Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Link on message: #12888253
Link on message: #12888253
Draschel: I stand to benefit more than I stand to lose. But that is not the
issue. Although, I must add, new players are typically not the
players, that get caught up in dilemmas like engaging 260, 907,
279E, Chieftains all the time. I'd wager the bet, and many would
side with me, that newer players stay tiers 3-7 for first few
thousand battles. By providing free sixth sense, crews that are
base 100% as opposed to previously 50 or 75%, it is a certain step
up. I wish they would take it further surely, like an extended
extensive tutorial that also provides more rewards. And removal of
tiers 1-5 bots that cater incredibly bad habits for
population. As for the opinion that world of tanks
balances, and shifts their game according to purple-statistic
players, this is some crazy kind of tinfoil theory. Even if it was,
it comes in at age-long waiting periods, that many a great player
leaves anyway because the changes were always delayed or not even
in sight. Bad -to- new and inexperienced players, will always
outnumber great ones, so using the words overwhelming**
or things nobody asked for** are certain
misnomers. I doubt that Crew 2.0 will
successfully go through. Do not worry. Crew 2.0 was better than
crew 1.0, even if 2.0 remains a red sore. Don't worry. Crew 3.0
will arrive, what was the time span between 1.0 and 2.0, 4
months? WG WoT will see many disagree with 2.0 platform, but will
also note the criteria as an improvement over 1.0 as most will
agree there were improvements. So 3.0 will be yet another
improvement over 2.0. And if need be, 4.0 an improvement over 3.0.
Needless to s a y, crew changes are coming, its more of when they
do arrive and how satisfactory they'll be for most players rather
than complaining about the arrival of it, is yet to be seen.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12888122
_Tsavo_, on Jul 31 2021 - 19:49, said: And just what are the chances of that? 14 reds and me or you
versus 15 purples. Nil, they're nil
Link on message: #12888122

DeviouslyCursed: Well, maybe not exactly 0%, but so low that not even
SimplySimple has experienced anything even remotely close to that.
Because we all know if he ever had, he'd be posting that screenshot
for years. Though I guess it could be literally 0%, if there
aren't 15 purples even playing at that tier, then there is a 0%
chance of it happening at that time...
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887998
SKurj, on Jul 31 2021 - 15:09, said: that big bold section there... applies to all players,
even the uni's this isn't something that "just" happens to the
40%'ers... everyone gets treated the same, which is fair
Link on message: #12887998

DeviouslyCursed: Careful. He'll accuse you of being a broken record and refuse
to respond if you make a point he can't refute.
Subject: Didn't need XVM to call this one.
Link on message: #12887979
I_QQ_4_U, on Jul 31 2021 - 12:33, said: 
Link on message: #12887979


DeviouslyCursed: This is why I wonder about all the nobs complaining about
blowout games. Do they not realize if all matches were close
(impossible b/c MM can't do that, I know, but lets just say it is
somehow managed), all that would happen is you'd get more and more
of this type of crap. "Blowout matches aren't fun, but 15 minute
camp fests are!"
Subject: Didn't need XVM to call this one.
Link on message: #12887977
HeisenbergWOTS, on Jul 31 2021 - 17:24, said: You did. You're here complaining that it's a rigged
match and you're able to know the outcome before the game
starts because of the content of the teams. But it
can't be that because according to you the MM is intentionally
designed that way. If somebody else had made that same exact
post you would have said, "Git gud and adapt and overcome".
Link on message: #12887977

DeviouslyCursed: He didn't say rigged, and you are basically misusing the
word. Predictable does not mean rigged.
Subject: The Mighty Jingles Hates World of Tanks - Tank Museum Top 5 Worst Tanks
Link on message: #12887828
Link on message: #12887828
_BobaFett: Jingles is probably my favorite content creator out there. Charming
fellow.
Subject: Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Link on message: #12887761
said: It is a place of business. Let us be certain of it. Primarily, businesses exist to procure sales, service, profits That is the fundamental direction of a business, yes? Free to play, yes. However, an advantage for paying, yes. What on earth is the issue? What do you expect?
POLIZEI110, on Jul 31 2021 - 04:45, said: Are you seriously that dense?
Lafeyette_Pool, on Jul 31 2021 - 04:55, said:
They expect to be catered to for next to nothing. Massive expectation with minimal input. It's what's preached to them on social media, and what the talking heads on TV tell them they're owed. It's called entitlement. However, might as well ignore it.
Link on message: #12887761
said: It is a place of business. Let us be certain of it. Primarily, businesses exist to procure sales, service, profits That is the fundamental direction of a business, yes? Free to play, yes. However, an advantage for paying, yes. What on earth is the issue? What do you expect?
Draschel:

Draschel: Are we to assume, that with your statement you imply, that
businesses..... Are not a place of business, and aren't for
conducting it?Primarily, businesses do not exist for sales,
profiteering, expandingBusinesses have no direction or goals,
simply just exist?That free and freely playing should have
advantages of customers? I.....am not sure you understand
exactly how entrepreneurship and business, caters itself. How
old are you, and what business do you operate, and how successful
is it?Dense. Yes, certainly nice response. Retort, actually.

