Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Questions\Clan Channel in Garage Removed ?
Link on message: #440079

Link on message: #440079
Vallter: If after restarting the game client it won't appear, please,
contact our Support
Center.
Subject:
Archives\Beta\Questions\Team killers
Link on message: #440065

Link on message: #440065
Vallter: Support Center receives your ticket and starts investigation of the
case of Team Killing, or any other violation, using both
information you provided and the game logs. After that it considers
possible sanctions against the player. Normally it's a temporary or
permanent game (chat) suspension.
But we cannot give publicity to the exact punishment for the specific player because of our Privacy Policy. But Support Center informs you whether this sanctions were taken or not.
But we cannot give publicity to the exact punishment for the specific player because of our Privacy Policy. But Support Center informs you whether this sanctions were taken or not.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #440033
Fimp3n, on 22 March 2011 - 03:47 PM, said: Follow-up question then.
The wiki states that the stats for a tank show on the right while in the garage are the actual stats based on current crew skill and modifications. This is apparently not the case which is obvious to anyone who compares the stats shown in the garage to the stats in Tankopedia. Is this one of the things that are "being worked on" or do the wiki-updaters just don't know?
Gorzki, on 22 March 2011 - 03:34 PM, said: 1. Have you considered customising abilities of specific clan
memebrs?
So instead of having 4 deputy commander with exactly the same abilities give the clan leader option to customise what exactly can each of them do (so you may for example have 1 officer with diplomat abilities, 2 normal and 1 without a treasury access).
Is it possible that that value will change for example into 10% for premium tanks or any other change in that matter? Right now it's better to use normal tank of similar tier for free exp converting purposes.
Or even better, take an high tiered SPG.
I have idee fixe to get (almost) all available tanks into my garage. I know I wont get Pz V-IV alpha
but my question is: will there be a
lot of limited versions available to buy only in some specified
countries?
And will it be possible in a future to buy a tank from other player?
arkhell, on 22 March 2011 - 06:04 PM, said: question about "forum ranks"
is there a rank above first sergeant? and if so what is it and how many post do you need (geussing commander isn't atainable by the normal people)
Allitair, on 22 March 2011 - 08:42 PM, said: which patch will we see the E series for the Germans? or at least
the 50, 75 and 100. wanting that tier X 
RAZORLIGHT, on 22 March 2011 - 09:28 PM, said: any near info for the Tiger buff/bugfixing
this thing is horrible to play its more like a very fragile TD than a heavy tank + its very expensive to run due to the high module dmg and high chance of fire!
its cheaper to leave the battle than to fight and receive insane module damage and receive a crazy repair bill (even higher than is-3...)
and if you wont change this tank this is the end for WoT + me this tank cant be fun doesnt matter how you play and a game is about fun
and another question
which advantage(s) do german tanks have?
accuracy doesnt count
RAZORLIGHT, on 22 March 2011 - 10:30 PM, said: but why is every T5 (even some T4) tanks able to penetrate the
tiger easily (with autoaim)? even a KV-3 is able to bounce alot
more but only has 20mm more frontal armor + bit slope!
+ there is another big mistake ... the gun
you have to show your tank the enemies more often due to the high rof low dmg...
i think there is something wrong with the armor value etc.
most german tanks have bad armor bad guns bad mobility in comparison with russian and few american tanks
guys its a PVP game there should be equality
isnt it a sign for you that most of the players will go russian after the hardwipe? or look at the clans/leagues most of them are using russian tanks because they are more versatile.
i may asked my second question wrong
which advantage(s) do german tanks have in comparison to russian tanks?
will you ever fix the camo value of german heavies and some german mediums? not only for german tds?
RAZORLIGHT, on 22 March 2011 - 11:04 PM, said: maybe i am just a dumb human but i dont get it
what is the advantage of the tiger?
armor ... no
mobility ... no
gun ... maybe
moneymaker... no
i am sorry for this discussion but it hurts to see what you did with the, in WWII feared tank
sure in this game the tiger has other enemies but even its historical enemies can easily penetrate it at any range with auto aim because the whole tank is one huge weakspot.
yes ms-1 can penetrate IS
ms-1 can even penetrate VK4501
BUT it has to be very close
whereas the enemis of the tiger can penetrate it easily with auto aim at any range
RAZORLIGHT, on 22 March 2011 - 11:21 PM, said: sorry this could be OT because its no question,
but i have better accuracy with my russian tanks (IS vs Tiger) than with my german tanks
sure the aiming time is (a little) advantage but good sight range?
IS 400
Tiger 420
T29 430
but you forgot the camo values
IS has very good camo values
IS 30% while standing
Tiger 10% while standing
T29 10% while standing
yes i know the legendary tiger tank is fighting other enemies and is accordingly weaker but even its historical enemies are able to easily penetrate it from any distance! u see the mistake in your post?
i promise this is the last OT post in this topic because i know my humble opinion wont affect the game and thats sad because most players who played the tiger think its totally useles/underpowered in comparison
CerVus, on 23 March 2011 - 04:01 PM, said: Hi,
is there any chance to give 7.5cm KwK 45 L/100gun to vk3002DB?
That tank is seriously under-gunned.
Wolfgang_Kruger, on 23 March 2011 - 04:02 PM, said: *sigh* please do not bring up another Russian tanks OP debate, i
may be favoring german tanks but they got their strengths and the
russian tanks are not THAT good.
can we now just stick to the topic okay, thanks.
so here are my questions.
A. will there be a feature where you can give resources and items to other clans that you are in an alliance with.
B. how will we be able to pre order, i do not have a paypal account so my mother will do the transaction and i wonder if there will be a problem with it?.
C. will clans created prewipe be stored and kept, or will we have to recreate them with gold we've purchased?.
D. for now we know that the E series will add some new gameplay and equipment, any chance they might get more in the future?.
E. will you implement an easy way to adress and report bugs and problems ingame?.
F. will the current game engine be improved or replaced by a better one, and if so when?.
incurably_myself, on 23 March 2011 - 06:42 PM, said: as i understood it only moving the body break camo (the HULL)
moving turret or gun is just fine
(and no i will not search for that post)

Link on message: #440033

The wiki states that the stats for a tank show on the right while in the garage are the actual stats based on current crew skill and modifications. This is apparently not the case which is obvious to anyone who compares the stats shown in the garage to the stats in Tankopedia. Is this one of the things that are "being worked on" or do the wiki-updaters just don't know?
Overlord: Seems that the description on wiki is not correct. It's a player
driven project mostly, though we host and support it.

So instead of having 4 deputy commander with exactly the same abilities give the clan leader option to customise what exactly can each of them do (so you may for example have 1 officer with diplomat abilities, 2 normal and 1 without a treasury access).
Is it possible that that value will change for example into 10% for premium tanks or any other change in that matter? Right now it's better to use normal tank of similar tier for free exp converting purposes.
Or even better, take an high tiered SPG.
I have idee fixe to get (almost) all available tanks into my garage. I know I wont get Pz V-IV alpha

And will it be possible in a future to buy a tank from other player?
Overlord: 1. Nope, we haven't
.
2. This is not planned.
3. Possibly during some special events.
Auctions are planned to be introduced, but they have been frozen temporarily.

2. This is not planned.
3. Possibly during some special events.
Auctions are planned to be introduced, but they have been frozen temporarily.

is there a rank above first sergeant? and if so what is it and how many post do you need (geussing commander isn't atainable by the normal people)
Overlord: First sergeant is the highest currently. 1000 posts to reach it.
Just don't spam much.


Overlord: Very likely they will be added in the patch that comes after v.0.7,
the one with US TDs, not sure of the exact index. Should be v.0.7.3
or v.0.7.4.

this thing is horrible to play its more like a very fragile TD than a heavy tank + its very expensive to run due to the high module dmg and high chance of fire!
its cheaper to leave the battle than to fight and receive insane module damage and receive a crazy repair bill (even higher than is-3...)
and if you wont change this tank this is the end for WoT + me this tank cant be fun doesnt matter how you play and a game is about fun
and another question
which advantage(s) do german tanks have?
accuracy doesnt count
Overlord: The amount of module damage will be decreased substantially. Apart
from that it's a decent tank comparable to the other 2 tier 7
heavies (tho T29 still needs some adjustments).
Each tank has its own ones: Maus - armor, Leopard - speed, GW-Tiger - gun's power. Don't want to generalize.
Each tank has its own ones: Maus - armor, Leopard - speed, GW-Tiger - gun's power. Don't want to generalize.

