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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanitha
Official Matchmaking Discussion Thread
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03.02.2011 08:39:02
 
Subject: Game Discussion\Gameplay Discussion\Official Matchmaking Discussion Thread
Link on message: #394134

View PostSteeltrap, on 03 February 2011 - 04:06 AM, said: All of what you said might be a source for further discussions.
The point of THIS thread is to ask why the 'official' thread about it is hidden in some back alley most people never find.

Tanitha: Moved, renamed, stickied, and added to the popular post list.


Tanitha
Spammer reporting
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03.02.2011 08:32:55
 
Subject: Archives\Junkyard\Spammer reporting
Link on message: #394132

Tanitha: You picked a crappy photo uploader.
Try http://imageshack.us/ I cant see that photo you posted
And please send them through to support@worldoftanks.com
Or if its urgent like pages full of copy pastes. you could pm it to me too, and I might be able to act on it quicker.


Tanitha
Kiwi looking for a clan!
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03.02.2011 08:29:45
 
Subject: Archives\Beta\Kiwi looking for a clan!
Link on message: #394129

View Postpiotra71, on 03 February 2011 - 08:11 AM, said: Panzacs.
Look us up at panzac.net.
See you there.

Tanitha: Panzacs are a decent aus/nz clan, even if they do triple post occasionally : ) (cleaned it up for you)
Check them out and see if they suit you.


Tanitha
KV-VI The Russian Land Battleship
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03.02.2011 07:23:51
 
Subject: Off-Topic Discussion\Tanks Throughout History\Historical Armored Vehicles\KV-VI The Russian Land Battleship
Link on message: #394079

Tanitha: This one, and the P1000 / P1500 were posted weekly before and all had to be junkyarded because there was no section they belonged in. This is as good a place as any i think. People have interest in it...


merig00
Simply not enough time
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03.02.2011 06:13:06
 
Subject: Archives\Beta\Simply not enough time
Link on message: #394027

merig00: It's just a waiting time for a majority of players to load up.


Tanitha
Clans and ClanWars
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03.02.2011 06:11:10
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #394025

View Postboggintuff, on 03 February 2011 - 06:04 AM, said: Thank you for the in depth response, albeit, still speculation from a MOD and not a DEV. "Seems" reasonable the way you put it, however, as I have played in other games that muster
to attack at inopportune times for a tough goal its very much to be expected based on my experience.
Guess we shall see :rolleyes:

Tanitha: You are free to use search and read the dev posts yourself.
Press advanced
Search topic "whatever"
Posts by "overlord"
View as posts.


Tanitha
Thank god for the x5 XP it made me realise what this game was about
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03.02.2011 05:52:07
 
Subject: Archives\Beta\Thank god for the x5 XP it made me realise what this game was about
Link on message: #394006

View PostDiedel, on 22 January 2011 - 11:55 PM, said: How the hell can you have 1mil players + 50k each week and only 70k on ?

Tanitha: Because they aren't all online at once, The figures match up pretty well.

Quote On June 6, 2010, Eve Online claimed a new record for the maximum number of simultaneous pilots online with 60,453 concurrent accounts logged on to the same server.

Tanitha: So when Eve had 300,000 active paying subscribers, they only had less than 60k online. Because their max online was 60k a year later.

Quote As of May 6, 2009, Eve Online claimed to have more than 300000 active subscriptions

Tanitha: WOT had 75k online above, but I know they have hit 80k+ since then. Apparently they peak at 80-90k on weekends at the moment. So 90k max is a fair number.
Based on the eve figures above, 90k online at once would mean active player base of about 450k for a "pay per month subscription game."
Its pretty common for pay per month games, to have a more active user-base than free to play games, because when you are paying per month you need to stay active to not waste your money, and when you become less active you cancel the sub to save money. FTP micro-transaction games there is less pressure to be fully active because you pay for what you want, when you want. So the 450k active in a subscription game might be more like 600k in a FTP game. leaving maybe 400k inactive or alt accounts.

Quote World of Tanks has set up the new world record for the maximum number of users playing concurrently on the same game server. The peak of 74,536 online players

Tanitha: So already, with a unfinished game, WOT has double the active playing members (maybe 600k active 400k inactive and alts) than eve ever did/has on just one server.
So if someone doesn't like the game, that's fine, but to say the game will fail bla bla, is just wrong, the game already has succeeded imo...

Quote On January 23, 2011, Eve Online claimed a new record for the maximum ... As of May 6, 2009, Eve Online claimed to have more than 300000 active subscriptions ...

Tanitha: No trolling or insults..

View PostValhallaRising, on 23 January 2011 - 02:06 AM, said: Some people in marketing fail at math? My guess.

Tanitha: Sure..

View PostPongo, on 23 January 2011 - 03:35 AM, said: When the russian server went to pay, did they do a hard whipe?

