Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #390805
A_FIELD_MARSHAL, on 31 January 2011 - 04:12 AM, said: Still no fix for the spotting system when/if that will be fixed.
jackal40, on 31 January 2011 - 04:26 AM, said: Numerous posts asking for some kind of update as to when the
spotting/invisible tanks issue will be addressed - and no
replies?
I can understand the efforts to balance the game by tweaking repair rates, rates of fire, damage, etc. Kind of pointless to make those changes when the number one issue seems to be spotting/invisible tanks, especially when the data used to make those adjustments is based off of in game statistics and not player input.
Since there hasn't been any reply (that I can find - please point me to it if I've missed it), I infer that this is how the developers want the game to perform. So sad, if true because I think this is a fundamental flaw in the game mechanics.

Link on message: #390805

Overlord: 0.6.3.x is a minor transition update that is supposed to finally
remove festive stuff from hangars and do some rebalancing.
Simultaneously we are working on major 0.6.4 patch with multiple fixes.
Simultaneously we are working on major 0.6.4 patch with multiple fixes.

I can understand the efforts to balance the game by tweaking repair rates, rates of fire, damage, etc. Kind of pointless to make those changes when the number one issue seems to be spotting/invisible tanks, especially when the data used to make those adjustments is based off of in game statistics and not player input.
Since there hasn't been any reply (that I can find - please point me to it if I've missed it), I infer that this is how the developers want the game to perform. So sad, if true because I think this is a fundamental flaw in the game mechanics.
Overlord:
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #390803
Garnett101st, on 30 January 2011 - 11:46 PM, said: Overlord, is the Ferdinand getting a ROF nerf because its a little
bit better than the Russian counterpart? It IS supposed to be a
sniper for gods sake, of course its gonna survive longer... just
keep it the way it is please!

Link on message: #390803

Overlord: Ferdinand's RoF is going to be decreased from 5.79 to 5.5 what is
not supposed to weaken its battle performance much.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #390678
Tankarou, on 31 January 2011 - 06:23 AM, said: Just to point the following corrections??
South Aegean = is the Greek island of Crete or Kreta
Thrace = is region of Greece and not in Turkey region as indicated.
Macedonia =At the moment is F.Y.R.O.M. (Former Yugoslavic Republic of Macedonia)
The name it is not decided yet.
.
Thank you

Link on message: #390678

South Aegean = is the Greek island of Crete or Kreta
Thrace = is region of Greece and not in Turkey region as indicated.
Macedonia =At the moment is F.Y.R.O.M. (Former Yugoslavic Republic of Macedonia)
The name it is not decided yet.
.
Thank you
Tanitha: HI.
The names on the map, are translated from the Russian version of clanwars.
I didn't make the names up myself or decide where they should go on the map.
Atm with those area's you mentioned.
Южные Эгейские острова = South Aegean.
Фракия = Thrace.
Македония = Macedonia.
And they are on my map in the correct positions as they are on the clanwars map.
So if there is error's there that countries are named incorrectly, when its changed in game, I'll change it on this map.
Atm this map, is just whats in game.
****************
As for the previous pointed out typos.
Fixed Ile De France. The common problem where L and I look the same in some fonts.
Krasnotar Territory changed to Krasnodar Territory. A typo problem.
Added Eastern Macedonia. Missed on a oversight.
Uploaded new map and changed links.
The names on the map, are translated from the Russian version of clanwars.
I didn't make the names up myself or decide where they should go on the map.
Atm with those area's you mentioned.
Южные Эгейские острова = South Aegean.
Фракия = Thrace.
Македония = Macedonia.
And they are on my map in the correct positions as they are on the clanwars map.
So if there is error's there that countries are named incorrectly, when its changed in game, I'll change it on this map.
Atm this map, is just whats in game.
****************
As for the previous pointed out typos.
Fixed Ile De France. The common problem where L and I look the same in some fonts.
Krasnotar Territory changed to Krasnodar Territory. A typo problem.
Added Eastern Macedonia. Missed on a oversight.
Uploaded new map and changed links.
Subject:
Game Discussion\Map Discussion\Pagorki isn't balanced.
Link on message: #390310
soulspectre, on 24 January 2011 - 12:35 PM, said: I agree that this map is in favor of Team 1 due to this unfair
terrain feature. I believe that this requires adjustment since the
hill is the centerpiece to any tactical play on this map.