+ there is another big mistake ... the gun
you have to show your tank the enemies more often due to the high rof low dmg...
i think there is something wrong with the armor value etc.
most german tanks have bad armor bad guns bad mobility in comparison with russian and few american tanks
guys its a PVP game there should be equality
isnt it a sign for you that most of the players will go russian after the hardwipe? or look at the clans/leagues most of them are using russian tanks because they are more versatile.
i may asked my second question wrong
which advantage(s) do german tanks have in comparison to russian tanks?
will you ever fix the camo value of german heavies and some german mediums? not only for german tds?
Overlord: MS-1 can penetrate IS if you know where to shoot and aim
accurately.
Armor is fine, once the amount of module damage is decreased Tiger's performance will see some boost.
Each tank should have its own weak and strong points that's the aim of balancing. I won't claim for the whole nation. None of the three.
Armor is fine, once the amount of module damage is decreased Tiger's performance will see some boost.
Each tank should have its own weak and strong points that's the aim of balancing. I won't claim for the whole nation. None of the three.

what is the advantage of the tiger?
armor ... no
mobility ... no
gun ... maybe
moneymaker... no
i am sorry for this discussion but it hurts to see what you did with the, in WWII feared tank
sure in this game the tiger has other enemies but even its historical enemies can easily penetrate it at any range with auto aim because the whole tank is one huge weakspot.
yes ms-1 can penetrate IS
ms-1 can even penetrate VK4501

BUT it has to be very close
whereas the enemis of the tiger can penetrate it easily with auto aim at any range
Overlord: From a player's standpoint, though I don't play hevies much, Tiger
should take advantage of its accuracy, low aiming time and good
sight range (perhaps mount binoculars and optics). Moreover it's
quite possible to deflect shots using your good side armor and
timely traverse. Requires practice. I do bounce shots in T20, so
should not be too difficult in Tiger.
Each nation has its own legends and heroes (M4 Sherman, T-34), moreover public belief may not always be credible.
Each nation has its own legends and heroes (M4 Sherman, T-34), moreover public belief may not always be credible.

but i have better accuracy with my russian tanks (IS vs Tiger) than with my german tanks
sure the aiming time is (a little) advantage but good sight range?
IS 400
Tiger 420
T29 430
but you forgot the camo values
IS has very good camo values
IS 30% while standing
Tiger 10% while standing
T29 10% while standing
yes i know the legendary tiger tank is fighting other enemies and is accordingly weaker but even its historical enemies are able to easily penetrate it from any distance! u see the mistake in your post?
i promise this is the last OT post in this topic because i know my humble opinion wont affect the game and thats sad because most players who played the tiger think its totally useles/underpowered in comparison
Overlord: It's pretty well-known that Tiger could cope rather easily with a
bunch of T-34s or Shermans, even 4 or 5 of them. But we are
developing the game not reviving the historical truth or staging
some famous battles. The game has got plenty of conditionalities
and damage would be the first and most important one.
Each tank requires certain skill and practice, you can't, excuse me, "own" others just because you are driving Tiger, IS-7, T32, or whatever. Learn, adjust and get fun would be my advice.
Each tank requires certain skill and practice, you can't, excuse me, "own" others just because you are driving Tiger, IS-7, T32, or whatever. Learn, adjust and get fun would be my advice.

is there any chance to give 7.5cm KwK 45 L/100gun to vk3002DB?
That tank is seriously under-gunned.
Overlord: This is not planned currently.

can we now just stick to the topic okay, thanks.
so here are my questions.
A. will there be a feature where you can give resources and items to other clans that you are in an alliance with.
B. how will we be able to pre order, i do not have a paypal account so my mother will do the transaction and i wonder if there will be a problem with it?.
C. will clans created prewipe be stored and kept, or will we have to recreate them with gold we've purchased?.
D. for now we know that the E series will add some new gameplay and equipment, any chance they might get more in the future?.
E. will you implement an easy way to adress and report bugs and problems ingame?.
F. will the current game engine be improved or replaced by a better one, and if so when?.
Overlord: 1. Only gold as far as I remember.
2. There shouldn't be any problem I think. The details on payment methods will be published tomorrow.
3. Clans won't be wiped.
4. Depends on what you mean exactly.
5. Submit ticket to support seems to be the best option. Doubt, we will add smth else in the near future.
6. The engine will be improved. We are constantly working on it.
2. There shouldn't be any problem I think. The details on payment methods will be published tomorrow.
3. Clans won't be wiped.
4. Depends on what you mean exactly.
5. Submit ticket to support seems to be the best option. Doubt, we will add smth else in the near future.
6. The engine will be improved. We are constantly working on it.

moving turret or gun is just fine
(and no i will not search for that post)
Overlord: This is correct.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\The true issue
Link on message: #439980
WhiteHyena, on 22 March 2011 - 03:37 PM, said: I've played up every German line and up every Russian line, after
using almost every single tank both sides have to offer I can
safely say the Russians are just easier to play, the game mechanics
strongly favour them and their tech trees are easier to advance up.
As for which tanks I fear the most during battle, every single one
is Russian. It doesn't matter what I'm driving, Russians always
pose the more deadly threat. If anyone's curious this is my
conclusion after playing roughly 4k battles. I don't comment on an
issue like this unless I've personally tried both sides for myself,
which sadly can't be said for some of the other posters in this
thread.

Link on message: #439980

LiannaSilverwind: May I ask which account do you use for testing, because this link
http://game.worldoft...rch=WhiteHyena does not
provide me with any information. Thank you! 

Subject:
Clans\Clan Recruitment\Shiny Division
Link on message: #439970

Link on message: #439970
LiannaSilverwind: Nice people and very good players! Salutations from Red Tide!


Subject:
News from the Front\Discussion of News Articles\World of Tanks clan registration
Link on message: #439963
KIAEddZ, on 22 March 2011 - 01:14 PM, said: No, clans will be limited to 100, this has been said several times
by the devs afaik.

Link on message: #439963

LiannaSilverwind: KIAEddz is right. On Russian server big clans have several
divisions, kinda like "Clan Butterflies A", "Clan Butterflies B"
etc.
Subject:
Game Discussion\Newcomers' Forum\Welcome to EU server!
Link on message: #439962
Xlapatsa, on 18 March 2011 - 01:07 AM, said: Hello, from Greece.
My name is Panos.
Its pretty cool game, but i have some questions.
But it seems that i can't post any question, in the question thread >.>
Im hopeless

Link on message: #439962

My name is Panos.
Its pretty cool game, but i have some questions.
But it seems that i can't post any question, in the question thread >.>
Im hopeless

LiannaSilverwind: Questions thread demands 50 posts in order to allow the player to
get to know the forum, questions that were already asked (most of
them were), suggestions that were etc. 

Subject:
Game Discussion\Newcomers' Forum\I am new to this game
Link on message: #439961
RDDD, on 22 March 2011 - 12:21 PM, said: Where are you from, I'm from Denmark, if you are close enough to me
i might be able mail you a CD with the installer on!
If that is allowed, wargaming???

Link on message: #439961

If that is allowed, wargaming???
LiannaSilverwind: I do not think there will be any problem with it. Everyone can
download client, therefore everyone can get a client.
Subject:
News from the Front\Developers Blog\The Diary of a Newcomer. The Beginning...
Link on message: #439917

Link on message: #439917
admin: Day 1:
Hello everybody!
Today is my first day of work in Wargaming.net! When I was sent to this company for passing my training I was freaked out. I’ve never thought that my work would be connected with computers, games (especially war strategies) and programming. I understand nothing in it. I can’t say that I’ve never played computer games before but it’s just not my cup of tea.
So, finally I’m in the office! It took me an hour to get here. The office building looks quite attractive (appearance is the first thing I pay attention to). It is said that Wargaming.net occupies four floors. It was decided to send me to the 9th floor where a Community Department was situated. The Community Department deals with the players (as I understand they constantly receive different questions from players and have to answer them). I think I can deal with it too. Ok it’s time to get down to work! As soon as I get on the 9th floor I see a big stand with photos. Oh my God! It looks so creative!
There are some photos from the stand. It seems that they not only know how to work but also how to have fun.