Tanitha:


Tanitha
Moving threads
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03.02.2011 05:39:04
 
Subject: Archives\Junkyard\Moving threads
Link on message: #393990

Quote So I posted this thread about where the 'official' matchmaking thread is located.
Please read it.
What happens? IT IS MOVED TO THE MATCHMAKING THREAD.
Seriously?? How does that in any way even come close to answering anything I asked? Not exactly encouraging, is it....
====================================================================================

Tanitha: I merged a large matchmaking thread into the proper match making thread, it was probably yours.
OK, look at this forum and you will see threads pop up all over about matchmaking.
There can be some helpful discussions, then a mod moves them to the so-called matchmaking thread.
All fine you might say.
Correct
There's one problem. The matchmaking thread is in "Technical Support and Bug Reporting" under "In-Game Bug Reporting".
[If you've not seen it, here it is]
WHY???
No idea, yesterday there was about 4 new matchmaking threads started. I looked for the official matchmaking thread, couldn't find it. So I made one in the general discussion section, stickied it, and then merged the matchmaking threads into there.
Today when i was cleaning the support sections, i found the matchmaking thread that i was looking for yesterday. and thought, oh there it is, whats it doing here? whatever... And i merged the new matchmaking thread I made into the existing one.
1. Is it regarded as bugged? 2. What's more it's titled 0.6.2.7, yet we're on a different patch. Sure, the MM might not of changed, but most people looking at the forum would think to match the current version with a thread.
1. Some people think so. But either way it can always use tweaking each patch, and it usually is tweaked each patch.
2. Yeah, Not much difference, but I'll probably rename it or just remove the version number from it.
WHY is this thread here? Have a look at how many pop up in the game discussion. It is a hot topic, yet all the discussion gets moved to a place most people would never think to look for it (hence the new topics on it every day).
No idea why its there, and yes it pops up often in game discussion, and yes its a hot topic.
No they usually dont get moved to somewhere people would never think to look, Id bet most get dumped to the junkyard instead, for repeat topics.
I've asked for it to be linked to the "Most popular and valuable discussions" thread. No response. I've asked for it to be a sticky along with the 'visibility' and 'tracking' threads. No response.
You are asking who? If you want to ask a mod something, send me a PM, I'll respond 100% and usually quickly.
I stickied one along with the visibility and tracking threads yesterday : ) but then i merged it into the other one today (as above) ..
As for the most popular discussions thread, its from august, so im not sure its even up to date, it was made by another mod, so i don't have much to do with it. But I notice you replied to it asking for the matchmaking thread to be added, you would be better sending a pm than replying to a 4 month old thread.
So, here are my questions:
Is there a sensible reason why this topic that appears so frequently in the game discussion area is shunted to somewhere nobody would expect to find it? Can somebody DO something about it?
I don't know why its there, there's no reason why it cant be there, but i think it would be better in general discussion like you suggested, like the official tracking and spotting threads I made there.. Sure, I'll move it, rename it, sticky it, etc etc..
One might start to think it's almost as though it's a topic some people might prefer not to be discussed at all.
Nah its the topic we/I don't want 10000 new separate threads on, but like spotting, arty, tracking, etc etc you are welcome to one thread ; )
Cheers
You are welcome, now I'll lock and dump this thread. Please use the official matchmaking thread which is stickied in the general discussion section in future :)


Tanitha
Clans and ClanWars
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03.02.2011 04:02:03
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393899

View Postboggintuff, on 03 February 2011 - 03:25 AM, said: Tanitha I dont recall posting that question....sorry....could u please give me a link to the answer or send me a PM in response to it. Thank you sir

Tanitha: Nps mate. : )
Your Q 1

View Postboggintuff, on 02 February 2011 - 11:16 PM, said: My question is how are the EU/US players going to even be able to compete after our "hardwipe" while the RU server has been live for months building up tank tiers that they wont lose??

Tanitha: The answer,

View PostArctander2, on 02 February 2011 - 11:22 PM, said: The world map is something that won't happen for many months after release. I do wonder if EU/US players will be able to compete with RU players who have IS7s and all skills maxed crews. But that's a loooong ways off. Plus, since battles will happen in "prime time" of the actual land mass time zone, US players will only have to fight RU players who are up at 4-7AM RU time.
I am not sure if it's in there, or planned, or just possible - but I believe that some kind of "repairing" time is already planned for tanks destroyed in CW. FWIW, I don't really want to see 15 T54s with immunity (b/c they aren't elite) running around either.

Tanitha: And then the question/comment again.

View Postboggintuff, on 02 February 2011 - 11:25 PM, said: You may say its a long way off, but I think you're mistaken. Long way off or not they are still going to have far superior numbers(of tanks) and tiers by the time it goes full online.

