Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\Official Matchmaking Discussion Thread
Link on message: #394134
Steeltrap, on 03 February 2011 - 04:06 AM, said: All of what you said might be a source for further discussions.
The point of THIS thread is to ask why the 'official' thread about it is hidden in some back alley most people never find.

Link on message: #394134

The point of THIS thread is to ask why the 'official' thread about it is hidden in some back alley most people never find.
Tanitha: Moved, renamed, stickied, and added to the popular post list.
Subject:
Archives\Junkyard\Spammer reporting
Link on message: #394132

Link on message: #394132
Tanitha: You picked a crappy photo uploader.
Try http://imageshack.us/ I cant see that photo you posted
And please send them through to support@worldoftanks.com
Or if its urgent like pages full of copy pastes. you could pm it to me too, and I might be able to act on it quicker.
Try http://imageshack.us/ I cant see that photo you posted
And please send them through to support@worldoftanks.com
Or if its urgent like pages full of copy pastes. you could pm it to me too, and I might be able to act on it quicker.
Subject:
Archives\Beta\Kiwi looking for a clan!
Link on message: #394129
piotra71, on 03 February 2011 - 08:11 AM, said: Panzacs.
Look us up at panzac.net.
See you there.

Link on message: #394129

Look us up at panzac.net.
See you there.
Tanitha: Panzacs are a decent aus/nz clan, even if they do triple post
occasionally : ) (cleaned it up for you)
Check them out and see if they suit you.
Check them out and see if they suit you.
Subject:
Off-Topic Discussion\Tanks Throughout History\Historical Armored Vehicles\KV-VI The Russian Land Battleship
Link on message: #394079

Link on message: #394079
Tanitha: This one, and the P1000 / P1500 were posted weekly before and all
had to be junkyarded because there was no section they belonged in.
This is as good a place as any i think. People have interest in
it...
Subject:
Archives\Beta\Simply not enough time
Link on message: #394027

Link on message: #394027
merig00: It's just a waiting time for a majority of players to load up.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #394025
boggintuff, on 03 February 2011 - 06:04 AM, said: Thank you for the in depth response, albeit, still speculation from
a MOD and not a DEV. "Seems" reasonable the way you put it,
however, as I have played in other games that muster
to attack at inopportune times for a tough goal its very much to be expected based on my experience.
Guess we shall see

Link on message: #394025

to attack at inopportune times for a tough goal its very much to be expected based on my experience.
Guess we shall see

Tanitha: You are free to use search and read the dev posts yourself.
Press advanced
Search topic "whatever"
Posts by "overlord"
View as posts.
Press advanced
Search topic "whatever"
Posts by "overlord"
View as posts.
Subject:
Archives\Beta\Thank god for the x5 XP it made me realise what this game was about
Link on message: #394006
Diedel, on 22 January 2011 - 11:55 PM, said: How the hell can you have 1mil players + 50k each week and only 70k
on ?
Quote On June 6, 2010, Eve Online claimed a new record for the maximum number of simultaneous pilots online with 60,453 concurrent accounts logged on to the same server.
Quote As of May 6, 2009, Eve Online claimed to have more than 300000 active subscriptions
Quote World of Tanks has set up the new world record for the maximum number of users playing concurrently on the same game server. The peak of 74,536 online players
Quote On January 23, 2011, Eve Online claimed a new record for the maximum ... As of May 6, 2009, Eve Online claimed to have more than 300000 active subscriptions ...
ValhallaRising, on 23 January 2011 - 02:06 AM, said: Some people in marketing fail at math? My guess.
Pongo, on 23 January 2011 - 03:35 AM, said: When the russian server went to pay, did they do a hard whipe?

Link on message: #394006

Tanitha: Because they aren't all online at once, The figures match up pretty
well.
Quote On June 6, 2010, Eve Online claimed a new record for the maximum number of simultaneous pilots online with 60,453 concurrent accounts logged on to the same server.
Tanitha: So when Eve had 300,000 active paying subscribers, they only had
less than 60k online. Because their max online was 60k a year
later.
Quote As of May 6, 2009, Eve Online claimed to have more than 300000 active subscriptions
Tanitha: WOT had 75k online above, but I know they have hit 80k+ since then.
Apparently they peak at 80-90k on weekends at the moment. So 90k
max is a fair number.
Based on the eve figures above, 90k online at once would mean active player base of about 450k for a "pay per month subscription game."
Its pretty common for pay per month games, to have a more active user-base than free to play games, because when you are paying per month you need to stay active to not waste your money, and when you become less active you cancel the sub to save money. FTP micro-transaction games there is less pressure to be fully active because you pay for what you want, when you want. So the 450k active in a subscription game might be more like 600k in a FTP game. leaving maybe 400k inactive or alt accounts.
Based on the eve figures above, 90k online at once would mean active player base of about 450k for a "pay per month subscription game."
Its pretty common for pay per month games, to have a more active user-base than free to play games, because when you are paying per month you need to stay active to not waste your money, and when you become less active you cancel the sub to save money. FTP micro-transaction games there is less pressure to be fully active because you pay for what you want, when you want. So the 450k active in a subscription game might be more like 600k in a FTP game. leaving maybe 400k inactive or alt accounts.
Quote World of Tanks has set up the new world record for the maximum number of users playing concurrently on the same game server. The peak of 74,536 online players
Tanitha: So already, with a unfinished game, WOT has double the active
playing members (maybe 600k active 400k inactive and alts) than eve
ever did/has on just one server.
So if someone doesn't like the game, that's fine, but to say the game will fail bla bla, is just wrong, the game already has succeeded imo...
So if someone doesn't like the game, that's fine, but to say the game will fail bla bla, is just wrong, the game already has succeeded imo...
Quote On January 23, 2011, Eve Online claimed a new record for the maximum ... As of May 6, 2009, Eve Online claimed to have more than 300000 active subscriptions ...
Tanitha: No trolling or insults..

Tanitha: Sure..

Tanitha:
Subject:
Archives\Junkyard\Moving threads
Link on message: #393990
Quote So I posted this thread about where the 'official' matchmaking thread is located.
Please read it.
What happens? IT IS MOVED TO THE MATCHMAKING THREAD.
Seriously?? How does that in any way even come close to answering anything I asked? Not exactly encouraging, is it....
====================================================================================

