Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Video: Inside the Tanks – The Jagdtiger
Link on message: #7844972
Link on message: #7844972
Ectar: Always jealous seeing The_Challenger climbing all over the tanks
but then I have been all over a Centurion and Comet last year :)
Awesome article as always.
Subject: 9.0 updated HD models
Link on message: #7844306
dkdenz80, on 17 April 2014 - 09:58 AM, said: Are you kidding me WG?
Link on message: #7844306
dkdenz80, on 17 April 2014 - 09:58 AM, said: Are you kidding me WG?
Ectar:
You appear to be using a fairly modded client. Can you
please remove all of your addons and then take a screenshot of your
garage and a battle. Regards
You appear to be using a fairly modded client. Can you
please remove all of your addons and then take a screenshot of your
garage and a battle. Regards
Subject: Video: Reconstruction of the Maus
Link on message: #7829319
Link on message: #7829319
Ectar: Can't wait to see the ongoing updates of this as things progress.
Subject: Top of the Tree: Waffenträger auf E 100
Link on message: #7827844
Link on message: #7827844
Ectar: Facing off against these tanks is pretty tough but then I have to
admit it's pretty satisfying shooting them. The news article
came a day late due to the stacking of other articles. We apologize
for this delay however the discount did show to players in-game
when the event was live.
Subject: Operation Spring Awakening: Battle At Lake Balaton
Link on message: #7827741
Link on message: #7827741
Ectar: Always interesting reading historical articles regarding events
outside of what we were taught in school etc. My knowledge of
what happened in the eastern European theatre is pretty limited.
Subject: How many countries use the Cest/Cet?
Link on message: #7827567
Link on message: #7827567
Ectar: moving to off topic section - Ectar
Subject: New update 9.0
Link on message: #7827541
gekkehenkie50, on 16 April 2014 - 03:17 PM, said: And the enemy coulor has become blue. BLUE!? This is why i
have posted this... Normally the enemy was red but now it is blue
and i find this a bit irritating. This is why: When you play a
snowy map you can bearly see the nemy both on the map and in the
game. If there are any other complaintes this is the right
post.
Retu81, on 16 April 2014 - 03:22 PM, said: Check that you don't have color blind mode activated.
gekkehenkie50, on 16 April 2014 - 03:17 PM, said: If there are any other complaintes this is the right post.
Link on message: #7827541
gekkehenkie50, on 16 April 2014 - 03:17 PM, said: And the enemy coulor has become blue. BLUE!? This is why i
have posted this... Normally the enemy was red but now it is blue
and i find this a bit irritating. This is why: When you play a
snowy map you can bearly see the nemy both on the map and in the
game. If there are any other complaintes this is the right
post. Ectar: The enemy team shouldn't be blue by default.
Retu81, on 16 April 2014 - 03:22 PM, said: Check that you don't have color blind mode activated.Ectar: Please take this advise and check to make sure you haven't
enabled colour blind mode. Please also make sure you have
first disabled/removed all of your addons to see if the issue
persists.
gekkehenkie50, on 16 April 2014 - 03:17 PM, said: If there are any other complaintes this is the right post.
Ectar: We'd much prefer players to provide details regarding any
news issues from the patch in our
dedicated 9.0 feedback section
Subject: General feedback on historical battles
Link on message: #7822228
Link on message: #7822228
Ectar: Greetings Commanders!
This is the specific feedback thread for general feedback about historical battles and your opinion and views of the game mode overall.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may be deleted or moved to another section.
Thanks in advance
This is the specific feedback thread for general feedback about historical battles and your opinion and views of the game mode overall.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may be deleted or moved to another section.
Thanks in advance
Subject: What is your first impressions after playing historical battles?
Link on message: #7822227
Link on message: #7822227
Ectar: Greetings Commanders!
This is the specific feedback thread for your first impressions regarding the new historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for your first impressions regarding the new historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: What do you like about about historical battles?
Link on message: #7822226
Link on message: #7822226
Ectar: Greetings Commanders!
This is the specific feedback thread for the things you like about historical battles and why you like them.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the things you like about historical battles and why you like them.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: What do you dislike about about historical battles?
Link on message: #7822225
Link on message: #7822225
Ectar: Greetings Commanders!
This is the specific feedback thread for things you don't like about historical battles and suggestions for improvement.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for things you don't like about historical battles and suggestions for improvement.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: How is the balance in historical battles?
