the game.    I know when people ask me about WoT I'm honest and upfront with them explaining the plusses and negatives of the game. That's why my parents play the game, as well as multiple friends.    The part of marketing and the changes in the recent years is redirecting the way it's approached, as mentioned elsewhere, I am not entirely certain of the WoT approach over the past year as I've been so involved in World of Warplanes. I can assure you though that each ad/campaign is assessed on effectivity etc. That's why Social media exists where other metrics can be controlled.    The forums are not a tool to recruit players, forums are generally a tool for the most engaged, this is something I would like to change and make more accessible along with other plans, but the forums are never something you should direct a new person towards as they will be more than likely overwhelmed with information. It's better to directly link a person to the forums and help them navigate through sections if you're playing with them. Otherwise as mentioned if a person comes here naturally they tend to be the most engaged and thus find their own way (note dingers).  09:32 Added after 1 minute

View PostMightyBalls_2, on 03 January 2019 - 09:49 PM, said: Am I the only one who thinks that lowering the damage cuased by premium ammo is not the answer, it just makes tanks live longer than they would do normally.   This is a marketing decision and not a re-balancing decision, and this is why I think that!
All this is going to do is make people fire more premium, not less.   In-turn makes War Gaming more money, because players will make negative credits per battle.   If I see a Type 5 Heavy, I will not think, "I wont fire gold at that because it does less damage".   All this is doing is to make people spam more premium ammo.. How much you ask... About 25%-30% more premium spam.   This will cause most people to lose credits, which means more real money for War Gaming.   This Prem nerf is not for the players, War Gaming has been analysing how to make more money for 2019, and came up with this idea.   Premium account 2nd stage which they mentioned only briefly in that article!   This is where the 2nd stage of a premium account will come in, where you will be offered other benefits that will most likely balance the negative credits and boost their bank balance more!

eekeeboo:   You are not the only one, but when there is a such a strong voice from so many people, it's good to attempt to change something to make the game more enjoyable for more players. The aim is to make people consider the choice of ammunition and think carefully if the shell is the most suitable one to choose at that time. 


Jahpero
How can I report this directly to wargaming?
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04.01.2019 11:21:27
 
Subject: How can I report this directly to wargaming?
Link on message: #16518825

Jahpero: Hello everyone ! 

I locked this thread due to naming and shaming. 

Have a good day and it's time for me to wish you an happy new year :B Jahpero


eekeeboo
Have You Used Your 100% Discounts Yet?
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03.01.2019 19:40:41
 
Subject: Have You Used Your 100% Discounts Yet?
Link on message: #16517157

View PostKronQ, on 03 January 2019 - 05:11 PM, said: "Let's advertise sealclubbing tanks instead of fixing the game"   You truly are a very special company.

eekeeboo:   "Let's make it easy for new players to see what the best/strong/better tanks are at each tier if they're not sure". Not everything is about seal clubbing, but about helping out players who perhaps don't know better vs those who do know better only play strong tanks, but it's OK for them because they enjoy it, everyone else who does it is evil and are seal clubbers.... I hope you understand there's a difference. 


eekeeboo
Voting for EU 1/2 servers with arty and without arty.
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03.01.2019 19:07:06
 
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16517047

View PostHomer_J, on 03 January 2019 - 04:45 PM, said:   I don't want to play arty against bots, they don't have tears.:arta:

eekeeboo:   ​You haven't met the WoWP bots :P :izmena:


Falathi
Książkę czytam - polecam, albo i nie
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03.01.2019 18:59:53
 
Subject: Książkę czytam - polecam, albo i nie
Link on message: #16517020

Falathi: Książkę Paula Hama czytałem, kupiłem w czasie ostatniego pobytu w Polsce. Całkiem dobra, jedyne zastrzeżenie: niektóre tematy zostały potraktowane skrótowo. No, ale przy tej objętości materiału to nieuniknione.    Co do taktyki - mówiąc w skrócie, przypadki zdobycia wrogich okopów wcale nie były rzadkie. Problemem, który udało się skutecznie rozwiązać dopiero w czasie niektórych bitew w 1918 było: jak przełamać linie okopów, utrzymać je i ściągnąć posiłki, zmuszając przeciwnika do opuszczenia pozycji po przełamaniu obrony. Większość bitew I wojny na Zachodzie wyglądała raczej tak, że udało się ( albo i nie ) zdobyć pierwszą linię, po czym nadchodził kontratak, posiłki utykały pod ogniem artylerii na ziemii niczyjej i efektem były sterty trupów bez jakichkolwiek zmian w stanie posiadania. Ewentualnie po serii natarć i kontrnatarć jedna ze stron przesuwała się na dalszą, przygotowaną linię obrony a atakujący nie miał już sił, żeby ją zdobyć.   


