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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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DeviouslyCursed
MM
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01.08.2021 07:42:43
 
Subject: MM
Link on message: #12888320

DeviouslyCursed: Random MM is best MM. Current MM is good.


Draschel
Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
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01.08.2021 03:55:25
 
Subject: Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Link on message: #12888253

Draschel: I stand to benefit more than I stand to lose. But that is not the issue. Although, I must add, new players are typically not the players, that get caught up in dilemmas like engaging 260, 907, 279E, Chieftains all the time. I'd wager the bet, and many would side with me, that newer players stay tiers 3-7 for first few thousand battles. By providing free sixth sense, crews that are base 100% as opposed to previously 50 or 75%, it is a certain step up. I wish they would take it further surely, like an extended extensive tutorial that also provides more rewards. And removal of tiers 1-5 bots that cater incredibly bad habits for population.  As for the opinion that world of tanks balances, and shifts their game according to purple-statistic players, this is some crazy kind of tinfoil theory. Even if it was, it comes in at age-long waiting periods, that many a great player leaves anyway because the changes were always delayed or not even in sight. Bad -to- new and inexperienced  players, will always outnumber great ones, so using the words overwhelming**  or  things nobody asked for** are certain misnomers.    I doubt that Crew 2.0 will successfully go through. Do not worry. Crew 2.0 was better than crew 1.0, even if 2.0 remains a red sore. Don't worry. Crew 3.0 will arrive, what was the time span between 1.0 and 2.0,  4 months? WG WoT will see many disagree with 2.0 platform, but will also note the criteria as an improvement over 1.0 as most will agree there were improvements. So 3.0 will be yet another improvement over 2.0. And if need be, 4.0 an improvement over 3.0. Needless to s a y, crew changes are coming, its more of when they do arrive and how satisfactory they'll be for most players rather than complaining about the arrival of it, is yet to be seen. 


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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01.08.2021 00:04:24
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12888122

View Post_Tsavo_, on Jul 31 2021 - 19:49, said: And just what are the chances of that?  14 reds and me or you versus 15 purples.  Nil, they're nil

DeviouslyCursed:  Well, maybe not exactly 0%, but so low that not even SimplySimple has experienced anything even remotely close to that. Because we all know if he ever had, he'd be posting that screenshot for years. Though I guess it could be literally 0%, if there aren't 15 purples even playing at that tier, then there is a 0% chance of it happening at that time...


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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31.07.2021 20:02:24
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887998

View PostSKurj, on Jul 31 2021 - 15:09, said:   that big bold section there...  applies to all players, even the uni's this isn't something that "just" happens to the 40%'ers...   everyone gets treated the same, which is fair

DeviouslyCursed:  Careful. He'll accuse you of being a broken record and refuse to respond if you make a point he can't refute.


DeviouslyCursed
Didn't need XVM to call this one.
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31.07.2021 19:41:32
 
Subject: Didn't need XVM to call this one.
Link on message: #12887979

View PostI_QQ_4_U, on Jul 31 2021 - 12:33, said:

DeviouslyCursed:  This is why I wonder about all the nobs complaining about blowout games. Do they not realize if all matches were close (impossible b/c MM can't do that, I know, but lets just say it is somehow managed), all that would happen is you'd get more and more of this type of crap. "Blowout matches aren't fun, but 15 minute camp fests are!"


DeviouslyCursed
Didn't need XVM to call this one.
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31.07.2021 19:39:08
 
Subject: Didn't need XVM to call this one.
Link on message: #12887977

View PostHeisenbergWOTS, on Jul 31 2021 - 17:24, said:   You did. You're here complaining that it's a rigged match and you're able to know the outcome before the game starts because of the content of the teams.   But it can't be that because according to you the MM is intentionally designed that way.   If somebody else had made that same exact post you would have said, "Git gud and adapt and overcome". 

DeviouslyCursed:  He didn't say rigged, and you are basically misusing the word. Predictable does not mean rigged.


_BobaFett
The Mighty Jingles Hates World of Tanks - Tank Museum Top 5 Worst Tanks
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31.07.2021 16:27:11
 
Subject: The Mighty Jingles Hates World of Tanks - Tank Museum Top 5 Worst Tanks
Link on message: #12887828

_BobaFett: Jingles is probably my favorite content creator out there. Charming fellow.