***
This huge poster drew my attention at once

***
Look there is some funny stuff attached to the door of the Community Department too.

So I’m already in the room and feel a little bit awkward. There are 10 men in this room and there is only one girl among them (there are two of us starting today) and none of them paid attention to my appearance. Am I a freak or simply invisible?! What’s going on? Oh I totally forgot that they are computer people and always merge into programs up to their ears. My badJ Finally they noticed me! Hello guys. How are you? I’m a newcomer, so called “Fresh blood”.
***

It wasn’t an easy task to find a desk for me. It took almost an hour for a system administrator to bring me a computer and install all the necessary programs. But while he was doing it my boss left for a meeting. I hate being in such an I- don’t-know-what-to-do-situation. Wait my new co-workers started to discuss some funny stuff. I’d better listen to them and try to get involved. Gosh I can’t understand a word. It freaks me out. Are they from the Moon or some other planet?! I’ve never heard such a language before. Should I take special language courses?
Oh, I need to go - my boss is back. I should ask him what to do.
They installed the game World of Tanks on my computer. Every newcomer has to learn how to play this game to be able to answer all the questions of the players. OK, it seems to be an easy task. Actually it’s the best task I’ve ever had. You can sit all day round just playing the game and even the boss won’t be angry with you. As one beautiful song says “Life is good! Life is great! Life is unbelievable!”
It was pretty easy to register in the game (my colleague did it for me). My first challenge was to enter the game. I had no idea that there was a special tag of the game on the desktop (fortunately my kind co-worker pointed at it for me).

***
So, I’m in the game. It didn’t take me long to figure out how to play. I chose a light tank (I already had 3 tanks waiting for me in the garage) and jumped into actions (guys showed me how to conduct the tank). But in reality the tank didn’t want to follow my directions: it went the wrong way, confused left and right sides and as a result got killed.

***
In one word it behaved as if a person in it had no idea about driving. Thus I failed my first battle in this not-for-girls-game.

Though I lost this game I should admit that computer graphics, realistic maps and tanks impressed me a lot. Game developers did a great job. Keep it up!!!
***
Day 2:
Today (not to screw up) I decided to start with downloading game’s guide for beginners. So, full of energy and enthusiasm I entered the room.
The game’s guide impressed me as soon as I started to read it. I couldn’t even imagine that it would be so easy to follow it. HOW could computer people that don’t speak any language I know create such a clear instruction?! It’s a mystery for me!
By the way, I would recommend every new player to read the instruction first and only then start to play. The game is more interesting when you know all its facilities and rules (and also you will safe my colleagues from answering stupid and banal questions).
I finally got my first task – to write an article about two big celebrations that recently took place in Wargaming.net. Recently two big celebrations took place in Wargaming.net Company. The first one was Defender of the Fatherland Day. (It’s a holiday observed in former republics of the Soviet Union and is celebrated on February 23.It’s a tradition for women to give small gifts to the men in their lives) and International Women’s Day which is marked on March 8 (it’s somewhat similar to a mixture of Mother's Day and St Valentine's Day).
My new friends right away hooked me up with the necessary information, gave me the photos and shared their impressions. Judging by their words the female workers of Wargaming.net organized gorgeous and memorable celebration. Everything, including presents, was made in military style and even women were wearing military uniform. Two showgirls dressed as nurses were invited to become another special appeal of the celebration.

***
They were visiting every room, making injections of vodka, feeding men sweet pills and hematogen (a fudge candy bar) and handing health certificates out.

***
At the end of the day every man got a “Real Tankman” present which consisted of flask of vodka, a can of sweetened condensed milk and canned stewed meat. Every man was happy as a child.

***
On the International Women’s Day male colleagues decided to take revenge and literally buried women in flowers.

***
Attentive colleagues also made a delicious sushi dinner. But the most original present of the day became a personal photo session for every woman of the company. During the photo session all of a sudden a vampire emerged from the wardrobe and freaked the girls out. The pictures turned out to be amazing and a little bit awkward!
The final point of these two holidays became a present from the company for both men and women - 3-hour bowling in the most fashionable bowling clubs of Minsk.
***
Day 3:
The weekend is over and it’s time to go back to work and I really want to do it. Sounds awkward but I’m kind of missing my colleagues.
I enter the office and see that all my co-workers are stuck to one computer and are dying of laughter. What happened? I wanna know! LOOOOL! What is it? Is it a new tank? Oh it’s a real freak!!!!

So it was a new French tank (they are going to launch a new branch of tanks). Although we’ve spent almost the whole day rushing from one computer to another making fun of new tanks I managed to finish writing my piece of news and played World of Tanks. I even bought new spares for my tanks! Another thing that makes me be proud of myself is that I figured out the meaning of such words as trolling and ban
So I’m done for today. Good bye!
***
Day 4:
A new worker came today. He seems to be a nice guy. He brought a CAKE for us. I definitely like him cause I LOVE CAKES!!!! Sorry guys I’m rushing out to get my piece of “sweet happiness”.
The cake was delicious but it’s time to get down to work. Today my task is to explore the forum. To be honest I came up with a very interesting topic – art. I should admit that some players are really gifted and have good imagination ‘cause not everyone can create such masterpieces as they did. I literally was mesmerized by some pictures, video and poems (especially by “Tanks in Africa”).
It’s already 6 pm and our managers gather all the workers together in the conference room. What do they want? I need to find out! I’ll be back soon.
It turned out that our game World of Tanks was released in China!!! They wanted to celebrate this event all together with champagne and fruit! I love the style of management in this company!!!
Catrine aka Ryna. To be continued...
Hello everybody!
Today is my first day of work in Wargaming.net! When I was sent to this company for passing my training I was freaked out. I’ve never thought that my work would be connected with computers, games (especially war strategies) and programming. I understand nothing in it. I can’t say that I’ve never played computer games before but it’s just not my cup of tea.
So, finally I’m in the office! It took me an hour to get here. The office building looks quite attractive (appearance is the first thing I pay attention to). It is said that Wargaming.net occupies four floors. It was decided to send me to the 9th floor where a Community Department was situated. The Community Department deals with the players (as I understand they constantly receive different questions from players and have to answer them). I think I can deal with it too. Ok it’s time to get down to work! As soon as I get on the 9th floor I see a big stand with photos. Oh my God! It looks so creative!
There are some photos from the stand. It seems that they not only know how to work but also how to have fun.

***
This huge poster drew my attention at once

***
Look there is some funny stuff attached to the door of the Community Department too.

So I’m already in the room and feel a little bit awkward. There are 10 men in this room and there is only one girl among them (there are two of us starting today) and none of them paid attention to my appearance. Am I a freak or simply invisible?! What’s going on? Oh I totally forgot that they are computer people and always merge into programs up to their ears. My badJ Finally they noticed me! Hello guys. How are you? I’m a newcomer, so called “Fresh blood”.
***

It wasn’t an easy task to find a desk for me. It took almost an hour for a system administrator to bring me a computer and install all the necessary programs. But while he was doing it my boss left for a meeting. I hate being in such an I- don’t-know-what-to-do-situation. Wait my new co-workers started to discuss some funny stuff. I’d better listen to them and try to get involved. Gosh I can’t understand a word. It freaks me out. Are they from the Moon or some other planet?! I’ve never heard such a language before. Should I take special language courses?
Oh, I need to go - my boss is back. I should ask him what to do.
They installed the game World of Tanks on my computer. Every newcomer has to learn how to play this game to be able to answer all the questions of the players. OK, it seems to be an easy task. Actually it’s the best task I’ve ever had. You can sit all day round just playing the game and even the boss won’t be angry with you. As one beautiful song says “Life is good! Life is great! Life is unbelievable!”
It was pretty easy to register in the game (my colleague did it for me). My first challenge was to enter the game. I had no idea that there was a special tag of the game on the desktop (fortunately my kind co-worker pointed at it for me).