Link on message: #7822224
Link on message: #7822224
Ectar: Greetings Commanders!
This is the specific feedback thread for discussing the balance in the historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for discussing the balance in the historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: Scenario: Operation "Spring Awakening" Battle at Lake Balaton.
Link on message: #7822223
Link on message: #7822223
Ectar: Greetings Commanders!
This is the specific feedback thread for the scenario Operation "Spring Awakening" Battle at Lake Balaton.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the scenario Operation "Spring Awakening" Battle at Lake Balaton.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: Scenario: Tank battle at Prokhorovka (Kursk)
Link on message: #7822222
Link on message: #7822222
Ectar: Greetings Commanders!
This is the specific feedback thread for the scenario Tank battle at Prokhorovka (Kursk)
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the scenario Tank battle at Prokhorovka (Kursk)
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: Scenario: German offensive "Adennes Breakthrough"
Link on message: #7822221
Link on message: #7822221
Ectar: Greetings Commanders!
This is the specific feedback thread for the scenario German offensive "Adennes Breakthrough".
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the scenario German offensive "Adennes Breakthrough".
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 General feedback
Link on message: #7822078
Link on message: #7822078
Ectar: This is the specific feedback thread for any general feedback and
your overall thoughts on the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 New German vehicles added
Link on message: #7822077
Link on message: #7822077
Ectar: This is the specific feedback thread for the new German vehicles
added with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Pz.Kpfw. IV Ausf. A, Tier III medium tank Pz.Kpfw. IV Ausf. D, Tier IV medium tank StuG III Ausf. B, Tier IV tank destroyer
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Pz.Kpfw. IV Ausf. A, Tier III medium tank Pz.Kpfw. IV Ausf. D, Tier IV medium tank StuG III Ausf. B, Tier IV tank destroyer
Subject: 9.0 updated HD models
Link on message: #7822076
Link on message: #7822076
Ectar: This is the specific feedback thread for the updated HD models
added with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance!
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance!
Subject: 9.0 Turret detachment when ammo racked
Link on message: #7822075
Link on message: #7822075
Ectar: This is the specific feedback thread for the "turret detachment
upon ammo rack" feature added with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 Removal of confrontation (nation v nation)
Link on message: #7822074
Link on message: #7822074
Ectar: This is the specific feedback thread for the removal of the
confrontation game mode with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 Map updates and modifications
Link on message: #7822073
Link on message: #7822073
Ectar: This is the specific feedback thread for the maps that have been
modified and reworked with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 Vehicle characteristic changes to T7 Combat Car & Light Mk. VIC
Link on message: #7822072
Link on message: #7822072
Ectar: This is the specific feedback thread for the characteristic changes
to the T7 Combat Car and Light Mk. VIC with the 9.0 update.
Please keep your posts as clear and constructive as possible
- irrelevant/off-topic entries will be deleted. Thanks in
advance T7 Combat Car Maximum forward and reverse speed
increased from 38.6 to 56 km/h, and from 16 to 20 km/h,
respectively. Ammunition capacity changed from 1,100 to 1,350
shells. 12.7mm MG HB M2, 12.7mm MG HB M2 A and 12.7mm T23 heavy
machine guns: Rate of fire per shell container increased from 450
to 550 r/m. Gun range increased from 350 to 395 m. Penetration
increased from 22 to 27 mm. Light Mk. VIC Gun range
increased from 350 to 395 m. Penetration increased from 25 to 27
mm.
Subject: 9.0 New awards added in Team Battles (7 v 7)
Link on message: #7822071
Link on message: #7822071
Ectar: This is the specific feedback thread for the new awards added for
Team Battles with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Fighting Reconnaissance God of War Will-to-Win Spirit Crucial Shot For Tactical Operation
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Fighting Reconnaissance God of War Will-to-Win Spirit Crucial Shot For Tactical Operation
Subject: 9.0 Graphical changes
Link on message: #7822070
Link on message: #7822070
Ectar: This is the specific feedback thread for graphical changes with the
9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 Fixes and corrections
Link on message: #7822069
Link on message: #7822069
Ectar: Greetings Commanders!