eekeeboo
Wargaming: Bring Back The Old World of Tanks Petition
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03.01.2019 18:58:59
 
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16517016

View PostWoT_RU_Doing, on 03 January 2019 - 04:23 PM, said:   While you're at it, you could maybe tell the sun not to set.

eekeeboo:   I tried that once, it only made it angry and set faster :(   

View PostMr_Burrows, on 03 January 2019 - 04:46 PM, said:     1) Work faster. Much, much faster. And keep the playerbase informed about what is down the pipeline. Communication has never been WG's forté. Change that, too.    2) Changes in 1.0 were made more complex than necessary from a pure spectator view. And along with those came a whole other set of changes, like map changes, that made no sense other than to slightly buff tanks with somewhat bad gun depression (and we all know what tank line that is). And the rework of maps, making them worse to play makes no sense what so ever. You cannot blame the old respectively new game engine for those.    3) I do not care, tbh. The criticism against arty is pretty massive. You just cannot keep on saying "it is compex" just to avoid the problem. Which is what you do, or so it seems. And thb, you allow for people to do skirmishes, stronghold, and other game modes. Locking out arty cannot be that hard. It really cannot.    4) Absolutely. And there are 5 different types of vehicles in this game. Heavies got buffed. None other did (besides Bobject). Makes no sense. And statistically - is it world of heavy tanks or world of tanks we are supposed to play?      And come on. Current MM is a mess. Just finally admit it. But sure, if you feel like bringing out the extremes, let us continue with that. I get put in games with my M46KR against tier 10 tanks, and with the current MM and corridor-y maps I have about zero chance to do dmg to anything heavier than an IS 3 if I do not shoot prem ammo.  And even if I do shoot prems only I struggle against anything tier 9. Tier 10? Just fugeddaboudit. And despite this you have another suggestion going, this to nerf dmg from prem ammo, making the experience of playing tier 8's even worse. Well, anything but tier 8 heavies that might be.  That is pretty much extreme - to me.    I have been around since 2012. I know what the game used tro be like, and I know what I see today. From my perspective the game peaked just before the old ELC was nerfed. After that most changes has been bad for the game experience. Well, one thing excluded: Frontline. I hope we do not wake up and find that the new version has gotten the nerf hammer like Fjords did.   

eekeeboo:   1) I am going to assume you do not realise how big a game WoT is and the level and amount of work involved in the development of a game. It's better to work smarter not harder/faster. More so about sharing information as well as you'd understand how much things change and how quickly hence when information is shared.  2) 1.0 was important to start working with an engine that had things that could be worked with, the old engine was simply at the end of what was possible. When you update an engine the way it was and rework maps and physics effects, everything has to change the way it did.  3) The fact you do not care, doesn't mean others don't. It's complex and not easily just 1 thing you can do to change, the fact you don't care should illustrate you have no investment in wanting a resolution suitable for all.  4) The MM isn't a "mess" it's actually pretty concise in its calculations and the way it does the matchmaker. But I also remember, as I'm sure you do, when the current MM had high hopes because of the way it would change and bring more balance, the best plans don't always work out.  5) I didn't bring out extremes, those things i mentioned are ALL "old wot" the OP and you say you understand and want "old wot" exactly which, there's a lot of old WoT that conflicts with each other like the previous 3 arty reworks. Which old WoT mm do you want?  6) The premium ammunition changes as they are currently planned were one of the largest (I don't know the exact numbers) proposals and supported by players.  7) You think the old ELC was fine, but I also know the old ELC was over-powered. Are you saying you want over-powered, only on the tanks you agree with.       


eekeeboo
Wargaming: Bring Back The Old World of Tanks Petition
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03.01.2019 18:16:10
 