Link on message: #393990
Quote So I posted this thread about where the 'official' matchmaking thread is located.
Please read it.
What happens? IT IS MOVED TO THE MATCHMAKING THREAD.
Seriously?? How does that in any way even come close to answering anything I asked? Not exactly encouraging, is it....
====================================================================================
Tanitha: I merged a large matchmaking thread into the proper match making
thread, it was probably yours.
OK, look at this forum and you will see threads pop up all over about matchmaking.
There can be some helpful discussions, then a mod moves them to the so-called matchmaking thread.
All fine you might say.
Correct
There's one problem. The matchmaking thread is in "Technical Support and Bug Reporting" under "In-Game Bug Reporting".
[If you've not seen it, here it is]
WHY???
No idea, yesterday there was about 4 new matchmaking threads started. I looked for the official matchmaking thread, couldn't find it. So I made one in the general discussion section, stickied it, and then merged the matchmaking threads into there.
Today when i was cleaning the support sections, i found the matchmaking thread that i was looking for yesterday. and thought, oh there it is, whats it doing here? whatever... And i merged the new matchmaking thread I made into the existing one.
1. Is it regarded as bugged? 2. What's more it's titled 0.6.2.7, yet we're on a different patch. Sure, the MM might not of changed, but most people looking at the forum would think to match the current version with a thread.
1. Some people think so. But either way it can always use tweaking each patch, and it usually is tweaked each patch.
2. Yeah, Not much difference, but I'll probably rename it or just remove the version number from it.
WHY is this thread here? Have a look at how many pop up in the game discussion. It is a hot topic, yet all the discussion gets moved to a place most people would never think to look for it (hence the new topics on it every day).
No idea why its there, and yes it pops up often in game discussion, and yes its a hot topic.
No they usually dont get moved to somewhere people would never think to look, Id bet most get dumped to the junkyard instead, for repeat topics.
I've asked for it to be linked to the "Most popular and valuable discussions" thread. No response. I've asked for it to be a sticky along with the 'visibility' and 'tracking' threads. No response.
You are asking who? If you want to ask a mod something, send me a PM, I'll respond 100% and usually quickly.
I stickied one along with the visibility and tracking threads yesterday : ) but then i merged it into the other one today (as above) ..
As for the most popular discussions thread, its from august, so im not sure its even up to date, it was made by another mod, so i don't have much to do with it. But I notice you replied to it asking for the matchmaking thread to be added, you would be better sending a pm than replying to a 4 month old thread.
So, here are my questions:
Is there a sensible reason why this topic that appears so frequently in the game discussion area is shunted to somewhere nobody would expect to find it? Can somebody DO something about it?
I don't know why its there, there's no reason why it cant be there, but i think it would be better in general discussion like you suggested, like the official tracking and spotting threads I made there.. Sure, I'll move it, rename it, sticky it, etc etc..
One might start to think it's almost as though it's a topic some people might prefer not to be discussed at all.
Nah its the topic we/I don't want 10000 new separate threads on, but like spotting, arty, tracking, etc etc you are welcome to one thread ; )
Cheers
You are welcome, now I'll lock and dump this thread. Please use the official matchmaking thread which is stickied in the general discussion section in future
OK, look at this forum and you will see threads pop up all over about matchmaking.
There can be some helpful discussions, then a mod moves them to the so-called matchmaking thread.
All fine you might say.
Correct
There's one problem. The matchmaking thread is in "Technical Support and Bug Reporting" under "In-Game Bug Reporting".
[If you've not seen it, here it is]
WHY???
No idea, yesterday there was about 4 new matchmaking threads started. I looked for the official matchmaking thread, couldn't find it. So I made one in the general discussion section, stickied it, and then merged the matchmaking threads into there.
Today when i was cleaning the support sections, i found the matchmaking thread that i was looking for yesterday. and thought, oh there it is, whats it doing here? whatever... And i merged the new matchmaking thread I made into the existing one.
1. Is it regarded as bugged? 2. What's more it's titled 0.6.2.7, yet we're on a different patch. Sure, the MM might not of changed, but most people looking at the forum would think to match the current version with a thread.
1. Some people think so. But either way it can always use tweaking each patch, and it usually is tweaked each patch.
2. Yeah, Not much difference, but I'll probably rename it or just remove the version number from it.
WHY is this thread here? Have a look at how many pop up in the game discussion. It is a hot topic, yet all the discussion gets moved to a place most people would never think to look for it (hence the new topics on it every day).
No idea why its there, and yes it pops up often in game discussion, and yes its a hot topic.
No they usually dont get moved to somewhere people would never think to look, Id bet most get dumped to the junkyard instead, for repeat topics.
I've asked for it to be linked to the "Most popular and valuable discussions" thread. No response. I've asked for it to be a sticky along with the 'visibility' and 'tracking' threads. No response.
You are asking who? If you want to ask a mod something, send me a PM, I'll respond 100% and usually quickly.
I stickied one along with the visibility and tracking threads yesterday : ) but then i merged it into the other one today (as above) ..
As for the most popular discussions thread, its from august, so im not sure its even up to date, it was made by another mod, so i don't have much to do with it. But I notice you replied to it asking for the matchmaking thread to be added, you would be better sending a pm than replying to a 4 month old thread.
So, here are my questions:
Is there a sensible reason why this topic that appears so frequently in the game discussion area is shunted to somewhere nobody would expect to find it? Can somebody DO something about it?
I don't know why its there, there's no reason why it cant be there, but i think it would be better in general discussion like you suggested, like the official tracking and spotting threads I made there.. Sure, I'll move it, rename it, sticky it, etc etc..
One might start to think it's almost as though it's a topic some people might prefer not to be discussed at all.
Nah its the topic we/I don't want 10000 new separate threads on, but like spotting, arty, tracking, etc etc you are welcome to one thread ; )
Cheers
You are welcome, now I'll lock and dump this thread. Please use the official matchmaking thread which is stickied in the general discussion section in future

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393899
boggintuff, on 03 February 2011 - 03:25 AM, said: Tanitha I dont recall posting that question....sorry....could u
please give me a link to the answer or send me a PM in response to
it. Thank you sir
boggintuff, on 02 February 2011 - 11:16 PM, said: My question is how are the EU/US players going to even be able to
compete after our "hardwipe" while the RU server has been live for
months building up tank tiers that they wont lose??
Arctander2, on 02 February 2011 - 11:22 PM, said: The world map is something that won't happen for many months after
release. I do wonder if EU/US players will be able to compete with
RU players who have IS7s and all skills maxed crews. But that's a
loooong ways off. Plus, since battles will happen in "prime time"
of the actual land mass time zone, US players will only have to
fight RU players who are up at 4-7AM RU time.
I am not sure if it's in there, or planned, or just possible - but I believe that some kind of "repairing" time is already planned for tanks destroyed in CW. FWIW, I don't really want to see 15 T54s with immunity (b/c they aren't elite) running around either.
boggintuff, on 02 February 2011 - 11:25 PM, said: You may say its a long way off, but I think you're mistaken. Long
way off or not they are still going to have far superior numbers(of
tanks) and tiers by the time it goes full online.

Link on message: #393899

Tanitha: Nps mate. : )
Your Q 1
Your Q 1

Tanitha: The answer,

I am not sure if it's in there, or planned, or just possible - but I believe that some kind of "repairing" time is already planned for tanks destroyed in CW. FWIW, I don't really want to see 15 T54s with immunity (b/c they aren't elite) running around either.
Tanitha: And then the question/comment again.