This is the specific feedback thread for fixes and corrections with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Input language indicator added to login screen “Vehicles” tab in “Service Record” window reworked and corrected. “Statistics” tab in “Service Record” window reworked. Requirements for “Steel Wall” award changed. In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”. “Voice chat” malfunctions fixed. Visual depiction of “Dispersion indicator” during battle playback fixed. Minor bugs during battle playback fixed. Issue with artillery shells landing out of dispersion circle in Artillery mode fixed. Issue with artillery shells exploding in midair fixed. Issue with game client hanging up on exit fixed. Game client performance on some PC configurations improved. Draw quality of decals* and motion blur effect optimized. Performance issue after enabling track traces fixed. Display of shadows on flora at medium and high settings fixed. Notification and invitation windows when in the Garage fixed. Table displaying tiers of vehicles in queue removed. “Ammunition is empty” message added when pressing F8 after running out of shells. Auto-Aim point selection system changed. -Auto-detect system for graphics settings reworked. Draw quality of large lists of vehicles in “Missions” window optimized. All music re-mastered. Number of complaints per day increased from 5 to 10. Complaint titles changed. “Will-to-Win Spirit” award moved to “Honorary Ranks”. Minor bugs in “Missions” window fixed. Audio interruptions during automatic gun fire fixed. Issues with track traces disappearing and flickering fixed. Occasional issue with shells hitting vehicles without sound effect fixed. Uncontrolled relocation of destroyed vehicles fixed. Issue with spinning wait icon being displayed every minute while in the Garage fixed. Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to release of 0.8.11 fixed. Issue with amount of experience displayed in tooltips in respect of researched vehicle or module fixed. In “Vehicles” statistics tab, display of statistics by awards obtained in Team Battles fixed. Issue with occasional delayed awarding or not awarding “Abrams' Medal” fixed. Win percentage rounding fixed. Issue with connection to training room voice chat upon client re-launch fixed. Draw quality issue with tracer outside shell trajectory fixed. Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints. Issue with after-battle saving of distance from camera to player's vehicle fixed. High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs). Performance issue with Tank Company filter by Commander's name fixed. Mistakes in descriptions of certain medals corrected. Certain game client crashes identified during “Common test 1” fixed. Issue with tanks burning underwater fixed. Garage camera response delay fixed. Certain bugs with rewinding / fast-forwarding during battle playback fixed. Certain malfunctions in updated graphics settings window fixed. Performance drop on “Widepark” map fixed. Issue with possibility to enter into historical battles in a tank of non-historical configuration fixed. Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed. Issue with improper types of texture being displayed on updated tank models fixed. Volume of tank engine and suspension sounds reconfigured. Volume of shooting and explosion sounds reconfigured. Issues with display of pop-up help messages for historical ammunition fixed. Penetrations indicator performance in after-battle statistics window fixed. Certain graphics issues and new Premium Garage defects fixed. Issue with graphical artifacts appearing when “Motion Blur” is set to low fixed. Synchronization of tracks and driving wheels added. Option to change full-screen effect added depending on whether Coated Optics are mounted or not. Issue with tanks occasionally getting stuck in a battle fixed.
This is the specific feedback thread for fixes and corrections with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Input language indicator added to login screen “Vehicles” tab in “Service Record” window reworked and corrected. “Statistics” tab in “Service Record” window reworked. Requirements for “Steel Wall” award changed. In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”. “Voice chat” malfunctions fixed. Visual depiction of “Dispersion indicator” during battle playback fixed. Minor bugs during battle playback fixed. Issue with artillery shells landing out of dispersion circle in Artillery mode fixed. Issue with artillery shells exploding in midair fixed. Issue with game client hanging up on exit fixed. Game client performance on some PC configurations improved. Draw quality of decals* and motion blur effect optimized. Performance issue after enabling track traces fixed. Display of shadows on flora at medium and high settings fixed. Notification and invitation windows when in the Garage fixed. Table displaying tiers of vehicles in queue removed. “Ammunition is empty” message added when pressing F8 after running out of shells. Auto-Aim point selection system changed. -Auto-detect system for graphics settings reworked. Draw quality of large lists of vehicles in “Missions” window optimized. All music re-mastered. Number of complaints per day increased from 5 to 10. Complaint titles changed. “Will-to-Win Spirit” award moved to “Honorary Ranks”. Minor bugs in “Missions” window fixed. Audio interruptions during automatic gun fire fixed. Issues with track traces disappearing and flickering fixed. Occasional issue with shells hitting vehicles without sound effect fixed. Uncontrolled relocation of destroyed vehicles fixed. Issue with spinning wait icon being displayed every minute while in the Garage fixed. Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to release of 0.8.11 fixed. Issue with amount of experience displayed in tooltips in respect of researched vehicle or module fixed. In “Vehicles” statistics tab, display of statistics by awards obtained in Team Battles fixed. Issue with occasional delayed awarding or not awarding “Abrams' Medal” fixed. Win percentage rounding fixed. Issue with connection to training room voice chat upon client re-launch fixed. Draw quality issue with tracer outside shell trajectory fixed. Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints. Issue with after-battle saving of distance from camera to player's vehicle fixed. High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs). Performance issue with Tank Company filter by Commander's name fixed. Mistakes in descriptions of certain medals corrected. Certain game client crashes identified during “Common test 1” fixed. Issue with tanks burning underwater fixed. Garage camera response delay fixed. Certain bugs with rewinding / fast-forwarding during battle playback fixed. Certain malfunctions in updated graphics settings window fixed. Performance drop on “Widepark” map fixed. Issue with possibility to enter into historical battles in a tank of non-historical configuration fixed. Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed. Issue with improper types of texture being displayed on updated tank models fixed. Volume of tank engine and suspension sounds reconfigured. Volume of shooting and explosion sounds reconfigured. Issues with display of pop-up help messages for historical ammunition fixed. Penetrations indicator performance in after-battle statistics window fixed. Certain graphics issues and new Premium Garage defects fixed. Issue with graphical artifacts appearing when “Motion Blur” is set to low fixed. Synchronization of tracks and driving wheels added. Option to change full-screen effect added depending on whether Coated Optics are mounted or not. Issue with tanks occasionally getting stuck in a battle fixed.
Subject: Reviving the Past in World of Tanks: Historical Battles
Link on message: #7815546
Link on message: #7815546
Ectar: the first post has been updated now with an FAQ
Subject: reddit: AMA on Update 9.0, Tuesday 22nd April
Link on message: #7814629
bestofbest, on 15 April 2014 - 03:41 PM, said: Questions about a patch when the patch will be already released for
a week? Make sense if you ask me ^^ Most of it is in the
patch notes i guess. Atleast its a nice way to be involved
in the community tough, hope to get some more info then just about
9.0 ;)
Link on message: #7814629
bestofbest, on 15 April 2014 - 03:41 PM, said: Questions about a patch when the patch will be already released for
a week? Make sense if you ask me ^^ Most of it is in the
patch notes i guess. Atleast its a nice way to be involved
in the community tough, hope to get some more info then just about
9.0 ;)Ectar: Well it's more really "now the patch is out, what do
you want to ask about"? - At the time of writing the article
the patch date wasn't confirmed and the plan was the have the AMA
after the patch without giving away when the patch was, hence the
wording "upcoming patch"
Subject: Wargaming Community Gathering - Arsenalen Tank Museum Sweden 17th May.
Link on message: #7805821
Joat, on 11 April 2014 - 12:43 PM, said: It's possible I'll drop by too, and if I can I'll lure 2 or 3 more
people with me. :) Do you have an itinerary for the 17th you
can post yet? It would make it easier to plan the traveling.
Link on message: #7805821
Joat, on 11 April 2014 - 12:43 PM, said: It's possible I'll drop by too, and if I can I'll lure 2 or 3 more
people with me. :) Do you have an itinerary for the 17th you
can post yet? It would make it easier to plan the traveling.Ectar: Finializing the details now and will let everyone know
asap. 
Subject: Premium Shop: Anniversary Offers
Link on message: #7803969
Lenny083, on 11 April 2014 - 07:54 AM, said: Not everyone plays cw. They will be on sale because people will
spend alot of money on buying them, simple as that. Even type 59
will be on sale again in distant future. Anyone who belives wg it
wont be avalible anymore, i will bet anyone that every tank will be
on sale in some sort of package. Only question is when.
Link on message: #7803969
Lenny083, on 11 April 2014 - 07:54 AM, said: Not everyone plays cw. They will be on sale because people will
spend alot of money on buying them, simple as that. Even type 59
will be on sale again in distant future. Anyone who belives wg it
wont be avalible anymore, i will bet anyone that every tank will be
on sale in some sort of package. Only question is when.Ectar: The Type 59 will never be coming back to the shops.
