Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16519607
LordMuffin, on 04 January 2019 - 11:17 AM, said: This was not about OP/UP. And you seems to have
missed what I wrote. I have not experienced this kind
of dislike/hate for a part of a game in any other game I have
played. This includes Starcraft Broodwar, where your tactic was not
dislike or hated to a degree even close to arty. Hypercarries are
not hated/disliked. And in Dota 2 no hero is banned in a 'season'.
Heroes can be banned in games due to how the hero picking works.
Dota 2 carries are not hated or disliked, they are sometimes deemed
to good/OP, but there is a huge difference between thinking a hero
is to good and hating/disliking the hero. 11:19 Added
after 1 minute My mage didn't.... And afaik a huge part of the WoW
population didn't hate thieves. 11:24 Added after 6 minutes There
is a vast difference between whining about OP or UP stuff and the
whine we see in WoT community about arties. One is about
things being to strong of to weak. The other is about a thing
having a bad impact on gameplay/fun/lacks counter/doesn't scale
with skill etc.
Dorander, on 04 January 2019 - 12:30 PM, said: Correct, it was Hunters, not Rogues. Similar "arguments"
were levied against the Hunter class as are here, that fighting one
was never fair, most of who played them were noobs, and similar
brilliant conclusions mostly dependent on the outcome of the
moment. Shamans came a close second but were mitigated by their
initial overpoweredness, in extending the comparison they were the
Bobject of WoW. The kind of dislike/hatred you see here
for arty is neither universal nor common; you see a lot of
complaints here because this is the place people come to in order
to complain. People dislike things depending on the outcome it
generates, and it isn't typically so much a class as a mechanic
(which may be tied to a class). People hate artillery primarily
when they get hit by them, when their own artillery's hitting the
enemy, or enemy artillery misses, then nobody cares. Similarly if a
WoW Rogue stealthkills you while waiting for the zeppelin, that
generates similar hatred to being hit by artillery but if you break
the Rogue's stealth and subsequently kill the Rogue then great.
In ESO, people whined about Sorcerer damage shields all the
time, but if they caught a Sorc with his shields down and killed
him, working as intended. One of my favourite duels ever in that
game was against a Nightblade (ESO's version of a Rogue) who,
fighting my Sorcerer, whined that he couldn't kill me because I was
defending myself against his burst with damage shields. Never mind
the fact that I couldn't kill him either because at the end of
every burst he'd stealth and wait for cooldowns, THAT was "skill"
somehow. Other examples work the exact same way, sticking to
this game: Premium ammo is a problem, unless a player needs it
to pen something. Armour is a problem, unless the player's bouncing
shells. Matchmaking is a problem, unless the player is top tier.
Pick anything that people have whined about over the years and
you'll find the same hypocrisy. Go to any game's forum and you'll
find the same types of threads we see here, whining about whichever
mechanic just caused the player in question to die/lose. If you
were to change based on the complaints of the forum you'd end up
with a game where every gameplay avatar is identical because the
complaints are always of the same type: somebody else shouldn't be
able to do something that I can't.
Link on message: #16519607
LordMuffin, on 04 January 2019 - 11:17 AM, said: This was not about OP/UP. And you seems to have
missed what I wrote. I have not experienced this kind
of dislike/hate for a part of a game in any other game I have
played. This includes Starcraft Broodwar, where your tactic was not
dislike or hated to a degree even close to arty. Hypercarries are
not hated/disliked. And in Dota 2 no hero is banned in a 'season'.
Heroes can be banned in games due to how the hero picking works.
Dota 2 carries are not hated or disliked, they are sometimes deemed
to good/OP, but there is a huge difference between thinking a hero
is to good and hating/disliking the hero. 11:19 Added
after 1 minute My mage didn't.... And afaik a huge part of the WoW
population didn't hate thieves. 11:24 Added after 6 minutes There
is a vast difference between whining about OP or UP stuff and the
whine we see in WoT community about arties. One is about
things being to strong of to weak. The other is about a thing
having a bad impact on gameplay/fun/lacks counter/doesn't scale
with skill etc. eekeeboo: My mage didn't.... And afaik a huge part of the WoW population
didn't hate thieves. 11:24 Added after 6 minutes There is a vast
difference between whining about OP or UP stuff and the whine we
see in WoT community about arties. One is about things being
to strong of to weak. The other is about a thing having a bad
impact on gameplay/fun/lacks counter/doesn't scale with skill etc.
I didn't miss, I pointed out opinions on OP/UP and
the way they are perceived vs different situations. Zerg rushing is
famous for that exact reason. You had hydra spam, you had marine
health ships etc. There's always something stronger and something
weaker. That dislike was definitely there, especially in ranked and
competitive play and cheesing tactics. The big difference from old
to now is that communicating with the population is far easier now
than it used to be, with central game company forums vs community
run forums etc, when streaming wasn't a big deal. If
you don't see hyper carries hated I would assume you have not spent
enough time reading the chat. I'm aware of how hero picking works,
and why is it that certain heroes are banned? Each
expansion has a hated class, whether it be rogues in PVP, disc
mages in pvp too. Or the ever-present favourite of facetank
paladins. If you read the particular statement that
sparked this was that no matter what it is, no matter the game,
there will always be whine at a OP/UP or mechanic of a game people
don't like. You remove it, something else takes its place.
12:53 Added after 2 minutes
Dorander, on 04 January 2019 - 12:30 PM, said: Correct, it was Hunters, not Rogues. Similar "arguments"
were levied against the Hunter class as are here, that fighting one
was never fair, most of who played them were noobs, and similar
brilliant conclusions mostly dependent on the outcome of the
moment. Shamans came a close second but were mitigated by their
initial overpoweredness, in extending the comparison they were the
Bobject of WoW. The kind of dislike/hatred you see here
for arty is neither universal nor common; you see a lot of
complaints here because this is the place people come to in order
to complain. People dislike things depending on the outcome it
generates, and it isn't typically so much a class as a mechanic
(which may be tied to a class). People hate artillery primarily
when they get hit by them, when their own artillery's hitting the
enemy, or enemy artillery misses, then nobody cares. Similarly if a
WoW Rogue stealthkills you while waiting for the zeppelin, that
generates similar hatred to being hit by artillery but if you break
the Rogue's stealth and subsequently kill the Rogue then great.
In ESO, people whined about Sorcerer damage shields all the
time, but if they caught a Sorc with his shields down and killed
him, working as intended. One of my favourite duels ever in that
game was against a Nightblade (ESO's version of a Rogue) who,
fighting my Sorcerer, whined that he couldn't kill me because I was
defending myself against his burst with damage shields. Never mind
the fact that I couldn't kill him either because at the end of
every burst he'd stealth and wait for cooldowns, THAT was "skill"
somehow. Other examples work the exact same way, sticking to
this game: Premium ammo is a problem, unless a player needs it
to pen something. Armour is a problem, unless the player's bouncing
shells. Matchmaking is a problem, unless the player is top tier.
Pick anything that people have whined about over the years and
you'll find the same hypocrisy. Go to any game's forum and you'll
find the same types of threads we see here, whining about whichever
mechanic just caused the player in question to die/lose. If you
were to change based on the complaints of the forum you'd end up
with a game where every gameplay avatar is identical because the
complaints are always of the same type: somebody else shouldn't be
able to do something that I can't.eekeeboo: Another thing to consider is that in WoW the mechanics
involved in hating a rogue or stealth kill was on PVP for which no
everyone partook. And as you point out, it's OK to not
like something, it's personal, just don't expect an entire game to
tailor to your individual needs.
Subject: Découvrez les résultats de la saison 10 de la carte globale !
Link on message: #16519275
Chiggy_Von_Richthofen, on 04 January 2019 - 05:30 AM, said: S'il vous plait, y a t-il une date pour l'Event de Janvier merci ?
Link on message: #16519275
Chiggy_Von_Richthofen, on 04 January 2019 - 05:30 AM, said: S'il vous plait, y a t-il une date pour l'Event de Janvier merci ?Actinid: De quel évènement parles-tu que je puisses demander plus de
précisions ?
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16519211
LordMuffin, on 04 January 2019 - 10:53 AM, said: 2) So when changing textures and destructible etc you just have to
alter the entire design of Fishermans bays mid ridge. Alter design
of Erlenberg all across. Add super strong TD spots, 1 for each
side, on cliff. Add TD spots on Steppes. Make it impossible to drop
down from hill on Mines. Changing entire mid part of Fjords.
Sorry, but your idea about 2 can't possibly be true. Changing game
engines can't force the programmers to add houses at
certain areas, remove houses at other, add cliffs and ridges at
some parts, removing them at others. There is no logic here.
Your claim as to why houses where added at some parts and removed
at others, why bushes where added at some part and removed at
others, why ridges and hills where added at some parts and removed
at others is wrong. 4) The MM hasnt always been the
same. This template system is roughly 20 months now. The MM before
didn't work at all like the current one. And tanks are
balanced so carefully that Obj 268v4 gets into the game...
You don't always need to see data from game to know wether a tank
is going to be overpowered. If you give a tank more or less
impenetrable frontal armour, a good gun and good mobility. It is
going to be overpowered. No data gathering from in game is needed.
Link on message: #16519211
LordMuffin, on 04 January 2019 - 10:53 AM, said: 2) So when changing textures and destructible etc you just have to
alter the entire design of Fishermans bays mid ridge. Alter design
of Erlenberg all across. Add super strong TD spots, 1 for each
side, on cliff. Add TD spots on Steppes. Make it impossible to drop
down from hill on Mines. Changing entire mid part of Fjords.
Sorry, but your idea about 2 can't possibly be true. Changing game
engines can't force the programmers to add houses at
certain areas, remove houses at other, add cliffs and ridges at
some parts, removing them at others. There is no logic here.
Your claim as to why houses where added at some parts and removed
at others, why bushes where added at some part and removed at
others, why ridges and hills where added at some parts and removed
at others is wrong. 4) The MM hasnt always been the
same. This template system is roughly 20 months now. The MM before
didn't work at all like the current one. And tanks are
balanced so carefully that Obj 268v4 gets into the game...
You don't always need to see data from game to know wether a tank
is going to be overpowered. If you give a tank more or less
impenetrable frontal armour, a good gun and good mobility. It is
going to be overpowered. No data gathering from in game is needed.eekeeboo: The entire design of a map and the cross-firing locations
are dependent on the placing of various objects and the height of
the ground and the transparency of objects. I'm sure you can
appreciate how moving/removing or altering even one of those can
vastly alter the balance of one location alone, which then has a
knock on effect on the balance for the entire side of the map and
thus the entire map eventually. When you change the way the houses
are modeled or if they're destructible in a different manner to
before. You have different heights of ground and elevation with the
different physics involved which has another effect on behavior and
speed of getting to locations etc. It is very easy to have an
unintended effect with minor changes. Some of the
changes were drastic/deliberate to alter the perspective of size of
the landscape to encourage the size of your tank and perspective,
but also in providing more arty cover etc like on steppes.
You should be able to find out more information on those
changes and some reasoning here: https://worldoftanks...news/1-1-maps/
2) I said the MM has has always been the same in that it always put
+/- 2 mm tanks, in fact as mentioned older versions had an even
greater disparity in tiers and thus difficulty. As
mentioned repeatedly tanks are tested, balanced, released and then
balanced again. There's no better way to gather valid and reliable
data on tank balancing than on the live server. You need that data
to get a more accurate picture. After that you have changes to
maps, physics and player behavior that can then further affect
balance that can then be looked at. It's not a simple case of, it
has this number too big, let's make it smaller. Just like old
wasn't better, let's go back to old.
Subject: El 2019 empieza con EXP x4
Link on message: #16519206
KurtzSteiner, on 04 January 2019 - 11:47 AM, said: Gracias, pero para poder aprovechar ese x4 hace falta ganar, y con
el MM tal y como está últimamente... Corramos un
tupido velo. En fin, gracias por la limosna.
Link on message: #16519206
KurtzSteiner, on 04 January 2019 - 11:47 AM, said: Gracias, pero para poder aprovechar ese x4 hace falta ganar, y con
el MM tal y como está últimamente... Corramos un
tupido velo. En fin, gracias por la limosna.Delhroh: Espero que el MM te sonría. Suerte en el campo de
batalla.
Subject: Partículas y su "antaño" indisposición a ser únicamente observadas.
Link on message: #16519192
Romaliev, on 02 January 2019 - 03:25 PM, said: El diario en cuestión es una bosta de vaca, pero el artículo que
enlazas es muy interesante, demuestra que siempre hay un rayo de
luz en medio de la oscuridad... es un artículo para releerlo con
calma, y también las fuentes que cita el mismo. Un
gran aporte, gracias por compartirlo, Joshikosuei 
Saludos.
Link on message: #16519192
Romaliev, on 02 January 2019 - 03:25 PM, said: El diario en cuestión es una bosta de vaca, pero el artículo que
enlazas es muy interesante, demuestra que siempre hay un rayo de
luz en medio de la oscuridad... es un artículo para releerlo con
calma, y también las fuentes que cita el mismo. Un
gran aporte, gracias por compartirlo, Joshikosuei Saludos.
Delhroh: Lo único que suelo leer de ese periodico son sus artículos
históricos, dado que hay algunos interesantes escritos por algunos
amigos míos... dicho sea de paso. Para temas de ciencia
siempre suelo leer los del País, que me parecen más amenos.
El artículo es muy interesante. Sobre recomendaciones
de este tema os recomiendo LA FÍSICA DE LO IMPOSIBLE, de Michio
Kaku. No soy un físico teórico ni nada por el estilo, pero
siempre ha gustado mucho la física cuántica, la física de
partículas y la teoría de cuerdas. Todos los trabajos de este nisei
son la mar de interesantes y lo tengo como un referente en mi
pequeña, pero rica, biblioteca sobre estos temas.
Subject: ¿Hilo para sugerencias y propuestas?
Link on message: #16519148
Schneyder, on 03 January 2019 - 03:47 PM, said: Discusión del juego -> Sugerencias.
Link on message: #16519148
Schneyder, on 03 January 2019 - 03:47 PM, said: Discusión del juego -> Sugerencias.Delhroh: Sí, es lo que estaba pensando, pero me gustaría oír vuestra
opinión al respecto.
Subject: ¿Habrá "Frontline" en Enero de 2019?
Link on message: #16519137
Link on message: #16519137
Delhroh: No, no habrá Frontline en enero.
Saludos.
Saludos.
Subject: MEGA OPENING-50 CAJAS-¿Vale la pena?
Link on message: #16519129
Romaliev, on 03 January 2019 - 06:48 PM, said: Me parto.
Lo único decente de 50 cajas, un Defender y un E25... el resto, morralla, lo peor las cajas de 100.000 créditos y 250 monedas de oro, que eran las que más abundaban.
El año que viene otra vez a fundir la VISA, jajajaja!!!!
Link on message: #16519129
Romaliev, on 03 January 2019 - 06:48 PM, said: Me parto.Lo único decente de 50 cajas, un Defender y un E25... el resto, morralla, lo peor las cajas de 100.000 créditos y 250 monedas de oro, que eran las que más abundaban.
El año que viene otra vez a fundir la VISA, jajajaja!!!!
Delhroh: A mi me salieron dos Defender, un estilo, algo de oro, y
días premium. Quería la artillería francesa que aún no la tengo,
pero no hubo suerte 
Subject: El 2019 empieza con EXP x4
Link on message: #16519117
GDJB1976, on 04 January 2019 - 10:01 AM, said: un poco pobre este comienzo de año, solo un x4 en la primera
victoria... para cuando descuentos en equipamientos y
descuentos en carros de línea?
Link on message: #16519117
GDJB1976, on 04 January 2019 - 10:01 AM, said: un poco pobre este comienzo de año, solo un x4 en la primera
victoria... para cuando descuentos en equipamientos y
descuentos en carros de línea?Delhroh: Teniendo en cuenta que habéis tenido hace poco un x5... un
x3 en experiencia.... un x4 está muy bien...
Descuentos en
equipamientos, en el futuro. Descuentos en carros de línea, si no
me equivoco tendría que volver el especial "la cima del árbol" muy
pronto.
Subject: ¿Habéis usado vuestros descuentos del 100 %?
Link on message: #16519111
Khalkin_straf, on 03 January 2019 - 10:16 PM, said: Son carros abatibles a condición de saber donde se les
ha de disparar, al AMX 40 en la lamas de ventilación de la
parrilla del motor y en la trasera, al Matilda en la tolvas de los
laterales de las orugas, en la parrilla del motor o en la
cúpula, el KV-220 a estas alturas el que no sepa que su punto débil
es la torre... y al KV-1 lo inmovilizas (trackeo) y ya es tuyo y si
tu tanque no puede con ellos para eso están los TD´s y las artis en
un juego en equipo. Yo no uso oro/Apcr/Heat/ munición botón nº
2 en ningún carro a excepción de unos pocos que apenas uso,
Valentine ruso, Excelsior, el Pz. B2 y el T-14, carros a los que si
les falta penetración normalmente. Eliminar ese tipo de munición
hasta los tier VI sería más amistoso para los nuevos y lo más
importante OBLIGARÍA a la gente a preocuparse por aprender los
puntos débiles de los carros además de dejar de tirar a bulto,
igual me equivoco pero es lo que pienso. Por el contrario me cosen
a orazos juegue el tier que juegue y el carro que juegue, desde el
tier I al tier X. Saludos y felíz año
.
Link on message: #16519111
Khalkin_straf, on 03 January 2019 - 10:16 PM, said: Son carros abatibles a condición de saber donde se les
ha de disparar, al AMX 40 en la lamas de ventilación de la
parrilla del motor y en la trasera, al Matilda en la tolvas de los
laterales de las orugas, en la parrilla del motor o en la
cúpula, el KV-220 a estas alturas el que no sepa que su punto débil
es la torre... y al KV-1 lo inmovilizas (trackeo) y ya es tuyo y si
tu tanque no puede con ellos para eso están los TD´s y las artis en
un juego en equipo. Yo no uso oro/Apcr/Heat/ munición botón nº
2 en ningún carro a excepción de unos pocos que apenas uso,
Valentine ruso, Excelsior, el Pz. B2 y el T-14, carros a los que si
les falta penetración normalmente. Eliminar ese tipo de munición
hasta los tier VI sería más amistoso para los nuevos y lo más
importante OBLIGARÍA a la gente a preocuparse por aprender los
puntos débiles de los carros además de dejar de tirar a bulto,
igual me equivoco pero es lo que pienso. Por el contrario me cosen
a orazos juegue el tier que juegue y el carro que juegue, desde el
tier I al tier X. Saludos y felíz añoDelhroh: Eliminar la munición premium en tiers bajo haría que algunos
tanques se volvieran prácticamente invulnerables contra una gran
cantidad de enemigos... Matilda IV, KV... o al menos, es mi
humilde punto de vista. Con respecto a jugar en tiers bajos,
siempre es divertido volver a sentir la emoción de esas partidas
tan rápidas, en la mayoría de los casos. Cierto es que el modo
realmente competitivo es a partir de tier VIII, pero hay otros
muchos jugadores, que prefieren jugar en tiers medios, bajos.
Jahpero
Armour and Wind (game mechanics' explanation), for better understanding o...
04.01.2019 12:34:30
Subject: Armour and Wind (game mechanics' explanation), for better understanding o...
Link on message: #16519091
Link on message: #16519091
Jahpero: Hello,
I locked this thread as it has nothing to do with the "Gameplay" section.
Furthermore, there is nothing constructive in it.
Have a good day.
Jahpero
I locked this thread as it has nothing to do with the "Gameplay" section.
Furthermore, there is nothing constructive in it.
Have a good day.
Jahpero
Subject: El Pz.Kpfw. IV Hydrostat. y sus colegas
Link on message: #16519085
Link on message: #16519085
Delhroh: Sí que hay ya varios tanques alemanes de lo que aquí comentáis con
MM preferencial, como alguno de vosotros ya habéis comentado. El
Gross, hasta donde recuerdo también tiene MM preferencial, lo mismo
que el Pz. II J. Ese tanque es como el día de la noche, en tier III
es un excelente carro... y en tier IV, chatarra con la que se
divertirá el enemigo. Tomo nota que os gusta más la opción
de comprar los carros uno a uno y si puede ser, sin nada añadido y
si es por oro, muchos mejor.
Subject: A Well-Deserved Reward
Link on message: #16519080
Hardass, on 03 January 2019 - 11:36 PM, said: Mine has also landed today but i feel so let down 5 weeks to fix
such a simple problem i wonder if there will be some kind of Sorry
guys from WG not at all holding my Breath.
Link on message: #16519080
Hardass, on 03 January 2019 - 11:36 PM, said: Mine has also landed today but i feel so let down 5 weeks to fix
such a simple problem i wonder if there will be some kind of Sorry
guys from WG not at all holding my Breath.eekeeboo: It wasn't a simple problem, unfortunately.
Subject: Rebalans pojazdów niższych tierów z ograniczonym MM
Link on message: #16519071
Link on message: #16519071
Falathi: Pomysł został zawieszony.
Początkowo plany wyglądały tak, że pojazdy z preferencyjnym MM dostaną buffa, ALE za to stracą swój preferencyjny MM. Wobec reakcji graczy plany te zostały zarzucone, zamiast tego VIII z preferencyjnym MM dostały niewielkie buffy. Temat premek z preferencyjnym MM być może jeszcze powróci - ale nieprędko. Pozdrawiam!
Początkowo plany wyglądały tak, że pojazdy z preferencyjnym MM dostaną buffa, ALE za to stracą swój preferencyjny MM. Wobec reakcji graczy plany te zostały zarzucone, zamiast tego VIII z preferencyjnym MM dostały niewielkie buffy. Temat premek z preferencyjnym MM być może jeszcze powróci - ale nieprędko. Pozdrawiam!
Subject: World of Bots?
Link on message: #16519064
Link on message: #16519064
Jahpero: Hello everyone !
This old thread has been locked due to naming and shaming.
Have a good day on forums.
Jahpero
This old thread has been locked due to naming and shaming.
Have a good day on forums.
Subject: 2019 Starts With x4 XP
Link on message: #16519062
Link on message: #16519062
eekeeboo: Time for me to try and break through the chunk of the T10 and 430
II xp I still need!
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16519022
Mr_Burrows, on 03 January 2019 - 05:38 PM, said: 1) Fact is that many of us players do not find the
changes to be "smarter". I as a player do not care what happens
behind the screen nor in the server rooms. I want a fun, exciting
game experience. The 1.0 update did not bring much of that imho. My
screen looks somewhat the same, but soap physics became a
reality. 2) So 1.0 "needed" the maps to physically
change? What a strange thing. Very strange indeed. One day perhaps
someone that has the competence to explain why can come along and
tell they needed to change the map layouts because of the
new game engine? 3) The fact is that so many do care,
but that WG does not seem to but hide behind "it is too hard". You
have tweaked the MM to only allow for so many arties in each and
every game. Set that numer to zero for a while and see what
happens. I know, I know. I am not competent and propably too daft
to understand the mysterious ways of making a computer game work,
You have made that point quite clear. But that does not change the
simple fact that arty is the most hated single component in this
game, way before prem ammo. 4) The current MM is a
mess because it pitches vehicles against too hard opponents due to
overbuffs to some vehicles. Change MM to +-1 and perhaps you are on
the track to something. 5) I have specifically
mentioned "just before the old ELC got nerfed". Twice. If you want
to know the 9.x number I will have to ask you to look it up.
Because I cannot remember. 6) The prem ammo changes
are opposed by other players. Did you take a poll? 7)
And nope, the old ELC was not OP. It was, in fact, the easiest tank
to 3 mark (heck, it is the only tank I ever will get 3 marks on).
This because it was hard to play, but those that could play it
played it extremely well. Most others just rushed past it to climb
up the ladder. You can tell your colleagues that there are probably
not so few of us that would buy it as a prem tank if it was
restored to old stats, and old MM. I understand that
WG loves to decide what tanks that should be OP. Maus. Type 5. Obj
268-4. And not to mention the fastest "heavy" in game: Obj
430U. Reducing the impact of prem ammo will give exactly
those tanks a nice buff.
Joggaman, on 03 January 2019 - 11:03 PM, said: Yes, please! The Dingers was more exclusive back then. Much
qq
Link on message: #16519022
Mr_Burrows, on 03 January 2019 - 05:38 PM, said: 1) Fact is that many of us players do not find the
changes to be "smarter". I as a player do not care what happens
behind the screen nor in the server rooms. I want a fun, exciting
game experience. The 1.0 update did not bring much of that imho. My
screen looks somewhat the same, but soap physics became a
reality. 2) So 1.0 "needed" the maps to physically
change? What a strange thing. Very strange indeed. One day perhaps
someone that has the competence to explain why can come along and
tell they needed to change the map layouts because of the
new game engine? 3) The fact is that so many do care,
but that WG does not seem to but hide behind "it is too hard". You
have tweaked the MM to only allow for so many arties in each and
every game. Set that numer to zero for a while and see what
happens. I know, I know. I am not competent and propably too daft
to understand the mysterious ways of making a computer game work,
You have made that point quite clear. But that does not change the
simple fact that arty is the most hated single component in this
game, way before prem ammo. 4) The current MM is a
mess because it pitches vehicles against too hard opponents due to
overbuffs to some vehicles. Change MM to +-1 and perhaps you are on
the track to something. 5) I have specifically
mentioned "just before the old ELC got nerfed". Twice. If you want
to know the 9.x number I will have to ask you to look it up.
Because I cannot remember. 6) The prem ammo changes
are opposed by other players. Did you take a poll? 7)
And nope, the old ELC was not OP. It was, in fact, the easiest tank
to 3 mark (heck, it is the only tank I ever will get 3 marks on).
This because it was hard to play, but those that could play it
played it extremely well. Most others just rushed past it to climb
up the ladder. You can tell your colleagues that there are probably
not so few of us that would buy it as a prem tank if it was
restored to old stats, and old MM. I understand that
WG loves to decide what tanks that should be OP. Maus. Type 5. Obj
268-4. And not to mention the fastest "heavy" in game: Obj
430U. Reducing the impact of prem ammo will give exactly
those tanks a nice buff. eekeeboo: 1) You do need them to be smarter because you said work
faster/quicker. There's only so much speed and so many hours you
can work with. You don't care how things arrive, you care at the
product you get. But the fact remains is that both things are the
same thing. 2) When you change engine, you change the way the
maps will be textured. Map destructible and objects need to be
updated etc. So yes they needed changing, the "old" maps were
balanced over a very long time with specific placement of bushes,
the perfect place for a destructible wall or object, it takes time
to get maps perfect. 3) "WG" doesn't hide behind it's too
hard, we/I have explained it's not as easy as you suggest when you
say, just turn it off. It's not as easy as pressing a button or
disabling something, there's more to it for more people than just
you and what you want. You say the single most hated, that's what
you see, what I see are a multitude of things, people will voice
dislike for artillery but not that they love it. 4) This
system for MM has always been the same that's why tanks are
balanced carefully and over time looking at as much data as
possible. 5) The ELC was changed numerous times and was still
OP before the most recent iteration. 6) WG did gather
multiple sources of information, did I personally? No, why? Because
I've been working on World of Tanks for 2.5 weeks with a 2 week
holiday now. 7) The ELC punched way above it's own weight. It
was easy to 3 mark because it was low tier and easy to farm damage
with. If it wasn't OP, the data wouldn't have flagged it up as
such. 8) There's more to balancing than just the way round
hit the tank, there are far more tanks going to be affected by the
changes than the one you list. When you change something like this,
there's the potential for even more balancing.
Joggaman, on 03 January 2019 - 11:03 PM, said: Yes, please! The Dingers was more exclusive back then. Much
qqeekeeboo: I still get triggered to this day when I hear "We just
dinged em"

Subject: Have You Used Your 100% Discounts Yet?
Link on message: #16518940
cro001, on 03 January 2019 - 07:28 PM, said: One of the few shells you can actually avoid if you react
fast enough.
Link on message: #16518940
cro001, on 03 January 2019 - 07:28 PM, said: One of the few shells you can actually avoid if you react
fast enough.eekeeboo: When you can fire over the curvature of the Earth, that's
when you know it's good!
Subject: Rozpoczynamy 2019 rok z 4x PD
Link on message: #16518868
M4RCIN77, on 04 January 2019 - 09:24 AM, said: Ok, przyda się, swoim wieloletnim zwyczajem mozolnie rozwijam
linie, które lada chwila dostaną lub dostały nerfa (teraz 430U,
dzik)
, więc złotko z paczek się przetopi,
wyczyści konto i będę gotowy do kolejnych zakupów. "Mundre"
marketingowce siedzą w tym WG, haha, rozgryźli mnie
.
Link on message: #16518868
M4RCIN77, on 04 January 2019 - 09:24 AM, said: Ok, przyda się, swoim wieloletnim zwyczajem mozolnie rozwijam
linie, które lada chwila dostaną lub dostały nerfa (teraz 430U,
dzik) parim1331: Sądzę, że ktoś dziś w Mińsku, po przeczytaniu
Twojego posta, krzyknie "мы получили его!" 
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16518863
psychobear, on 03 January 2019 - 06:45 PM, said: Exactly. It's one of the few ways to solve the problem to
everyone's benefit, like @gunslingerXXX pointed out:
This^^^. Kiddy moans? Modern whimps? Are you
for real, bro? You say you were in arty for real for 22 years - how
many moving tanks did you snipe with it, oh courageous one? Yeah,
bottom line is it's only a game, and games are meant above all to
be fun, which is exactly what broken mechanics like arty tend to
deny. As for God View being done in reality by spotters on the
ground using lasers, this really made me LOL - there simply weren't
any target designating lasers in WW2, ya bonehead, now were
there
Now in regards to "the
other tank game": AW didn't die becouse it changed arty and
finally made it PVE only, it died becouse they implemented arty in
the game to begin with. I couldn't wait for that game to get
launched and was among the many who asked for arty to not be
implemented in it. They did it anyway, and that was the sole reason
why i didn't move over from WoT. Hadn't they have implemented
arty, i would have moved all my spendings there, uninstalled WoT
and never looked back. And i'm sure there were many others who
thought the same.
Homer_J, on 03 January 2019 - 09:30 PM, said: Every class based game has a class which is disliked
disproportionately. Snipers, noobtubes, spies,
whatever. If they remove arty then another class will become
most disliked. It's an unwritten law of video games.
LordMuffin, on 04 January 2019 - 07:22 AM, said: I have never experienced it in any other game (that a big part of
the community is united in the dislike of 1 class). So to me this
is just unfounded and false. When I played WoW, this was not
the case. When I played SC
W or SC2 this was not the case. When I played Dota 1/2
this was not the case. When I played Diablo 2 this was not the
case. So from my experience this unwritten law simply
doesn't exist.
Gardar7, on 04 January 2019 - 07:27 AM, said: I have never experiened this anywhere else, only in wot. And
I play multi games at least for 15 years. I must be extremely
lucky.
Link on message: #16518863
psychobear, on 03 January 2019 - 06:45 PM, said: Exactly. It's one of the few ways to solve the problem to
everyone's benefit, like @gunslingerXXX pointed out:
This^^^. Kiddy moans? Modern whimps? Are you
for real, bro? You say you were in arty for real for 22 years - how
many moving tanks did you snipe with it, oh courageous one? Yeah,
bottom line is it's only a game, and games are meant above all to
be fun, which is exactly what broken mechanics like arty tend to
deny. As for God View being done in reality by spotters on the
ground using lasers, this really made me LOL - there simply weren't
any target designating lasers in WW2, ya bonehead, now were
there eekeeboo: The summary at the end isn't quite right, it's more complex
than that. Your opinion is skewed by the fact you personally didn't
want the mechanic in there. As is the case here. 09:39 Added
after 4 minutes
Homer_J, on 03 January 2019 - 09:30 PM, said: Every class based game has a class which is disliked
disproportionately. Snipers, noobtubes, spies,
whatever. If they remove arty then another class will become
most disliked. It's an unwritten law of video games.eekeeboo: Very much this, there will always be something, I believe
personally, you remove arty, TD's will be the hated "invisible bush
kemp snipers" as they once were.
LordMuffin, on 04 January 2019 - 07:22 AM, said: I have never experienced it in any other game (that a big part of
the community is united in the dislike of 1 class). So to me this
is just unfounded and false. When I played WoW, this was not
the case. When I played SCeekeeboo: The difference with SC is you get specific counter
strategies/games, but zerg was considered to be the "cheapest"
because of early zerg rushing. Dota/LoL you get those hyper
carries and you have meta changes whereby the main threat alters
from season to season, but that's why ranked has banned
champs. I don't know diablo unfortunately, but I'm sure
there was a spell or tactic that was considered "cheesing"
The law when involved in PvP does exist in that you will always
have something UP and something OP. It's the nature of balancing
there will always be something.
Gardar7, on 04 January 2019 - 07:27 AM, said: I have never experiened this anywhere else, only in wot. And
I play multi games at least for 15 years. I must be extremely
lucky.eekeeboo: I don't know the games you play, but many PvP games do have
this, from FPS games to even strategy games with low skill floor
and high skill ceiling mechanics.
Subject: WHY 2019 changes will not make any difference
Link on message: #16518852
kubawt112, on 03 January 2019 - 08:33 PM, said: Most of the proposed changes are obviously half-baked and the
sudden shift seems a bit desperate. Not a great combination.
Hm. I don't have a degree in marketing, but judging from my
peers there's a majority who enjoys the game on some level (and
even spends money on it) but wouldn't even dream of recommending it
to others. That's not a good thing. If a friend saw advertising for
WoT and asked me about it, I'd probably give him a thumbs down (or
give him my recruit account to play around with). I'm sure it's not
a great concern, but it's not an uncommon group dynamic to ask the
early adopter and biggest nerd/gamer about his opinion.
Anyway, WoT marketing is a fun thing to look into. 1. The TV
spots are cool (if lacking in stuff beyond 'tanks are
cool'-factor). 2. The sponsored videos on
Youtube are fun, or rather they're finding people who can make the
game look fun (even if the streamer and the Bob Semple joke is very
HOI4-centered). 3. The streamers WG paid to feature
the game following 1.0 was just tragic. I wanted to uninstall when
I saw DrDisrespect. He played exactly as you'd expect someone with
no knowledge to play WoT. He made the game look "even worse than it
is", if you get my point. OK 4. The banner ads. Hahaha - the
banner ads. I see a lot of artillery-view "minigames" ads. How on
earth do you expect such an ad to convey that "tanks go boom" is
fun? It really is beyond me. Even if I had heard about WoT, I would
assume it was a scam of some sort. Sadly no screenshots handy, but
trust me - they look like the flash games I played fifteen years
ago. Last, but not least: These funny, but kind of
inappropiate animations. They come from just the kind of website
you'd expect by looking at them, which is not the kind of website
I'd expect to find ads for a game that I actually wanted to play,
nor for an actual game.
I find it hard to trust
that someone has managed to find a proper way to market the game
almost eight years since launch. It seems strangely haphazard. I
would imagine that there are serious issues: You don't end up with
a lot of people interested. How many see the ad? How many actually
take note/click the ad? How many are lefter after asking a
friend/check the forum to figure out if it's worth it? How many are
left after getting hit by the learning curve? How many actually
keep playing beyond that? Ultimately: How many of the players who
progress beyond playing the magical 8-10 weeks will actually spend
money on the game? I obviously don't know, but I sure hope the
numbers make sense to someone - because they don't to me.
MightyBalls_2, on 03 January 2019 - 09:49 PM, said: Am I the only one who thinks that lowering the damage cuased by
premium ammo is not the answer, it just makes tanks live longer
than they would do normally. This is a marketing decision
and not a re-balancing decision, and this is why I think that!
All this is going to do is make people fire more premium, not less. In-turn makes War Gaming more money, because players will make negative credits per battle. If I see a Type 5 Heavy, I will not think, "I wont fire gold at that because it does less damage". All this is doing is to make people spam more premium ammo.. How much you ask... About 25%-30% more premium spam. This will cause most people to lose credits, which means more real money for War Gaming. This Prem nerf is not for the players, War Gaming has been analysing how to make more money for 2019, and came up with this idea. Premium account 2nd stage which they mentioned only briefly in that article! This is where the 2nd stage of a premium account will come in, where you will be offered other benefits that will most likely balance the negative credits and boost their bank balance more!
Link on message: #16518852
kubawt112, on 03 January 2019 - 08:33 PM, said: Most of the proposed changes are obviously half-baked and the
sudden shift seems a bit desperate. Not a great combination.
Hm. I don't have a degree in marketing, but judging from my
peers there's a majority who enjoys the game on some level (and
even spends money on it) but wouldn't even dream of recommending it
to others. That's not a good thing. If a friend saw advertising for
WoT and asked me about it, I'd probably give him a thumbs down (or
give him my recruit account to play around with). I'm sure it's not
a great concern, but it's not an uncommon group dynamic to ask the
early adopter and biggest nerd/gamer about his opinion.
Anyway, WoT marketing is a fun thing to look into. 1. The TV
spots are cool (if lacking in stuff beyond 'tanks are
cool'-factor). 2. The sponsored videos on
Youtube are fun, or rather they're finding people who can make the
game look fun (even if the streamer and the Bob Semple joke is very
HOI4-centered). 3. The streamers WG paid to feature
the game following 1.0 was just tragic. I wanted to uninstall when
I saw DrDisrespect. He played exactly as you'd expect someone with
no knowledge to play WoT. He made the game look "even worse than it
is", if you get my point. OK 4. The banner ads. Hahaha - the
banner ads. I see a lot of artillery-view "minigames" ads. How on
earth do you expect such an ad to convey that "tanks go boom" is
fun? It really is beyond me. Even if I had heard about WoT, I would
assume it was a scam of some sort. Sadly no screenshots handy, but
trust me - they look like the flash games I played fifteen years
ago. Last, but not least: These funny, but kind of
inappropiate animations. They come from just the kind of website
you'd expect by looking at them, which is not the kind of website
I'd expect to find ads for a game that I actually wanted to play,
nor for an actual game.
I find it hard to trust
that someone has managed to find a proper way to market the game
almost eight years since launch. It seems strangely haphazard. I
would imagine that there are serious issues: You don't end up with
a lot of people interested. How many see the ad? How many actually
take note/click the ad? How many are lefter after asking a
friend/check the forum to figure out if it's worth it? How many are
left after getting hit by the learning curve? How many actually
keep playing beyond that? Ultimately: How many of the players who
progress beyond playing the magical 8-10 weeks will actually spend
money on the game? I obviously don't know, but I sure hope the
numbers make sense to someone - because they don't to me.eekeeboo: Part of the thing with marketing though with some of the
things is you want to advertise to new potential players not people
you already have. Now the trick is not advertising to everyone and
expecting them to play, but people engaged in the genre of the
game. I know when people ask me about WoT I'm honest
and upfront with them explaining the plusses and negatives of the
game. That's why my parents play the game, as well as multiple
friends. The part of marketing and the changes in the
recent years is redirecting the way it's approached, as mentioned
elsewhere, I am not entirely certain of the WoT approach over the
past year as I've been so involved in World of Warplanes. I can
assure you though that each ad/campaign is assessed on effectivity
etc. That's why Social media exists where other metrics can be
controlled. The forums are not a tool to recruit
players, forums are generally a tool for the most engaged, this is
something I would like to change and make more accessible along
with other plans, but the forums are never something you should
direct a new person towards as they will be more than likely
overwhelmed with information. It's better to directly link a person
to the forums and help them navigate through sections if you're
playing with them. Otherwise as mentioned if a person comes here
naturally they tend to be the most engaged and thus find their own
way (note dingers). 09:32 Added after 1 minute
MightyBalls_2, on 03 January 2019 - 09:49 PM, said: Am I the only one who thinks that lowering the damage cuased by
premium ammo is not the answer, it just makes tanks live longer
than they would do normally. This is a marketing decision
and not a re-balancing decision, and this is why I think that!All this is going to do is make people fire more premium, not less. In-turn makes War Gaming more money, because players will make negative credits per battle. If I see a Type 5 Heavy, I will not think, "I wont fire gold at that because it does less damage". All this is doing is to make people spam more premium ammo.. How much you ask... About 25%-30% more premium spam. This will cause most people to lose credits, which means more real money for War Gaming. This Prem nerf is not for the players, War Gaming has been analysing how to make more money for 2019, and came up with this idea. Premium account 2nd stage which they mentioned only briefly in that article! This is where the 2nd stage of a premium account will come in, where you will be offered other benefits that will most likely balance the negative credits and boost their bank balance more!
eekeeboo: You are not the only one, but when there is a such a strong
voice from so many people, it's good to attempt to change something
to make the game more enjoyable for more players. The aim is to
make people consider the choice of ammunition and think carefully
if the shell is the most suitable one to choose at that time.
Subject: How can I report this directly to wargaming?
Link on message: #16518825
Link on message: #16518825
Jahpero: Hello everyone !
I locked this thread due to naming and shaming.
Have a good day and it's time for me to wish you an happy new year
Jahpero
I locked this thread due to naming and shaming.
Have a good day and it's time for me to wish you an happy new year
Subject: Have You Used Your 100% Discounts Yet?
Link on message: #16517157
KronQ, on 03 January 2019 - 05:11 PM, said: "Let's advertise sealclubbing tanks instead of fixing the game"
You truly are a very special company.
Link on message: #16517157
KronQ, on 03 January 2019 - 05:11 PM, said: "Let's advertise sealclubbing tanks instead of fixing the game"
You truly are a very special company.eekeeboo: "Let's make it easy for new players to see what the
best/strong/better tanks are at each tier if they're not sure". Not
everything is about seal clubbing, but about helping out players
who perhaps don't know better vs those who do know better only play
strong tanks, but it's OK for them because they enjoy it, everyone
else who does it is evil and are seal clubbers.... I hope you
understand there's a difference.
Subject: Voting for EU 1/2 servers with arty and without arty.
Link on message: #16517047
Homer_J, on 03 January 2019 - 04:45 PM, said: I don't want to play arty against bots, they don't have
tears.
Link on message: #16517047
Homer_J, on 03 January 2019 - 04:45 PM, said: I don't want to play arty against bots, they don't have
tears.eekeeboo: You haven't met the WoWP bots

Subject: Książkę czytam - polecam, albo i nie
Link on message: #16517020
Link on message: #16517020
Falathi: Książkę Paula Hama czytałem, kupiłem w czasie ostatniego pobytu w
Polsce. Całkiem dobra, jedyne zastrzeżenie: niektóre tematy zostały
potraktowane skrótowo. No, ale przy tej objętości materiału to
nieuniknione. Co do taktyki - mówiąc w skrócie,
przypadki zdobycia wrogich okopów wcale nie były rzadkie.
Problemem, który udało się skutecznie rozwiązać dopiero w czasie
niektórych bitew w 1918 było: jak przełamać linie okopów, utrzymać
je i ściągnąć posiłki, zmuszając przeciwnika do opuszczenia pozycji
po przełamaniu obrony. Większość bitew I wojny na Zachodzie
wyglądała raczej tak, że udało się ( albo i nie ) zdobyć pierwszą
linię, po czym nadchodził kontratak, posiłki utykały pod ogniem
artylerii na ziemii niczyjej i efektem były sterty trupów bez
jakichkolwiek zmian w stanie posiadania. Ewentualnie po serii
natarć i kontrnatarć jedna ze stron przesuwała się na dalszą,
przygotowaną linię obrony a atakujący nie miał już sił, żeby ją
zdobyć.
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16517016
WoT_RU_Doing, on 03 January 2019 - 04:23 PM, said: While you're at it, you could maybe tell the sun not to set.
Mr_Burrows, on 03 January 2019 - 04:46 PM, said: 1) Work faster. Much, much faster. And keep the
playerbase informed about what is down the pipeline. Communication
has never been WG's forté. Change that, too. 2)
Changes in 1.0 were made more complex than necessary from a pure
spectator view. And along with those came a whole other set of
changes, like map changes, that made no sense other than to
slightly buff tanks with somewhat bad gun depression (and we all
know what tank line that is). And the rework of maps, making them
worse to play makes no sense what so ever. You cannot blame the old
respectively new game engine for those. 3) I do not
care, tbh. The criticism against arty is pretty massive. You just
cannot keep on saying "it is compex" just to avoid the problem.
Which is what you do, or so it seems. And thb, you allow for people
to do skirmishes, stronghold, and other game modes. Locking out
arty cannot be that hard. It really cannot. 4)
Absolutely. And there are 5 different types of vehicles in this
game. Heavies got buffed. None other did (besides Bobject). Makes
no sense. And statistically - is it world of heavy tanks or world
of tanks we are supposed to play? And come on.
Current MM is a mess. Just finally admit it. But sure, if you feel
like bringing out the extremes, let us continue with that. I get
put in games with my M46KR against tier 10 tanks, and with the
current MM and corridor-y maps I have about zero chance to do
dmg to anything heavier than an IS 3 if I do not shoot prem
ammo. And even if I do shoot prems only I struggle
against anything tier 9. Tier 10? Just fugeddaboudit. And despite
this you have another suggestion going, this to nerf dmg from prem
ammo, making the experience of playing tier 8's even worse. Well,
anything but tier 8 heavies that might be. That is pretty
much extreme - to me. I have been around since 2012. I
know what the game used tro be like, and I know what I see today.
From my perspective the game peaked just before the old ELC was
nerfed. After that most changes has been bad for the game
experience. Well, one thing excluded: Frontline. I hope we do not
wake up and find that the new version has gotten the nerf hammer
like Fjords did.
Link on message: #16517016
WoT_RU_Doing, on 03 January 2019 - 04:23 PM, said: While you're at it, you could maybe tell the sun not to set.eekeeboo: I tried that once, it only made it angry and set faster
Mr_Burrows, on 03 January 2019 - 04:46 PM, said: 1) Work faster. Much, much faster. And keep the
playerbase informed about what is down the pipeline. Communication
has never been WG's forté. Change that, too. 2)
Changes in 1.0 were made more complex than necessary from a pure
spectator view. And along with those came a whole other set of
changes, like map changes, that made no sense other than to
slightly buff tanks with somewhat bad gun depression (and we all
know what tank line that is). And the rework of maps, making them
worse to play makes no sense what so ever. You cannot blame the old
respectively new game engine for those. 3) I do not
care, tbh. The criticism against arty is pretty massive. You just
cannot keep on saying "it is compex" just to avoid the problem.
Which is what you do, or so it seems. And thb, you allow for people
to do skirmishes, stronghold, and other game modes. Locking out
arty cannot be that hard. It really cannot. 4)
Absolutely. And there are 5 different types of vehicles in this
game. Heavies got buffed. None other did (besides Bobject). Makes
no sense. And statistically - is it world of heavy tanks or world
of tanks we are supposed to play? And come on.
Current MM is a mess. Just finally admit it. But sure, if you feel
like bringing out the extremes, let us continue with that. I get
put in games with my M46KR against tier 10 tanks, and with the
current MM and corridor-y maps I have about zero chance to do
dmg to anything heavier than an IS 3 if I do not shoot prem
ammo. And even if I do shoot prems only I struggle
against anything tier 9. Tier 10? Just fugeddaboudit. And despite
this you have another suggestion going, this to nerf dmg from prem
ammo, making the experience of playing tier 8's even worse. Well,
anything but tier 8 heavies that might be. That is pretty
much extreme - to me. I have been around since 2012. I
know what the game used tro be like, and I know what I see today.
From my perspective the game peaked just before the old ELC was
nerfed. After that most changes has been bad for the game
experience. Well, one thing excluded: Frontline. I hope we do not
wake up and find that the new version has gotten the nerf hammer
like Fjords did. eekeeboo: 1) I am going to assume you do not realise how big a game
WoT is and the level and amount of work involved in the development
of a game. It's better to work smarter not harder/faster. More so
about sharing information as well as you'd understand how much
things change and how quickly hence when information is
shared. 2) 1.0 was important to start working with an engine
that had things that could be worked with, the old engine was
simply at the end of what was possible. When you update an engine
the way it was and rework maps and physics effects, everything has
to change the way it did. 3) The fact you do not care,
doesn't mean others don't. It's complex and not easily just 1 thing
you can do to change, the fact you don't care should illustrate you
have no investment in wanting a resolution suitable for all.
4) The MM isn't a "mess" it's actually pretty concise in its
calculations and the way it does the matchmaker. But I also
remember, as I'm sure you do, when the current MM had high hopes
because of the way it would change and bring more balance, the best
plans don't always work out. 5) I didn't bring out extremes,
those things i mentioned are ALL "old wot" the OP and you say you
understand and want "old wot" exactly which, there's a lot of old
WoT that conflicts with each other like the previous 3 arty
reworks. Which old WoT mm do you want? 6) The premium
ammunition changes as they are currently planned were one of the
largest (I don't know the exact numbers) proposals and supported by
players. 7) You think the old ELC was fine, but I also know
the old ELC was over-powered. Are you saying you want over-powered,
only on the tanks you agree with.
Subject: Wargaming: Bring Back The Old World of Tanks Petition
Link on message: #16516860
Mr_Burrows, on 03 January 2019 - 04:06 PM, said: WoT's real problems can be summed up in about 4 points:
1) Current MM. 2) The lack of understanding from the
devs that cosmetic changes to graphics and maps with the
introduction of 1.0 did not make the game better - it just made it
look different. (Some maps were ruined though, like Erlenberg,
Fjords and Fishermans bay, that all used to be okay maps but
got the nerf hammer through the introduction of 1.0. Also some
other maps were removed for no apparent reason other than...
arbitrary... it at least seems so. Like Swamp, which was a
perfectly okay map) 3) Arty. Just... no. I play a lot or
arty, but that does not change the fact that arty and current MM
are the two main things that stirr the community the most. Just
introduce a in-game choice where you can disable arty games in your
rotation and see what people would like to play. Do it for a week,
or a month, and get the hard figures. Not impossible to do, but
some or someone are too hard headed to get their heads around this
simpel thing. 4) And not least: Hiring Murazor. One of
the biggest mistakes from WG ever. With that person at the helm a
load of bad things happened to this game, and we are still
suffering the consequences and will do so for the foreseeable
future. Bad move, WG. Bad move. I totally
understand the feeling OP has. I also understand the complexity in
what he is asking. I do not, however, think that WG understands the
depth of the problems that the four things above amounts to.
And no, I did not include "special" ammo. Oh what the frak, let us
call it prem ammo despite that you, WG, want to change the name.
Prem ammo is not a problem, prem ammo is a symptom solver. The
problem came with massively overbuffed heavy tanks that came
with... drum roll... Murazor. I would love to gave
9.17 back. Even with the loss of XP and crews, or at least the lock
down of crews trained after that. Same goes for vehicles. Because
despite what you think, WG, a lot of us that still play this game
feels nostalgia for the game as it used to be. Maps, vehicle stats,
MM. Ofc the above are my opinions. But it is
also my truth, as I see it. And I am sadly aware that you most
likely do not take this to heart, because your agenda is not the
best game out there but the most revenue game out there. Or so it
seems.
Link on message: #16516860
Mr_Burrows, on 03 January 2019 - 04:06 PM, said: WoT's real problems can be summed up in about 4 points:
1) Current MM. 2) The lack of understanding from the
devs that cosmetic changes to graphics and maps with the
introduction of 1.0 did not make the game better - it just made it
look different. (Some maps were ruined though, like Erlenberg,
Fjords and Fishermans bay, that all used to be okay maps but
got the nerf hammer through the introduction of 1.0. Also some
other maps were removed for no apparent reason other than...
arbitrary... it at least seems so. Like Swamp, which was a
perfectly okay map) 3) Arty. Just... no. I play a lot or
arty, but that does not change the fact that arty and current MM
are the two main things that stirr the community the most. Just
introduce a in-game choice where you can disable arty games in your
rotation and see what people would like to play. Do it for a week,
or a month, and get the hard figures. Not impossible to do, but
some or someone are too hard headed to get their heads around this
simpel thing. 4) And not least: Hiring Murazor. One of
the biggest mistakes from WG ever. With that person at the helm a
load of bad things happened to this game, and we are still
suffering the consequences and will do so for the foreseeable
future. Bad move, WG. Bad move. I totally
understand the feeling OP has. I also understand the complexity in
what he is asking. I do not, however, think that WG understands the
depth of the problems that the four things above amounts to.
And no, I did not include "special" ammo. Oh what the frak, let us
call it prem ammo despite that you, WG, want to change the name.
Prem ammo is not a problem, prem ammo is a symptom solver. The
problem came with massively overbuffed heavy tanks that came
with... drum roll... Murazor. I would love to gave
9.17 back. Even with the loss of XP and crews, or at least the lock
down of crews trained after that. Same goes for vehicles. Because
despite what you think, WG, a lot of us that still play this game
feels nostalgia for the game as it used to be. Maps, vehicle stats,
MM. Ofc the above are my opinions. But it is
also my truth, as I see it. And I am sadly aware that you most
likely do not take this to heart, because your agenda is not the
best game out there but the most revenue game out there. Or so it
seems. eekeeboo: I answered this post with the same points in another
thread. Currently being worked on. The changes were
meant to update the game's engine and bring it to a better state of
optimisation and provide additional technical opportunities.
We are all aware of how limited Big World was and it had been
utilised well beyond what was intended long ago. 1.0 was about a
step in the right direction, not crossing the finishing line.
It's not as simple or as easy as that, if it was, it would have
been done. There's more to it than just letting people opt
in or out of the games like a game mode. That's all down
to personal tastes, I imagine heavy tank lovers will relish the age
of super heavy tanks. Hindsight, as always is the best pair of
goggles you can ever have. I don't think you do
understand what the complexity is (no offence intended here). But
the fact of the matter is: Old WoT has been around since the beta,
exactly which old WoT are they referring to? What mechanics,
graphics and tanks. Are you saying remove all tanks before x date
and all physics and engine/graphics changes. Maybe the sound
changes and/or the economic changes made so you didn't need to play
25-50 games in tier 5 to play 1 tier 10 game. Or perhaps bring back
the nonexistant matchmaker from the beta where tier 1 would face
tier 10, maybe not that much or would prefer +/-3mm?
The above paragraph is not intended as an attack, but should
hopefully highlight just some of the depth in the proposal that the
OP proposal does not even begin to delve in to or consider.
Premium ammo has been in the game since the beginning as
were premium consumables, they were there before super heavy
armour. They were there to help you bridge a gap, are you
suggesting (like above) we go back to gold only so that only clan
wars players are the only reliable ones who can use them in public
games? My agenda is to help communicate between
players and development team while trying to help provide the best
possible experience for all players, not some, not a small
demographic and certainly not to endorse ill concieved and not
thought out proposals that would do more harm than good.
Subject: Feiertags-Ops Hub
Link on message: #16516824
Link on message: #16516824
thePhilX: Hey,
ihr habt Zeit bis zum Release von Patch 1.4. Also länger, als nur bis zum 14.01.2019
ihr habt Zeit bis zum Release von Patch 1.4. Also länger, als nur bis zum 14.01.2019
Subject: Habt ihr eure 100 % Rabatte schon verwendet?
Link on message: #16516816
Generol, on 03 January 2019 - 03:48 PM, said: Ich nehme an das 1.4 die verbesserungen für Multicore
Rechner enthalten wird und performance für Frontline
bringen soll ? Da das Event 10 mal monatlich in der ersten
Woche in 2019 stattfinden soll vermute ich mal das erste mal in der
ersten März Woche ? Damit wäre der Patch dann vielleicht eher Ende
Februar.
Link on message: #16516816
Generol, on 03 January 2019 - 03:48 PM, said: Ich nehme an das 1.4 die verbesserungen für Multicore
Rechner enthalten wird und performance für Frontline
bringen soll ? Da das Event 10 mal monatlich in der ersten
Woche in 2019 stattfinden soll vermute ich mal das erste mal in der
ersten März Woche ? Damit wäre der Patch dann vielleicht eher Ende
Februar.thePhilX: Ein genaues Datum ist noch nicht bekannt, aber irgendwann in
dem Zeitraum.
Da man die Panzer ja noch nicht erforscht haben muss, um den Rabatt zu aktivieren und man während der Zeit keinen weiteren Fortschritt macht, ist der Unterschied ja auch eher unerheblich.
Da man die Panzer ja noch nicht erforscht haben muss, um den Rabatt zu aktivieren und man während der Zeit keinen weiteren Fortschritt macht, ist der Unterschied ja auch eher unerheblich.
Subject: Best tank for HT15 Object 260?
Link on message: #16516807
Soup_Potato, on 03 January 2019 - 03:53 PM, said: Lakeville middle FTW 
Link on message: #16516807
Soup_Potato, on 03 January 2019 - 03:53 PM, said: Lakeville middle FTW eekeeboo: Mine was getting tired of HE spam ruining it, so spall liner
maus and going to the hill on Mines, kemp rock, farm bounce by
sticking out the track and letting arty slowly wittle down but
run out of ammo and get counter arti.
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #16516756
haribegovic36, on 03 January 2019 - 03:25 PM, said: sorry for desturbing, but as I can see player speed is still
there, and Nermin should replace him. hope you will do it on time,
because I would miss tournament if speed stays
Link on message: #16516756
haribegovic36, on 03 January 2019 - 03:25 PM, said: sorry for desturbing, but as I can see player speed is still
there, and Nermin should replace him. hope you will do it on time,
because I would miss tournament if speed stays CLRG: Mmm, on my side it does say Nermin is registered for tonight
19:00. Are you sure you are referring to this tournament ?
Subject: A Well-Deserved Reward
Link on message: #16516670
Link on message: #16516670
eekeeboo: Hopefully the update (I wasn't sure when it was coming for people)
should get them the reward, please update me if not.
Subject: Schaut euch die ersten Specials für 2019 an
Link on message: #16516664
_Alter_Sack, on 03 January 2019 - 01:00 PM, said: Verrate lieber mal, wann endlich der EBR in den Shop kommt.
Ich will den haben und meine Geldbörse ist willig!
Link on message: #16516664
_Alter_Sack, on 03 January 2019 - 01:00 PM, said: Verrate lieber mal, wann endlich der EBR in den Shop kommt.
Ich will den haben und meine Geldbörse ist willig!thePhilX: Hab da keine Infos zu, die ich teilen darf 
Aber er steht ja eh schon in meiner Garage
Aber er steht ja eh schon in meiner Garage
Subject: Update: Bollwerkgefechte Zeitplan während der Feiertage
Link on message: #16516661
Dragokar, on 03 January 2019 - 01:51 PM, said: Kann ich dir heute Abend berichten 
Botpresse_GER_, on 03 January 2019 - 02:00 PM, said: Eben.
Da man nur noch gleichstarke Gegner bekommt, ist die ganze Varianz fort. Früher konnte man halt auch einfach Spaßpanzer fahren, Grindpanzer etc. und hat dann eben entspannt und mit Lust und Laune Tomaten und Orangen gepflückt. Jetzt ist man dazu verdammt nur noch Tryhard Setups zu fahren, sonst verliert man eben ständig... Langweilig
Link on message: #16516661
Dragokar, on 03 January 2019 - 01:51 PM, said: Kann ich dir heute Abend berichten thePhilX: Ich zähl auf dich
Botpresse_GER_, on 03 January 2019 - 02:00 PM, said: Eben. Da man nur noch gleichstarke Gegner bekommt, ist die ganze Varianz fort. Früher konnte man halt auch einfach Spaßpanzer fahren, Grindpanzer etc. und hat dann eben entspannt und mit Lust und Laune Tomaten und Orangen gepflückt. Jetzt ist man dazu verdammt nur noch Tryhard Setups zu fahren, sonst verliert man eben ständig... Langweilig
thePhilX: Die Tomaten und Orangen freuen sich darüber aber nicht..