Tanitha: So as Arctander2 replied. Clanwars beta, should be sufficiently
long that US/EU can level up their tanks and crews sufficiently.
Sure Russians might have a extra crew skill compared to the US/EU,
and probably will have more tanks in their garages. but.. It wont
make much difference. And the main things that Arctander pointed
out is the time zone different. Because the servers will be split
until clan wars full release, and clan wars full release will be a
full world map, with battles scheduled for the prime time of the
country you are attacking. So on clanwars release, Americans will
settle in US land so the battles are in teh US prime time, and the
Russians will settle in the Russian land so their battles are in
their prime time. Russians attacking US land will be very minimal
due to the Russians having to fight at 4am -> 7am Russian time.
And if a Russian clan did manage to claim a piece of usa land, all
the defending battles for that land will continue to be in usa
prime time so 4am -> 7am Russian time. So Russians attacking
American clans, or fighting against American clans, will be
inconvenient to say the least, and thus wont be very common. They
would also have a ping disadvantage, because if Russians attack
America the battles would be on American servers, similarly
Russians defending American land would be on the American
server.
So all in all, you might have something like this..
Russian. -> attacking America.
10 tanks. kinda pointless
Can only play 1.
Has a crew of 100, and 100/100/100 skills.
Playing on the usa server with a 250? ping.
Playing at a nasty time like 4am.. So most of their clan wont be around, and wont be reliable.
Will be fighting for land surrounded by other USA clans.
American. -> Defending America.
5 tanks. kinda pointless
Can only play 1.
Has a crew of 100, and 100/90 skills.
Playing on the USA server with a 30? ping.
Playing in their prime time, with everyone in the clan online
Would be fighting for land with fellow USA clans around.
I seriously don't think the Russians having a head start is a issue..
Also they have had to pay for their game for the last x months. And we have been freeloading for free.
Everything seems fair to me..
So all in all, you might have something like this..
Russian. -> attacking America.
10 tanks. kinda pointless
Can only play 1.
Has a crew of 100, and 100/100/100 skills.
Playing on the usa server with a 250? ping.
Playing at a nasty time like 4am.. So most of their clan wont be around, and wont be reliable.
Will be fighting for land surrounded by other USA clans.
American. -> Defending America.
5 tanks. kinda pointless
Can only play 1.
Has a crew of 100, and 100/90 skills.
Playing on the USA server with a 30? ping.
Playing in their prime time, with everyone in the clan online
Would be fighting for land with fellow USA clans around.
I seriously don't think the Russians having a head start is a issue..
Also they have had to pay for their game for the last x months. And we have been freeloading for free.
Everything seems fair to me..
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393854
Kradoc, on 03 February 2011 - 02:18 AM, said: Also, tanitha, while I support devils advocates in most
circumstances, I feel like your argument is at most limited to a
below 1 percent of players, if that. Plus, it's the same argument
you've stated before, with just a new veener on it, and we're just
going to keep poking holes in it.
Wargaming should be focusing on increasing the number of casual players in clan wars, as they can and will continue to drop cash long term, not on 'hardcore' players like you and me who will hit tier 10 and not drop another dime.

Link on message: #393854

Wargaming should be focusing on increasing the number of casual players in clan wars, as they can and will continue to drop cash long term, not on 'hardcore' players like you and me who will hit tier 10 and not drop another dime.
Tanitha: Not really Kradoc, SalTuskin, id like changes made too, not changes
to suit me, but changes to suit everyone. I like the suggestions
above of 25% of the lower earning land being available to casual
and new players. But for this suggestion to be concidered it has to
be able to work, not limit the hard core players too much, work on
all three servers (russia has 1 mil pop), and earn WOT decent cash.
If the suggestion doesn't work, then the suggestion probably wont
get implemented. So to get a suggestion implemented you have to
look for faults in it, and make sure the suggestion is tweaked
enough that its possible.
The first suggested map, with 90% of the land tier capped, as i said, was restricting the T10's (more hard core players), too much. The second map was much better imo, but still...
You need to find the problems in suggestions until you have a suggestion with no problems. I'm actually for tier limits (on about 25% of the land) not against it. If i was against the suggestion i wouldn't be trying to improve it into something that will work and be implemented.
My current best suggestion IMO (as above), is..
Wait for the world map, and have all of Africa, Asia, and South America as the newbie, casual, tier limited, low income (120g,240g,360g) land.
The first suggested map, with 90% of the land tier capped, as i said, was restricting the T10's (more hard core players), too much. The second map was much better imo, but still...
You need to find the problems in suggestions until you have a suggestion with no problems. I'm actually for tier limits (on about 25% of the land) not against it. If i was against the suggestion i wouldn't be trying to improve it into something that will work and be implemented.
My current best suggestion IMO (as above), is..
Wait for the world map, and have all of Africa, Asia, and South America as the newbie, casual, tier limited, low income (120g,240g,360g) land.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393781
Arctander2, on 03 February 2011 - 01:30 AM, said: I do agree that arty "by tiers" is an issue. And I'm not sure how
it's dealt with in battle leagues, but I would like to see it
restructured to be more accurate to what it does. I do recall
reading Overlord stating that the "power" of arty now will be
reduced as higher tier arty is added to the game, so that what was
"max" tier arty stays that powerful, but the arty below it gets
weaker. I don't know how long ago I read that, and I know that the
GW Tiger and OBJ261 can 2 hit just about anything, whereas the
Hummel/SU14 couldn't 2 hit a Maus (IIRC)

Link on message: #393781

Tanitha: T8 arty is coming in at 3k a hit.
If they renamed T8 arty to T10.
renamed T7 arty to T9.
.... Etc
renamed T1 arty to T3.
Arty would be more balanced. And adjust the cost (exp and credit wise) to match the higher tier level..
If they renamed T8 arty to T10.
renamed T7 arty to T9.
.... Etc
renamed T1 arty to T3.
Arty would be more balanced. And adjust the cost (exp and credit wise) to match the higher tier level..
Subject:
Archives\Junkyard\WoT: Modern Armor
Link on message: #393750
HU5K3R, on 31 January 2011 - 09:09 AM, said: I love the game so far, but I am seeing the potential for this game
to truly take off. I think at some time in the future I would love
to see a Modern Period enter into the World of Tanks arsenal. With
the gameplay model as it is I think with all the diversity out
there for Modern Armor I think it would be one helluva game. Anyone
agree?

Link on message: #393750

Tanitha: It was a discussion about World of Tanks. In the world of tanks
"Game discussion section"
From there, the majority of the thread has progressed to insults, trolling, and discussion of real life tanks.
In future, keep the threads on topic, and clean, and use the report feature so offending posts can be sorted. This thread is that offtopic at the moment, that id need to edit/remove/sanction for 1/2 of the thread. So in stead, I'll just close it and deem it unsalvageable.
If you wish to discuss modern tanks, there is a section for doing so.
http://forum.worldof...mored-vehicles/
From there, the majority of the thread has progressed to insults, trolling, and discussion of real life tanks.
In future, keep the threads on topic, and clean, and use the report feature so offending posts can be sorted. This thread is that offtopic at the moment, that id need to edit/remove/sanction for 1/2 of the thread. So in stead, I'll just close it and deem it unsalvageable.
If you wish to discuss modern tanks, there is a section for doing so.
http://forum.worldof...mored-vehicles/
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393731
Azmodanrom, on 03 February 2011 - 12:48 AM, said: another issue i see on the RU clanwars map... a clan that already
owns a territory is making a landing in another part of the
map.
i know that this is not optimal as territories not connected to the capital do not bring income, but nevertheless a clan that already owns a territory should not be able to land again in another part. it should fight from the beachhead it took.

Link on message: #393731

i know that this is not optimal as territories not connected to the capital do not bring income, but nevertheless a clan that already owns a territory should not be able to land again in another part. it should fight from the beachhead it took.
Tanitha: I wouldn't pay much attention to that at the moment. As you said,
the land needs to link to the capital anyway.
The testing atm is testing, as another player detailed in a post in this thread, the clanwars started, was wiped, and then clans randomly scattered everywhere, etc.
I think clans can land anywhere at the moment, so other sections can be tested easier.
The testing atm is testing, as another player detailed in a post in this thread, the clanwars started, was wiped, and then clans randomly scattered everywhere, etc.
I think clans can land anywhere at the moment, so other sections can be tested easier.
Subject:
Archives\Beta\Rules forum link broken
Link on message: #393706
Kwire, on 03 February 2011 - 12:17 AM, said: Clicking on Rules on the initial WoT dialog takes you to a broken
forum link.