Draschel
Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
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31.07.2021 13:03:41
 
Subject: Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Link on message: #12887761

said: It is a place of business. Let us be certain of it. Primarily, businesses exist to procure sales, service, profits  That is the fundamental direction of a business, yes? Free to play, yes. However, an advantage for paying, yes.  What on earth is the issue? What do you expect?

Draschel:  

View PostPOLIZEI110, on Jul 31 2021 - 04:45, said: Are you seriously that dense?

Draschel:  Are we to assume, that with your statement you imply, that businesses..... Are not a place of business, and aren't for conducting it?Primarily, businesses do not exist for sales, profiteering, expandingBusinesses have no direction or goals, simply just exist?That free and freely playing should have advantages of customers? I.....am not sure you understand exactly how entrepreneurship and business, caters itself. How old are you, and what business do you operate, and how successful is it?Dense. Yes, certainly nice response. Retort, actually. 

View PostLafeyette_Pool, on Jul 31 2021 - 04:55, said:
They expect to be catered to for next to nothing.  Massive expectation with minimal input.   It's what's preached to them on social media, and what the talking heads on TV tell them they're owed.   It's called entitlement.   However, might as well ignore it. 

Draschel:  What do you want them to do? Cater for every single soul on planet earth partaking their product? It is impossible. *"Everybody is a critic. You can't please everyone."*  Every hear of those? Guess what, they are true. Listen, when you agree to play this game, you agree to User License Agreement, that you don't own the property that War Gaming hosts. You are awarded its use, sure. War Gaming is free to alter, as they see fit. In fact, they have been more than accommodating to actually protect users purchases by walking wide berths around nerfing premium tanks. It seems no entitlement there, at all but rather a body always tip toeing around broken glass  (that are us, users and our incessant complaints).   


DeviouslyCursed
DEAR WARGAMING....
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31.07.2021 09:34:29
 
Subject: DEAR WARGAMING....
Link on message: #12887678

View Postblack_irish666, on Jul 31 2021 - 07:03, said: He lives on his knees.

DeviouslyCursed:  Wow, him and your mom have a lot in common.


Draschel
Frontline is ruined by Tier 9...
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31.07.2021 08:13:10
 
Subject: Frontline is ruined by Tier 9...
Link on message: #12887638

View PostGSOR3301_AVR_FS, on Jul 31 2021 - 04:40, said: multiple current stock grinds (Type 61, Conqueror, IS-3-II; not one of these tanks does he have the top gun on yet) 

Draschel:  All  these actually have their great DPM fast firing tier 8 guns perfectly fine for FL 


DeviouslyCursed
Players
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31.07.2021 07:26:03
 
Subject: Players
Link on message: #12887616

View PostExcorsion, on Jul 31 2021 - 02:46, said: Why do players think it is a win for the team to try and out scout the light tanks? Wargaming fix your game seriously.... you shoving crew 2.0 down our throats yet not doing anything to clean up the bad behavior in game.. instead you are making it worse.. you nerfed ebr's... they kept mediums and td's in check.... you nerf arty.. they kept heavies in check... and light only real reason to be ingame is to spot.. and now we can not even do that anymore.... because everyone is a scout regardless of tank type....let me guess you just trying to break the record for fastest game death.....well it's working.

DeviouslyCursed:  If you're trying for dumbest post, you failed  ...but not by much.


DeviouslyCursed
DEAR WARGAMING....
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31.07.2021 07:17:52
 
Subject: DEAR WARGAMING....
Link on message: #12887611

View Postumkhulu, on Jul 31 2021 - 01:31, said: Let me have your stats and I will balance the teams so that EVERYBODY enjoys your excellent game.   You do not have to pay me even though I will improve things so that you make a LOT more money!   Lots of Love   :girl: umkhulu (AKA mfezi)   P.S. In my opinion, Crew 2.0 would be a bad move - suggest you drop it!....            

DeviouslyCursed:  The moment you implement your craptastic SBMM, you will get hordes of people crying that the SBMM is poorly implemented because blowouts are still happening just like before. That's because a lot of people are too stupid to understand perfectly balanced matches will still end in blowouts nearly the same amount of times. You can't fix stupid, you can just give them a place to congregate and then ignore them. I hear certain days of the week works well.


TeriyakiTanker
Put up or shut up
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31.07.2021 07:12:34
 
Subject: Put up or shut up
Link on message: #12887603

View PostRaynorShyne, on Jul 30 2021 - 22:48, said: Pot, this is kettle - you're black

TeriyakiTanker:
Glad you got the point…. You aren’t very bright.


