Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #396272
tromoly, on 05 February 2011 - 08:22 PM, said: May be beating a dead horse, but if it's working correctly, why
does a tank in open field at 50m while moving suddenly disappear?

Link on message: #396272

Overlord: That's a broad generalization, terrain roughness, fauna, location
of the vehicle's observation device etc should be taken into
account. Need to analyze this issue case-by-case.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #396267
LtChief, on 05 February 2011 - 01:14 AM, said: That sounds good!
One more question, with these patches still in work, are we ontrack for the projected release still?

Link on message: #396267

One more question, with these patches still in work, are we ontrack for the projected release still?
Overlord: Release is still end of February - beginning of the March. However
it is not totally confirmed until the respective announcement
appears on the website.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #396186
Dlardrageth, on 05 February 2011 - 11:41 AM, said: No doubt that in the end they will do what is easier to code
likely.
Which might be three cloned maps
with tiered clan wars. Bit less versatility maybe and will split up
the playerbase some, but if it is gonna happen... *shrug* I think
we can reasonably expect that noone who has even remotely a life
will participate on all three of these maps if they split it up
though. Apart from the obvious issue of having battles scheduled at
exactly the same time due to good planning of enemy attacks.

Thus basically you will have to pick your choice of the three by the sounds of it and stick with it. Cannot say I really think it's a great solution, but well, we'll see. One issue might be taht with the split-up maps/CW the clan size might need a second thought. I mean, sure you can just clone your clan for each of the tiered CWs, as I doubt many clans of a max size of 100 would subjugate their players to be active on all three tiered maps.
On the other hand, if this tiered solution is to come, rethinking max clan size might be necessary? Assuming the clan can get 6 teams of 15 players each together, that would leave them with a mere 2 teams to compete on each of the three maps if they want to play all three. I somewhat doubt much could be achieved with that number...

Link on message: #396186



Thus basically you will have to pick your choice of the three by the sounds of it and stick with it. Cannot say I really think it's a great solution, but well, we'll see. One issue might be taht with the split-up maps/CW the clan size might need a second thought. I mean, sure you can just clone your clan for each of the tiered CWs, as I doubt many clans of a max size of 100 would subjugate their players to be active on all three tiered maps.
On the other hand, if this tiered solution is to come, rethinking max clan size might be necessary? Assuming the clan can get 6 teams of 15 players each together, that would leave them with a mere 2 teams to compete on each of the three maps if they want to play all three. I somewhat doubt much could be achieved with that number...

Tanitha: Clans should be limited to one map. IE I believe that's the plan...
Ive already asked that question in pms.
Subject:
Archives\Beta\looking for a eu clan english or german
Link on message: #396054
Trollox, on 05 February 2011 - 11:59 AM, said: i am looking for a clan to join before clan wars starts. im a
mature player but i dont mind being in a young clan as long as its
fun. for fun is what its all about!
ich suchen eine clan, ich bin 38jahr alt und eine british soldät, mein deutch ist nicht 100% aber ich kann lehsen und scriben und sprechen genouch das ich kann verstehen. ich hoffe du kanns mir verstehen

Link on message: #396054

ich suchen eine clan, ich bin 38jahr alt und eine british soldät, mein deutch ist nicht 100% aber ich kann lehsen und scriben und sprechen genouch das ich kann verstehen. ich hoffe du kanns mir verstehen

Tanitha: You are looking for a Eu clan on the USA forums? If so you should
make that clear, if not you are on the wrong forums.
Subject:
Archives\Beta\servers messed up
Link on message: #396049
wiater, on 05 February 2011 - 01:15 PM, said: Hi
ok, thx for info. But can I choose between US and EU server after beta is over ? Or do I need to make another account, because this one will be stick forever to the US ?

Link on message: #396049

ok, thx for info. But can I choose between US and EU server after beta is over ? Or do I need to make another account, because this one will be stick forever to the US ?
Tanitha: You have a usa account, which will stay a usa account. They might
or might not introduce account transferring systems a long way down
the road.
Subject:
Archives\Beta\servers messed up
Link on message: #396032
wiater, on 05 February 2011 - 12:42 PM, said: Hi
I made an account and installed the game, and i realized later on that im on US server. High ping is starting to bugging me pretty bad, so I thought i can just switch to EU one. But its not so easy it seems....
1) I've uninstalled the game, downloaded eu client, tried to use my login/pass and I'm getting wrong email/password message and I cant log in
2) I've tried to start a new EU account, I've used the same mail adress, same character name, and I got a message to check my mailbox for a confirmation mail. I never received any, I tried this many times, and it seems that my account is waiting for confirmation for next 24hours (i cannot use same login/pass to start a new one again, it shows me that this is already occupied). But since im not getting any email, I cant confirm it, so it is beign erased from the system after one day
3) I've tried to start a new EU account with totally different email/character name etc. Same thing happens as above, I'm not receiving any confirmation mail
My question is: what im doing wrong ? Why cant we just log in on 2 different servers with same login/pass without any problems ?
And can anyone from support staff move me to the EU ? I like this game a lot, it doesnt bother me yet, since its beta, but i just cant imagine myself beign stuck to US server after official release... 150ping all the time is no fun at all
regards,

Link on message: #396032

I made an account and installed the game, and i realized later on that im on US server. High ping is starting to bugging me pretty bad, so I thought i can just switch to EU one. But its not so easy it seems....
1) I've uninstalled the game, downloaded eu client, tried to use my login/pass and I'm getting wrong email/password message and I cant log in
2) I've tried to start a new EU account, I've used the same mail adress, same character name, and I got a message to check my mailbox for a confirmation mail. I never received any, I tried this many times, and it seems that my account is waiting for confirmation for next 24hours (i cannot use same login/pass to start a new one again, it shows me that this is already occupied). But since im not getting any email, I cant confirm it, so it is beign erased from the system after one day
3) I've tried to start a new EU account with totally different email/character name etc. Same thing happens as above, I'm not receiving any confirmation mail
My question is: what im doing wrong ? Why cant we just log in on 2 different servers with same login/pass without any problems ?
And can anyone from support staff move me to the EU ? I like this game a lot, it doesnt bother me yet, since its beta, but i just cant imagine myself beign stuck to US server after official release... 150ping all the time is no fun at all
regards,
Tanitha: No sorry, you cant be moved at the moment..
You made a usa account, are on the usa forums, have a usa client etc etc..
Heres some details for you..
http://forum.worldof...sues-open-beta/
You made a usa account, are on the usa forums, have a usa client etc etc..
Heres some details for you..
http://forum.worldof...sues-open-beta/
Subject:
Archives\Junkyard\Good ol' camo "feature"
Link on message: #395934
voothegreat, on 05 February 2011 - 07:09 AM, said: There's a JagdTiger next to that Tiger 2 that disappeared right
before I took the screenshot. I didn't see either until I died
right there. That's, what, five meters?
shot_055b.jpg

Link on message: #395934


Tanitha: Its not a very good screenshot, it looks to me that you are having
problems seeing whats on the other side of a tree, and over a hill.
Dont forget you are looking from a above view while taking the
screenshot, and not viewing from a tank view.
However good the screen-shot and example is. The spotting isn't perfect..
I "believe" the current situation is...
The spotting is working as intended. But this isn't working or performing as well as intended. So there is nothing much left to tweak or adjust and the whole spotting system needs reworking differently. Which is being done.
Repeatedly discussing something that is being worked on, isn't very constructive.. But if you wish to post about it anyway, please post about it into the spotting thread, instead of random threads scattered around the forums.
Closing this thread.
However good the screen-shot and example is. The spotting isn't perfect..
I "believe" the current situation is...
The spotting is working as intended. But this isn't working or performing as well as intended. So there is nothing much left to tweak or adjust and the whole spotting system needs reworking differently. Which is being done.
Repeatedly discussing something that is being worked on, isn't very constructive.. But if you wish to post about it anyway, please post about it into the spotting thread, instead of random threads scattered around the forums.
Closing this thread.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #395924
Arctander2, on 02 February 2011 - 11:02 PM, said: 
Last map... I promise... at least for today

