Who asked for HE rework?
Дата: 31.07.2021 00:28:33

Draschel: I see plenty of content on twitch and youtube, of players
playing, excelling in close quarters fights and city maps, with
tanks like T100LT, Grille, Leopard, Bat Chat, STB1. Because a map
is boxed in and comprises of short corridors, doesn't regulate you
into trading with opponents mindlessly 150m away, or have you
target usually Type 5, Jag panzer, Maus, 705A every single
time. And in addition, it doesn't have players sitting behind
buildings for minutes at a time, or advancing unless advantageous,
and the better the player, the more pronounced the advantage that
lights up and is taken. This isn't a forced invitation, volun-tell
people to learn to play better like streamers or the people
who enjoy the HE changes and have benefited, heck no. People can do
what ever they please. But it is a forced realization, necessary
change, that if you wish to persist with the lazy cheapo
tactics - good luck dealing 1/3rd less now. HE, was a
crutch used for people to mindlessly dig out opposition, in great
position because they were A) unwilling to flank,
uneducated in flank maneuvers, unaware in the map B)
Laziness, unwillingness to aimC) If flanking is too
dangerous, simply avoiding the hull down unit. D) Too
inexperienced, no idea where to go, avoiding place they go to all
the time that mapE) Want to cheaply damage enemies not even
showing their hull, for ridiculous damage 500, well you are
correct, I don't think 500 was common except for Jag pz and FVs.
However, 250-350 were EXTREMELY common for a ridiculously long
list. Vehicles like 110E4 and Fochs 155 were doing 400 pretty
regular. They didn't need to aim at all, just center of mass and
blap. Didn't matter if 50m away or 550m, just contact the tank, no
matter the tracks and gun barrel or the front
turret. While yes, if they had been using AP or premium ammo,
and aimed and blap you for full damage instead, typically 750
you wouldn't be too pleased sure. But they put in the effort, and
deserve that. They are working as gaming intended, as the core game
mechanics wishes people to do, and rewards them for it. In
addition, by putting themselves in position to land that aimed
shot, its risk/reward because they are exposing themselves more for
it, rather than quick peek no aimed-blap. And if the option doesn't
even exist with premium shells against too heavily armored enemies,
they should simply be avoided in these scenarios. Because even
prior, if they were blap for hundreds of damage with HE, they'd
typically be banging their HE attacker back with normal / premium
ammo for full damage, equating a dumb trade no one with any measure
of sanity should be doing, unless very necessary
consequence. HE re-work ahs been a great, skill ful
addition to the game, that should be enticing people to act more
meaningfully, not lazily.

Draschel: Someone is learning. How much has it been, 100 times you've
been told exactly that? Learning is learning, though.
Who asked for HE rework?