Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: [ S T ] Adding more encounters!
Link on message: #12593916
Link on message: #12593916
KRZYBooP: Howdy Boom Jockeys! If you don't like encounter battles
please remember that you can turn them off in the settings.
1.
Testing Encounter Battle mode on several mapsDescription:Encounter
Battle has been added for the following maps: Karelia Westfield
Serene Coast Studzianki Pilsen The bases and the respawn zones have
been placed according to Encounter Battle mode specifics. These
balance changes (valid for Standard Battle and Encounter Battle)
have been introduced to the Westfield map to provide both teams
with equal opportunities to use positions and act in
battle.These changes can be seen all at once
HERE. Before/After format:




2.
Rebalancing the Erlenberg map

MinimapDescription:The central
part of the map has been reworked. The changes are valid for
Standard Battle, Encounter Battle, and Assault
modes.Minimap Goals of the new changes:To remove the
imbalance in Encounter Battle mode. To improve the quality of
battles in this area.Changes: opportunities to use positions and
successfully act in battle have been provided.Changes: the river
crossing for the upper team has been improved. Encounter
locations for minimaps.
Karellia
Pilsen
Serene Coast
Sudzianki
Westfield Enjoy!





2.
Rebalancing the Erlenberg map

MinimapDescription:The central
part of the map has been reworked. The changes are valid for
Standard Battle, Encounter Battle, and Assault
modes.Minimap Goals of the new changes:To remove the
imbalance in Encounter Battle mode. To improve the quality of
battles in this area.Changes: opportunities to use positions and
successfully act in battle have been provided.Changes: the river
crossing for the upper team has been improved. Encounter
locations for minimaps.
Karellia
Pilsen
Serene Coast
Sudzianki
Westfield Enjoy!
Subject: [ S T ] Other Minsk Map updates!
Link on message: #12593864
Link on message: #12593864
KRZYBooP: Howdy Boom Jockeys! The changes made after the Supertest are
the following: Before/after pics 1. A passage between the
arcs has been added to avoid the need to go down to the
hole. 
2. Some
bushes along the avenue and on the adjacent hills have been added
to provide more opportunities to scout. 
3.
Some bushes along the red line have been added to provide the SPGs
of both teams with equal opportunities. 
4. The
TD positions for both teams have been improved. 


5. A
building has been reworked to correspond to a similar cover for the
second team. 
The
changes made for the first Supertest are the following: The
changes are based on edits checked during previous tests. However,
since those tests were conducted long ago, the changes are compared
to the release version. Minimap (before/after)
Main changes and their
goals: 
1. The
border of the map has been shifted and passages to the housing
blocks next to the square are now open. Goal: To provide a
convenient area for heavily armored vehicles and close-range
combat. 
2. The river
has been drained, the embankment has been slightly reworked, and
ford crossings (from bank to bank) have been added. Tree foliage
has been removed (the map setting will be changed from summer to
spring or autumn). Goal: to allow vehicles to move between
lanes quicker and safer while simplifying map
navigation. 
3. Hills
next to the avenue have been added and the fence has been
removed. Goal: to make this area more playable/interesting for
maneuverable vehicles while simplifying aiming/shooting across the
avenue. 
4. This area
has been significantly reworked: a subway construction site has
been added, the terrain has been changed, the circus building has
been shifted, and the far-end passage next to the map border has
been closed. Goal: To move the clash area for medium tanks
closer to the map center (move the clash area away from the
courtyards in the left urban area) while providing a connection
between this lane and the rest of the map (the avenue and TD
positions in the park). Additional (minor) changes In
some places on the map, some bushes/trees have been moved (mainly
to clear the view between the main points of interest). Small
points of cover near the bases have been added (goal: to slightly
simplify base capture).The shifted map border provides an
additional passage behind the buildings in the lower part of the
map. The passage was left open because, in general, its influence
is insignificant, although in some cases, it can be used for
different purposes.

2. Some
bushes along the avenue and on the adjacent hills have been added
to provide more opportunities to scout. 
3.
Some bushes along the red line have been added to provide the SPGs
of both teams with equal opportunities. 
4. The
TD positions for both teams have been improved. 


5. A
building has been reworked to correspond to a similar cover for the
second team. 
The
changes made for the first Supertest are the following: The
changes are based on edits checked during previous tests. However,
since those tests were conducted long ago, the changes are compared
to the release version. Minimap (before/after)
Main changes and their
goals: 
1. The
border of the map has been shifted and passages to the housing
blocks next to the square are now open. Goal: To provide a
convenient area for heavily armored vehicles and close-range
combat. 
2. The river
has been drained, the embankment has been slightly reworked, and
ford crossings (from bank to bank) have been added. Tree foliage
has been removed (the map setting will be changed from summer to
spring or autumn). Goal: to allow vehicles to move between
lanes quicker and safer while simplifying map
navigation. 
3. Hills
next to the avenue have been added and the fence has been
removed. Goal: to make this area more playable/interesting for
maneuverable vehicles while simplifying aiming/shooting across the
avenue. 
4. This area
has been significantly reworked: a subway construction site has
been added, the terrain has been changed, the circus building has
been shifted, and the far-end passage next to the map border has
been closed. Goal: To move the clash area for medium tanks
closer to the map center (move the clash area away from the
courtyards in the left urban area) while providing a connection
between this lane and the rest of the map (the avenue and TD
positions in the park). Additional (minor) changes In
some places on the map, some bushes/trees have been moved (mainly
to clear the view between the main points of interest). Small
points of cover near the bases have been added (goal: to slightly
simplify base capture).The shifted map border provides an
additional passage behind the buildings in the lower part of the
map. The passage was left open because, in general, its influence
is insignificant, although in some cases, it can be used for
different purposes.
Subject: [Opiniones] Actualización 1.10
Link on message: #12593850
Link on message: #12593850
Felipe6666Original: Bien, un anuncio rápido: Vamos a devolver los comandos
"¡Afirmativo!" y "¡Negativo!" a la rueda de comandos. Vamos a
remover el coldown para los pings en modos competitivos solamente
(CWs, Fortalezas, etc.). No hay fecha fija para esto, pero
para que sepan que estamos trabajando lo más rápido posible para
procesar todas las opiniones que nos llegan a partir de esta
actualización. ¡Saludos!
Subject: [Supertest] Minsk, Erlenberg y modo Encuentro para más mapas
Link on message: #12593809
Link on message: #12593809
Felipe6666Original: ¡Saludos, Comandantes! Minsk Estos son los cambios que
efectuamos luego del Supertest: Imágenes




Agregamos un pasaje
entre los arcos para evitar que la necesidad de ir hasta el
agujero. Agregamos algunos arbustos a lo largo de la avenida y
cerca de las colinas adjyacentes para crear oportunidades para
explorar. Agregamos algunos arbustos a lo largo de la línea roja
para que las artillerías de ambos equipos tengan oportunidades de
juego similares. Mejoramos las posiciones para cazatanques de ambos
equipos. Rediseñamos un edificio para que se corresponda con la
cobertura similar con la que cuenta el otro equipo. Estos son
los cambios que efectuamos para el primer Supertest Los
cambios están basados en modificaciones efectuadas en pruebas
anteriores. Sin embargo, como esas pruebas se hicieron hace mucho,
comparamos los cambios con los de la versión actual del
mapa. Imágenes