Link on message: #395924


Last map... I promise... at least for today

Tanitha: At the moment they are considering..
3 world maps. Based on the battle league.
So I would guess,
one being T6 max, with appropriate tier limits.
one being T8 max, with appropriate tier limits.
one being T10 max, with no tier limits.
So maybe we should re-direct our discussion a bit, based on the newer info/feedback..
The above seems to be a reasonable solution to me..
3 world maps. Based on the battle league.
So I would guess,
one being T6 max, with appropriate tier limits.
one being T8 max, with appropriate tier limits.
one being T10 max, with no tier limits.
So maybe we should re-direct our discussion a bit, based on the newer info/feedback..
The above seems to be a reasonable solution to me..
Subject:
Archives\Junkyard\Team Killing
Link on message: #395923

Link on message: #395923
Tanitha: Take the messing around into the training battles, and please be
considerate to the other 28 people who were trying to play a
game.
Reply already covered by Siberian above.
Thread closed.
Reply already covered by Siberian above.
Thread closed.
Subject:
Archives\Junkyard\Is this bannable?
Link on message: #395919
Shijirou, on 05 February 2011 - 07:32 AM, said: Btw, before I start, let me just say that having us go to a certain
post count before posting in a section is uncessary. Anyway to my
real concern.
I wanted to know if this situation is bannable. We were about to start a game and after the countdown, went to our desired positions. I'm on a Luch light tank btw. I obviously had the speed and was moving into position when out of nowhere a teammate with a T-26 hits me on the side and we're both tracked. I knew I wasn't at fault but heck I said sorry anyway. And what I got in response? He fires a round at my back brining my health down to 40%. So naturally I complain, then this other guy butts in the conversation and says "you're more harm to the team than the enemy, you're better off dead." I was like, wth, and explained my situation. Then he tells me to STFU. Naturally, I became defensive and my temper got the better of me and I end up telling him to FU too since he didn't see what happened. Now this guy who happens to be in an SU-76 came up to me and killed me. So, to cut things short I was killed by my own teammate.
Can this guy be banned? I have screenshots. Is it worth the time reporting him?

Link on message: #395919

I wanted to know if this situation is bannable. We were about to start a game and after the countdown, went to our desired positions. I'm on a Luch light tank btw. I obviously had the speed and was moving into position when out of nowhere a teammate with a T-26 hits me on the side and we're both tracked. I knew I wasn't at fault but heck I said sorry anyway. And what I got in response? He fires a round at my back brining my health down to 40%. So naturally I complain, then this other guy butts in the conversation and says "you're more harm to the team than the enemy, you're better off dead." I was like, wth, and explained my situation. Then he tells me to STFU. Naturally, I became defensive and my temper got the better of me and I end up telling him to FU too since he didn't see what happened. Now this guy who happens to be in an SU-76 came up to me and killed me. So, to cut things short I was killed by my own teammate.
Can this guy be banned? I have screenshots. Is it worth the time reporting him?
Tanitha: The rules and reasons for posting into the dev section is here.
http://forum.worldof...opers-sections/
Please read some of the important announcements.
The game rules are here.
http://forum.worldof...nks-game-rules/
Please read them too.
Yes you can screenshot and report them to support, like is covered in the rules.
Closing thread.
Warning issued (NO RO) for reporting into the forums.
http://forum.worldof...opers-sections/
Please read some of the important announcements.
The game rules are here.
http://forum.worldof...nks-game-rules/
Please read them too.
Yes you can screenshot and report them to support, like is covered in the rules.
Closing thread.
Warning issued (NO RO) for reporting into the forums.
Subject:
Archives\Junkyard\A question for mods and devs.
Link on message: #395893
jnzl02, on 04 February 2011 - 05:42 PM, said: Gameplay Discussion
5,473 Topics
Understandably the busiest section of the forum for obvious reasons, but, whats next on the list?
Junkyard
5,093 Topics
Seriously?, i can understand there was some mistakes with the forum split, but 5000 odd topics, really? no other section even comes close.
Im not having a go, but my question is after scanning through this section, 8/10 topics could have just been moved to the correct area, instead of getting outright canned, how is this helping a budding community? most peoples topics are new/first posters, wheres the slack?
What i see, is im playing a beta multiplayer game, that means to me, im not only testing the game, but im also testing how the community may pan out...and also, how the community leaders, devs & moderators treat the average consumer, yes consumer, since ultimately this game is made to turn a profit, the thing that worries me is, i am a veteran of pirates of the burning sea, which started out ALOT like wot, albeit its ships in the carribean, but essentially it was the same, small dev studio, game with endless potential, alot of interest etc, but where the game went wrong, was not the game itself, it was the moderation/administration....it got to the point of being straight out slugging matches between devs and game heavyweights, and i recall very well when a certain aspect of the game was 'fixed' to spite a certain group of players that had legitmate concerns but the dev team were stonewalling beyond belief.
Now with that said, i am not stating that this game is reflective of that in any way, at this stage, what does concern me is the way the forums come across at the moment is if you say something that may have been said else where, or talk about a hot topic (you know the ones) regardless if its your first time ever being on the forums or not, your hit with a lock, robotic response, and or depending on how your csr is feeling, ro or not, i dont get the feeling of players talking with devs at all, now, this may be influenced alot by years of eve online, but for a game in testing, relatively small and just now really starting to be noticed, things are turning whitewash and corporate well before they should, sure theres posts from devs stating known issues and alot of basic information, but theres no real dev to player discussion occuring, anywhere, maybe on the russian forums maybe, but theres none here.
So tell me, what exacltly are YOU, the moderators, the devs, wargaming in general, wanting from your community? is this a beta? i see alot of closed topics refer to 'just voicing opinion'.....isnt that afterall, what we are here to do? 'undesirable' opions are still a view from a playing potential customer on the other end of your game, everyone here signed up for this, we werent shoved a copy and a gun placed against our head, people chose to try your game, and tell you how they feel about it, why is this sighted as a bad thing more and more often?
Remember, the best communities, are the where the player feels interactive and valued
Quote Any measures taken by moderators can be appealed to support via the website (http://support.worldoftanks.com) or by sending an email to support@worldoftanks.com, in accordance with the established procedure.
Quote 2.7 Discussing disciplinary actions
This category includes:
1. Creating posts or threads to discuss disciplinary actions taken against a player in game or on the forums
2. Creating posts or threads to discuss moderators or moderator decisions and actions
If a member is found to have participated in such actions, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity
Quote 2.4 Off Topic, spamming and trolling
This category includes:
• Creating threads for the sole purpose of causing unrest on the forums

