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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Ectar
Wargaming Community Event – Aalborg, Denmark 11th July
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03.07.2015 19:50:17
 
Subject: Wargaming Community Event – Aalborg, Denmark 11th July
Link on message: #11025749

Ectar: All e-mails have now been sent out to the first 100 sign ups via the e-mail address provided. 


Ectar
Aalborg, Demark. Registration thread
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03.07.2015 11:33:30
 
Subject: Aalborg, Demark. Registration thread
Link on message: #11022620

Ectar: Hello all, conformation e-mails will be sent out today.   This thread will now be closed.


Ectar
Wargaming Community Event – Aalborg, Denmark 11th July
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03.07.2015 11:32:35
 
Subject: Wargaming Community Event – Aalborg, Denmark 11th July
Link on message: #11022612

Ectar: Hello all, conformation e-mails will be sent out today.


Ectar
What do you like/dislike about Steel Hunt Mode?
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25.06.2015 15:19:41
 
Subject: What do you like/dislike about Steel Hunt Mode?
Link on message: #10972721

Ectar: Greetings,   To help us gather feedback on specific topics related to the Steel Hunt Mode, please comment below on what you like/dislike about this mode.  Please only leave feedback if you have played at least one match in this mode.  Any off topic or irrelevant posts will be deleted. 


Ectar
Public Test 9.9 General feedback
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25.06.2015 15:11:05
 
Subject: Public Test 9.9 General feedback
Link on message: #10972650

Ectar: This is the specific feedback thread for any general feedback and your overall thoughts on the 9.9 update.

Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.

Thanks in advance


Ectar
Great magic trick made it disappear, can we get it back?
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22.06.2015 11:24:58
 
Subject: Great magic trick made it disappear, can we get it back?
Link on message: #10953564

View PostHeatSpammer, on 22 June 2015 - 08:16 AM, said: So  i assume forum just got some sort of update and at least for me two most used / needed buttons gone with it.   "view new content" "my content" (under clicking name at top right corner)   I have no clue why anyone would want these two things gone from forums but could we please get them back? Or is forums still going some sort of maintenance?

Ectar:     They can be found here under the "Go to your profile" link.    


Ectar
Public Test of Changes in the Penetration Mechanics
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19.06.2015 17:49:17
 
Subject: Public Test of Changes in the Penetration Mechanics
Link on message: #10938460

Ectar: Hi guys,   I know that the proposed changes on the test server are something which is a big change. I'd like to ask players to please direct their feedback into this section - http://forum.worldoftanks.eu/index.php?/forum/2538-public-test-penetration-mechanics/   Now I'd like to ask for some help from you all.  Please bookmark/link to this comment as a reference point because what I'm going to say below is pretty important.   This is a test. It's not regular test (like update 9.1 or something). It's something we are thinking about doing to the game, and to help gather information/stats/points of views, we're asking our players for feedback. We're not saying "This is the next patch" we're saying "Hey guys, give us your feedback about this". We're directly asking you what you think about a potential change to the game before it happens (or doesn't happen). There is no timeline stated as to when these changes may be added to the game.    We knew this would be something that would be a hot topic and we did not want to make any changes at this scale without also first getting player feedback on the topic. I can understand that a lot of players are worried about more usage of gold ammo and I can assure you that's already been passed up the chain. It's a common topic raised on both the EU and the RU forums for sure.    Again, it's a test, it's not set in stone.  Please if you take anything from this, understand that the reason for this test is specifically to gather feedback and I greatly encourage you all to share your views in the dedicated thread where we will make sure it's passed on to the relevant people.


Ectar
Public test - Bug report introduction
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19.06.2015 11:33:21
 
Subject: Public test - Bug report introduction
Link on message: #10935598

Ectar: Greetings players!   Thank for you taking part in the public test for the proposed penetration changes. We apologize if you're experiencing problems. To allow easier navigation and orientation of this section, please be aware of the following rules: Avoid Off-Topic posts and threads. Check if the bug is already reported. If it is, add your report to the existing thread. For bugs regarding graphics or game crashes, add a listing of dxdiag file in spoiler. For map bugs such as visual issues with the environment, or a location where your vehicle is unexpectedly stuck,  add a screen shot of the location so it's easily identifiable. Try to provide as much information as possible about what you were doing in-game when the bug appeared. Regards


Ectar
Penetration Mechanics, Soviet Tanks
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19.06.2015 11:25:36
 
