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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jaguarz
Field Modification Be Careful
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10.08.2021 20:00:01
 
Subject: Field Modification Be Careful
Link on message: #12893200

View PostMCBAIN4EVER, on Aug 10 2021 - 17:40, said:   Light tanks are going to be faster, mediums will have more camo, TDs will have 6% BETTER CAMO after firing (wth that's insane)...meanwhile my HTs LOOK I HAVE 10% MORE SUSPENSION DURABILITY AND 3% VIEWRANGE! FEAR ME!    :facepalm:   EDIT: Lol arta buffs :arta:

Jaguarz:  Or you know, you can spec your heavies to reduce stun durations


Jaguarz
How bad is the FV215b 183? Can YOU play it?
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10.08.2021 19:57:08
 
Subject: How bad is the FV215b 183? Can YOU play it?
Link on message: #12893198

Jaguarz: Its not hugely different than before the HE nerfs, its will always be a RNG machine because your performance is dependent on map, team, ammo situation and... well RNG. Its good for extreme TD missions and its quite fun, for me anyway, some games are killer, some games are trash, such is the way of the RNG machine, if you dont enjoy it, well there are 100s of other tanks to play. Oh and I still run mostly hesh, its too funny when it works not to. Posted Image


Jaguarz
Field Modification Be Careful
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10.08.2021 19:33:29
 
Subject: Field Modification Be Careful
Link on message: #12893174

View PostNonamanadus, on Aug 10 2021 - 17:30, said: Game is getting closer to crush depth, the balance between new players and those who have the experience & resources are going to have a huge advantage. 

Jaguarz:  It increases one part of the tank and decreases another, you literally get a negative with the positive, it will help min/maxing on some tanks but its not hugely significant. The ability to change loadout on start of map however is huge.


Elias_K_Grodin
Field Modification Be Careful
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10.08.2021 19:23:15
 
Subject: Field Modification Be Careful
Link on message: #12893164

View PostEvil_Jedi, on Aug 10 2021 - 09:28, said: So I just upgraded one of my T10 tanks to level 8 and then found out it cost me 224,000 free XP what a freaking scam WGing I want my free XP back and you can take back your stupid Field Modification crap. 

Elias_K_Grodin: Here's the scoop on Field Modifications in 1.14:https://worldoftanks.com/en/news/updates/update-1-14-field-modification/ Also, here's the table inside the article that covers cost in terms of credits and XP: VEHICLE TIER: XP REQUIRED: COST IN CREDITS: COST OF CHANGING THE CATEGORY OF THE SECOND EQUIPMENT SLOT IN CREDITS: VI 3,500 10,000  — VII 7,000 25,000  — VIII 11,500 50,000  50,000  IX 20,000 100,000  100,000  X 28,000 150,000  150,000   Hope that helps! 


Hey_man_Gneis_shot
Field Modification Be Careful
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10.08.2021 19:23:15
 
Subject: Field Modification Be Careful
Link on message: #12893164

View PostEvil_Jedi, on Aug 10 2021 - 09:28, said: So I just upgraded one of my T10 tanks to level 8 and then found out it cost me 224,000 free XP what a freaking scam WGing I want my free XP back and you can take back your stupid Field Modification crap. 

Hey_man_Gneis_shot: Here's the scoop on Field Modifications in 1.14:https://worldoftanks.com/en/news/updates/update-1-14-field-modification/ Also, here's the table inside the article that covers cost in terms of credits and XP: VEHICLE TIER: XP REQUIRED: COST IN CREDITS: COST OF CHANGING THE CATEGORY OF THE SECOND EQUIPMENT SLOT IN CREDITS: VI 3,500 10,000  — VII 7,000 25,000  — VIII 11,500 50,000  50,000  IX 20,000 100,000  100,000  X 28,000 150,000  150,000   Hope that helps! 


Elias_K_Grodin
Improved Field Modification: How It Works
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10.08.2021 19:19:26
 
Subject: Improved Field Modification: How It Works
Link on message: #12893162

View PostCapt_Charr, on Aug 10 2021 - 08:51, said: Do we really need something like this? The strong get stronger the weak get weaker. It's really starting to show you're customizing the game more towards your big clans. In the last update, you guys buff special clon tanks that were all ready overpower vs the tech tree tanks not to mention they were a lot of other non-clan tanks been in need of a buff longer than those special clan tanks has been around.