Link on message: #393706

Tanitha: What initial WOT dialog?
Thanks.
Thanks.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393695
boggintuff, on 02 February 2011 - 11:25 PM, said: You may say its a long way off, but I think you're mistaken. Long
way off or not they are still going to have far superior numbers(of
tanks) and tiers by the time it goes full online.
Morrigan, on 02 February 2011 - 10:56 PM, said: 1.
I don't like this response because it works against Wargaming's interests, and it is illogical. Seems like you are just playing devil's advocate because:
1) If you have only one tank and it is a T10 you're going to have trouble affording to play it. Even with premium it's going to be a chore.
2) Wargaming has less interest in you spending a chunk of money early, then nothing from that point, then you getting bored with your one single tank and quitting playing.
3) Wargaming benefits from you having more tanks in your stable, so they're going to actively look for ways to make that desirable.
In essence, it is hypocritical to on one hand say "Wargaming should push everyone to be in Tier 10!" but then disagree that "Wargaming should push everyone to have more than one tank".
2.
After a month or two you know the T5 won't appear in clan wars battles. We have seen the future and it is T9+ battles, anything less absolutely need not apply. The window for middle-tier tanks being able to compete in clan wars is so ridiculously tiny it really can't be claimed.
3.
I'll again refer back to the idea that the restrictions only apply to 25 or 30 percent of the territories. Assume 25%... does this -really- offend any T10 players? Don't you think there is business value in getting people involved and engrossed in clan wars earlier, without them getting rejected back into the ocean 22 hours after every attempt to take a starting province with their Tigers and ISes and Shermans?
4.
The VK3601 driver of today is potentially the Maus driver of the future, IF he doesn't get bored or frustrated before getting there. I think you and perhaps Wargaming seriously overestimate how many people are going to bother with clan wars when they come face to face with the fact that "high tier = winner" and there is nothing else to be done with their favorite tank of the war.
Quote In common parlance, a devil's advocate is someone who, given a certain argument, takes a position he or she does not necessarily agree with, just for the sake of argument. In taking such position, the individual taking on the devil's advocate role seeks to engage others in an argumentative discussion process. The purpose of such process is typically to test the quality of the original argument and identify weaknesses in its structure, and to use such information to either improve or abandon the original.. etc..

Link on message: #393695

Tanitha: Youe previous question was well answered. Looping the question
around again wont get you any other or better answers..

I don't like this response because it works against Wargaming's interests, and it is illogical. Seems like you are just playing devil's advocate because:
1) If you have only one tank and it is a T10 you're going to have trouble affording to play it. Even with premium it's going to be a chore.
2) Wargaming has less interest in you spending a chunk of money early, then nothing from that point, then you getting bored with your one single tank and quitting playing.
3) Wargaming benefits from you having more tanks in your stable, so they're going to actively look for ways to make that desirable.
In essence, it is hypocritical to on one hand say "Wargaming should push everyone to be in Tier 10!" but then disagree that "Wargaming should push everyone to have more than one tank".
2.
After a month or two you know the T5 won't appear in clan wars battles. We have seen the future and it is T9+ battles, anything less absolutely need not apply. The window for middle-tier tanks being able to compete in clan wars is so ridiculously tiny it really can't be claimed.
3.
I'll again refer back to the idea that the restrictions only apply to 25 or 30 percent of the territories. Assume 25%... does this -really- offend any T10 players? Don't you think there is business value in getting people involved and engrossed in clan wars earlier, without them getting rejected back into the ocean 22 hours after every attempt to take a starting province with their Tigers and ISes and Shermans?
4.
The VK3601 driver of today is potentially the Maus driver of the future, IF he doesn't get bored or frustrated before getting there. I think you and perhaps Wargaming seriously overestimate how many people are going to bother with clan wars when they come face to face with the fact that "high tier = winner" and there is nothing else to be done with their favorite tank of the war.
Tanitha: Very nice post morrigan, and you were correct, I was just playing
devils advocate.
Quote In common parlance, a devil's advocate is someone who, given a certain argument, takes a position he or she does not necessarily agree with, just for the sake of argument. In taking such position, the individual taking on the devil's advocate role seeks to engage others in an argumentative discussion process. The purpose of such process is typically to test the quality of the original argument and identify weaknesses in its structure, and to use such information to either improve or abandon the original.. etc..
Tanitha: 1.1
Sure, I have many tanks at the moment that I like playing, T10 heavies, T9 mediums, T2 lights, etc. Before the T8/9 mediums, i was also playing the lights for grinding like the leopard. But for me its usually my small tanks are too small for clanwars, and my big tanks are T9-10. I don't usually play the middle tanks much, because I have the bigger tanks.
1.2/1.3
Sure..
2.
With no tier limits sure, and probably a lot less than 2 months. I was referring to the map Arctander2 originally posted, when I referred to T5's.
3.
I agree, and always have done, that clanwars should be available in a limited situation for casual players, new players etc etc.. 25% available with limits would be reasonable to me.
Etc Etc...
Another few problems with the tiered split-up map from Arctander2 is artillery.
Having tier 6 arty (S51) up against T6 tanks, due to the T6 limit, is a bit of a mess.
Similarly
Having tier 8 arty up against T8 tanks, due to the T8 limit, is a bit of a mess.
T8 arty is pretty OP, and there to take out the T10 tanks, occasionally in one shot.
I do prefer the 2nd of the tier maps posted. 6,8,10 is better imo. Except the arty problem above.
****************************************************
And mainly....
The euro map is for all three servers initially. There is 1 million players on the Russian server, so there isn't much land really. I really don't think there is enough land to start splitting it up into tiers. So I think it might be better to leave the euro map as untiered and for the world map thats coming next, to have that tiered instead..
Places like Africa could be low earning land for the euro timezone (IE starter/casual players), South America for the NA timezone/server, Asia for the Russian timezone/server. etc..
I think it would work better on a world map, on clan wars full release, than on the smaller euro beta map, especially since 1 mil will play on this map on the russian server.
Sure, I have many tanks at the moment that I like playing, T10 heavies, T9 mediums, T2 lights, etc. Before the T8/9 mediums, i was also playing the lights for grinding like the leopard. But for me its usually my small tanks are too small for clanwars, and my big tanks are T9-10. I don't usually play the middle tanks much, because I have the bigger tanks.
1.2/1.3
Sure..
2.
With no tier limits sure, and probably a lot less than 2 months. I was referring to the map Arctander2 originally posted, when I referred to T5's.
3.
I agree, and always have done, that clanwars should be available in a limited situation for casual players, new players etc etc.. 25% available with limits would be reasonable to me.
Etc Etc...
Another few problems with the tiered split-up map from Arctander2 is artillery.
Having tier 6 arty (S51) up against T6 tanks, due to the T6 limit, is a bit of a mess.
Similarly
Having tier 8 arty up against T8 tanks, due to the T8 limit, is a bit of a mess.
T8 arty is pretty OP, and there to take out the T10 tanks, occasionally in one shot.
I do prefer the 2nd of the tier maps posted. 6,8,10 is better imo. Except the arty problem above.
****************************************************
And mainly....
The euro map is for all three servers initially. There is 1 million players on the Russian server, so there isn't much land really. I really don't think there is enough land to start splitting it up into tiers. So I think it might be better to leave the euro map as untiered and for the world map thats coming next, to have that tiered instead..
Places like Africa could be low earning land for the euro timezone (IE starter/casual players), South America for the NA timezone/server, Asia for the Russian timezone/server. etc..
I think it would work better on a world map, on clan wars full release, than on the smaller euro beta map, especially since 1 mil will play on this map on the russian server.
Subject:
Archives\Beta\Questions\US Cmapiouns shirts?
Link on message: #393636