DeviouslyCursed
DEAR WARGAMING....
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31.07.2021 06:57:31
 
Subject: DEAR WARGAMING....
Link on message: #12887591

View Postlordsheen, on Jul 31 2021 - 02:45, said: The only way to balance teams is by giving everyone the same vehicle and loadout. Examples of this are the Sturmtiger event and the IS 8-ball event.  Balancing player skill is impossible. 

DeviouslyCursed:  I absolutely detest you on all levels... But what you've said here is true.


DeviouslyCursed
DEAR WARGAMING....
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31.07.2021 06:55:53
 
Subject: DEAR WARGAMING....
Link on message: #12887588

View PostGeorgePreddy_lIl, on Jul 31 2021 - 02:54, said:   It's important for teams to be balanced over the long run so that a player's stats are relatively accurate & reflect his actual abilities.   Balancing teams using any player skill metric in all individual battles results in punishing players who improve their play by limiting them to a ~49% win rate, and rewarding players who never improve or even run bots by giving them an unearned 49% win rate. That's just a bad idea, and unfair.              

DeviouslyCursed:  Absolutely correct.


DeviouslyCursed
DEAR WARGAMING....
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31.07.2021 06:55:01
 
Subject: DEAR WARGAMING....
Link on message: #12887586

View Postbake3020, on Jul 31 2021 - 02:26, said: If you ever had any doubt about this guy being a War Gaming shill, here's your proof that he is.  He defends WG on everything.

DeviouslyCursed:  Oh please, have another meltdown about how science books are equal to "other" books because they are both written by humans. You are so far removed from reality. I bet you've been a guest on 'Hoarders.'


Draschel
Frontline is ruined by Tier 9...
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31.07.2021 06:26:48
 
Subject: Frontline is ruined by Tier 9...
Link on message: #12887577

View PostGSOR3301_AVR_FS, on Jul 31 2021 - 01:31, said:   I don't really have any more Tier IXs to actually grind on my main (and ridiculous amounts of Free XP To skip stock grinds or just tanks altogether), but I'm also planning on buying back a couple of tanks maybe to play in it. For example I completely skipped over the Type 61 To get the STB-1 For Ranked ages back and I'm planning on giving that a go in FL, as well as perhaps the AMX M4 51 Or the Conway.

Draschel:  Type 61 was a fun 3-mark. The expectation values were very low from before Japanese med-rework that gave them more turret armor and 360 alpha from 390.I used the stock 90mm, STA1 gun with 218mm AP pen and 275 HEAT. Provides more DPM and ROF, more gun control, better camo after firing and importantly thent he 90 held 50 pieces of ammunition while the 105 only had 32. I bet the 90mm does better in FL too. But why would you want to play those FL? I get what you are saying, but not everyone has all the things they want done. Allowing the opportunity, for free play people, to grind tiers 8-9 outside of randoms without extreme free exp expenditure is extremely courteous.  


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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31.07.2021 06:21:16
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887574

View PostMojo_Riesing, on Jul 31 2021 - 02:51, said:   Yup, and so does everyone else on your side of the match, whether they perform as well, better, or worse.  Or maybe they just AFK out.  It ALL affects your win rate.  Good luck with that.
 

DeviouslyCursed:  Actually, no it doesn't. All the 14 teammates behavior averages out over time and is the same for everyone, so what is left is my effect. I affect my win rate, no one else. EDIT: Well, also platoonmates too. They can affect win rate since you can make them a constant.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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31.07.2021 06:15:57
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887573

View PostSiege_Engine, on Jul 31 2021 - 03:18, said: I have yet to see in this thread, any statistical data of 1,000 x,y points of players' combined damage vs wins for their most recent 1,000 battles.  No 95% confidence intervals.  No F tests.  There is no helpful statistical evidence, one way or another.    Hence, we have to look at testimonial evidence ... match quality suffers because too many bad players on one side (randomly).    

DeviouslyCursed:  That's what people without any credible evidence try to do: "Well, if you're not 100% certain in all situations, then it's a free for all and everything is equal!!!!!" Life doesn't work that way. Reality doesn't work that way. You are wrong.