Subject: Penetration Mechanics, Soviet Tanks
Link on message: #10935549

Ectar: Please leave any feedback regarding the proposed penetration changes to Soviet tanks. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   IS-3: Penetration of the BR-471D shell for the 122 mm BL-9 gun reduced from 265 to 255 mm.
Object 430 Version II: Penetration of the ZUBK4 shell for the 100 mm D-54 gun reduced from 330 to 300 mm.
Penetration of the ZUBK4 shell for the 100 mm M-63 gun reduced from 330 to 300 mm.
Object 430: Dispersion on the move of the Object 430 suspension reduced by 14%.
Dispersion on hull traverse for the Object 430 suspension reduced by 14%.
Aiming time of the 100 mm U-8TS gun for the Object 430 turret reduced from 2.3 to 2.1 s.
Penetration of the ZUBK4M shell for the 100 mm U-8TS gun reduced from 330 to 310 mm.
Penetration of the UBR-412PB shell for the 100 mm U-8TS gun reduced from 264 to 232 mm.
Object 140: Dispersion on the move of the Object 140 suspension reduced by 25%.
Dispersion on hull traverse for the Object 140 suspension reduced by 25%.
Aiming time of the 100 mm U-8TS gun for the Object 140 turret reduced from 2.1 to 1.9 s.
Penetration of the ZUBK4M shell for the 100 mm U-8TS gun reduced from 330 to 310 mm.
Penetration of the UBR-412PB shell for the 100 mm U-8TS gun reduced from 264 to 232 mm.
Object 263: Dispersion on the move of the Object 263 suspension reduced by 18%.
Dispersion on hull traverse for the Object 263 suspension reduced by 18%.
Penetration of the UBR-482M shell for the 130 mm S-70A gun reduced from 290 to 280 mm.
T-62A: Dispersion on the move of the T-62A suspension reduced by 20%.
Dispersion on hull traverse for the T-62A suspension reduced by 20%.
Aiming time of the 100 mm U-8TS gun for the T-62A turret reduced from 2 to 1.8 s.
Penetration of the ZUBK4M shell for the 100 mm U-8TS gun reduced from 330 to 310 mm.
Penetration of the UBR-412PB shell for the 100 mm U-8TS gun reduced from 264 to 232 mm.
Object 268: Penetration of the UBK551M shell for the 152 mm M64 gun reduced from 395 to 375 mm.
Object 416: Penetration of the ZUBK4 shell for the 100 mm M-63 gun reduced from 330 to 300 mm.
SU-122-54: Penetration of the UBR-412B shell for the 100 mm D-54S gun increased from 219 to 226 mm.
IS-8: Penetration of the BR-471D shell for the 122 mm BL-9 gun reduced from 265 to 255 mm.
Penetration of the BK-9 shell for the 122 mm M62-T2 gun reduced from 340 to 300 mm.
Penetration of the BR-472 shell for the 122 mm M62-T2 gun reduced from 258 to 240 mm.
KV-4: Penetration of the UBR-420PM shell for the 107 mm ZiS-24 gun reduced from 289 to 255 mm.
ST-I: Penetration of the BR-471D shell for the 122 mm BL-9 gun reduced from 265 to 255 mm.
Penetration of the BK-9 shell for the 122 mm M62-T2 gun reduced from 340 to 300 mm.
Penetration of the BR-472 shell for the 122 mm M62-T2 gun reduced from 258 to 240 mm.
SU-101: Penetration of the UBR-412B shell for the 100 mm D-54S gun increased from 219 to 226 mm.
Object 704: Penetration of the UBR-551 shell for the 152 mm BL-10 gun reduced from 286 to 276 mm.
Penetration of the UBR-551P shell for the 152 mm BL-10 gun reduced from 329 to 320 mm.
Т-54: Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased from 175 to 183 mm.
Penetration of the ZUBK4 shell for the 100 mm D-10T2S gun reduced from 330 to 300 mm.
Penetration of the ZUBK4 shell for the 100 mm D-54 gun reduced from 330 to 300 mm.
ISU-152: Penetration of the UBR-551 shell for the 152 mm BL-10 gun reduced from 286 to 276 mm.
Penetration of the UBR-551P shell for the 152 mm BL-10 gun reduced from 329 to 320 mm.
IS-3: Penetration of the BR-471D shell for the 122 mm BL-9 gun reduced from 265 to 255 mm.
Т-44: Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased from 175 to 183 mm.


Ectar
Penetration Mechanics, American Tanks
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19.06.2015 11:24:43
 
Subject: Penetration Mechanics, American Tanks
Link on message: #10935541

Ectar: Please leave any feedback regarding the proposed penetration changes to American tanks. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.     T54E1: Penetration of the HVAPDS-T T279 shell for the 105mm Gun T140E2 reduced from 255 to 245 mm.
Penetration of the AP M318 shell for the 90 mm Gun T178 increased from 173 to 181 mm.
T57 Heavy Tank: Penetration of the HEAT-T M469 shell for the 120 mm Gun T179 reduced from 340 to 310 mm.
T69: Penetration of the AP M318 shell for the 90 mm Gun T178 increased from 173 to 181 mm.
M48A1 Patton: Aiming time of the 105 mm Gun M68 for the M87 turret reduced from 2 to 1.8 s.
Dispersion on turret traverse of the 105 mm Gun M68 reduced by 33%.
Penetration of the APDS-T M392 shell for the 105 mm Gun M68 reduced from 268 to 243 mm.
Penetration of the HEAT-T T384E4 shell for the 105 mm Gun M68 reduced from 330 to 310 mm.
Penetration of the APCR T29E3M2 shell for the 105 mm Gun T5E1M2 reduced from 265 to 250 mm.
T110E3: Penetration of the AP M111E1 shell for the 155 mm AT Gun T7E2 reduced from 295 to 280 mm.
Penetration of the APCR M112E1 shell for the 155 mm AT Gun T7E2 reduced from 375 to 330 mm.
T110E4: Dispersion on the move of the T110E4 suspension reduced by 10%.
Dispersion on hull traverse for the T110E4 suspension reduced by 10%.
Dispersion on turret traverse of the 155 mm AT Gun T7E2 reduced by 17%.
Penetration of the AP M111E1 shell for the 155 mm AT Gun T7E2 reduced from 295 to 280 mm.
Penetration of the APCR M112E1 shell for the 155 mm AT Gun T7E2 reduced from 375 to 330 mm.
T28 Prototype: Penetration of the APCR T62 shell for the 120 mm AT Gun T53 reduced from 297 to 280 mm.
T110E5: Penetration of the HEAT-T M469 shell for the 120 mm Gun M58 reduced from 340 to 310 mm.
M103: Penetration of the AP T32 shell for the 105 mm Gun T5E1 increased from 198 to 205 mm.
Penetration of the HEAT-T M469 shell for the 120 mm Gun M58 reduced from 340 to 310 mm.
M46 Patton: Penetration of the APCR T29E3M2 shell for the 105 mm Gun T5E1M2 reduced from 265 to 250 mm.
Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 to 190 mm.
Penetration of the HVAP M304 shell for the 90 mm Gun T15E2M2 reduced from 268 to 240 mm.
T95: Penetration of the APCR T62 shell for the 120 mm AT Gun T53 reduced from 297 to 280 mm.
T28: Penetration of the APCR T62 shell for the 120 mm AT Gun T53 reduced from 297 to 280 mm.
M26 Pershing: Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 to 190 mm.
Penetration of the HVAP M304 shell for the 90 mm Gun T15E2M2 reduced from 268 to 240 mm.
T32: Penetration of the AP T32 shell for the 105 mm Gun T5E1 increased from 198 to 205 mm.
T29: Penetration of the AP T32 shell for the 105 mm Gun T5E1 increased from 198 to 205 mm.
T30: Dispersion on the move of the T80E3A suspension reduced by 8%.
Dispersion on hull traverse for the T80E3A suspension reduced by 8%.
Dispersion on the move of the T84E38 suspension reduced by 9%.
Dispersion on hull traverse for the T84E38 suspension reduced by 9%.
Penetration of the APCR T62 shell for the 120 mm AT Gun T53 reduced from 297 to 280 mm.


Ectar
Penetration Mechanics, British Tanks
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19.06.2015 11:23:52
 
Subject: Penetration Mechanics, British Tanks
Link on message: #10935537

Ectar: Please leave any feedback regarding the proposed penetration changes to British tanks. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Tortoise: Penetration of the APDS L1 shell for the 120 mm AT Gun L1A1 reduced from 326 to 300 mm.
Penetration of the AP-T L1 shell for the 120 mm AT Gun L1A1 reduced from 259 to 240 mm.
Charioteer: Penetration of the APDS L-28 shell for the 105 mm AT Gun L7 reduced from 268 to 240 mm.
FV4005 Stage II:  Penetration of the AP Mk. 1 shell for the 183 mm L4 gun reduced from 310 to 285 mm.
FV4004 Conway: Penetration of the APDS L1 shell for the 120 mm AT Gun L1A1 reduced from 326 to 300 mm.
Penetration of the AP-T L1 shell for the 120 mm AT Gun L1A1 reduced from 259 to 240 mm.
FV215b (183):  Penetration of the AP Mk. 1 shell for the 183 mm L4 gun reduced from 310 to 285 mm.
FV4202: Dispersion on the move of the FV4202 suspension reduced by 17%.
Dispersion on hull traverse for the FV4202 suspension reduced by 17%.
Aiming time of the 105 mm Royal Ordnance L7A1 gun for the FV4202 turret reduced from 2.1 to 1.9 s.
Dispersion on turret traverse of the 105 mm Royal Ordnance L7A1 gun reduced by 17%.
Penetration of the APDS L-28 shell for the 105 mm Royal Ordnance L7A1 gun reduced from 268 to 240 mm.
Centurion Mk. 7/1: Penetration of the APDS L-28 shell for the 105 mm Royal Ordnance L7A1 gun reduced from 268 to 240 mm.


Ectar
Penetration Mechanics, Japanese Tanks
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19.06.2015 11:23:18
 
Subject: Penetration Mechanics, Japanese Tanks
Link on message: #10935533

Ectar: Please leave any feedback regarding the proposed penetration changes to Japanese tanks. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.     STB-1: Dispersion on the move of the STB-1 suspension reduced by 12%.
Dispersion on hull traverse for the STB-1 suspension reduced by 12%.
Aiming time of the 105 mm Rifled Gun for the STB-1 turret reduced from 2.3 to 2.1 s.
Dispersion on turret traverse of the 105 mm Rifled Gun reduced by 14%.
Penetration of the L28A1 shell for the 105 mm Rifled Gun reduced from 258 to 245 mm.
Penetration of the M456 shell for the 105 mm Rifled Gun reduced from 330 to 320 mm.
Type 61: Dispersion on the move of the STA-4 suspension reduced by 12%.
Dispersion on hull traverse for the STA-4 suspension reduced by 12%.
Dispersion on the move of the Type 61 suspension reduced by 14%.
Dispersion on hull traverse for the Type 61 suspension reduced by 14%.
Penetration of the M318A1 shell for the 90 mm Gun Type 61 reduced from 218.7 to 218 mm.
Dispersion on turret traverse of the 105 mm Rifled Gun reduced by 14%.
Penetration of the L28A1 shell for the 105 mm Rifled Gun reduced from 258 to 245 mm.
Penetration of the M456 shell for the 105 mm Rifled Gun reduced from 330 to 320 mm.
STA-1: Penetration of the M318A1 shell for the 90 mm Gun Type 61 reduced from 218.7 to 218 mm.


Ectar
Penetration Mechanics, German Tanks
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19.06.2015 11:22:53
 
Subject: Penetration Mechanics, German Tanks
Link on message: #10935529

Ectar: Please leave any feedback regarding the proposed penetration changes to German tanks. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Waffenträger auf E 100: Penetration of the Pzgr 43 shell for the 12,8 cm Kanone L/61 gun reduced from 352 to 320 mm.
Rhm.-Borsig Waffenträger: Penetration of the Pzgr 40 shell for the 12,8 cm Kanone 44 L/55 gun reduced from 311 to 280 mm.
Waffenträger auf Pz. IV: Penetration of the Pzgr 43 shell for the 12,8 cm Kanone L/61 gun reduced from 352 to 320 mm.
Penetration of the Pzgr 40 shell for the 12,8 cm Kanone 44 L/55 gun reduced from 311 to 280 mm.
Leopard Prototyp A: Dispersion on the move of the Leopard Prototyp A1 suspension reduced by 9%
Dispersion on hull traverse for the Leopard Prototyp A1 suspension reduced by 9%.
Dispersion on the move of the Leopard Prototyp A2 suspension reduced by 10%
Dispersion on hull traverse for the Leopard Prototyp A2 suspension reduced by 10%.
Penetration of the APDS-T M392 shell for the 10,5 cm L7A1 gun reduced from 268 to 243 mm.
Penetration of the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun reduced from 330 to 310 mm.
Penetration of the Pzgr 40/48 shell for the 9 cm Bordkanone gun reduced from 259 to 240 mm.
Aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret reduced from 2.3 to 2.1 s.
Reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret reduced from 11.1 to 10.5 s.
Dispersion on turret traverse of the 10,5 cm L7A1 gun reduced by 12%.
Leopard 1: Dispersion on the move of the Leopard 1 suspension reduced by 33%.
Dispersion on hull traverse for the Leopard 1 suspension reduced by 33%.
Aiming time of the 10,5 cm Bordkanone L7A3 gun for the Leopard 1 turret reduced from 1.9 to 1.8 s.
Reload time of the 10,5 cm Bordkanone L7A3 gun for the Leopard 1 turret reduced form 8.7 to 8.3 s.
Penetration of the APDS-T M392 shell for the 10,5 cm Bordkanone L7A3 gun reduced from 268 to 243 mm.
Penetration of the HEAT-T T384E4 shell for the 10,5 cm Bordkanone L7A3 gun reduced from 330 to 310 mm.
Indien-Panzer: Penetration of the Pzgr 40/48 shell for the 9 cm Bordkanone gun reduced from 259 to 240 mm.
E 50 Ausf. M: Dispersion on the move of the E 50 Ausf. M suspension reduced by 14%.
Dispersion on hull traverse of the E 50 Ausf. M suspension reduced by 14%.
Crossing capacity of the E 50 Ausf. M suspension on solid terrain increased by 18%.
Crossing capacity of the E 50 Ausf. M suspension on medium terrain increased by 15%.
Crossing capacity of the E 50 Ausf. M suspension on soft terrain increased by 9%.
Aiming time of the 10,5 cm Kw.K. L/52 Ausf. K gun for the E 50 Ausf. M turret reduced from 2.1 to 2 s.
Reload time of the 10,5 cm Kw.K. L/52 Ausf. K gun for the E 50 Ausf. M turret reduced from 9.6 to 9 s.
Penetration of the Pzgr 40 K shell for the 10,5 cm Kw.K. L/52 Ausf. K gun reduced from 270 to 240 mm.
Penetration of the Gr 39 H1A K shell for the 10,5 cm Kw.K. L/52 Ausf. K reduced from 330 to 310 mm.
Jagdpanzer E 100: Penetration of the PzGr 46 shell for the 17 cm Pak gun reduced from 299 to 278 mm.
Penetration of the Gr 46 H1A shell for the 17 cm Pak gun reduced from 420 to 370 mm.
VK 45.02 (P) Ausf. A: Penetration of the Pzgr 39 L shell for the 10,5 cm Kw.K. L/52 gun increased from 200 to 208 mm.
E 50: Penetration of the Pzgr 40 G shell for the 10,5 cm Kw.K. L/52 Ausf. K gun reduced from 270 to 260 mm.
E 75: Penetration of the Pzgr 39 L shell for the 10,5 cm Kw.K. L/52 gun increased from 200 to 208 mm.
Penetration of the Pzgr 40 shell for the 10,5 cm Kw.K. L/68 gun reduced from 285 to 250 mm.
E 100: Penetration of the Pzgr 42 shell for the 15 cm Kw.K. L/38 gun increased from 235 to 243 mm.
Penetration of the Gr 39 H3A G shell for the 15 cm Kw.K. L/38 reduced from 334 to 325 mm.
VK 45.02 (P) Ausf. B: Penetration of the Pzgr 39 L shell for the 10,5 cm Kw.K. L/52 gun increased from 200 to 208 mm.
Penetration of the Pzgr 40 shell for the 10,5 cm Kw.K. L/68 gun reduced from 285 to 250 mm.
Tiger II: Penetration of the Pzgr 39 L shell for the 10,5 cm Kw.K. L/52 gun increased from 200 to 208 mm.
Penetration of the Pzgr 40 shell for the 10,5 cm Kw.K. L/68 gun reduced from 285 to 250 mm.


Ectar
Penetration Mechanics, French Tanks
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19.06.2015 11:21:40
 
Subject: Penetration Mechanics, French Tanks
Link on message: #10935522

Ectar: Please leave any feedback regarding the proposed penetration changes to French tanks. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.     AMX 30 1er prototype: Penetration of the OCC-105-F1 shell for the 105 mm mle.  F1 gun increased from 320 to 330 mm.
Penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun reduced from 260 to 242 mm.
AMX 30 B: Penetration of the OCC-105-F1 shell for the 105 mm mle.  F1 gun increased from 320 to 330 mm.
Penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun reduced from 260 to 242 mm.
AMX 50 Foch (155): Dispersion on the move of the AMX 50 Foch (155) suspension reduced by 10%
Dispersion on hull traverse for the AMX 50 Foch (155) suspension reduced by 10%.
Aiming time of the 155 mm AC SA58 gun for the AMX 50 Foch (155) turret reduced from 3 to 2.8 s.
Dispersion on gun traverse of the 155 mm AC SA58 gun reduced by 10%.
Penetration of the AP-T T368 shell for the 155 mm AC SA58 gun reduced from 293 to 280 mm.
Penetration of the HEAT T267 shell for the 155 mm AC SA58 gun reduced from 395 to 370 mm.
AMX AC mle. 48: Penetration of the Frt.Prf. mle.  1945 shell for the 120 mm AC SA46 gun reduced from 325 to 282 mm.
 Penetration of the Prf. mle. 1943 shell for the 120 mm AC SA46 gun reduced from 257 to 241 mm.
AMX 50 120:  Penetration of the Frt.Prf. mle. 1945 shell for the 120 mm SA46 gun reduced from 325 to 282 mm.
 Penetration of the Prf. mle. 1943 shell for the 120 mm SA46 gun reduced from 257 to 241 mm.
Bat.-Châtillon 25 t: Dispersion on the move of the Batignolles-Châtillon 25 t suspension reduced by 12%.
Dispersion on hull traverse of the Batignolles-Châtillon 25 t suspension reduced by 12%.
Dispersion on turret traverse of the 105 mm mle. 57 (D. 1504) gun reduced by 12%.
Penetration of the OFL-105-E1 shell for the 105 mm mle.  57 (D.  1504) gun reduced from 259 to 241 mm.