Cambiamos el borde
del mapa para abrir los pasajes que conducen a los bloques de casas
que están al lado de la plaza. Objetivo: ofrecer un área
conveniente para los vehículos bien blindados y para el combate
cercano. Dragamos el río, modificamos ligeramente el terraplén y
agregamos cruces de vado (de una orilla a la otra). Removimos el
follaje de los árboles (cambiaremos la ambientación del mapa de
verano a primavera u otoño). Objetivo: permitir que los
vehículos se muevan más rápido entre los límites y simplificar la
navegación del mapa. Agregamos colinas a los lados de la avenida y
removimos la cerca. Objetivo: mejorar la jugabilidad de esta
área, hacerla más atractiva para vehículos maniobrable y
simplificar el apuntamiento y el intercambio de fuego a lo largo de
la avenida. Modificamos bastante esta área: agregamos una línea de
metro en construcción, alteramos el terreno, cambiamos el edificio
del circo y cerramos el pasaje lejano que corría a lo largo del
borde del mapa. Objetivo: mover el área de choque de los
tanques medianos más cerca del centro del mapa (alejar la zona de
combate de los patios de la zona urbana ubicada a la izquierda) y
conectar esta vía con el resto del mapa (la avenida y las
posiciones para cazatanques en el parque). Cambios
adicionales Movimos algunos arbustos y árboles en
ciertos lugares del mapa para, sobre todo, despejar las principales
líneas de disparo. Agregamos algunos puntos pequeños de cobertura
cerca de las bases para simplificar un poco su captura. El cambio
en el borde del mapa crea un pasaje adicional por detrás de los
edificios en la parte sur del mapa. Dejamos abierto el pasaje
porque, en general, no tiene una gran relevancia, aunque en algunos
casos puede ser utilizado para diferentes
propósitos. Erlenberg Modificamos la parte central
del mapa. Estos cambios son válidos para los modos de batalla
Estándar, Encuentro y Asalto. Los efectuamos para quitar el
disbalance del mapa en el modo de batalla Encuentro y para mejorar
la calidad de las batallas en esta
zona. Imágenes 





Creamos oportunidades para
usar posiciones y participar activamente de la batalla. Mejoramos
el cruce del río para el equipo norte. Modo Encuentro para más
mapas Agregamos el modo de batalla Encuentro para los
siguientes mapas: Karelia Westfield Costa Serena Studzianki
Pilsen Imágenes



Colocamos las bases y
las zonas de aparición de acuerdo a los requerimientos específicos
del modo de batalla Encuentro. Como siempre, recuerden que
todos los cambios no son definitivos y que a los resultados de las
pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo
especial (más información aquí)! ¡Mucha suerte en el campo
de batalla!





Agregamos un pasaje
entre los arcos para evitar que la necesidad de ir hasta el
agujero. Agregamos algunos arbustos a lo largo de la avenida y
cerca de las colinas adjyacentes para crear oportunidades para
explorar. Agregamos algunos arbustos a lo largo de la línea roja
para que las artillerías de ambos equipos tengan oportunidades de
juego similares. Mejoramos las posiciones para cazatanques de ambos
equipos. Rediseñamos un edificio para que se corresponda con la
cobertura similar con la que cuenta el otro equipo. Estos son
los cambios que efectuamos para el primer Supertest Los
cambios están basados en modificaciones efectuadas en pruebas
anteriores. Sin embargo, como esas pruebas se hicieron hace mucho,
comparamos los cambios con los de la versión actual del
mapa. Imágenes


Cambiamos el borde
del mapa para abrir los pasajes que conducen a los bloques de casas
que están al lado de la plaza. Objetivo: ofrecer un área
conveniente para los vehículos bien blindados y para el combate
cercano. Dragamos el río, modificamos ligeramente el terraplén y
agregamos cruces de vado (de una orilla a la otra). Removimos el
follaje de los árboles (cambiaremos la ambientación del mapa de
verano a primavera u otoño). Objetivo: permitir que los
vehículos se muevan más rápido entre los límites y simplificar la
navegación del mapa. Agregamos colinas a los lados de la avenida y
removimos la cerca. Objetivo: mejorar la jugabilidad de esta
área, hacerla más atractiva para vehículos maniobrable y
simplificar el apuntamiento y el intercambio de fuego a lo largo de
la avenida. Modificamos bastante esta área: agregamos una línea de
metro en construcción, alteramos el terreno, cambiamos el edificio
del circo y cerramos el pasaje lejano que corría a lo largo del
borde del mapa. Objetivo: mover el área de choque de los
tanques medianos más cerca del centro del mapa (alejar la zona de
combate de los patios de la zona urbana ubicada a la izquierda) y
conectar esta vía con el resto del mapa (la avenida y las
posiciones para cazatanques en el parque). Cambios
adicionales Movimos algunos arbustos y árboles en
ciertos lugares del mapa para, sobre todo, despejar las principales
líneas de disparo. Agregamos algunos puntos pequeños de cobertura
cerca de las bases para simplificar un poco su captura. El cambio
en el borde del mapa crea un pasaje adicional por detrás de los
edificios en la parte sur del mapa. Dejamos abierto el pasaje
porque, en general, no tiene una gran relevancia, aunque en algunos
casos puede ser utilizado para diferentes
propósitos. Erlenberg Modificamos la parte central
del mapa. Estos cambios son válidos para los modos de batalla
Estándar, Encuentro y Asalto. Los efectuamos para quitar el
disbalance del mapa en el modo de batalla Encuentro y para mejorar
la calidad de las batallas en esta
zona. Imágenes 





Creamos oportunidades para
usar posiciones y participar activamente de la batalla. Mejoramos
el cruce del río para el equipo norte. Modo Encuentro para más
mapas Agregamos el modo de batalla Encuentro para los
siguientes mapas: Karelia Westfield Costa Serena Studzianki
Pilsen Imágenes



Colocamos las bases y
las zonas de aparición de acuerdo a los requerimientos específicos
del modo de batalla Encuentro. Como siempre, recuerden que
todos los cambios no son definitivos y que a los resultados de las
pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo
especial (más información aquí)! ¡Mucha suerte en el campo
de batalla!
Subject: [Superteste] Modo Encontro nos Mapas & Mudanças em Erlenberg
Link on message: #12593676
Link on message: #12593676
MA77: Saudações, comandantes. Nós estamos testando o modo Batalha de
Encontro em diversos mapas. Para os testes, ele foi adicionado nos
seguintes mapas: Carélia Westfield Costa Serena Studzianki
Pilsen
As bases e as zonas de respawn
foram colocadas de acordo com as especificações do modo Batalha de
Encontro. Alterações de equilíbrio (válidas para a Batalha Padrão e
a Batalha de Encontro) foram introduzidas no mapa de Westfield para
oferecer a ambas as equipes oportunidades iguais de usar posições e
agir em batalha. Reequilíbrio de Erlenberg
A parte central do mapa foi
retrabalhada.As mudanças são válidas para os modos Batalha Padrão,
Batalha de Encontro e Ataque. Objetivo das
Alterações: Remover o desequilíbrio do modo Encontro. Aumentar
a qualidade da batalha nesta região. Foram criadas melhores
oportunidades para usar posições e agir com sucesso na batalha,
além de que a travessia do rio para a equipe norte foi melhorada.
Imagens: Antes | Depois
As bases e as zonas de respawn
foram colocadas de acordo com as especificações do modo Batalha de
Encontro. Alterações de equilíbrio (válidas para a Batalha Padrão e
a Batalha de Encontro) foram introduzidas no mapa de Westfield para
oferecer a ambas as equipes oportunidades iguais de usar posições e
agir em batalha. Reequilíbrio de Erlenberg
A parte central do mapa foi
retrabalhada.As mudanças são válidas para os modos Batalha Padrão,
Batalha de Encontro e Ataque. Objetivo das
Alterações: Remover o desequilíbrio do modo Encontro. Aumentar
a qualidade da batalha nesta região. Foram criadas melhores
oportunidades para usar posições e agir com sucesso na batalha,
além de que a travessia do rio para a equipe norte foi melhorada.
Imagens: Antes | Depois
Subject: [Superteste] Redesign de Minsk
Link on message: #12593655
Link on message: #12593655
MA77: Saudações, comandantes. Algumas alterações feitas no
Superteste estão sendo testadas: Uma passagem entre os arcos
foi adicionada para evitar a necessidade de ir até o buraco. Alguns
arbustos ao longo da avenida e nas colinas adjacentes foram
adicionados para oferecer mais oportunidades de detecção. Alguns
arbustos ao longo da linha vermelha foram adicionados para fornecer
as AAPs de ambas as equipes igualdade de oportunidades. As posições
de caça-tanques para ambas as equipes foram aprimoradas. Um
edifício foi reformulado para corresponder a uma cobertura
semelhante para a segunda equipe. Elas são baseadas nas
edições verificadas durante os testes anteriores. No entanto, como
esses testes foram realizados há muito tempo, as alterações são
comparadas à versão de lançamento. Imagens: Antes Principais Mudanças
e Seus Objetivos
A borda do mapa foi deslocada e
as passagens para os blocos habitacionais ao lado da praça agora
estão abertas. Fornecer uma área conveniente para veículos
fortemente blindados e combate a curta distância. O rio foi
drenado, o aterro foi ligeiramente retrabalhado, e cruzamentos
entre as margens foram adicionados. A folhagem das árvores foi
removida (a configuração do mapa será alterada do verão para a
primavera ou o outono). Permitir que os veículos se movam entre as
faixas de maneira mais rápida e segura, simplificando a navegação
no mapa. Colinas próximas à avenida foram adicionadas e a cerca foi
removida.Tornar esta área mais jogável/interessante para veículos
manobráveis, simplificando a mira/disparo na avenida. Esta área foi
reformulada significativamente: um canteiro de obras do metrô foi
adicionado, o terreno foi alterado, o prédio do circo foi deslocado
e a passagem mais próxima da borda do mapa foi fechada. Mover a
área de conflito dos tanques médios para mais perto do centro do
mapa (afastar a área de conflito dos pátios na área urbana
esquerda) enquanto fornece uma conexão entre essa a raia e o resto
do mapa (as posições da avenida e caça-tanques no Parque).
Imagens: Antes | Depois Alterações Adicionais
(Menores)
Em alguns lugares do mapa,
alguns arbustos/árvores foram movidos (principalmente para limpar a
visão entre os principais pontos de interesse). Pequenos pontos de
cobertura próximos às bases foram adicionados com o objetivo de
simplificar levemente a captura da base. A borda deslocada do mapa
fornece uma passagem adicional atrás dos prédios na parte inferior
do mapa. A passagem foi deixada em aberto porque, em geral,
sua influência é insignificante, embora em alguns casos possa ser
usada para diferentes fins.
A borda do mapa foi deslocada e
as passagens para os blocos habitacionais ao lado da praça agora
estão abertas. Fornecer uma área conveniente para veículos
fortemente blindados e combate a curta distância. O rio foi
drenado, o aterro foi ligeiramente retrabalhado, e cruzamentos
entre as margens foram adicionados. A folhagem das árvores foi
removida (a configuração do mapa será alterada do verão para a
primavera ou o outono). Permitir que os veículos se movam entre as
faixas de maneira mais rápida e segura, simplificando a navegação
no mapa. Colinas próximas à avenida foram adicionadas e a cerca foi
removida.Tornar esta área mais jogável/interessante para veículos
manobráveis, simplificando a mira/disparo na avenida. Esta área foi
reformulada significativamente: um canteiro de obras do metrô foi
adicionado, o terreno foi alterado, o prédio do circo foi deslocado
e a passagem mais próxima da borda do mapa foi fechada. Mover a
área de conflito dos tanques médios para mais perto do centro do
mapa (afastar a área de conflito dos pátios na área urbana
esquerda) enquanto fornece uma conexão entre essa a raia e o resto
do mapa (as posições da avenida e caça-tanques no Parque).
Imagens: Antes | Depois Alterações Adicionais
(Menores)
Em alguns lugares do mapa,
alguns arbustos/árvores foram movidos (principalmente para limpar a
visão entre os principais pontos de interesse). Pequenos pontos de
cobertura próximos às bases foram adicionados com o objetivo de
simplificar levemente a captura da base. A borda deslocada do mapa
fornece uma passagem adicional atrás dos prédios na parte inferior
do mapa. A passagem foi deixada em aberto porque, em geral,
sua influência é insignificante, embora em alguns casos possa ser
usada para diferentes fins.
Subject: The WORST UPDATE OF ALL TIME
Link on message: #12592565