They expect to be catered to for next to nothing. Massive expectation with minimal input. It's what's preached to them on social media, and what the talking heads on TV tell them they're owed. It's called entitlement. However, might as well ignore it.
Draschel: What do you want them to do? Cater for every single soul on
planet earth partaking their product? It is impossible. *"Everybody
is a critic. You can't please everyone."* Every hear of
those? Guess what, they are true. Listen, when you agree to play
this game, you agree to User License Agreement, that you don't own
the property that War Gaming hosts. You are awarded its use, sure.
War Gaming is free to alter, as they see fit. In fact, they have
been more than accommodating to actually protect users purchases by
walking wide berths around nerfing premium tanks. It seems no
entitlement there, at all but rather a body always tip toeing
around broken glass (that are us, users and
our incessant complaints).
Subject: DEAR WARGAMING....
Link on message: #12887678
black_irish666, on Jul 31 2021 - 07:03, said: He lives on his knees.
Link on message: #12887678

DeviouslyCursed: Wow, him and your mom have a lot in common.
Subject: Frontline is ruined by Tier 9...
Link on message: #12887638
GSOR3301_AVR_FS, on Jul 31 2021 - 04:40, said: multiple current stock grinds (Type 61, Conqueror, IS-3-II; not one
of these tanks does he have the top gun on yet)
Link on message: #12887638

Draschel: All these actually have their great DPM fast
firing tier 8 guns perfectly fine for FL
Subject: Players
Link on message: #12887616
Excorsion, on Jul 31 2021 - 02:46, said: Why do players think it is a win for the team to try and out scout
the light tanks? Wargaming fix your game seriously.... you shoving
crew 2.0 down our throats yet not doing anything to clean up the
bad behavior in game.. instead you are making it worse.. you nerfed
ebr's... they kept mediums and td's in check.... you nerf arty..
they kept heavies in check... and light only real reason to be
ingame is to spot.. and now we can not even do that anymore....
because everyone is a scout regardless of tank type....let me guess
you just trying to break the record for fastest game death.....well
it's working.
Link on message: #12887616

DeviouslyCursed: If you're trying for dumbest post, you
failed ...but not by much.
Subject: DEAR WARGAMING....
Link on message: #12887611
umkhulu, on Jul 31 2021 - 01:31, said: Let me have your stats and I will balance the teams so that
EVERYBODY enjoys your excellent game. You do not have to pay
me even though I will improve things so that you make a LOT more
money! Lots of Love
umkhulu (AKA mfezi) P.S. In my
opinion, Crew 2.0 would be a bad move - suggest you drop it!....
Link on message: #12887611


DeviouslyCursed: The moment you implement your craptastic SBMM, you will get
hordes of people crying that the SBMM is poorly implemented because
blowouts are still happening just like before. That's because a lot
of people are too stupid to understand perfectly balanced matches
will still end in blowouts nearly the same amount of
times. You can't fix stupid, you can just give them a place to
congregate and then ignore them. I hear certain days of the week
works well.
Subject: Put up or shut up
Link on message: #12887603
RaynorShyne, on Jul 30 2021 - 22:48, said: Pot, this is kettle - you're black
Link on message: #12887603

TeriyakiTanker:
Glad you got the point…. You aren’t very bright.
Glad you got the point…. You aren’t very bright.
Subject: DEAR WARGAMING....
Link on message: #12887591
lordsheen, on Jul 31 2021 - 02:45, said: The only way to balance teams is by giving everyone the same
vehicle and loadout. Examples of this are the Sturmtiger event
and the IS 8-ball event. Balancing player skill is
impossible.
Link on message: #12887591

DeviouslyCursed: I absolutely detest you on all levels... But what you've
said here is true.
Subject: DEAR WARGAMING....
Link on message: #12887588
GeorgePreddy_lIl, on Jul 31 2021 - 02:54, said: It's important for teams to be balanced over the long run so
that a player's stats are relatively accurate & reflect his actual
abilities. Balancing teams using any player skill metric in
all individual battles results in punishing players who improve
their play by limiting them to a ~49% win rate, and rewarding
players who never improve or even run bots by giving them an
unearned 49% win rate. That's just a bad idea, and unfair.