Ectar
Penetration Mechanics, Chinese Tanks
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19.06.2015 11:20:14
 
Subject: Penetration Mechanics, Chinese Tanks
Link on message: #10935514

Ectar:   Please leave any feedback regarding the proposed penetration changes to Chinese tanks. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   121: Dispersion on the move of the 121 suspension reduced by 14%
Dispersion on hull traverse of the 121 suspension reduced by 14%
Aiming time of the 122 mm 60-122TG gun for the 121 turret reduced from 2.7 to 2.3 s.
Reload time of the 122 mm 60-122TG gun for the 121 turret reduced from 9.6 to 9.3 s.
Dispersion on turret traverse of the 122 mm 60-122TG gun reduced by 14%.
Penetration of the Chuan bei-472 shell for the 122 mm 60-122TG gun reduced from 258 to 235 mm.
Penetration of the Po-122 shell for the 122 mm 60-122TG gun reduced from 340 to 320 mm.
110: Penetration of the Tuo chuan-412G shell for the 100 mm 62-100T gun reduced from 265 to 250 mm.
WZ-111 model 1-4: Penetration of the Tuo chuan-412G shell for the 100 mm 62-100T gun reduced from 265 to 250 mm.
Aiming time of the 130 mm 59-130T gun for the WZ-111 turret reduced from 2.9 to 2.7 s.
Penetration of the Chuan bei-482 shell for the 130 mm 59-130T gun reduced from 244 to 232 mm.
Penetration of the Po-130 shell for the 130 mm 59-130T gun reduced from 340 to 300 mm.
WZ-120: Dispersion on the move of the WZ-120 suspension reduced by 11%.
Dispersion on hull traverse for the WZ-120 suspension reduced by 11%.
Dispersion on the move of the WZ-120 model 3 suspension reduced by 12%
Dispersion on hull traverse for the WZ-120 model 3 suspension reduced by 12%.
Penetration of the Tuo chuan-412G shell for the 100 mm 62-100T gun reduced from 265 to 250 mm.


Ectar
Penetration Mechanics - Suggestions
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19.06.2015 11:16:05
 
Subject: Penetration Mechanics - Suggestions
Link on message: #10935491

Ectar: Important: The penetration values on the test server are not final. The combat performance changes will only be approved after a detailed statistic investigation of testing results has been conducted. Some changes in combat characteristics will also be determined. These are aimed at improving the game qualities (aiming speed, stabilization during vehicle movement, gun loading speed, etc.) of tested vehicles. The results of the testing will influence the final decisions related to the aforementioned changes.   Please leave any suggestions regarding the proposed penetration changes in the current test server. To help us gather feedback accurately and to review your ideas more easily, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
Penetration Mechanics - General Feedback
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19.06.2015 11:14:48
 
Subject: Penetration Mechanics - General Feedback
Link on message: #10935485

Ectar: Important: The penetration values on the test server are not final. The combat performance changes will only be approved after a detailed statistic investigation of testing results has been conducted. Some changes in combat characteristics will also be determined. These are aimed at improving the game qualities (aiming speed, stabilization during vehicle movement, gun loading speed, etc.) of tested vehicles. The results of the testing will influence the final decisions related to the aforementioned changes.   Please leave any general feedback regarding the proposed penetration changes in the current test server. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
Penetration Mechanics - Like/Dislike
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19.06.2015 11:12:10
 
Subject: Penetration Mechanics - Like/Dislike
Link on message: #10935462

Ectar: Important: The penetration values on the test server are not final. The combat performance changes will only be approved after a detailed statistic investigation of testing results has been conducted. Some changes in combat characteristics will also be determined. These are aimed at improving the game qualities (aiming speed, stabilization during vehicle movement, gun loading speed, etc.) of tested vehicles. The results of the testing will influence the final decisions related to the aforementioned changes.   To help us gather feedback on specific topics related to the public test of the penetration changes, please comment below on what you like/dislike about these changes. Please also make sure you've read the statement below to understand why these changes are on the test server.   Here are the basic reasons for the changes: Excessive penetration in Tier VIII–X battles: the penetration and non-penetration/miss ratio exceeds the ratio for medium and starting-tier battles. The necessity to increase the role of armor in high-tier battles: the statistic investigation shows that the excessive penetration decreases the role of heavy-armoured and medium-armoured vehicles in a high-tier battle.  