Link on message: #395893

5,473 Topics
Understandably the busiest section of the forum for obvious reasons, but, whats next on the list?
Junkyard
5,093 Topics
Seriously?, i can understand there was some mistakes with the forum split, but 5000 odd topics, really? no other section even comes close.
Im not having a go, but my question is after scanning through this section, 8/10 topics could have just been moved to the correct area, instead of getting outright canned, how is this helping a budding community? most peoples topics are new/first posters, wheres the slack?
What i see, is im playing a beta multiplayer game, that means to me, im not only testing the game, but im also testing how the community may pan out...and also, how the community leaders, devs & moderators treat the average consumer, yes consumer, since ultimately this game is made to turn a profit, the thing that worries me is, i am a veteran of pirates of the burning sea, which started out ALOT like wot, albeit its ships in the carribean, but essentially it was the same, small dev studio, game with endless potential, alot of interest etc, but where the game went wrong, was not the game itself, it was the moderation/administration....it got to the point of being straight out slugging matches between devs and game heavyweights, and i recall very well when a certain aspect of the game was 'fixed' to spite a certain group of players that had legitmate concerns but the dev team were stonewalling beyond belief.
Now with that said, i am not stating that this game is reflective of that in any way, at this stage, what does concern me is the way the forums come across at the moment is if you say something that may have been said else where, or talk about a hot topic (you know the ones) regardless if its your first time ever being on the forums or not, your hit with a lock, robotic response, and or depending on how your csr is feeling, ro or not, i dont get the feeling of players talking with devs at all, now, this may be influenced alot by years of eve online, but for a game in testing, relatively small and just now really starting to be noticed, things are turning whitewash and corporate well before they should, sure theres posts from devs stating known issues and alot of basic information, but theres no real dev to player discussion occuring, anywhere, maybe on the russian forums maybe, but theres none here.
So tell me, what exacltly are YOU, the moderators, the devs, wargaming in general, wanting from your community? is this a beta? i see alot of closed topics refer to 'just voicing opinion'.....isnt that afterall, what we are here to do? 'undesirable' opions are still a view from a playing potential customer on the other end of your game, everyone here signed up for this, we werent shoved a copy and a gun placed against our head, people chose to try your game, and tell you how they feel about it, why is this sighted as a bad thing more and more often?
Remember, the best communities, are the where the player feels interactive and valued
Tanitha: With it being beta, the game constantly changes, and topics become
redundant quickly. A recent example is the server split, which left
a lot of euro topics that needed removing.
I moved 430 Euro or inactive clan recruit threads to the junkyard yesterday, That's accounts for 8.5% of Junkyard just in one transaction.
I moved 1000 Euro or inactive "players looking for a clan" threads last week, That accounts for another 20% of the junkyard.
When major changes are made to the game with patches. All the old topics that become irrelevant now IE discussing previous problems, are removed, and clean threads put up in their place.
The junkyard goes back to February (12 months). But has been heavily used since June/July. This even goes back to a time when there was only a russian beta, before russian release, before the euro beta, then before the USA beta, then before the international beta, then before the server split, etc..
Most of the junkyard section could be deleted. But what would be the advantage in that? Do the old vets that have been here for 12 months, really want 1/2 their posts deleted, just because they are old?
You say 8/10 in junkyard you scanned through. (IE probably page 1)(Ie recent ones from yesterday) Could have been moved to the right section.
Most of the off-topic incorrectly posted threads are moved. Obviously the ones that are moved to the right section, you wont see in junkyard, because they aren't there. Threads that are on repeat topics, in the wrong section, and one liners that no time was taken on the post, and that don't add anything to the community, then yeah they are dumped, and the poster usually PMed what the problem was, so they can learn and not continue with the mistakes.
With your next point, WOT isn't a small dev company on their first game. They have already produced and released games, and last I heard they were running a 150 person dev team. But open beta has seen a large increase in those numbers, im not sure how many they are running with now.
Discussion with devs? There is a dev section in the forums where players can post their impressions, suggestions, and questions. The main thread being here.
http://forum.worldof..._60#entry395241
The main dev liaison to the English is overlord. As you can see the top forum posters based on activity
http://forum.worldof...desc&filter=ALL
Is overlord with 3600+ posts, 3600+ rep.. etc.. So its a bit hard to say dev's aren't communicating with you.
With the top 4, the other three being mods, with another 7500 posts.
What do the moderators want YOU to do? Nothing unusual. The rules are here.
EULA http://forum.worldof...ense-agreement/
TOS http://forum.worldof...rms-of-service/
Forum Rules http://forum.worldof...and-guidelines/
Game Rules http://forum.worldof...nks-game-rules/
Just read the rules, and follow them, and have fun. If not.. Moderators are hired to regulate, enforce and uphold those rules and standards.
If you truly had a concern regarding the junkyard section, or moderators, then you would have, as per the rules, contacted support.
I moved 430 Euro or inactive clan recruit threads to the junkyard yesterday, That's accounts for 8.5% of Junkyard just in one transaction.
I moved 1000 Euro or inactive "players looking for a clan" threads last week, That accounts for another 20% of the junkyard.
When major changes are made to the game with patches. All the old topics that become irrelevant now IE discussing previous problems, are removed, and clean threads put up in their place.
The junkyard goes back to February (12 months). But has been heavily used since June/July. This even goes back to a time when there was only a russian beta, before russian release, before the euro beta, then before the USA beta, then before the international beta, then before the server split, etc..
Most of the junkyard section could be deleted. But what would be the advantage in that? Do the old vets that have been here for 12 months, really want 1/2 their posts deleted, just because they are old?
You say 8/10 in junkyard you scanned through. (IE probably page 1)(Ie recent ones from yesterday) Could have been moved to the right section.
Most of the off-topic incorrectly posted threads are moved. Obviously the ones that are moved to the right section, you wont see in junkyard, because they aren't there. Threads that are on repeat topics, in the wrong section, and one liners that no time was taken on the post, and that don't add anything to the community, then yeah they are dumped, and the poster usually PMed what the problem was, so they can learn and not continue with the mistakes.
With your next point, WOT isn't a small dev company on their first game. They have already produced and released games, and last I heard they were running a 150 person dev team. But open beta has seen a large increase in those numbers, im not sure how many they are running with now.
Discussion with devs? There is a dev section in the forums where players can post their impressions, suggestions, and questions. The main thread being here.
http://forum.worldof..._60#entry395241
The main dev liaison to the English is overlord. As you can see the top forum posters based on activity
http://forum.worldof...desc&filter=ALL
Is overlord with 3600+ posts, 3600+ rep.. etc.. So its a bit hard to say dev's aren't communicating with you.
With the top 4, the other three being mods, with another 7500 posts.
What do the moderators want YOU to do? Nothing unusual. The rules are here.
EULA http://forum.worldof...ense-agreement/
TOS http://forum.worldof...rms-of-service/
Forum Rules http://forum.worldof...and-guidelines/
Game Rules http://forum.worldof...nks-game-rules/
Just read the rules, and follow them, and have fun. If not.. Moderators are hired to regulate, enforce and uphold those rules and standards.
If you truly had a concern regarding the junkyard section, or moderators, then you would have, as per the rules, contacted support.
Quote Any measures taken by moderators can be appealed to support via the website (http://support.worldoftanks.com) or by sending an email to support@worldoftanks.com, in accordance with the established procedure.
Tanitha: The reason you probably instead decided to post publicly, with a
lot of added flare and drama. Was to create unrest within the
forums, which is against the forum rules.
Quote 2.7 Discussing disciplinary actions
This category includes:
1. Creating posts or threads to discuss disciplinary actions taken against a player in game or on the forums
2. Creating posts or threads to discuss moderators or moderator decisions and actions
If a member is found to have participated in such actions, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity
Tanitha: For which case, 7 days RO is appropriate and has been issued.
Thread closed.
Thread closed.
Quote 2.4 Off Topic, spamming and trolling
This category includes:
• Creating threads for the sole purpose of causing unrest on the forums
Tanitha:
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #395655
LtChief, on 05 February 2011 - 01:02 AM, said: Unclear for many players??? Im assuming it wasdesigned for the game
engine available at the time and once warping was gone it doesnt
work correct anymore? I know that before the engine upgrade i did
not see these issues as much.

Link on message: #395655

Overlord: Mostly because warping issues was "more" critical that time.
Anyways, I suggest we leaving this topic for now.
Going to reveal new visibility and spotting mechanics as well as revised tech trees plus some other things quite soon.
Going to reveal new visibility and spotting mechanics as well as revised tech trees plus some other things quite soon.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #395627
Armor9, on 05 February 2011 - 12:32 AM, said: Why was my post deleted? Because I was able to give you example of
games that patched their betas on a weekly basis?
You asked for examples and I gave them. They are SWG, POTBS, and ST:OL to name 3 big ones.
Please do not ask for examples and then when someone can prove the statement wrong you delete it.
Censorship is not cool.

Link on message: #395627

You asked for examples and I gave them. They are SWG, POTBS, and ST:OL to name 3 big ones.
Please do not ask for examples and then when someone can prove the statement wrong you delete it.
Censorship is not cool.
Overlord: What post? I'm not the right person to address it. I have got
better things to do than delete posts on the forums, though there
can be plenty that are against the grain.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #395624
Azmodanrom, on 04 February 2011 - 05:08 PM, said: hope "basics" mean full implementation of current features.
it would be worse to replace a buggy but working system with one only partially implemented that doesn;t do it;s job and it;s missing features.

