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Voting for EU 1/2 servers with arty and without arty.

Дата: 04.01.2019 14:51:16
View PostLordMuffin, on 04 January 2019 - 11:17 AM, said:   This was not about OP/UP.   And you seems to have missed what I wrote.    I have not experienced this kind of dislike/hate for a part of a game in any other game I have played. This includes Starcraft Broodwar, where your tactic was not dislike or hated to a degree even close to arty. Hypercarries are not hated/disliked. And in Dota 2 no hero is banned in a 'season'. Heroes can be banned in games due to how the hero picking works. Dota 2 carries are not hated or disliked, they are sometimes deemed to good/OP, but there is a huge difference between thinking a hero is to good and hating/disliking the hero.     11:19 Added after 1 minute My mage didn't.... And afaik a huge part of the WoW population didn't hate thieves. 11:24 Added after 6 minutes There is a vast difference between whining about OP or UP stuff and the whine we see in WoT community about arties.   One is about things being to strong of to weak. The other is about a thing having a bad impact on gameplay/fun/lacks counter/doesn't scale with skill etc.  

eekeeboo: My mage didn't.... And afaik a huge part of the WoW population didn't hate thieves. 11:24 Added after 6 minutes There is a vast difference between whining about OP or UP stuff and the whine we see in WoT community about arties.   One is about things being to strong of to weak. The other is about a thing having a bad impact on gameplay/fun/lacks counter/doesn't scale with skill etc.     I didn't miss, I pointed out opinions on OP/UP and the way they are perceived vs different situations. Zerg rushing is famous for that exact reason. You had hydra spam, you had marine health ships etc. There's always something stronger and something weaker. That dislike was definitely there, especially in ranked and competitive play and cheesing tactics. The big difference from old to now is that communicating with the population is far easier now than it used to be, with central game company forums vs community run forums etc, when streaming wasn't a big deal.    If you don't see hyper carries hated I would assume you have not spent enough time reading the chat. I'm aware of how hero picking works, and why is it that certain heroes are banned?    Each expansion has a hated class, whether it be rogues in PVP, disc mages in pvp too. Or the ever-present favourite of facetank paladins.    If you read the particular statement that sparked this was that no matter what it is, no matter the game, there will always be whine at a OP/UP or mechanic of a game people don't like. You remove it, something else takes its place.      12:53 Added after 2 minutes

View PostDorander, on 04 January 2019 - 12:30 PM, said:   Correct, it was Hunters, not Rogues. Similar "arguments" were levied against the Hunter class as are here, that fighting one was never fair, most of who played them were noobs, and similar brilliant conclusions mostly dependent on the outcome of the moment. Shamans came a close second but were mitigated by their initial overpoweredness, in extending the comparison they were the Bobject of WoW.   The kind of dislike/hatred you see here for arty is neither universal nor common; you see a lot of complaints here because this is the place people come to in order to complain. People dislike things depending on the outcome it generates, and it isn't typically so much a class as a mechanic (which may be tied to a class). People hate artillery primarily when they get hit by them, when their own artillery's hitting the enemy, or enemy artillery misses, then nobody cares. Similarly if a WoW Rogue stealthkills you while waiting for the zeppelin, that generates similar hatred to being hit by artillery but if you break the Rogue's stealth and subsequently kill the Rogue then great.   In ESO, people whined about Sorcerer damage shields all the time, but if they caught a Sorc with his shields down and killed him, working as intended. One of my favourite duels ever in that game was against a Nightblade (ESO's version of a Rogue) who, fighting my Sorcerer, whined that he couldn't kill me because I was defending myself against his burst with damage shields. Never mind the fact that I couldn't kill him either because at the end of every burst he'd stealth and wait for cooldowns, THAT was "skill" somehow.   Other examples work the exact same way, sticking to this game: Premium ammo is a problem, unless a player needs it to pen something. Armour is a problem, unless the player's bouncing shells. Matchmaking is a problem, unless the player is top tier. Pick anything that people have whined about over the years and you'll find the same hypocrisy. Go to any game's forum and you'll find the same types of threads we see here, whining about whichever mechanic just caused the player in question to die/lose. If you were to change based on the complaints of the forum you'd end up with a game where every gameplay avatar is identical because the complaints are always of the same type: somebody else shouldn't be able to do something that I can't.

eekeeboo:   Another thing to consider is that in WoW the mechanics involved in hating a rogue or stealth kill was on PVP for which no everyone partook.    And as you point out, it's OK to not like something, it's personal, just don't expect an entire game to tailor to your individual needs. 

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