The tier X tanks that are Clan Wars rewards will never come
to the shops. Any player who believes otherwise will be
waiting a very long time (forever). We've said multiple times
what the fate of the Type 59 is and it's future. For
the Clan Wars reward tanks, they have been specifically set
aside as rewards to encourage players to play Clan Wars.
There will be no planned other method to get these tanks
outside of Clan Wars. We have stated multiple times that we will
never sell tanks higher than tier 8. If you don't play clan
wars or don't want to, then these tanks will never be available to
you.
Subject: Video: RNG Episode 21
Link on message: #7711810
Link on message: #7711810
Ectar: The Batchat shot on Northfield was impressive, well predicted.
Don't think i've ever saw someone get a double ammo rack back
to back like that before.
Subject: The Grand Finals Have Started!
Link on message: #7711659
Link on message: #7711659
Ectar: Lemming Train have had a hard fought win today. Looking foward to
seeing what tomorrow brings!
Subject: Premium Shop: The Immovable Object
Link on message: #7707793
Maxmk6, on 03 April 2014 - 04:18 PM, said: Why wasn't the Razer mouse with Pz4 hydraulic offered in one of
these specials / in the WOT's premium shop? Turns out it
was on the Razer site and could be pre-ordered for weeks before WG
bothered to tell us about the offer coming up, meaning it was out
of stock almost as soon as it became available and loads of us
never got the chance to buy it. Instead of all these premium
shop offers that are nothing special, why don't you offer to us
WOT's customers the kind of special deals you're clearly so keen to
offer customers on other companies websites?
Link on message: #7707793
Maxmk6, on 03 April 2014 - 04:18 PM, said: Why wasn't the Razer mouse with Pz4 hydraulic offered in one of
these specials / in the WOT's premium shop? Turns out it
was on the Razer site and could be pre-ordered for weeks before WG
bothered to tell us about the offer coming up, meaning it was out
of stock almost as soon as it became available and loads of us
never got the chance to buy it. Instead of all these premium
shop offers that are nothing special, why don't you offer to us
WOT's customers the kind of special deals you're clearly so keen to
offer customers on other companies websites?Ectar: I'm sorry but I just want to correct you here.
The mouse wasn't available for "weeks" nor could it be
pre-ordered in advance.. The Razer page only went live very late in
the evening on the 26th of March. Our portal announcement was
made on the 27th. Before that date the page wasn't live on
the Razer site so it was impossible for anyone to order it as no
members of the public even knew the offer existed. It was never
available for "weeks" in advance. In this situation I
have to ask you not to make totally false claims like this as all
you're doing is misleading other players. The demand for the
mouse and tank was way higher than expected and it was a global
announcement. We hope to have this package available again in the
future. Please note however that there is no plans for the PZ IV
Hydro to ever come to the gift shop. It's been stated for a
long time that certain tanks are set aside for different reasons
and making them available as part of a retail package or promotion
is one of these reasons. As for players claiming they didn't
order because the tank wasn't guaranteed. The code is in the
packaging, It's not something sent separate. Every mouse
sold comes with a code when bought direct from Razer. If you were
to buy the mouse 2nd had via another vendor and the code was
missing, that's something you would need to take up with
vendor/retailer you bought the code from. We can generate new
codes a lot quicker than new mouse can be made up, sadly it was the
mice that were limited and we hope to have another batch/run
requested in the future.
Ectar
Enjoying Karl and our 8 bit map? So are we! - Event extended until 07/04/...
03.04.2014 20:02:14
Subject: Enjoying Karl and our 8 bit map? So are we! - Event extended until 07/04/...
Link on message: #7702620
Maxmk6, on 03 April 2014 - 03:30 PM, said: I'd rather WG had just got the Razer & Pz4-Hydraulic promo sorted
properly than messing about with Karl. 20k tank codes is clearly
nowhere near enough. Seems most of the mice with tank codes were
sold on the Razer site as pre-orders before WG bothered to notify
us WOT's players the promo even existed. Absolutely terrible
communication & promotion, clearly Razer customers matter more to
WG than dedicated WOT's players do. +1 for Karl, -1,000 for the
mouse & tank screw up. If I don't get the chance to buy one of
those Razer mice with the Pz4 hydr included, then that's the end of
my WOT's career and all my spending on the game.
Link on message: #7702620
Maxmk6, on 03 April 2014 - 03:30 PM, said: I'd rather WG had just got the Razer & Pz4-Hydraulic promo sorted
properly than messing about with Karl. 20k tank codes is clearly
nowhere near enough. Seems most of the mice with tank codes were
sold on the Razer site as pre-orders before WG bothered to notify
us WOT's players the promo even existed. Absolutely terrible
communication & promotion, clearly Razer customers matter more to
WG than dedicated WOT's players do. +1 for Karl, -1,000 for the
mouse & tank screw up. If I don't get the chance to buy one of
those Razer mice with the Pz4 hydr included, then that's the end of
my WOT's career and all my spending on the game.Ectar: You're going totally off topic here, but the entire
point of the Razer Promo is a combo package. If you buy a WG
branded Deathadder without a code then you're not buying it
from Razer as there code will be in the packaging. You can't
buy that specific mouse from Razer without the code.
Subject: Public Test 9.0 phase 3 patch notes
Link on message: #7702334
Manie_de, on 03 April 2014 - 04:41 PM, said: and again - third phase of the Common Test Version 9 and still no
login for most of the beta testers - good job guys
- NOT !
Martin
Link on message: #7702334
Manie_de, on 03 April 2014 - 04:41 PM, said: and again - third phase of the Common Test Version 9 and still no
login for most of the beta testers - good job guys Ectar: It was never going to be fixed for this round. I'll explain
why. The issue isn't related to beta testers. The problem is
because eligible test accounts are taken from a snapshot of the
live severs at some point before the test round is
active. This time around there is an issue for EU players who
also have NA accounts using the same e-mail address.
The snapshot related to that e-mail address taken from
their NA account which is either inactive or suspended. (In past
the NA server data was likely the last server snapshot to be
pulled, this time around I believe it may have been first).
In this situation, players need to contact our NA support team who
are aware of this and can change settings behind the scene.
This won't suddenly make your account active for 9.0 testing
because the list of eligible accounts was created before the
testing period. It's not updated as the test goes on.
Players who were unable to access the test server for 9.0 should be
able to access our later test servers provided they follow the
above information.
Subject: Top of the Tree: T110E3
Link on message: #7698741
CRYB, on 01 April 2014 - 11:35 PM, said: BEST TACTIC for this tank: DON'T BUY IT. Armor is useless in clan
wars, since no one would ever bother shooting regular AP. as so is
happening to randoms, if not already had.
the whole T95 line is nerfed to hell with all of those HUGE weak spots all around. Penetrated a T95 cupola in my Tiger P with regular AP rounds days ago, and i felt sad for that player, because it was an snapshot and on the move, not once but twice...
Link on message: #7698741
CRYB, on 01 April 2014 - 11:35 PM, said: BEST TACTIC for this tank: DON'T BUY IT. Armor is useless in clan
wars, since no one would ever bother shooting regular AP. as so is
happening to randoms, if not already had.the whole T95 line is nerfed to hell with all of those HUGE weak spots all around. Penetrated a T95 cupola in my Tiger P with regular AP rounds days ago, and i felt sad for that player, because it was an snapshot and on the move, not once but twice...
Ectar: Well I think most people who go for the E3 don't go for it
with the intention to play in Clan Wars. As Clan Wars is all
about min/maxing there is always going to be a small select group
of tanks that people will choose from. TD's normally don't
apply as they lack flexibility. (And there is too many situations
where not having a turret is a massive disadvantage).
Penetrating the T95 cupola with your Tiger on the move is a fluke
and RNG favoured you. In any normal situation a T95 would demolish
a Tiger unless they're distracted by a more serious threat.
There is a massive amount of tanks that can be damaged by
lower tier tanks if you know where to aim. That doesn't mean
you're always going to be killing these tanks. It would take 8
rounds from a Tiger to kill a T95 and that's assuming: No one else
is trying to kill you, You're hitting and penetrating the weakspot
of the T95 each time, The T95 driving is letting you shoot
him!
Both the T95 and the E3 are monster
tanks but like any tank that has certain flaws (speed/agility for
the T95) the tanks are map and team dependant. As you can't
ever control those factors the tanks take a bit of understanding to
get the best from them.