Link on message: #12887588


DeviouslyCursed: Absolutely correct.
Subject: DEAR WARGAMING....
Link on message: #12887586
bake3020, on Jul 31 2021 - 02:26, said: If you ever had any doubt about this guy being a War Gaming shill,
here's your proof that he is. He defends WG on everything.
Link on message: #12887586

DeviouslyCursed: Oh please, have another meltdown about how science books are
equal to "other" books because they are both written by humans. You
are so far removed from reality. I bet you've been a guest on
'Hoarders.'
Subject: Frontline is ruined by Tier 9...
Link on message: #12887577
GSOR3301_AVR_FS, on Jul 31 2021 - 01:31, said: I don't really have any more Tier IXs to actually grind on
my main (and ridiculous amounts of Free XP To skip stock grinds or
just tanks altogether), but I'm also planning on buying back a
couple of tanks maybe to play in it. For example I completely
skipped over the Type 61 To get the STB-1 For Ranked ages back and
I'm planning on giving that a go in FL, as well as perhaps the AMX
M4 51 Or the Conway.
Link on message: #12887577

Draschel: Type 61 was a fun 3-mark. The expectation values were very
low from before Japanese med-rework that gave them more turret
armor and 360 alpha from 390.I used the stock 90mm, STA1 gun with
218mm AP pen and 275 HEAT. Provides more DPM and ROF, more gun
control, better camo after firing and importantly thent he 90 held
50 pieces of ammunition while the 105 only had 32. I bet the 90mm
does better in FL too. But why would you want to play those
FL? I get what you are saying, but not everyone has all the
things they want done. Allowing the opportunity, for free play
people, to grind tiers 8-9 outside of randoms without extreme free
exp expenditure is extremely courteous.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887574
Mojo_Riesing, on Jul 31 2021 - 02:51, said: Yup, and so does everyone else on your side of the match,
whether they perform as well, better, or worse. Or maybe they
just AFK out. It ALL affects your win rate. Good luck
with that.
Link on message: #12887574

DeviouslyCursed: Actually, no it doesn't. All the 14 teammates behavior
averages out over time and is the same for everyone, so what is
left is my effect. I affect my win rate, no one else. EDIT:
Well, also platoonmates too. They can affect win rate since you can
make them a constant.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887573
Siege_Engine, on Jul 31 2021 - 03:18, said: I have yet to see in this thread, any statistical data of 1,000 x,y
points of players' combined damage vs wins for their most recent
1,000 battles. No 95% confidence intervals. No F
tests. There is no helpful statistical evidence, one way or
another. Hence, we have to look at testimonial
evidence ... match quality suffers because too many bad players on
one side (randomly).
Link on message: #12887573

DeviouslyCursed: That's what people without any credible evidence try to do:
"Well, if you're not 100% certain in all situations, then it's a
free for all and everything is equal!!!!!" Life doesn't work
that way. Reality doesn't work that way. You are wrong.
Subject: Wargaming's Birthday Discounts and Missions!
Link on message: #12887517
Link on message: #12887517
Elias_K_Grodin: Happy Birthday, Wargaming! The company behind your favorite
vehicular combat games is turning another year older! It's the
perfect occasion for a little in-game party. Jump into World of
Tanks, tackle some birthday missions filled with great rewards, and
help yourself to a brand-new ride! Discounts up to 50% are
available for Premium vehicles from Tier II through VIII. Also,
four times the XP is the perfect icing on the cake. So make sure to
cut yourself a slice of bonus XP for every first win, and raise a
glass to plenty more years to come! Read more about the celebration here!
Subject: Wargaming's Birthday Discounts and Missions!
Link on message: #12887517
Link on message: #12887517
Hey_man_Gneis_shot: Happy Birthday, Wargaming! The company behind your favorite
vehicular combat games is turning another year older! It's the
perfect occasion for a little in-game party. Jump into World of
Tanks, tackle some birthday missions filled with great rewards, and
help yourself to a brand-new ride! Discounts up to 50% are
available for Premium vehicles from Tier II through VIII. Also,
four times the XP is the perfect icing on the cake. So make sure to
cut yourself a slice of bonus XP for every first win, and raise a
glass to plenty more years to come! Read more about the celebration here!
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12887488
SimplyPzB2, on Jul 30 2021 - 04:55, said: dumb as a stump. "my performance affects my win
rate". Yet, as clearly shown in the screenshot above,
unbalanced battles negate "your performance". The amx could
have had the best game ever in an amx and he still would have
lost. (He doesn't carry enough ammo to kill 15 tanks).
Link on message: #12887488