Ectar
WG are amazing
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18.06.2015 16:41:13
 
Subject: WG are amazing
Link on message: #10930785

View PostMaxyon, on 18 June 2015 - 01:11 PM, said: What do you think guys ?   I really hope this is fixed fast otherwise i will not be able to get the is5   gj WG   http://store.picbg.n...294d4078f16.jpg

Ectar:     - I think you need to contact our customer support team if you feel you've been penalised in error.      There is no point in getting angry at players on the forums reacting to you being banned. Especially when you're basically saying "They got the category wrong, I should be chat banned for being an abusive player" . and showing zero remorse. The forum is reacting to you harshly because they have no sympathy for someone who is admitting to being a rule breaker and being the type of player that frustrates them.    How to avoid that reaction?  You raise your issue with customer support, not the forums (especially when you're pointing out to everyone you're a toxic player).   Topic closed as this isn't a forum issue and is quikcly going off topic with people trading insults. - Ectar


Ectar
Food For Thought
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17.06.2015 02:27:41
 
Subject: Food For Thought
Link on message: #10922813

View PostTheJumpMaster, on 16 June 2015 - 09:34 PM, said: Food for thought

Ectar:   "Topics not related to World of Tanks belong in the Off-Topic section"  - Ectar 2015


Ectar
Banned unicums, please post in this thread
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16.06.2015 23:34:32
 
Subject: Banned unicums, please post in this thread
Link on message: #10922282

Ectar: Hows about no.   As a "neutral" you have zero source of data. Just people saying "I got banned".  It takes multiple reports for a player to be suspended and they can add up over days, weeks/months.  You will never ever know when these reports are made, you will never know a player's behaviour in-game or their report history so your data is inconclusive and meaningless. All it does is provide you with information that you can use to make up any hypothesis you want.   I'm not going to have witch hunts on the forums or topics created just to cause unrest and give other players ideas how to antagonise each other and abuse our report system. As I've said in the past this community is what you make it. Please start trying to act responsible. There is a difference between trolling people to have a laugh and trolling to cause offence and anger people.     Change comes within, no one can make you change, you need to want to do that yourself.   Topic closed and thread linked to in first post removed.  Players found to be abusing the report system with false reports will find themselves taking an in-game vacation.   - Ectar


Ectar
Top of the Tree: STB-1
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16.06.2015 14:35:10
 
Subject: Top of the Tree: STB-1
Link on message: #10919167

Ectar: Looks like I'll be picking up my STB-1 this month!


Ectar
hey firefly
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12.06.2015 18:34:39
 
Subject: hey firefly
Link on message: #10901146

View PostCenturionPuch, on 10 June 2015 - 01:09 PM, said: Why don't you tell us about the toll it takes on your conscience to serve your stalinist masters? I mean, if you have such thing.

Ectar:   You just don't learn do you?  Enjoy your next forum vacation.


Ectar
World of Tanks Presents…Tankfest 2015!
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12.06.2015 13:14:39
 
Subject: World of Tanks Presents…Tankfest 2015!
Link on message: #10899146

View PostDominus_Imperatoriis, on 12 June 2015 - 09:51 AM, said:   Without being off topic, then why are Wargaming so concerned to made this event in England? While I appreciate you being honest about the player base, every time you state that I feel discriminated as (paying customer) English speaker.   This segregation of the player base regarding how much their suggestions are valid based on their language or geographic region must to stop.

Ectar:   Tankfest is always in England because it's ran by the Bovington Tank Museum which is based in Dorset, England. That will never change because the event is organised annually by the Museum.  Wargaming have attended it for the past 3 years and this year we're sponsoring it.   Wargaming EU attend various events all over Europe. In 2014 for example we were at: (Please note this list isn't comprehensive and there is other events we attended last year)   Bracciano, Italy Warsaw, Poland Normandy, France Wroclaw, Poland Izmir, Turkey Arsenalen, Sweden Prague, Czech Republic Budapest, Hungary Toledo, Spain Opole, Poland Wicksteed, UK Bovington (Tankfest) UK Saumur, France Gdansk, Poland Cologne, (Gamescom) Germany Bobbejaanland Belgium Zaragoza, Spain Brussels, Belgium Parola, Finland Zagreb, Croatia Trenčín, Slovakia Switzerland   Wargaming are keen to promote Tankfest because it's one of (if not the) biggest military shows of moving armour in Europe and we have a very good relationship with the Museum.


Ectar
World of Tanks Presents…Tankfest 2015!
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12.06.2015 12:34:06
 
Subject: World of Tanks Presents…Tankfest 2015!
Link on message: #10898920

View PostJohnny_M41A_, on 11 June 2015 - 03:43 PM, said: Looking forward to it this year. any idea what WOT merchandise might be available?

Ectar:   We don't sell merchandise ourselves, however the Museum does have a large stock of J!NX goodies. They had a large stall beside our truck last year so it's likely to be set up similar this year. Will get this confirmed and edit my post.


Ectar
Tankfest 2015: Community Contributors
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11.06.2015 17:52:36
 
Subject: Tankfest 2015: Community Contributors
Link on message: #10895166

View Post4orky, on 11 June 2015 - 02:18 PM, said: I will be going aswell has about 20 members of the OaP clan..............with a few questions for the Devs and not pleasant questions at that lol

Ectar:   Please bear in mind there isn't going to be any Developers at Tankfest so we can't guarantee you'll get the answers you're looking for.


Ectar
World of Tanks Presents…Tankfest 2015!
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11.06.2015 13:08:35
 
Subject: World of Tanks Presents…Tankfest 2015!
Link on message: #10893461

View PostJuliant, on 11 June 2015 - 08:05 AM, said: I'll be there on Saturday and am looking forward to seeing what WOT is up to.  Really looking forward to it.    Ectar - You said that no developers would be there in your earlier comment, It would be good if there was a proper suggestion process / contact at the show as I certainly feel the Player Suggestions section of the forum is not valued. I have never seen a reply from a developer to a question on the Player Suggestions forum page and basic problems raised like 'Spamming by Wotstore.com' continue without action.