Elias_K_Grodin
Wargaming's Birthday Discounts and Missions!
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31.07.2021 04:42:42
 
Subject: Wargaming's Birthday Discounts and Missions!
Link on message: #12887517

Elias_K_Grodin: Happy Birthday, Wargaming! The company behind your favorite vehicular combat games is turning another year older! It's the perfect occasion for a little in-game party. Jump into World of Tanks, tackle some birthday missions filled with great rewards, and help yourself to a brand-new ride! Discounts up to 50% are available for Premium vehicles from Tier II through VIII. Also, four times the XP is the perfect icing on the cake. So make sure to cut yourself a slice of bonus XP for every first win, and raise a glass to plenty more years to come! Read more about the celebration here!


Hey_man_Gneis_shot
Wargaming's Birthday Discounts and Missions!
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31.07.2021 04:42:42
 
Subject: Wargaming's Birthday Discounts and Missions!
Link on message: #12887517

Hey_man_Gneis_shot: Happy Birthday, Wargaming! The company behind your favorite vehicular combat games is turning another year older! It's the perfect occasion for a little in-game party. Jump into World of Tanks, tackle some birthday missions filled with great rewards, and help yourself to a brand-new ride! Discounts up to 50% are available for Premium vehicles from Tier II through VIII. Also, four times the XP is the perfect icing on the cake. So make sure to cut yourself a slice of bonus XP for every first win, and raise a glass to plenty more years to come! Read more about the celebration here!


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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31.07.2021 03:35:32
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887488

View PostSimplyPzB2, on Jul 30 2021 - 04:55, said: dumb as a stump.   "my performance affects my win rate".   Yet, as clearly shown in the screenshot above, unbalanced battles negate "your performance".  The amx could have had the best game ever in an amx and he still would have lost.  (He doesn't carry enough ammo to kill 15 tanks).  

DeviouslyCursed:  And yet, somehow, as smart as you clearly are and are clearly never wrong....   my performance still affects my win rate.    


Draschel
Frontline is ruined by Tier 9...
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31.07.2021 03:13:25
 
Subject: Frontline is ruined by Tier 9...
Link on message: #12887474

Draschel: You know, I think the changes are pretty good.You get the option to grind tier IX stock tanks.That is a win for everyone. Free play or spenders Typical IX tank could cost upwards 150,000 exp to upgrade it. FL will help huge  


Draschel
Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
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31.07.2021 03:07:31
 
Subject: Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Link on message: #12887470

Draschel: It is a place of business. Let us be certain of it.Primarily, businesses exist to procure sales, service, profits That is the fundamental direction of a business, yes?Free to play, yes. However, an advantage for paying, yes. What on earth is the issue? What do you expect?  


TeriyakiTanker
Put up or shut up
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31.07.2021 02:58:33
 
Subject: Put up or shut up
Link on message: #12887463

View PostRaynorShyne, on Jul 30 2021 - 11:41, said:   Again, I'll break it down:   I'm growing weary (you note, that implies fatigue, not frustration) with those making grandiose threats of departure, laced with outrage, over everything in the game.     Then, I made an observational comment that I'd like to see people follow through on their threats.  Leave.  Go.  Have principals in your claim.   There's no complaint there.  It's an ask that someone follow through.  Aka: "Put up or shut up".

TeriyakiTanker: Well why don't you leave the forums before you get to weary?  Or stay and maybe like not read threads you don't like?  It is truly amazing what you can do with some self control.


Draschel
Who asked for HE rework?
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31.07.2021 00:28:33
 
Subject: Who asked for HE rework?
Link on message: #12887384

View PostEdselman, on Jul 30 2021 - 21:43, said:   In the corridor map meta, somebody needs to advance. Call me crazy, but I don't find camping a spot behind a building to be much fun, you'd think there were 3 arty in play with positioning like that. HE was used to chip away small amounts of damage (not 500 chunks like some would want you to believe) in order to get them to back off.    The HE nerfs are a bad thing for the game, just makes tanks like that even more broken and pushes us into buying more gold. 