Link on message: #395624

it would be worse to replace a buggy but working system with one only partially implemented that doesn;t do it;s job and it;s missing features.
Overlord: The current visibility system is not buggy, it is based on rather
logical formulas and works correctly. The main problem is that way
it was originally designated doesn't suit the gameplay. It looks
fine on paper and much worse in-game.
As a result it is unclear for many players.
As a result it is unclear for many players.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #11
Link on message: #395450

Link on message: #395450
MrVic: Arrrr! shes done!
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #395208
jackal40, on 04 February 2011 - 03:46 PM, said: Sorry, but I didn't see where the poster said anything about weekly
patches - he merely stated that the patching process has been very
slow.
From my own previous software development support (I managed the servers at the company), we NEVER had multiple patches in progress concurrently. Our average patch cycle was four to five days and there was extensive communication with the end user.
You state that information flow will become larger in the next few weeks, can we hope that this will include the plan to fix spotting/invisible tanks?

Link on message: #395208

From my own previous software development support (I managed the servers at the company), we NEVER had multiple patches in progress concurrently. Our average patch cycle was four to five days and there was extensive communication with the end user.
You state that information flow will become larger in the next few weeks, can we hope that this will include the plan to fix spotting/invisible tanks?
Overlord: We operate multiple test servers, patching process for the main 3
servers (US, EU, RU) is not intensive, that's true. Mostly because
each one has rather huge playerbase.
Internal updates are deployed with higher frequency. Possible launch of international supertest server might speed up overall progress.
For sure, it will include the basics of the new spotting/visibililty system.
Internal updates are deployed with higher frequency. Possible launch of international supertest server might speed up overall progress.
For sure, it will include the basics of the new spotting/visibililty system.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #395196
SalTuskin, on 04 February 2011 - 03:22 PM, said: If the patch process gets any slower we will going backwards, it
has been over 1 month since last patch x-mass tree still up and we
are almost at easter
I love this game but at the rate people are dropping from the na server i am having great doubts about this game, when i started this game in august 28 people from my eve corp was playing now no is and most said they will not come back
End of feb is almost here no word of realise yet, i am just wondering how they are going to send box sets out if no date has been sent, also so many things are still so broke, wont go into them everyone knows what, that these last few patches better fix a bunch of junk but it doesnt look like it is seems to be they are worried about clan wars and not what is wrong with the game
well must my 2 cents on this patch

Link on message: #395196

I love this game but at the rate people are dropping from the na server i am having great doubts about this game, when i started this game in august 28 people from my eve corp was playing now no is and most said they will not come back
End of feb is almost here no word of realise yet, i am just wondering how they are going to send box sets out if no date has been sent, also so many things are still so broke, wont go into them everyone knows what, that these last few patches better fix a bunch of junk but it doesnt look like it is seems to be they are worried about clan wars and not what is wrong with the game
well must my 2 cents on this patch
Overlord: Do you have many examples when games got patched weekly? I
doubt.
2 updates are in simultaneous development currently. Minor 0.6.3.x patch and major 0.6.4 one. The latter is supposed to bring some rather important fixes and substantial amount of new content.
Information flow will definitely become larger in the next few weeks.
2 updates are in simultaneous development currently. Minor 0.6.3.x patch and major 0.6.4 one. The latter is supposed to bring some rather important fixes and substantial amount of new content.
Information flow will definitely become larger in the next few weeks.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #395159
GlennGreen, on 04 February 2011 - 01:31 PM, said:
Checking this post every
day, I don't understand why the DEV's won't release a working part
of the patch, with so much users complaining.
Also those damn Christmas decorations... maybe the next patch should bring a flashing 'happy new year' board in the garage
sigh...

Link on message: #395159


Also those damn Christmas decorations... maybe the next patch should bring a flashing 'happy new year' board in the garage

Overlord: The work on final update from 0.6.3.x series hasn't been finished
yet. To release interim hot-fixes on both EU and US (or main RU,
whatever) servers means to take resources away from actual
development and slow down overall progress of the game.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #395096
TxFire4305, on 04 February 2011 - 05:18 AM, said: @ Overlord,
Feedback on our input please? There seem to be some fairly common ideas here. Thanks.
TX

Link on message: #395096

Feedback on our input please? There seem to be some fairly common ideas here. Thanks.
TX
Overlord: Added to the first post notes from EU forums. Nothing new so far.
Subject:
Archives\Beta\Can you deal with me?
Link on message: #394987

Link on message: #394987
Tanitha: Core is a nice hard core no drama sort of clan, That might interest
you..
However there might be a problem with swearing, We have no swearing rules, and its pretty common within the clan and TS.
There is a difference between swearing, and swearing at someone though, One is acceptable, One isn't..
http://forum.worldof...g-applications/
Have a looksy..
Regards Tan..
However there might be a problem with swearing, We have no swearing rules, and its pretty common within the clan and TS.
There is a difference between swearing, and swearing at someone though, One is acceptable, One isn't..
http://forum.worldof...g-applications/
Have a looksy..
Regards Tan..
Subject:
Game Discussion\Game Guides and Tutorials\World of Tanks Video Tutorials
Link on message: #394797

Link on message: #394797
Tanitha: World of Tanks Video Tutorials: Part 1.
World of Tanks Video Tutorials: Part 2.
World of Tanks Video Tutorials: Part3.
World of Tanks Video Tutorials: Part4.
added part 4 /SE
World of Tanks Video Tutorials: Part 2.
World of Tanks Video Tutorials: Part3.
World of Tanks Video Tutorials: Part4.
added part 4 /SE
Subject:
Archives\Beta\Tank targeting issue
Link on message: #394735

Link on message: #394735
Tanitha: Its a AA problem, Just adjust the AA settings in game, like change
it, try it, change it back, etc etc. You will find a setting that
works.
If not. check your graphics card control panel, it can be set in there to ignore game settings and use its own. So you might have to change the AA settings in your control panel instead.
Regards.
If not. check your graphics card control panel, it can be set in there to ignore game settings and use its own. So you might have to change the AA settings in your control panel instead.
Regards.
Subject:
Archives\Junkyard\Clans and ClanWars
Link on message: #394711
ed_anger, on 03 February 2011 - 09:47 PM, said: yes, in EVE there is an advantage to attacking at an offtime,
because you decide to attack when you have a numbers advantage and
the element of surprise, there is no "set" battle times.
in WoT the best you can do is attack a different time zone in their primetime, in your own off-time. it will never give you an advantage, and will always be awkward. will it happen? sure, if someone wants to commit to fighting in an awkward time slot for them from then on, to hold territory across the map. anyway, it's been gone over several times now.

Link on message: #394711

in WoT the best you can do is attack a different time zone in their primetime, in your own off-time. it will never give you an advantage, and will always be awkward. will it happen? sure, if someone wants to commit to fighting in an awkward time slot for them from then on, to hold territory across the map. anyway, it's been gone over several times now.
Tanitha: Yes the above is what I meant.
Sure clans attack in the middle of the night. In our last game it was very cut-throat and nasty. We placed a spy or several in all our enemy and surrounding clans, to monitor their teamspeak server, and to work out when their off-peak times were, and then we would schedule the full force attack at their off-peak times. Which we would then fraps, and post all over youtube and the forums, saying how good we were, and how much the other clan um, wasn't very good.... The accompanying forum posts were Topic. " 3am again, and we are burning your cities and xxxxxxxxxxxxx your women." want it to stop? join us....
But as ed_anger said, these 3am raids were because battles were not scheduled by the game for a particular time and set by the players. So we attacked and stole their cities when they had not many online.
Here, battles (on the release version of clan wars with the full world map) will be on the lands prime time. So for the russians to attack USA they would be attacking when they were week, and the USA clan would be in their prime time. And then for as long as they hold that piece of land, they will have to defend it probably daily, with all those battles scheduled for USA prime time.
It will happens, but. its that much of a inconvenience I doubt it will happens much, and the novelty will wear off quickly.
I think the main problem with the Russians might be.... The poor ol Australians and Australian clans ; ) Isn't east Russia the same time zone as West Australia? Pretty close anyway.
Sure clans attack in the middle of the night. In our last game it was very cut-throat and nasty. We placed a spy or several in all our enemy and surrounding clans, to monitor their teamspeak server, and to work out when their off-peak times were, and then we would schedule the full force attack at their off-peak times. Which we would then fraps, and post all over youtube and the forums, saying how good we were, and how much the other clan um, wasn't very good.... The accompanying forum posts were Topic. " 3am again, and we are burning your cities and xxxxxxxxxxxxx your women." want it to stop? join us....
But as ed_anger said, these 3am raids were because battles were not scheduled by the game for a particular time and set by the players. So we attacked and stole their cities when they had not many online.
Here, battles (on the release version of clan wars with the full world map) will be on the lands prime time. So for the russians to attack USA they would be attacking when they were week, and the USA clan would be in their prime time. And then for as long as they hold that piece of land, they will have to defend it probably daily, with all those battles scheduled for USA prime time.
It will happens, but. its that much of a inconvenience I doubt it will happens much, and the novelty will wear off quickly.
I think the main problem with the Russians might be.... The poor ol Australians and Australian clans ; ) Isn't east Russia the same time zone as West Australia? Pretty close anyway.
Subject:
Archives\Junkyard\WoT and the balance multiplier
Link on message: #394637

Link on message: #394637
Overlord: Just bad luck and coincidence. No secret server-side conspiracy and
nerfs.
The way match-making system works is explained here.
Locked.
The way match-making system works is explained here.
Locked.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #11
Link on message: #394587
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Developers Corner said: Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
Dev Question and Answer on Question and Answer sessions Link to Thread
Developers Message to the Community said: Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
News Headlines said: WORLD OF TANKS TUTORIAL VIDEO News Link Details
MYDAILY-GADGET.COM: INTERVIEW WITH WOT LEAD GAME DESIGNER News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details
WORLD OF TANKS OPEN BETA VIDEO News Link Details
OFFICIAL OPEN BETA BEGINS! News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
v.0.6.3.7 update - prelininary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
Hot Topic of the Week said: v.0.6.3.7 update - prelininary discussion
Link to Thread
Fake Tip of the Week said: Fake Tip of the Week: Sun Shoe pamphlet on the Art of Tank War states: When all else fails Ram! If that does not work Run for your life!
Post of the Week said: Link to Post
Fast Shooting Or Pack A Punch Which type of gun do you prefer?
A poll on what types of guns players prefer.
A Look to the Future said: World of Tanks Tutorial Video part 1
beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Just a Fun Picture

M10/T28/T95






Object 261




Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
QuoteThe vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.


New Map Preview "Westfield"










Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

Maus World of Yanks, Life on the American Server By: SourKraut

Tank Skin of the Week said: This weeks featured Tank skin is by " _911_" Thread Link
Camo Net SU-14



Tourist Guide to the Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Abbey Tourist Guide
Abbey, the most religious map in WoT. Seems that war is plenty of churches and cathedrals, ¿why not to crush an abbey? In this beautyful landscape you will have two main paths to choose from, its not easy to decide. Make your choice!
Guide Map:

1.- "The Hidden Shortcut". If you want to reach the other side of the abbey without being seen, take this path. But be careful, many others can have the same idea. Move next to the wall!
2.- "The Unused Street". Yeah, nobody uses this street. The asphalt is new and some bushes have grown at the ends. Some people that lived in that street moved because the pizza boy didn't want to go there.
3.- "The Back Alley". Not very used neither. The monks empty the wc tanks there. It is not very nice to pass through there, a bit smelly and deadly.
4.- "The Marginated Bell Tower". The monk in charge had smelly feet (also known as the stinky monk), and the others built the bell tower far enough. Nice place to visit if you just want to wait.
5.- "Main Street". This street leads to the upper side of the abbey. Is the fastes way to reach the other side of the abbey, but life is not guaranteed.
6.- "The Scaler House". There lives the scaler monk. He dont use the streets to go home, he climb the cliff. Good place to visit if you are a voyeur.
7.- "The Bitten Steak Hill". That hill have many skeletons buried there. Heavy fights ocurred there, and in most cases the killed one was surrounded. Reconstruction of the name origin below.

8.- "The Dead Land". Not really nice piece of earth. The monks throw the trash there, so nobody go there. Now someone want to build a supermarket or a mall.
9.- "The annoying Balconies". The hill is plenty of balconies where the people sit and spit down. Really annoying to be below, but funny to be up there.
10.- "The Romanic Coumns". It leads to nowhere. Well yes, it leads to a cliff, so nobody use this path. But many people go there to see the columns and the landscape. It is typical to see one guy up there shouting "Hey! I am up here".
Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!

Link on message: #394587
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
MrVic: 

Developers Corner said: Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
Dev Question and Answer on Question and Answer sessions Link to Thread
Developers Message to the Community said: Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
MrVic: 

News Headlines said: WORLD OF TANKS TUTORIAL VIDEO News Link Details
MYDAILY-GADGET.COM: INTERVIEW WITH WOT LEAD GAME DESIGNER News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details
WORLD OF TANKS OPEN BETA VIDEO News Link Details
OFFICIAL OPEN BETA BEGINS! News Link Details
MrVic: 

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
v.0.6.3.7 update - prelininary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
Hot Topic of the Week said: v.0.6.3.7 update - prelininary discussion
Link to Thread
MrVic: 

Fake Tip of the Week said: Fake Tip of the Week: Sun Shoe pamphlet on the Art of Tank War states: When all else fails Ram! If that does not work Run for your life!
MrVic: 

Post of the Week said: Link to Post
Fast Shooting Or Pack A Punch Which type of gun do you prefer?
A poll on what types of guns players prefer.
MrVic: v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

A Look to the Future said: World of Tanks Tutorial Video part 1
beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
MrVic: M10/T28/T95






Object 261




Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95






Object 261




Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Just a Fun Picture

M10/T28/T95






Object 261




Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
QuoteThe vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.


New Map Preview "Westfield"










MrVic: 

New Map Preview "Westfield"













New Map Preview "Westfield"











Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.
MrVic: Maus World of Yanks, Life on the American Server By: SourKraut




Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

Maus World of Yanks, Life on the American Server By: SourKraut

MrVic: 

Tank Skin of the Week said: This weeks featured Tank skin is by " _911_" Thread Link
Camo Net SU-14



MrVic: 

Tourist Guide to the Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Abbey Tourist Guide
Abbey, the most religious map in WoT. Seems that war is plenty of churches and cathedrals, ¿why not to crush an abbey? In this beautyful landscape you will have two main paths to choose from, its not easy to decide. Make your choice!
Guide Map:

1.- "The Hidden Shortcut". If you want to reach the other side of the abbey without being seen, take this path. But be careful, many others can have the same idea. Move next to the wall!
2.- "The Unused Street". Yeah, nobody uses this street. The asphalt is new and some bushes have grown at the ends. Some people that lived in that street moved because the pizza boy didn't want to go there.
3.- "The Back Alley". Not very used neither. The monks empty the wc tanks there. It is not very nice to pass through there, a bit smelly and deadly.
4.- "The Marginated Bell Tower". The monk in charge had smelly feet (also known as the stinky monk), and the others built the bell tower far enough. Nice place to visit if you just want to wait.
5.- "Main Street". This street leads to the upper side of the abbey. Is the fastes way to reach the other side of the abbey, but life is not guaranteed.
6.- "The Scaler House". There lives the scaler monk. He dont use the streets to go home, he climb the cliff. Good place to visit if you are a voyeur.
7.- "The Bitten Steak Hill". That hill have many skeletons buried there. Heavy fights ocurred there, and in most cases the killed one was surrounded. Reconstruction of the name origin below.