Tanitha: So as Arctander2 replied. Clanwars beta, should be sufficiently long that US/EU can level up their tanks and crews sufficiently. Sure Russians might have a extra crew skill compared to the US/EU, and probably will have more tanks in their garages. but.. It wont make much difference. And the main things that Arctander pointed out is the time zone different. Because the servers will be split until clan wars full release, and clan wars full release will be a full world map, with battles scheduled for the prime time of the country you are attacking. So on clanwars release, Americans will settle in US land so the battles are in teh US prime time, and the Russians will settle in the Russian land so their battles are in their prime time. Russians attacking US land will be very minimal due to the Russians having to fight at 4am -> 7am Russian time. And if a Russian clan did manage to claim a piece of usa land, all the defending battles for that land will continue to be in usa prime time so 4am -> 7am Russian time. So Russians attacking American clans, or fighting against American clans, will be inconvenient to say the least, and thus wont be very common. They would also have a ping disadvantage, because if Russians attack America the battles would be on American servers, similarly Russians defending American land would be on the American server.
So all in all, you might have something like this..
Russian. -> attacking America.
10 tanks. kinda pointless
Can only play 1.
Has a crew of 100, and 100/100/100 skills.
Playing on the usa server with a 250? ping.
Playing at a nasty time like 4am.. So most of their clan wont be around, and wont be reliable.
Will be fighting for land surrounded by other USA clans.
American. -> Defending America.
5 tanks. kinda pointless
Can only play 1.
Has a crew of 100, and 100/90 skills.
Playing on the USA server with a 30? ping.
Playing in their prime time, with everyone in the clan online
Would be fighting for land with fellow USA clans around.
I seriously don't think the Russians having a head start is a issue..
Also they have had to pay for their game for the last x months. And we have been freeloading for free.
Everything seems fair to me..


Tanitha
Clans and ClanWars
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03.02.2011 03:05:46
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393854

View PostKradoc, on 03 February 2011 - 02:18 AM, said: Also, tanitha, while I support devils advocates in most circumstances, I feel like your argument is at most limited to a below 1 percent of players, if that. Plus, it's the same argument you've stated before, with just a new veener on it, and we're just going to keep poking holes in it.
Wargaming should be focusing on increasing the number of casual players in clan wars, as they can and will continue to drop cash long term, not on 'hardcore' players like you and me who will hit tier 10 and not drop another dime.

Tanitha: Not really Kradoc, SalTuskin, id like changes made too, not changes to suit me, but changes to suit everyone. I like the suggestions above of 25% of the lower earning land being available to casual and new players. But for this suggestion to be concidered it has to be able to work, not limit the hard core players too much, work on all three servers (russia has 1 mil pop), and earn WOT decent cash. If the suggestion doesn't work, then the suggestion probably wont get implemented. So to get a suggestion implemented you have to look for faults in it, and make sure the suggestion is tweaked enough that its possible.
The first suggested map, with 90% of the land tier capped, as i said, was restricting the T10's (more hard core players), too much. The second map was much better imo, but still...
You need to find the problems in suggestions until you have a suggestion with no problems. I'm actually for tier limits (on about 25% of the land) not against it. If i was against the suggestion i wouldn't be trying to improve it into something that will work and be implemented.
My current best suggestion IMO (as above), is..
Wait for the world map, and have all of Africa, Asia, and South America as the newbie, casual, tier limited, low income (120g,240g,360g) land.


Tanitha
Clans and ClanWars
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03.02.2011 01:40:05
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393781

View PostArctander2, on 03 February 2011 - 01:30 AM, said: I do agree that arty "by tiers" is an issue. And I'm not sure how it's dealt with in battle leagues, but I would like to see it restructured to be more accurate to what it does. I do recall reading Overlord stating that the "power" of arty now will be reduced as higher tier arty is added to the game, so that what was "max" tier arty stays that powerful, but the arty below it gets weaker. I don't know how long ago I read that, and I know that the GW Tiger and OBJ261 can 2 hit just about anything, whereas the Hummel/SU14 couldn't 2 hit a Maus (IIRC)

Tanitha: T8 arty is coming in at 3k a hit.
If they renamed T8 arty to T10.
renamed T7 arty to T9.
.... Etc
renamed T1 arty to T3.
Arty would be more balanced. And adjust the cost (exp and credit wise) to match the higher tier level..


Tanitha
WoT: Modern Armor
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03.02.2011 01:10:10
 
Subject: Archives\Junkyard\WoT: Modern Armor
Link on message: #393750

View PostHU5K3R, on 31 January 2011 - 09:09 AM, said: I love the game so far, but I am seeing the potential for this game to truly take off. I think at some time in the future I would love to see a Modern Period enter into the World of Tanks arsenal. With the gameplay model as it is I think with all the diversity out there for Modern Armor I think it would be one helluva game. Anyone agree?

Tanitha: It was a discussion about World of Tanks. In the world of tanks "Game discussion section"
From there, the majority of the thread has progressed to insults, trolling, and discussion of real life tanks.
In future, keep the threads on topic, and clean, and use the report feature so offending posts can be sorted. This thread is that offtopic at the moment, that id need to edit/remove/sanction for 1/2 of the thread. So in stead, I'll just close it and deem it unsalvageable.
If you wish to discuss modern tanks, there is a section for doing so.
http://forum.worldof...mored-vehicles/


Tanitha
Clans and ClanWars
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03.02.2011 00:56:29
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393731

View PostAzmodanrom, on 03 February 2011 - 12:48 AM, said: another issue i see on the RU clanwars map... a clan that already owns a territory is making a landing in another part of the map.
i know that this is not optimal as territories not connected to the capital do not bring income, but nevertheless a clan that already owns a territory should not be able to land again in another part. it should fight from the beachhead it took.

Tanitha: I wouldn't pay much attention to that at the moment. As you said, the land needs to link to the capital anyway.
The testing atm is testing, as another player detailed in a post in this thread, the clanwars started, was wiped, and then clans randomly scattered everywhere, etc.
I think clans can land anywhere at the moment, so other sections can be tested easier.


Tanitha
Rules forum link broken
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03.02.2011 00:33:55
 
Subject: Archives\Beta\Rules forum link broken
Link on message: #393706

View PostKwire, on 03 February 2011 - 12:17 AM, said: Clicking on Rules on the initial WoT dialog takes you to a broken forum link.

Tanitha: What initial WOT dialog?
Thanks.


Tanitha
Clans and ClanWars
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03.02.2011 00:22:36
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393695

View Postboggintuff, on 02 February 2011 - 11:25 PM, said: You may say its a long way off, but I think you're mistaken. Long way off or not they are still going to have far superior numbers(of tanks) and tiers by the time it goes full online.

Tanitha: Youe previous question was well answered. Looping the question around again wont get you any other or better answers..

View PostMorrigan, on 02 February 2011 - 10:56 PM, said: 1.
I don't like this response because it works against Wargaming's interests, and it is illogical. Seems like you are just playing devil's advocate because:
1) If you have only one tank and it is a T10 you're going to have trouble affording to play it. Even with premium it's going to be a chore.
2) Wargaming has less interest in you spending a chunk of money early, then nothing from that point, then you getting bored with your one single tank and quitting playing.
3) Wargaming benefits from you having more tanks in your stable, so they're going to actively look for ways to make that desirable.
In essence, it is hypocritical to on one hand say "Wargaming should push everyone to be in Tier 10!" but then disagree that "Wargaming should push everyone to have more than one tank".
2.
After a month or two you know the T5 won't appear in clan wars battles. We have seen the future and it is T9+ battles, anything less absolutely need not apply. The window for middle-tier tanks being able to compete in clan wars is so ridiculously tiny it really can't be claimed.
3.
I'll again refer back to the idea that the restrictions only apply to 25 or 30 percent of the territories. Assume 25%... does this -really- offend any T10 players? Don't you think there is business value in getting people involved and engrossed in clan wars earlier, without them getting rejected back into the ocean 22 hours after every attempt to take a starting province with their Tigers and ISes and Shermans?
4.
The VK3601 driver of today is potentially the Maus driver of the future, IF he doesn't get bored or frustrated before getting there. I think you and perhaps Wargaming seriously overestimate how many people are going to bother with clan wars when they come face to face with the fact that "high tier = winner" and there is nothing else to be done with their favorite tank of the war.

Tanitha: Very nice post morrigan, and you were correct, I was just playing devils advocate.

Quote In common parlance, a devil's advocate is someone who, given a certain argument, takes a position he or she does not necessarily agree with, just for the sake of argument. In taking such position, the individual taking on the devil's advocate role seeks to engage others in an argumentative discussion process. The purpose of such process is typically to test the quality of the original argument and identify weaknesses in its structure, and to use such information to either improve or abandon the original.. etc..

Tanitha: 1.1
Sure, I have many tanks at the moment that I like playing, T10 heavies, T9 mediums, T2 lights, etc. Before the T8/9 mediums, i was also playing the lights for grinding like the leopard. But for me its usually my small tanks are too small for clanwars, and my big tanks are T9-10. I don't usually play the middle tanks much, because I have the bigger tanks.
1.2/1.3
Sure..
2.
With no tier limits sure, and probably a lot less than 2 months. I was referring to the map Arctander2 originally posted, when I referred to T5's.
3.
I agree, and always have done, that clanwars should be available in a limited situation for casual players, new players etc etc.. 25% available with limits would be reasonable to me.
Etc Etc...
Another few problems with the tiered split-up map from Arctander2 is artillery.
Having tier 6 arty (S51) up against T6 tanks, due to the T6 limit, is a bit of a mess.
Similarly
Having tier 8 arty up against T8 tanks, due to the T8 limit, is a bit of a mess.
T8 arty is pretty OP, and there to take out the T10 tanks, occasionally in one shot.
I do prefer the 2nd of the tier maps posted. 6,8,10 is better imo. Except the arty problem above.
****************************************************
And mainly....
The euro map is for all three servers initially. There is 1 million players on the Russian server, so there isn't much land really. I really don't think there is enough land to start splitting it up into tiers. So I think it might be better to leave the euro map as untiered and for the world map thats coming next, to have that tiered instead..
Places like Africa could be low earning land for the euro timezone (IE starter/casual players), South America for the NA timezone/server, Asia for the Russian timezone/server. etc..
I think it would work better on a world map, on clan wars full release, than on the smaller euro beta map, especially since 1 mil will play on this map on the russian server.


Tanitha
US Cmapiouns shirts?
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02.02.2011 23:07:31
 
Subject: Archives\Beta\Questions\US Cmapiouns shirts?
Link on message: #393636

Tanitha: Ive referred this to support/financial, so they can provide some feedback.
Regards.


Tanitha
Updating Launcher Failed
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02.02.2011 22:51:02
 
Subject: Archives\Junkyard\Updating Launcher Failed
Link on message: #393617

Tanitha: The launcher wont work when the servers are down, these are temp errors when the server is down.
Closing the no longer needed thread.