Draschel:  I see plenty of content on twitch and youtube, of players playing, excelling in close quarters fights and city maps, with tanks like T100LT, Grille, Leopard, Bat Chat, STB1. Because a map is boxed in and comprises of short corridors, doesn't regulate you into trading with opponents mindlessly 150m away, or have you target usually Type 5, Jag panzer, Maus, 705A  every single time. And in addition, it doesn't have players sitting behind buildings for minutes at a time, or advancing unless advantageous, and the better the player, the more pronounced the advantage that lights up and is taken. This isn't a forced invitation, volun-tell people to learn to play better like streamers or the people who enjoy the HE changes and have benefited, heck no. People can do what ever they please. But it is a forced realization, necessary change, that if you wish to persist with the lazy cheapo tactics - good luck dealing 1/3rd less now.  HE, was a crutch used for people to mindlessly dig out opposition, in great position because they were  A)  unwilling to flank, uneducated in flank maneuvers, unaware in the map B)  Laziness, unwillingness to aimC)  If flanking is too dangerous, simply avoiding the hull down unit. D)  Too inexperienced, no idea where to go, avoiding place they go to all the time that mapE)  Want to cheaply damage enemies not even showing their hull, for ridiculous damage 500, well you are correct, I don't think 500 was common except for Jag pz and FVs. However, 250-350 were EXTREMELY common for a ridiculously long list.  Vehicles like 110E4 and Fochs 155 were doing 400 pretty regular. They didn't need to aim at all, just center of mass and blap. Didn't matter if 50m away or 550m, just contact the tank, no matter the tracks and gun barrel or  the  front turret.  While yes, if they had been using AP or premium ammo, and aimed and blap you for full damage instead, typically 750 you wouldn't be too pleased sure. But they put in the effort, and deserve that. They are working as gaming intended, as the core game mechanics wishes people to do, and rewards them for it. In addition, by putting themselves in position to land that aimed shot, its risk/reward because they are exposing themselves more for it, rather than quick peek no aimed-blap. And if the option doesn't even exist with premium shells against too heavily armored enemies, they should simply be avoided in these scenarios. Because even prior, if they were blap for hundreds of damage with HE, they'd typically be banging their HE attacker back with normal / premium ammo for full damage, equating a dumb trade no one with any measure of sanity should be doing, unless very necessary consequence.  HE re-work ahs been a great, skill ful addition to the game, that should be enticing people to act more meaningfully, not lazily.  

View PostRickEdwards, on Jul 05 2021 - 15:41, said: As for the situations where you're shooting HE at a hull-down tank that has good turret armor; shooting HE was never really a good counter to that, as they were most likely shooting non-HE rounds at you and penning when you did that, thus completely out-trading you anyways. The answer has always been to not try to fight the tank in a good position.

Draschel:  Someone is learning. How much has it been, 100 times you've been told exactly that? Learning is learning, though.  


Elias_K_Grodin
Put up or shut up
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30.07.2021 23:06:11
 
Subject: Put up or shut up
Link on message: #12887340

Elias_K_Grodin: Hey Platoon, It's important to note that the Crew 2.0 description is still very much a work in progress. Feedback and sentiment is continually being collected as we continue to gauge both community opinions and results from the last sandbox test featuring Crew 2.0. There are a lot of posts and discussions that are emotionally charged but good constructive feedback and sentiment points out the good, the bad, and the ugly of what is being proposed. There are many posts that state "...the changes suck..." or "...Crew 2.0 will make me uninstall...." but it is A LOT more helpful to understand why it sucks or why it is a deal-breaker. Also, if you participated in the Crew 2.0 testing, check to see if you earned some rewards for your efforts here! "For every obstacle there is a solution. Persistence is the key. The greatest mistake is giving up!" - Dwight D. Eisenhower, United States Army


Hey_man_Gneis_shot
Put up or shut up
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30.07.2021 23:06:11
 
Subject: Put up or shut up
Link on message: #12887340

Hey_man_Gneis_shot: Hey Platoon, It's important to note that the Crew 2.0 description is still very much a work in progress. Feedback and sentiment is continually being collected as we continue to gauge both community opinions and results from the last sandbox test featuring Crew 2.0. There are a lot of posts and discussions that are emotionally charged but good constructive feedback and sentiment points out the good, the bad, and the ugly of what is being proposed. There are many posts that state "...the changes suck..." or "...Crew 2.0 will make me uninstall...." but it is A LOT more helpful to understand why it sucks or why it is a deal-breaker. Also, if you participated in the Crew 2.0 testing, check to see if you earned some rewards for your efforts here! "For every obstacle there is a solution. Persistence is the key. The greatest mistake is giving up!" - Dwight D. Eisenhower, United States Army


KRZYBooP
Don't penalize players for making it to tier X
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30.07.2021 22:26:05
 
Subject: Don't penalize players for making it to tier X
Link on message: #12887290

View PostConcerto_in_C, on Jul 30 2021 - 11:36, said: I see this as more important than constantly making changes that nobody asks for, like giving new tributes to the crew.