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16516860

View PostMr_Burrows, on 03 January 2019 - 04:06 PM, said:   WoT's real problems can be summed up in about 4 points:   1) Current MM.   2) The lack of understanding from the devs that cosmetic changes to graphics and maps with the introduction of 1.0 did not make the game better - it just made it look different. (Some maps were ruined though, like Erlenberg, Fjords and Fishermans bay, that all used to be okay maps but got the nerf hammer through the introduction of 1.0. Also some other maps were removed for no apparent reason other than... arbitrary... it at least seems so. Like Swamp, which was a perfectly okay map)   3) Arty. Just... no. I play a lot or arty, but that does not change the fact that arty and current MM are the two main things that stirr the community the most. Just introduce a in-game choice where you can disable arty games in your rotation and see what people would like to play. Do it for a week, or a month, and get the hard figures. Not impossible to do, but some or someone are too hard headed to get their heads around this simpel thing.    4) And not least: Hiring Murazor. One of the biggest mistakes from WG ever. With that person at the helm a load of bad things happened to this game, and we are still suffering the consequences and will do so for the foreseeable future. Bad move, WG. Bad move.      I totally understand the feeling OP has. I also understand the complexity in what he is asking. I do not, however, think that WG understands the depth of the problems that the four things above amounts to.  And no, I did not include "special" ammo. Oh what the frak, let us call it prem ammo despite that you, WG, want to change the name. Prem ammo is not a problem, prem ammo is a symptom solver. The problem came with massively overbuffed heavy tanks that came with... drum roll... Murazor.    I would love to gave 9.17 back. Even with the loss of XP and crews, or at least the lock down of crews trained after that. Same goes for vehicles. Because despite what you think, WG, a lot of us that still play this game feels nostalgia for the game as it used to be. Maps, vehicle stats, MM.      Ofc the above are my opinions. But it is also my truth, as I see it. And I am sadly aware that you most likely do not take this to heart, because your agenda is not the best game out there but the most revenue game out there. Or so it seems. 

eekeeboo:   I answered this post with the same points in another thread.  Currently being worked on.  The changes were meant to update the game's engine and bring it to a better state of optimisation and provide additional technical opportunities. We are all aware of how limited Big World was and it had been utilised well beyond what was intended long ago. 1.0 was about a step in the right direction, not crossing the finishing line.  It's not as simple or as easy as that, if it was, it would have been done. There's more to it than just letting people opt in or out of the games like a game mode.  That's all down to personal tastes, I imagine heavy tank lovers will relish the age of super heavy tanks. Hindsight, as always is the best pair of goggles you can ever have.    I don't think you do understand what the complexity is (no offence intended here). But the fact of the matter is: Old WoT has been around since the beta, exactly which old WoT are they referring to? What mechanics, graphics and tanks. Are you saying remove all tanks before x date and all physics and engine/graphics changes. Maybe the sound changes and/or the economic changes made so you didn't need to play 25-50 games in tier 5 to play 1 tier 10 game. Or perhaps bring back the nonexistant matchmaker from the beta where tier 1 would face tier 10, maybe not that much or would prefer +/-3mm?    The above paragraph is not intended as an attack, but should hopefully highlight just some of the depth in the proposal that the OP proposal does not even begin to delve in to or consider.    Premium ammo has been in the game since the beginning as were premium consumables, they were there before super heavy armour. They were there to help you bridge a gap, are you suggesting (like above) we go back to gold only so that only clan wars players are the only reliable ones who can use them in public games?    My agenda is to help communicate between players and development team while trying to help provide the best possible experience for all players, not some, not a small demographic and certainly not to endorse ill concieved and not thought out proposals that would do more harm than good. 


thePhilX
Feiertags-Ops Hub
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03.01.2019 18:04:59
 
Subject: Feiertags-Ops Hub
Link on message: #16516824

thePhilX: Hey,
ihr habt Zeit bis zum Release von Patch 1.4. Also länger, als nur bis zum 14.01.2019 :)  


thePhilX
Habt ihr eure 100 % Rabatte schon verwendet?
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03.01.2019 18:02:48
 
Subject: Habt ihr eure 100 % Rabatte schon verwendet?
Link on message: #16516816

View PostGenerol, on 03 January 2019 - 03:48 PM, said:   Ich nehme an das 1.4 die verbesserungen für Multicore Rechner enthalten wird und performance für Frontline bringen soll ? Da das Event 10 mal monatlich in der ersten Woche in 2019 stattfinden soll vermute ich mal das erste mal in der ersten März Woche ? Damit wäre der Patch dann vielleicht eher Ende Februar.

thePhilX:   Ein genaues Datum ist noch nicht bekannt, aber irgendwann in dem Zeitraum.