Subject: Lernt das World of Tanks Team kennen!
Link on message: #16516647
blindhai, on 03 January 2019 - 02:23 AM, said: Hallo Modteam, es wäre schön, wenn ihr einmal klären
könntet, wie die aktuellen Serverrestartzeiten sind. Das ist der
aktuelle Stand laut Forum: http://forum.worldof...36#entry7856536
Mir ist es aber während der Feiertage passiert, dass der
Server bereits um 5 Uhr weg war und nicht erst um 6, wie in dem
Post angegeben. Wenn er regulär (also laut der Zeit die hier im
Forum angegeben worden ist) neu gestartet worden wäre, dann hätte
ich nicht wertvolle Reserven verbraucht (jeweils für 1 Stunde:
+100% XP, +200% XP Crew und +300% FreeXP). Leider konnte mir
der Support dies nicht mitteilen (oder wollte es nicht), daher wäre
es schön, wenn es final geklärt werden könnte, damit dies in
Zukunft nicht wieder passieren kann. Ansonsten könnte man allen
Spielern nur empfehlen während 5 bis 7 Uhr keinerlei Reserven zu
verbrauchen. Ich denke aber dass dies nicht im Sinne des Erfinders
ist. Zeitzone wäre MEZ, also nur um das als
Fehlermöglichkeit auszuschliessen, ich hätte also eigentlich locker
noch eine Stunde spielen können müssen und hätte die Reserven
sinnvoll nutzen können. Kann da aus meiner Sicht keinen eigenen
Fehler erkennen. Vielen Dank
Link on message: #16516647
blindhai, on 03 January 2019 - 02:23 AM, said: Hallo Modteam, es wäre schön, wenn ihr einmal klären
könntet, wie die aktuellen Serverrestartzeiten sind. Das ist der
aktuelle Stand laut Forum: http://forum.worldof...36#entry7856536
Mir ist es aber während der Feiertage passiert, dass der
Server bereits um 5 Uhr weg war und nicht erst um 6, wie in dem
Post angegeben. Wenn er regulär (also laut der Zeit die hier im
Forum angegeben worden ist) neu gestartet worden wäre, dann hätte
ich nicht wertvolle Reserven verbraucht (jeweils für 1 Stunde:
+100% XP, +200% XP Crew und +300% FreeXP). Leider konnte mir
der Support dies nicht mitteilen (oder wollte es nicht), daher wäre
es schön, wenn es final geklärt werden könnte, damit dies in
Zukunft nicht wieder passieren kann. Ansonsten könnte man allen
Spielern nur empfehlen während 5 bis 7 Uhr keinerlei Reserven zu
verbrauchen. Ich denke aber dass dies nicht im Sinne des Erfinders
ist. Zeitzone wäre MEZ, also nur um das als
Fehlermöglichkeit auszuschliessen, ich hätte also eigentlich locker
noch eine Stunde spielen können müssen und hätte die Reserven
sinnvoll nutzen können. Kann da aus meiner Sicht keinen eigenen
Fehler erkennen. Vielen DankthePhilX: Hey blindhai,
die dort angegebenen Daten sind immer noch aktuell, jedoch ist der Restart nicht immer 100% zur gleichen Zeit. Heute Nacht war der Server übrigens für insgesamt 3min offline.
Grüße Phil
die dort angegebenen Daten sind immer noch aktuell, jedoch ist der Restart nicht immer 100% zur gleichen Zeit. Heute Nacht war der Server übrigens für insgesamt 3min offline.
Grüße Phil
Subject: My wishlist for 2019 , and yours?
Link on message: #16516588
SeekerKuba, on 03 January 2019 - 02:51 PM, said: Check arty stats with 3-4 skill crew. Save those stats. Remove
crew from arty. From now on all rental arties will have the same
skill setup but without crew. Pve for all arties as
perfect place for training. The other game had no chance.
Most of us (wot players) spend years here to unlock few/all lines.
It was the only reason i did not moved there. We love 0 1 dmg
system. It was the key to wot sucess. As you can see 'HE only guns'
including artillery with its sick indirect line of fire went in
another direction. Ppl complained about those problem since always
but wg knows better... In AW they rebalanced their
cancers so there were useless. They said they have
failed. They make arty only pve class. This problem they solved in
a proper way.
Link on message: #16516588
SeekerKuba, on 03 January 2019 - 02:51 PM, said: Check arty stats with 3-4 skill crew. Save those stats. Remove
crew from arty. From now on all rental arties will have the same
skill setup but without crew. Pve for all arties as
perfect place for training. The other game had no chance.
Most of us (wot players) spend years here to unlock few/all lines.
It was the only reason i did not moved there. We love 0 1 dmg
system. It was the key to wot sucess. As you can see 'HE only guns'
including artillery with its sick indirect line of fire went in
another direction. Ppl complained about those problem since always
but wg knows better... In AW they rebalanced their
cancers so there were useless. They said they have
failed. They make arty only pve class. This problem they solved in
a proper way.eekeeboo: And as soon as you do ALL of that, once finalised making it
special, how does that make the class any fun to play for people
who like to play artillery? That's before you look at the logistics
and technicality required to implement the things you suggest. Your
solution is to completely negate the point of a class YOU
personally don't like. That is not how you "fix" a class and it is
definitely now how you should balance things. The "rebalance" you
speak of was to completely make them pointless, not acceptable for
someone who has spent a lot of time and money in the game playing
the class. Where do you stop with removing the "useless" classes,
remove arty, then TD's because they can bush kemp, remove scouts
because they can bush kemp and so on. I hope you can
see that there's more thought required on the matter than the
summary of your last two posts.
Subject: Habt ihr eure 100 % Rabatte schon verwendet?
Link on message: #16516566
Link on message: #16516566
thePhilX: Gab nochmal nen Update zu den Panzer-Rabatten, diese müssen bis zum
Release von 1.4 aktiviert worden sein, also schon etwas vor "Ende
März".
Aktiviert heißt hierbei natürlich, dass man sie auf ein Fahrzeug festlegt und nicht, dass man das Fahrzeug bis dahin gekauft haben muss.
Aktiviert heißt hierbei natürlich, dass man sie auf ein Fahrzeug festlegt und nicht, dass man das Fahrzeug bis dahin gekauft haben muss.
Subject: Eine helfende Hand für die Feiertags-Ops
Link on message: #16516551
Schrottkiste, on 31 December 2018 - 09:17 AM, said: Hallo Leute, ich suche gerade vergeblich die Information,
bis wann die Frauen und die verbilligten Panzer gewählt sein
müssen. Beim letzten Mal war das - wenn ich das richtig in
Erinnerung habe - verknüpft mit einem Patch. Gab es eine
Information von wg, die ich verpasst habe?
Link on message: #16516551
Schrottkiste, on 31 December 2018 - 09:17 AM, said: Hallo Leute, ich suche gerade vergeblich die Information,
bis wann die Frauen und die verbilligten Panzer gewählt sein
müssen. Beim letzten Mal war das - wenn ich das richtig in
Erinnerung habe - verknüpft mit einem Patch. Gab es eine
Information von wg, die ich verpasst habe?thePhilX: Rekrutierung der weiblichen Besatzungsmitglieder ist
unbegrenzt, die findest du in der Kaserne unter "Rekruten"
Rabatte auf Panzer bis zum Patch 1.4
Rabatte auf Panzer bis zum Patch 1.4
Subject: Have You Used Your 100% Discounts Yet?
Link on message: #16516548
Rkrustnesis, on 03 January 2019 - 02:24 PM, said: To whatever moron from WG who did suggest buying OP T67
, please go play tetris . We have already enough those
fucket OP shits in random , stop making this game worst ...
https://spi1.itvnet...._FACEPALM-1.jpg
Link on message: #16516548
Rkrustnesis, on 03 January 2019 - 02:24 PM, said: To whatever moron from WG who did suggest buying OP T67
, please go play tetris . We have already enough those
fucket OP shits in random , stop making this game worst ...
https://spi1.itvnet...._FACEPALM-1.jpgeekeeboo: There's a right and a wrong way to phrase what you said,
this is wrong. The t67 is a solid choice as a tank to choose for
100% discount.
Реклама | Adv















