WHY 2019 changes will not make any difference
Дата: 04.01.2019 11:31:45
kubawt112, on 03 January 2019 - 08:33 PM, said: Most of the proposed changes are obviously half-baked and the
sudden shift seems a bit desperate. Not a great combination.
Hm. I don't have a degree in marketing, but judging from my
peers there's a majority who enjoys the game on some level (and
even spends money on it) but wouldn't even dream of recommending it
to others. That's not a good thing. If a friend saw advertising for
WoT and asked me about it, I'd probably give him a thumbs down (or
give him my recruit account to play around with). I'm sure it's not
a great concern, but it's not an uncommon group dynamic to ask the
early adopter and biggest nerd/gamer about his opinion.
Anyway, WoT marketing is a fun thing to look into. 1. The TV
spots are cool (if lacking in stuff beyond 'tanks are
cool'-factor). 2. The sponsored videos on
Youtube are fun, or rather they're finding people who can make the
game look fun (even if the streamer and the Bob Semple joke is very
HOI4-centered). 3. The streamers WG paid to feature
the game following 1.0 was just tragic. I wanted to uninstall when
I saw DrDisrespect. He played exactly as you'd expect someone with
no knowledge to play WoT. He made the game look "even worse than it
is", if you get my point. OK 4. The banner ads. Hahaha - the
banner ads. I see a lot of artillery-view "minigames" ads. How on
earth do you expect such an ad to convey that "tanks go boom" is
fun? It really is beyond me. Even if I had heard about WoT, I would
assume it was a scam of some sort. Sadly no screenshots handy, but
trust me - they look like the flash games I played fifteen years
ago. Last, but not least: These funny, but kind of
inappropiate animations. They come from just the kind of website
you'd expect by looking at them, which is not the kind of website
I'd expect to find ads for a game that I actually wanted to play,
nor for an actual game.
I find it hard to trust
that someone has managed to find a proper way to market the game
almost eight years since launch. It seems strangely haphazard. I
would imagine that there are serious issues: You don't end up with
a lot of people interested. How many see the ad? How many actually
take note/click the ad? How many are lefter after asking a
friend/check the forum to figure out if it's worth it? How many are
left after getting hit by the learning curve? How many actually
keep playing beyond that? Ultimately: How many of the players who
progress beyond playing the magical 8-10 weeks will actually spend
money on the game? I obviously don't know, but I sure hope the
numbers make sense to someone - because they don't to me.eekeeboo: Part of the thing with marketing though with some of the
things is you want to advertise to new potential players not people
you already have. Now the trick is not advertising to everyone and
expecting them to play, but people engaged in the genre of the
game. I know when people ask me about WoT I'm honest
and upfront with them explaining the plusses and negatives of the
game. That's why my parents play the game, as well as multiple
friends. The part of marketing and the changes in the
recent years is redirecting the way it's approached, as mentioned
elsewhere, I am not entirely certain of the WoT approach over the
past year as I've been so involved in World of Warplanes. I can
assure you though that each ad/campaign is assessed on effectivity
etc. That's why Social media exists where other metrics can be
controlled. The forums are not a tool to recruit
players, forums are generally a tool for the most engaged, this is
something I would like to change and make more accessible along
with other plans, but the forums are never something you should
direct a new person towards as they will be more than likely
overwhelmed with information. It's better to directly link a person
to the forums and help them navigate through sections if you're
playing with them. Otherwise as mentioned if a person comes here
naturally they tend to be the most engaged and thus find their own
way (note dingers). 09:32 Added after 1 minute
MightyBalls_2, on 03 January 2019 - 09:49 PM, said: Am I the only one who thinks that lowering the damage cuased by
premium ammo is not the answer, it just makes tanks live longer
than they would do normally. This is a marketing decision
and not a re-balancing decision, and this is why I think that!All this is going to do is make people fire more premium, not less. In-turn makes War Gaming more money, because players will make negative credits per battle. If I see a Type 5 Heavy, I will not think, "I wont fire gold at that because it does less damage". All this is doing is to make people spam more premium ammo.. How much you ask... About 25%-30% more premium spam. This will cause most people to lose credits, which means more real money for War Gaming. This Prem nerf is not for the players, War Gaming has been analysing how to make more money for 2019, and came up with this idea. Premium account 2nd stage which they mentioned only briefly in that article! This is where the 2nd stage of a premium account will come in, where you will be offered other benefits that will most likely balance the negative credits and boost their bank balance more!
eekeeboo: You are not the only one, but when there is a such a strong
voice from so many people, it's good to attempt to change something
to make the game more enjoyable for more players. The aim is to
make people consider the choice of ammunition and think carefully
if the shell is the most suitable one to choose at that time.
WHY 2019 changes will not make any difference