bennyjw98, on Aug 04 2020 - 22:06, said: Oh so you're saying we can get +-1 MM if we PAY for it?
Gee, thanks for the wisdom KRZY...
SawUcomin, on Aug 05 2020 - 00:01, said: You pay for a PMM tank and get a tier 8 tank that has had the snot
kicked out of it where performance is concerned. PMM tanks should
have been rebalanced when they said they were going to do it
Link on message: #12592565
bennyjw98, on Aug 04 2020 - 22:06, said: Oh so you're saying we can get +-1 MM if we PAY for it?Gee, thanks for the wisdom KRZY...
KRZYBooP: Yes that's why they were created in the first
place.
SawUcomin, on Aug 05 2020 - 00:01, said: You pay for a PMM tank and get a tier 8 tank that has had the snot
kicked out of it where performance is concerned. PMM tanks should
have been rebalanced when they said they were going to do itKRZYBooP: They Buffed some Premium MM tanks, the Developers wanted to
significantly buff them and remove the +1 MM feature and our
community didn't like that. So WG listened to the
community and didn't remove the +1 MM feature and only buffed them
a little bit.
Subject: 1.10. Helping new players or ptw?
Link on message: #12592549
Ratnikk, on Aug 04 2020 - 18:14, said:
I dare you to start a new account as a f2p without boosters, gold, anything. Get to tier 10 without premium time. After a year of grinding go compete with the gold spam at tier 10 in your f2p tank and see how that goes for you. You cant play at tier 10 without at least premium time or a premium vehicle. It is paytowin when all you have to do is press 2 and shoot overpriced skill ammo. Lets see here, 1-you can pay for boosters 2-you can pay for overpowered tanks 3-you can pay for premium time that lets you have a full gold ammo loadout that makes you more skilled. Yep not pay to win mate. Wargaming gives some premium tanks but they are all horrible and obsolete. At best a full f2p player will stay at tier 1-6 because thats the only thing they can afford. Listen im not complaining but when someone says this game is not pay to win i just think its wrong.
thandiflight, on Aug 04 2020 - 19:18, said: Keep telling yourself this. Tier X is not associated with
significant credit profit for most games. Players feel they need to
run special ammunition + consumables to be competitive - in which
case they will usually lose credits. You are going to have to play
a lot of games - losing credits in most of them - to earn
sufficient bonds to buy advanced equipment (even just one item). So
how do you earn credits? Play lower tier premium tanks and have a
premium account or convert gold (real cash) to credits. So, in
fact, you are spending money to get advanced equipment through
bonds. P2W confirmed. GG Coming next in an update near you:
additional equipment slots for gold/credits (cos credits is not
p2w)
Link on message: #12592549
Ratnikk, on Aug 04 2020 - 18:14, said: I dare you to start a new account as a f2p without boosters, gold, anything. Get to tier 10 without premium time. After a year of grinding go compete with the gold spam at tier 10 in your f2p tank and see how that goes for you. You cant play at tier 10 without at least premium time or a premium vehicle. It is paytowin when all you have to do is press 2 and shoot overpriced skill ammo. Lets see here, 1-you can pay for boosters 2-you can pay for overpowered tanks 3-you can pay for premium time that lets you have a full gold ammo loadout that makes you more skilled. Yep not pay to win mate. Wargaming gives some premium tanks but they are all horrible and obsolete. At best a full f2p player will stay at tier 1-6 because thats the only thing they can afford. Listen im not complaining but when someone says this game is not pay to win i just think its wrong.
KRZYBooP: With completing boot camp and using any invite code that can
be found on the forum by asking you can unlock a tier 6 tech tree
tank and a tier 8 premium for free. Grinding to tier 10 is not that
impossible if you stick to one line. Now with the changes to bonds
you don't have to run gold rounds, consumables, and what not to get
a steady stream of bonds. You get 5 every tier 10 match you don't
AFK.
thandiflight, on Aug 04 2020 - 19:18, said: Keep telling yourself this. Tier X is not associated with
significant credit profit for most games. Players feel they need to
run special ammunition + consumables to be competitive - in which
case they will usually lose credits. You are going to have to play
a lot of games - losing credits in most of them - to earn
sufficient bonds to buy advanced equipment (even just one item). So
how do you earn credits? Play lower tier premium tanks and have a
premium account or convert gold (real cash) to credits. So, in
fact, you are spending money to get advanced equipment through
bonds. P2W confirmed. GG Coming next in an update near you:
additional equipment slots for gold/credits (cos credits is not
p2w)KRZYBooP: You can also not spend money, and get the same stuff. P2W is
usually associated with ONLY being able to get an in-game
advantage from buying something.
Subject: You ruined your game WG well played!
Link on message: #12592525
rockbutcher, on Aug 04 2020 - 17:19, said: Can I use that line in my sig? Are new players automatically
going to get crews that match the clubbers' or do they have to
still grind them out against players with 4+ skills?
ThePigSheFlies, on Aug 04 2020 - 19:31, said: serious question, you guys give account refunds? or is
this only for new players/new premium purchases? or, more
likely what I suspect is some salt from fielding all of the grief
from folks legitimately dissatisfied with so many things in this
patch?
Link on message: #12592525
rockbutcher, on Aug 04 2020 - 17:19, said: Can I use that line in my sig? Are new players automatically
going to get crews that match the clubbers' or do they have to
still grind them out against players with 4+ skills?KRZYBooP: Yea thats fine with me. No new players aren't going to
automatically get super crews. However, there are crew books to
help you unlock skills, and directives you can purchase to unlock a
skill for a match. Is this the best solution? IMO probably
not, but it is an option that is available. Other things are done
like in this update where equipment is limited and you can't farm
medals for bonds should also help alleviate some Seal
clubbing.
ThePigSheFlies, on Aug 04 2020 - 19:31, said: serious question, you guys give account refunds? or is
this only for new players/new premium purchases? or, more
likely what I suspect is some salt from fielding all of the grief
from folks legitimately dissatisfied with so many things in this
patch?KRZYBooP: It's up to support on what can or can't be refunded. They
