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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Draschel
HE changes have RUINED Derp Guns
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06.08.2021 07:27:25
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12890995

Draschel: that is changing HE mechanics. Not nerfing it. And certainly not nerfing HE AMMO. Tell me, besides EBR, which HE ammo was actually nerfed? You need to understand semantics. Implications. Precise reality. What is posted as a theoretical, but truthful nevertheless value. Not practical application. Practical application, we control in the game. since when has practice ever mimicked theoretical estimation


Draschel
wg will never balance the game
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06.08.2021 07:22:26
 
Subject: wg will never balance the game
Link on message: #12890993

Draschel: A jag panzer can have its  HEAT increased x5 to 2100 penetration, yet it can still shoot a tank gun barrel, track, angle at over 85 and bounce for  0 An HE shell with even 1 penetration, can shoot a tank track at perfect side scrape and deal damage.  Not anymore, good riddance 


Draschel
wg will never balance the game
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06.08.2021 07:17:43
 
Subject: wg will never balance the game
Link on message: #12890990

View PostEdselman, on Aug 06 2021 - 04:19, said:   I'm sorry, but ....

Draschel:  it is.That is why nearly a decade ago, WG reduced HE effects with the depicted Matilda 16-part armor model.  because it was dealing too much damage. Because non-aimed HE fire from even a tier 6 like M6 firing 90mm HE could deal 100+ damage to is7. After this patch, HE took a massive hit and really required bore size to do anything, HE started dealing many 0 damage hitsAnd......not even a year ago was it? The same patch as stun duration nerf, they nerfed burst radius too. There are countless HE nerfs across patch history. Because HE simply does too much And not only that, HE won't even do what it is told to do. Full health Lower, is6 shoots HE and deals 200 damage.  13 HP Lowe is6 shoots HE deals  0. There are many problems with HE. And no single one is solely to blame for constant change. All are. I have been playing since 2011, with 5 heavy tank 3 marks. In its many damning applications and concern, HE has been one of the most infuriating things for me in a heavy gold spam in the form of APCR or HEAT still follows games mechanics and rules and objects. Meaning, it still needs aim. Actually, HE has the higher chance to always deal some damage than premium ammo has the change to always penetrate. HE even before 1.13 could deal 0, but the chances were certainly lower than HEAT or APCR not penetrating.  HE doesn't just doesn't fit.  Now, it has been made to fit more so, to conform to game rules other ammo follow. And this is good for the game.  premium spam is more common, i don't doubt that. But still conforms to game rules and models. is it a crutch, well in some ways. But premium spam in an unskilled oaf, can still lead to  common  0 damage games.  Hard to get 0  damage games in 1,400 damage HE jag panzer or  type 5.The methods you take, as a heavy or assault TD, to defend against AP are the same you use guarding against APCR and HEAT. All that thrown out the window vs pre 1.13 HE. Broken.  


Draschel
STA-1 +Japanese Tier 8+ medium advice plz
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06.08.2021 06:13:10
 
Subject: STA-1 +Japanese Tier 8+ medium advice plz
Link on message: #12890966

Draschel: While the top speed is slightly low, HP/T  reverse  traverse are good. I don't think the mobility is crap.....Unless you compare every single medium tank to progetto, Lis, and bourrat. Which is unfair, to say the least 


Draschel
wg will never balance the game
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06.08.2021 06:08:25
 
Subject: wg will never balance the game
Link on message: #12890965

View PostEdselman, on Aug 06 2021 - 03:01, said:   HE complaints were virtually nonexistent compared to the amount of complaints about mm, map design, arty, premium ammo, no weakspots, . . .   Don't pretend the HE changes weren't motivated by the fact that it was sometimes used as a gold ammo substitute against tanks with no weakspots. They were far down the radar and only a select few complained about it. 