Link on message: #393636
Tanitha: Ive referred this to support/financial, so they can provide some
feedback.
Regards.
Regards.
Subject:
Archives\Junkyard\Updating Launcher Failed
Link on message: #393617

Link on message: #393617
Tanitha: The launcher wont work when the servers are down, these are temp
errors when the server is down.
Closing the no longer needed thread.
Closing the no longer needed thread.
Subject:
Archives\Beta\Registration Issues (Open Beta)
Link on message: #393605

Link on message: #393605
Tanitha: USA Registration.
1. The USA forums is here. http://forum.worldoftanks.com
2. The USA website is here. http://game.worldoftanks.com
3. The USA client is here. http://game.worldoftanks.com/update
4. Registering a USA account is here. http://game.worldoft...m/registration/
5. USA tech support support.worldoftanks.com
6. USA tech support via email support@worldoftanks.com
Euro Registration.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
5. Euro tech support support.worldoftanks.eu
6. Euro tech support via email support@worldoftanks.eu
Mixing the above up between usa and euro, will cause confusion.
When you register an account, you need to do so with an email address and user name what is not previously used on either the NA/Europe servers. Each email address and user-name is currently only allowed to be used once on the NA/EU servers jointly.
Old closed beta keys and closed beta promotional keys are no longer valid or required throughout open beta.
If you have any registration issued not covered in the above, feel free to reply with your issue, or contact support with the above contact details.
1. The USA forums is here. http://forum.worldoftanks.com
2. The USA website is here. http://game.worldoftanks.com
3. The USA client is here. http://game.worldoftanks.com/update
4. Registering a USA account is here. http://game.worldoft...m/registration/
5. USA tech support support.worldoftanks.com
6. USA tech support via email support@worldoftanks.com
Euro Registration.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
5. Euro tech support support.worldoftanks.eu
6. Euro tech support via email support@worldoftanks.eu
Mixing the above up between usa and euro, will cause confusion.
When you register an account, you need to do so with an email address and user name what is not previously used on either the NA/Europe servers. Each email address and user-name is currently only allowed to be used once on the NA/EU servers jointly.
Old closed beta keys and closed beta promotional keys are no longer valid or required throughout open beta.
If you have any registration issued not covered in the above, feel free to reply with your issue, or contact support with the above contact details.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #393600
a1fox3, on 02 February 2011 - 10:12 PM, said: Yes I know the M18 is on a dif tree but Overlord post say that it
looks like this
" Some adjustments have been made to US TD line. Now it looks this way:
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.
These changes will cause some delay in production, since all the vehicles are to go through internal testing stage once"
The way it is read is the the whole line of US TD has change.

Link on message: #393600

" Some adjustments have been made to US TD line. Now it looks this way:
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.
These changes will cause some delay in production, since all the vehicles are to go through internal testing stage once"
The way it is read is the the whole line of US TD has change.
Overlord: No changes to M8A1 -> T49 -> M18 -> M18 90mm path so far.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #393585

Link on message: #393585
Overlord: v.0.6.3.7c update for Russian purlic test server is out.
Download. 21.2 Mb
It contains some fixes for web-based battles (clan wars integration).
Download. 21.2 Mb
It contains some fixes for web-based battles (clan wars integration).
Subject:
Archives\Junkyard\Registration issues
Link on message: #393584
Scytale, on 01 February 2011 - 10:03 PM, said: I cannot register on the european server group. After registration
I dont get any verification e-mail. I tried it 5 times the last
week. Today I tried to register on the american server group and it
worked. But i am not able to change to european server group
because my E-mail address and my password are not accepted. Also i
cannot log in within the WOT-Client, it's the same wrong pass and
address thing. Any Ideas why i cannot register? Thx

Link on message: #393584

Tanitha: You seem to be mixing up the servers.
Like posting into the USA forums, because you are having problems loging into the euro server.
Most things are seperate, and the mixing up of things is causing confusion. So this will get your sorted out.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
Mixing the above up, between usa and euro, will cause confusion.
When you register a euro account, you need to do so with a unused email, and unused user-name.
Not one you have previously used..
Regards.
Closing thread, and opening a new one for open beta.
Like posting into the USA forums, because you are having problems loging into the euro server.
Most things are seperate, and the mixing up of things is causing confusion. So this will get your sorted out.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
Mixing the above up, between usa and euro, will cause confusion.
When you register a euro account, you need to do so with a unused email, and unused user-name.
Not one you have previously used..
Regards.
Closing thread, and opening a new one for open beta.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393557
Arctander2, on 02 February 2011 - 07:14 PM, said: That's quite possibly a major issue with it.

Link on message: #393557

Tanitha: Nice map..
Um..
So if i be a good little WOT customer. And on release I buy a premium tank, and grind up on it a lot. To earn a lot of exp on it. Then i pay $50 to transfer that exp to free exp and go straight into a heavy like a IS, Then grind up into a IS7, paying another $50 for gold to convert to credits, because the big tanks cost a lot of credits and grinding the credits is slower.
So, end result I end up in a IS7 quickly, and have donated to WOT for the privilege of getting the T10 tank quicker instead of spending a month or two grinding it slowly. So now i can relax on the grinding and settle back down into a casual play style, concentrating on clan-wars.
But now you are telling me I cant play? Because my is7 is not allowed onto the landing zones?... And for 90% of the map i'm not allowed to fight in those battles either?
Or if i do want to play, i have to buy a lot more tanks in different levels, and hop into tanks like a T5 and leave my IS7 in the garage gathering dust?
I do appreciate your suggestions, ideas, and the work your doing on the map. And i +1'ed you for it : )
But.. I'm not going to level up into T10 tanks, if I cant use them in 90% of the battles.
And if I'm not going into a T10 tank, then its a lot of of gold I wouldn't spend to get those tanks quickly.
I believe this would be the case for most others too.
Free to play micro transaction games, are usually designed around 90% of the money earned comes from 10% of the player base.
At the moment everyone with a T5+ tank can play clan-wars, sure the bigger the tank the better they can compete. And sure most players want as much clan-wars as they can get, for free, without playing a cent, because 85% of players of "general" ftp games don't pay. The paying customer base is usually small. But if you start excluding the paying players from clan-wars, IE the people who wish to grind up larger tanks and keep premium etc etc. Then you will probably just reduce or delete the paying player-base from the game.
Telling T10 tank owners they cant play their T10 tanks and they have to play T5's so the casual non paying customers can compete against them better, just ain't going to work financially imo..
Um..
So if i be a good little WOT customer. And on release I buy a premium tank, and grind up on it a lot. To earn a lot of exp on it. Then i pay $50 to transfer that exp to free exp and go straight into a heavy like a IS, Then grind up into a IS7, paying another $50 for gold to convert to credits, because the big tanks cost a lot of credits and grinding the credits is slower.
So, end result I end up in a IS7 quickly, and have donated to WOT for the privilege of getting the T10 tank quicker instead of spending a month or two grinding it slowly. So now i can relax on the grinding and settle back down into a casual play style, concentrating on clan-wars.
But now you are telling me I cant play? Because my is7 is not allowed onto the landing zones?... And for 90% of the map i'm not allowed to fight in those battles either?
Or if i do want to play, i have to buy a lot more tanks in different levels, and hop into tanks like a T5 and leave my IS7 in the garage gathering dust?
I do appreciate your suggestions, ideas, and the work your doing on the map. And i +1'ed you for it : )
But.. I'm not going to level up into T10 tanks, if I cant use them in 90% of the battles.
And if I'm not going into a T10 tank, then its a lot of of gold I wouldn't spend to get those tanks quickly.
I believe this would be the case for most others too.
Free to play micro transaction games, are usually designed around 90% of the money earned comes from 10% of the player base.
At the moment everyone with a T5+ tank can play clan-wars, sure the bigger the tank the better they can compete. And sure most players want as much clan-wars as they can get, for free, without playing a cent, because 85% of players of "general" ftp games don't pay. The paying customer base is usually small. But if you start excluding the paying players from clan-wars, IE the people who wish to grind up larger tanks and keep premium etc etc. Then you will probably just reduce or delete the paying player-base from the game.
Telling T10 tank owners they cant play their T10 tanks and they have to play T5's so the casual non paying customers can compete against them better, just ain't going to work financially imo..
Subject:
Archives\Beta\Bullet Ghost - Fixed
Link on message: #393503