have policies that may have changed since I was
last familiarized with them.
Subject: Update 1.10
Link on message: #12592501
Sgt_two, on Aug 05 2020 - 08:59, said: It’s obvious this update was rushed into service and will need a
considerable patch. 450-500 ping regularly, making TDs unplayable.
Game platform crashes immediately aftermatch or randomly in garage.
Utter trash now.
Link on message: #12592501
Sgt_two, on Aug 05 2020 - 08:59, said: It’s obvious this update was rushed into service and will need a
considerable patch. 450-500 ping regularly, making TDs unplayable.
Game platform crashes immediately aftermatch or randomly in garage.
Utter trash now.KRZYBooP: I haven't experienced or seen many players having tech issues
where they are crashing after a match or in the garage. As well as
high ping you might be having PC/ internet issues that extend
beyond the game. Click HEREto submit a ticket to our support team for
assistance.
Subject: Apologizing up front.
Link on message: #12592488
yruputin, on Aug 05 2020 - 09:09, said: Well one thing is the same Wargaming is still inept or unwilling to
rid the game of all of the illegal mod. users. Welcome back
anyway
Link on message: #12592488
yruputin, on Aug 05 2020 - 09:09, said: Well one thing is the same Wargaming is still inept or unwilling to
rid the game of all of the illegal mod. users. Welcome back
anywayKRZYBooP: That is your opinion on the matter. Fair play policy Bans go
after players with illegal mods.
Subject: Share awesome/interesting build combinations!
Link on message: #12592420
Link on message: #12592420
Einzelganger7: So far I've found interesting my Borsig with turbocharger, it is
quite a light but sluggish TD and with the turbocharger now it can
redeploy much better, the other equipment used are rammer and
binoculars. Also an interesting build is the E-75 with improved
hardening, rammer and modified configuration, it becomes a good
close and personal tank with the better alpha damage and DPM while
it is also harder to get damaged on its modules and the tracks get
repaired in around 6 seconds at 100% condition.
Subject: 2020 Ranked Season 1, A Tale of HORROR...
Link on message: #12592218
Link on message: #12592218
TeriyakiTanker: OP has spent years asking for SBMM only to realize he isn’t good at
that either. News flash, the problem is you.
Subject: Apologizing up front.
Link on message: #12591575
Link on message: #12591575
KRZYBooP: Good luck and I am always more of a hindrance in my opinion.
Subject: 1.10. Helping new players or ptw?
Link on message: #12591542
Insanefriend, on Aug 04 2020 - 13:57, said: You can buy bonds with gold for battle pass.......
Which you use cash to buy gold.........
Link on message: #12591542
Insanefriend, on Aug 04 2020 - 13:57, said: You can buy bonds with gold for battle pass.......
Which you use cash to buy gold.........KRZYBooP: 4,680 bonds after 45 levels of progression as a reward to keep
playing the battle pass is hardly the same as, "here is my debit
card please give me all the bonds." Also, pay to win is
usually accompanied with the only way of obtaining the advantage is
with money. This is not the case for bonds.
Subject: Stuck Returning to Garage after leaving a game
Link on message: #12591424
Mongogram, on Aug 04 2020 - 11:51, said: After being pummeled in a game I went to return to my garage.
I sat with the loading screen for 2 min before I gave up and had to
alt + f4 to force the game to quit.
Link on message: #12591424
Mongogram, on Aug 04 2020 - 11:51, said: After being pummeled in a game I went to return to my garage.
I sat with the loading screen for 2 min before I gave up and had to
alt + f4 to force the game to quit.KRZYBooP: Sorry to hear that you are having issues with the game. Please
click HERE to submit a ticket HERE for our
support team to investigate.
Subject: Even the Game is Spamming the Map Now.
Link on message: #12591422
Bootknife, on Aug 04 2020 - 12:29, said: Hi KRZYBooP! I think he's referring to all the new in game alarms
and pop up info. I'm chalking it up to "new stuff" for
now. However, I can see where I might turn some of it
off. Information overload....
Link on message: #12591422
Bootknife, on Aug 04 2020 - 12:29, said: Hi KRZYBooP! I think he's referring to all the new in game alarms
and pop up info. I'm chalking it up to "new stuff" for
now. However, I can see where I might turn some of it
off. Information overload.... KRZYBooP: That is a difficult line for developers to walk. Some players
want steamrolls to stop in random battles and wanted the system
from Front line implemented. Better communication and showing where
players are going to help show each other if the team is planning a
flank or balanced approach to the beginning of battle can help put
everyone on the same page. Some players don't like this playstyle
and its difficult to implement a system that pleases both. As many
others have stated. If there is too much going on you can turn it
off, but my personal opinion is that a team game needs good team
understanding and communication. Especially if you have never met
before.
Subject: The WORST UPDATE OF ALL TIME
Link on message: #12591400
XturbohawkX, on Aug 03 2020 - 12:57, said: Overly complicated...overly costly....you guys just did a big F U
to players that collect tanks like me. 120+ tanks....you know how
long it will take me to earn enough to replace all of that I lost?
ZERO since I'll be uninstalling.
hostel_takeover, on Aug 03 2020 - 12:51, said: Now wargaming is DICTATING what we put in 1/3 of our equipment
slots! Makes me wanna puke. Now I gotta grind for credits to
make sure I have the right equipment on all my tanks. I've
got to check over 200 tanks! Do I not have a ****ing
job? Not even to mention the millions of credits for correct
equipment I will have to waste thanks to this new "update."
Maybe players in EU or Russia are used to getting screwed over but
Americans HATE IT! No wonder you can't grow a player base in
the 3rd most populated Nation on Earth. Thanks Wargaming, you
really screwed the pooch.
shabbos, on Aug 03 2020 - 12:18, said: I have 119 tanks. All my equipment that I spent years getting is
gone. And now, so am I.
XturbohawkX, on Aug 03 2020 - 13:52, said: At the VERY MINIMUM should have given 1 for 1 on equipment...heaven
knows how many times we've taken it in the shorts learning your
fubard idea of how things should work in a tank...
XturbohawkX, on Aug 03 2020 - 14:07, said: Why no +1 only tier MM as well? That would make sense especially
for newer players as you've stated is one of the objectives for
this update...
Suliemanis_Ghost, on Aug 03 2020 - 14:28, said: Looks like a mod got told to get off his [edited]and go into damage