Elias_K_Grodin: Field Modifications aren't just for members of big clans but for veteran tankers that want to specialize some of your favorite tanks once they acquire "Elite" status. Get the details on Field Modifications here! "You people are telling me what you think I want to know. I want to know what is actually happening." - Creighton Abrams, United States Army


Hey_man_Gneis_shot
Improved Field Modification: How It Works
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10.08.2021 19:19:26
 
Subject: Improved Field Modification: How It Works
Link on message: #12893162

View PostCapt_Charr, on Aug 10 2021 - 08:51, said: Do we really need something like this? The strong get stronger the weak get weaker. It's really starting to show you're customizing the game more towards your big clans. In the last update, you guys buff special clon tanks that were all ready overpower vs the tech tree tanks not to mention they were a lot of other non-clan tanks been in need of a buff longer than those special clan tanks has been around.

Hey_man_Gneis_shot: Field Modifications aren't just for members of big clans but for veteran tankers that want to specialize some of your favorite tanks once they acquire "Elite" status. Get the details on Field Modifications here! "You people are telling me what you think I want to know. I want to know what is actually happening." - Creighton Abrams, United States Army


Jaguarz
KV 4 and Kestral. Where's the weak spots?
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10.08.2021 18:32:51
 
Subject: KV 4 and Kestral. Where's the weak spots?
Link on message: #12893104

Jaguarz: The 2 button


Jaguarz
Pz.Kpfw. VII Worth unlocking?
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10.08.2021 18:31:20
 
Subject: Pz.Kpfw. VII Worth unlocking?
Link on message: #12893101

Jaguarz: Its.... a weird one Its one of the very few heavy tanks I actually enjoy, its weaknesses force me to play to its strengths as opposed to psuedo medium play in things like the 277, 260 and so on. Its a world class bait machine with that front nose, you can angle it up to effective 500+ armour and just peek it around corners and make enemy waste shots. Its lower plate is NOT a weak spot, its about 260mm looking at it frontally with no angling so have a good change to bounce most standard t10 rounds with it without angling. Its strength lies in confusing people, its layout is unusual and people are formulaic so it throws a spanner in a lot of peoples approach, someone who knows what they are doing will shoot its many weak spots, its dpm is outright trash and insulting. It can be incredibly strong in the right hands but it has zero flexibility, poor dpm and a armour layout which can troll you as much as the enemy, imo its a good candidate for a buff


churchill50
Field Modification Be Careful
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10.08.2021 18:30:04
 
Subject: Field Modification Be Careful
Link on message: #12893095

churchill50: Did you think Field Modifications were free?


CabMech
WHY is Auto Return Crew NOT A THING YET!?!?!
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10.08.2021 18:28:22
 
Subject: WHY is Auto Return Crew NOT A THING YET!?!?!
Link on message: #12893090

CabMech:

Is the Return Crew to Vehicle button not working?


churchill50
Field Modifications are a 'Pay2Win' feature
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10.08.2021 18:25:57
 
Subject: Field Modifications are a 'Pay2Win' feature
Link on message: #12893088

churchill50: One thing OP. Unless I am very much mistaken (which I shouldn't be since I got on the CT server), you can use Elite XP to unlock Field Modifications. You don't need to convert it to Free XP first. That means you can use the XP accumulated on any elite tank to unlock Field Mods on that tank.The only time where you would need to convert the XP to Free XP is if you want to use it to unlock Field Mods on a tank that you haven't accumulated Elite XP on yet.Someone please correct me if I'm wrong, since you never know if WG changed something last minute and/or unannounced. Field Mods are still a horrible idea that never should have been implemented in the game. There's already too much of a gap between new and established players. We didn't need Field Mods to widen that gap (and we definitely don't need Crew 2.0 to widen that gap even further).However, what you outlined is a non-issue.


Einzelganger7
KV 4 and Kestral. Where's the weak spots?
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10.08.2021 11:06:36
 
Subject: KV 4 and Kestral. Where's the weak spots?
Link on message: #12892890

Einzelganger7: Tanks GG is the site I use to watch armor models so here you go. KV-4 https://tanks.gg/tan...4/model?vm=live KV-4 Kreslavskiy https://tanks.gg/tan...l/model?vm=live


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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10.08.2021 09:37:09
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892877

View Post2Fantastic, on Aug 10 2021 - 07:33, said: Sure, but this is what happens when you reduce RNG with a mouse and keyboard. No need to preaim shots or predict more than a second in advance. If WOT had no RNG the game would actually be trash. And I say this from a competitive FPS perspective.   One of the most fun parts about increasing RNG is that the ability to predict becomes more relevant than reflex. 

DeviouslyCursed:  Oh I agree, I probably wouldn't play the game if there was no RNG. My mouse hand is effectively gone at this point. Well that and most FPS games went from server side detection to client side, and that's just garbage gameplay.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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10.08.2021 09:24:29
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892874

View Post2Fantastic, on Aug 10 2021 - 07:11, said:   This is what humans are capable of with no rng. Title of video is a joke.    Imagine what people could do in world of tanks with no RNG. So many tanks would be irrelevant as well....   RNG when it comes to ammo racks and engine fires is problematic, but beyond that it is absolutely essential for these kinds of games.

DeviouslyCursed:  That video is why mouse + keyboard > controller, and why any game that tries to combine platforms has to give the controller users and aim assist or they have no chance at all.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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10.08.2021 09:22:21
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892873

View Postuberdice, on Aug 10 2021 - 07:10, said: He's right in the sense that if you removed RNG it would be a completely different game.   Currently a lot of what skilled players do is to manage RNG. That's how some people can perform so well despite dealing with the same RNG as everyone else.   But he's wrong in the sense that it would be a completely different game without RNG, but he still expects the game with RNG to be that other game. He sees it as a handicap because he's approaching this game as if it was CoD, when it's always been closer to XCOM.

DeviouslyCursed:  Regardless, if you take out RNG, the win rate disparity between the worst and the best will increase.  


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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10.08.2021 08:40:10
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892860

View PostNeatoMan, on Aug 10 2021 - 04:43, said: If RNG is supposed to be helping bad players and hurting good players it's certainly not doing a very good job of it.


DeviouslyCursed:  I would propose that all percentages would increase, but the best players would be damn near 100% pen without RNG. And the worst player's wouldn't increase nearly as much. I don't know if there is anyway to tell what would happen for sure. Just my experience of being able to be instantly banned in most CoD servers back in the day, and the top players could still smoke me easy.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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10.08.2021 08:35:37
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892857

View PostManiac57c, on Aug 10 2021 - 03:16, said: "keep getting harder the better they get" Isn't that exactly what RNG does now? Keeps outliers closer to the programmed baseline? If you're bad, rng helps you, and if you're good, rng nerfs you as needed to keep your stats within whatever range WG chose.

DeviouslyCursed:  

View PostManiac57c, on Aug 10 2021 - 03:26, said: really?  Enlighten us.

DeviouslyCursed:  

View PostManiac57c, on Aug 10 2021 - 03:30, said: Purely mechanical skill vs higher level skills? What does that even mean? RNG decides how much, if any, damage your shots score. How is that not controlling your stats? And what higher level skill can counter rng?  

DeviouslyCursed:  As much as I like to point out Maniac57c's insanity on many things, he is right here. You want to see true domination of elite players? Remove RNG, and watch the carnage. You think people hitting your commander's hatch is bad now? Remove RNG and watch the skilled players snipe that s*** from across the map at 500+ meters while exposing themselves for a fraction of a second. And yes, they will be able to do it without any hacks. I could hit what pixel I wanted in COD back in the day. I'm older now, and not that good anymore.  But most people have no idea how good the best can be.


Draschel
HE changes have RUINED Derp Guns
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10.08.2021 08:31:43
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12892855

Draschel: Bleh,  notepad, screwed that up good. Oh well.  you have got one upvote this entire thread. No one cares what you say, for real.I think that is the funniest thing here, actually. And you are talking about no one wanting these changes.  


Draschel
HE changes have RUINED Derp Guns
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10.08.2021 08:27:25
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12892854

View PostEdselman, on Aug 10 2021 - 05:35, said:   And you are a fool who judges all information brought to you not by it's own merit

Draschel:  Nope. By merit. But fools do not listen to merit. Actually, they do not listen at all. Only to foolery. Fools do 2012  2k damage in a tier X, 2021. Not so foolish, do 3-4k.  Here are the reasons, that I am sure many would agree with were problems::  HE spam, hurting your team with lethargy. Your team needs people, to fittingly use DPM, the right tools for the job. Not spam nonsense HE spam, using a general purpose damaging shell, regardless of aim. The bigger the bore, the more general the purpose and universal it works HE spam, spall liner not working properly. Now I think it has been corrected, with 1.13 changes. Dez gamez has a video on it if interested, pre 1.13.  Broken mechanics. Wouldn't matter if you hit gun barrel, or outer decals, or track belts. IE,  not tank hitpoint body. Reasonable, infuriating damage gets done.          Aiming HE is moot point, as even though aimed HE deals more damage, like a roof or engine deck strike, chances are that amount of aiming can be utilized using anti armor ammo, to              deal full damage. Again, laziness, Gtfo. Unreliability, inconsistency. 112 can spam HE vs Lowe, same spot twice in a row, deal 0  one time,  deal 200 the next. The most armored part too.           While AP or HEAT from 112 can certainly have a gap too, like 293-487, thats within the expected 25% width. HE could be 0, or could be 275. You never know. The enemy has 1,500                 HP, you deal 300 HE damage. The enemy has 25 HP, you deal 0 and it survives. Tank on cap has 15 cap pts up load HE and fire for reset. Tank has 95 cap pts, you have HE loaded                 and fire for absorbed, no damage no reset. The game already a rife slot machine, doesn't need any more of this factor. HE hits dealt zero damage quite commonly before 1.13 anyway, especially low bore size. By increasing potential for low bore size like 75+85nn to at least deal some damage,  IE  5-10 HP                   instead of 0, there is utility in them. But big bore size like 155, which WG clearly see people have propensity to spam, for no aimed damage  &  outer module hit yet damage,                             they came down hard on it. People are just panty in a knot because their 60TP, KV2, OI  can't center of mass anymore for respectable damage.Broken, number 2. Position, counters tanks. A bad player, in a good position counters good people, in bad ones. Great players, play lousy tanks like panzer wagon, AMX30B, WZ120 yet do                well, because they know position. Yet, bad players who bought their 260, 279E, chieftain, 907 Etc typically do bad in them, or at least bad for these vehicles typical scores, because                  they don't know position. Only by accident, freak occurrence, do they find themselves accidentally in good position, and do well. Unknowingly as why they did well. HE totally counters              position in the worst possible, laziest way. And the unreliability too, is7 hull down takes 800 damage from FV  1st time, then takes 250 the 2nd. It all links up to be problematic. A                        person, should not be thinking to engage someone in superior machine, in superior position frontally. With HE. They wanted this laziness gone.Broken, number 3, causing too many internal critical damage, even with low damage dealt. Grille splash strv for non pen, 350 damage but kills all crew?  lol?  WG specifically mentions the                  unfair, highly scrutinized Maus and jagpanzer E100 examples front turret or superstructure hit, causing engine fire below hit. They wanted this crap gone. Everybody did.Why have an  HE listed penetration amount, if the first thing it does is contact and explode, and penetrate or not. HE now accordingly performs like it should, it has a listed pen value.                            It strikes, tries to pen its listed value, then explodes. This is a great, new edition. HE isn't HEAT, it doesn't strike and fire form, detonate, until its listed penetration value             is                        consumed or its scores a body hit or is absorbed by spaced armor. And this isn't a debate over realism, go play War thunder if you want that. This is a debate of WG using its                            listed numbers       


Draschel
HE changes have RUINED Derp Guns
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10.08.2021 06:14:07
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12892805

Draschel: No one says ever, except the bad, that KV2 is op. Now you are just flailing away, in nonsense. Its broken, not op. You obviously don't have a clue. Arty isn't op. It is broken. There are distinct differences. You are a jealous bigot, that is all. You hate what you do not understand, what you cannot grasp, how you can't replicate it, and what you do not have as result. But hate it even more, that WG has taken away your broken derp shot. Cry and cry. I love it. And I do agree, MM, RNG, arta, camo rates, reward vehicle strength are problems. But I don't pick and choose what WG decides to buff or nerf. I take my blessings though that recent ones like arta reductions (2 actually within 1 yr) EBR rollbacks, anonymizer, Type 5 changes have been great for the game recently. And it continues to be great, with HE change.     


Draschel
HE changes have RUINED Derp Guns
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10.08.2021 04:06:47
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12892744

Draschel: and I didn't even respond. Better players above, again as we have seen before, saying HE is fine.  argue away. and you still haven't told me your proof on complaints why this HE rework wasn't asked for. so others have to show proof, but you don't? Good players, don't usually play low tier s------- Mid tiers are tier 7-8. High tier are 9-10. so with this understood, a good player will generally still encounter su152, OI, KV2, regularly in tier 7-8 tanks. And particularly oho, T49  &  sheridan, Type 4  &  5, FVs Again, it is ignorant and insulting, for you to say its just reward tank owners that just asked for these changes. You are bitter, because you don't have any yourself, probably wouldn't do too well in them anyway, get dominated by them all the time, and frankly aren't good enough to get in a top clan to vie for one either. Go sulk somewhere else. Is it about as snobby and elitist, I imagine as great players telling the bad ones who hate these changes, to learn how to play, aim, fight for position, not be lazy. Well, I rather be a snob, than someone who doesn't know position, awareness, aiming, trading, usefulness.  


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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10.08.2021 03:38:02
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892738

View PostNaughticus_Maximus, on Aug 10 2021 - 01:13, said:  And how would that happen?  Bad players will still be bad and good players will still be good. The only difference is that bad players may get more wins gifted to them by as the SBMM pushes players towards 50% WR. The measure of a good player may change. Instead of having a win rate in the mid-60%, they may have a win rate in the mid-50% and they will still demonstrably better in terms of game performance.  The only selfish and greedy ones are the players trying to game unearned wins through sbmm. 