Ectar:   Without wanting to go off topic, any developer replies on any forum, especially in suggestion sections is a double edged sword. Many players are passionate about their suggestions and no matter how something is explained, they won't see things any other way than their idea being added to the game.  A suggestion is not an order, guarantee or something that has to be done. It's something that's there to be considered. Some players don't seem to grasp the concept of that. There is also the problem of when any official reply is made to a suggestion, the next 3 or 4 (or even 10, 20, 30) replies are "Why did you answer this suggestion and not my suggestion?".  - Our Developers are there to create the game. Answering forums threads in a dedicated manner is a huge time sink. If a Developer was doing that every day/week that's less time doing what they're supposed to be doing.    Again it's never an easy balance and whilst other games and other forums may do things differently, you have to please remember that all of our developers for World of Tanks are based in Minsk, Belarus. Our primary and our largest audience by far is Russian speaking players where the developers have limited interaction with.  the world doesn't always revolve around English speaking people, especially when they're in the minority.  I appreciate it's not what you're used to with other games but then their primary audience doesn't reflect ours so it's not really a fair comparison.


Ectar
Special: Operation Overlord
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05.06.2015 19:51:33
 
Subject: Special: Operation Overlord
Link on message: #10863226

View Postjinx_uk, on 05 June 2015 - 04:33 PM, said: Something between the event offerings and the actual text detailing the event is either overstated or understated. Either the rewards are understated in what is offered compared to the sheer momentousness of the event (in your own words WG), or your text is overstated for what's on offer, haha. Not sure which one to pick. Let the neg repping begin.

Ectar:   Well, lets compare the 2015 event with the 2 previous years then.   2014 http://worldoftanks.eu/en/news/44/special-dday-2014/   2013 http://worldoftanks.eu/en/news/44/remember-d-day/   Looking back it's interesting to see how much the community has changed in 2 years I guess.  If we offered the 2013 one now there would be outrage we only care about mid tiers.  If if was aimed at higher tiers the newer players wouldn't be happy.  It's almost impossible to cater to the individual, but at least compared to previous years we're offering more vehicles on discounts and at variety of tiers.  If you don't want the 10 Automatic Fire Extinguisher's then it's a free 50,000 credits. Personally I'll take all the Automatic Fire Extinguishers I can get as they always earn their keep.  


Ectar
World of Tanks Presents…Tankfest 2015!
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05.06.2015 18:09:47
 
Subject: World of Tanks Presents…Tankfest 2015!
Link on message: #10862582

View Post4orky, on 04 June 2015 - 05:27 PM, said: Ye there`s a few of our clan members going and a lot of friends from all over Europe going for a big meetup only sad thing is Wargaming are not gonna have a good time lots of disgruntled players are going to question their logic on certain aspects of the game

Ectar:   Well we're going with a pretty big team this year and will have 2 booth areas. The Tamiya Hall and our MGT-20 truck.  

View Posts3thus, on 04 June 2015 - 05:47 PM, said: Will be fun when arty haters show up with spiked clubs.

Ectar:   We went to over 40 events last year and never had any trouble. We've been to Tankfest 3 years prior and never had any trouble. I doubt we'll get any this year and I'll be happy to speak to any players about any issues in our game. 1 thing to remember however is I'm not a developer and raising voices or swearing is totally not going to get me to listen to you.  

View PostXerkics, on 04 June 2015 - 06:03 PM, said: Wasnt Cutland Banned from the Museum for being rude to them or something which is why we didnt get Chieftain on time? If he is a guest does it mean he apologised to them?

Ectar:   Source?  As in legit source and not anonymous random unknown person on the internet?  I really would have thought by now that people could tell the difference between fairy tales and facts.


Ectar
General Feedback
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05.06.2015 13:34:19
 
Subject: General Feedback
Link on message: #10861020

View Postguest273, on 04 June 2015 - 05:20 PM, said:   (Sorry, my English sometimes sounds broken.)   No, no, no...Ectar you are the master of words, yet I never said that.   Give the IS-5 to the top 8-10k players by fame points and sell 1-4k extra IS-5's to anyone.   The name of the event is "clan wars" not "wallet wars", so the people playing in clans should earn the tanks. Maybe not even the best players but the ones that play the most active and are dedicated to it.

Ectar:   I never said you said that. I added in brackets why I put that alternative as it's based on the previous MINI campaigns. Not the full 40 day Campaigns that reward tier 10 tanks.   Lets put some things into perspective:   Twilight of the Gods:  mini campaign - 10 day event. Clan Wars Stage 3: full campaign - 40 day event. Armageddon: mini campaign - 10 day event   Twilight of the Gods rewards - 4000 tier VII tanks with normal income modifiers Clan Wars Stage 3 reward - 11,000 Unique tier 10 with normal income modifiers Armageddon mini campaign - 4500 tier VIII tanks with premium income modifiers    Your suggestion is that for a 10 day event, we reward roughly the same amount of players for a 40 days event, with a prize that is effectively better? (both tanks are unique, but the IS-5 will generate you more credits).


Ectar
Clan Wars: Armageddon Bug Section introduction
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04.06.2015 20:01:48
 
Subject: Clan Wars: Armageddon Bug Section introduction
Link on message: #10857341

Ectar: Hello folks!!   Thank for you taking part Clan Wars Armageddon mini campaign. We're sorry that you're experiencing issues.  To help us gather feedback accurately and identify any issues quickly, please keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted and the comment disregarded. Few things to keep in mind before posting your bug report:   > Check if the bug is already reported. If it is, add your report to the existing thread.
> For bugs regarding graphics or game crashes, add a listing of dxdiag file in spoiler.
> For map bugs such as visual issues with the environment, or a location where your vehicle is unexpectedly stuck,  add a screen shot of the location so it's easily identifiable.
> Try to provide as much information as possible about what you were doing in-game when the bug appeared.


Ectar
General Feedback
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04.06.2015 19:55:35
 
Subject: General Feedback
Link on message: #10857313

View Postguest273, on 04 June 2015 - 04:52 PM, said: I don't like it because - *More people can buy IS-5 than earn it. That's very skill rewarding for my unicum wallet.*

Ectar:   Out of interest, do you feel it would be better if we only had 4500 available for the top ranked Fame Points and then no one else has an opportunity to get the tank? (as in line with similar past mini campaigns).