control mode....and not on his alt account...imagine that.
Excorsion, on Aug 03 2020 - 14:35, said: A saying older than you that rings true... if it's not broke don't
fix it.... if the goal was to deal with seal clubbers... the fix
was limit crew skills and equipment to lower tiers.... not
completely screw every player in the game... I'm a new player.. and
this game was somewhat fun til today... now it's just garbage
because they didn't fix anything and wasted time in hopes players
would spend money.. mark zuckerberg they are not so they need to go
back and rework the whole game so it's balanced again...tier 5's
are being smashed by tier 7's with ease. the game is unplayable
when you are two tiers lower period.
BlueWaveDave, on Aug 03 2020 - 17:09, said: AND the *&%$@*& wheelies weren't nerfed nearly enough. Just get
rid of them they are far worse than arty ever was..
Blackstone, on Aug 03 2020 - 19:33, said: Yeah, you can put me into the "pretty much done" boat as well. -
forcing you to pay for equipment - not NEARLY enough free
demount kits for most players. The fix? earn in game or OMG! PAY
FOR THEM. - unnecessarily complicated: WHO IN THE !@#$ ASKED FOR
THIS? and here's the cherry on the top of this pile of offal:
BOUNTY EQUIPMENT GOT NERFED yep, you read that right. If you earned
Bounty Equipment, the bonus IS NO LONGER EQUAL TO BOND EQUIPMENT.
It's a 7.5% bonus, regardless of slot it's in. So for all of us who
put in Gold for Battle Pass to get to the Bounty Equipment, YOU
JUST GOT SCREWED. I sense a HUGE exodus of players will be
forthcoming. I might play from time to time, but the fun is pretty
much gone. The desire to play just isn't there. I'd rather read a
book or listen to the ball game.
Link on message: #12591400
XturbohawkX, on Aug 03 2020 - 12:57, said: Overly complicated...overly costly....you guys just did a big F U
to players that collect tanks like me. 120+ tanks....you know how
long it will take me to earn enough to replace all of that I lost?
ZERO since I'll be uninstalling.KRZYBooP: Equipment was merged into better equipment with more bonuses,
allowing you to equip more equipment. If you need equipment in a
specific slot and it is already on your tank you can move it to the
slot for free by sliding it.
hostel_takeover, on Aug 03 2020 - 12:51, said: Now wargaming is DICTATING what we put in 1/3 of our equipment
slots! Makes me wanna puke. Now I gotta grind for credits to
make sure I have the right equipment on all my tanks. I've
got to check over 200 tanks! Do I not have a ****ing
job? Not even to mention the millions of credits for correct
equipment I will have to waste thanks to this new "update."
Maybe players in EU or Russia are used to getting screwed over but
Americans HATE IT! No wonder you can't grow a player base in
the 3rd most populated Nation on Earth. Thanks Wargaming, you
really screwed the pooch.KRZYBooP: You are not being Dictated, but yea there is now a super
awesome slot specific to tank class that gives your purchased
equipment slightly better stats. You don't have to remove the
equipment and reinstall it to a better slot. You only have to
right-click the equipment or slide it to the proper
slot. BTW. Super awesome slots start at tier 6.
shabbos, on Aug 03 2020 - 12:18, said: I have 119 tanks. All my equipment that I spent years getting is
gone. And now, so am I.KRZYBooP: See above for what happened to your equipment.
XturbohawkX, on Aug 03 2020 - 13:52, said: At the VERY MINIMUM should have given 1 for 1 on equipment...heaven
knows how many times we've taken it in the shorts learning your
fubard idea of how things should work in a tank...KRZYBooP: 1 for 1 on equipment that was merged together to create
better equipment?
XturbohawkX, on Aug 03 2020 - 14:07, said: Why no +1 only tier MM as well? That would make sense especially
for newer players as you've stated is one of the objectives for
this update...KRZYBooP: +1 MM is a thing if you have a Pref. MM Premium
tank.
Suliemanis_Ghost, on Aug 03 2020 - 14:28, said: Looks like a mod got told to get off his [edited]and go into damage
control mode....and not on his alt account...imagine that.KRZYBooP: I don't have alt accounts.
Excorsion, on Aug 03 2020 - 14:35, said: A saying older than you that rings true... if it's not broke don't
fix it.... if the goal was to deal with seal clubbers... the fix
was limit crew skills and equipment to lower tiers.... not
completely screw every player in the game... I'm a new player.. and
this game was somewhat fun til today... now it's just garbage
because they didn't fix anything and wasted time in hopes players
would spend money.. mark zuckerberg they are not so they need to go
back and rework the whole game so it's balanced again...tier 5's
are being smashed by tier 7's with ease. the game is unplayable
when you are two tiers lower period.KRZYBooP: That saying is half true. Wheels weren't broke, and if
someone stuck to that saying then you wouldn't have tires, the
internet wasn't broke, but now you have streaming content. Video
game consoles weren't broke and now you can play some for
free.
BlueWaveDave, on Aug 03 2020 - 17:09, said: AND the *&%$@*& wheelies weren't nerfed nearly enough. Just get
rid of them they are far worse than arty ever was..KRZYBooP: Wheeled tanks were nerfed and now let's see how players do in
them is WG approach. WG wants players to keep playing Wheeled tanks
and wants them to be balanced for players facing them. That's why
they don't boost no more.
Blackstone, on Aug 03 2020 - 19:33, said: Yeah, you can put me into the "pretty much done" boat as well. -
forcing you to pay for equipment - not NEARLY enough free
demount kits for most players. The fix? earn in game or OMG! PAY
FOR THEM. - unnecessarily complicated: WHO IN THE !@#$ ASKED FOR
THIS? and here's the cherry on the top of this pile of offal:
BOUNTY EQUIPMENT GOT NERFED yep, you read that right. If you earned
Bounty Equipment, the bonus IS NO LONGER EQUAL TO BOND EQUIPMENT.
It's a 7.5% bonus, regardless of slot it's in. So for all of us who
put in Gold for Battle Pass to get to the Bounty Equipment, YOU
JUST GOT SCREWED. I sense a HUGE exodus of players will be
forthcoming. I might play from time to time, but the fun is pretty
much gone. The desire to play just isn't there. I'd rather read a
book or listen to the ball game. KRZYBooP: Which Bounty equipment are you referring to? Both I have seen have
way better starting bonuses and can be
upgraded. 
More information on the changes
to equipment can be found in the video below. I hope this
helps clear up any misunderstandings, and thank you for the
Feedback.
FB_Update