Da man die Panzer ja noch nicht erforscht haben muss, um den Rabatt zu aktivieren und man während der Zeit keinen weiteren Fortschritt macht, ist der Unterschied ja auch eher unerheblich.


eekeeboo
Best tank for HT15 Object 260?
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03.01.2019 18:00:51
 
Subject: Best tank for HT15 Object 260?
Link on message: #16516807

View PostSoup_Potato, on 03 January 2019 - 03:53 PM, said:   Lakeville middle FTW :D

eekeeboo:   Mine was getting tired of HE spam ruining it, so spall liner maus and going to the hill on Mines, kemp rock, farm bounce by sticking out the track and letting arty slowly wittle down but run out of ammo and get counter arti.  


thePhilX
Holt euch das Carepaket Bravo mit Twitch Prime
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03.01.2019 17:51:05
 
Subject: Holt euch das Carepaket Bravo mit Twitch Prime
Link on message: #16516769

thePhilX: geduld-du-haben-musst-junger-padawan.jpg


CLRG
Daily Tournaments - Q&A - Post your questions here!
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03.01.2019 17:48:04
 
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #16516756

View Postharibegovic36, on 03 January 2019 - 03:25 PM, said:   sorry for desturbing, but as I can see player speed is still there, and Nermin should replace him. hope you will do it on time, because I would miss tournament if speed stays :D 

CLRG:   Mmm, on my side it does say Nermin is registered for tonight 19:00. Are you sure you are referring to this tournament ?


eekeeboo
A Well-Deserved Reward
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03.01.2019 17:30:43
 
Subject: A Well-Deserved Reward
Link on message: #16516670

eekeeboo: Hopefully the update (I wasn't sure when it was coming for people) should get them the reward, please update me if not. 


thePhilX
Schaut euch die ersten Specials für 2019 an
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03.01.2019 17:28:56
 
Subject: Schaut euch die ersten Specials für 2019 an
Link on message: #16516664

View Post_Alter_Sack, on 03 January 2019 - 01:00 PM, said:   Verrate lieber mal, wann endlich der EBR in den Shop kommt. Ich will den haben und meine Geldbörse ist willig!

thePhilX:   Hab da keine Infos zu, die ich teilen darf :(

Aber er steht ja eh schon in meiner Garage :child:


thePhilX
Update: Bollwerkgefechte Zeitplan während der Feiertage
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03.01.2019 17:27:24
 
Subject: Update: Bollwerkgefechte Zeitplan während der Feiertage
Link on message: #16516661

View PostDragokar, on 03 January 2019 - 01:51 PM, said:   Kann ich dir heute Abend berichten ;)

thePhilX:  Ich zähl auf dich :D  

View PostBotpresse_GER_, on 03 January 2019 - 02:00 PM, said:   Eben. 
Da man nur noch gleichstarke Gegner bekommt, ist die ganze Varianz fort.  Früher konnte man halt auch einfach Spaßpanzer fahren, Grindpanzer etc. und hat dann eben entspannt und mit Lust und Laune Tomaten und Orangen gepflückt. Jetzt ist man dazu verdammt nur noch Tryhard Setups zu fahren, sonst verliert man eben ständig...   Langweilig 

thePhilX: Die Tomaten und Orangen freuen sich darüber aber nicht..  


thePhilX
Lernt das World of Tanks Team kennen!
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03.01.2019 17:24:21
 
Subject: Lernt das World of Tanks Team kennen!
Link on message: #16516647

View Postblindhai, on 03 January 2019 - 02:23 AM, said: Hallo Modteam,   es wäre schön, wenn ihr einmal klären könntet, wie die aktuellen Serverrestartzeiten sind. Das ist der aktuelle Stand laut Forum: http://forum.worldof...36#entry7856536   Mir ist es aber während der Feiertage passiert, dass der Server bereits um 5 Uhr weg war und nicht erst um 6, wie in dem Post angegeben. Wenn er regulär (also laut der Zeit die hier im Forum angegeben worden ist) neu gestartet worden wäre, dann hätte ich nicht wertvolle Reserven verbraucht (jeweils für 1 Stunde: +100% XP, +200% XP Crew und +300% FreeXP).   Leider konnte mir der Support dies nicht mitteilen (oder wollte es nicht), daher wäre es schön, wenn es final geklärt werden könnte, damit dies in Zukunft nicht wieder passieren kann. Ansonsten könnte man allen Spielern nur empfehlen während 5 bis 7 Uhr keinerlei Reserven zu verbrauchen. Ich denke aber dass dies nicht im Sinne des Erfinders ist.   Zeitzone wäre MEZ, also nur um das als Fehlermöglichkeit auszuschliessen, ich hätte also eigentlich locker noch eine Stunde spielen können müssen und hätte die Reserven sinnvoll nutzen können. Kann da aus meiner Sicht keinen eigenen Fehler erkennen.   Vielen Dank