Ectar
Armageddon Diary
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04.06.2015 19:53:49
 
Subject: Armageddon Diary
Link on message: #10857298

Ectar: Greetings,   As many clans will be taking part in this event, I'd like to ask if any of you would be interested in running a diary of sorts. Nothing super details, just one or 2 lines maximum detailing you or your clan's experience.   For example:   Day 1: Faced a new opponent we've never seen on the battlefields before.  KANZA taught us a thing or two and we suffered a crushing defeat. Day 2: We bumped into our old friends TESLA today. It was a hard fought battle but we came our victorious. Day 3: RSOP nearly wiped us off the battlefield today. We got hit so hard our ancestors will be feeling that one. Day 4: Everything seemed to be going well then FAME outflanked us in AMX-40's. We don't know how it happened, we don't want to know. We just want to forget.   If you'd like to do this, please send me a PM or reply to this thread. It would be interesting to collect these up and we could perhaps do a portal article from it.


Ectar
General Feedback
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04.06.2015 19:44:45
 
Subject: General Feedback
Link on message: #10857250

Ectar: Greetings,   Please leave any general feedback about the Armageddon mini campaign in this thread.  Note that this section requires 50 battles played before a player can post, so please no trolling on alt accounts. Any off topic or flame baiting posts will be deleted and ignored.  Lets get some proper and well thought out feedback please so we can pass it on.     Things that are not ok  - "It's crap, omg WG don't you care?" Things that are ok - "I don't like it because - *insert list of sensible and well thought out points with perhaps even solutions to improve points raised*   Please remember that Armageddon isn't a full 40 day campaign, so don't try to compare it to an event like that. This is your chance to make your feedback count.   Thanks in advance


Ectar
Paid service to grind special tanks (T95E2/IS-5) - legal?
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04.06.2015 13:56:38
 
Subject: Paid service to grind special tanks (T95E2/IS-5) - legal?
Link on message: #10854901

Ectar: Details removed for obvious reasons.  This kind of things is not allowed under our Terms of Service.  5. YOUR WARGAMING ACCOUNT   Account Sharing You must keep all information relating to your Account confidential. At no time should you disclose your Account ID or password, secret question or answer to anyone. This includes your friends, children, spouses, co-workers, clan members, and/or clan leaders. You may, under circumstances, be responsible for the conduct and actions using your Account and for all breaches of these Terms of Service committed by using your Account which are due your culpable omissions or conduct as regards your Account information.  We shall have no liability to you for any loss or damage arising from any unauthorised use of your Account or any unauthorised access, use, alteration, modification and/or disclosure of your personal information based on your culpable omissions or conduct as regards your Account information. Thread closed   - Ectar


Ectar
Maps used and team format in Domination Mode
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04.06.2015 13:03:25
 
Subject: Maps used and team format in Domination Mode
Link on message: #10854499

Ectar: Greetings,   To help us gather feedback on specific topics related to the Domination Mode, please comment below on what you feel about the maps used and the team formats about this mode.  Please only leave feedback if you have played at least one match in this mode.  Any off topic or irrelevant posts will be deleted. 


Ectar
What do you like/dislike about Domination Mode?
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04.06.2015 13:02:06
 
Subject: What do you like/dislike about Domination Mode?
Link on message: #10854493

Ectar: Greetings,   To help us gather feedback on specific topics related to the Domination Mode, please comment below on what you like/dislike about this mode.  Please only leave feedback if you have played at least one match in this mode.  Any off topic or irrelevant posts will be deleted. 


Ectar
Clan Wars: Armageddon
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01.06.2015 19:44:46
 
Subject: Clan Wars: Armageddon
Link on message: #10835938

View Postduncham1, on 01 June 2015 - 04:28 PM, said:   Ectar - there needs to be a bit more clarity. 6500 players - I'm assuming this is the guys finishing fame point placing 4,501 - 11,000? Can this only purchased with gold won in the campaign? or topped up with own gold?

Ectar:   As I understand its 4501 to 11,000 ranked in personal fame points. Waiting on clarification of that however.  

View Postchuao, on 01 June 2015 - 04:37 PM, said: And the most important question is: how long this "offer" ( for 4501-11000 players) will be, to buy is-5 ? a month, a patch, for ever ?

Ectar:   I've asked about this also and will update the thread when I have an answer.


Ectar
Clan Wars: Armageddon
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01.06.2015 19:40:07
 
Subject: Clan Wars: Armageddon
Link on message: #10835909

View Postkladionica, on 01 June 2015 - 04:37 PM, said:   so when does it start ? :confused:

Ectar:   Woops that should say "Note" I'll edit it.


Ectar
Clan Wars: Armageddon
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01.06.2015 18:57:55
 
Subject: Clan Wars: Armageddon
Link on message: #10835529

View PostAjs113, on 01 June 2015 - 02:27 PM, said: So if I am reading this correctly playing this campaign gives 6500 of us the chance to BUY the reward tank for gold. How very generous of you....  

Ectar:   We had a few options with regards to this, each one likely to get mixed reactions for players. First of all, this is a 10 day event and not a full clan wars campaign which lasts about 40 days.   Full Clan Wars Campaign (40 days) = 11k tier 10 tanks. Twilight of the Gods Clan Wars event (10 days) = 4k tier VII tanks. Armageddon Clan Wars event (10 days) = 4500 tier 8 tanks with 6500 extra available to purchase (or you can keep your gold).   Comparing a full Clan Wars campaign to a 10 day event is not really comparative. Compared to the last mini event we're giving more tanks this time round and making more available. The option to purchase the tank for 6500 players means that you can either keep the gold you gained with your clan during the event, or use the unique opportunity to purchase the IS-5.    Here is a image of the camo and inscription.  Not the event is planned to start on the 10th of June 2015 in EU  


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