***
So, I’m in the game. It didn’t take me long to figure out how to play. I chose a light tank (I already had 3 tanks waiting for me in the garage) and jumped into actions (guys showed me how to conduct the tank). But in reality the tank didn’t want to follow my directions: it went the wrong way, confused left and right sides and as a result got killed.

***
In one word it behaved as if a person in it had no idea about driving. Thus I failed my first battle in this not-for-girls-game.

Though I lost this game I should admit that computer graphics, realistic maps and tanks impressed me a lot. Game developers did a great job. Keep it up!!!
***
Day 2:
Today (not to screw up) I decided to start with downloading game’s guide for beginners. So, full of energy and enthusiasm I entered the room.
The game’s guide impressed me as soon as I started to read it. I couldn’t even imagine that it would be so easy to follow it. HOW could computer people that don’t speak any language I know create such a clear instruction?! It’s a mystery for me!
By the way, I would recommend every new player to read the instruction first and only then start to play. The game is more interesting when you know all its facilities and rules (and also you will safe my colleagues from answering stupid and banal questions).
I finally got my first task – to write an article about two big celebrations that recently took place in Wargaming.net. Recently two big celebrations took place in Wargaming.net Company. The first one was Defender of the Fatherland Day. (It’s a holiday observed in former republics of the Soviet Union and is celebrated on February 23.It’s a tradition for women to give small gifts to the men in their lives) and International Women’s Day which is marked on March 8 (it’s somewhat similar to a mixture of Mother's Day and St Valentine's Day).
My new friends right away hooked me up with the necessary information, gave me the photos and shared their impressions. Judging by their words the female workers of Wargaming.net organized gorgeous and memorable celebration. Everything, including presents, was made in military style and even women were wearing military uniform. Two showgirls dressed as nurses were invited to become another special appeal of the celebration.

***
They were visiting every room, making injections of vodka, feeding men sweet pills and hematogen (a fudge candy bar) and handing health certificates out.

***
At the end of the day every man got a “Real Tankman” present which consisted of flask of vodka, a can of sweetened condensed milk and canned stewed meat. Every man was happy as a child.

***
On the International Women’s Day male colleagues decided to take revenge and literally buried women in flowers.

***
Attentive colleagues also made a delicious sushi dinner. But the most original present of the day became a personal photo session for every woman of the company. During the photo session all of a sudden a vampire emerged from the wardrobe and freaked the girls out. The pictures turned out to be amazing and a little bit awkward!
The final point of these two holidays became a present from the company for both men and women - 3-hour bowling in the most fashionable bowling clubs of Minsk.
***
Day 3:
The weekend is over and it’s time to go back to work and I really want to do it. Sounds awkward but I’m kind of missing my colleagues.
I enter the office and see that all my co-workers are stuck to one computer and are dying of laughter. What happened? I wanna know! LOOOOL! What is it? Is it a new tank? Oh it’s a real freak!!!!

So it was a new French tank (they are going to launch a new branch of tanks). Although we’ve spent almost the whole day rushing from one computer to another making fun of new tanks I managed to finish writing my piece of news and played World of Tanks. I even bought new spares for my tanks! Another thing that makes me be proud of myself is that I figured out the meaning of such words as trolling and ban
So I’m done for today. Good bye!
***
Day 4:
A new worker came today. He seems to be a nice guy. He brought a CAKE for us. I definitely like him cause I LOVE CAKES!!!! Sorry guys I’m rushing out to get my piece of “sweet happiness”.
The cake was delicious but it’s time to get down to work. Today my task is to explore the forum. To be honest I came up with a very interesting topic – art. I should admit that some players are really gifted and have good imagination ‘cause not everyone can create such masterpieces as they did. I literally was mesmerized by some pictures, video and poems (especially by “Tanks in Africa”).
It’s already 6 pm and our managers gather all the workers together in the conference room. What do they want? I need to find out! I’ll be back soon.
It turned out that our game World of Tanks was released in China!!! They wanted to celebrate this event all together with champagne and fruit! I love the style of management in this company!!!
Catrine aka Ryna. To be continued...
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #439887
Deaththirst, on 22 March 2011 - 01:10 PM, said: Already done it here m8!
/\
||


Link on message: #439887

/\
||

Overlord: See it thanks. Actually waiting for Italian and Spanish.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #439729
Overlord, on 21 March 2011 - 01:33 PM, said: Attention! Translation of pre-orders, an extra line for
Portuguese-EU, Czech, Italian, and Spanish.
Exclusive offer until April 12

Link on message: #439729

Exclusive offer until April 12
Overlord: Guys, this is urgent. 

Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #439728
jzvc_oc, on 21 March 2011 - 07:53 PM, said: Czech:
Exkluzivní nabídka do 12. dubna
You have 2 basic bugs
1) translate terms - heavy vs těžký, golds vs zlaťáky etc. - this is necessary (all in small banner)
"KUP SI ZLAŤÁKY ZA SPECIÁLNÍ CENU"
SOUČÁSTÍ TĚŽKÉHO BALÍČKU
SOUČÁSTÍ STŘEDNÍHO BALÍČKU
SOUČÁSTÍ LEHKÉHO BALÍČKU
2) grammar and context (when used czech word, but no correct or "right" words in context) - this is not necessary change, all understand what you mean, but it seems slightly ridiculous ;D.
BTW: If you have sources, then you need only cpy&paste strings and maybee some move, not too hard work i think.

Link on message: #439728

Exkluzivní nabídka do 12. dubna
You have 2 basic bugs
1) translate terms - heavy vs těžký, golds vs zlaťáky etc. - this is necessary (all in small banner)
"KUP SI ZLAŤÁKY ZA SPECIÁLNÍ CENU"
SOUČÁSTÍ TĚŽKÉHO BALÍČKU
SOUČÁSTÍ STŘEDNÍHO BALÍČKU
SOUČÁSTÍ LEHKÉHO BALÍČKU
2) grammar and context (when used czech word, but no correct or "right" words in context) - this is not necessary change, all understand what you mean, but it seems slightly ridiculous ;D.
BTW: If you have sources, then you need only cpy&paste strings and maybee some move, not too hard work i think.
Overlord: We have corrected the banners. What about the page itself, can we
use it as it is now?
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #439717

Link on message: #439717
Overlord: Attention! For all teams, please translate the following lines:
I accept the terms of the End
User License Agreement and
href='/terms_of_service '>Terms of Service of Wargaming.net.
I accept the terms of the End
User License Agreement and
href='/terms_of_service '>Terms of Service of Wargaming.net.
Subject:
Archives\Beta\Questions\Gold ammo/ affect on tank/stats
Link on message: #439064

Link on message: #439064
LiannaSilverwind: Also notice that Gold shells lose penetration due to travelling
distance much faster than standard AP shells. Source: Russian forum
Q & A.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #438991
posthumecaver, on 21 March 2011 - 04:09 PM, said: Funny it seems to be all right in the excel....

Link on message: #438991

Overlord: Aye, it's fine now. Thanks.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #438986
jzvc_oc, on 17 March 2011 - 10:10 PM, said: For Czech:
1) I see some font mistake - J is higher then E ...
2) I use zlaťáky not goldy in translations - "KUP SI ZLAŤÁKY ZA SPECIÁLNÍ CENU"
3) No "Přítomen v balíčku", this can be person, but not tank, use "SOUČÁSTÍ BALÍČKU".
4) Maybe better OBJEDNEJ JIŽ DNES!
5) When I translate packages before, I translate packages names too. But en can be used, if is used everywhere.
I add two variants - with czech packages as I traslate before and with en packages.
Edit: Text for czech only -
SOUČÁSTÍ TĚŽKÉHO BALÍČKU
SOUČÁSTÍ STŘEDNÍHO BALÍČKU
SOUČÁSTÍ LEHKÉHO BALÍČKU
jzvc_oc, on 18 March 2011 - 02:26 PM, said: For czech:
1) PŘEDOBJEDNEJ TEĎ -> OBJEDNEJ JIŽ NYNÍ
2) Jen €75 -> Pouze €75 (similar for other)
3) Kup teď -> Zakoupit (this is in howto, on top right)
BTW: Use this http://forum.worldof...attach_id=11185 because on this page, are packages translated.

