Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Дата: 01.08.2021 03:55:25
Draschel: I stand to benefit more than I stand to lose. But that is not the
issue. Although, I must add, new players are typically not the
players, that get caught up in dilemmas like engaging 260, 907,
279E, Chieftains all the time. I'd wager the bet, and many would
side with me, that newer players stay tiers 3-7 for first few
thousand battles. By providing free sixth sense, crews that are
base 100% as opposed to previously 50 or 75%, it is a certain step
up. I wish they would take it further surely, like an extended
extensive tutorial that also provides more rewards. And removal of
tiers 1-5 bots that cater incredibly bad habits for
population. As for the opinion that world of tanks
balances, and shifts their game according to purple-statistic
players, this is some crazy kind of tinfoil theory. Even if it was,
it comes in at age-long waiting periods, that many a great player
leaves anyway because the changes were always delayed or not even
in sight. Bad -to- new and inexperienced players, will always
outnumber great ones, so using the words overwhelming**
or things nobody asked for** are certain
misnomers. I doubt that Crew 2.0 will
successfully go through. Do not worry. Crew 2.0 was better than
crew 1.0, even if 2.0 remains a red sore. Don't worry. Crew 3.0
will arrive, what was the time span between 1.0 and 2.0, 4
months? WG WoT will see many disagree with 2.0 platform, but will
also note the criteria as an improvement over 1.0 as most will
agree there were improvements. So 3.0 will be yet another
improvement over 2.0. And if need be, 4.0 an improvement over 3.0.
Needless to s a y, crew changes are coming, its more of when they
do arrive and how satisfactory they'll be for most players rather
than complaining about the arrival of it, is yet to be seen.
Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks