Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Why aren't people clicking the pre-battle markers?
Link on message: #12597837
RHeadshot, on Aug 10 2020 - 14:36, said: Well, that certainly is odd. Have chat turned off and battle
commands turned off yet I'm still seeing battle commands and other
spamming idiotic messages Guess it was too much to hope for
that someone at WG finally understood the complaint and did
something useful about it.
Link on message: #12597837
RHeadshot, on Aug 10 2020 - 14:36, said: Well, that certainly is odd. Have chat turned off and battle
commands turned off yet I'm still seeing battle commands and other
spamming idiotic messages Guess it was too much to hope for
that someone at WG finally understood the complaint and did
something useful about it.KRZYBooP: The wheel of quick commands and mappings are not part of
battle coms sadly. I will be sure to forward your
feedback along. 
Subject: FYI
Link on message: #12597819
MackDye, on Aug 10 2020 - 15:37, said: WGNA staff don't want you to know that Minsk, Belarus doesn't have
internet because their dictator president turned off the countries
internet. This is why WG doesn't have internet to put out the patch
starting the anniversary 5th section. Thought you all would
like to know that WGNA staff is covering up a massive world news
event that is ongoing that just so happens to effect WoT.
Link on message: #12597819
MackDye, on Aug 10 2020 - 15:37, said: WGNA staff don't want you to know that Minsk, Belarus doesn't have
internet because their dictator president turned off the countries
internet. This is why WG doesn't have internet to put out the patch
starting the anniversary 5th section. Thought you all would
like to know that WGNA staff is covering up a massive world news
event that is ongoing that just so happens to effect WoT.KRZYBooP: Nope, those topics are getting hidden since they are about
politics. I know cause I hide them, and this one is on the
edge of being political. No
conspiracies.
Subject: WG: how can we convince you to do the right thing - server transfers
Link on message: #12597813
LemmingTrain, on Aug 06 2020 - 14:29, said: Over 20,000 views and still no proper engagement from WG.
Well played, WG, well played...
DieAutobahn, on Aug 10 2020 - 12:11, said: Just hanging around to read the response of
WG...Wait..nevermind....
Link on message: #12597813
LemmingTrain, on Aug 06 2020 - 14:29, said: Over 20,000 views and still no proper engagement from WG.
Well played, WG, well played...KRZYBooP:
DieAutobahn, on Aug 10 2020 - 12:11, said: Just hanging around to read the response of
WG...Wait..nevermind....KRZYBooP:
Here is my post showing all the answers earlier in the Thread. I guess you missed it. Greetings, I see that this post has once again surfaced, and the news is still the same and has been since I started posting in the forums.These are all still the same, and there is no update to the question. Your community team is aware of some players want to transfer and there hasn't been an update or change from these answers below answered in other threads. Sadly, there is no ETA on when server transfers will/could/may happen for NA. If there is a change it will be announced on all of our platforms with where/what/when information on the topic.
Source:My senses tell me that is trap question (server transfers). I will go for the Kobiyashi Maru and say June 31st at 25 O'clock. All news relating to if and when server transfers are happening will be announced ahead of time on our news and forums pages. Much like the ones that recently happened last fall. Source:EU TRANSFERS!?!?!?
I feel your pain and apologize for our silence on this issue. Unfortunately the reason for it is that we have had no progress to share. We know there is still demand, especially from those of you in places who have been seriously affected by the move to Central Server, and now that the chaos of moving is (mostly) past we will renew our push to have a transfer window opened. Source:We are not able to transfer your account to another server, unless there is a special mass-transfer event. Information about mass-transfer events is always posted ahead of time so that you can decide if you would like to transfer your account.Source:Question about server transferSolvedGreetings Mazdapower,
Thank you for contacting Customer Support.
I understand you are inquiring about server transfer. Upon checking, we do not have any news update about NA to EU server transfer.
You may check the news page link: https://worldoftanks.com/en/news/#show_more=2
We hope you continue to enjoy the game. I wish you not just a happy, but a wonderful and awesome Game Play, filled with all sorts of great and memorable experiences!
Have a wonderful day ahead!Source:https://clips.twitch.tv/FurryAmazonianPizzaSoonerLaterFinally from our Creative DirectorSource: (Context) In August 2017 WGNA announced the East and West servers would join to form a central server and Asian players would get a server transfer to a Asian server and EU players would get a server transfer to EU. Well the Asian players got a transfer but the EU players never did, it’s now over a year and we have not had any news at all, there is even a 50+ page on the forums where every post on the last 30 pages asks the same question of “when?”
Here is my post showing all the answers earlier in the Thread. I guess you missed it. Greetings, I see that this post has once again surfaced, and the news is still the same and has been since I started posting in the forums.These are all still the same, and there is no update to the question. Your community team is aware of some players want to transfer and there hasn't been an update or change from these answers below answered in other threads. Sadly, there is no ETA on when server transfers will/could/may happen for NA. If there is a change it will be announced on all of our platforms with where/what/when information on the topic.
Source:My senses tell me that is trap question (server transfers). I will go for the Kobiyashi Maru and say June 31st at 25 O'clock. All news relating to if and when server transfers are happening will be announced ahead of time on our news and forums pages. Much like the ones that recently happened last fall. Source:EU TRANSFERS!?!?!?
I feel your pain and apologize for our silence on this issue. Unfortunately the reason for it is that we have had no progress to share. We know there is still demand, especially from those of you in places who have been seriously affected by the move to Central Server, and now that the chaos of moving is (mostly) past we will renew our push to have a transfer window opened. Source:We are not able to transfer your account to another server, unless there is a special mass-transfer event. Information about mass-transfer events is always posted ahead of time so that you can decide if you would like to transfer your account.Source:Question about server transferSolvedGreetings Mazdapower,
Thank you for contacting Customer Support.
I understand you are inquiring about server transfer. Upon checking, we do not have any news update about NA to EU server transfer.
You may check the news page link: https://worldoftanks.com/en/news/#show_more=2
We hope you continue to enjoy the game. I wish you not just a happy, but a wonderful and awesome Game Play, filled with all sorts of great and memorable experiences!
Have a wonderful day ahead!Source:https://clips.twitch.tv/FurryAmazonianPizzaSoonerLaterFinally from our Creative DirectorSource: (Context) In August 2017 WGNA announced the East and West servers would join to form a central server and Asian players would get a server transfer to a Asian server and EU players would get a server transfer to EU. Well the Asian players got a transfer but the EU players never did, it’s now over a year and we have not had any news at all, there is even a 50+ page on the forums where every post on the last 30 pages asks the same question of “when?”
Subject: Codes-R-Us
Link on message: #12597683
Excel_Monkey, on Aug 08 2020 - 04:20, said: Seems like the SA codes are better this month, with Tank Rewards
ending at server reset on Friday the 28th. That would give 3
Fridays for the 50 pt missions, or 150 pts total for NA code vs 200
pts for the SA code.
Link on message: #12597683
Excel_Monkey, on Aug 08 2020 - 04:20, said: Seems like the SA codes are better this month, with Tank Rewards
ending at server reset on Friday the 28th. That would give 3
Fridays for the 50 pt missions, or 150 pts total for NA code vs 200
pts for the SA code.Cmdr_AF: Hey gang! Have no fear, each week this month you'll be given
a new bonus code to activate, which will give you the opportunity
to earn up to 200 Tank Rewards Tokens and 4 2D Styles. Tune in
each week to learn about mission details and to enter
my weekly premium tank giveaway. Also, I've got some
special swag giveaways planned too! Hope this clears up any
concerns. Thanks for watching! <3
Subject: Why aren't people clicking the pre-battle markers?
Link on message: #12597679
RHeadshot, on Aug 10 2020 - 13:27, said: Wait, you can turn them off?
Link on message: #12597679
RHeadshot, on Aug 10 2020 - 13:27, said: Wait, you can turn them off?KRZYBooP: Yes, totally optional to see the battle com
stuff. 

Subject: So even Minsk is having Internet Issues :)
Link on message: #12597650
Link on message: #12597650
DomoSapien: The connectivity issues in Minsk have nothing to do with Telia, but
rather the developing connectivity situation in Belarus, where our
company was founded and World of Tanks was/is being
developed.
That said, as a reminder we ask that folks please keep discussions civil and leave political discussions out of the forums and in-game communications.
We appreciate your support and understanding during these uncertain times. And we will make sure to keep you all informed about how this situation may impact our ongoing development efforts.
That said, as a reminder we ask that folks please keep discussions civil and leave political discussions out of the forums and in-game communications.
We appreciate your support and understanding during these uncertain times. And we will make sure to keep you all informed about how this situation may impact our ongoing development efforts.
Subject: ¿ Cual es la función de un Administrador en los foros WoT ?
Link on message: #12597542
Biig_Daddy, on Aug 10 2020 - 13:56, said: Osea que hay cosas que estas haciendo de mas en el foro como
por ejemplo leer las pelotudeces que ponemos. Bueno entonces te
soplamos la torta para decirte Felicitaciones por el gran puesto al
año prospero. Como se dice en los juegos : Game of
years
P.D : Pregunto que tiene de malo
postear este tema en espacio de la comunidad. 
Link on message: #12597542
Biig_Daddy, on Aug 10 2020 - 13:56, said: Osea que hay cosas que estas haciendo de mas en el foro como
por ejemplo leer las pelotudeces que ponemos. Bueno entonces te
soplamos la torta para decirte Felicitaciones por el gran puesto al
año prospero. Como se dice en los juegos : Game of
years Felipe6666Original: Opiniones y comentarios los hay de todos los tipos y para
todos los gustos. Pero si hay algo que es cierto para todos es que
ayudan a entender el panorama general de los problemas y las
inquietudes para con el juego, sus responsables,
etc. Sobre haber movido el hilo: es más bien un debate
esto (o una consulta, si se quiere), y el Espacio de la Comunidad
está más para compartir cosas de jugadores que tienen espacios
dedicados al juego o a algunos de sus aspectos. Por eso lo traje a
la sección de discusiones (aparte, creo, le da un poco más de
visibilidad). ¡Saludos!
CabbageMechanic
World of Tanks Razer Community Contest - Design Your Own World of Tanks Theme...
10.08.2020 19:43:43
Subject: World of Tanks Razer Community Contest - Design Your Own World of Tanks Theme...
Link on message: #12597509
Link on message: #12597509
CabbageMechanic: Didn't forget folks, just verifying vote totals. I will
contact our prize winners via Forum PM today and we'll have
official results announced later this week.
Subject: ¿ Cual es la función de un Administrador en los foros WoT ?
Link on message: #12597492
Link on message: #12597492
Felipe6666Original: Por empezar, mi nick no es Felipe666, sino Felipe6666Original, pero
creo que con el hilo te referís a mi persona (es un error bastante
común). Empecemos por lo más básico: ser administrador de un
foro no es un cargo, no existe un puesto en ninguna empresa que
contrate gente específicamente para manejar un foro (de hecho, la
mayoría tiene voluntarios y ya). El rango de administrador es
simplemente para acceder a las herramientas del foro (el famoso
back end) para programarlo y administrarlo. Bien podría llamarse de
otra manera, pero es el nombre que WG decidió
ponerle. Ahora, "manejar" el Foro Español está dentro de
todas estas funciones que actualmente tengo a mi
cargo: Redacción y edición de artículos dirigidos a la
comunidad hispanohablante. Gestión de proveedores de servicios de
localización y producción de contenido audiovisual. Supervisión del
planeamiento y ejecución de actividades de juego de carácter
competitivo (relativamente nuevo). Planeamiento de redes sociales
(Facebook, YouTube, etc.). Programación de operaciones (es acá
donde más cosas tengo a cargo). Producción de videos (Hitomi más
que nada, pero hay más cosillas). Informar sobre el estado de la
comunidad haciendo uso de las herramientas oficiales (acá adentro
es que estaría el foro, más o menos). Tranquilamente podría
eliminar todas las funciones que no se corresponden con el foro,
pero también dejarían de hacerse, y no es una opción. No estoy muy
seguro de por qué estoy explicando todo esto, pero quizás le
interese saberlo a otras personas que no sepan que no hay empresas
grandes que contraten a alguien específicamente para el manejo
de foros. O quizás le sea relevante a alguien que quiera saber qué
hago cada día de trabajo. En fin, queda en cada uno. No soy
Soporte (otro error bastante común), así que no tengo la
capacidad para responder sobre problemas técnicos, para eso está,
precisamente, Soporte. P.D.: Hilo movido, procuren utilizar
las secciones correctas. P.D. 2: Lo de las rivalidades fue muy
divertido de leer, me sacaste una sonrisa un lunes
Subject: Barbie cars or bs cars which ever ur choice
Link on message: #12597472
Lowsmoke, on Aug 10 2020 - 09:08, said: Please wot post a video in war were the ebr is out front scouting
in front of heavies or any of the barbie cars?Like the rest of the
french junk it fits right in ...be waiting to see ur reply or will
not bother?Cause u cant .They were used to sneak around no idiot in
right mind ever drive 1 of them into a real battle and i understood
that wot was real close to real lol ...ya ok my mother.....
Link on message: #12597472
Lowsmoke, on Aug 10 2020 - 09:08, said: Please wot post a video in war were the ebr is out front scouting
in front of heavies or any of the barbie cars?Like the rest of the
french junk it fits right in ...be waiting to see ur reply or will
not bother?Cause u cant .They were used to sneak around no idiot in
right mind ever drive 1 of them into a real battle and i understood
that wot was real close to real lol ...ya ok my mother.....
KRZYBooP: None of those armored cars had the luxury of respawning back
in the garage or had a set limit on how far tanks can drive in a
red-bordered box, with a constant amount of players that have
memorized the terrain, and they are always in the same spots.
Subject: endureciemiento sera demasiado
Link on message: #12596921
Link on message: #12596921
Felipe6666Original: Pero el endurecimiento no agrega blindaje o desvanece puntos
débiles...
Subject: Árbol tecnológico hispano
Link on message: #12595856
E_Rommel_Ar, on Aug 08 2020 - 14:16, said: Apoyo 100% la idea... en World of Warplanes hay una línea
internacional que tiene, por lo que recuerdo, incluso Aviones
Israelíes... (Ahí podría entrar al menos el primer Merkava...
jeje) Y hay otro punto, recuerdo que sobre la rama Polaca
Wargaming dijo que la implementación de una Rama Polaca era por la
cantidad de usuarios.... Y quiero datos! ¿hay más polacos en Wot
que jugadores de Latinoamérica en Wot? Yo pagaría el oro para tener
mi TAM nerfeado para que sea competitivo en tier X. Y con los
torneos, todos podemos hacer oro, no sólo los millonarios.
Link on message: #12595856
E_Rommel_Ar, on Aug 08 2020 - 14:16, said: Apoyo 100% la idea... en World of Warplanes hay una línea
internacional que tiene, por lo que recuerdo, incluso Aviones
Israelíes... (Ahí podría entrar al menos el primer Merkava...
jeje) Y hay otro punto, recuerdo que sobre la rama Polaca
Wargaming dijo que la implementación de una Rama Polaca era por la
cantidad de usuarios.... Y quiero datos! ¿hay más polacos en Wot
que jugadores de Latinoamérica en Wot? Yo pagaría el oro para tener
mi TAM nerfeado para que sea competitivo en tier X. Y con los
torneos, todos podemos hacer oro, no sólo los millonarios.Felipe6666Original: El TAM es argentino, no pertenece a todo Latinoamérica (como
mucho a Brasil también porque originalmente el proyecto/oferta
alemán estaba destinado a ellos). Y Polonia solita tiene más
jugadores registrados que todo LATAM entero (4 millones y medio
contra casi un millón). ¡Saludos!
Subject: [Concurso] De la fragua al foro: Batalla de Kursk
Link on message: #12595807
pepelucho22, on Aug 08 2020 - 00:41, said: Gracias por la oportunidad, como muchos que posteamos si le
dedicamos tiempo al concurso, aunq me resalta la duda de que entre
los ganadores hay uno que parece plagiado. Con todo queda a
criterio de ustedes. Note que en este concurso no toman en cuenta
los votos que hacen los seguidores y no se en que criterio se
basaron para elegir el ganador. GRACIAS SUGERENCIA: para evitar que
exista plagio se debería pedir al momento de seleccionar los
finalistas el proceso de sus artes.
Link on message: #12595807
pepelucho22, on Aug 08 2020 - 00:41, said: Gracias por la oportunidad, como muchos que posteamos si le
dedicamos tiempo al concurso, aunq me resalta la duda de que entre
los ganadores hay uno que parece plagiado. Con todo queda a
criterio de ustedes. Note que en este concurso no toman en cuenta
los votos que hacen los seguidores y no se en que criterio se
basaron para elegir el ganador. GRACIAS SUGERENCIA: para evitar que
exista plagio se debería pedir al momento de seleccionar los
finalistas el proceso de sus artes.Felipe6666Original: Podríamos implementarlo a partir de septiembre, no es mala
idea. Respecto de los votos dados a las respuestas (la "flechita
verde" ), no, no se toman en cuenta. Solíamos basar el método de
selección de ganadores en base a eso hace un año aproximadamente,
pero terminó siendo no solamente un concurso de popularidad sino
también en una forma de alterar los resultados (hubo jugadores que
terminaron expulsados permanentemente del foro por utilizar
multicuentas para darse votos a sí mismos), así que prefiero no
tener que volver a eso... ¡Saludos! P.D.: Hilo cerrado
por concurso finalizado.
Subject: KRZYBoop's Used Tank Emporium: 50TP Prototyp
Link on message: #12595784
Link on message: #12595784
KRZYBooP: Howdy Boom Jockeys! Today the Polish heavy goes on sale in the
premium shop from now (8Aug) until 18Aug.
Pricing starts at 43.99 and comes
with the special "Winged Hussar" style. More information
on this tank sale can be found HERE.
Pricing starts at 43.99 and comes
with the special "Winged Hussar" style. More information
on this tank sale can be found HERE. TeriyakiTanker
When is the next gold ammo sandbox? I'm really sick of getting "out p...
08.08.2020 16:50:57
Subject: When is the next gold ammo sandbox? I'm really sick of getting "out p...
Link on message: #12595716
Brynar, on Aug 08 2020 - 08:25, said: Here is another thought. Since XP received ought to reflect skill,
and it takes less skill to do damage with premium ammo than AP, I
suggest WG leave the mechanics and cost the same, but give less XP
for damage caused by premium ammo. That would create an incentive
to do more damage with AP over premium ammo. I would also like to
see a limit to the amount of premium ammo a tank can carry, but I'm
not holding my breath on that one.
Link on message: #12595716
Brynar, on Aug 08 2020 - 08:25, said: Here is another thought. Since XP received ought to reflect skill,
and it takes less skill to do damage with premium ammo than AP, I
suggest WG leave the mechanics and cost the same, but give less XP
for damage caused by premium ammo. That would create an incentive
to do more damage with AP over premium ammo. I would also like to
see a limit to the amount of premium ammo a tank can carry, but I'm
not holding my breath on that one.TeriyakiTanker: Exactly, just knock exp and silver received for shooting premium
ammo in half and see what that does for everyone. I am
guessing you will start to see people shooting a lot less premium
ammo, of course some people just wouldn't care.
Subject: [Concurso] De la fragua al foro: Batalla de Kursk
Link on message: #12595358
supermoper, on Aug 07 2020 - 16:30, said: dale, para la otra copio unos tanques con paint, ctrl + c ctrl + v
y listo em 5 min tengo un premio Excelente evento
supermoper, on Aug 07 2020 - 20:13, said: Kevin estos son los parámetros que dieron... Notese el
primero; Dedicación (tiempo invertido) jajajaj creo que no tomaron
en cuenta sus propios criterios XD ¿Cuáles son los
criterios de votación del jurado? Cada miembro sigue su propio
criterio en base a tres ejes: Dedicación (léase como tiempo
invertido) Creatividad (va más por el lado de la
originalidad) Hermosura (esto es más subjetivo y queda en cada uno,
más que nada porque no es un concepto universal bien delimitado)
supermoper, on Jul 27 2020 - 18:42, said: Buenas... Les dejo mi maqueta en la que trabaje mucho
tiempo, casi desde que inicio el evento (la termine recién hoy) a
pesar de trabajar de día y estudiar de noche encontré los tiempos
para poder hacer esta maqueta que me gusto mucho. Se que es un S.
Conqueror y no estuvo en esa batalla pero es mi tanque
favorito
espero me permitan
participar. Saludos Nick: supermoper

Link on message: #12595358
supermoper, on Aug 07 2020 - 16:30, said: dale, para la otra copio unos tanques con paint, ctrl + c ctrl + v
y listo em 5 min tengo un premio Excelente evento Felipe6666Original: Si te parece que los ganadores hicieron eso, no sé qué
decirte, pero creo que son ellos los que pueden reponder por sus
obras si los estás acusando de haber hecho tal cosa.
supermoper, on Aug 07 2020 - 20:13, said: Kevin estos son los parámetros que dieron... Notese el
primero; Dedicación (tiempo invertido) jajajaj creo que no tomaron
en cuenta sus propios criterios XD ¿Cuáles son los
criterios de votación del jurado? Cada miembro sigue su propio
criterio en base a tres ejes: Dedicación (léase como tiempo
invertido) Creatividad (va más por el lado de la
originalidad) Hermosura (esto es más subjetivo y queda en cada uno,
más que nada porque no es un concepto universal bien delimitado)Felipe6666Original: Tres criterios a seguir para este concurso, el primero de los
cuales era hacer algo vinculado a la Batalla de Kursk, criterio que
no cumpliste, lo reconociste y pediste poder participar igual.
Nadie te dijo que tu participación iba a ser tenida en cuenta.
Pretender que sea tomada en cuenta habiendo faltado a las bases del
concurso (y, lo que es peor, pretender ganar) es una falta de
respeto para el resto de los participantes que con mayor o menor
esfuerzo sí se tomaron la molestia de seguir las reglas. De hecho,
tu participación podría haber tenido muchísimas más chances en el
concurso de septiembre (para eso hay un calendario), pero decidiste
ver si podíamos ignorar las reglas solamente para ti para que tu
obra que no cumple con el principal lineamiento pudiera
ganar.
supermoper, on Jul 27 2020 - 18:42, said: Buenas... Les dejo mi maqueta en la que trabaje mucho
tiempo, casi desde que inicio el evento (la termine recién hoy) a
pesar de trabajar de día y estudiar de noche encontré los tiempos
para poder hacer esta maqueta que me gusto mucho. Se que es un S.
Conqueror y no estuvo en esa batalla pero es mi tanque
favorito

Felipe6666Original: Era tan sencillo como seguir las reglas, no es nuestra culpa
que las pasen completamente por alto y pierdan por hacerlas
cumplir. ¡Saludos!
Subject: Premium Tank Price Reduction - Feedback Request
Link on message: #12595296
PTwr, on Aug 07 2020 - 12:01, said: An attempt to boost sales by lowering price of old good. In
meantime new and shiny tanks will be offered in bundles at elevated
costs.
Dark_Blue_Ink, on Aug 07 2020 - 11:57, said: Does WG offer price protection for already purchased tanks? If not
(and I think not), then it is probably too little, too late).
It will depend on what is available to buy in the future.
gpc_4, on Aug 07 2020 - 12:02, said: If you're going to announce it then implement it. Announce
discounts that start on 8/12 the same day you announce the sale of
the T92 and Renegade. Just a weird disconnect.
Mikosah, on Aug 07 2020 - 12:23, said: This is a positive thing, no mistake about that. I'm sure there's
players out there who were on the fence about buying a premium
tank, so good for them. But for those of us who already bought the
premiums that seemed interesting, not relevant. Likewise for others
who just aren't ready to bust out the plastic for any premium, also
not relevant. But to be constructive there are plenty of
other ways to make premium tanks more interesting. For instance,
what if premiums could gain a bonds income like tier 10s do? Or
what if they could use the food consumable at a reduced price? Or
if they even had a choice of equipment slot bonuses. Or the simple
things, a higher base credit income factor for example.
sunes, on Aug 07 2020 - 12:52, said: I think the discount should have taken place immediately. I would
also appreciate the price of premium to be slashed too especially
if you buy the bigger bundles like say 1 or 3 months.
makalu2k6, on Aug 07 2020 - 13:50, said: Discount is good but not many desirable tanks in the tech tree
anyway. Here is another feedback if you really care. All the
other servers are having crew discounts and other stuff for this
weekend except NA. You guys became super bad at weekend events
after you moved to Texas. Might want to consider that for a
change.
Link on message: #12595296
PTwr, on Aug 07 2020 - 12:01, said: An attempt to boost sales by lowering price of old good. In
meantime new and shiny tanks will be offered in bundles at elevated
costs.DomoSapien: It's definitely one of the things I mentioned in the feedback
report: there are concerns that the price reduction will simply be
offset by more expensive bundling options in the future. Some
commitments in this regard might go a long way towards sentiment.
Dark_Blue_Ink, on Aug 07 2020 - 11:57, said: Does WG offer price protection for already purchased tanks? If not
(and I think not), then it is probably too little, too late).
It will depend on what is available to buy in the future.DomoSapien: I don't believe we will be offering any retroactive Gold discounts
or refunds as a result of the price reduction, but I have added
this to the list of suggestions in the feedback report.
gpc_4, on Aug 07 2020 - 12:02, said: If you're going to announce it then implement it. Announce
discounts that start on 8/12 the same day you announce the sale of
the T92 and Renegade. Just a weird disconnect.DomoSapien: Timing is a bit odd, but all bundles running through the 11th
should already have been adjusted, so the price of the T92 and
Renegade should already have been altered to reflect the pricing
change.
Mikosah, on Aug 07 2020 - 12:23, said: This is a positive thing, no mistake about that. I'm sure there's
players out there who were on the fence about buying a premium
tank, so good for them. But for those of us who already bought the
premiums that seemed interesting, not relevant. Likewise for others
who just aren't ready to bust out the plastic for any premium, also
not relevant. But to be constructive there are plenty of
other ways to make premium tanks more interesting. For instance,
what if premiums could gain a bonds income like tier 10s do? Or
what if they could use the food consumable at a reduced price? Or
if they even had a choice of equipment slot bonuses. Or the simple
things, a higher base credit income factor for example.DomoSapien: Certainly some interesting suggestions - however something to keep
in mind is that a 10% discount on premium tank pricing is insular
from the gameplay itself. This is something we can do that won't
have far-reaching longterm implications for the in-game economy.
Not writing off the suggestions, they've been added to the feedback
report - but much more ambitious because we'd have to forecast
what the impact on in-game economy would be and that is
critical to our regular cadence of events and content cycle.
sunes, on Aug 07 2020 - 12:52, said: I think the discount should have taken place immediately. I would
also appreciate the price of premium to be slashed too especially
if you buy the bigger bundles like say 1 or 3 months.DomoSapien: For what it's worth, like I mentioned above the T92 and Renegade
bundles have already been adjusted to fit the new pricing model,
but I do like the idea of a Premium Time discount, or a
complimentary premium battle pass for folks that reach a certain
threshold with their monthly expenditures. Kinda like a rewards
program or something.
makalu2k6, on Aug 07 2020 - 13:50, said: Discount is good but not many desirable tanks in the tech tree
anyway. Here is another feedback if you really care. All the
other servers are having crew discounts and other stuff for this
weekend except NA. You guys became super bad at weekend events
after you moved to Texas. Might want to consider that for a
change. DomoSapien:
Honestly, if you were to make a running list of weekend discounts specials etc. from each region, compare them to one another, you'd find that at the end of the year they more or less even out.
I've lost count of the times I've seen reddit threads to the effect of "WHY DOES WG HATE EU? LOOK AT THE DISCOUNTS ON NA" - not to say that it's always 1:1 (we happily pushed for our monetization guys to retroactively offer the same holiday discounts that EU had over New Years last year) - and I'm happy to pass this feedback on to the monetization guys, but this is one of the first weekends in quite some time where we haven't had some type of discount or special going on.
Honestly, if you were to make a running list of weekend discounts specials etc. from each region, compare them to one another, you'd find that at the end of the year they more or less even out.
I've lost count of the times I've seen reddit threads to the effect of "WHY DOES WG HATE EU? LOOK AT THE DISCOUNTS ON NA" - not to say that it's always 1:1 (we happily pushed for our monetization guys to retroactively offer the same holiday discounts that EU had over New Years last year) - and I'm happy to pass this feedback on to the monetization guys, but this is one of the first weekends in quite some time where we haven't had some type of discount or special going on.
Subject: Premium Tank Price Reduction - Feedback Request
Link on message: #12595280
Blackshot01, on Aug 07 2020 - 11:26, said: Can anyone actually use the Search thing on the Linked Website?
Tried Chrome and Firefox but no can do Also will this bonus
also apply to all tank packages in the Future? As example will the
Renegade Package be 10% cheaper from Aug 12?
rockbutcher, on Aug 07 2020 - 11:29, said: Yep the search function is borked. It will tell you how many
tanks it found of that specific nation/class/tier but not what they
are.
Link on message: #12595280
Blackshot01, on Aug 07 2020 - 11:26, said: Can anyone actually use the Search thing on the Linked Website?
Tried Chrome and Firefox but no can do Also will this bonus
also apply to all tank packages in the Future? As example will the
Renegade Package be 10% cheaper from Aug 12?DomoSapien:
rockbutcher, on Aug 07 2020 - 11:29, said: Yep the search function is borked. It will tell you how many
tanks it found of that specific nation/class/tier but not what they
are.DomoSapien:
To be honest I'm not sure if it's supposed to give you a list of tanks or just tell you how many there are that match your filters? Passing it on to the content team because the latter would seem like a pretty silly widget. Maybe it's malfunctioning.
Thanks for the feedback everybody! Made a note of everyone's comments and passed on the feedback to our production teams. Please feel free to continue leaving feedback below and I'll update my report as additional comments come in.
To be honest I'm not sure if it's supposed to give you a list of tanks or just tell you how many there are that match your filters? Passing it on to the content team because the latter would seem like a pretty silly widget. Maybe it's malfunctioning.
Thanks for the feedback everybody! Made a note of everyone's comments and passed on the feedback to our production teams. Please feel free to continue leaving feedback below and I'll update my report as additional comments come in.
Subject: [Concurso] De la fragua al foro: Batalla de Kursk
Link on message: #12595173
supermoper, on Aug 07 2020 - 15:56, said: que asco de concurso, me dicen que alguien que le dedica media hora
a un dibujo tiene mas merito que alguien que le dio horas y horas
en hacer una maqueta??
Link on message: #12595173
supermoper, on Aug 07 2020 - 15:56, said: que asco de concurso, me dicen que alguien que le dedica media hora
a un dibujo tiene mas merito que alguien que le dio horas y horas
en hacer una maqueta??Felipe6666Original: Desafortunadamente, tu Super Conqueror, por bonito
que sea, no se relaciona con la Batalla de Kursk, y este era
requisito excluyente para participar
¡Saludos!
Subject: [Concurso] De la fragua al foro: Batalla de Kursk
Link on message: #12595139
ARGENTINO518, on Aug 07 2020 - 15:46, said: No recuerdo cuales son los premios ....podrias ponerlos ? Gracias
Link on message: #12595139
ARGENTINO518, on Aug 07 2020 - 15:46, said: No recuerdo cuales son los premios ....podrias ponerlos ? GraciasFelipe6666Original: https://worldoftanks.com/es-ar/news/contests/fragua_foro_0720/ ¡Saludos!
Subject: [Concurso] De la fragua al foro: Batalla de Kursk
Link on message: #12595110
Link on message: #12595110
Felipe6666Original: Bien, no fue una votación fácil (y demoramos más de lo
acostumbrado, a pesar de que todavía estamos en fecha, porque hay
algunos miembros del jurado con problemas personales), pero aquí
tenemos a los ganadores: Jorjito_1 ARGENTINO518 pepelucho22 KEVINSARGER
Háganme saber su selección y les acreditaré los vehículos cuanto antes
¡Pero eso no es todo!
Algunos tanquistas consiguieron lograron ser premiados más allá de
su participación con un M3 Light, y ellos son: santiworld, joseluisbaur55, V3N64D0R35, Prensa_de_Guerra, Wilder_Napalm y Fraboom. Todos los demás participantes que
hayan cumplido con las reglas del concurso ya fueron acreditados
con el premio por participación. ¡Saludos!
Háganme saber su selección y les acreditaré los vehículos cuanto antes
Subject: Premium Tank Price Reduction - Feedback Request
Link on message: #12595064
Blackshot01, on Aug 07 2020 - 11:26, said: Can anyone actually use the Search thing on the Linked Website?
Tried Chrome and Firefox but no can do
Link on message: #12595064
Blackshot01, on Aug 07 2020 - 11:26, said: Can anyone actually use the Search thing on the Linked Website?
Tried Chrome and Firefox but no can doEinzelganger7:
On the EU site it works perfectly so there must be an error on the NA article.
You can check the new prices here. https://worldoftanks.eu/en/news/general-news/premium-tanks-prices-decrease/
On the EU site it works perfectly so there must be an error on the NA article.
You can check the new prices here. https://worldoftanks.eu/en/news/general-news/premium-tanks-prices-decrease/
Subject: E-50 M Buffs!
Link on message: #12595063
TheGuardian050, on Aug 07 2020 - 11:14, said: Personally I'd go crazy on the pen... give it something unique
rather than just being a DPM machine like every other medium. It's
at 270/330 right now, I'd go 300/360 but leave DPM as-is.
Link on message: #12595063
TheGuardian050, on Aug 07 2020 - 11:14, said: Personally I'd go crazy on the pen... give it something unique
rather than just being a DPM machine like every other medium. It's
at 270/330 right now, I'd go 300/360 but leave DPM as-is.Einzelganger7:
Actually, that sounds like a unique but interesting idea, it would be like a heavy tank counter but without having a broken DPM. I also had an idea about the gun but it's kind of crazy and that is mounting a 128mm cannon on the E-50 M with 490 alpha and making it have similar DPM as it currently is, on the trades it would be a really fearsome medium tank.
Actually, that sounds like a unique but interesting idea, it would be like a heavy tank counter but without having a broken DPM. I also had an idea about the gun but it's kind of crazy and that is mounting a 128mm cannon on the E-50 M with 490 alpha and making it have similar DPM as it currently is, on the trades it would be a really fearsome medium tank.
Subject: Premium Tank Price Reduction - Feedback Request
Link on message: #12595047
Link on message: #12595047
DomoSapien: Tankers,
You might've heard the news: As of August 12, we're slashing the prices on all tier VI - VIII Premium Vehicles by 10%.
This is not a temporary sale, but a permanent price reduction that will also apply to all tier VI - VIII Premium Vehicles that we release in the future.
Excited? Disappointed? Too little, too late? Too much, or just right? We'd love to hear your feedback, good and bad.
If you want a little more info (and to poke around in a widget that tells you how many applicable vehicles are available in each nation, tier, class etc.) check out the article on our news portal.
You might've heard the news: As of August 12, we're slashing the prices on all tier VI - VIII Premium Vehicles by 10%.
This is not a temporary sale, but a permanent price reduction that will also apply to all tier VI - VIII Premium Vehicles that we release in the future.
Excited? Disappointed? Too little, too late? Too much, or just right? We'd love to hear your feedback, good and bad.
If you want a little more info (and to poke around in a widget that tells you how many applicable vehicles are available in each nation, tier, class etc.) check out the article on our news portal.
Subject: Help for New Transfer Player
Link on message: #12595038
Barebow, on Aug 07 2020 - 09:16, said: Hello all, I am a Blitz player just getting started in WOT. I
understand the principles of angling, side-scraping, etc., but I
have been dying way too much. Everything is so big I am having
trouble adapting to it. What is the best noob line in WOT? Should I
stay at tier 1,2 till I really grasp the concepts? Any tips would
be appreciated as I want to start right. Thanks and Happy Tanking!
(Edit) I have around three thousand battles on Blitz with an almost
50% WR. So I should understand the basic mechanics.
Link on message: #12595038
Barebow, on Aug 07 2020 - 09:16, said: Hello all, I am a Blitz player just getting started in WOT. I
understand the principles of angling, side-scraping, etc., but I
have been dying way too much. Everything is so big I am having
trouble adapting to it. What is the best noob line in WOT? Should I
stay at tier 1,2 till I really grasp the concepts? Any tips would
be appreciated as I want to start right. Thanks and Happy Tanking!
(Edit) I have around three thousand battles on Blitz with an almost
50% WR. So I should understand the basic mechanics.KRZYBooP: For all current videos on things, you would like to see the
mechanics of, check out the forum HERE. Good luck and enjoy the game!
Subject: E-50 M Buffs!
Link on message: #12595010
TheGuardian050, on Aug 07 2020 - 09:56, said: I mean it's nice that Tier 8s won't be able to go through the front
of the turret anymore, will this make the tank viable for CW
though? Nah, most Tier 10s won't have any trouble with it. An extra
20mm on the upper and lower glacis would make a huge difference
though, not to mention making it a better rammer
It probably needs a little bit of gun help too.
Link on message: #12595010
TheGuardian050, on Aug 07 2020 - 09:56, said: I mean it's nice that Tier 8s won't be able to go through the front
of the turret anymore, will this make the tank viable for CW
though? Nah, most Tier 10s won't have any trouble with it. An extra
20mm on the upper and lower glacis would make a huge difference
though, not to mention making it a better rammer Einzelganger7:
Indeed, but hey, at least now tier 8 won't go through the front turret with standard ammo, as for the gun, I'd probably increase the DPM a bit, is ridiculous that almost every tier 10 and even some tier 9 have more than 2900 stock DPM but the E-50 M only has 2540 so maybe by making it have the reload a bit faster than the Leopard 1 (8.50) but without the Alpha increase it would make it have a stock DPM of 2752 which is still lower than the standards of other tier 10 medium tanks but it could help it a lot, though I think they should keep the reload times untouched on the tier 9 E-50 with the 105mm cannon so this way there would be a reason (DPM) to get the E-50 M because I must say, I feel a lot better the E-50 than the E-50 M in their current state.
Also, there is nothing about the tier 7 Panther, I think they should increase the Alpha to 150-160 and doing what they did to the Tiger I, nerfing slightly the reload speed so the DPM remains the same but with higher alpha so it can trade more effectively vs other tier 7 and 6 tanks.
Indeed, but hey, at least now tier 8 won't go through the front turret with standard ammo, as for the gun, I'd probably increase the DPM a bit, is ridiculous that almost every tier 10 and even some tier 9 have more than 2900 stock DPM but the E-50 M only has 2540 so maybe by making it have the reload a bit faster than the Leopard 1 (8.50) but without the Alpha increase it would make it have a stock DPM of 2752 which is still lower than the standards of other tier 10 medium tanks but it could help it a lot, though I think they should keep the reload times untouched on the tier 9 E-50 with the 105mm cannon so this way there would be a reason (DPM) to get the E-50 M because I must say, I feel a lot better the E-50 than the E-50 M in their current state.
Also, there is nothing about the tier 7 Panther, I think they should increase the Alpha to 150-160 and doing what they did to the Tiger I, nerfing slightly the reload speed so the DPM remains the same but with higher alpha so it can trade more effectively vs other tier 7 and 6 tanks.
Subject: KRZYBoop's Used Tank Emporium: Tale of the T92 and the Renegade
Link on message: #12594988
Link on message: #12594988
KRZYBooP: Howdy Boom Jockeys! Two tanks are here for players to
grab at rock bottom prices! First up is the M54
Renegade!
This tank starts at 40.99 and is
on sale from now (7Aug) until 17Aug.This tank is part of a special
promotion of buying both featured tanks for 64.49.More information
on this sale can be found HERE. Finally there is the T92 super scout
edition.
This tank starts at 27.99 and is
on sale from now (7Aug) until 17Aug.This tank is part of a special
promotion of buying both featured tanks for 64.49.More information
on this sale can be found HERE.
This tank starts at 40.99 and is
on sale from now (7Aug) until 17Aug.This tank is part of a special
promotion of buying both featured tanks for 64.49.More information
on this sale can be found HERE. Finally there is the T92 super scout
edition.
This tank starts at 27.99 and is
on sale from now (7Aug) until 17Aug.This tank is part of a special
promotion of buying both featured tanks for 64.49.More information
on this sale can be found HERE.
Subject: Incoming! Your chance to purchase Battle Pass stages are here!
Link on message: #12594979
Sturm_Schnitzel, on Aug 07 2020 - 09:15, said: I wish we could sell all our "special" decals, inscriptions,
symbols, etc..... (I have WAY too many I'll never use and would
like to sell them.) Will we be able to sell these?
Link on message: #12594979
Sturm_Schnitzel, on Aug 07 2020 - 09:15, said: I wish we could sell all our "special" decals, inscriptions,
symbols, etc..... (I have WAY too many I'll never use and would
like to sell them.) Will we be able to sell these?KRZYBooP: Not at this time, no.
Subject: [Superteste] Reequilíbrio de Médios Chineses e Alemães
Link on message: #12594881
Link on message: #12594881
MA77: Saudações, comandantes! Estamos continuando nosso reequilíbrio
dos veículos de nível alto. Os próximos ramos que terão
modificações serão dos tanques médios alemães e chineses, bem como
do soviético Object 140. Dos dois tanques médios de Nível X da
Alemanha, o E-50M é o melhor blindado e o que tem a maior
durabilidade. Sua blindagem frontal se assemelha a um tanque
pesado, no entanto, a espessura da placa de blindagem frontal da
torre é insuficiente para repelir disparos de oponentes de nível
alto. Planejamos melhorar a proteção dessa área aumentando a
espessura da blindagem efetiva da torre de 197 para 266
mm.
Outros veículos do ramo que
também serão aprimorados:E50:A blindagem efetiva da placa frontal
da torre aumentou de 197 para 220 mm 10,5 cm Kw.K. L/52 Ausf. gun
A penetração do projétil padrão aumentou de 220 para 230 mm
8,8 cm Kw.K. L/100 gun O dano foi aumentado de 240 para 280 HP
Panther II:8,8 cm Kw.K. L/100 gun O dano foi aumentado de 240
para 280 HP Panther 8.8:O dano foi aumentado de 240 para 280
HP O ramo de tanques médios chinês receberá uma ampla
gama de melhorias em uma série de características técnicas que
afetam a capacidade de sobrevivência e o poder de fogo. Essas
mudanças devem tornar esses veículos mais competitivos em
comparação com outros tanques mais novos. 121:A blindagem
efetiva da placa de blindagem superior frontal aumentou de 240 para
270 mm A penetração do projétil padrão aumentou de 258
para 262 mm A durabilidade do veículo aumentou de 1,950 para 2,050
HP A potência do motor aumentou de 580 para 650 hp A velocidade do
projétil foi alterada de 1.000/1.000/1.000 para 1.115/907/907
mps
Demais veículos do ramo que
receberão melhorias:WZ-120:A durabilidade do veículo aumentou de
1,650 para 1,750 HP A dispersão durante a rotação da torre foi
alterada de 0.16 para 0.14 A velocidade máxima foi alterada de 56
para 60 km/h 122 mm 60-122T O tempo de recarga foi alterado de 12
para 11 s A velocidade do projétil foi alterada de 950/950/950 para
800/640/800 mps Т-34-2:A blindagem efetiva da placa de
blindagem superior aumentou de 140 para 200 mm A durabilidade do
veículo foi alterada de 1,300 para 1,400 HP 122 mm 37-122JT O
dano foi alterado de 390 para 360 HP O tempo de recarga foi
alterado de 15 para 12 s A precisão foi alterada de 0.48 para 0.44
O tempo de mira foi alterado de 3.1 para 2.9 s 100 mm 44-100JT A
precisão foi alterada de 0.42 para 0.4 O tempo de recarga foi
alterado de 9.1 para 8.1 s O tempo de mira foi alterado de 2.9 para
2.7 s Imagem daa
alteração do T-34-2 Т-34-1:100 mm 44-100JT A
precisão foi alterada de 0.42 para 0.4 O tempo de recarga foi
alterado de 9.3 para 8.3 s O tempo de mira foi alterado de 2.9 para
2.7 s A dispersão durante a rotação da torre foi alterada de 0.16
para 0.14 A durabilidade do veículo aumentou de 1,050 para 1,150
HP O Object 140 é essencialmente um veículo bem balanceado,
mas também se beneficiará de pequenas melhorias no conforto ao
disparo e com relação a sua capacidade sobrevivência. Os ângulos de
depressão do canhão serão aumentados de -6 para -7 graus, e a
espessura da blindagem superior frontal será aumentada de 237 mm
para 260 mm.
Graças a esses ajustes, o Object
140 resistirá com mais confiança a ataques de outros veículos de
Nível X e terá um desempenho mais agressivo no campo de
batalha. É importante observar que essas características
técnicas não são finais e podem ser alteradas.
Outros veículos do ramo que
também serão aprimorados:E50:A blindagem efetiva da placa frontal
da torre aumentou de 197 para 220 mm 10,5 cm Kw.K. L/52 Ausf. gun
A penetração do projétil padrão aumentou de 220 para 230 mm
8,8 cm Kw.K. L/100 gun O dano foi aumentado de 240 para 280 HP
Panther II:8,8 cm Kw.K. L/100 gun O dano foi aumentado de 240
para 280 HP Panther 8.8:O dano foi aumentado de 240 para 280
HP O ramo de tanques médios chinês receberá uma ampla
gama de melhorias em uma série de características técnicas que
afetam a capacidade de sobrevivência e o poder de fogo. Essas
mudanças devem tornar esses veículos mais competitivos em
comparação com outros tanques mais novos. 121:A blindagem
efetiva da placa de blindagem superior frontal aumentou de 240 para
270 mm A penetração do projétil padrão aumentou de 258
para 262 mm A durabilidade do veículo aumentou de 1,950 para 2,050
HP A potência do motor aumentou de 580 para 650 hp A velocidade do
projétil foi alterada de 1.000/1.000/1.000 para 1.115/907/907
mps
Demais veículos do ramo que
receberão melhorias:WZ-120:A durabilidade do veículo aumentou de
1,650 para 1,750 HP A dispersão durante a rotação da torre foi
alterada de 0.16 para 0.14 A velocidade máxima foi alterada de 56
para 60 km/h 122 mm 60-122T O tempo de recarga foi alterado de 12
para 11 s A velocidade do projétil foi alterada de 950/950/950 para
800/640/800 mps Т-34-2:A blindagem efetiva da placa de
blindagem superior aumentou de 140 para 200 mm A durabilidade do
veículo foi alterada de 1,300 para 1,400 HP 122 mm 37-122JT O
dano foi alterado de 390 para 360 HP O tempo de recarga foi
alterado de 15 para 12 s A precisão foi alterada de 0.48 para 0.44
O tempo de mira foi alterado de 3.1 para 2.9 s 100 mm 44-100JT A
precisão foi alterada de 0.42 para 0.4 O tempo de recarga foi
alterado de 9.1 para 8.1 s O tempo de mira foi alterado de 2.9 para
2.7 s Imagem daa
alteração do T-34-2 Т-34-1:100 mm 44-100JT A
precisão foi alterada de 0.42 para 0.4 O tempo de recarga foi
alterado de 9.3 para 8.3 s O tempo de mira foi alterado de 2.9 para
2.7 s A dispersão durante a rotação da torre foi alterada de 0.16
para 0.14 A durabilidade do veículo aumentou de 1,050 para 1,150
HP O Object 140 é essencialmente um veículo bem balanceado,
mas também se beneficiará de pequenas melhorias no conforto ao
disparo e com relação a sua capacidade sobrevivência. Os ângulos de
depressão do canhão serão aumentados de -6 para -7 graus, e a
espessura da blindagem superior frontal será aumentada de 237 mm
para 260 mm.
Graças a esses ajustes, o Object
140 resistirá com mais confiança a ataques de outros veículos de
Nível X e terá um desempenho mais agressivo no campo de
batalha. É importante observar que essas características
técnicas não são finais e podem ser alteradas.
Subject: E-50 M Buffs!
Link on message: #12594856
Link on message: #12594856
Einzelganger7: It seems like it will finally have a more decent front turret
armor, that might be the only thing they will do to it, though the
L/100 88mm on the tier 9 will have buffs on the damage (280 alpha)
with apparently no nerf on reload speed (along the Panther II and
Panther 88).
Subject: Incoming! XP weekend is upon us!
Link on message: #12594829
Link on message: #12594829
KRZYBooP: Howdy Boom Jockeys! From now (7Aug) until 10Aug enjoy x1.5 XP
for every win. Get emblems, personal reserves,
consumables, and other goodies just for playing some
Tanks. Good luck and have fun out there!
Subject: Incoming! Your chance to purchase Battle Pass stages are here!
Link on message: #12594802
Link on message: #12594802
KRZYBooP: Howdy Boom Jockeys! Battle Pass Season 2 stages are available
for purchase for 250 gold each. From 6Aug until 7Sep. If you are
needing some bonds then high speed your way past 45 stages to start
unlocking them now. More information on this can be
found HERE. Don't miss out on these
Decals! 



Good luck and have fun!




Good luck and have fun!
Subject: [ S T ] Medium Tank rebalances!
Link on message: #12594785
Link on message: #12594785
KRZYBooP: Howdy Boom Jockeys! We are continuing our rebalancing of
high-tier vehicles. Next in line are branches of German and Chinese
medium tanks, as well as the Soviet Object 140.Of the two German
Tier X MTs, the E-50M is the more protected and durable one. Due to
its frontal armor, the vehicle is somewhat like a heavy tank.
Nevertheless, the thickness of the turret's frontal armor plate is
insufficient to repel shots from high-tier opponents. We plan on
improving the protection of this area by increasing the thickness
of the turret's effective armor from 197 to 266 mm.Other vehicles
of the branch will be improved as well:
E50:Increased the effective
armor of the turret's frontal armor plate from 197 to 266 mm 10,5
cm Kw.K. L/52 Ausf. gun Increased the penetration value of a
standard shell from 220 to 230 mm 8,8 cm Kw.K. L/100 gun Increased
the damage value from 240 to 280 HP Panther II:8,8 cm Kw.K. L/100
gun Increased the damage value from 240 to 280 HP Panther
8.8:Increased the damage value from 240 to 280 HPThe Chinese medium
tank branch will receive a wide array of improvements to a number
of technical characteristics affecting both survivability and
firepower. These changes should make these vehicles more
competitive compared to other, newer tanks.
121:Increased the effective
armor of the upper glacis plate from 240 to 270 mm
Increased the penetration value of a standard shell from 258 to 262
mm Increased vehicle durability from 1,950 to 2,050 HP Increased
engine power from 580 to 650 h.p. Changed shell velocity from
1,000/1,000/1,000 to 1,115/907/907 mpsWZ-120:Increased vehicle
durability from 1,650 to 1,750 HP Changed the dispersion on turret
traverse from 0.16 to 0.14 Changed the top speed from 56 to 60 km/h
122 mm 60-122T gun Changed the reload time from 12 to 11 s Changed
shell velocity from 950/950/950 to 800/640/800 mps
Т-34-2:Increased the
effective armor of the upper glacis plate from 140 to 200 mm
Changed vehicle durability from 1,300 to 1,400 HP 122 mm
37-122JT gun Changed damage from 390 to 360 HP Changed the
reload time from 15 to 12 s Changed accuracy from 0.48 to 0.44
Changed the aiming time from 3.1 to 2.9 s 100 mm 44-100JT gun
Changed accuracy from 0.42 to 0.4 Changed the reload time from 9.1
to 8.1 s Changed the aiming time from 2.9 to 2.7 s Т-34-1:100
mm 44-100JT gun Changed accuracy from 0.42 to 0.4 Changed the
reload time from 9.3 to 8.3 s Changed the aiming time from 2.9 to
2.7 s Changed the dispersion on turret traverse from 0.16 to 0.14
Increased vehicle durability from 1,050 to 1,150 HPThe Object 140
is essentially a well-balanced vehicle, but it will also benefit
from slight improvements in firing comfort and survivability. Its
gun depression angles will be increased from -6 to -7 degrees, and
the armor thickness of the frontal glacis plate will be increased
to 260 mm instead of 237 mm. Thanks to these tweaks, the Object 140
will more confidently withstand attacks from other tier X
vehicles and will perform more aggressively on the
battlefield.
Note that these technical
characteristics are not final and can be changed.
E50:Increased the effective
armor of the turret's frontal armor plate from 197 to 266 mm 10,5
cm Kw.K. L/52 Ausf. gun Increased the penetration value of a
standard shell from 220 to 230 mm 8,8 cm Kw.K. L/100 gun Increased
the damage value from 240 to 280 HP Panther II:8,8 cm Kw.K. L/100
gun Increased the damage value from 240 to 280 HP Panther
8.8:Increased the damage value from 240 to 280 HPThe Chinese medium
tank branch will receive a wide array of improvements to a number
of technical characteristics affecting both survivability and
firepower. These changes should make these vehicles more
competitive compared to other, newer tanks.
121:Increased the effective
armor of the upper glacis plate from 240 to 270 mm
Increased the penetration value of a standard shell from 258 to 262
mm Increased vehicle durability from 1,950 to 2,050 HP Increased
engine power from 580 to 650 h.p. Changed shell velocity from
1,000/1,000/1,000 to 1,115/907/907 mpsWZ-120:Increased vehicle
durability from 1,650 to 1,750 HP Changed the dispersion on turret
traverse from 0.16 to 0.14 Changed the top speed from 56 to 60 km/h
122 mm 60-122T gun Changed the reload time from 12 to 11 s Changed
shell velocity from 950/950/950 to 800/640/800 mps
Т-34-2:Increased the
effective armor of the upper glacis plate from 140 to 200 mm
Changed vehicle durability from 1,300 to 1,400 HP 122 mm
37-122JT gun Changed damage from 390 to 360 HP Changed the
reload time from 15 to 12 s Changed accuracy from 0.48 to 0.44
Changed the aiming time from 3.1 to 2.9 s 100 mm 44-100JT gun
Changed accuracy from 0.42 to 0.4 Changed the reload time from 9.1
to 8.1 s Changed the aiming time from 2.9 to 2.7 s Т-34-1:100
mm 44-100JT gun Changed accuracy from 0.42 to 0.4 Changed the
reload time from 9.3 to 8.3 s Changed the aiming time from 2.9 to
2.7 s Changed the dispersion on turret traverse from 0.16 to 0.14
Increased vehicle durability from 1,050 to 1,150 HPThe Object 140
is essentially a well-balanced vehicle, but it will also benefit
from slight improvements in firing comfort and survivability. Its
gun depression angles will be increased from -6 to -7 degrees, and
the armor thickness of the frontal glacis plate will be increased
to 260 mm instead of 237 mm. Thanks to these tweaks, the Object 140
will more confidently withstand attacks from other tier X
vehicles and will perform more aggressively on the
battlefield.
Note that these technical
characteristics are not final and can be changed.
Subject: [Supertest] Rebalance de los tanques medianos
Link on message: #12594769
Link on message: #12594769
Felipe6666Original: ¡Saludos, Comandantes! Continuamos rebalanceando los vehículos
de nivel alto. Ahora es el turno de una de las líneas de medianos
alemanes, la línea de medianos chinos y del tanque soviético Object
140. Los medianos “pesados” alemanes De los dos tanques
medianos alemanes de nivel X, el E 50M es el más blindado y
durable. Gracias a su blindaje frontal, el vehículo se comporta de
manera parecida a un tanque pesado. Sin embargo, el blindaje
frontal de su torreta no es suficiente para repeler los disparos de
vehículos enemigos de nivel alto. Es por ello que planeamos
mejorarlo incrementando el grosor del blindaje efectivo de la
torreta de 197 mm a 266 mm. Además, también mejoraremos otros
vehículos de la línea. Nuevo blindaje del E 50M
Lista de cambios al
E 50: Incrementamos el blindaje efectivo de la parte frontal
de la torreta de 197 mm a 220 mm Cañón Kw.K. L/52 Ausf. B de 10,5
cm: Incrementamos el valor de penetración con el proyectil estándar
de 220 a 230 mm Cañón Kw.K. L/100 de 8,8 cm: Incrementamos
los puntos de daño de 240 a 280 Lista de cambios al Panther
II: Cañón Kw.K. L/100 de 8,8 cm: Incrementamos los puntos de
daño de 240 a 280 Lista de cambios al Panther
8,8: Incrementamos los puntos de daño de 240 a 280 Los
medianos chinos La línea de tanques medianos chinos recibirá
un gran conjunto de mejoras para cierta cantidad de características
que afectan tanto la supervivencia como el poder de fuego. Estos
cambios deberían hacer que estos vehículos sean más competitivos
respecto a tanques más nuevos. Nuevo blindaje del 121
Lista de cambios al
121: Incrementamos el blindaje efectivo de la parte superior
del chasis de 240 mm a 270 mm Incrementamos
el valor de penetración con el proyectil estándar de 258 to 262 mm
Incrementamos los puntos de vida de 1950 a 2050 Incrementamos la
potencia del motor de 580 CV/t a 650 CV/t Incrementamos la
velocidad del proyectil de 1000/1000/1000 m/s a 1115/907/907 m/s
Lista de cambios al WZ-120: Incrementamos los puntos de
vida de 1650 a 1750 Disminuimos la dispersión al girar la torreta
de 0,16 a 0,14 Incrementamos la velocidad máxima de 56 km/h a 60
km/h Cañón 60-122T de 122 mm: Disminuimos el tiempo de recarga de
12s a 11s Disminuimos la velocidad del proyectil de 950/950/950 m/s
a 800/640/800 m/s Nuevo blindaje del T-34-2
Lista de cambios al
Т-34-2: Incrementamos el blindaje efectivo de la parte
superior del chasis de 140 mm a 200 mm Incrementamos los puntos de
vida de 1300 a 1400 Cañón 37-122JT de 122 mm Incrementamos
los puntos de daño de 390 a 360 Disminuimos el tiempo de recarga de
15s a 12s Mejoramos la puntería de 0,48 a 0,44 Disminuimos el
tiempo de apuntamiento de 3,1s a 2,9s Cañón 44-100JT de 100 mm
Mejoramos la puntería de 0,42 a 0,4 Disminuimos el tiempo de
recarga de 9,1s a 8,1s Disminuimos el tiempo de apuntamiento de
2,9s a 2,7s Lista de cambios al Т-34-1: Cañón 44-100JT
de 100 mm Mejoramos la puntería de 0,42 a 0,4 Disminuimos el tiempo
de recarga de 9,3s a 8,3s Disminuimos el tiempo de apuntamiento de
2,9s a 2,7s Disminuimos la dispersión al girar la torreta de 0,16 a
0,14 Incrementamos los puntos de vida de 1050 a 1150 El
Object 140 es un vehículo bien balanceado, pero podría hacer uso de
ligeras mejoras al manejo del cañón y a la supervivencia.