8.- "The Dead Land". Not really nice piece of earth. The monks throw the trash there, so nobody go there. Now someone want to build a supermarket or a mall.
9.- "The annoying Balconies". The hill is plenty of balconies where the people sit and spit down. Really annoying to be below, but funny to be up there.
10.- "The Romanic Coumns". It leads to nowhere. Well yes, it leads to a cliff, so nobody use this path. But many people go there to see the columns and the landscape. It is typical to see one guy up there shouting "Hey! I am up here".
MrVic: 

Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
MrVic:
Help Wanted said:

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
MrVic:
Subject: WoT Newsletter Volume #11
Link on message: #394587
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Developers Corner said:
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
Dev Question and Answer on Question and Answer sessions Link to Thread
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
News Headlines said:
WORLD OF TANKS TUTORIAL VIDEO News Link Details
MYDAILY-GADGET.COM: INTERVIEW WITH WOT LEAD GAME DESIGNER News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details
WORLD OF TANKS OPEN BETA VIDEO News Link Details
OFFICIAL OPEN BETA BEGINS! News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
v.0.6.3.7 update - prelininary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
Hot Topic of the Week said:
v.0.6.3.7 update - prelininary discussion
Link to Thread
Fake Tip of the Week said: Fake Tip of the Week: Sun Shoe pamphlet on the Art of Tank War states: When all else fails Ram! If that does not work Run for your life!
Post of the Week said: Link to Post
Fast Shooting Or Pack A Punch Which type of gun do you prefer?
A poll on what types of guns players prefer.
A Look to the Future said:
World of Tanks Tutorial Video part 1
beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Just a Fun Picture
M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun. http://4.bp.blogspot...vehicleisit.jpg
http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg
Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...a1900816949.png
Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg
Tank Skin of the Week said: This weeks featured Tank skin is by " _911_" Thread Link
Camo Net SU-14
http://i720.photobuc...anks/SU14-3.png
http://i720.photobuc...anks/SU14-2.png
http://i720.photobuc...anks/SU14-1.png
Tourist Guide to the Maps of WoT said:
Written By: Ripper753 "Division Acorazada 250"
Abbey Tourist Guide
Abbey, the most religious map in WoT. Seems that war is plenty of churches and cathedrals, ¿why not to crush an abbey? In this beautyful landscape you will have two main paths to choose from, its not easy to decide. Make your choice!
Guide Map:

1.- "The Hidden Shortcut". If you want to reach the other side of the abbey without being seen, take this path. But be careful, many others can have the same idea. Move next to the wall!
2.- "The Unused Street". Yeah, nobody uses this street. The asphalt is new and some bushes have grown at the ends. Some people that lived in that street moved because the pizza boy didn't want to go there.
3.- "The Back Alley". Not very used neither. The monks empty the wc tanks there. It is not very nice to pass through there, a bit smelly and deadly.
4.- "The Marginated Bell Tower". The monk in charge had smelly feet (also known as the stinky monk), and the others built the bell tower far enough. Nice place to visit if you just want to wait.
5.- "Main Street". This street leads to the upper side of the abbey. Is the fastes way to reach the other side of the abbey, but life is not guaranteed.
6.- "The Scaler House". There lives the scaler monk. He dont use the streets to go home, he climb the cliff. Good place to visit if you are a voyeur.
7.- "The Bitten Steak Hill". That hill have many skeletons buried there. Heavy fights ocurred there, and in most cases the killed one was surrounded. Reconstruction of the name origin below.
http://img152.images...61/steakart.jpg
8.- "The Dead Land". Not really nice piece of earth. The monks throw the trash there, so nobody go there. Now someone want to build a supermarket or a mall.
9.- "The annoying Balconies". The hill is plenty of balconies where the people sit and spit down. Really annoying to be below, but funny to be up there.
10.- "The Romanic Coumns". It leads to nowhere. Well yes, it leads to a cliff, so nobody use this path. But many people go there to see the columns and the landscape. It is typical to see one guy up there shouting "Hey! I am up here".
Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
Link on message: #394587
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
MrVic:


Developers Corner said:
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
Dev Question and Answer on Question and Answer sessions Link to Thread
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
MrVic:


News Headlines said:
WORLD OF TANKS TUTORIAL VIDEO News Link Details
MYDAILY-GADGET.COM: INTERVIEW WITH WOT LEAD GAME DESIGNER News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details
WORLD OF TANKS OPEN BETA VIDEO News Link Details
OFFICIAL OPEN BETA BEGINS! News Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
v.0.6.3.7 update - prelininary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
MrVic:


Hot Topic of the Week said:
v.0.6.3.7 update - prelininary discussion
Link to Thread
MrVic:


Fake Tip of the Week said: Fake Tip of the Week: Sun Shoe pamphlet on the Art of Tank War states: When all else fails Ram! If that does not work Run for your life!
MrVic:


Post of the Week said: Link to Post
Fast Shooting Or Pack A Punch Which type of gun do you prefer?
A poll on what types of guns players prefer.
MrVic:
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

A Look to the Future said:
World of Tanks Tutorial Video part 1
beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
MrVic:
M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Just a Fun Picture

M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun. http://4.bp.blogspot...vehicleisit.jpg
http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg
MrVic: http://4.bp.blogspot...vehicleisit.jpg
http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg

http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg

Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.
MrVic:
Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg

Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...a1900816949.png
Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg
MrVic:


Tank Skin of the Week said: This weeks featured Tank skin is by " _911_" Thread Link
Camo Net SU-14
http://i720.photobuc...anks/SU14-3.png
http://i720.photobuc...anks/SU14-2.png
http://i720.photobuc...anks/SU14-1.png
MrVic:


Tourist Guide to the Maps of WoT said:
Written By: Ripper753 "Division Acorazada 250"
Abbey Tourist Guide
Abbey, the most religious map in WoT. Seems that war is plenty of churches and cathedrals, ¿why not to crush an abbey? In this beautyful landscape you will have two main paths to choose from, its not easy to decide. Make your choice!
Guide Map:

1.- "The Hidden Shortcut". If you want to reach the other side of the abbey without being seen, take this path. But be careful, many others can have the same idea. Move next to the wall!
2.- "The Unused Street". Yeah, nobody uses this street. The asphalt is new and some bushes have grown at the ends. Some people that lived in that street moved because the pizza boy didn't want to go there.
3.- "The Back Alley". Not very used neither. The monks empty the wc tanks there. It is not very nice to pass through there, a bit smelly and deadly.
4.- "The Marginated Bell Tower". The monk in charge had smelly feet (also known as the stinky monk), and the others built the bell tower far enough. Nice place to visit if you just want to wait.
5.- "Main Street". This street leads to the upper side of the abbey. Is the fastes way to reach the other side of the abbey, but life is not guaranteed.
6.- "The Scaler House". There lives the scaler monk. He dont use the streets to go home, he climb the cliff. Good place to visit if you are a voyeur.
7.- "The Bitten Steak Hill". That hill have many skeletons buried there. Heavy fights ocurred there, and in most cases the killed one was surrounded. Reconstruction of the name origin below.
http://img152.images...61/steakart.jpg
8.- "The Dead Land". Not really nice piece of earth. The monks throw the trash there, so nobody go there. Now someone want to build a supermarket or a mall.
9.- "The annoying Balconies". The hill is plenty of balconies where the people sit and spit down. Really annoying to be below, but funny to be up there.
10.- "The Romanic Coumns". It leads to nowhere. Well yes, it leads to a cliff, so nobody use this path. But many people go there to see the columns and the landscape. It is typical to see one guy up there shouting "Hey! I am up here".
Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
MrVic:
Help Wanted said:

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
MrVic:
Subject: WoT Newsletter Volume #11
Link on message: #394587
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Developers Corner said:
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
Dev Question and Answer on Question and Answer sessions Link to Thread
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
News Headlines said:
WORLD OF TANKS TUTORIAL VIDEO News Link Details
MYDAILY-GADGET.COM: INTERVIEW WITH WOT LEAD GAME DESIGNER News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details
WORLD OF TANKS OPEN BETA VIDEO News Link Details
OFFICIAL OPEN BETA BEGINS! News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
v.0.6.3.7 update - prelininary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
Hot Topic of the Week said:
v.0.6.3.7 update - prelininary discussion
Link to Thread
Fake Tip of the Week said: Fake Tip of the Week: Sun Shoe pamphlet on the Art of Tank War states: When all else fails Ram! If that does not work Run for your life!
Post of the Week said: Link to Post
Fast Shooting Or Pack A Punch Which type of gun do you prefer?
A poll on what types of guns players prefer.
A Look to the Future said:
World of Tanks Tutorial Video part 1
beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Just a Fun Picture
M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun. http://4.bp.blogspot...vehicleisit.jpg
http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg
Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...a1900816949.png
Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg
Tank Skin of the Week said: This weeks featured Tank skin is by " _911_" Thread Link
Camo Net SU-14
http://i720.photobuc...anks/SU14-3.png
http://i720.photobuc...anks/SU14-2.png
http://i720.photobuc...anks/SU14-1.png
Tourist Guide to the Maps of WoT said:
Written By: Ripper753 "Division Acorazada 250"
Abbey Tourist Guide
Abbey, the most religious map in WoT. Seems that war is plenty of churches and cathedrals, ¿why not to crush an abbey? In this beautyful landscape you will have two main paths to choose from, its not easy to decide. Make your choice!
Guide Map:

1.- "The Hidden Shortcut". If you want to reach the other side of the abbey without being seen, take this path. But be careful, many others can have the same idea. Move next to the wall!
2.- "The Unused Street". Yeah, nobody uses this street. The asphalt is new and some bushes have grown at the ends. Some people that lived in that street moved because the pizza boy didn't want to go there.
3.- "The Back Alley". Not very used neither. The monks empty the wc tanks there. It is not very nice to pass through there, a bit smelly and deadly.
4.- "The Marginated Bell Tower". The monk in charge had smelly feet (also known as the stinky monk), and the others built the bell tower far enough. Nice place to visit if you just want to wait.
5.- "Main Street". This street leads to the upper side of the abbey. Is the fastes way to reach the other side of the abbey, but life is not guaranteed.
6.- "The Scaler House". There lives the scaler monk. He dont use the streets to go home, he climb the cliff. Good place to visit if you are a voyeur.
7.- "The Bitten Steak Hill". That hill have many skeletons buried there. Heavy fights ocurred there, and in most cases the killed one was surrounded. Reconstruction of the name origin below.
http://img152.images...61/steakart.jpg
8.- "The Dead Land". Not really nice piece of earth. The monks throw the trash there, so nobody go there. Now someone want to build a supermarket or a mall.
9.- "The annoying Balconies". The hill is plenty of balconies where the people sit and spit down. Really annoying to be below, but funny to be up there.
10.- "The Romanic Coumns". It leads to nowhere. Well yes, it leads to a cliff, so nobody use this path. But many people go there to see the columns and the landscape. It is typical to see one guy up there shouting "Hey! I am up here".
Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
Link on message: #394587
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
MrVic:


Developers Corner said:
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
Dev Question and Answer on Question and Answer sessions Link to Thread
Developers Message to the Community said:
Through the course of the Closed beta test, there were both moments of joy and frustration, but it would of been impossible to achieve such high level of the game without this testing. During the open beta test, we will do our best to take into account all the issues that caused concern and frustration. Tons of changes concerning gameplay and the community are coming, and rest assured the WoT team will be reviewing more and more information provided by the community. The WoT team is immensely grateful to all of our closed beta testers, without you it would be impossible to achieve all that we have so far.
Prepare for Clanwars and coming changes, because its going to be an all out war!
Thank you,
WOT Development Team
MrVic:


News Headlines said:
WORLD OF TANKS TUTORIAL VIDEO News Link Details
MYDAILY-GADGET.COM: INTERVIEW WITH WOT LEAD GAME DESIGNER News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details
WORLD OF TANKS OPEN BETA VIDEO News Link Details
OFFICIAL OPEN BETA BEGINS! News Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
v.0.6.3.7 update - prelininary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
MrVic:


Hot Topic of the Week said:
v.0.6.3.7 update - prelininary discussion
Link to Thread
MrVic:


Fake Tip of the Week said: Fake Tip of the Week: Sun Shoe pamphlet on the Art of Tank War states: When all else fails Ram! If that does not work Run for your life!
MrVic:


Post of the Week said: Link to Post
Fast Shooting Or Pack A Punch Which type of gun do you prefer?
A poll on what types of guns players prefer.
MrVic:
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

A Look to the Future said:
World of Tanks Tutorial Video part 1
beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes
v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
MrVic:
M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Just a Fun Picture

M10/T28/T95
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg
Object 261
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg
Last Weeks Pictures of the Week (Archive)
US Tank Destroyer T95
Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun. http://4.bp.blogspot...vehicleisit.jpg
http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg
MrVic: http://4.bp.blogspot...vehicleisit.jpg
http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg

http://img18.imagesh...127/cross2u.png
New Map Preview "Westfield"
http://img522.images...8/westfield.jpg
http://img402.images...972/shot014.jpg
http://img153.images...86/shot012u.jpg
http://img12.imagesh...27/shot010t.jpg
http://img59.imagesh...2/shot009rv.jpg
http://img233.images...82/shot007z.jpg
http://img249.images...66/shot006m.jpg
http://img441.images...85/shot005a.jpg
http://img834.images...42/shot003n.jpg
http://img824.images...8/shot002su.jpg

Quote The vehicle is being finalized at this time. 300mm front hull armor confirmed. Should be rather slow one, but with very powerful gun.
MrVic:
Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg

Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...a1900816949.png
Maus World of Yanks, Life on the American Server By: SourKraut
http://img337.images...comicwords2.jpg
MrVic:


Tank Skin of the Week said: This weeks featured Tank skin is by " _911_" Thread Link
Camo Net SU-14
http://i720.photobuc...anks/SU14-3.png
http://i720.photobuc...anks/SU14-2.png
http://i720.photobuc...anks/SU14-1.png
MrVic:


Tourist Guide to the Maps of WoT said:
Written By: Ripper753 "Division Acorazada 250"
Abbey Tourist Guide
Abbey, the most religious map in WoT. Seems that war is plenty of churches and cathedrals, ¿why not to crush an abbey? In this beautyful landscape you will have two main paths to choose from, its not easy to decide. Make your choice!
Guide Map:

1.- "The Hidden Shortcut". If you want to reach the other side of the abbey without being seen, take this path. But be careful, many others can have the same idea. Move next to the wall!
2.- "The Unused Street". Yeah, nobody uses this street. The asphalt is new and some bushes have grown at the ends. Some people that lived in that street moved because the pizza boy didn't want to go there.
3.- "The Back Alley". Not very used neither. The monks empty the wc tanks there. It is not very nice to pass through there, a bit smelly and deadly.
4.- "The Marginated Bell Tower". The monk in charge had smelly feet (also known as the stinky monk), and the others built the bell tower far enough. Nice place to visit if you just want to wait.
5.- "Main Street". This street leads to the upper side of the abbey. Is the fastes way to reach the other side of the abbey, but life is not guaranteed.
6.- "The Scaler House". There lives the scaler monk. He dont use the streets to go home, he climb the cliff. Good place to visit if you are a voyeur.
7.- "The Bitten Steak Hill". That hill have many skeletons buried there. Heavy fights ocurred there, and in most cases the killed one was surrounded. Reconstruction of the name origin below.
http://img152.images...61/steakart.jpg
8.- "The Dead Land". Not really nice piece of earth. The monks throw the trash there, so nobody go there. Now someone want to build a supermarket or a mall.
9.- "The annoying Balconies". The hill is plenty of balconies where the people sit and spit down. Really annoying to be below, but funny to be up there.
10.- "The Romanic Coumns". It leads to nowhere. Well yes, it leads to a cliff, so nobody use this path. But many people go there to see the columns and the landscape. It is typical to see one guy up there shouting "Hey! I am up here".
Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
MrVic:
Help Wanted said:

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
MrVic:
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Why does everyone complain about the Tiger I?
Link on message: #394450
WhiteSoldier, on 03 February 2011 - 06:29 PM, said: Let me see:
Tiger "adventage" ROF, and accuracy right?
But if in every game i get my gun hitted and ammo rack hitted... get lauzy ROF and worst Accuracy than russian... then what the hell worth the "advantage" of the Tiger?
Buy, if i get Alpha damage, and sloped armor that bounce all the time? i never get that screwed.... i think something is missing here

Link on message: #394450

Tiger "adventage" ROF, and accuracy right?
But if in every game i get my gun hitted and ammo rack hitted... get lauzy ROF and worst Accuracy than russian... then what the hell worth the "advantage" of the Tiger?
Buy, if i get Alpha damage, and sloped armor that bounce all the time? i never get that screwed.... i think something is missing here

ARGO: Spend the 600,000 and buy a toolbox, I did and it works wonders
especially with repairing tracks.
Subject:
Archives\Beta\Funny things to do in a elevator
Link on message: #394403

Link on message: #394403
ARGO: One time I got stuck in a extremly packed elevator and had already
got off an extremly packed subway train so i wanted a little room
so I acted like I was going to vomit and watched them all get
hastily out on the next floor.
Subject:
In-Game Vehicles\German Vehicles\Tank Destroyers\hetzers sucks or what!?
Link on message: #394385
ivanzu, on 28 September 2010 - 12:35 AM, said: i bought hetzer before him i had marder II and i noticed that
marder II is better than hetzer who thinks the same.

Link on message: #394385

ARGO: Show the Hetzer some love, There isn't a player in WoT who ain't
down with the Hetz. I'ts like hating on a Loltraktor. Sacreligious.
Hetzer before the wipe was a scary TD, I remember when I 1st got in
matches with it it seemed so big and scary. My how things have
changed but I still see the Hetz getting kills so I would say it's
a personal choice much like the Lee tank, some like it and some
don't but it doesn't mean it's a bad vehicle.
Subject:
Archives\Beta\A Question of Cover, TKing and Ethics.
Link on message: #394381
M_Doyle, on 31 January 2011 - 07:19 PM, said: Well as we all know the job of the light tank is usually to scout
and find enemy positions. However another job is to Spot, Harrass
and kill enemy artillery. Today my A-20 did just that.
My A-20 went flying across the battlefield to the enemy base, and lo and behold I found an enemy M7 priest in a bush, However he was not alone, he had an M7 medium (ironic no) Guarding him, so after my first shot i took cover. The M7 priest who wast trying ot turn to hit me to be exact, and like i hoped the M7 didn't hit me, infact he hit is own artillery and killed it.
Now, was doing that Ethicly wrong and will it land the poor chap in trouble or was it smart thinking on my behalf and a nice use of Enemies as cover?

Link on message: #394381

My A-20 went flying across the battlefield to the enemy base, and lo and behold I found an enemy M7 priest in a bush, However he was not alone, he had an M7 medium (ironic no) Guarding him, so after my first shot i took cover. The M7 priest who wast trying ot turn to hit me to be exact, and like i hoped the M7 didn't hit me, infact he hit is own artillery and killed it.
Now, was doing that Ethicly wrong and will it land the poor chap in trouble or was it smart thinking on my behalf and a nice use of Enemies as cover?
ARGO: No, it's not wrong at all in fact the M7 should have taken the time
to properly line you up knowing he was sitting next to an allie. I
myself have on many occasions drove in between two kill hungry
tanks causing them to kill each other so if you want the straight
answer here it is: Greed kills and resourcefullness pays.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #394215
dalek1, on 03 February 2011 - 09:25 AM, said: Just letting the developers know that there seems to be a serious
problem waiting ages to get a battle on the Russian Test Server.
6:00pm Australian time approx 7am GMT on 3/2/2011
Same yesterday as well.
Waits of 16 minutes are common and with tank destroyers , even longer.

Link on message: #394215

Same yesterday as well.
Waits of 16 minutes are common and with tank destroyers , even longer.
Overlord: Problems with match-making, especially long waiting time, are quite
possible when the online is low.
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #394214
dalek1, on 03 February 2011 - 05:09 AM, said: Is it possible for us to form an English speaking clan on this
Russian test server.
It would be good to see how the full game fits together.

Link on message: #394214

It would be good to see how the full game fits together.
Overlord: Yes, it is possible. As far as I know, at least one Polsih clan
takes part in Russian clan wars beta.
Subject:
In-Game Vehicles\American Vehicles\Medium Tanks\Case for Merging T20/23
Link on message: #394213
FaustianQ, on 03 February 2011 - 03:54 AM, said: Bump to hear more from others and Overlord.

Link on message: #394213

Overlord: No need to bump, all the changes to US tech tree will be announced
in due time. They are going to be significant.
Subject: Case for Merging T20/23
Link on message: #394213
FaustianQ, on Feb 03 2011 - 02:54, said: Bump to hear more from others and Overlord.
Link on message: #394213

Overlord: No need to bump, all the changes to US tech tree will be announced
in due time. They are going to be significant.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #394212
Chewie, on 02 February 2011 - 11:13 PM, said: Is this TD line in the current addition that is incoming? Or, like
the other nations, will we only see the main line of tank
destroyers till a later date?

Link on message: #394212

Overlord: Since the main path of US TDs got delayed, there is a chance that
all US TDs will be added at once.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #394206
ArmorShark7, on 02 February 2011 - 05:40 PM, said: It doesn't look very "wooden" here:
multiple pics
Is this the same T25 as the one you're working on?


Link on message: #394206

multiple pics
Is this the same T25 as the one you're working on?

Overlord: T25 as TD is based on this chassis of T25 as MT.


Subject:
Archives\Beta\Panzer tank is burning down, burning down, burning down.
Link on message: #394188
M_Doyle, on 02 February 2011 - 08:17 PM, said: My panzer IV took a two shots last battle, first ignited a fire &
the second killed. But take a look at what the fire managed to do
in all of about 2-5 seconds...
Somewhat excessive no? 7 components destroyed in all of 2-5 seconds and a loss of about 250hp.
How much damage should fire do? How quickly should it destroy components, how many?
What's your opinions here people? I think this definately needs to be reduced.

Link on message: #394188

Somewhat excessive no? 7 components destroyed in all of 2-5 seconds and a loss of about 250hp.
How much damage should fire do? How quickly should it destroy components, how many?
What's your opinions here people? I think this definately needs to be reduced.
Tanitha: Read the screenshot you posted, you were killed by a player.
You were hit by a player, and you caught on fire.
You were hit two more times by the player,
Then you were shot by the player again for a 4th time and killed by the player.
That's four shots that landed on you, and not 250hp "done by fire" in (2-5 seconds)
It obviously wasn't 2-5 seconds either, because the enemy tank cant shoot you 4 times in 2 seconds.
So really.. the fire did little damage over a long period of time and you were killed by a player shooting you repeatedly..
Some of those modules where taken out by the 4 shots on you by enemy tanks, all pretty normal with low level crew, and no manual fire extinguisher or auto fire extinguisher.
Tan..
You were hit by a player, and you caught on fire.
You were hit two more times by the player,
Then you were shot by the player again for a 4th time and killed by the player.
That's four shots that landed on you, and not 250hp "done by fire" in (2-5 seconds)
It obviously wasn't 2-5 seconds either, because the enemy tank cant shoot you 4 times in 2 seconds.
So really.. the fire did little damage over a long period of time and you were killed by a player shooting you repeatedly..
Some of those modules where taken out by the 4 shots on you by enemy tanks, all pretty normal with low level crew, and no manual fire extinguisher or auto fire extinguisher.
Tan..
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