thePhilX:   Hey blindhai,
die dort angegebenen Daten sind immer noch aktuell, jedoch ist der Restart nicht immer 100% zur gleichen Zeit. Heute Nacht war der Server übrigens für insgesamt 3min offline.

Grüße Phil


eekeeboo
My wishlist for 2019 , and yours?
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03.01.2019 17:10:24
 
Subject: My wishlist for 2019 , and yours?
Link on message: #16516588

View PostSeekerKuba, on 03 January 2019 - 02:51 PM, said: Check arty stats with 3-4 skill crew. Save those stats. Remove crew from arty. From now on all rental arties will have the same skill setup but without crew.  Pve for all arties as perfect place for training.   The other game had no chance. Most of us (wot players) spend years here to unlock few/all lines. It was the only reason i did not moved there. We love 0 1 dmg system. It was the key to wot sucess. As you can see 'HE only guns' including artillery with its sick indirect line of fire went in another direction. Ppl complained about those problem since always but wg knows better...   In AW they rebalanced their cancers so there were useless. They said they have failed. They make arty only pve class. This problem they solved in a proper way.

eekeeboo:   And as soon as you do ALL of that, once finalised making it special, how does that make the class any fun to play for people who like to play artillery? That's before you look at the logistics and technicality required to implement the things you suggest. Your solution is to completely negate the point of a class YOU personally don't like. That is not how you "fix" a class and it is definitely now how you should balance things. The "rebalance" you speak of was to completely make them pointless, not acceptable for someone who has spent a lot of time and money in the game playing the class. Where do you stop with removing the "useless" classes, remove arty, then TD's because they can bush kemp, remove scouts because they can bush kemp and so on.    I hope you can see that there's more thought required on the matter than the summary of your last two posts. 


thePhilX
Habt ihr eure 100 % Rabatte schon verwendet?
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03.01.2019 17:03:40
 
Subject: Habt ihr eure 100 % Rabatte schon verwendet?
Link on message: #16516566

thePhilX: Gab nochmal nen Update zu den Panzer-Rabatten, diese müssen bis zum Release von 1.4 aktiviert worden sein, also schon etwas vor "Ende März".

Aktiviert heißt hierbei natürlich, dass man sie auf ein Fahrzeug festlegt und nicht, dass man das Fahrzeug bis dahin gekauft haben muss.


thePhilX
Eine helfende Hand für die Feiertags-Ops
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03.01.2019 16:59:58
 
Subject: Eine helfende Hand für die Feiertags-Ops
Link on message: #16516551

View PostSchrottkiste, on 31 December 2018 - 09:17 AM, said: Hallo Leute,   ich suche gerade vergeblich die Information, bis wann die Frauen und die verbilligten Panzer gewählt sein müssen. Beim letzten Mal war das - wenn ich das richtig in Erinnerung habe - verknüpft mit einem Patch.   Gab es eine Information von wg, die ich verpasst habe?

thePhilX:   Rekrutierung der weiblichen Besatzungsmitglieder ist unbegrenzt, die findest du in der Kaserne unter "Rekruten"

Rabatte auf Panzer bis zum Patch 1.4


eekeeboo
Have You Used Your 100% Discounts Yet?
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03.01.2019 16:59:28
 
Subject: Have You Used Your 100% Discounts Yet?
Link on message: #16516548

View PostRkrustnesis, on 03 January 2019 - 02:24 PM, said: To whatever moron from WG who did suggest buying OP T67 , please go play tetris . We have already enough those fucket OP shits in random , stop making this game worst ...   https://spi1.itvnet...._FACEPALM-1.jpg

eekeeboo:   There's a right and a wrong way to phrase what you said, this is wrong. The t67 is a solid choice as a tank to choose for 100% discount. 


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