DeviouslyCursed: And yet, somehow, as smart as you clearly are and are clearly
never wrong.... my performance still affects my win
rate.
Subject: Frontline is ruined by Tier 9...
Link on message: #12887474
Link on message: #12887474
Draschel: You know, I think the changes are pretty good.You get the option to
grind tier IX stock tanks.That is a win for everyone. Free
play or spenders Typical IX tank could cost upwards
150,000 exp to upgrade it. FL will help huge
Subject: Dev talk Screw 2.0 ♦ it's all about the money ♦ World of tanks
Link on message: #12887470
Link on message: #12887470
Draschel: It is a place of business. Let us be certain of it.Primarily,
businesses exist to procure sales, service, profits That is
the fundamental direction of a business, yes?Free to play, yes.
However, an advantage for paying, yes. What on earth is the
issue? What do you expect?
Subject: Put up or shut up
Link on message: #12887463
RaynorShyne, on Jul 30 2021 - 11:41, said: Again, I'll break it down: I'm growing weary (you
note, that implies fatigue, not frustration) with those making
grandiose threats of departure, laced with outrage, over everything
in the game. Then, I made an observational
comment that I'd like to see people follow through on their
threats. Leave. Go. Have principals in your
claim. There's no complaint there. It's an ask that
someone follow through. Aka: "Put up or shut up".
Link on message: #12887463

TeriyakiTanker: Well why don't you leave the forums before you get to weary?
Or stay and maybe like not read threads you don't like? It is
truly amazing what you can do with some self control.
Subject: Who asked for HE rework?
Link on message: #12887384
Edselman, on Jul 30 2021 - 21:43, said: In the corridor map meta, somebody needs to advance. Call me
crazy, but I don't find camping a spot behind a building to be much
fun, you'd think there were 3 arty in play with positioning like
that. HE was used to chip away small amounts of damage (not 500
chunks like some would want you to believe) in order to get them to
back off. The HE nerfs are a bad thing for the game,
just makes tanks like that even more broken and pushes us into
buying more gold.
RickEdwards, on Jul 05 2021 - 15:41, said: As for the situations where you're shooting HE at a hull-down tank
that has good turret armor; shooting HE was never really a good
counter to that, as they were most likely shooting non-HE rounds at
you and penning when you did that, thus completely out-trading you
anyways. The answer has always been to not try to fight the tank in
a good position.
Link on message: #12887384

Draschel: I see plenty of content on twitch and youtube, of players
playing, excelling in close quarters fights and city maps, with
tanks like T100LT, Grille, Leopard, Bat Chat, STB1. Because a map
is boxed in and comprises of short corridors, doesn't regulate you
into trading with opponents mindlessly 150m away, or have you
target usually Type 5, Jag panzer, Maus, 705A every single
time. And in addition, it doesn't have players sitting behind
buildings for minutes at a time, or advancing unless advantageous,
and the better the player, the more pronounced the advantage that
lights up and is taken. This isn't a forced invitation, volun-tell
people to learn to play better like streamers or the people
who enjoy the HE changes and have benefited, heck no. People can do
what ever they please. But it is a forced realization, necessary
change, that if you wish to persist with the lazy cheapo
tactics - good luck dealing 1/3rd less now. HE, was a
crutch used for people to mindlessly dig out opposition, in great
position because they were A) unwilling to flank,
uneducated in flank maneuvers, unaware in the map B)
Laziness, unwillingness to aimC) If flanking is too
dangerous, simply avoiding the hull down unit. D) Too
inexperienced, no idea where to go, avoiding place they go to all
the time that mapE) Want to cheaply damage enemies not even
showing their hull, for ridiculous damage 500, well you are
correct, I don't think 500 was common except for Jag pz and FVs.
However, 250-350 were EXTREMELY common for a ridiculously long
list. Vehicles like 110E4 and Fochs 155 were doing 400 pretty
regular. They didn't need to aim at all, just center of mass and
blap. Didn't matter if 50m away or 550m, just contact the tank, no
matter the tracks and gun barrel or the front
turret. While yes, if they had been using AP or premium ammo,
and aimed and blap you for full damage instead, typically 750
you wouldn't be too pleased sure. But they put in the effort, and
deserve that. They are working as gaming intended, as the core game
mechanics wishes people to do, and rewards them for it. In
addition, by putting themselves in position to land that aimed
shot, its risk/reward because they are exposing themselves more for
it, rather than quick peek no aimed-blap. And if the option doesn't
even exist with premium shells against too heavily armored enemies,
they should simply be avoided in these scenarios. Because even
prior, if they were blap for hundreds of damage with HE, they'd
typically be banging their HE attacker back with normal / premium
ammo for full damage, equating a dumb trade no one with any measure
of sanity should be doing, unless very necessary
consequence. HE re-work ahs been a great, skill ful
addition to the game, that should be enticing people to act more
meaningfully, not lazily.