DeviouslyCursed:  The measure of who is good will be your public elo.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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10.08.2021 03:36:35
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892735

View PostHoboTX, on Aug 09 2021 - 23:39, said:   Why do people argue that SBMM would treat players differently?  They're all still playing the same game in the same tanks .. just against people with more similar skill levels. I don't think most people in favor of this kind of system want anything handed to them for free.  They just don't like their entire team of tomatos getting rolled by a single unicum platoon.  It happens quite often.   I consider myself an average player at best.  I prefer to play against people around my skill level or even better.  Helps me learn.  Farming morons does very little to make my skills improve.   No one is being punished in a well-designed SBMM system .. good or bad players.  Good players should still be able to remain at a higher winrate with good stats.  You know, because they're good.  But the ones who are still learning the game would have a less infuriating time getting better at it when they're not getting stomped on by stat-padders along the way. Truly bad players will honestly not ever "get gud" no matter the system, and any increase in win rate people assume they'll gain from more teams carrying them (which they already do) will top out at some point (like it already does).   And, if players are truly "elite", then it shouldn't matter if they face comparably skilled opponents, anyway.  Their eliteness should prevail, and their stats should not get taken "down a peg", right? Hell, they should welcome it.  WG could even put in a new bunch of dogtags and emblems and camos and crap they could show off for beating other elites.   (For 50g each, of course.   Cause, you know .. WG)  
^^^ Ultimately, this is the answer right here.  They wouldnt sell as much crap to the people who think it will make them better if they buy it.

DeviouslyCursed:  Actually you could argue SBMM will make them more money, since you would continuously have to get every conceivable advantage in hopes of overcoming your equivalent on the other team. If you don't use everything, but he does, guess who is more likely to win? But I know, that doesn't fit with the BS narrative you SBMM guys like to spin.


Jambijon
International Cat & Dog Day Giveaway!
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09.08.2021 23:54:32
 
Subject: International Cat & Dog Day Giveaway!
Link on message: #12892628

Jambijon: I forgot to get my Yakul added to the collage so I'm sharing her here



DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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09.08.2021 23:04:17
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892590

View Postdunniteowl, on Aug 09 2021 - 20:53, said: Good Lord; and I've been accused of posting to 'hear the sound' of my own voice and no other reason.   I think I'd rather have that accusation tossed my way as opposed to filling a dozen or more pages of nothing more than verbal diarrhea in an attempt at sophistry.     There is Stupid and then there is Purposely Stupid.  The screedy vacuousness of MojoReising's 'logic and reason' goes, in the words of a "Spaceballs" character -- 'well past ridiculous speed...'  I can't imagine having to convince this person of ANYTHING he doesn't wish to believe in.       OvO

DeviouslyCursed:  It's "Ludicrous Speed" My main's account name is Eagle5    :) Spaceballs is one of the greatest movies of all time.


Einzelganger7
Will there be as many Doggo decals than the Cat decals?
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09.08.2021 20:41:47
 
Subject: Will there be as many Doggo decals than the Cat decals?
Link on message: #12892528

Einzelganger7: I've been waiting since October 2020 for this decal but I guess they will not release it any time soon... 


Draschel
HE changes have RUINED Derp Guns
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09.08.2021 11:19:58
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12892376

Draschel: No.  Because tier 6 isn't a high tier? Low tier s------   Factually, its that many players (talking about good ones) don't pub low tiers anymore, much of their low tier scores are before the tiers 1-6 HP rework, crew 2.0 change, so naturally their numbers of ~1K that they have half a decade ago are obsolete. And if they'd return to it now, they'd have 1.5K I'd wager. But they don't play low tiers anymore. As I said, no one cares (good players)  For example, Skill4ltu is doing 3 marks on RU, returning to alot of low tier s--- he never plays anymore on EU, and is getting outrageous DPG like 2K+  6s, 2.5K+ in 7s. And he is not even a player that exclusively values damage.  All the HE complaints, bar quickybaby, are bad players. Not all, improper to say that. But 95%, yes. There are outliers. You've been told why people think HE in its former iteration is bad for the game several times. And yes, HE mechanics have changed before. I don't remember the patch, but its explained by the Matilda II collision model.  


Draschel
Germany still terrible?
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09.08.2021 11:05:14
 
Subject: Germany still terrible?
Link on message: #12892375

Draschel: Leo and Leo Pta are good tanks. Even after Pta nerfE100 has certainly benefitted from its changes, more than IS4. But E100 accuracy loss is weirdE50M sucks and needs DPM increase, but E50 is awesomeBorsig and wafflecock are good, Grille needs its former self though.E75 and VK4502 P B are solid, steady performers As for premiums, skorpion G, E75TS, HK30 are nice. Lowe I'd say still is subpar  


Draschel
HE changes have RUINED Derp Guns
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09.08.2021 07:34:41
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12892336

View PostEdselman, on Aug 09 2021 - 05:06, said: Frankly, I don't care how skilled you or anyone else I argue with is. Being good at the game doesn't necessarily mean that your wants and desires for the game are what's good for the game overall. In fact, it may be the opposite in quite a few areas, as I'm sure unicums would like to see the various noob-friendly and idiot-proof aspects of the game done away with and replaced with more purely skill-based things in order to make themselves even more competitive, which doesn't make the game very inviting to casual players does it? Likewise, if somebody has bad stats, that doesn't necessarily mean that they are ignorant of the game's mechanics and functions, they may understand these things perfectly and have a good idea on what is good for the game, but just simply aren't too good themselves.    I actually address the things you say to me, whereas you seem to feel the best way to address differences is to look at their stats and throw it away if they're not up to your level.   I already explained to you why the HE nerfs aren't a good thing for the game overall. I debunked your assertions on the aiming, ammo types, and map awareness aspects of your argument, but you simply ignore and go on.   Few people asked for these changes, only some wanted them, but even then, WG didn't do it to satisfy these people, they did it to cut down HE usage and promote more gold usage. The fact that you dismiss everyone who hates the HE nerf as "crybabies" shows a disconnect between you and reality. 

Draschel:  I cannot disagree with that. And I never said WG should cater to the best players that play this game. And furthermore, they don't anyway. But, better players UNDISPUTEDLY, regardless of the changes they want, UNDERSTAND the game better. Who cares, for one second, about what someone wants. Inherently, they understand the game. Far better than bad players do. With this in mind, it is easy for them to judge what is fair, unfair - regardless of what they have. Should a math student, who gets straight As in trig analysis, pre calc, and calc step forward and just teach math to the classroom? Rarely works. People have been making curriculum, teaches are there that are registered by some body, and its worked like this for hundreds of years, the process of as best as possible for most possible molding (or trying to) a steady pace for students to learn concepts and laws at a rate commonly observed. Should a hockey player like Brett hull who seemed to have little difficulty scoring a goal, make all the rules within the NHL and NHLPA? How about Michael Jordan? No, it does not work that way. But in all these examples, they UNDERSTAND, and PERFORM BETTER, than peers amongst them. You don't understand why HE is bad for the game. You can go to skill4ltu channel, or his discord, and even talk to the guy. Or Iyouxin, significantly open, verbal, great players of this game. And ask them their opinion on HE. You will get alot of the same answers you will find here. HE problems have been addressed countless times. You don't (won't) listen. This isn't the first time there are changes (nerfs) probably won't be the last either People better than you by higher quite the magnitude, explain why it is great for the game. I know it is great for the game, didn't even need to see their content or impressions. Like minded, I KNEW it was going to be great for the game. Your opinions may be popular in the 48% crowd, but aren't in the 55+ Now we can go round circle 100 times, but it all comes down to those that understand, and those that don't What is your proof, on a *few* exactly? I see this nonsense alot. What is your proof, for a few people asking for these changes. Do you also believe it was a *few* asking for type 5 nerfs? If I check WG NA alone, top 10 clans with average player PRs from 7K-10K, who I'm sure the average individual would say they were good changes, we are already talking 1,000 people. Is that a few? No one cares about DPG tiers 1-6. Don't make people laugh, please. We are having a conversation.      


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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09.08.2021 05:16:15
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892298

View PostMojo_Riesing, on Aug 08 2021 - 18:38, said: You're just locked into that "techie" mindset.  Move up into the higher realms of decision making about people, what they think, like, and want, and you'll know that it, for better or worse, it is NOT all about numbers.    FWIW, none of what has been discussed here is "science" and in particular by you.  Again, though i don't expect you to ever "get it", a substantial part of the dispute here is not "data" driven and that's why purely data-driven arguments (which aren't made here) don't work.  Wargaming knows this btw i'm pretty sure. It may not always make the right calls, but it is how things are done.

Look at this whole masking/COVID situation. Numbers alone do not convince people, getting some on board takes more than just stats. If the math alone made decisions then mandatory options would be taken...and clearly they are not.
 

DeviouslyCursed:  I get it. People are irrational. They do irrational things. They form their opinions based off emotions, which clearly hinders their ability to accurately assess reality. As such, many of them won't ever be convinced by actual data and logical reasoning. I can't for the life of me figure out why you think that is such a wonderful thing. My guess is you've never looked into the psychological errors the human mind makes and how frequently they occur. And as far as "move up into the higher realms of decision making about people, what they think, like, and want" ...well, I'd have to forget a lot of what I know in order to "ascend" to that level.