Draschel:  HE spam has existed forever. It existed even when there were weakspots plenty, on most tanks around, and uparmored no weakspot tanks weren't common at all. HE nerfs, also were a thing too, to combat this complaint. Again, not a new phenomenon, that existed far before no-weakspot tanks were common or general uparmoring. And as for map design, MM, arty, weaknesses those commonly are changed too. While your statement isn't necessarily incorrect, in that HE has been used that way - it is very presumptuous to state  that in a way to cause others to believe that HE was changed because people were ONLY using HE this way. HE has many irritating ways, usage, problems that has led to its changes .....not solely your single listed misgiving. Motivation for changing it, can be traced to many different complaints concerning it and its use, not solely your one way.      


DeviouslyCursed
wg will never balance the game
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06.08.2021 05:27:24
 
Subject: wg will never balance the game
Link on message: #12890959

View Postgamagrass, on Aug 06 2021 - 03:08, said:
Are you clueless and just born stupid?

DeviouslyCursed:  Pretty sure he was born partially there, and then has worked hard on it ever since.


Draschel
wg will never balance the game
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06.08.2021 03:44:11
 
Subject: wg will never balance the game
Link on message: #12890931

View PostEdselman, on Aug 05 2021 - 22:58, said: As long as they are making money, WG really has no reason to change anything that receives a lot of complaints.    Instead, they naturally spend time reworking everything that not too many people complain about, like crews and HE. 

Draschel:  everyone complained about the Maus. And type 5. And artillery. Complaints over 4005.HE has been an issue for years. seems like they like to nerf alot of stuff people complain about. 


Draschel
Ammo Racked...Again and again
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06.08.2021 03:40:08
 
Subject: Ammo Racked...Again and again
Link on message: #12890930

View PostUncyCreepy, on Aug 05 2021 - 20:39, said:  What say you normal people that aren't payed by WG? 

Draschel:  lol.......some people really need to read what they type first, before pressing  Enter. 


Draschel
STA-1 +Japanese Tier 8+ medium advice plz
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06.08.2021 03:19:12
 
Subject: STA-1 +Japanese Tier 8+ medium advice plz
Link on message: #12890923

Draschel: play sta-1 as a TD too? It works reasonably well there.I mean, it has 219 AP pen, and a heck tonne of pen in 275mm HEAT. Nice DPM too sta-1 is poorly protected. The armor is amongst worst for tier 8 mediums, so much so that it is extremely vulnerable to even HE shells. su100 and su12244 have a reasonable chance to penetrate sta-1 and 2, frontally with their 60-odd HE pen, nevermind high HE pen users like EB75, excalibur, setter, and senlac. Artillery with alternate HE shells and higher pen, are extremely dangerous too.  


DeviouslyCursed
wg will never balance the game
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06.08.2021 02:32:27
 
Subject: wg will never balance the game
Link on message: #12890900

View PostMojo_Riesing, on Aug 05 2021 - 16:05, said:   Delicate? Give me a break.  I'm sorry but there really is something wrong in those who think sitting on their fat butt staring at the screen, clicking stuff, is about "tough" or "soft".  LOL. Its a frickin' game!

DeviouslyCursed:  Okay sure. Then maybe stop crying about it since it's just a game.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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06.08.2021 02:17:21
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12890898

View PostNeatoMan, on Aug 05 2021 - 18:18, said: Team battles was supposed to be the skill based mode, but they screwed it up royally with that idiotic 7/42 rollout. Most people were simply expecting 7v7 teams matched by skill, not that ridiculous format.

I'm convinced the problem with WG is that they see randoms as their money making mode, and don't want any other successful mode to draw players away from it.
   So the statistics to measure skill and team balance aren't reliable, yet they use them to whine about balance, and as the means to "fix" the MM. That is just plain ridiculous.   Yes, I'm going to deride feelings when they are full of contradiction like the one above.     "You can't trust the statistics,!  We need to balance teams based on the statistics!"   I don't know what's going through your head, but it's still plainly obvious that you have no idea what you are arguing about.  

DeviouslyCursed:  Neato should use his "Super Feelz" to rid all players of Confirmation Bias and the Dunning Kruger Effect, then alter the universe itself so Appeal to Popularity is 'Legit Logic.' Instead Neato just keeps playing with those silly numbers. What the heck, dude?   But basically Mojo is saying he wants you to sink to the whiner's level and use nonsense as if it were undeniable fact.  