Link on message: #390310

Overlord: This map is being reworked currently. Complete redesign.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #390156
Diastant, on 30 January 2011 - 06:08 PM, said: Wow great. Love to see my review. Anyways, I'm looking forward to
the T-95, imagine that in Himmelsdorf. It will have a BL-11 gun I
think.

Link on message: #390156

MrVic: T95 is a US TD uses the 155m T7 (or variant 155mm)
BL was a Russian designation

Subject: WoT Newsletter Volume #10
Link on message: #390156
Diastant, on Jan 30 2011 - 17:08, said: Wow great. Love to see my review. Anyways, I'm looking forward to
the T-95, imagine that in Himmelsdorf. It will have a BL-11 gun I
think.
Link on message: #390156

MrVic:
T95 is a US TD uses the 155m T7 (or variant 155mm)
BL was a
Russian designation
T95 is a US TD uses the 155m T7 (or variant 155mm)

Subject: WoT Newsletter Volume #10
Link on message: #390156
Diastant, on Jan 30 2011 - 17:08, said: Wow great. Love to see my review. Anyways, I'm looking forward to
the T-95, imagine that in Himmelsdorf. It will have a BL-11 gun I
think.
Link on message: #390156

MrVic:
T95 is a US TD uses the 155m T7 (or variant 155mm)
BL was a
Russian designation
T95 is a US TD uses the 155m T7 (or variant 155mm)

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #390110
Terminator98, on 30 January 2011 - 05:50 PM, said: It's Ile De France, not Lie De France...
DeathsBeast, on 30 January 2011 - 07:54 PM, said: The area to the left of Thrace does not have a name nor a value,
and yet it is a region (as it has an arrow denoting a travel path)?

Link on message: #390110

Tanitha: Thanks, I'll fix those three typos tomorrow.

Tanitha:
Subject:
Archives\Beta\Are German tanks even worth it?
Link on message: #390091

Link on message: #390091
Tanitha: Go Russian.. everyone knows they are OP.
I'll probably go the German E100, and the less that use them the better.
Shooting those IS7's with the 150mm will be like shooting ducks, no?
I'll probably go the German E100, and the less that use them the better.
Shooting those IS7's with the 150mm will be like shooting ducks, no?
Subject:
Archives\Beta\battle of the super tanks
Link on message: #390088
duckandrun, on 30 January 2011 - 06:46 PM, said: This Game wont fly as is. ppl won't put up with the frustration
most casual Bata players have, and pay for the pleasure.

Link on message: #390088

Tanitha: You do realize over a million Russian players are playing the game
like it is, and x amount of them pay for the pleasure.
And 50k new players sign up a week..
And 50k new players sign up a week..
Subject:
Archives\Beta\A new matchmaking idea?
Link on message: #390069
Sundamar, on 30 January 2011 - 06:10 PM, said: 3+6+9 ?????
gz for that guy, "einstein" or
"napoleon" achievement for him plz 

