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Clans and ClanWars

Дата: 30.01.2011 16:57:55
View Postdeathnoise, on 30 January 2011 - 02:41 PM, said: Your point has a one, BIG flaw - in most of the MMo's out there - you CAN participate and use most of the features of the game, even on the lowest level.
For example - MMORPG games have many different instances, that are scalable and destined to be used by players on different levels (lvl 5,10,20,30,40,50...100..200, etc). Basically - you can participate in dungeon raids from the start, untill you reach the next level and/or get the better equipment so you are able to move on to the next instance.
You dont have to grind for months or years to be able to participate and use all the game mechanics functions to it's extent.
There is a reason why it's working like that and why, virtually, EVERY game out there is working on these basic assumptions.
The very same thing has to be implemented in WoT, by scaling the tier limit with the importance of the region on the map and/or it's profit.

Overlord: Implementation of 3 different instances of global map is currently under consideration. The division can be made on the basis of battle league divisions.

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