Tanitha
Registration Issues (Open Beta)
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02.02.2011 22:36:34
 
Subject: Archives\Beta\Registration Issues (Open Beta)
Link on message: #393605

Tanitha: USA Registration.
1. The USA forums is here. http://forum.worldoftanks.com
2. The USA website is here. http://game.worldoftanks.com
3. The USA client is here. http://game.worldoftanks.com/update
4. Registering a USA account is here. http://game.worldoft...m/registration/
5. USA tech support support.worldoftanks.com
6. USA tech support via email support@worldoftanks.com
Euro Registration.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
5. Euro tech support support.worldoftanks.eu
6. Euro tech support via email support@worldoftanks.eu
Mixing the above up between usa and euro, will cause confusion.
When you register an account, you need to do so with an email address and user name what is not previously used on either the NA/Europe servers. Each email address and user-name is currently only allowed to be used once on the NA/EU servers jointly.
Old closed beta keys and closed beta promotional keys are no longer valid or required throughout open beta.
If you have any registration issued not covered in the above, feel free to reply with your issue, or contact support with the above contact details.


Overlord
US Tech Tree Changes And Improvements
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02.02.2011 22:32:09
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #393600

View Posta1fox3, on 02 February 2011 - 10:12 PM, said: Yes I know the M18 is on a dif tree but Overlord post say that it looks like this
" Some adjustments have been made to US TD line. Now it looks this way:
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.
These changes will cause some delay in production, since all the vehicles are to go through internal testing stage once"
The way it is read is the the whole line of US TD has change.

Overlord: No changes to M8A1 -> T49 -> M18 -> M18 90mm path so far.


Overlord
v.0.6.3.7 update - prelininary discussion
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02.02.2011 22:15:55
 
Subject: Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #393585

Overlord: v.0.6.3.7c update for Russian purlic test server is out.
Download. 21.2 Mb
It contains some fixes for web-based battles (clan wars integration).


Tanitha
Registration issues
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02.02.2011 22:15:35
 
Subject: Archives\Junkyard\Registration issues
Link on message: #393584

View PostScytale, on 01 February 2011 - 10:03 PM, said: I cannot register on the european server group. After registration I dont get any verification e-mail. I tried it 5 times the last week. Today I tried to register on the american server group and it worked. But i am not able to change to european server group because my E-mail address and my password are not accepted. Also i cannot log in within the WOT-Client, it's the same wrong pass and address thing. Any Ideas why i cannot register? Thx

Tanitha: You seem to be mixing up the servers.
Like posting into the USA forums, because you are having problems loging into the euro server.
Most things are seperate, and the mixing up of things is causing confusion. So this will get your sorted out.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
Mixing the above up, between usa and euro, will cause confusion.
When you register a euro account, you need to do so with a unused email, and unused user-name.
Not one you have previously used..
Regards.
Closing thread, and opening a new one for open beta.


Tanitha
Clans and ClanWars
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02.02.2011 21:49:28
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393557

View PostArctander2, on 02 February 2011 - 07:14 PM, said: That's quite possibly a major issue with it.

Tanitha: Nice map..
Um..
So if i be a good little WOT customer. And on release I buy a premium tank, and grind up on it a lot. To earn a lot of exp on it. Then i pay $50 to transfer that exp to free exp and go straight into a heavy like a IS, Then grind up into a IS7, paying another $50 for gold to convert to credits, because the big tanks cost a lot of credits and grinding the credits is slower.
So, end result I end up in a IS7 quickly, and have donated to WOT for the privilege of getting the T10 tank quicker instead of spending a month or two grinding it slowly. So now i can relax on the grinding and settle back down into a casual play style, concentrating on clan-wars.
But now you are telling me I cant play? Because my is7 is not allowed onto the landing zones?... And for 90% of the map i'm not allowed to fight in those battles either?
Or if i do want to play, i have to buy a lot more tanks in different levels, and hop into tanks like a T5 and leave my IS7 in the garage gathering dust?
I do appreciate your suggestions, ideas, and the work your doing on the map. And i +1'ed you for it : )
But.. I'm not going to level up into T10 tanks, if I cant use them in 90% of the battles.
And if I'm not going into a T10 tank, then its a lot of of gold I wouldn't spend to get those tanks quickly.
I believe this would be the case for most others too.
Free to play micro transaction games, are usually designed around 90% of the money earned comes from 10% of the player base.
At the moment everyone with a T5+ tank can play clan-wars, sure the bigger the tank the better they can compete. And sure most players want as much clan-wars as they can get, for free, without playing a cent, because 85% of players of "general" ftp games don't pay. The paying customer base is usually small. But if you start excluding the paying players from clan-wars, IE the people who wish to grind up larger tanks and keep premium etc etc. Then you will probably just reduce or delete the paying player-base from the game.
Telling T10 tank owners they cant play their T10 tanks and they have to play T5's so the casual non paying customers can compete against them better, just ain't going to work financially imo..


Tanitha
Bullet Ghost - Fixed
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02.02.2011 20:42:38
 
Subject: Archives\Beta\Bullet Ghost - Fixed
Link on message: #393503

Tanitha: This problem should be fixed in the upcoming patch.
Thanks for the reports.
v.0.6.3.2 - v.0.6.3.7a patch notes
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
Closing.