Draschel: Someone is learning. How much has it been, 100 times you've
been told exactly that? Learning is learning, though.
Subject: Put up or shut up
Link on message: #12887340
Link on message: #12887340
Elias_K_Grodin: Hey Platoon, It's important to note that the Crew 2.0
description is still very much a work in progress. Feedback
and sentiment is continually being collected as we continue to
gauge both community opinions and results from the last sandbox
test featuring Crew 2.0. There are a lot of posts and
discussions that are emotionally charged but good constructive
feedback and sentiment points out the good, the bad, and the ugly
of what is being proposed. There are many posts that state
"...the changes suck..." or "...Crew 2.0 will make me
uninstall...." but it is A LOT more helpful to understand why it
sucks or why it is a deal-breaker. Also, if you participated
in the Crew 2.0 testing, check to see if you earned some rewards
for your efforts here! "For every obstacle there is a
solution. Persistence is the key. The greatest mistake is giving
up!" - Dwight D. Eisenhower, United States Army
Subject: Put up or shut up
Link on message: #12887340
Link on message: #12887340
Hey_man_Gneis_shot: Hey Platoon, It's important to note that the Crew 2.0
description is still very much a work in progress. Feedback
and sentiment is continually being collected as we continue to
gauge both community opinions and results from the last sandbox
test featuring Crew 2.0. There are a lot of posts and
discussions that are emotionally charged but good constructive
feedback and sentiment points out the good, the bad, and the ugly
of what is being proposed. There are many posts that state
"...the changes suck..." or "...Crew 2.0 will make me
uninstall...." but it is A LOT more helpful to understand why it
sucks or why it is a deal-breaker. Also, if you participated
in the Crew 2.0 testing, check to see if you earned some rewards
for your efforts here! "For every obstacle there is a
solution. Persistence is the key. The greatest mistake is giving
up!" - Dwight D. Eisenhower, United States Army
Subject: Don't penalize players for making it to tier X
Link on message: #12887290
Concerto_in_C, on Jul 30 2021 - 11:36, said: I see this as more important than constantly making changes that
nobody asks for, like giving new tributes to the crew.
Playing at tier X can bankrupt the player in 1 day and then we encounter tier X tanks with armor 1-meter thick that can't be penetrated unless you have nuclear weapons. We need to start a discussion about this and hopefully get some feedback from the design team and players.
Link on message: #12887290

Playing at tier X can bankrupt the player in 1 day and then we encounter tier X tanks with armor 1-meter thick that can't be penetrated unless you have nuclear weapons. We need to start a discussion about this and hopefully get some feedback from the design team and players.
KRZYBooP: Tier X is not meant to be profitable. Yes, you can do it
without premium time and boosters, but it is not easy.
The main reason why it's not profitable is so players filter back down and play lower tiers. This keeps players in more tiers than just tier X.
The main reason why it's not profitable is so players filter back down and play lower tiers. This keeps players in more tiers than just tier X.
Subject: Battle Pass. Just reached final 50, Heroes and Villains
Link on message: #12887148
RenamedUser_1014353103, on Jul 29 2021 - 22:27, said: On the plus side, this round's 3D styles look like combat tanks.
Link on message: #12887148