Elias_K_Grodin
Ammo Racked...Again and again
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06.08.2021 00:48:31
 
Subject: Ammo Racked...Again and again
Link on message: #12890864

View PostCAPTMUDDXX, on Aug 05 2021 - 14:17, said: Nope. In fat I can't remember how long it has been since it happened to me. Certainly not in the past few months.

Elias_K_Grodin: Same here, I got racked when I came back to WoT a few months ago but that's only because I didn't have "safe stowage" on the loader. Now I run with "safe stowage" on every tank that has a loader and no more ammo racking. 


Hey_man_Gneis_shot
Ammo Racked...Again and again
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06.08.2021 00:48:31
 
Subject: Ammo Racked...Again and again
Link on message: #12890864

View PostCAPTMUDDXX, on Aug 05 2021 - 14:17, said: Nope. In fat I can't remember how long it has been since it happened to me. Certainly not in the past few months.

Hey_man_Gneis_shot: Same here, I got racked when I came back to WoT a few months ago but that's only because I didn't have "safe stowage" on the loader. Now I run with "safe stowage" on every tank that has a loader and no more ammo racking. 


Elias_K_Grodin
Just 3 Marked My First Tank!
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05.08.2021 22:02:18
 
Subject: Just 3 Marked My First Tank!
Link on message: #12890768

View PostStillMill_1, on Aug 05 2021 - 12:44, said: Super Hellcat.  Took 356 games.  LOL, Was stupid expensive silver wise, but fun to achieve something.  

Elias_K_Grodin: Bravo Zulu tanker! Command sends their highest regards!  "Retreat, hell! We're not retreating, we're just advancing in a different direction." - Oliver P. Smith, United States Marine Corps


Hey_man_Gneis_shot
Just 3 Marked My First Tank!
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05.08.2021 22:02:18
 
Subject: Just 3 Marked My First Tank!
Link on message: #12890768

View PostStillMill_1, on Aug 05 2021 - 12:44, said: Super Hellcat.  Took 356 games.  LOL, Was stupid expensive silver wise, but fun to achieve something.  

Hey_man_Gneis_shot: Bravo Zulu tanker! Command sends their highest regards!  "Retreat, hell! We're not retreating, we're just advancing in a different direction." - Oliver P. Smith, United States Marine Corps


Jaguarz
Tier 8 tank's versus T95 & Tier 10 tanks
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05.08.2021 21:48:13
 
Subject: Tier 8 tank's versus T95 & Tier 10 tanks
Link on message: #12890761

View PostHey_man_Gneis_shot, on Aug 04 2021 - 18:21, said: That's impressive that you started about 2 weeks ago and already logged over 1k battles! Keep it up!   My wall has been Tier VI where I routinely get matched with Tier VIIIs. My thing is being aware of who is on which side of the flank and knowing that a Tier VIII can end my battle very quickly if I'm not smart about my tactics.   Working together with your teammates, especially lights and other mediums, to scope out where the enemy team is helps a bunch with maintaining position and providing spotting for you and your teammates.   While there are some tanks that I have a hard time doing any damage to, it's still important to know where they are and how to get the bigger guns or different ammo type to train their sights on them.   "One hundred rounds do not constitute fire power. One hit constitutes fire power." - Merritt Edson, United States Marine Corps    

Jaguarz:  Wow, thats not only abusive to the OP but also to everyone who gets the misfortune to team with them The very last thing he needs to be doing is "keeping it up"


churchill50
VZ55 from Common Test
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05.08.2021 20:56:20
 
Subject: VZ55 from Common Test
Link on message: #12890740

View PostNaughticus_Maximus, on Aug 05 2021 - 10:24, said: I didn't see any changes to the tank in the patch notes. What did WG change?

churchill50:  They haven't nerfed the VZ55 since it made it to the Common Test server. WG did nerf it a couple of times while it was still on the Supertest server. I believe that's what the OP is referring to.