More information on the changes
to equipment can be found in the video below. I hope this
helps clear up any misunderstandings, and thank you for the
Feedback.FB_Update
Subject: el color del enemigo no lo debieron cambiar
Link on message: #12591363
Link on message: #12591363
Felipe6666Original: Yo también estoy confundido, no cambiamos ningún
color... ¡Saludos!
Subject: [Opiniones] Batallas Clasificatorias: Temporada 2020-2021
Link on message: #12591362
ULTRADERECHA, on Aug 04 2020 - 14:21, said: Ok, me quedo tranquilo entonces! Y... suelen
encontrar mucha "suciedad"?
Link on message: #12591362
ULTRADERECHA, on Aug 04 2020 - 14:21, said: Ok, me quedo tranquilo entonces! Y... suelen
encontrar mucha "suciedad"?Felipe6666Original: No tanta, honestamente, pero hay
¡Saludos!
Subject: You ruined your game WG well played!
Link on message: #12591360
Excorsion, on Aug 03 2020 - 14:45, said: and there was already a way of reduce camo effectiveness....it's
called stack optics and such....No you guys are grabbing money and
players are quickly disliking you. who is the design
lead?... I can set up design better than them... for instance...
all you need to do to fix seal clubbing was limit crew skills and
equipemnt for lower teirs.. not put in different classes...that was
just stupid designing period...BTW I'm a new player.. and recent
paid money for a premium tank... how about you all refund me and
shut down my account... I'm not in the biz of buying garbage from
garbage pimps.
Link on message: #12591360
Excorsion, on Aug 03 2020 - 14:45, said: and there was already a way of reduce camo effectiveness....it's
called stack optics and such....No you guys are grabbing money and
players are quickly disliking you. who is the design
lead?... I can set up design better than them... for instance...
all you need to do to fix seal clubbing was limit crew skills and
equipemnt for lower teirs.. not put in different classes...that was
just stupid designing period...BTW I'm a new player.. and recent
paid money for a premium tank... how about you all refund me and
shut down my account... I'm not in the biz of buying garbage from
garbage pimps.KRZYBooP: Thank you for your input about game
design. Limiting crew skills is not a good way to stop
seal clubbing, but allowing all players access to better crews is.
The Equipment changes are also limiting equipment to lower tiers as
you suggested, and the different class bonuses are only fore tier 6
and up. If you would to request a refund and close your
account down then you are free to submit a ticket and have our
support team go over the policies for them HERE.
Subject: F U WG!
Link on message: #12591350
Atragon, on Aug 03 2020 - 19:16, said: Can you rephrase that with better grammar since you represent WG as
a spokes person ? Are you saying that because he was using mods
this happened ?
Link on message: #12591350
Atragon, on Aug 03 2020 - 19:16, said: Can you rephrase that with better grammar since you represent WG as
a spokes person ? Are you saying that because he was using mods
this happened ?KRZYBooP: I know of a specific mod (that many players that run mods
know about) that allows you to bounce equipment from tank to tank,
Sometimes when an update happens, threads pop up all the time about
how the equipment is missing. Then the Mod updates and
everything is fine. If it isn't then I included a video and a link
to support.
Subject: 1.10. Helping new players or ptw?
Link on message: #12591323
Ratnikk, on Aug 03 2020 - 12:51, said: Paytowin update. You cant play tier 10 as a f2p if you just made an
account. Just wait until all the newbs (if there are any) see that
the bond equipment is better than the credit gear you can get. Pay
to win all the way, well done wargaming. Guess selling tanks at 80$
per piece is just not enough for you.
Link on message: #12591323
Ratnikk, on Aug 03 2020 - 12:51, said: Paytowin update. You cant play tier 10 as a f2p if you just made an
account. Just wait until all the newbs (if there are any) see that
the bond equipment is better than the credit gear you can get. Pay
to win all the way, well done wargaming. Guess selling tanks at 80$
per piece is just not enough for you.KRZYBooP: Tier 10 allows you to earn in-game currency for better
equipment for free. You don't have to pay anything and still have a
chance at better equipment. Not sure how that is paying to win
since you can't buy bonds.
Subject: Post Positive Comments Here
Link on message: #12591312
RedwoodOriginal, on Aug 03 2020 - 12:36, said: Please look for feedback here: http://forum.worldof...0#entry12589142
dont cherry pick on feedbacks!
Link on message: #12591312
RedwoodOriginal, on Aug 03 2020 - 12:36, said: Please look for feedback here: http://forum.worldof...0#entry12589142
dont cherry pick on feedbacks!KRZYBooP: I haven't been. Thanks for your concern.
Subject: 1.10 Another success
Link on message: #12591303
ThePigSheFlies, on Aug 03 2020 - 12:28, said: not so subtle confirmation that you guys only like positive
feedback?
Link on message: #12591303
ThePigSheFlies, on Aug 03 2020 - 12:28, said: not so subtle confirmation that you guys only like positive
feedback?KRZYBooP: Who doesn't like positive feedback? I am pretty sure you have
seen me in all threads concerning this update enjoying the many
gems of constructive criticism such as, "this sucks," "dang WG you
messed up," "I am a clown," "Find a new job," and "nice try
WG."
None of which are useful to our developers. While yours is not particularly positive it is constructive and brings up fair points.
None of which are useful to our developers. While yours is not particularly positive it is constructive and brings up fair points.
Subject: Having trouble with equipment and slot categories not matching.
Link on message: #12591261
DanSnydersAtool_20151111, on Aug 03 2020 - 13:12, said: Woo. Just spent way too long figuring out some of the slot
deals (nice link, K_Boop, it did help...mostly). I will say it
seems a little Byzantine by having the equip divided into
categories (survivability,firepower, mobility, and scouting--with a
couple of outliers, e.g. vstab) I get that the first slot
gets a 1.5% bonus if you put the right equip in it, but it differs
by which type of vehicle it is (HT = survivability, TD = firepower,
MT = mobility, LT = souting, SPG = who cares, just stop). In
my garage, I've just checked all my TDs tier 5 & up, sigh. Here is
an example from my T6 Jackson: Under slot 1 there is a
little "x" (meaning "incorrect slot,
wing-nutickle"
even tho' I have the rammer there. A rammer
is firepower equip and belongs in slot 1 on a TD--unless i'm
totally clueless and read/heard it wrong, which is always a
possibility. On slot 2, where I have my binocs, there is a
little arrow at the top pointing up, which I assume means "demount
it doofus". I experimented switching them around but the
little icons (arrow and x) don't go away, and when I hover
over the icon for each piece of equip, the note says "equipment and
slot categories do not match". Interestingly, on my
T5 Wolverine there is no "x" under the slot 1 rammer, but it
still says "equip does not match" in the cursor hover pop-up.
And this is pretty much the same on all my TDs. ????
BunnyHopHop, on Aug 03 2020 - 13:58, said: Am I correct that if you have incompatible equipment on a tank, you
can wait until the next patch for it to be force-demounted (for
free) but you will still have to pay silver to get the compatible
equipment from 2.0? wth?
Link on message: #12591261
DanSnydersAtool_20151111, on Aug 03 2020 - 13:12, said: Woo. Just spent way too long figuring out some of the slot
deals (nice link, K_Boop, it did help...mostly). I will say it
seems a little Byzantine by having the equip divided into
categories (survivability,firepower, mobility, and scouting--with a
couple of outliers, e.g. vstab) I get that the first slot
gets a 1.5% bonus if you put the right equip in it, but it differs
by which type of vehicle it is (HT = survivability, TD = firepower,
MT = mobility, LT = souting, SPG = who cares, just stop). In
my garage, I've just checked all my TDs tier 5 & up, sigh. Here is
an example from my T6 Jackson: Under slot 1 there is a
little "x" (meaning "incorrect slot,
wing-nutickle"KRZYBooP: Special Bonus slots are not on tanks tier 5 and
below.
BunnyHopHop, on Aug 03 2020 - 13:58, said: Am I correct that if you have incompatible equipment on a tank, you
can wait until the next patch for it to be force-demounted (for
free) but you will still have to pay silver to get the compatible
equipment from 2.0? wth?KRZYBooP: Yes, and you can swap equipment between slots that already
equipped for free as well.
Subject: Shells invisible again
Link on message: #12591258
Burning_Haggis, on Aug 03 2020 - 21:39, said: Welcome to WOT
RHeadshot, on Aug 03 2020 - 14:49, said: Did he really just ask for a screen shot to show something that's
invisible?
Link on message: #12591258
Burning_Haggis, on Aug 03 2020 - 21:39, said: Welcome to WOT KRZYBooP:
RHeadshot, on Aug 03 2020 - 14:49, said: Did he really just ask for a screen shot to show something that's
invisible?KRZYBooP: Yep.... Seems silly, but a screenshot or replay or anything helps
to submit bug reports to our support team. Even stuff that is not
being shown. Players that aren't seeing the rounds or
anything should submit a ticket HERE.
TeriyakiTanker
Alright, well here's the poll we all knew was probably coming...maybe one...
04.08.2020 21:11:48
Subject: Alright, well here's the poll we all knew was probably coming...maybe one...
Link on message: #12591255
crasta, on Aug 04 2020 - 13:07, said: I have a strong suspicion that someone is about to tell me that the
number of demount kits was based on the number of tanks you
owned. 
Link on message: #12591255
crasta, on Aug 04 2020 - 13:07, said: I have a strong suspicion that someone is about to tell me that the
number of demount kits was based on the number of tanks you
owned. TeriyakiTanker: Nope not at all.
Subject: Even the Game is Spamming the Map Now.
Link on message: #12591235
82nd_19D1P_D3, on Aug 04 2020 - 11:54, said: Great patch WG.