Einzelganger7:
I do not complain about their looks, they are all amazing but I do not have any of the tanks featured in all these Battle pass seasons, I only play German tanks (because I want to) so for me is unnecessary to get those 3D styles from current and past seasons, this is why I said I'd play more if a German tank is featured in the future because at leas't I'd use it.
I do not complain about their looks, they are all amazing but I do not have any of the tanks featured in all these Battle pass seasons, I only play German tanks (because I want to) so for me is unnecessary to get those 3D styles from current and past seasons, this is why I said I'd play more if a German tank is featured in the future because at leas't I'd use it.
Subject: List of heavily armored tier 9 tanks to use in Frontlines 2021
Link on message: #12886982
Link on message: #12886982
Draschel: Forgot mauschen, conqueror, T54, kamp panzer,
K91PT. Strategy won't work though. People are going to
call down so many strikes on people playing thinking they are
invincible Tier 8 premium tanks like S1, WZ120G, SU130PM,
Skorpion G, Lorraine, progetto, STA2, Lowe, E75TS, Chrysler
will spam premium rounds like crazy anyway
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886944
SimplyPzB2, on Jul 30 2021 - 05:14, said:
Neatos most recent data shows that unicums will still manage 58% win rates under sbmm. And 'real' unicums would much rather have a 59% win rate beating equal opponents than a 65% win rate beating up on noobs... - - Because it takes more skill to beat an equal opponent, than it does to beat a lesser opponent. So a 55% win rate in sbmm, is better than a 65% win rate in random mm. Duh... - -
But sbmm doesn't "decouple" anything. It eliminates the auto-losses, and auto-wins -- the battles where individual skill means nothing. - sbmm means bringing your A-game to every battle is important. - -
blah blah blah, "balanced battles will be bad"... failing to realize about 40% of all your battle RIGHT NOW are balanced. Yet we've yet to see anyone make a topic complaining about all the balanced battles they've played. Not a single screenshot of both teams having six good players, and someone crying about it.. - - look up at the screenshot a few posts above. That game sucked. So yeah, it's REAL that balanced gameplay is better gameplay. - -
Link on message: #12886944

Neatos most recent data shows that unicums will still manage 58% win rates under sbmm. And 'real' unicums would much rather have a 59% win rate beating equal opponents than a 65% win rate beating up on noobs... - - Because it takes more skill to beat an equal opponent, than it does to beat a lesser opponent. So a 55% win rate in sbmm, is better than a 65% win rate in random mm. Duh... - -
But sbmm doesn't "decouple" anything. It eliminates the auto-losses, and auto-wins -- the battles where individual skill means nothing. - sbmm means bringing your A-game to every battle is important. - -
blah blah blah, "balanced battles will be bad"... failing to realize about 40% of all your battle RIGHT NOW are balanced. Yet we've yet to see anyone make a topic complaining about all the balanced battles they've played. Not a single screenshot of both teams having six good players, and someone crying about it.. - - look up at the screenshot a few posts above. That game sucked. So yeah, it's REAL that balanced gameplay is better gameplay. - -
DeviouslyCursed: Dude, just admit you can't handle the challenge of playing a
hard to win fight. Being the sole green in that screenshot scares
you so bad you have to platoon up all the time to avoid it. And you
want SBMM so you will never have to face one. Poor, scared
little man. And man, he's posting up a storm. Mommy must have
ungrounded him and let him back on the internet.
Subject: Battle Pass. Just reached final 50, Heroes and Villains
Link on message: #12886905
Link on message: #12886905
Einzelganger7: I am at stage 31 of the first third, I haven't played much during
the past three months. I am waiting for the time they put a German
3D style in a battle pass season to play more.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886873
Nixeldon, on Jul 30 2021 - 03:24, said: We are overdue for some budhaLogicTM.
Link on message: #12886873