Link on message: #393503
Tanitha: This problem should be fixed in the upcoming patch.
Thanks for the reports.
v.0.6.3.2 - v.0.6.3.7a patch notes
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
Closing.
Thanks for the reports.
v.0.6.3.2 - v.0.6.3.7a patch notes
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
Closing.
Subject:
Archives\Junkyard\I cannot join the European server
Link on message: #393498
Hunyady, on 31 January 2011 - 01:36 AM, said: yes. Tested the eu server, but there were a lot who cheated, and I
went over onto the American rather. My friends announced that those
who cheated obtained gold unduly already who banned,and I would
have liked going back already, but does not let in only onto the
American. :-(

Link on message: #393498

Tanitha: 17th, there was a server split. You got to pick which server, the
change was made permanent on the 27th.
If you wish to swap servers, you may make another account on the server you wish to have a account on.
There is no cheats, or gold obtained unduly, so that doesn't effect your decision on what server to play on.
Closing thread.. And pming reply.
If you wish to swap servers, you may make another account on the server you wish to have a account on.
There is no cheats, or gold obtained unduly, so that doesn't effect your decision on what server to play on.
Closing thread.. And pming reply.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393485
Grunt_Dog, on 02 February 2011 - 05:07 PM, said: I may have missed this elsehwhere...How is the Gold payed, IE;
Monthly or weekly?...Is it just payed as it's won or lost?? Looks
interesting and unique?? I'm looking forward to this...

Link on message: #393485

Tanitha: It wasn't really confirmed elsewhere, But Ive just confirmed that
it is daily .. It will be the max daily earning of the region. IE
if the tax is set to 100%.
Subject:
Archives\Beta\Can we choose servers when the game is released?
Link on message: #393392
MYTHR1L, on 02 February 2011 - 05:23 PM, said: Hi, i want to ask when the game is released and the hard wipe is in
place will we be able to select which server we would like to play
on again? I heard there might be a reward for people from the
closed beta, so obviously dont want to make a new account if that
is the situation.
I chose the EU server when the option was there, and now really regret it (no-one speaks english!) so want to know if we can choose to change servers or are our accounts transfered onto the same server after the wipe?
Also would like to ask, anyone on the american server do the majority of players speak english there?

Link on message: #393392

I chose the EU server when the option was there, and now really regret it (no-one speaks english!) so want to know if we can choose to change servers or are our accounts transfered onto the same server after the wipe?
Also would like to ask, anyone on the american server do the majority of players speak english there?
Tanitha: The one thing that WOT has that other games don't, is the clanwars
feature. If you wish to be apart of that, you really need to be
playing in the right timezone so you can partake in the clanwars
battles.
Please conciser this as well, when picking a server.
Please conciser this as well, when picking a server.
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #393355
Kameho, on 02 February 2011 - 04:41 PM, said: You recieve vehicle without tracks.
I Put in Hitler in a Bikini. (Far more fearsome than any crazy dictator with any super weapon)

Link on message: #393355

I Put in Hitler in a Bikini. (Far more fearsome than any crazy dictator with any super weapon)
ARGO: You get Gheoring groveling at your feet just to have a peek at
Hitler
I put in the stay puft marshmallow man
I put in the stay puft marshmallow man
Subject:
Archives\Beta\Experience
Link on message: #393305

Link on message: #393305
ARGO: Experience is also better when you kill a higher tier tank than
your own. Also if you shoot a tank that someone else basically beat
almost to death, That player and not you will get the lions share
of Exp for that kill even if your the one who put the finishing
touch on it. But, If you really want to get some extra quick exp,
put hits on a bigger tank even if you don't kill it if your hitting
"and damaging" many tanks in a battle you will gain exp and
sometimes even a Confederate badge.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #393301
Morrigan, on 02 February 2011 - 05:09 PM, said: The T25 is a TD, not a Tank?

Link on message: #393301

Overlord: Yes, US prototype of TD we have dicovered in the archives. Only
wooden model has been constructed.
Subject:
Game Discussion\Newcomers' Forum\You Can Help Stop The Spread Of P.U.T.T.S
Link on message: #393272
Gulden, on 02 February 2011 - 02:51 AM, said: great post! 
What I want to know is - What is the name of the symptom people suffer from who have a light or medium tank, rush off at the start of a game without waiting to see what the heavy tanks are doing and then complain for the rest of the match after they die when they run into the enemy heavy tanks?

Link on message: #393272


What I want to know is - What is the name of the symptom people suffer from who have a light or medium tank, rush off at the start of a game without waiting to see what the heavy tanks are doing and then complain for the rest of the match after they die when they run into the enemy heavy tanks?
ARGO: That would be known as "DUMASS" Doesn't Understand Military And
Scouting Skills. This eventually will lead to PUTTS if left
untreated and let's face it, who wants to be on any team with a
DumAss. However, you also have one called "SMARTASS" Superior
Military At Recon Tactics And Scouting Skills, We all strive to be
a SmartAss but never a DumAss.
Subject:
Archives\Beta\Reload bug
Link on message: #393198
Dowel, on 31 January 2011 - 03:02 AM, said: I'm seeing alot of tanks shooting big guns in 2 seconds. I just
played against an ISU-152 with about a 2 second reload time. He
poped a KV-3 next to me then me 2 seconds later. I watched him fire
so it wasn't a hidden tank and the KV-3 confrimed he was killed by
him as well. In the past few days I seen a Tiger2 and T-29 do this
as well.

Link on message: #393198

Overlord: Confirmation required.
Subject:
Archives\Junkyard\XP X+Y= X
Link on message: #393195
Hewvis, on 01 February 2011 - 02:55 AM, said: HAD some matches Where Got 5 kills and got 607 xp , yes i know xp not awarded on kills but each of the kills arent one shor in some cases 5 or more shots
and them some matches didnt do a damn thing and got 1,500 xp can anyone explain why this xp system so Broken ?