Playing at tier X can bankrupt the player in 1 day and then we encounter tier X tanks with armor 1-meter thick that can't be penetrated unless you have nuclear weapons. We need to start a discussion about this and hopefully get some feedback from the design team and players.

KRZYBooP:  Tier X is not meant to be profitable. Yes, you can do it without premium time and boosters, but it is not easy. 

The main reason why it's not profitable is so players filter back down and play lower tiers. This keeps players in more tiers than just tier X.  


Einzelganger7
Battle Pass. Just reached final 50, Heroes and Villains
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30.07.2021 19:48:05
 
Subject: Battle Pass. Just reached final 50, Heroes and Villains
Link on message: #12887148

View PostRenamedUser_1014353103, on Jul 29 2021 - 22:27, said: On the plus side, this round's 3D styles look like combat tanks.

Einzelganger7:
I do not complain about their looks, they are all amazing but I do not have any of the tanks featured in all these Battle pass seasons, I only play German tanks (because I want to) so for me is unnecessary to get those 3D styles from current and past seasons, this is why I said I'd play more if a German tank is featured in the future because at leas't I'd use it.


Draschel
List of heavily armored tier 9 tanks to use in Frontlines 2021
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30.07.2021 11:04:29
 
Subject: List of heavily armored tier 9 tanks to use in Frontlines 2021
Link on message: #12886982

Draschel: Forgot mauschen, conqueror, T54, kamp panzer, K91PT.  Strategy won't work though. People are going to call down so many strikes on people playing thinking they are invincible Tier 8 premium tanks like S1, WZ120G, SU130PM, Skorpion G, Lorraine, progetto, STA2, Lowe, E75TS, Chrysler will spam premium rounds like crazy anyway


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.07.2021 08:08:45
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886944

View PostSimplyPzB2, on Jul 30 2021 - 05:14, said:
Neatos most recent data shows that unicums will still manage 58% win rates under sbmm.  And 'real' unicums would much rather have a 59% win rate beating equal opponents than a 65% win rate beating up on noobs... - - Because it takes more skill to beat an equal opponent, than it does to beat a lesser opponent.   So a 55% win rate in sbmm, is better than a 65% win rate in random mm.  Duh... - -
But sbmm doesn't "decouple" anything.   It eliminates the auto-losses, and auto-wins -- the battles where individual skill means nothing. - sbmm means bringing your A-game to every battle is important. - -
blah blah blah, "balanced battles will be bad"...   failing to realize about 40% of all your battle RIGHT NOW are balanced.  Yet we've yet to see anyone make a topic complaining about all the balanced battles they've played.   Not a single screenshot of both teams having six good players, and someone crying about it.. - - look up at the screenshot a few posts above.  That game sucked.  So yeah, it's REAL that balanced gameplay is better gameplay. - -  

DeviouslyCursed:  Dude, just admit you can't handle the challenge of playing a hard to win fight. Being the sole green in that screenshot scares you so bad you have to platoon up all the time to avoid it. And you want SBMM so you will never have to face one. Poor, scared little man. And man, he's posting up a storm. Mommy must have ungrounded him and let him back on the internet.


Einzelganger7
Battle Pass. Just reached final 50, Heroes and Villains
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30.07.2021 06:57:45
 
Subject: Battle Pass. Just reached final 50, Heroes and Villains
Link on message: #12886905

Einzelganger7: I am at stage 31 of the first third, I haven't played much during the past three months. I am waiting for the time they put a German 3D style in a battle pass season to play more.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.07.2021 06:15:03
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886873

View PostNixeldon, on Jul 30 2021 - 03:24, said: We are overdue for some budhaLogicTM.

DeviouslyCursed:  Dude, it's like you summoned him. Maybe he's like BeetleJuice. Say his name 3 more times and maybe he'll go away!


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.07.2021 05:17:52
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886846

View PostDeath_on_2_Treads, on Jul 30 2021 - 02:40, said:  There is no problem with winning matches being better, if you are better in the equal match.  If you are put on a team with far superior players and you beat down a bunch of tomatoes 15-2, and that what you stats are based on, is it really worth anything? I'd say not. If the team were even and you did that, I'd be worth something. It matters who you play and what the teams are. 

DeviouslyCursed:  Except if you're better in an equal match, then the match really wasn't equal, now was it? SBMM will more likely come down to which good players are playing the OP tanks.  This guy says it best. 