Jaguarz
Forum Advertising
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05.08.2021 20:36:44
 
Subject: Forum Advertising
Link on message: #12890727

View PostDVK9, on Aug 05 2021 - 18:20, said: I use Stands as my blocker and I just clicked on it then block then the ad and *poof* it is gone

Jaguarz:  Thanks for advice Also is Wargaming seeing a hit to revenue with the specter of crew 2.0 looming? Look at all the "rare" and popular tanks thats been up for sale as of late, even the type 59 made an appearance


churchill50
VZ55 from Common Test
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05.08.2021 20:22:49
 
Subject: VZ55 from Common Test
Link on message: #12890723

churchill50: It's true that the VZ55 won't be meta. But in pubs, it will be pretty competitive. Being able to dump almost 1k damage in 2 seconds is really powerful if you know how to use it. Combine that with decent gun depression and trollish turret armor and it will do just fine. And lets face it, do you really want WG to introduce something broken or OP enough to oust something in the current meta? I know I sure don't.


Elias_K_Grodin
Bad MM
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05.08.2021 19:51:46
 
Subject: Bad MM
Link on message: #12890697

View PostBert_Price, on Aug 04 2021 - 17:21, said: Whats up with the "Blow Out Matches". Win or lose, why so unbalance?  

Elias_K_Grodin: It might be a good idea to take a sample of some of the "blow-out" losses or even some wins to dissect what went wrong (or right) in the battle. What I've seen often is a flank will engage each other and after the loss of a few tanks, either side will overpower the other and that will cause the contested flank to collapse allowing often light and medium tanks with good mobility to race around to the other flank catching the remaining allied tanks in a cross-fire which typically doesn't end well. Speed and mobility is one of the reasons why tank commanders such as Guderian, Rokossowski, and Patton emphasized on armored spearheads to not only punch through the front but use their speed to cover long distances in a short period of time. In the case of the game, there are plenty of LTs and MTs (even TDs and HTs) that can do this and push the flank to create such a crossfire especially on maps like Mountain Pass and Abbey where loss of a flank = getting caught in a crossfire. I tend to look at the minimap as often as I do down range to see what the other flank is up to. When I see casualties mount, I redeploy to assist. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps


Hey_man_Gneis_shot
Bad MM
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05.08.2021 19:51:46
 
Subject: Bad MM
Link on message: #12890697

View PostBert_Price, on Aug 04 2021 - 17:21, said: Whats up with the "Blow Out Matches". Win or lose, why so unbalance?  

Hey_man_Gneis_shot: It might be a good idea to take a sample of some of the "blow-out" losses or even some wins to dissect what went wrong (or right) in the battle. What I've seen often is a flank will engage each other and after the loss of a few tanks, either side will overpower the other and that will cause the contested flank to collapse allowing often light and medium tanks with good mobility to race around to the other flank catching the remaining allied tanks in a cross-fire which typically doesn't end well. Speed and mobility is one of the reasons why tank commanders such as Guderian, Rokossowski, and Patton emphasized on armored spearheads to not only punch through the front but use their speed to cover long distances in a short period of time. In the case of the game, there are plenty of LTs and MTs (even TDs and HTs) that can do this and push the flank to create such a crossfire especially on maps like Mountain Pass and Abbey where loss of a flank = getting caught in a crossfire. I tend to look at the minimap as often as I do down range to see what the other flank is up to. When I see casualties mount, I redeploy to assist. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps


churchill50
Bourrasque in the cash shop.
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05.08.2021 19:12:32
 
Subject: Bourrasque in the cash shop.
Link on message: #12890683

churchill50: All of the bundles with the ZZ 10 skin show up for me. 
Make sure you're signed into the Premium Shop and then go to the Specials tab and they should show up for you.


Elias_K_Grodin
Topography: A New Mode to Boost Your Map Knowledge
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05.08.2021 18:19:59
 
Subject: Topography: A New Mode to Boost Your Map Knowledge
Link on message: #12890665

Elias_K_Grodin: Of all the things that contribute to players’ performance in World of Tanks, map knowledge is one of the most indispensable. Many a player will recall those fatal situations where taking one wrong direction caused them to return to the Garage before they knew it, spoiling both their mood and statistics. Having observed these struggles from new and veteran players alike when getting to grips with maps, we’ve decided to introduce a new training mode: Topography. To get a quick idea of what it is and how it will benefit you, check out the overview below.  Get the detailed intel report here!