Link on message: #390069



Tanitha: At least its a new suggestion.
No-Ones suggested 18 tanks a side in the 15v15 matches before : )
No-Ones suggested 18 tanks a side in the 15v15 matches before : )
Subject:
Archives\Beta\Can you get suspended for 1 TK by mistake?
Link on message: #390027
Hidey0shi, on 29 January 2011 - 06:27 PM, said: No ones gonna do anything to you because of one accidental TK, even
if some ahole reports you.
As far as I know the people responsible for handing out bans need 3 reports (or 3 reported TKs?) before punishing anyone.
StickEGreen, on 30 January 2011 - 01:27 AM, said: Gotta love banning with no investigation done whatsoever. Of course
what kind of customer service can you expect from a f2p game by
amateur developers?
Riesig, on 30 January 2011 - 01:16 PM, said: Actually no, the moderators/GMs/whoever that are responsible for
banning for things like TKs and bad language have a pretty bad
track record of going off one persons story. If there is one part
of a company that needs to strive for 110% accountability, it is
customer service. If they are going to adopt an absolute no
tolerance, no excuses policy governed by one person sending in one
report they need to get rid of friendly fire all together.
Quote 6.02. Only intentional team-kills or friendly-fire damage will be considered. It is the victim's responsibility to provide sufficient screen-shots to substantially prove that the damage or kill was not accidental. For example, if according to the screen shots provided, it is evident that a team kill took place in the first 45 seconds or there are no enemy players around, it is likely intentional. However, if the team kill took when there are both enemy and allied vehicles around, the whole situation is considered vague, and further research is needed to try and prove that the team kill was intentional.

Link on message: #390027

As far as I know the people responsible for handing out bans need 3 reports (or 3 reported TKs?) before punishing anyone.
Tanitha: The opening poster stated he was banned for 1 TK, did you read the
op? or did you just smash the reply button with your head and then
smash random keys that resembled a sentence?
Intentional TK's that are reported, result in bans. That's ONE TK not three by the way. The more Tk's the higher the ban. Up to a perma ban eventually.
Intentional TK's that are reported, result in bans. That's ONE TK not three by the way. The more Tk's the higher the ban. Up to a perma ban eventually.

Tanitha: You can expect a highly trained team of nice guys that work 24/7 to
do the investigation.
I would bet that if I checked how many times you had used support, or been banned by support the results would be zero. Right?
Assuming support isn't very good because its a micro-transaction game, is a pretty silly presumption. I know otherwise..
I would bet that if I checked how many times you had used support, or been banned by support the results would be zero. Right?
Assuming support isn't very good because its a micro-transaction game, is a pretty silly presumption. I know otherwise..

Tanitha: And again. Moderators/GMs/whoever? So you have no idea about who
even does what?
No... Moderators and GM's have nothing to do with Tk bans.
A 24/7 team of about 7 support staff handle the Tk's.
Mods/Gm's handle the forums and chat in game.
As for the op.
If you kill someone, and they screen-shot it with your name in big letters on their screen saying you kill them.. Some of those will go writing a page full of whining to support saying how they are quitting cause big bullies keep kicking sand in their face while they are trying to show their big sister how to play and how they are both quitting now and crying. It obviously was intentional cause I was just camping under the tree while watching tv, minding my own business then BOOM.. Etc.. Etc. Cry Cry.. So it can be hard for support sometimes to work out what's transpired.
Or.. There was more to the OP's story than was told..
Or.. The new rules, introduced on the 27th January for Open Beta.
No... Moderators and GM's have nothing to do with Tk bans.
A 24/7 team of about 7 support staff handle the Tk's.
Mods/Gm's handle the forums and chat in game.
As for the op.
If you kill someone, and they screen-shot it with your name in big letters on their screen saying you kill them.. Some of those will go writing a page full of whining to support saying how they are quitting cause big bullies keep kicking sand in their face while they are trying to show their big sister how to play and how they are both quitting now and crying. It obviously was intentional cause I was just camping under the tree while watching tv, minding my own business then BOOM.. Etc.. Etc. Cry Cry.. So it can be hard for support sometimes to work out what's transpired.
Or.. There was more to the OP's story than was told..
Or.. The new rules, introduced on the 27th January for Open Beta.
Quote 6.02. Only intentional team-kills or friendly-fire damage will be considered. It is the victim's responsibility to provide sufficient screen-shots to substantially prove that the damage or kill was not accidental. For example, if according to the screen shots provided, it is evident that a team kill took place in the first 45 seconds or there are no enemy players around, it is likely intentional. However, if the team kill took when there are both enemy and allied vehicles around, the whole situation is considered vague, and further research is needed to try and prove that the team kill was intentional.
Tanitha: Might not have filtered through to all the support staff yet. Your
post was on the 27th/28th. Maybe your ban was placed before the
rule changes.
But all in all, probably a whining complaint report, before the new rules took effect. If that's the case it was bad luck and bad timing.
Have fun..
Tan..
But all in all, probably a whining complaint report, before the new rules took effect. If that's the case it was bad luck and bad timing.
Have fun..
Tan..
Subject:
Archives\Beta\EU & US Peak Population Numbers?
Link on message: #390001
halfik, on 29 January 2011 - 08:55 PM, said: to all english guys - you know you wont be able to play CW on NA
server?
becouse battles will be played like 19-20 NA Time - EU night i belive.