View Post_Juris, on Jul 26 2021 - 16:52, said:   Actually, I think one can make a pretty good case that it will make gameplay worse for the average player that doesn't own OP tier 10 or premium vehicles.  Right now, because MM just matches my tank tier/type to a similar tank tier/type on the other team, i'm not strongly incentivized to play the most OP tank that I own, because over the long run, in order to help my team win more games, all I have to do is be better than the average player playing that tank tier/type on the opposite team.  So although the "worst" case is still another purple (or even better) player on the other team, i'm not guaranteed that i'll have to account for that possibility, and so my incentive to play the most OP tank that I have for that tier and type isn't all that strong (since mostly i'll play against average players, and I can compensate for that by being more skilled).  However, if you guarantee that i'll always have to play better than the purple on the other team for that same tank tier/type, then i'm strongly incentivized to bring the most OP tank I possess, since then if I want to help my team win, I have to be better than not just the same tank tier and type, but ALSO better than the similarly-skilled player on the other team, and the best way to ensure that is to always play the most OP tank I have.  TL;DR - if you'd rather that all the purple players always play Chieftains with bond equipment, by all means continue to advocate for SBMM.   So why does this make gameplay worse for everyone else?  Because neither I nor the purple on the other team are likely to waste our time specifically trying to kill each other (since part of what makes you purple is that you're hard to kill, and will force opponents to make unfavorable plays to try to do so).  Instead, we're much more likely to focus on killing the other purple's teammates as fast as possible, which will be both easier for us and less pleasant for them, since instead of bringing (for example, at tier 8) an M48 Raumpanzer just because I like three-marking bad tanks and am not strongly disadvantaged by doing so under the current MM system, i'm only ever bringing a Bourrasque, Renegade, or something like that, since I don't want to end up at the sharp end of the game in my M48 Raumpanzer against the other team's purple in his Bourrasque.

DeviouslyCursed:  


Draschel
[OPGOD] Chill clan, Friendly members
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30.07.2021 04:27:18
 
Subject: [OPGOD] Chill clan, Friendly members
Link on message: #12886831

Draschel: there is nothing wrong with a casual bunch, in enjoying themselves. That being said, it is important to understand this point, because there are limitations. Lots of limitations. Skirmishes are best served as a win. In terms of experience, war games points, industrial resource, and credits. Even Elo ranking. And in order to win discipline, composure, patience, direction are needed. Or the wins will only ever come against teams worse than yours. Play by play calling isn't needed tier VI of course, but discipline sure is. If casual is all that is pursued, all the power to you folks. Have fun and enjoy your nights, good luck.  I am just saying, effort is needed if the bunch desire to win more than they lose. 


DeviouslyCursed
Why? Defender vs 252U
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30.07.2021 03:51:07
 
Subject: Why? Defender vs 252U
Link on message: #12886814

View PostEdselman, on Jul 29 2021 - 23:45, said: Go check the stats for the T26E5 vs. Patriot and the AMX M4 mle. 49 vs. Liberte.   If the non-skinned version of those tanks performs better as well, then it's probably a difference in taste from the people who buy them. If not, then I'd guess it's just a coincidence. 

DeviouslyCursed:  Those two are kind of all over, some servers one is ahead, but in another server the opposite one is. Some of the spreads are small, some are huge. The RU server has the AMX M4 mle. 49 1.6% above the Liberte, but on the US and EU servers the Liberte is leading. The 252U and the Defender are the only ones that has the standard tank higher each time and by about the same amount across all three servers. Actually, the Pz IV Ankou absolutely obliterates it's tech tree counterpart. Likely due to the crew starting at 100% though, and no grind.


Draschel
ISU 130
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30.07.2021 03:15:59
 
Subject: ISU 130
Link on message: #12886798

Draschel: Count your blessings. The penetration used to be even less, until recent 


Jaguarz
PSA: Highway Rock Encore Fixed!
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30.07.2021 01:49:00
 
Subject: PSA: Highway Rock Encore Fixed!
Link on message: #12886755

Jaguarz: Got me another sakura camo, cant complain but then I didnt bother trying to do the stuff


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.07.2021 01:39:29
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886749

View PostMojo_Riesing, on Jul 29 2021 - 16:17, said:   Look, i don't how much plainer i can be. It's very clear this "debate" over skills, in some form, being used for match-making is in dispute.   Some, like you perhaps, use data collected from the existing system of accepted practice to validate you views. You feel that mostly things work well. Probably for you personally as well.