Hey_man_Gneis_shot
Topography: A New Mode to Boost Your Map Knowledge
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05.08.2021 18:19:59
 
Subject: Topography: A New Mode to Boost Your Map Knowledge
Link on message: #12890665

Hey_man_Gneis_shot: Of all the things that contribute to players’ performance in World of Tanks, map knowledge is one of the most indispensable. Many a player will recall those fatal situations where taking one wrong direction caused them to return to the Garage before they knew it, spoiling both their mood and statistics. Having observed these struggles from new and veteran players alike when getting to grips with maps, we’ve decided to introduce a new training mode: Topography. To get a quick idea of what it is and how it will benefit you, check out the overview below.  Get the detailed intel report here!


DeviouslyCursed
Bad MM
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05.08.2021 18:14:56
 
Subject: Bad MM
Link on message: #12890661

View PostRamaLamaDingDong1, on Aug 05 2021 - 03:54, said:
Oh George looks like enough people got sick of your posts an WG made you a new account. Keep it up you will burn thru all 18 of your accounts.

DeviouslyCursed:  Says the guy posting from an alt-account...


Elias_K_Grodin
On Track For Aug. 5-Sept. 5: K-91
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05.08.2021 17:45:17
 
Subject: On Track For Aug. 5-Sept. 5: K-91
Link on message: #12890647

Elias_K_Grodin: On Track Missions: K-91
MISSIONS BEGIN: Aug. 5, 04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Sept. 5, 04:20 PT | 06:20 CT | 07:20 ET Get the details here!


Hey_man_Gneis_shot
On Track For Aug. 5-Sept. 5: K-91
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05.08.2021 17:45:17
 
Subject: On Track For Aug. 5-Sept. 5: K-91
Link on message: #12890647

Hey_man_Gneis_shot: On Track Missions: K-91
MISSIONS BEGIN: Aug. 5, 04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Sept. 5, 04:20 PT | 06:20 CT | 07:20 ET Get the details here!


Elias_K_Grodin
K-91 Fast Track Bundle Offers
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05.08.2021 17:42:39
 
Subject: K-91 Fast Track Bundle Offers
Link on message: #12890646

Elias_K_Grodin: Finish the On Track to the K-91 and looking to challenge your newly unlocked Soviet vehicles? Simply purchase one of the On the Fast Track to K-91 bundles and complete the missions to rack-up some serious XP. As you progress up the Soviet Tech Tree, the more missions you can play! Get the details here!


Hey_man_Gneis_shot
K-91 Fast Track Bundle Offers
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05.08.2021 17:42:39
 
Subject: K-91 Fast Track Bundle Offers
Link on message: #12890646

Hey_man_Gneis_shot: Finish the On Track to the K-91 and looking to challenge your newly unlocked Soviet vehicles? Simply purchase one of the On the Fast Track to K-91 bundles and complete the missions to rack-up some serious XP. As you progress up the Soviet Tech Tree, the more missions you can play! Get the details here!


churchill50
Referral Program Question
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05.08.2021 17:40:11
 
Subject: Referral Program Question
Link on message: #12890645

churchill50: Yes, current contracts will extend to the new season. You pretty much have an indefinite amount of time to finish any referral contracts (unless WG changes something). The new season is when WG adds tanks to the reward list, and you also get 2 new contract slots so you can recruit more people even if past recruits haven't finished their contract.


DeviouslyCursed
wg will never balance the game
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05.08.2021 17:31:34
 
Subject: wg will never balance the game
Link on message: #12890642

View Poststryker105mm, on Aug 05 2021 - 05:48, said: I sent a ticket into wg and asked them if they know how to balance the game, more than balance a game balance teams, i told them if they did know just tell me and if they do or do not know how to balance or make balanced teams and wg sent me the following back   

DeviouslyCursed:  Proof WG hasn't lost all sense of reality yet: They won't let this idiot touch their game. 