Draschel
HE changes have RUINED Derp Guns
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09.08.2021 05:02:04
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12892295

Draschel: Because I win in game. That is where I win.  No one wins on the internet.  But whereas you are content to win 50%, to enjoy your 2.2K and think HE sucks nowSome people want to win 60% in tier X, go after that coveted 4 k damage. And love HE change. Differences here? Extreme perception, performance vs mediocrity. I don't make decisions here. WG does. WG doesn't listen to me, you, him, or her. They do what they want. If you don't like it, leave.Crew changes coming and don't seem to be my thing, my opinion means nothing. It doesn't give me right to scream foul. I can be a part of the game, or leave  See how this works? No one cares. Thanks for being self aware. You win 50% of the time. How very 2012 of you.  


Jaguarz
Copy and Paste?
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09.08.2021 04:51:37
 
Subject: Copy and Paste?
Link on message: #12892290

Jaguarz: it works fine so long as you copy it from forums to something else, then copy from there and paste in the forums, lord know what they are trying to do


Draschel
The Real Consequence of HE nerf
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09.08.2021 03:45:21
 
Subject: The Real Consequence of HE nerf
Link on message: #12892265

View Postuberdice, on Aug 08 2021 - 02:01, said: Bit of a stretch to say tier 5 credit farm is dead when BDR and 85mm KV-1 have never been HE-reliant tanks.

Draschel:  SU85, M4, Sherman III. Wolverine all ditch their howitzers for consistent AP, DPM, accurate gunsT-34, Strv, ChiNu, DsPz, 25TP, Elc, T1 Heavy all  have capable guns, are capable earners too.  The real consequence of HE nerf is not mid-tier free playing players losing HE to farm credits.The real benefit of HE nerf is for mid-tier free playing players learning valuable skills in aiming and consistency. 


Draschel
The effect HE nerf is still not well learned
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08.08.2021 22:55:27
 
Subject: The effect HE nerf is still not well learned
Link on message: #12892145

View PostAvalon304, on Aug 08 2021 - 11:20, said: not entirely wrong about the Maus... even when angled its cheeks are sorta buttery... but yea no hes super wrong about the E 100... that thing will bouince HEAT even when its looking at you way more often than it reasonably should.

Draschel:  Are you sure about that? Real sure?Using 315mm HEAT, which alot of tanks have to use like 705, 257, 705A, 60TP  1/3rd of the turret is red looking straight at you. Probably more including the gun mantlet in the center.Rotating the turret 40 degrees left or right, and the entire turret even visible sides becomes either dark orange (347~ HEAT gamble for even 340mm pen) or full on solid red. Which any sensible maus driver does to bait others Butter, dictates easy pen. And tanks like E100, Jag Panzer, Type 4 & 5, Maus are not easy penetrations because the user needs premium. They are effectively combat resistant to normal T X standard rounds even looking straight at enemies, no angle. That isn't butter. Certainly isn't *absolutely* butter. Perhaps a poor choice of words. When I think of buttery, cheesy turrets I think of AMX50B. Leopard. CS63, 50/51, prog65. A turret that offers very little resistance to AP, even vs tier 8 AP.  This isn't CW, where every attack Maus is to expect, is 330-350mm HEAT, or 325 APCR. Because Maus isn't a CW tank. Many of its pub enemies will still be using APCR pen like IS7, or HEAT pen like Kran, 50/51, ST II. And a whole heck tonne of standard.   


DeviouslyCursed
Players
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08.08.2021 20:21:20
 
Subject: Players
Link on message: #12892092

View Postoldewolfe, on Aug 05 2021 - 05:38, said: When you all Learn to Play,, I'll quit worrying about Dieing Fast...    But, when Lord Sheen STILL beats me to the Early Death, you REALLY gotta Wonder...   lol   And I Refuse to even make an Effort anymore, none of ya's is Worth it...

DeviouslyCursed:  

View Postoldewolfe, on Aug 05 2021 - 13:43, said: lol...   You're Funny, thinking I Care about Numbers...     I Drive an IS3A with a Full HE Loadout, and you think Numbers mean anything at all, especially now...    lol   I'm not there to Play anymore, I'm there to help you Lose the Game....     I Quit worrying about trying to Win them ages ago, now, I'm just there to Force the Loss and I hope I see you on my Teams, more Incentive to Drive it to the Front and Park it Sideways...

