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Who asked for HE rework?

Дата: 31.07.2021 00:28:33
View PostEdselman, on Jul 30 2021 - 21:43, said:   In the corridor map meta, somebody needs to advance. Call me crazy, but I don't find camping a spot behind a building to be much fun, you'd think there were 3 arty in play with positioning like that. HE was used to chip away small amounts of damage (not 500 chunks like some would want you to believe) in order to get them to back off.    The HE nerfs are a bad thing for the game, just makes tanks like that even more broken and pushes us into buying more gold. 

Draschel:  I see plenty of content on twitch and youtube, of players playing, excelling in close quarters fights and city maps, with tanks like T100LT, Grille, Leopard, Bat Chat, STB1. Because a map is boxed in and comprises of short corridors, doesn't regulate you into trading with opponents mindlessly 150m away, or have you target usually Type 5, Jag panzer, Maus, 705A  every single time. And in addition, it doesn't have players sitting behind buildings for minutes at a time, or advancing unless advantageous, and the better the player, the more pronounced the advantage that lights up and is taken. This isn't a forced invitation, volun-tell people to learn to play better like streamers or the people who enjoy the HE changes and have benefited, heck no. People can do what ever they please. But it is a forced realization, necessary change, that if you wish to persist with the lazy cheapo tactics - good luck dealing 1/3rd less now.  HE, was a crutch used for people to mindlessly dig out opposition, in great position because they were  A)  unwilling to flank, uneducated in flank maneuvers, unaware in the map B)  Laziness, unwillingness to aimC)  If flanking is too dangerous, simply avoiding the hull down unit. D)  Too inexperienced, no idea where to go, avoiding place they go to all the time that mapE)  Want to cheaply damage enemies not even showing their hull, for ridiculous damage 500, well you are correct, I don't think 500 was common except for Jag pz and FVs. However, 250-350 were EXTREMELY common for a ridiculously long list.  Vehicles like 110E4 and Fochs 155 were doing 400 pretty regular. They didn't need to aim at all, just center of mass and blap. Didn't matter if 50m away or 550m, just contact the tank, no matter the tracks and gun barrel or  the  front turret.  While yes, if they had been using AP or premium ammo, and aimed and blap you for full damage instead, typically 750 you wouldn't be too pleased sure. But they put in the effort, and deserve that. They are working as gaming intended, as the core game mechanics wishes people to do, and rewards them for it. In addition, by putting themselves in position to land that aimed shot, its risk/reward because they are exposing themselves more for it, rather than quick peek no aimed-blap. And if the option doesn't even exist with premium shells against too heavily armored enemies, they should simply be avoided in these scenarios. Because even prior, if they were blap for hundreds of damage with HE, they'd typically be banging their HE attacker back with normal / premium ammo for full damage, equating a dumb trade no one with any measure of sanity should be doing, unless very necessary consequence.  HE re-work ahs been a great, skill ful addition to the game, that should be enticing people to act more meaningfully, not lazily.  

View PostRickEdwards, on Jul 05 2021 - 15:41, said: As for the situations where you're shooting HE at a hull-down tank that has good turret armor; shooting HE was never really a good counter to that, as they were most likely shooting non-HE rounds at you and penning when you did that, thus completely out-trading you anyways. The answer has always been to not try to fight the tank in a good position.

Draschel:  Someone is learning. How much has it been, 100 times you've been told exactly that? Learning is learning, though.  

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