Link on message: #438986

1) I see some font mistake - J is higher then E ...
2) I use zlaťáky not goldy in translations - "KUP SI ZLAŤÁKY ZA SPECIÁLNÍ CENU"
3) No "Přítomen v balíčku", this can be person, but not tank, use "SOUČÁSTÍ BALÍČKU".
4) Maybe better OBJEDNEJ JIŽ DNES!
5) When I translate packages before, I translate packages names too. But en can be used, if is used everywhere.
I add two variants - with czech packages as I traslate before and with en packages.
Edit: Text for czech only -
SOUČÁSTÍ TĚŽKÉHO BALÍČKU
SOUČÁSTÍ STŘEDNÍHO BALÍČKU
SOUČÁSTÍ LEHKÉHO BALÍČKU
Overlord: Since the suggested changes require complete rework of the current
graphics, I need to make sure such changes are absolutely
necessary. Is the current text inappropriate? Elaborate this a bit
please.

1) PŘEDOBJEDNEJ TEĎ -> OBJEDNEJ JIŽ NYNÍ
2) Jen €75 -> Pouze €75 (similar for other)
3) Kup teď -> Zakoupit (this is in howto, on top right)
BTW: Use this http://forum.worldof...attach_id=11185 because on this page, are packages translated.
Overlord:
Subject:
Archives\Beta\Suggestions\Improve the Ferdinands Camoflage value
Link on message: #438967
seahawk, on 21 March 2011 - 03:02 PM, said: But the difference in camo is way bigger than in frontal size.

Link on message: #438967

Overlord: The dependence is not linear. Vehicle's height is the basic
value.
All camo values are being reconsidered currently, the new ones can be applied in v.0.6.4.
All camo values are being reconsidered currently, the new ones can be applied in v.0.6.4.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #438938

Link on message: #438938
Overlord: Turkish. This line is not displayed correctly for us.
Başlangıç [- - tarihi] bitiş tarihinden sonra olamaz.
Can you check it?
Başlangıç [- - tarihi] bitiş tarihinden sonra olamaz.
Can you check it?
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #438877

Link on message: #438877
Overlord: The missing lines for Romanian:
FULL NAME
No registrations for the selected period.
FULL NAME
No registrations for the selected period.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #438859

Link on message: #438859
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #438846

Link on message: #438846
Overlord: The missing line for Turkish:
Wargaming.net ®. All rights reserved.
Wargaming.net ®. All rights reserved.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #438824

Link on message: #438824
Overlord: Attention! Translation of pre-orders, an extra line for
Portuguese-EU, Czech, Italian, and Spanish.
Exclusive offer until April 12
Exclusive offer until April 12
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #438813
Mr_Weedy, on 20 March 2011 - 10:04 PM, said: Here are the Finnish Play translations.

Link on message: #438813

Overlord: These lines are missing
in Finnish.
And what is the Finnish for the preposition "of"? (taken from screenshots.html.0.)
And what is the Finnish for the preposition "of"? (taken from screenshots.html.0.)
Subject:
International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Pamācības\Tanku vājās vietas
Link on message: #438770

Link on message: #438770
OldFox: PAI galvenais vispar trapit merki, un viss bus ok.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #438764

Link on message: #438764
Overlord: Still waiting for Hungarian and Portuguese-EU translations.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #438514
Xivilai, on 20 March 2011 - 11:19 PM, said: I would like to ask Overlord, Why is so difficult to set Tigers and
KT speed to their original ?
Or even better, Who said that they are too fast so that I and other players have to put up with crap like this... I would like your honest and personal opinion... Is speed of 27kmh for Tier 8 tank acceptable when all other is way over 35kmh ???
What about an idea, Devs put all of those tanks to their original speeds... lets see what happens...

Link on message: #438514

Or even better, Who said that they are too fast so that I and other players have to put up with crap like this... I would like your honest and personal opinion... Is speed of 27kmh for Tier 8 tank acceptable when all other is way over 35kmh ???
What about an idea, Devs put all of those tanks to their original speeds... lets see what happens...
Overlord: It's not difficult. Max speed limits for most of the heavy tanks
were decreased on purpose (including IS-4 and IS-7).
Moreover it's question of passability and terrain since most values are given for roadway (asphalt).
Moreover it's question of passability and terrain since most values are given for roadway (asphalt).
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #438509
Paavopesusieni, on 20 March 2011 - 09:53 AM, said: Then Tiger II should have it like T-54 get's 60's engine that was
used in T-55 (or T62). Anyway it has 680 h.p. when normal T-62s
engine got 620 h.p. and T-55 had V-55 that had about 580 h.p. so I
think it's justified for Tiger II to have it's post war French 1000
h.p. engine.

Link on message: #438509

Overlord: Still only few notice Panther II being treated the same way. It has
got the engine that has never been finished and got extra 80 h.p to
the planned value.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #438501
zmeul, on 20 March 2011 - 03:09 AM, said: please be more explanatory so there won't be any
misunderstandings
as far as I know, all progress achieved in Clan Wars and on the Clan Wars map will be wiped
true/false?

Link on message: #438501

as far as I know, all progress achieved in Clan Wars and on the Clan Wars map will be wiped
true/false?
Overlord: Clan Wars haven't even started yet, so it's not the right time to
discuss possibility of future wipe. It will be performed if needed
only.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #437960
Paavopesusieni, on 20 March 2011 - 09:53 AM, said: Then Tiger II should have it like T-54 get's 60's engine that was
used in T-55 (or T62). Anyway it has 680 h.p. when normal T-62s
engine got 620 h.p. and T-55 had V-55 that had about 580 h.p. so I
think it's justified for Tiger II to have it's post war French 1000
h.p. engine.
Quote На Т-54 топ-движком стоит усовершенствованный дизель В-55 из реально устанавливавшегося в него семейства. Тот факт, что на Пантере стоит двигатель, который так никогда и не был доведен, да еще и с задаранными (даже!) против проекта параметрами (980 л.с против 900) - никого не волнует. Двойные стандарты.
Впрочем, раз уж вас так раздражает топ-двигатель Т-54 - пожалуй, мы действительно поменяем его на, скажем, В-12-6Б разработки 1954 года. Ну и мощность, соответственно, с 680 до 750 сил поднимем, чтобы историчность соблюсти.

Link on message: #437960

LiannaSilverwind: Considering timelines and balance issues, I have found interesting
thing at Russian forum Developers Questions & Answers:
http://forum.worldof...ost__p__2055680
http://forum.worldof...ost__p__2055680
Quote На Т-54 топ-движком стоит усовершенствованный дизель В-55 из реально устанавливавшегося в него семейства. Тот факт, что на Пантере стоит двигатель, который так никогда и не был доведен, да еще и с задаранными (даже!) против проекта параметрами (980 л.с против 900) - никого не волнует. Двойные стандарты.
Впрочем, раз уж вас так раздражает топ-двигатель Т-54 - пожалуй, мы действительно поменяем его на, скажем, В-12-6Б разработки 1954 года. Ну и мощность, соответственно, с 680 до 750 сил поднимем, чтобы историчность соблюсти.
LiannaSilverwind: Top engine for T-54 is improved diesel engine V-55 that was used on
real T-54s. The fact that Panther has engine that was never ever
finished and with boosted ingame characteristics against planned
prototype (980 hp ingame vs. 900 hp in prototype that was never
made) does not stop people from using double standards in vehicle
comparison.
Well, in case that you do not like current top T-54 engine so much, we can change it, for, let's say, V-12-6B engine made in 1954. Engine power will be boosted from 680 hp to 750 hp in order to follow historical reality then.
Well, in case that you do not like current top T-54 engine so much, we can change it, for, let's say, V-12-6B engine made in 1954. Engine power will be boosted from 680 hp to 750 hp in order to follow historical reality then.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #437753
_DC_, on 14 March 2011 - 07:24 PM, said: We already asked for speedbuff on Tiger and King Tiger and it is
under consideration as far as I know.

Link on message: #437753

Overlord: The speed limit for Tiger, Tiger II, and Jagdtiger may be increased
by 4 km/h each. Currently it is under consideration.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #437745
WhiteHyena, on 19 March 2011 - 11:09 PM, said: Any chance you could give us some details about the 'Moving dead
tanks' system you're working on? I think my two main questions
about it are;
1] Will weight effect what can/can't be pushed? Eg. I'm assuming the Maus (being the heaviest tank in-game) could push anything, while a lighter tank (like a PzIII or something) would be unable to push anything heavier than itself. It'd be a bit silly if it's too simple, like any Heavy tank can push another Heavy tank etc.
2] Will 'dead' tanks act as bullet shield as they do now or will they take X damage and vanish? Personally I'm hoping they'll just stay as they do now, rather than vanishing as it would add a great strategic element into the game being able to use them as solid cover.
Haineko, on 20 March 2011 - 12:34 AM, said: I have heard that Cammo Kits will be implemented to the game. Will
these be simply looks, or will they apply to the cammo coefficency,
and if they do, will it stack with cammo net?
Haineko, on 20 March 2011 - 12:44 AM, said: Will they be an Equipment purchaseable or something else?
Allitair, on 20 March 2011 - 05:16 PM, said: Are the American TD's mentioned in the blog coming on the release
patch?
if not which patch after?
Kazomir, on 20 March 2011 - 05:49 PM, said: One question regarding end tier TD balance.
How is a Jaggdtiger going to stand a chance against T-95?
Will Jagdtiger be buffed so it could stand toe to toe with its "classmates", or it will just remain unbalanced?
Arnout, on 21 March 2011 - 09:57 PM, said: Did you adjust any values for the IS-4? Someone else in the IS-4
topic experienced exactly the same as me the last few days, it
feels like an IS-7 (in other words: vulnerable) all of a sudden.
ian666, on 21 March 2011 - 08:47 PM, said: At last 50 posts
Ive got few questions mostly about
premium tanks 
1. As far as i know, premium tanks are good at making money. Ammo is cheaper and repair cost is lower than normal tanks in same tier, but how's with free exp?
Does they got same amount (5% i think) of exp converted to free exp after each battle, or maybe its or it will be a bit higher than that?
2. Will we be able to buy all premium tanks for gold in game (ofc after you put thoose tanks in game), or there will be some tanks accessable only out of game (pre orders, a web store of some kind)?
3. Can you tell us something about accuracy of A-32 76 mm L-10U gun since probably this gun will be in final version right? It got slight less damage and penetration than default T-34 76 mm L-11 gun but tankopedia doesnt show much information http://game.worldoft...remiumTank/a-32
4. You guys probably got some expirience with A-32 due to testing it etc, could you tell us something about that tank, some thoughts? After all, A-32 should be one of very best scout in game.
5. Is there any chance for a bit better gun than 7.5 cm KwK 40 L/48 in PzKpfw V/VI http://game.worldoft...umTank/pzv-pziv
6. Around a month ago price of tank slot has been changed from 150 to 300 gold. It will stay that way or may be changed?. Is there any limit of tank slots people can buy, will we be able to buy for example 10 more slots, or 20?
7. Are there any plans to rise amount of exp and money gained per each battle in released version of the game, at least a bit?
Thanks
Lito, on 21 March 2011 - 10:58 PM, said: http://game.worldoft...erver-mass-test
Will we have something like this?
I think a lot of people would be interested...
Arnout, on 21 March 2011 - 11:37 PM, said: Yeah it might have been me (and premium ammo), seems fine now.
Probably bad playing and bad luck.
Anyway, another question: do you plan to adjust sounds to be more historically correct (in other words, separate sounds for tanks/branches?) and turret turning sound? Would like that
Fimp3n, on 22 March 2011 - 01:48 PM, said: Overlord, I recall you responding to a question of mine, but it's
not here anymore. It was regarding the percentage cap of tanks with
modules on.
My question was if the tank has a maximum for each stat, that can't be broken even if you have a total skill of crew that is above 100%, but now I see in the WoT-wiki that it caps out at 100% and that conflicts with your answer to my earlier question. Which is it? Is it (correct the numbers if they're wrong):
1. Tank with tank-gun rammer, improved ventilation and chocolate results in the reload time being multiplied by ~ 1.40? (10.5% bonus from 105% commander who gets his own bonus from ventilation, 5% bonus from ventilation, 10% bonus from chocolate, -10% loading time from rammer).
or
2. Tank with tank-gun rammer, improved ventilation and chocolate results in the reload time being multiplied by 1? (the reload speed of the gun has a maximum that is capped out at 100% loader skill but can be reached at lower loader skill if you boost him with modifications and consumables, but not raised above the rate of fire in the gun description even with a loader at 140% skill).
or
3. Tank with tank-gun rammer, improved ventilation and chocolate results in the reload time being multiplied by 1? (the rate of fire in the description of the gun is it's potential maximum and the 140% loader speed is included in it, which results in the gun reloading slower than the rate of fire in the description if you don't have any of the modifications or consumables but still have a loader at 100% skill).
Thanks.

Link on message: #437745

1] Will weight effect what can/can't be pushed? Eg. I'm assuming the Maus (being the heaviest tank in-game) could push anything, while a lighter tank (like a PzIII or something) would be unable to push anything heavier than itself. It'd be a bit silly if it's too simple, like any Heavy tank can push another Heavy tank etc.
2] Will 'dead' tanks act as bullet shield as they do now or will they take X damage and vanish? Personally I'm hoping they'll just stay as they do now, rather than vanishing as it would add a great strategic element into the game being able to use them as solid cover.
Overlord: 1. Weight and speed will influence the ability to push destroyed
vehicles. E.g. one IS won't be able to push Maus, but 2 or 3 of
them will do the trick. "Corpses" will be pushed VERY slowly, like
10-30m a minute.
2. They will act as they do now.
2. They will act as they do now.

Overlord: Most likely some camos/skins will actually grant a kind of minor
bonus like +5% to camo. If implemented, it will stack with all
other similar bonuses, camo net, crew skill.

Overlord: We are thinking of a separate slot that will be used only for
camos.

if not which patch after?
Overlord: US TDs are planned for v.0.7 which is supposed to come after the
following patch v.0.6.4.

How is a Jaggdtiger going to stand a chance against T-95?
Will Jagdtiger be buffed so it could stand toe to toe with its "classmates", or it will just remain unbalanced?
Overlord: It will be adjusted so as to perform on a par with the other two
tier 9 TDs and become useful in clan wars. JT's mantlet is supposed
to benefit from the new mechanics, gun and speed buffs are quite
possible.

Overlord: There were no changes to IS-4.
Perhaps you have improved your aiming skills.
Perhaps you have improved your aiming skills.



1. As far as i know, premium tanks are good at making money. Ammo is cheaper and repair cost is lower than normal tanks in same tier, but how's with free exp?
Does they got same amount (5% i think) of exp converted to free exp after each battle, or maybe its or it will be a bit higher than that?
2. Will we be able to buy all premium tanks for gold in game (ofc after you put thoose tanks in game), or there will be some tanks accessable only out of game (pre orders, a web store of some kind)?
3. Can you tell us something about accuracy of A-32 76 mm L-10U gun since probably this gun will be in final version right? It got slight less damage and penetration than default T-34 76 mm L-11 gun but tankopedia doesnt show much information http://game.worldoft...remiumTank/a-32
4. You guys probably got some expirience with A-32 due to testing it etc, could you tell us something about that tank, some thoughts? After all, A-32 should be one of very best scout in game.
5. Is there any chance for a bit better gun than 7.5 cm KwK 40 L/48 in PzKpfw V/VI http://game.worldoft...umTank/pzv-pziv
6. Around a month ago price of tank slot has been changed from 150 to 300 gold. It will stay that way or may be changed?. Is there any limit of tank slots people can buy, will we be able to buy for example 10 more slots, or 20?
7. Are there any plans to rise amount of exp and money gained per each battle in released version of the game, at least a bit?
Thanks
Overlord: 1. 5%, just like regular tanks.
2. Some premium tanks won't be purchasable for gold in-game, e.g. pre-order tanks, gift tanks, tanks for box version.
3. This gun should be compared to L-10 available for T-28 instead. It has got better accuracy and aiming time.
4. In terms of performace of this tank is somewhat similar to A-20 since they both were T-34 prototypes.
5. No, it has already been finalized.
6. 300 gold per slot is the designated price. There was a long-lasting discount. Maximum number of slots is limited of course, but this number is much higher than the number of tanks in-game.
7. No. This is not planned.
2. Some premium tanks won't be purchasable for gold in-game, e.g. pre-order tanks, gift tanks, tanks for box version.
3. This gun should be compared to L-10 available for T-28 instead. It has got better accuracy and aiming time.
4. In terms of performace of this tank is somewhat similar to A-20 since they both were T-34 prototypes.
5. No, it has already been finalized.
6. 300 gold per slot is the designated price. There was a long-lasting discount. Maximum number of slots is limited of course, but this number is much higher than the number of tanks in-game.
7. No. This is not planned.

Will we have something like this?

I think a lot of people would be interested...
Overlord: Russian server cluster is moving from Munich to Moscow at this
time. It was a stress test for the new equipment. European cluster
stays in Germany.

Anyway, another question: do you plan to adjust sounds to be more historically correct (in other words, separate sounds for tanks/branches?) and turret turning sound? Would like that

Overlord: Current sounds are planned to improved, this applies to crew voices
too.

My question was if the tank has a maximum for each stat, that can't be broken even if you have a total skill of crew that is above 100%, but now I see in the WoT-wiki that it caps out at 100% and that conflicts with your answer to my earlier question. Which is it? Is it (correct the numbers if they're wrong):
1. Tank with tank-gun rammer, improved ventilation and chocolate results in the reload time being multiplied by ~ 1.40? (10.5% bonus from 105% commander who gets his own bonus from ventilation, 5% bonus from ventilation, 10% bonus from chocolate, -10% loading time from rammer).
or
2. Tank with tank-gun rammer, improved ventilation and chocolate results in the reload time being multiplied by 1? (the reload speed of the gun has a maximum that is capped out at 100% loader skill but can be reached at lower loader skill if you boost him with modifications and consumables, but not raised above the rate of fire in the gun description even with a loader at 140% skill).
or
3. Tank with tank-gun rammer, improved ventilation and chocolate results in the reload time being multiplied by 1? (the rate of fire in the description of the gun is it's potential maximum and the 140% loader speed is included in it, which results in the gun reloading slower than the rate of fire in the description if you don't have any of the modifications or consumables but still have a loader at 100% skill).
Thanks.
Overlord: The 3rd option should be correct. Though it needs additional
check-up and redesign. This is being worked on.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #437725
SteT, on 19 March 2011 - 10:46 PM, said: I've got to agree with you sastus. You could freely swap modules
between tanks before but they stopped it. Now you will need to
spend gold. Why should I have to spend REAL money to do something
like this? Surely they will earn enough off premium subscriptions /
crew training / XP transfer?
Interest will go quite quick soon as there are so many other great games coming out this year. So I guess only the hardcore fanboys will remain in the end, so they need to make up their profits quite quickly. Saying that, see what the game modes bring, but they can't be much different to any other FPS game mode. Clan wars, sounds interesting, but it looks like it will be enginnered so that there will never be a single clan that could conquer the world, so this would get quite dull in due course too. We'll see i guess.

Link on message: #437725

Interest will go quite quick soon as there are so many other great games coming out this year. So I guess only the hardcore fanboys will remain in the end, so they need to make up their profits quite quickly. Saying that, see what the game modes bring, but they can't be much different to any other FPS game mode. Clan wars, sounds interesting, but it looks like it will be enginnered so that there will never be a single clan that could conquer the world, so this would get quite dull in due course too. We'll see i guess.
Overlord: Actually it was one of initial clan wars principles to minimize the
possibility of one single clan to dominate on the global map.
Though an alliance of several clans will be able to possess large
territory.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #437720
Helgedk, on 19 March 2011 - 03:13 AM, said: all our accounts will as is fair for a beta be wiped.. but what
about clans ?
will they be wiped too ?

Link on message: #437720

will they be wiped too ?
Overlord: Clans won't be wiped. Otherwise what's the purpose of launching
clan registration with the wipe approaching.
Subject:
Archives\Junkyard\Teamkilling is populair ?
Link on message: #437699

Link on message: #437699
LiannaSilverwind: Here is how you should react to teamdamagers/teamkillers:
1) Make screenshot of them shooting at you or destroying you
2) Send it to support@worldoftanks.eu
3) They got punished.
We will implement autoban system for such people soon.
Until that time please follow our forum rules and do not make generalizations about nations, neither do post TK names. Support will nail them.
Thank you.
Lia
1) Make screenshot of them shooting at you or destroying you
2) Send it to support@worldoftanks.eu
3) They got punished.
We will implement autoban system for such people soon.
Until that time please follow our forum rules and do not make generalizations about nations, neither do post TK names. Support will nail them.
Thank you.
Lia
Subject:
Archives\Beta\Questions\Do crew ranks influence the vehicle's performance?
Link on message: #437685
Benaulim, on 19 March 2011 - 07:23 PM, said: Do crew ranks influence the vehicle's performance?
In other words: Does the very same tank (or module) perform better when commander's and crew members' ranks are higher? Just wondering because pre softwipe the commander of my tier 7 already was a Major (with 70% into his 2nd secondary skill) while post softwipe I jumped straight into a tier 8 and now my tier 9 commander (with 100% in all secondary skills) only is a Captain.

Link on message: #437685

In other words: Does the very same tank (or module) perform better when commander's and crew members' ranks are higher? Just wondering because pre softwipe the commander of my tier 7 already was a Major (with 70% into his 2nd secondary skill) while post softwipe I jumped straight into a tier 8 and now my tier 9 commander (with 100% in all secondary skills) only is a Captain.
LiannaSilverwind: No. It's quite opposite. Skill percentage affects the rank.
Subject:
Archives\Beta\Questions\Pzkpfv V-IV?
Link on message: #437681
Kazomir, on 05 March 2011 - 07:40 PM, said: And also its Alpha version (wich i assume is for alhpa players?)
Now, i saw the alpha version of this tank only once in battle, but
i never saw the non-alpha version.

Link on message: #437681

LiannaSilverwind: Alpha and non-Alpha version are identical outside of big white A on
turret of Alpha version. Alpha was granted to Russian alpha-testers
before.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\PSRS tehnika\KV- tikai nedaudz par stipru?
Link on message: #437069

Link on message: #437069
OldFox: He-he, dargie draugi:) Tētis drosi vien vel atceras tos laikus, kad
KV ar 152 mm bija patiesam kaut-kads murgs. Jo sai 152 mm haubicei
izkliede nebija 0,6 ka paslaik, bet 0,4. Vot tad KV mocija visus!
Bet paslaik KV ir plus-minus sabalansets sava limeni ar tiem pasiem
Pz4 un T1hvy. Vienkarsi vajag zinat un izmantot katra tanka stipras
un vajas puses.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #436885
Allitair, on 18 March 2011 - 06:56 PM, said: With these free premium tanks will we still have to spend gold to
transfer exp from them?
cuz for majority of people only buying gold for premium seems like a useless tank except for credits which are much easier to get than exp.
I think it better for a beta testers reward that just these 2 or 3 bonus tanks to give free exp transfer.
cedars, on 18 March 2011 - 07:15 PM, said: just want to make sure I am asking this in the right place, as I
know Mediahead also does a lot of the clan stuff?
Baine, on 18 March 2011 - 07:53 PM, said: Overlord, is the fact that you can just ram a GW Tiger in the back
and do continuesly damage to it by driving into it considered a
feature or is this a bug?
Sturmtiger_304, on 18 March 2011 - 08:42 PM, said: 
Or perhaps:

Specifications
General Type: Assault Gun
Crew: 5
Production: 24 (12/1941 - 10/1942)
Engine Maybach HL 120 TRM Gasoline | 300 hp Dimensions/Masses Length: 5.40 m | Width: 2.90 m | Height: 2.30 m
Weight: 21000 kg Armor Maximum: 80 mm - Minimum: 10 mm Performances Max. Speed: 20 km/h | Power/weight: 14.3 hp/t | Range: 291 km
Suspension: Torsion bars Armament Main: 1 x 150 mm Stu. I.G. L/11
Secondary: 1 x 7.92 mm MG34
Please? :<
If I have to wait for it to be done, then I'll wait.
Souroy, on 18 March 2011 - 11:06 PM, said: - Few weeks ago you said (here or on the US forums, I don't
remember) that most French tanks models were done, any news ?
- Apparently the French tree was delayed due to some specifics mechanics coming with them.
Is it about multi gunned/turreted vehicles and the loading systems ?
- If yes, can you give some details on how those will work (if it's not indiscreet) ?
Thanks.
Allitair, on 19 March 2011 - 01:07 AM, said: That sounds a it too extravagant. I am picturing a heavy ?????
French tank vs an is-3 (or similar) and killing it in one 'set' of
shots, long reload dosen't count for much if what you shot at isn't
alive any more. You just kill it then hide somewhere. 2 shots from
2 turrets sounds OK but 5-6, as i said sounds like it can pretty
much 1 hit anything of its same tier considering it takes about 5
shots normally.
Other than reload what else will stop it from obliterating everything? and can you give an example of the stats of any one of those multishot tanks pls? interested to know the kind of thing what will be appearing.
TitanExtremer, on 19 March 2011 - 05:39 AM, said: 50 posts! I can finally ask my questions.
1. The first thing I noticed when I started playing the game was, the open tanks (marder ect.) Has no visible operating crew, do you plan to implement visible crews for tanks like these ?
2. Infantry and other humanoids, are they planned ?
Thx in advance
Sturmtiger_304, on 19 March 2011 - 02:03 PM, said: Questions questions!
Why is the artilery class so profitable? Any chance of gaining less "silver" when the tier 8 is released?
http://img852.images...997/shot089.jpg
cedars, on 19 March 2011 - 02:34 PM, said: Is there a record kept of who particiapted in which battle in CWs?
Haineko, on 19 March 2011 - 05:23 PM, said: If i research the 3001P from the 3001H is it researched for the
PzIII/IV as well?
Kazomir, on 19 March 2011 - 07:48 PM, said: Right. Beta testers are probabbly getting an US premium (either Ram
II or T-14, because if they give us T2 lt we are screwed)
So theese are buyable tanks. Will you add a B emblem so we can see who is beta tester and who just bought the tank?
Like PZ IV/V and PZ IV/V Alpha?
qrak01, on 19 March 2011 - 08:28 PM, said: If this supposed to be US tank maybe M4A2E4 ? This tank is stated
as a premium tank. That would be perfect surprise gift.
Can you deny or confirm Overlord? Pretty please
Haineko, on 19 March 2011 - 11:33 PM, said: Sometimes when i join a game my ping goes to 999ms and then after a
minute or so i drop. Any idea as to why this is?

Link on message: #436885

cuz for majority of people only buying gold for premium seems like a useless tank except for credits which are much easier to get than exp.
I think it better for a beta testers reward that just these 2 or 3 bonus tanks to give free exp transfer.
Overlord: All premium tanks enjoy higher credit gains than their classmates
and are elite on default, these are their advantages which are not
planned to be changed.

Overlord: Clan leader (possibly deputy commanders as well) and treasurer will
have access to clan treasury, it will be up to them how to
distribute gold among clan members.

Overlord: It's definitely a bug. We had this issue with some other SPG units
earlier. I would be very grateful if you could provide us video
featuring this bug.


Or perhaps:

Specifications
General Type: Assault Gun
Crew: 5
Production: 24 (12/1941 - 10/1942)
Engine Maybach HL 120 TRM Gasoline | 300 hp Dimensions/Masses Length: 5.40 m | Width: 2.90 m | Height: 2.30 m
Weight: 21000 kg Armor Maximum: 80 mm - Minimum: 10 mm Performances Max. Speed: 20 km/h | Power/weight: 14.3 hp/t | Range: 291 km
Suspension: Torsion bars Armament Main: 1 x 150 mm Stu. I.G. L/11
Secondary: 1 x 7.92 mm MG34
Please? :<
If I have to wait for it to be done, then I'll wait.
Overlord: Please? :<
If I have to wait for it to be done, then I'll wait.
Actually I meant, we don't any finished German vehicle ready to be implemented into the game. Not that we have run out of ideas.
If I have to wait for it to be done, then I'll wait.
Actually I meant, we don't any finished German vehicle ready to be implemented into the game. Not that we have run out of ideas.


- Apparently the French tree was delayed due to some specifics mechanics coming with them.
Is it about multi gunned/turreted vehicles and the loading systems ?
- If yes, can you give some details on how those will work (if it's not indiscreet) ?
Thanks.

Overlord: Yes, most of the models are already finished, but the production of
French tree is delayed for benefit of E-series and tanks for
revised US tree.
There are no special issues with multiple guns/turrets or automatic loading, they both just haven't been worked on enough yet.
Thus there is not much to reveal at this time, French vehicles with new loading mechanics will be able to shoot 5-6 shots in a row being able to inflict enormous damage, but they will have very long loading times.
There are no special issues with multiple guns/turrets or automatic loading, they both just haven't been worked on enough yet.
Thus there is not much to reveal at this time, French vehicles with new loading mechanics will be able to shoot 5-6 shots in a row being able to inflict enormous damage, but they will have very long loading times.

Other than reload what else will stop it from obliterating everything? and can you give an example of the stats of any one of those multishot tanks pls? interested to know the kind of thing what will be appearing.
Overlord: In order to damage/destroy the target you need actually hit and
penetrate it first. Other than nothing else will stop French "from
obliterating everything".
Oscillating turrets, automatic loading, multiple guns/turrets are the main features of French vehicles.
Oscillating turrets, automatic loading, multiple guns/turrets are the main features of French vehicles.

1. The first thing I noticed when I started playing the game was, the open tanks (marder ect.) Has no visible operating crew, do you plan to implement visible crews for tanks like these ?
2. Infantry and other humanoids, are they planned ?
Thx in advance
Overlord: 1. Visible crews for open top vehicles are not planned currently.
Supposing they are modelled, what would happen to them, when the
vehicle is destroyed.
2. We were considering this for some time, but haven't come up to the final decision. Infantry might be added in the long-run.
2. We were considering this for some time, but haven't come up to the final decision. Infantry might be added in the long-run.

Why is the artilery class so profitable? Any chance of gaining less "silver" when the tier 8 is released?
http://img852.images...997/shot089.jpg
Overlord: Profitablity of high tier SPGs can be considered in the upcoming
patch. We are working on it at the moment.

Overlord: As far as I know, currently such record is not kept for players.
Possiblly will be introduced later.

Overlord: Yes. The same mechanics as for modules.

So theese are buyable tanks. Will you add a B emblem so we can see who is beta tester and who just bought the tank?
Like PZ IV/V and PZ IV/V Alpha?
Overlord: Possible gift tank is not in the game currently. It won't be
purchasable after the release.

Can you deny or confirm Overlord? Pretty please

Overlord: No comments.

Overlord: Make sure your internet connection is fine, nothing blocks the game
client. Try to test your connection to the server using, for
example PingPlotter.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #436527

Link on message: #436527
Subject:
Game Discussion\Gameplay Discussion\A feature of the game that will lead to hack
Link on message: #436474

Link on message: #436474
Vallter: We know that our players sometimes modify the game client in a way,
that allows them to see tracers for a longer period of time. We
considered this unacceptable and we are planning to fix it in
upcoming updates, so changing the game client renders it
inoperable.
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