DeviouslyCursed:  

View Postoldewolfe, on Aug 05 2021 - 15:06, said: What Rules...????     I have HE Loaded, so what...   It's Useless anymore, So What....    Not my Fault, Not my Problem...    I didn't Create the Issue, I'm just Playing BY the Rules, the Outcome is Up to you...

DeviouslyCursed:  

View Postoldewolfe, on Aug 05 2021 - 15:58, said: No, it's Play to have Fun...     If it were Play to Win, the Player Base'd Play better than they Do....      You Snob Clans should know that by Now, it USED to be Play to Win, those days are LONG Gone....

DeviouslyCursed:  All I heard was "WAAAAAAAAAHHHHHHHH!!!!" What's the matter, baddie? Did the game show you that you weren't as good as you thought you were?


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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08.08.2021 19:39:55
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12892074

View PostMojo_Riesing, on Aug 08 2021 - 17:27, said: It would seem that "feelz" is the new buzzword around here.  It may as was well be, despite an intention to be dismissive and derogatory.  You could call it "gut feeling", "spider senses", "hunch" or any other nebulous terms used to explain how humans do what computers can not do. Computers still just calculate, they still can't think.

Humans can take a variety of stimuli, past experiences, knowledge, factual information and come up with not only a judgement but and evaluation and plan of action.  Call it "feelz" i don't care but it IS what people do and it IS a lot of what one side of this debate is using.  Talking smack to that  isn't getting anywhere. Falling back on numbers as if they were Scripture doesn't work either.

A person, like myself, who doesn't play in service to the gods of STATS really does not care about the stat argument.  You don't have to get over that, it's just how it is, and really we don't care anyway.

Numbers guys, hate to break it to you but in any decision making organization, you are ADVISORS not DECIDERS of future actions.  Especially when you build that house of conclusions on data that is shaky.  Feelz guys, number do matter, you can't totally ignore them, but you have every right to question their validity.  Statistics is not a science.  It is a method of collecting data.  Period.  Either way, in the end, prognosticators evaluate all and make decisions.  It's just the way it goes.

DeviouslyCursed:  Yeah, you just summed up why humans get so much screwed up in their heads. They try to use these "spider sense" things and get it wrong. It's why people have lucky socks, dude. You can act as enlightened and holier than thou all you want. Whether you like it or not, statistics and numbers are real, they work, and they are far more reliable than your impressions. They are the reason you have a computer and are posting on the internet. The scientific method absolutely destroyed your position, and the positions of people like you. It's why technology took off. People no longer had to waste their time debating and trying to 'convince' others of what was real. You have an idea? Present your data. If you can't; go away. Meanwhile the fools with "hunches" were wondering why the rest of the scientific community moved on without them.  


Einzelganger7
Germany still terrible?
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08.08.2021 19:14:41
 
Subject: Germany still terrible?
Link on message: #12892061

Einzelganger7: Well, I only use German tanks and I can say I am quite happy with their current state, of course I'd love to see alpha changes on all tanks that use the guns who got buffed on the E-50 Ausf. M and E-100 branches but even if they are still the same, they perform well or even better than they used to thanks to the HE changes (no more 260+/- damage per shot by getting HE spammed on the turret while driving the VK 100.01 P).


Adam_Antium
problems with my account
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08.08.2021 17:52:35
 
Subject: problems with my account
Link on message: #12892030

Adam_Antium: Topic cerrado por no pertencer al foro correcto. This is the spanish section of the forum. Please contact Support as stated by lordsheen.


Adam_Antium
Una presentación para toda la comunidad
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08.08.2021 17:48:14
 
Subject: Una presentación para toda la comunidad
Link on message: #12892029

View Postcondor_argentina, on Aug 06 2021 - 14:03, said: quieren modificar a la fuerza las tripulaciones...para un jugador nuevo se le va a hacer mas dificil con las modificaciones a las prestaciones  que quieren poner...esto  ya es un quilombo..si querian que la gente se vaya de este juego,como lo estan toqueteando van a lograr eso..felicidades wot...sigue toqueteando el juego..la gente se va a ir sola...eso si no nos pidas que reclutemos un idiota..nadie volvera...

Adam_Antium:  No hay ninguna modificación realizada a la fuerza, ¿o acaso estamos viendo una en nuestros clientes estándar?Esta es una prueba elaborada en un servidor de prueba como tantas otras que se han hecho y se especifica en el mismo artículo que estos cambios son un test y que no son finales. En adición a lo previamente mencionado, también se pidió a quienes hayan probado la mecánica, que devuelvan sus opiniones como parte del proceso de desarrollo. El servidor Sandbox no compone un "trailer" de cambios por venir, sino una construcción colectiva a futuro de la que todos pueden participar. ¡Saludos!


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