View PostMojo_Riesing, on Aug 05 2021 - 06:41, said: Response smells like canned text to me.

Issue isn't whether Wargaming will balance the game, it's whether Wargaming will adjust the way things are done to do a better job of balancing whatever that may be.  Not everyone will be happy, nothing new there, but that's how it goes.  It's a matter of quality improvement which any modern business should always pursue.

DeviouslyCursed:  Oh course it's a canned response. You expect them to take thee time to actually answer scrubs like OP? Stryker105mm has no clue how to make a good game. Neither do most of the rejects complaining about MM, especially when they whine about things the MM can't ever fix. WoT currently has one of the most fair MMs out there. We are all treated equal. If you are so delicate you need a boost, maybe play a single player game where you get to feel all special in easy mode. Kudos to WG for refusing to cave to people like OP.


Draschel
FV215b
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05.08.2021 08:30:57
 
Subject: FV215b
Link on message: #12890554

Draschel: actually, FV215B does not have a cupola issue. half of it is covered by an autobounce angle, and it is small enough too, and reasonably thickThe hull is the issue. Horrendously weak LFP that tier 6 can penetrate, nevermind tier 8. The sides are a giant problem too, only small portion is listed 102mm. Most is actually 51mm. And it has these annoying turret shoulders that bulge out like Pz K VII, both of these completely ruin any defensive application in corner fighting and baiting and side scrape. Bad, for a rear turret / gun tank. why would you '''''''grind'''''' to the 215B?  lol 


Draschel
wg will never balance the game
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05.08.2021 08:13:49
 
Subject: wg will never balance the game
Link on message: #12890552

Draschel: i am surprised he didn't simply add anything about premium ammunition either. That is his thing 


Draschel
HE changes have RUINED Derp Guns
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05.08.2021 03:51:49
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12890468

View PostEdselman, on Aug 03 2021 - 00:33, said:   What are you talking about? WG didn't nerf gold ammunition, and I doubt they ever will. 

Draschel:  They did not nerf HE ammo, either. Not since OI and Type 5 


Draschel
Can we please go back to when arty was nerfed...
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05.08.2021 03:49:47
 
Subject: Can we please go back to when arty was nerfed...
Link on message: #12890467

Draschel: And before that, it only went to Hummel and su 8 


Draschel
Can we please go back to when arty was nerfed...
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05.08.2021 03:48:26
 
Subject: Can we please go back to when arty was nerfed...
Link on message: #12890466

Draschel: World of Tanks Closed Beta v.0.6.1.5General:Added new medium tanks: T-54, Panther II, Pershing. Added new TD "Object" 704. Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43. Added new maps: "Ruinberg" and "El Halluf". Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 gets into a company waiting queue where it is randomly assigned an opposing company. Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode. Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze". Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal. Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts. Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells. Added customizable game controls.


DeviouslyCursed
Bad MM
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05.08.2021 03:36:56
 
Subject: Bad MM
Link on message: #12890460

View PostBert_Price, on Aug 05 2021 - 00:21, said: Whats up with the "Blow Out Matches". Win or lose, why so unbalance?  

DeviouslyCursed:  MM won't fix blowout matches, this has been discussed to death. Why are there still people saying this crap?


DeviouslyCursed
Bad MM
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05.08.2021 03:36:14
 
Subject: Bad MM
Link on message: #12890459

View PostSmooky_Le_chien_husky, on Aug 05 2021 - 00:48, said:  a lose for me for 1 month no win and kinda 1 win from 23 hours of game  each days are the same and lose hours . all of spammer of gold ammo  make the game useless for people want plays free . But I did see one thing from 2 days ago i did win 24 hour of premium  by magic i can do anything on the game after premium over the game are bad . So i imagine if i paid 50$ and put premium days I will do a little thing on the game for 24 hours after game will be medium .  . Well the game totally bad bad

DeviouslyCursed:  

View PostSmooky_Le_chien_husky, on Aug 05 2021 - 01:11, said: I did paid with my alts account i can win many of match and i play with this acount i have i lose many time so  same with my alt i did lose many time after i did paid gold and ad 3 day premium . I did win many match  yee shave a difference . I just feel like i play casino

DeviouslyCursed:  Having a Premium account makes no difference in your win rate. Neither does running Personal Reserves. You are wrong.