DeviouslyCursed: Dude, it's like you summoned him. Maybe he's like
BeetleJuice. Say his name 3 more times and maybe he'll go away!
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886846
Death_on_2_Treads, on Jul 30 2021 - 02:40, said: There is no problem with winning matches being better, if you
are better in the equal match. If you are put on a
team with far superior players and you beat down a bunch of
tomatoes 15-2, and that what you stats are based on, is it really
worth anything? I'd say not. If the team were even and you did
that, I'd be worth something. It matters who you play and what
the teams are.
_Juris, on Jul 26 2021 - 16:52, said: Actually, I think one can make a pretty good case that it
will make gameplay worse for the average player that doesn't
own OP tier 10 or premium vehicles. Right now, because MM
just matches my tank tier/type to a similar tank tier/type on the
other team, i'm not strongly incentivized to play the most OP tank
that I own, because over the long run, in order to help my team win
more games, all I have to do is be better than the average player
playing that tank tier/type on the opposite team. So although
the "worst" case is still another purple (or even better) player on
the other team, i'm not guaranteed that i'll have to account for
that possibility, and so my incentive to play the most OP tank that
I have for that tier and type isn't all that strong (since mostly
i'll play against average players, and I can compensate for that by
being more skilled). However, if you guarantee that i'll
always have to play better than the purple on the other team for
that same tank tier/type, then i'm strongly incentivized to bring
the most OP tank I possess, since then if I want to help my team
win, I have to be better than not just the same tank tier and type,
but ALSO better than the similarly-skilled player on the other
team, and the best way to ensure that is to always play the most OP
tank I have. TL;DR - if you'd rather that all the purple
players always play Chieftains with bond equipment, by all means
continue to advocate for SBMM. So why does this make
gameplay worse for everyone else? Because neither I nor the
purple on the other team are likely to waste our time
specifically trying to kill each other (since part of what makes
you purple is that you're hard to kill, and will force
opponents to make unfavorable plays to try to do so).
Instead, we're much more likely to focus on killing the other
purple's teammates as fast as possible, which will be both easier
for us and less pleasant for them, since instead of bringing (for
example, at tier 8) an M48 Raumpanzer just because I like
three-marking bad tanks and am not strongly disadvantaged by doing
so under the current MM system, i'm only ever bringing a
Bourrasque, Renegade, or something like that, since I don't want to
end up at the sharp end of the game in my M48 Raumpanzer against
the other team's purple in his Bourrasque.
Link on message: #12886846

DeviouslyCursed: Except if you're better in an equal match, then the match
really wasn't equal, now was it? SBMM will more likely come down to
which good players are playing the OP tanks. This guy
says it best.

DeviouslyCursed:
Subject: [OPGOD] Chill clan, Friendly members
Link on message: #12886831
Link on message: #12886831
Draschel: there is nothing wrong with a casual bunch, in enjoying themselves.
That being said, it is important to understand this point, because
there are limitations. Lots of limitations. Skirmishes are
best served as a win. In terms of experience, war games points,
industrial resource, and credits. Even Elo ranking. And in order to
win discipline, composure, patience, direction are needed. Or
the wins will only ever come against teams worse than yours. Play
by play calling isn't needed tier VI of course, but discipline
sure is. If casual is all that is pursued, all the power to you
folks. Have fun and enjoy your nights, good luck. I am just
saying, effort is needed if the bunch desire to win more than they
lose.
Subject: Why? Defender vs 252U
Link on message: #12886814
Edselman, on Jul 29 2021 - 23:45, said: Go check the stats for the T26E5 vs. Patriot and the AMX M4 mle. 49
vs. Liberte. If the non-skinned version of those tanks
performs better as well, then it's probably a difference in taste
from the people who buy them. If not, then I'd guess it's just a
coincidence.
Link on message: #12886814

DeviouslyCursed: Those two are kind of all over, some servers one is ahead,
but in another server the opposite one is. Some of the spreads are
small, some are huge. The RU server has the AMX M4 mle. 49
1.6% above the Liberte, but on the US and EU servers
the Liberte is leading. The 252U and the Defender are the
only ones that has the standard tank higher each time and by about
the same amount across all three servers. Actually,
the Pz IV Ankou absolutely obliterates it's tech
tree counterpart. Likely due to the crew starting at 100% though,
and no grind.
Subject: PSA: Highway Rock Encore Fixed!
Link on message: #12886755
Link on message: #12886755
Jaguarz: Got me another sakura camo, cant complain but then I didnt bother
trying to do the stuff
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12886749
Mojo_Riesing, on Jul 29 2021 - 16:17, said: Look, i don't how much plainer i can be. It's very clear
this "debate" over skills, in some form, being used for
match-making is in dispute. Some, like you perhaps, use data
collected from the existing system of accepted practice to validate
you views. You feel that mostly things work well. Probably for you
personally as well.
Some are using the evidence of what they "see" in the moment repeatedly along with value judgements about what "fair" means (basically). The feel things arent' working well, and for them that has a personal impact as well.
"Your" side rejects value judgements and the "other side" isn't convinced by the mathematical projections they are given. So, stalemate, and it goes ever on. That's the key point here. Neither side is EVER going to convince the other. Just how it is when in essence they are like on different planes of existence never to meet.
Mojo_Riesing, on Jul 29 2021 - 16:17, said: Regarding scientific method, we have remarkably
little of that in evidence. Just using math doesn't make it science
or imply use of method. Things like testing (and re-testing),
independent peer review, absence of personal benefit/belief are key
parts of scholarly level science. I don't see a lot of that here,
slapping a label on doesn't cut it. Whatever. I've said all
along Neato has the numbers at his command and i'm impressed. He
taints some of his work with his comments. Credibility suffers when
you do that and people see that. Just how it works.
Read ANY scientific journal and you'll see much of what i mention. Review, testing, transparency, statements that address personal bias issues are what you'll find. None of that here and it's no wonder, it's just a game here.
I have seen enough that i think implementation of SBMM is just not worth all the fuss despite a suspicion somewhere in all this there is value in the concept. Being practical, pragmatic, i'm perfectly happy to push it off the table IF other elements of match-making could then be addressed. I've been clear about that too.
Link on message: #12886749