Link on message: #390001

becouse battles will be played like 19-20 NA Time - EU night i belive.
Overlord: No need to spread false information and confuse people here. If
clan wars for NA server are played only on European map (at early
stage of CW beta), the battles will take place according to US
prime time.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #389998
deathnoise, on 30 January 2011 - 02:41 PM, said: Your point has a one, BIG flaw - in most of the MMo's out there -
you CAN participate and use most of the features of the game, even
on the lowest level.
For example - MMORPG games have many different instances, that are scalable and destined to be used by players on different levels (lvl 5,10,20,30,40,50...100..200, etc). Basically - you can participate in dungeon raids from the start, untill you reach the next level and/or get the better equipment so you are able to move on to the next instance.
You dont have to grind for months or years to be able to participate and use all the game mechanics functions to it's extent.
There is a reason why it's working like that and why, virtually, EVERY game out there is working on these basic assumptions.
The very same thing has to be implemented in WoT, by scaling the tier limit with the importance of the region on the map and/or it's profit.

Link on message: #389998

For example - MMORPG games have many different instances, that are scalable and destined to be used by players on different levels (lvl 5,10,20,30,40,50...100..200, etc). Basically - you can participate in dungeon raids from the start, untill you reach the next level and/or get the better equipment so you are able to move on to the next instance.
You dont have to grind for months or years to be able to participate and use all the game mechanics functions to it's extent.
There is a reason why it's working like that and why, virtually, EVERY game out there is working on these basic assumptions.
The very same thing has to be implemented in WoT, by scaling the tier limit with the importance of the region on the map and/or it's profit.
Overlord: Implementation of 3 different instances of global map is currently
under consideration. The division can be made on the basis of
battle league divisions.
Subject:
Archives\Beta\Huge Population problem
Link on message: #389994
scyrehawk, on 30 January 2011 - 01:47 PM, said: post the xp frenzy, with the wipe at release coming pretty damn
quickly, I'm actually suprised to see as many on as there are. Yeah
the numbers are lower than we were used to pre split, but nothing
less than I would have expected.

Link on message: #389994

Tanitha: This. I'm waiting for release. 

Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #389975
Danylu, on 30 January 2011 - 03:38 PM, said: Very nice, it seems that Russia has lots of high gold regions in
close proximity. What do the little blue arrows denote? I'm
assuming they mean where new clans start their fight.

Link on message: #389975

Tanitha: Your just subtly starting up the "Russian is OP" right? 
Edit. if you find any typos let me know.
Known typos.
1. Krasnotar should be Krasnodar

Edit. if you find any typos let me know.
Known typos.
1. Krasnotar should be Krasnodar
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #389964

Link on message: #389964
Tanitha: To save derailing this thread.
I put the full Euro map into a new link, for a separate discussion on the map and gold earnings etc.
http://forum.worldof...-with-earnings/
I put the full Euro map into a new link, for a separate discussion on the map and gold earnings etc.
http://forum.worldof...-with-earnings/
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #389961
sameb, on 30 January 2011 - 03:54 PM, said: Sorry if i sound stupid, but can someone plaese explain what that
pic is about?

Link on message: #389961

Tanitha: Its the full euro clan-wars map which will go into the clan-wars
beta version for the three servers, Euro/USA/Russian.
It shows the landing zones, the country breakups, and how much gold each country pays the owning clan.
It shows the landing zones, the country breakups, and how much gold each country pays the owning clan.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #389956
Danylu, on 30 January 2011 - 03:38 PM, said: Very nice, it seems that Russia has lots of high gold regions in
close proximity. What do the little blue arrows denote? I'm
assuming they mean where new clans start their fight.

