wg will never balance the game
Дата: 06.08.2021 07:17:43

Draschel: it is.That is why nearly a decade ago, WG reduced HE effects
with the depicted Matilda 16-part armor model. because it was
dealing too much damage. Because non-aimed HE fire from even a tier
6 like M6 firing 90mm HE could deal 100+ damage to is7. After this
patch, HE took a massive hit and really required bore size to
do anything, HE started dealing many 0 damage hitsAnd......not
even a year ago was it? The same patch as stun duration
nerf, they nerfed burst radius too. There are countless HE
nerfs across patch history. Because HE simply does too
much And not only that, HE won't even do what it is told to
do. Full health Lower, is6 shoots HE and deals 200
damage. 13 HP Lowe is6 shoots HE deals 0. There
are many problems with HE. And no single one is solely to
blame for constant change. All are. I have been playing since
2011, with 5 heavy tank 3 marks. In its many damning applications
and concern, HE has been one of the most infuriating things for me
in a heavy gold spam in the form of APCR or
HEAT still follows games mechanics and rules and objects.
Meaning, it still needs aim. Actually, HE has the higher chance to
always deal some damage than premium ammo has the change to always
penetrate. HE even before 1.13 could deal 0, but the chances were
certainly lower than HEAT or APCR not penetrating. HE
doesn't just doesn't fit. Now, it has been made to fit
more so, to conform to game rules other ammo follow. And this
is good for the game. premium spam is more common,
i don't doubt that. But still conforms to game rules and
models. is it a crutch, well in some ways. But
premium spam in an unskilled oaf, can still lead to
common 0 damage games. Hard to get 0 damage games
in 1,400 damage HE jag panzer or type 5.The methods you take,
as a heavy or assault TD, to defend against AP are the same
you use guarding against APCR and HEAT. All that thrown out
the window vs pre 1.13 HE. Broken.
wg will never balance the game