Link on message: #393195
Hewvis, on 01 February 2011 - 02:55 AM, said: HAD some matches Where Got 5 kills and got 607 xp , yes i know xp not awarded on kills but each of the kills arent one shor in some cases 5 or more shots
and them some matches didnt do a damn thing and got 1,500 xp can anyone explain why this xp system so Broken ?
Overlord: Experience gains mostly depend on the amount of the damage
inflicted, number of enemies spotted, and outcome of the battle
(victory, draw, loss). The number of kills is not taken into
account.
The poll is useless.
Locked.
Removed poll, junkyarded post /Tanitha
The poll is useless.
Locked.
Removed poll, junkyarded post /Tanitha
Subject:
In-Game Vehicles\American Vehicles\Medium Tanks\Case for Merging T20/23
Link on message: #393177
FaustianQ, on 01 February 2011 - 01:32 PM, said: I've been a long time lurker, with but of all 3 posts and no
avatar, but allow me to assure you, this is not a troll. I will
admit immediately I play rarely, having only recently gotten to
T7's and I tend to play either poorly or rather lukewarmly, and I
have a predisposition towards mediums, so there might be some
slight bias in my suggestion (plea?) and my lack of experience with
actually using the some of the tanks I am describing - so
understand most of this is from a purely statistical perspective
and getting pounded on by them.
Allow me to explain why I bothered to put this up - Post #164
In the words of Overlord - "T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both."
Yes, the post is made Jan 14th, so I am a bit late to that, but I since no one made a an attempt at reasonable refutation, then I'll try. To be honest, I politely disagree with Overlord and assert, both from a current balance perspective and a timeline one, that the T20 prevents the American medium tree from being competitive.
The T20 pushes the T23 (which could also be named M27, although that might confuse people) and M26 up a tier and places them in fights where, although the guns planned may do decently, the tank itself is comparatively inferior, and prevents the M48 from appearing as the US T9 medium, which would be of equal capability to both the British Centurion and Russian T-54/55 at the very least.
Lets look at a table really quickly and see how the US and USSR mediums would square up if we dropped the M26/T23 one tier.
...

Link on message: #393177

Allow me to explain why I bothered to put this up - Post #164
In the words of Overlord - "T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both."
Yes, the post is made Jan 14th, so I am a bit late to that, but I since no one made a an attempt at reasonable refutation, then I'll try. To be honest, I politely disagree with Overlord and assert, both from a current balance perspective and a timeline one, that the T20 prevents the American medium tree from being competitive.
The T20 pushes the T23 (which could also be named M27, although that might confuse people) and M26 up a tier and places them in fights where, although the guns planned may do decently, the tank itself is comparatively inferior, and prevents the M48 from appearing as the US T9 medium, which would be of equal capability to both the British Centurion and Russian T-54/55 at the very least.
Lets look at a table really quickly and see how the US and USSR mediums would square up if we dropped the M26/T23 one tier.
...
Overlord: Yes, you are a bit late.
The changes in tiers for US tree are
possible.

Subject: Case for Merging T20/23
Link on message: #393177
FaustianQ, on Feb 01 2011 - 12:32, said: I've been a long time lurker, with but of all 3 posts and no
avatar, but allow me to assure you, this is not a troll. I will
admit immediately I play rarely, having only recently gotten to
T7's and I tend to play either poorly or rather lukewarmly, and I
have a predisposition towards mediums, so there might be some
slight bias in my suggestion (plea?) and my lack of experience with
actually using the some of the tanks I am describing - so
understand most of this is from a purely statistical perspective
and getting pounded on by them.
Allow me to explain why I bothered to put this up - Post #164
In the words of Overlord - "T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both."
Yes, the post is made Jan 14th, so I am a bit late to that, but I since no one made a an attempt at reasonable refutation, then I'll try. To be honest, I politely disagree with Overlord and assert, both from a current balance perspective and a timeline one, that the T20 prevents the American medium tree from being competitive.
The T20 pushes the T23 (which could also be named M27, although that might confuse people) and M26 up a tier and places them in fights where, although the guns planned may do decently, the tank itself is comparatively inferior, and prevents the M48 from appearing as the US T9 medium, which would be of equal capability to both the British Centurion and Russian T-54/55 at the very least.
Lets look at a table really quickly and see how the US and USSR mediums would square up if we dropped the M26/T23 one tier.
...
Link on message: #393177

Allow me to explain why I bothered to put this up - Post #164
In the words of Overlord - "T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both."
Yes, the post is made Jan 14th, so I am a bit late to that, but I since no one made a an attempt at reasonable refutation, then I'll try. To be honest, I politely disagree with Overlord and assert, both from a current balance perspective and a timeline one, that the T20 prevents the American medium tree from being competitive.
The T20 pushes the T23 (which could also be named M27, although that might confuse people) and M26 up a tier and places them in fights where, although the guns planned may do decently, the tank itself is comparatively inferior, and prevents the M48 from appearing as the US T9 medium, which would be of equal capability to both the British Centurion and Russian T-54/55 at the very least.
Lets look at a table really quickly and see how the US and USSR mediums would square up if we dropped the M26/T23 one tier.
...
Overlord: Yes, you are a bit late.
The changes in tiers for
US tree are possible.

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393151
Jetu, on 02 February 2011 - 02:03 PM, said: Had me laughing, seeing Wargaming.net holding Minsk. 

Link on message: #393151


Overlord: Planning to defend our positions until clan wars release. 

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #393077
Azmodanrom, on 02 February 2011 - 10:52 AM, said: i;ve watched the start of the RU clanwars - on http://challenge.wor.../clanwars/maps/
when the map came online is was all white. than hour after hour some territories became red. but no other icons on them .. and they were still marked as [NPC] controlled.
by 19:00 all of western and central europe was red.
at 20:00 the map became white again.. and at 21:00 all (or almost all) the previously red zone became occupied by different clans (the map was now colored in all the colors of the different clans).
my question is: how was a clan able to conquer a territory deep inside continental europe with no link to a landing zone? why was the expansion so fast?
i was expecting only landing territories to became occupied after the first day.

Link on message: #393077

when the map came online is was all white. than hour after hour some territories became red. but no other icons on them .. and they were still marked as [NPC] controlled.
by 19:00 all of western and central europe was red.
at 20:00 the map became white again.. and at 21:00 all (or almost all) the previously red zone became occupied by different clans (the map was now colored in all the colors of the different clans).
my question is: how was a clan able to conquer a territory deep inside continental europe with no link to a landing zone? why was the expansion so fast?
i was expecting only landing territories to became occupied after the first day.
Overlord: At this stage of testing the rules are a bit different. Many (but
not all) provinces inside continental Europe were available for
landing.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #393042

Link on message: #393042
Overlord: Some adjustments have been made to US TD line. Now it looks this
way:
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.
These changes will cause some delay in production, since all the vehicles are to go through internal testing stage once again.
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.
These changes will cause some delay in production, since all the vehicles are to go through internal testing stage once again.
Subject:
Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392727
bat21zing, on 02 February 2011 - 02:57 AM, said: What you are saying is true and more efficient for higher tiered
tanks but I sort of argee with the OP for the lower tiers.
Personally, I'd like to be able to grind one tank at a time. So for
example I'd like to play my M7 faster to get to my Easy8 faster. I
think on release this would be a great benefit in grinding the
lower tiered tanks in a line. To move up to the one you really WANT
to play.