Jaguarz
t57 is not equal to kranvagn
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05.08.2021 02:21:01
 
Subject: t57 is not equal to kranvagn
Link on message: #12890421

View Postgolruul, on Aug 04 2021 - 22:36, said:   Where are you getting these numbers?  tanks.gg shows 3203 for T57 and 2983 for Kran.   For hull-down work I'd pick the Kran, but everything else I'd rather have T57.

Jaguarz:  I wouldnt, the Kran is the better tank overall and is more flexible The T57 had its day as top dog and got nerfed years back, I dont really see it making a comeback, its still strong, just not as good as the kran imo, in terms of tanks which need buffs it should be way down the list.


KRZYBooP
Crew 2.0v2- Practical Feedback
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04.08.2021 23:32:43
 
Subject: Crew 2.0v2- Practical Feedback
Link on message: #12890363

View PostMikosah, on Aug 04 2021 - 12:11, said: I'll try to be as direct and pragmatic as I can here. If we take it as a given that crew 2.0 is inevitable, let's work with what we have. To be clear I still think every possible benefit of the new system could have been implemented piecemeal into the current system just as they did with the intuition rework for instance. And if so the overall result would have been both simpler, more effective, and more well-received. But the writing's on the wall, that just isn't what's going to happen. So be it.   I will make a point of saying there are at least a few things the new system does well. The obvious being that very necessary features like sixth sense and sound detection are given to everyone by default. Another is that a starting commander with 3 skills can easily round up basic utilities like camo, repair, et cetera. One more is that existing skills have been nicely consolidated, for instance situational awareness also includes recon and signal boosting. Likewise repair also improves firefighting, clutch braking has been merged with offroad driving, and that there's just the one skill that protects all of the internal modules. These simple but useful consolidated 'packages' of the existing skills are good to have.   Now here's my concerns: -The rate of transfer is questionable. A current commander with 4 skills is more or less 'maxed', but in the new system the same commander is only roughly halfway done training skills, not even counting the additional 8 prestige levels. A good rule of thumb ought to be using the superficial rank of the crew to determine how many skill points to give it. A commander at the rank of major should remain a major.   -The instructor system as a whole is an eyesore. Frankly we'd be better off without it both for monetary, aesthetic, and balance reasons. A better way to preserve unique crews is to simply make them skins, and perhaps just have them retain more experience during the transfer or alternatively reintroduce 'zero-skills' integral to that particular commander.   -A number of the new skills are highly situational and/or conditional. For instance one improves dispersion but only if stationary for a while, and another that improves horsepower but only during the first few seconds of movement. In situations like these, far better to keep skills simple, passive, and universally relevant.   -The 'talents' often also suffer from the same problem. Besides this, the whole concept of only unlocking them by focusing 30 points in just one category is an unnecessary complication. Many of the categories of the skills seem arbitrary and irrelevant. Perhaps better if the talents instead become available just by having given thresholds of total skill points on a commander.   -In particular, using that one skill that reduces RNG as a publicity stunt to praise the current RNG values was a very low blow. Reducing the RNG spread in itself is neither an advantage nor a disadvantage, of course players would instead prefer skills that are direct performance improvements. That's hardly proof that the current RNG values are beyond reproach. The devs were reaching really far to give themselves a reach-around.   -One last concern is that simply because the previous test of crew 2.0 was so ill-received, no matter how perfect the new iteration may be it'll still be treated with intense suspicion. Any possible benefit will be rendered counterproductive if the community just isn't interested. Better to either roll out individual tweaks slowly over multiple patches or re-brand the entire package.

KRZYBooP:  Thank you very much for your constructive feedback. WG Devs are asking for us on the Community Team to forward Feedback from everywhere World of Tanks is on, and any constructive criticism is welcomed on the long list of feedback.


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