Subject: Recap of the World of Tanks: Xbox 360 Edition event in Utrecht
Link on message: #7698707
dysje, on 02 April 2014 - 07:51 PM, said: Why in the Netherlands? I would expect that to be a relatively
small target audience for WG?
Link on message: #7698707
dysje, on 02 April 2014 - 07:51 PM, said: Why in the Netherlands? I would expect that to be a relatively
small target audience for WG?Ectar: When it comes to the top 10 visits on the portal/forums. The
Netherlands usually comes in that top 10 or is just outside it.
There is actually a surprizing very high amount of players
logging in and playing from the Netherlands which is why we
recently added a Dutch subsection to our forums. We're
always tracking the visits to our portal & forums carefully along
with the login information on our forums to see where people are
playing and visiting from.
Subject: Missions for April 2014
Link on message: #7698579
Link on message: #7698579
Ectar: To clear up any confusion, for "Fire and Water" the mission with
SPG's and light tanks... You don't have to use both. You could do
the mission in only SPG's or only in lights tanks. For "Main
Forces" it's the same idea. You could choose to only use medium
tanks, or heavy tanks or tank destroyers (or any combination of all
3). Good luck commanders!
Subject: Public Test 9.0 phase 3 patch notes
Link on message: #7698444
Link on message: #7698444
Ectar: Greetings Commanders, Please find below the changes from
phase 2 to phase 3 of the 9.0 public test. Issue with
permanent disconnections from server on PCs with AMD processors
fixed. Post effect issue affecting Sniper aim depending on type of
additional mounted equipment fixed. Option to disable Sniper aim
post effect added. The following maps reworked for better lighting:
“Mountain Pass”, “Mines”, “Erlenberg”, “Malinovka”, “Ensk”,
“Ruinberg”, “Province”, “El Halluf”, “Sand River”, “Winter
Himmelsdorf”, “Serene Coast”, “South Coast”, “Highway”,
“Northwest”, “Live Oaks”. Certain bugs and defects in Premium and
Non-Premium Garages fixed. Camera displacement in Exterior window
fixed. Lamp blinking in Premium Garage fixed. Issue with camera
clinging to lamp in Premium Garage fixed. Issue with tracks of
certain French vehicles being too dark fixed. Т-34-85 and Centurion
7/1 vehicles reworked for better quality. (HD Models) Bugs and
defects in the following updated vehicles fixed: Т-54, Tiger,
Panther, Maus, M103, Hellcat, M4 Sherman, and Tortoise. Bugs and
defects of the following damaged vehicles fixed: Т-54, М103, and
Tortoise. Certain game client crashes fixed. Volume of gunfire
reverted to the level in version 8.11. Effects of dust raised by
gunfire debugged. Display of shadows cast by a number of objects on
different maps fixed. Issue with player list (TAB) refusing to go
off screen fixed. Certain bugs in display of tank’s blown-off
turret fixed. Issue with blown-off turret getting suspended in
midair fixed. Issue with vehicle getting stuck upon contact with
another destroyed vehicle fixed. Camouflage issues affecting
certain vehicles fixed. Issue with display of tooltips in “Service
Record” window fixed. Text descriptions for settings in “Graphics”
tab finalized. Issue with reticle jumping around when in Sniper
mode fixed. Issue with impossibility to change graphics settings in
certain cases fixed. Issue with display of gunfire effects while in
Sniper mode with disabled additional effects fixed. Issue with
tracers being insufficiently bright on certain maps fixed. Issue
with transparent landscape being displayed during the 1st second
after map downloading fixed. Issues with display of tooltips for
historical loadout in “Service” window fixed. Engine exhaust
effects debugged. M24 Chaffee tank retains its previous turret.
Gunshot effects for certain vehicles fixed. Certain bugs with
battle playback fixed.
Ectar
Enjoying Karl and our 8 bit map? So are we! - Event extended until 07/04/...
03.04.2014 12:32:23
Subject: Enjoying Karl and our 8 bit map? So are we! - Event extended until 07/04/...
Link on message: #7698321
Link on message: #7698321
Ectar: Commanders! As little Karl has had such a positive impact on
the community, we have decided to extend this game mode and map
until 7am CEST on the 7th of April. This means players
will be able to lob shells all weekend on the 8 bit map.
We're glad our community has enjoyed this little April Fool's
joke and thanks for all the feedback we're received.
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