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WHY 2019 changes will not make any difference

Дата: 04.01.2019 11:31:45
View Postkubawt112, on 03 January 2019 - 08:33 PM, said: Most of the proposed changes are obviously half-baked and the sudden shift seems a bit desperate. Not a great combination.     Hm. I don't have a degree in marketing, but judging from my peers there's a majority who enjoys the game on some level (and even spends money on it) but wouldn't even dream of recommending it to others. That's not a good thing. If a friend saw advertising for WoT and asked me about it, I'd probably give him a thumbs down (or give him my recruit account to play around with). I'm sure it's not a great concern, but it's not an uncommon group dynamic to ask the early adopter and biggest nerd/gamer about his opinion.   Anyway, WoT marketing is a fun thing to look into.   1. The TV spots are cool (if lacking in stuff beyond 'tanks are cool'-factor).       2. The sponsored videos on Youtube are fun, or rather they're finding people who can make the game look fun (even if the streamer and the Bob Semple joke is very HOI4-centered).     3. The streamers WG paid to feature the game following 1.0 was just tragic. I wanted to uninstall when I saw DrDisrespect. He played exactly as you'd expect someone with no knowledge to play WoT. He made the game look "even worse than it is", if you get my point.     OK 4. The banner ads. Hahaha - the banner ads. I see a lot of artillery-view "minigames" ads. How on earth do you expect such an ad to convey that "tanks go boom" is fun? It really is beyond me. Even if I had heard about WoT, I would assume it was a scam of some sort. Sadly no screenshots handy, but trust me - they look like the flash games I played fifteen years ago.   Last, but not least: These funny, but kind of inappropiate animations. They come from just the kind of website you'd expect by looking at them, which is not the kind of website I'd expect to find ads for a game that I actually wanted to play, nor for an actual game.         I find it hard to trust that someone has managed to find a proper way to market the game almost eight years since launch. It seems strangely haphazard. I would imagine that there are serious issues: You don't end up with a lot of people interested. How many see the ad? How many actually take note/click the ad? How many are lefter after asking a friend/check the forum to figure out if it's worth it? How many are left after getting hit by the learning curve? How many actually keep playing beyond that? Ultimately: How many of the players who progress beyond playing the magical 8-10 weeks will actually spend money on the game? I obviously don't know, but I sure hope the numbers make sense to someone - because they don't to me.

eekeeboo:   Part of the thing with marketing though with some of the things is you want to advertise to new potential players not people you already have. Now the trick is not advertising to everyone and expecting them to play, but people engaged in the genre of the game.    I know when people ask me about WoT I'm honest and upfront with them explaining the plusses and negatives of the game. That's why my parents play the game, as well as multiple friends.    The part of marketing and the changes in the recent years is redirecting the way it's approached, as mentioned elsewhere, I am not entirely certain of the WoT approach over the past year as I've been so involved in World of Warplanes. I can assure you though that each ad/campaign is assessed on effectivity etc. That's why Social media exists where other metrics can be controlled.    The forums are not a tool to recruit players, forums are generally a tool for the most engaged, this is something I would like to change and make more accessible along with other plans, but the forums are never something you should direct a new person towards as they will be more than likely overwhelmed with information. It's better to directly link a person to the forums and help them navigate through sections if you're playing with them. Otherwise as mentioned if a person comes here naturally they tend to be the most engaged and thus find their own way (note dingers).  09:32 Added after 1 minute

View PostMightyBalls_2, on 03 January 2019 - 09:49 PM, said: Am I the only one who thinks that lowering the damage cuased by premium ammo is not the answer, it just makes tanks live longer than they would do normally.   This is a marketing decision and not a re-balancing decision, and this is why I think that!
All this is going to do is make people fire more premium, not less.   In-turn makes War Gaming more money, because players will make negative credits per battle.   If I see a Type 5 Heavy, I will not think, "I wont fire gold at that because it does less damage".   All this is doing is to make people spam more premium ammo.. How much you ask... About 25%-30% more premium spam.   This will cause most people to lose credits, which means more real money for War Gaming.   This Prem nerf is not for the players, War Gaming has been analysing how to make more money for 2019, and came up with this idea.   Premium account 2nd stage which they mentioned only briefly in that article!   This is where the 2nd stage of a premium account will come in, where you will be offered other benefits that will most likely balance the negative credits and boost their bank balance more!

eekeeboo:   You are not the only one, but when there is a such a strong voice from so many people, it's good to attempt to change something to make the game more enjoyable for more players. The aim is to make people consider the choice of ammunition and think carefully if the shell is the most suitable one to choose at that time. 

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