Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Дата: 01.08.2021 00:55:25
Draschel: I stand to benefit more than I stand to lose. But that is not the issue. Although, I must add, new players are typically not the players, that get caught up in dilemmas like engaging 260, 907, 279E, Chieftains all the time. I'd wager the bet, and many would side with me, that newer players stay tiers 3-7 for first few thousand battles. By providing free sixth sense, crews that are base 100% as opposed to previously 50 or 75%, it is a certain step up. I wish they would take it further surely, like an extended extensive tutorial that also provides more rewards. And removal of tiers 1-5 bots that cater incredibly bad habits for population. As for the opinion that world of tanks balances, and shifts their game according to purple-statistic players, this is some crazy kind of tinfoil theory. Even if it was, it comes in at age-long waiting periods, that many a great player leaves anyway because the changes were always delayed or not even in sight. Bad -to- new and inexperienced players, will always outnumber great ones, so using the words overwhelming** or things nobody asked for** are certain misnomers. I doubt that Crew 2.0 will successfully go through. Do not worry. Crew 2.0 was better than crew 1.0, even if 2.0 remains a red sore. Don't worry. Crew 3.0 will arrive, what was the time span between 1.0 and 2.0, 4 months? WG WoT will see many disagree with 2.0 platform, but will also note the criteria as an improvement over 1.0 as most will agree there were improvements. So 3.0 will be yet another improvement over 2.0. And if need be, 4.0 an improvement over 3.0. Needless to s a y, crew changes are coming, its more of when they do arrive and how satisfactory they'll be for most players rather than complaining about the arrival of it, is yet to be seen.