Tanitha
I cannot join the European server
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02.02.2011 20:38:58
 
Subject: Archives\Junkyard\I cannot join the European server
Link on message: #393498

View PostHunyady, on 31 January 2011 - 01:36 AM, said: yes. Tested the eu server, but there were a lot who cheated, and I went over onto the American rather. My friends announced that those who cheated obtained gold unduly already who banned,and I would have liked going back already, but does not let in only onto the American. :-(

Tanitha: 17th, there was a server split. You got to pick which server, the change was made permanent on the 27th.
If you wish to swap servers, you may make another account on the server you wish to have a account on.
There is no cheats, or gold obtained unduly, so that doesn't effect your decision on what server to play on.
Closing thread.. And pming reply.


Tanitha
Clans and ClanWars
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02.02.2011 20:28:21
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393485

View PostGrunt_Dog, on 02 February 2011 - 05:07 PM, said: I may have missed this elsehwhere...How is the Gold payed, IE; Monthly or weekly?...Is it just payed as it's won or lost?? Looks interesting and unique?? I'm looking forward to this...

Tanitha: It wasn't really confirmed elsewhere, But Ive just confirmed that it is daily .. It will be the max daily earning of the region. IE if the tax is set to 100%.


Tanitha
Can we choose servers when the game is released?
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02.02.2011 18:52:41
 
Subject: Archives\Beta\Can we choose servers when the game is released?
Link on message: #393392

View PostMYTHR1L, on 02 February 2011 - 05:23 PM, said: Hi, i want to ask when the game is released and the hard wipe is in place will we be able to select which server we would like to play on again? I heard there might be a reward for people from the closed beta, so obviously dont want to make a new account if that is the situation.
I chose the EU server when the option was there, and now really regret it (no-one speaks english!) so want to know if we can choose to change servers or are our accounts transfered onto the same server after the wipe?
Also would like to ask, anyone on the american server do the majority of players speak english there?

Tanitha: The one thing that WOT has that other games don't, is the clanwars feature. If you wish to be apart of that, you really need to be playing in the right timezone so you can partake in the clanwars battles.
Please conciser this as well, when picking a server.


ARGO
The Magic Vending Machine!
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02.02.2011 18:18:39
 
Subject: Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #393355

View PostKameho, on 02 February 2011 - 04:41 PM, said: You recieve vehicle without tracks.
I Put in Hitler in a Bikini. (Far more fearsome than any crazy dictator with any super weapon)

ARGO: You get Gheoring groveling at your feet just to have a peek at Hitler
I put in the stay puft marshmallow man


ARGO
Experience
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02.02.2011 17:18:42
 
Subject: Archives\Beta\Experience
Link on message: #393305

ARGO: Experience is also better when you kill a higher tier tank than your own. Also if you shoot a tank that someone else basically beat almost to death, That player and not you will get the lions share of Exp for that kill even if your the one who put the finishing touch on it. But, If you really want to get some extra quick exp, put hits on a bigger tank even if you don't kill it if your hitting "and damaging" many tanks in a battle you will gain exp and sometimes even a Confederate badge.


Overlord
US Tech Tree Changes And Improvements
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02.02.2011 17:14:05
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #393301

View PostMorrigan, on 02 February 2011 - 05:09 PM, said: The T25 is a TD, not a Tank?

Overlord: Yes, US prototype of TD we have dicovered in the archives. Only wooden model has been constructed.


ARGO
You Can Help Stop The Spread Of P.U.T.T.S
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02.02.2011 16:46:32
 
Subject: Game Discussion\Newcomers' Forum\You Can Help Stop The Spread Of P.U.T.T.S
Link on message: #393272

View PostGulden, on 02 February 2011 - 02:51 AM, said: great post! :Smile_honoring:
What I want to know is - What is the name of the symptom people suffer from who have a light or medium tank, rush off at the start of a game without waiting to see what the heavy tanks are doing and then complain for the rest of the match after they die when they run into the enemy heavy tanks?

ARGO: That would be known as "DUMASS" Doesn't Understand Military And Scouting Skills. This eventually will lead to PUTTS if left untreated and let's face it, who wants to be on any team with a DumAss. However, you also have one called "SMARTASS" Superior Military At Recon Tactics And Scouting Skills, We all strive to be a SmartAss but never a DumAss.


Overlord
Reload bug
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02.02.2011 15:18:25
 
Subject: Archives\Beta\Reload bug
Link on message: #393198

View PostDowel, on 31 January 2011 - 03:02 AM, said: I'm seeing alot of tanks shooting big guns in 2 seconds. I just played against an ISU-152 with about a 2 second reload time. He poped a KV-3 next to me then me 2 seconds later. I watched him fire so it wasn't a hidden tank and the KV-3 confrimed he was killed by him as well. In the past few days I seen a Tiger2 and T-29 do this as well.

Overlord: Confirmation required.


Overlord
XP X+Y= X
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02.02.2011 15:16:46
 
Subject: Archives\Junkyard\XP X+Y= X
Link on message: #393195

 Hewvis, on 01 February 2011 - 02:55 AM, said: HAD some matches Where Got 5 kills and got 607 xp , yes i know xp not awarded on kills but each of the kills arent one shor in some cases 5 or more shots
and them some matches didnt do a damn thing and got 1,500 xp can anyone explain why this xp system so Broken ?

Overlord: Experience gains mostly depend on the amount of the damage inflicted, number of enemies spotted, and outcome of the battle (victory, draw, loss). The number of kills is not taken into account.
The poll is useless.
Locked.
Removed poll, junkyarded post /Tanitha


Overlord
Case for Merging T20/23
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02.02.2011 15:00:22
 
Subject: In-Game Vehicles\American Vehicles\Medium Tanks\Case for Merging T20/23
Link on message: #393177

View PostFaustianQ, on 01 February 2011 - 01:32 PM, said: I've been a long time lurker, with but of all 3 posts and no avatar, but allow me to assure you, this is not a troll. I will admit immediately I play rarely, having only recently gotten to T7's and I tend to play either poorly or rather lukewarmly, and I have a predisposition towards mediums, so there might be some slight bias in my suggestion (plea?) and my lack of experience with actually using the some of the tanks I am describing - so understand most of this is from a purely statistical perspective and getting pounded on by them.
Allow me to explain why I bothered to put this up - Post #164
In the words of Overlord - "T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both."
Yes, the post is made Jan 14th, so I am a bit late to that, but I since no one made a an attempt at reasonable refutation, then I'll try. To be honest, I politely disagree with Overlord and assert, both from a current balance perspective and a timeline one, that the T20 prevents the American medium tree from being competitive.
The T20 pushes the T23 (which could also be named M27, although that might confuse people) and M26 up a tier and places them in fights where, although the guns planned may do decently, the tank itself is comparatively inferior, and prevents the M48 from appearing as the US T9 medium, which would be of equal capability to both the British Centurion and Russian T-54/55 at the very least.
Lets look at a table really quickly and see how the US and USSR mediums would square up if we dropped the M26/T23 one tier.
...

Overlord: Yes, you are a bit late. :) The changes in tiers for US tree are possible.


Overlord
Case for Merging T20/23
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02.02.2011 15:00:22
 
Subject: Case for Merging T20/23
Link on message: #393177

View PostFaustianQ, on Feb 01 2011 - 12:32, said: I've been a long time lurker, with but of all 3 posts and no avatar, but allow me to assure you, this is not a troll. I will admit immediately I play rarely, having only recently gotten to T7's and I tend to play either poorly or rather lukewarmly, and I have a predisposition towards mediums, so there might be some slight bias in my suggestion (plea?) and my lack of experience with actually using the some of the tanks I am describing - so understand most of this is from a purely statistical perspective and getting pounded on by them.
Allow me to explain why I bothered to put this up - Post #164
In the words of Overlord - "T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both."
Yes, the post is made Jan 14th, so I am a bit late to that, but I since no one made a an attempt at reasonable refutation, then I'll try. To be honest, I politely disagree with Overlord and assert, both from a current balance perspective and a timeline one, that the T20 prevents the American medium tree from being competitive.
The T20 pushes the T23 (which could also be named M27, although that might confuse people) and M26 up a tier and places them in fights where, although the guns planned may do decently, the tank itself is comparatively inferior, and prevents the M48 from appearing as the US T9 medium, which would be of equal capability to both the British Centurion and Russian T-54/55 at the very least.
Lets look at a table really quickly and see how the US and USSR mediums would square up if we dropped the M26/T23 one tier.
...

Overlord: Yes, you are a bit late.  :)  The changes in tiers for US tree are possible.


Overlord
Clans and ClanWars
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02.02.2011 14:32:05
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393151

View PostJetu, on 02 February 2011 - 02:03 PM, said: Had me laughing, seeing Wargaming.net holding Minsk. :lol:

Overlord: Planning to defend our positions until clan wars release. :)


Overlord
Clans and ClanWars
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02.02.2011 12:27:44
 
Subject: Archives\Junkyard\Clans and ClanWars
Link on message: #393077

View PostAzmodanrom, on 02 February 2011 - 10:52 AM, said: i;ve watched the start of the RU clanwars - on http://challenge.wor.../clanwars/maps/
when the map came online is was all white. than hour after hour some territories became red. but no other icons on them .. and they were still marked as [NPC] controlled.
by 19:00 all of western and central europe was red.
at 20:00 the map became white again.. and at 21:00 all (or almost all) the previously red zone became occupied by different clans (the map was now colored in all the colors of the different clans).
my question is: how was a clan able to conquer a territory deep inside continental europe with no link to a landing zone? why was the expansion so fast?
i was expecting only landing territories to became occupied after the first day.

Overlord: At this stage of testing the rules are a bit different. Many (but not all) provinces inside continental Europe were available for landing.


Overlord
US Tech Tree Changes And Improvements
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02.02.2011 11:27:39
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #393042

Overlord: Some adjustments have been made to US TD line. Now it looks this way:
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.
These changes will cause some delay in production, since all the vehicles are to go through internal testing stage once again.