Link on message: #12591235
82nd_19D1P_D3, on Aug 04 2020 - 11:54, said: Great patch WG. 
KRZYBooP: What may I ask do you mean?
Subject: 1.10 Literally stole credits.
Link on message: #12591159
4thPzHoth, on Aug 04 2020 - 11:59, said: Net loss for me -- selling and buying equipment - I ended with 6MM
credits LESS
Link on message: #12591159
4thPzHoth, on Aug 04 2020 - 11:59, said: Net loss for me -- selling and buying equipment - I ended with 6MM
credits LESSTeriyakiTanker: Made 15million no idea how you could lose money.
Subject: [Opiniones] Batallas Clasificatorias: Temporada 2020-2021
Link on message: #12590994
ULTRADERECHA, on Aug 03 2020 - 17:20, said: Cuándo te acreditan el 5to token? Supuestamente entré en la liga de
oro pero solamente tengo 4.
Link on message: #12590994
ULTRADERECHA, on Aug 03 2020 - 17:20, said: Cuándo te acreditan el 5to token? Supuestamente entré en la liga de
oro pero solamente tengo 4.Felipe6666Original: Los vamos a entregar manualmente en breve junto con los
estilos correspondientes (tenemos que armas las listas y hacer
"limpieza" primero). ¡Saludos!
Subject: Não consigo baixar o jogo em Pt-Br
Link on message: #12589966
Link on message: #12589966
MA77: Salve, Velctor!
O WGC NA é a nossa central da região, que inclui todas as Américas. Sua conta é vinculada apenas com esta região, então, verifique se no seu WGC o NA está selecionado corretamente.
Ao baixar o jogo pelo Wargaming
Game Center, você pode selecionar o PT-BR
tranquilamente! 
Se precisar de alguma ajuda adicional, só chamar.
O WGC NA é a nossa central da região, que inclui todas as Américas. Sua conta é vinculada apenas com esta região, então, verifique se no seu WGC o NA está selecionado corretamente.
Ao baixar o jogo pelo Wargaming
Game Center, você pode selecionar o PT-BR
tranquilamente! Se precisar de alguma ajuda adicional, só chamar.
Subject: tier 4 equipment
Link on message: #12589878
Link on message: #12589878
Einzelganger7: They made rammer unable to be mounted on tier II - IV tanks.
Subject: Post Positive Comments Here
Link on message: #12589726
TastyPastry, on Aug 03 2020 - 13:44, said: The reqs on the Tiger II are so low it can be 3 marked
without looking at the screen.
RedwoodOriginal, on Aug 03 2020 - 13:16, said:
Well, im with you with this, i love buffs for my Tigers and E75! Not all bad this patch.
Link on message: #12589726
TastyPastry, on Aug 03 2020 - 13:44, said: The reqs on the Tiger II are so low it can be 3 marked
without looking at the screen. Einzelganger7:
Good to know, then let's see if I three mark it soon, I ended the session at around 87% so 8% left.
Good to know, then let's see if I three mark it soon, I ended the session at around 87% so 8% left.
RedwoodOriginal, on Aug 03 2020 - 13:16, said: Well, im with you with this, i love buffs for my Tigers and E75! Not all bad this patch.
Einzelganger7:
Indeed, I haven't tried the Tiger I yet but for what I saw, it also got a mantlet buff so it will be bouncier as well while being hull down.
Indeed, I haven't tried the Tiger I yet but for what I saw, it also got a mantlet buff so it will be bouncier as well while being hull down.
Subject: Shells invisible again
Link on message: #12589264
MikeThinks, on Aug 03 2020 - 09:33, said: Just got out of a few battles. Shells are invisible for me.
Link on message: #12589264
MikeThinks, on Aug 03 2020 - 09:33, said: Just got out of a few battles. Shells are invisible for me.KRZYBooP: Do you have a screenshot? If you are running mods have you
tried to disable them?
Subject: patch 1.10
Link on message: #12589230
Fokyc, on Aug 03 2020 - 10:33, said: So the 13+ pages of constructive feedback is not enough for you??
Is that why you haven't responded to a single comment?? So
much for "I look forward to collecting more feedback about this
from our community
" BS. You are a *expletive* joke and a
*expletive* clown.
Manimal__, on Aug 03 2020 - 11:44, said: Why? The forum is filled with criticism and WG doesn't
listen. What makes criticism of this new patch any different? I
don't remember reading anything about people wanting changes to in
game commands or the equipment menu different but WG went and
changed both anyways.
Link on message: #12589230
Fokyc, on Aug 03 2020 - 10:33, said: So the 13+ pages of constructive feedback is not enough for you??
Is that why you haven't responded to a single comment?? So
much for "I look forward to collecting more feedback about this
from our community KRZYBooP: Okay, cupcake. I have responded to many comments on many
different threads answering as much as I can and gathering FB for
the developers. Save your cyber-bullying and name-calling for
someone that gives a crap about your personal view on them. No
tears shed by me from you calling me names and throwing a
tantrum. I am not a developer, and can only encourage
you to join our "Chat with the Developer's" events that appear on
twitch, youtube, Facebook, and Reddit. There you can supply your
questions in a professional manner for them to be
addressed.
Manimal__, on Aug 03 2020 - 11:44, said: Why? The forum is filled with criticism and WG doesn't
listen. What makes criticism of this new patch any different? I
don't remember reading anything about people wanting changes to in
game commands or the equipment menu different but WG went and
changed both anyways.KRZYBooP: Feedback from all the forums is appreciated and forwarded to
our developers. As far as changes to in-game commands, and
equipment goes it was indirectly asked for. "I am tired of
steamrolls, My team doesn't listen, and why can't we have a better
ping system like in Frontline," are all problems that could be
solved with better communication. Showing a player's intent and
reacting to it to either support or not support the decision is a
good idea in a team-based game rather than hoping the five players
next to you can read your tanks "body language" and do what you are
trying to accomplish. Equipment changes were brought on due to
players sticking to the same builds leaving stuff like Grouser's,
Cyclone filters, and Repair kits unequipped. If players aren't
using stuff in a game then a game developer wants to change it.
Keeping the stuff that players do use and adding other equipment to
shake up the meta. Many players are not fans of change
as I have noted, and still, I ask that yes please submit feedback
and try some of the changes. FB_Update
Subject: Al final se nerfeo la ganancia de bonos en tier bajos
Link on message: #12589207
Link on message: #12589207
Felipe6666Original: ¡Gracias!
Hilo cerrado. ¡Saludos!
Subject: How to changes guns etc now?
Link on message: #12589184
MartysTank, on Aug 03 2020 - 09:55, said: Where do you change weapons etc clicked everywhere cant find it.
Link on message: #12589184
MartysTank, on Aug 03 2020 - 09:55, said: Where do you change weapons etc clicked everywhere cant find it.KRZYBooP: FB_Update
Subject: The Repair button is stupid
Link on message: #12589166
MGFranks, on Aug 03 2020 - 10:16, said: Just take that whole option out. Don't ask us that. Repair
automatically. The number of people who don't have that turned on
is under 1%, would be my guess. And every single one of them is
FTP. Don't annoy the rest of us over that. My opinion/suggestion.
Link on message: #12589166
MGFranks, on Aug 03 2020 - 10:16, said: Just take that whole option out. Don't ask us that. Repair
automatically. The number of people who don't have that turned on
is under 1%, would be my guess. And every single one of them is
FTP. Don't annoy the rest of us over that. My opinion/suggestion.KRZYBooP: Repair Automatically is still an option that you can toggle
on and off. Thank you very much for your feedback. FB_Update
Subject: 1.10. Helping new players or ptw?
Link on message: #12589153
Link on message: #12589153
KRZYBooP: Thank you very much for your feedback. FB_Update Be
sure to check out the update 1.10 thread for videos about the changes.
Реклама | Adv