Link on message: #389956

Tanitha: Yeah they look like the landing zones, where new clans can land
onto the map.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #389945

Link on message: #389945
Tanitha: The clan-wars map was pasted together like a patchwork quilt, So
its a fairly high res of about 4500x4000 so just keep clicking on
it until it opens up 4-5 screens wide.
Please click for zooming in for proper details.
After it loads in a separate page you can click again to zoom in.
Thanks to Dienekes for a lot of translation and help with the map.

Edit, The gold amounts on this map are max daily earnings for the region. IE if the tax rate was set to 100%.
[Insert shameless plug]
InsomniaX Clan and 1/2 of 1st AD has merged to form a new Clan Core
Core's numbers are currently around 50+ high quality, active, hard core players, So there's still a bit of room still for growth.
For our loyal members who got lost in the merge, or new great players interested in joining. Send Nisk a pm Link Or hop onto their temp website Link
[/End shameless plug]
Please click for zooming in for proper details.
After it loads in a separate page you can click again to zoom in.
Thanks to Dienekes for a lot of translation and help with the map.

Edit, The gold amounts on this map are max daily earnings for the region. IE if the tax rate was set to 100%.
[Insert shameless plug]
InsomniaX Clan and 1/2 of 1st AD has merged to form a new Clan Core
Core's numbers are currently around 50+ high quality, active, hard core players, So there's still a bit of room still for growth.
For our loyal members who got lost in the merge, or new great players interested in joining. Send Nisk a pm Link Or hop onto their temp website Link
[/End shameless plug]
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #389822

Link on message: #389822
MrVic: Got some times again to move documents over to my main machine
again (reloading after my old PC died last year) 28gigs of
documents and records to reorganize and setup a user friendly
database for 
Regardless going to revisit the US TD Tree again with some adjustments I think

Regardless going to revisit the US TD Tree again with some adjustments I think

Subject:
Archives\Beta\monthly payment
Link on message: #389727
FlatCat, on 30 January 2011 - 06:03 AM, said: is there any place that tells how much gold we can buy?

Link on message: #389727

MrVic: Once at release anywhere from 0 to 1 billion ++ its up to the
player 

Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #389723
Legionarul, on 30 January 2011 - 01:16 AM, said: Yep keep the text as it was...now is kind of strange!Thanks in
advance!

Link on message: #389723

MrVic: Swapped it back 

Subject: WoT Newsletter Volume #10
Link on message: #389723
Legionarul, on Jan 30 2011 - 00:16, said: Yep keep the text as it was...now is kind of strange!Thanks in
advance!
Link on message: #389723

MrVic:
Swapped it back
Swapped it back

Subject: WoT Newsletter Volume #10
Link on message: #389723
Legionarul, on Jan 30 2011 - 00:16, said: Yep keep the text as it was...now is kind of strange!Thanks in
advance!
Link on message: #389723

MrVic:
Swapped it back
Swapped it back

Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #389437
bigeye123, on 29 January 2011 - 04:09 AM, said: Just a question:What kind of gun will the T95 have?I hope it will
have the 155mm and mabye an improved version of it also 

Link on message: #389437


Overlord: Yes, 155mm as tier X gun.
Subject: WoT Newsletter Volume #10
Link on message: #389437
bigeye123, on Jan 29 2011 - 03:09, said: Just a question:What kind of gun will the T95 have?I hope it will
have the 155mm and mabye an improved version of it also 
Link on message: #389437


Overlord:
Yes, 155mm as tier X gun.
Yes, 155mm as tier X gun.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #389434
BigCheese256, on 29 January 2011 - 03:38 AM, said: The T-34/85, T-43, T-44, IS, IS-3, IS-4 and KV-3 all share the
100mm D10T. Does this mean they will in fact all be getting a rate
of fire buff? If not I don't like the idea of the T43 having a
better ROF than the T-44.

Link on message: #389434

Overlord: This applies only to T-43.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #389412
GlennGreen, on 29 January 2011 - 01:10 PM, said: Please don't center align

Link on message: #389412

MrVic: Yeah I was curious if people like it more center lined or how it
was before?
Subject: WoT Newsletter Volume #10
Link on message: #389412
GlennGreen, on Jan 29 2011 - 12:10, said: Please don't center align
Link on message: #389412

MrVic:
Yeah I was curious if people like it more center lined or how it was before?
Yeah I was curious if people like it more center lined or how it was before?
Subject: WoT Newsletter Volume #10
Link on message: #389412
GlennGreen, on Jan 29 2011 - 12:10, said: Please don't center align
Link on message: #389412

MrVic:
Yeah I was curious if people like it more center lined or how it was before?
Yeah I was curious if people like it more center lined or how it was before?
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #389077
robozu, on 29 January 2011 - 09:55 AM, said: I like your newsletter a lot and it's always fun to read it.
A small correction: Back to the future is an american film. Unfortunately they sill use the imperial unit system. That's why you need to reach 88 miles per hour (mph) and not 88 kilometers per hour. 88 mph can be converted to 140 kph.
just a small useless correction from me and I apologize for even posting, but I couldn't stop myself.

Link on message: #389077

A small correction: Back to the future is an american film. Unfortunately they sill use the imperial unit system. That's why you need to reach 88 miles per hour (mph) and not 88 kilometers per hour. 88 mph can be converted to 140 kph.
just a small useless correction from me and I apologize for even posting, but I couldn't stop myself.
MrVic: Thats not a movie clip its a top secret testing film of a super
tank to end all tanks
btw I know that
have the movie and saw it in the
theaters when it came out, hopefully that does not make me old




Subject: WoT Newsletter Volume #10
Link on message: #389077
robozu, on Jan 29 2011 - 08:55, said: I like your newsletter a lot and it's always fun to read it.
A small correction: Back to the future is an american film. Unfortunately they sill use the imperial unit system. That's why you need to reach 88 miles per hour (mph) and not 88 kilometers per hour. 88 mph can be converted to 140 kph.
just a small useless correction from me and I apologize for even posting, but I couldn't stop myself.
Link on message: #389077

A small correction: Back to the future is an american film. Unfortunately they sill use the imperial unit system. That's why you need to reach 88 miles per hour (mph) and not 88 kilometers per hour. 88 mph can be converted to 140 kph.
just a small useless correction from me and I apologize for even posting, but I couldn't stop myself.
MrVic:
Thats not a movie clip its a top secret testing film of a super tank to end all tanks
btw I know that
have the movie and saw it
in the theaters when it came out, hopefully that does not make me
old 
Thats not a movie clip its a top secret testing film of a super tank to end all tanks



Subject: WoT Newsletter Volume #10
Link on message: #389077
robozu, on Jan 29 2011 - 08:55, said: I like your newsletter a lot and it's always fun to read it.
A small correction: Back to the future is an american film. Unfortunately they sill use the imperial unit system. That's why you need to reach 88 miles per hour (mph) and not 88 kilometers per hour. 88 mph can be converted to 140 kph.
just a small useless correction from me and I apologize for even posting, but I couldn't stop myself.
Link on message: #389077

A small correction: Back to the future is an american film. Unfortunately they sill use the imperial unit system. That's why you need to reach 88 miles per hour (mph) and not 88 kilometers per hour. 88 mph can be converted to 140 kph.
just a small useless correction from me and I apologize for even posting, but I couldn't stop myself.
MrVic:
Thats not a movie clip its a top secret testing film of a super tank to end all tanks
btw I know that
have the movie and saw it
in the theaters when it came out, hopefully that does not make me
old 
Thats not a movie clip its a top secret testing film of a super tank to end all tanks



Subject:
Archives\Beta\Launch Grind vs Premium Poll....
Link on message: #388839
LiddelHart, on 28 January 2011 - 07:27 AM, said: How many do you think your going to need? Especially right out of
thegate! You get 5 and I have only ever bought 2 more and this
easily accomodated me in trying pretty much whatever i wanted.