Some are using the evidence of what they "see" in the moment repeatedly along with value judgements about what "fair" means (basically). The feel things arent' working well, and for them that has a personal impact as well.
"Your" side rejects value judgements and the "other side" isn't convinced by the mathematical projections they are given. So, stalemate, and it goes ever on. That's the key point here. Neither side is EVER going to convince the other. Just how it is when in essence they are like on different planes of existence never to meet.
DeviouslyCursed: Ok, this is much better. I don't use data to determine
whether Random MM is "fair" or not, that's used mostly to go
against the "it's rigged" nutters. Fair is a subjective thing.
As I have pointed out multiple times, both Random MM and SBMM are
each fair in the own way, and also unfair in their own way. Someone
stating one is fair is an idiot if he doesn't expect the other side
to come back with the opposing statement. You won't get anywhere
because it is subjective. So because both are fair and also unfair,
what should be discussed is the positives and negatives each
side comes with, and whether it is worth changing the MM. This
is where I have an issue with the SBMM fans. Most of them think it
will fix steamroll/blowout/landslide battles. It will not. This is
where the data comes in to play. This is where science and
statistics matter, and "feels" should get thrown into the garbage.
I don't care how hard one thinks steamrolls are caused by skill
disparity, I don't care if they "feelz it in their bones" that it
is true. It simply is not true. No changes to MM will fix this
issue. Period. The other thing that is brought up is the skill
mismatch games. Here again the SBMM argue in a dishonest
fashion, calling them "certain wins/losses" when all data shows
that they are not. The underdogs win some of the fights. Quite a
few of them, actually. If you argue you want a challenge, nothing
is more challenging than getting a team that's supposed to lose a
victory. The SBMM fans then say that the matches are not fun.
This is Neato's specialty as he has the data, and he can correct me
if I'm wrong, but his data indicates the games basically play out
the same, regardless of the skill levels of the teams, whether
similar or mismatched. This is why he says the only way someone
knows if they are having fun or not is if xvm tells them it is okay
to have fun in this battle. You are basically telling us that
data isn't going to fix the issues these players have presented.
The problem is, SBMM won't fix it either. You are asking us to
address a situation that simply is not real. Reality doesn't care
if they think it's true. Reality doesn't care if they "know" it's
true. Reality cares about what actually is true. The Random MM is
not causing most of the issues they are complaining
about. The one valid argument against Random MM, is Win
Rate differences. Good players win more under Random MM. This is
true. But again, it is only a matter of opinion on whether there is
anything wrong with that. Once it is pointed out that good players
are not GIVEN and advantage, but create their own advantage by
playing well, the SBMM proponent then inevitably goes back to one
of the above arguments because they know stating a player doesn't
deserve to win if they are playing well is kind of a prick thing to
say. Also, they argue this despite the relatively tight win rate
spread this game has. SBMM will cause issues. As I have
pointed out, players will be more likely to play their best tanks,
or as that one purple player pointed out, that means an increase in
the most OP tanks in the game. SBMM will cause win rates to
tighten or go all the way to 50% (probably 49% if draws still count
as losses) SBMM ill cause WG to have to reevaluate incentives
for winning, because SBMM will allow you to literally do
nothing and still get approx 50% win rate. SBMM will
cause you to lose your ability to affect your win rate yourself. It
will be a meaningless stat.

Read ANY scientific journal and you'll see much of what i mention. Review, testing, transparency, statements that address personal bias issues are what you'll find. None of that here and it's no wonder, it's just a game here.
I have seen enough that i think implementation of SBMM is just not worth all the fuss despite a suspicion somewhere in all this there is value in the concept. Being practical, pragmatic, i'm perfectly happy to push it off the table IF other elements of match-making could then be addressed. I've been clear about that too.
DeviouslyCursed: Still working on this, have to go back to
work....
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