Link on message: #392727

Tanitha: Yeah I cant see it happening. So I tried to explain how you could
do pretty much the same, the way things are now.
What usually slows you down in leveling above T5 is credits not the exp. So its usually a matter of earning the credits as quickly as possible.
What usually slows you down in leveling above T5 is credits not the exp. So its usually a matter of earning the credits as quickly as possible.
Subject:
Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392709
jetro30087, on 02 February 2011 - 02:33 AM, said: You didn't scout anything, you just damaged and killed things, most
of which were a higher tier than you, scoring 13 hits while having
the time to fire 33. On top of that, your team won... How is that
in any way a suicide? 
Are you even aware of what the topic is btw? Hint: This has nothing to do with how T10's work.

Link on message: #392709


Are you even aware of what the topic is btw? Hint: This has nothing to do with how T10's work.

Tanitha: Yeah, : ) That's what I meant by it not being a good game ; ) I
went one way, another leo went the other way and he ran into the
enemy tanks first. But still its suicide to me cause they are quick
games, and out of 720+ leo games, Ive died 95% of those games. You
gotta call that suicide : )
How is it related to the topic..
I did already cover that, but you didn't get what i said, so i had to talk about the earning levels of the smaller tanks. so you got the picture. So.. to get back to the opening topic..
You want to be able to play your main tank, then when you die, play your main tank again, for most people, and usually, their main tank is something like a heavy. Where the repair costs are a lot higher, and the tanks slow. So usually these games are slower, because you don't want to rush in in a slow tank, and die and get a big repair bill. You need to play the bigger tanks a bit more carefully to make sure you earn enough (do enough damage) to pay your repair bills ammo bills etc.. So if you had things like you asked. and you could play two games in your main tank. Im saying its still better and quicker to instead of playing the same tank. to go off and earn 30-40k credits in 5 mins while waiting for your tank to come back, than it is to "play the same tank again"..
The smaller quicker tanks with a low repair bill, earn more, and quicker, than playing the tank again....
And for the higher tanks, the problem you will run into is not enough credits, getting the exp is easy and fairly quick, its credits you are short of. and the light tanks in quick games earns it..
How is it related to the topic..
I did already cover that, but you didn't get what i said, so i had to talk about the earning levels of the smaller tanks. so you got the picture. So.. to get back to the opening topic..
You want to be able to play your main tank, then when you die, play your main tank again, for most people, and usually, their main tank is something like a heavy. Where the repair costs are a lot higher, and the tanks slow. So usually these games are slower, because you don't want to rush in in a slow tank, and die and get a big repair bill. You need to play the bigger tanks a bit more carefully to make sure you earn enough (do enough damage) to pay your repair bills ammo bills etc.. So if you had things like you asked. and you could play two games in your main tank. Im saying its still better and quicker to instead of playing the same tank. to go off and earn 30-40k credits in 5 mins while waiting for your tank to come back, than it is to "play the same tank again"..
The smaller quicker tanks with a low repair bill, earn more, and quicker, than playing the tank again....
And for the higher tanks, the problem you will run into is not enough credits, getting the exp is easy and fairly quick, its credits you are short of. and the light tanks in quick games earns it..
Subject:
Archives\Beta\Remove the "tank in battle" debuff
Link on message: #392679
jetro30087, on 02 February 2011 - 01:22 AM, said: And this highlights my point exactly. Why should I have to grind 5
tanks when I'm only interested in grinding 1 tree? Wouldn't it be
more effective just to suicide 5 tanks then? How is suiciding a Leo
going to auto grind enough creds for higher tier tank? You're
suiciding series of tanks just to get credits so you can pay for
one battle worth of ammunition on your current tier, ie wasting
time. Are you suiciding the Leo, Luch, Pz3 in series to grind exp
to the next tier, no? If I recall, some of those high tier tanks
have 1,000 credit shells nevermind repair cost. Hmmm, 1 minute
suicide per battle making less than a thousand per battle... you're
not going to be making much.
So now that we've established that suiciding tech 4 tanks won't get you anywhere anytime soon, what argument is there?
Quote How is suicidal a Leo going to auto grind enough creds for higher tier tank?

Link on message: #392679

So now that we've established that suiciding tech 4 tanks won't get you anywhere anytime soon, what argument is there?
Tanitha: Nothing you said above is right. Thats the problem.
Quote How is suicidal a Leo going to auto grind enough creds for higher tier tank?
Tanitha: Suiciding in the lower tanks, I was averaging 8-10k credits a game
in about a minute played.
4 tanks = 30-40k credits in 5 mins..
Then I'd play the tank I wanted to level... Spend the crediting all on the tree I was leveling.
With only 250 battles, you should really concentrate on learning to play, its what beta's for.
Have a read through the guide section, I've even taken the time to write some myself in there.
As for high tier tanks and their earnings, I earn fine and make a profit in T10's, T9's, heavies, German, Russian, whatever.. (With premium)
But after repairs and ammo's, you aren't earning much profit, certainly not enough to get 6.5 million credits for a T10 tanks quickly.
By grinding lower tanks you earn credits to buy new tanks. Not to pay the expenses of higher tanks.
Or you could grind lower tanks, to pay the expenses of higher tanks if you didn't have premium on..
Most of my assets. Such as 3x 500k equipment on my tanks, T9, T10, heavies etc etc, was mostly paid for by my leo. That's why I have 720+ games in the leo.
Suiciding doesn't mean dieing uselessly, it means getting in quickly, scouting, killing the enemy arty, spotting for your arty, and your tanks, and then dieing shortly afterwards. 190 exp per game average, means you aren't playing very well at the moment..
I just had one game on the leo, to double check how much you can earn on them now.
It wasn't a "good game" it was just one game, a game, I died, whats new, i die in 95% of my Leo games.
12k earned, 790 exp doubled to 1572 exp..

When you pull in 190 exp a game average, you need to politely ask why. Not nastily blame the game, and explain to others how T10's work/earn, and other things that you have no idea about.
Read and learn, play and learn, alls good..
4 tanks = 30-40k credits in 5 mins..
Then I'd play the tank I wanted to level... Spend the crediting all on the tree I was leveling.
With only 250 battles, you should really concentrate on learning to play, its what beta's for.
Have a read through the guide section, I've even taken the time to write some myself in there.
As for high tier tanks and their earnings, I earn fine and make a profit in T10's, T9's, heavies, German, Russian, whatever.. (With premium)
But after repairs and ammo's, you aren't earning much profit, certainly not enough to get 6.5 million credits for a T10 tanks quickly.
By grinding lower tanks you earn credits to buy new tanks. Not to pay the expenses of higher tanks.
Or you could grind lower tanks, to pay the expenses of higher tanks if you didn't have premium on..
Most of my assets. Such as 3x 500k equipment on my tanks, T9, T10, heavies etc etc, was mostly paid for by my leo. That's why I have 720+ games in the leo.
Suiciding doesn't mean dieing uselessly, it means getting in quickly, scouting, killing the enemy arty, spotting for your arty, and your tanks, and then dieing shortly afterwards. 190 exp per game average, means you aren't playing very well at the moment..
I just had one game on the leo, to double check how much you can earn on them now.
It wasn't a "good game" it was just one game, a game, I died, whats new, i die in 95% of my Leo games.
12k earned, 790 exp doubled to 1572 exp..

When you pull in 190 exp a game average, you need to politely ask why. Not nastily blame the game, and explain to others how T10's work/earn, and other things that you have no idea about.
Read and learn, play and learn, alls good..
Реклама | Adv