Some are using the evidence of what they "see" in the moment repeatedly along with value judgements about what "fair" means (basically). The feel things arent' working well, and for them that has a personal impact as well. 

"Your" side rejects value judgements and the "other side" isn't convinced by the mathematical projections they are given.  So, stalemate, and it goes ever on.  That's the key point here.  Neither side is EVER going to convince the other. Just how it is when in essence they are like on different planes of existence never to meet.
 

DeviouslyCursed:  Ok, this is much better. I don't use data to determine whether Random MM is "fair" or not, that's used mostly to go against the "it's rigged" nutters. Fair is a subjective thing. As I have pointed out multiple times, both Random MM and SBMM are each fair in the own way, and also unfair in their own way. Someone stating one is fair is an idiot if he doesn't expect the other side to come back with the opposing statement. You won't get anywhere because it is subjective. So because both are fair and also unfair, what should be discussed is the positives and negatives each side comes with, and whether it is worth changing the MM. This is where I have an issue with the SBMM fans. Most of them think it will fix steamroll/blowout/landslide battles. It will not. This is where the data comes in to play. This is where science and statistics matter, and "feels" should get thrown into the garbage. I don't care how hard one thinks steamrolls are caused by skill disparity, I don't care if they "feelz it in their bones" that it is true. It simply is not true. No changes to MM will fix this issue. Period. The other thing that is brought up is the skill mismatch games. Here again the SBMM argue in a dishonest fashion, calling them "certain wins/losses" when all data shows that they are not. The underdogs win some of the fights. Quite a few of them, actually. If you argue you want a challenge, nothing is more challenging than getting a team that's supposed to lose a victory. The SBMM fans then say that the matches are not fun. This is Neato's specialty as he has the data, and he can correct me if I'm wrong, but his data indicates the games basically play out the same, regardless of the skill levels of the teams, whether similar or mismatched. This is why he says the only way someone knows if they are having fun or not is if xvm tells them it is okay to have fun in this battle. You are basically telling us that data isn't going to fix the issues these players have presented. The problem is, SBMM won't fix it either. You are asking us to address a situation that simply is not real. Reality doesn't care if they think it's true. Reality doesn't care if they "know" it's true. Reality cares about what actually is true. The Random MM is not causing most of the issues they are complaining about.  The one valid argument against Random MM, is Win Rate differences. Good players win more under Random MM. This is true. But again, it is only a matter of opinion on whether there is anything wrong with that. Once it is pointed out that good players are not GIVEN and advantage, but create their own advantage by playing well, the SBMM proponent then inevitably goes back to one of the above arguments because they know stating a player doesn't deserve to win if they are playing well is kind of a prick thing to say. Also, they argue this despite the relatively tight win rate spread this game has.  SBMM will cause issues. As I have pointed out, players will be more likely to play their best tanks, or as that one purple player pointed out, that means an increase in the most OP tanks in the game. SBMM will cause win rates to tighten or go all the way to 50% (probably 49% if draws still count as losses) SBMM ill cause WG to have to reevaluate incentives for winning, because SBMM will allow you to literally do nothing and still get approx 50% win rate. SBMM will cause you to lose your ability to affect your win rate yourself. It will be a meaningless stat. 

View PostMojo_Riesing, on Jul 29 2021 - 16:17, said:     Regarding scientific method, we have remarkably little of that in evidence. Just using math doesn't make it science or imply use of method. Things like testing (and re-testing), independent peer review, absence of personal benefit/belief are key parts of scholarly level science. I don't see a lot of that here, slapping a label on doesn't cut it. Whatever.  I've said all along Neato has the numbers at his command and i'm impressed. He taints some of his work with his comments. Credibility suffers when you do that and people see that.  Just how it works.

Read ANY scientific journal and you'll see much of what i mention. Review, testing, transparency, statements that address personal bias issues are what you'll find. None of that here and it's no wonder, it's just a game here.

I have seen enough that i think implementation of SBMM is just not worth all the fuss despite a suspicion somewhere in all this there is value in the concept.  Being practical, pragmatic, i'm perfectly happy to push it off the table IF other elements of match-making could then be addressed.  I've been clear about that too.
 

DeviouslyCursed:   Still working on this, have to go back to work....  


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