Link on message: #388839

Tanitha: Its a waste buying a tank, buying equipment for it which cant be
removed, paying gold to level up the crew to 100% quickly.
And then dumping the tank at 1/2 price..
So its nice to keep them.
To answer your question, I think i have 19-20 tanks in my garage at the moment. Pretty much all elite, with equipment & 100% crews.
*******
As for the thread, why am i not surprised people are asking for the premium to be cheaper, and to award 3-4x the exp and credits it does now? With other suggestions that all exp should be free exp, and premium should come with a free different premium tank every month.
Its a shame I never see these surveys on restaurant doors,
How much would you like to pay for your meal, 1/2 price or the normal price.
Would you like the normal portion or 3x the normal amount?
And of course you would like a complimentary bottle of Chateau Margaux too right?
Great, here's your seat, a triple sized meal for 1/2 the normal price, It seems to be a popular choice today.
Why don't you just demand your free IS7 , T8 arty, and T9 medium for every beta tester, instead?
This sort of stuff happens every beta. While the game is still under construction, people will try to get the game changed to suit themselves.
High earning business type people, with little free time, will try to make the game pay to win.
Unemployed Retired type players, will try to make it so, Grinding is beneficial, not cash.
Nations will aim to get other nations nerved and their tanks buffed.
Heavy drivers want arty and mediums nerfed, and vice versa.
Etc.. list goes on.
At least when beta's are released, these usual conversations usually die down a lot.
And then dumping the tank at 1/2 price..
So its nice to keep them.
To answer your question, I think i have 19-20 tanks in my garage at the moment. Pretty much all elite, with equipment & 100% crews.
*******
As for the thread, why am i not surprised people are asking for the premium to be cheaper, and to award 3-4x the exp and credits it does now? With other suggestions that all exp should be free exp, and premium should come with a free different premium tank every month.
Its a shame I never see these surveys on restaurant doors,
How much would you like to pay for your meal, 1/2 price or the normal price.
Would you like the normal portion or 3x the normal amount?
And of course you would like a complimentary bottle of Chateau Margaux too right?
Great, here's your seat, a triple sized meal for 1/2 the normal price, It seems to be a popular choice today.
Why don't you just demand your free IS7 , T8 arty, and T9 medium for every beta tester, instead?
This sort of stuff happens every beta. While the game is still under construction, people will try to get the game changed to suit themselves.
High earning business type people, with little free time, will try to make the game pay to win.
Unemployed Retired type players, will try to make it so, Grinding is beneficial, not cash.
Nations will aim to get other nations nerved and their tanks buffed.
Heavy drivers want arty and mediums nerfed, and vice versa.
Etc.. list goes on.
At least when beta's are released, these usual conversations usually die down a lot.
Subject:
Archives\Beta\Extinguishers...WASTE OF MONEY !
Link on message: #388814
fulis, on 29 January 2011 - 04:48 AM, said: 1 hit burned down my IS-7 from 100% to 0. I had extinguisher and my
crew was trained for fire 100%.They didnt hit my ammo rack. This
patch is fail !!!!

Link on message: #388814

Tanitha: I'm trying to work out whats missing from the story.
The initial shot that caught you on fire didn't do any damage? Or did it do 60% damage and the fire burnt through the remaining 40%.
How many times where you shot by other tanks, while you were on fire?
The initial shot that caught you on fire didn't do any damage? Or did it do 60% damage and the fire burnt through the remaining 40%.
How many times where you shot by other tanks, while you were on fire?
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #388806
Kradoc, on 29 January 2011 - 02:39 AM, said: Btw, is overlord only posting on the EU forums now? Because I cant
help but notice that he posted in their Clans and ClanWars thread 4
days ago, and we've been having a heated discussion for longer with
no input or response at all.

Link on message: #388806

Tanitha: The three page euro thread was locked 3 days ago. At least you guys
have been able to keep reasonably on topic for 8 pages, without the
thread being locked.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #10
Link on message: #388653

Link on message: #388653
MrVic: All done this week. Enjoy 

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