Tanitha
Remove the "tank in battle" debuff
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02.02.2011 03:05:39
 
Subject: Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392727

View Postbat21zing, on 02 February 2011 - 02:57 AM, said: What you are saying is true and more efficient for higher tiered tanks but I sort of argee with the OP for the lower tiers. Personally, I'd like to be able to grind one tank at a time. So for example I'd like to play my M7 faster to get to my Easy8 faster. I think on release this would be a great benefit in grinding the lower tiered tanks in a line. To move up to the one you really WANT to play.

Tanitha: Yeah I cant see it happening. So I tried to explain how you could do pretty much the same, the way things are now.
What usually slows you down in leveling above T5 is credits not the exp. So its usually a matter of earning the credits as quickly as possible.


Tanitha
Remove the "tank in battle" debuff
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02.02.2011 02:44:54
 
Subject: Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392709

View Postjetro30087, on 02 February 2011 - 02:33 AM, said: You didn't scout anything, you just damaged and killed things, most of which were a higher tier than you, scoring 13 hits while having the time to fire 33. On top of that, your team won... How is that in any way a suicide? :P
Are you even aware of what the topic is btw? Hint: This has nothing to do with how T10's work. <_<

Tanitha: Yeah, : ) That's what I meant by it not being a good game ; ) I went one way, another leo went the other way and he ran into the enemy tanks first. But still its suicide to me cause they are quick games, and out of 720+ leo games, Ive died 95% of those games. You gotta call that suicide : )
How is it related to the topic..
I did already cover that, but you didn't get what i said, so i had to talk about the earning levels of the smaller tanks. so you got the picture. So.. to get back to the opening topic..
You want to be able to play your main tank, then when you die, play your main tank again, for most people, and usually, their main tank is something like a heavy. Where the repair costs are a lot higher, and the tanks slow. So usually these games are slower, because you don't want to rush in in a slow tank, and die and get a big repair bill. You need to play the bigger tanks a bit more carefully to make sure you earn enough (do enough damage) to pay your repair bills ammo bills etc.. So if you had things like you asked. and you could play two games in your main tank. Im saying its still better and quicker to instead of playing the same tank. to go off and earn 30-40k credits in 5 mins while waiting for your tank to come back, than it is to "play the same tank again"..
The smaller quicker tanks with a low repair bill, earn more, and quicker, than playing the tank again....
And for the higher tanks, the problem you will run into is not enough credits, getting the exp is easy and fairly quick, its credits you are short of. and the light tanks in quick games earns it..


Tanitha
Remove the "tank in battle" debuff
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02.02.2011 02:17:37
 
Subject: Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392679

View Postjetro30087, on 02 February 2011 - 01:22 AM, said: And this highlights my point exactly. Why should I have to grind 5 tanks when I'm only interested in grinding 1 tree? Wouldn't it be more effective just to suicide 5 tanks then? How is suiciding a Leo going to auto grind enough creds for higher tier tank? You're suiciding series of tanks just to get credits so you can pay for one battle worth of ammunition on your current tier, ie wasting time. Are you suiciding the Leo, Luch, Pz3 in series to grind exp to the next tier, no? If I recall, some of those high tier tanks have 1,000 credit shells nevermind repair cost. Hmmm, 1 minute suicide per battle making less than a thousand per battle... you're not going to be making much.
So now that we've established that suiciding tech 4 tanks won't get you anywhere anytime soon, what argument is there?

Tanitha: Nothing you said above is right. Thats the problem.

Quote How is suicidal a Leo going to auto grind enough creds for higher tier tank?

Tanitha: Suiciding in the lower tanks, I was averaging 8-10k credits a game in about a minute played.
4 tanks = 30-40k credits in 5 mins..
Then I'd play the tank I wanted to level... Spend the crediting all on the tree I was leveling.
With only 250 battles, you should really concentrate on learning to play, its what beta's for.
Have a read through the guide section, I've even taken the time to write some myself in there.
As for high tier tanks and their earnings, I earn fine and make a profit in T10's, T9's, heavies, German, Russian, whatever.. (With premium)
But after repairs and ammo's, you aren't earning much profit, certainly not enough to get 6.5 million credits for a T10 tanks quickly.
By grinding lower tanks you earn credits to buy new tanks. Not to pay the expenses of higher tanks.
Or you could grind lower tanks, to pay the expenses of higher tanks if you didn't have premium on..
Most of my assets. Such as 3x 500k equipment on my tanks, T9, T10, heavies etc etc, was mostly paid for by my leo. That's why I have 720+ games in the leo.
Suiciding doesn't mean dieing uselessly, it means getting in quickly, scouting, killing the enemy arty, spotting for your arty, and your tanks, and then dieing shortly afterwards. 190 exp per game average, means you aren't playing very well at the moment..
I just had one game on the leo, to double check how much you can earn on them now.
It wasn't a "good game" it was just one game, a game, I died, whats new, i die in 95% of my Leo games.
12k earned, 790 exp doubled to 1572 exp..
Posted Image
When you pull in 190 exp a game average, you need to politely ask why. Not nastily blame the game, and explain to others how T10's work/earn, and other things that you have no idea about.
Read and learn, play and learn, alls good..


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