Incrementaremos el ángulo de depresión del cañón de -6 a -7 grados,
e incrementaremos el grosor del blindaje de la parte superior del
chasis de 237 mm a 260 mm. Gracias a estos cambios, el Object
140 podrá soportar un poco mejor los ataques de otros vehículos de
nivel X y podrá jugar de manera más agrevisa en el campo de
batalla. Nuevo blindaje del Object 140
Como siempre,
recuerden que todos los cambios no son definitivos y que a los
resultados de las pruebas. ¡Dejen sus opiniones y recuerden
que participar del debate les da una chance de ganarse
un estilo especial (más información aquí)! ¡Mucha suerte en el
campo de batalla!
Lista de cambios al
E 50: Incrementamos el blindaje efectivo de la parte frontal
de la torreta de 197 mm a 220 mm Cañón Kw.K. L/52 Ausf. B de 10,5
cm: Incrementamos el valor de penetración con el proyectil estándar
de 220 a 230 mm Cañón Kw.K. L/100 de 8,8 cm: Incrementamos
los puntos de daño de 240 a 280 Lista de cambios al Panther
II: Cañón Kw.K. L/100 de 8,8 cm: Incrementamos los puntos de
daño de 240 a 280 Lista de cambios al Panther
8,8: Incrementamos los puntos de daño de 240 a 280 Los
medianos chinos La línea de tanques medianos chinos recibirá
un gran conjunto de mejoras para cierta cantidad de características
que afectan tanto la supervivencia como el poder de fuego. Estos
cambios deberían hacer que estos vehículos sean más competitivos
respecto a tanques más nuevos. Nuevo blindaje del 121
Lista de cambios al
121: Incrementamos el blindaje efectivo de la parte superior
del chasis de 240 mm a 270 mm Incrementamos
el valor de penetración con el proyectil estándar de 258 to 262 mm
Incrementamos los puntos de vida de 1950 a 2050 Incrementamos la
potencia del motor de 580 CV/t a 650 CV/t Incrementamos la
velocidad del proyectil de 1000/1000/1000 m/s a 1115/907/907 m/s
Lista de cambios al WZ-120: Incrementamos los puntos de
vida de 1650 a 1750 Disminuimos la dispersión al girar la torreta
de 0,16 a 0,14 Incrementamos la velocidad máxima de 56 km/h a 60
km/h Cañón 60-122T de 122 mm: Disminuimos el tiempo de recarga de
12s a 11s Disminuimos la velocidad del proyectil de 950/950/950 m/s
a 800/640/800 m/s Nuevo blindaje del T-34-2
Lista de cambios al
Т-34-2: Incrementamos el blindaje efectivo de la parte
superior del chasis de 140 mm a 200 mm Incrementamos los puntos de
vida de 1300 a 1400 Cañón 37-122JT de 122 mm Incrementamos
los puntos de daño de 390 a 360 Disminuimos el tiempo de recarga de
15s a 12s Mejoramos la puntería de 0,48 a 0,44 Disminuimos el
tiempo de apuntamiento de 3,1s a 2,9s Cañón 44-100JT de 100 mm
Mejoramos la puntería de 0,42 a 0,4 Disminuimos el tiempo de
recarga de 9,1s a 8,1s Disminuimos el tiempo de apuntamiento de
2,9s a 2,7s Lista de cambios al Т-34-1: Cañón 44-100JT
de 100 mm Mejoramos la puntería de 0,42 a 0,4 Disminuimos el tiempo
de recarga de 9,3s a 8,3s Disminuimos el tiempo de apuntamiento de
2,9s a 2,7s Disminuimos la dispersión al girar la torreta de 0,16 a
0,14 Incrementamos los puntos de vida de 1050 a 1150 El
Object 140 es un vehículo bien balanceado, pero podría hacer uso de
ligeras mejoras al manejo del cañón y a la supervivencia.
Incrementaremos el ángulo de depresión del cañón de -6 a -7 grados,
e incrementaremos el grosor del blindaje de la parte superior del
chasis de 237 mm a 260 mm. Gracias a estos cambios, el Object
140 podrá soportar un poco mejor los ataques de otros vehículos de
nivel X y podrá jugar de manera más agrevisa en el campo de
batalla. Nuevo blindaje del Object 140
Como siempre,
recuerden que todos los cambios no son definitivos y que a los
resultados de las pruebas. ¡Dejen sus opiniones y recuerden
que participar del debate les da una chance de ganarse
un estilo especial (más información aquí)! ¡Mucha suerte en el
campo de batalla!
Subject: Garbage Players = Garbage Teams = ? Game
Link on message: #12594209
4P1, on Aug 06 2020 - 15:16, said: Might be a stupid question, but are bots really allowed?
Link on message: #12594209
4P1, on Aug 06 2020 - 15:16, said: Might be a stupid question, but are bots really allowed?KRZYBooP: No, player-run bot accounts are not allowed in WG. There are
bots running on the SA server though.
Subject: Punish bad players if you cant fix MM
Link on message: #12594207
ViciousGT, on Aug 06 2020 - 15:52, said: MM will never be fixed. Its totally random and they wont change it
to balance the teams based on players skills. So why don't
you just punish the players for playing bad. Motivate the players
to play better and if they continue to suck, continue to steal
their credits (lots of it). Eventually, if they really suck at the
game, play lower tiers so they don't lose as much credits (which
will benefits of having noobs or newbies playing tier 10s).
Ex: *generally speaking (not going into details but you will get
the idea of what i am trying to say) - 0 damage done in a game - 0
shots fired in a game - playing a light tank behind your TD's or
arty (more time spent behind your defense as oppose to scouting
ahead) - low hit ratio. i have seen someone taking 20 shots
and having only 1 penetration. - being a bot, not moving from
the start. (strike one = lose a lot of credits, strike two = lose
even more credits, strike 3 = banned) -etc...
Link on message: #12594207
ViciousGT, on Aug 06 2020 - 15:52, said: MM will never be fixed. Its totally random and they wont change it
to balance the teams based on players skills. So why don't
you just punish the players for playing bad. Motivate the players
to play better and if they continue to suck, continue to steal
their credits (lots of it). Eventually, if they really suck at the
game, play lower tiers so they don't lose as much credits (which
will benefits of having noobs or newbies playing tier 10s).
Ex: *generally speaking (not going into details but you will get
the idea of what i am trying to say) - 0 damage done in a game - 0
shots fired in a game - playing a light tank behind your TD's or
arty (more time spent behind your defense as oppose to scouting
ahead) - low hit ratio. i have seen someone taking 20 shots
and having only 1 penetration. - being a bot, not moving from
the start. (strike one = lose a lot of credits, strike two = lose
even more credits, strike 3 = banned) -etc...
KRZYBooP: Well, A player is charged for any repairs or use of any ammo
in-game. Every shot is a number of credits, so if you are burning
through credits missing targets then you aren't going to get what
you spent back. 0 damage games happen to me often. Mostly
cause I get impatient, head to defend a flank on my own, or
generally try to help in my own special way by looking for
different angles to shoot from. I quickly figure out why these
spots aren't popular. Programing a game with parameters
like "if X lt tanks behind X TD's then LT doesn't get Y XP," is
difficult to implement especially with some TD's that can push a
lane on their own and offer a chance for LT's to flank from behind
them. Accounts running Bots get banned in the Fair play
policy. You are still free to report any player if you suspect them
to be a bot.
Subject: Incoming! Tank rewards August!
Link on message: #12594197
Link on message: #12594197
KRZYBooP: Howdy Boom Jockeys! They already started! Hurry up and get in
there! JK if you have been playing the game since
4Aug then your progress has been tracked so far. No need to
panic. You have until 28Aug to earn reward tokens to
unlock sweet prizes available to be seen on the Tankrewards.com
website. You do have to claim them at the aforementioned site and
have until 31Aug to do so. For more information on this please
click HERE. Or just go to Tankrewards.com
Subject: Incoming! Battle pass Season 2: The tale of Angela and Damon.
Link on message: #12594189
Link on message: #12594189
KRZYBooP: Howdy Boom Jockeys! Battle pass season two isn't all about
rewards, there is also the stories of Legendary woman tanker Angela
Milotova, and Damon Kilmore. More information
on the episodes of these two can be found HERE.
Subject: 3 Ping Limit
Link on message: #12594188
Link on message: #12594188
DomoSapien: So we're hoping to have a fix for this soon, it's not necessarily
guaranteed yet because devs want to make sure it's possible - but
we would like to remove the ping limit for competitive play
specifically.
Callers being able to effectively communicate with their teams while keeping voice comms clear is clearly important to our Competitive Gaming community, and we hope to give them a working solution soon.
Callers being able to effectively communicate with their teams while keeping voice comms clear is clearly important to our Competitive Gaming community, and we hope to give them a working solution soon.
Subject: O jogo não abre
Link on message: #12594175
Block Quote Removendo o Jogo do PC - Baixe e instale a versão gratuita RevoUninstaller: https://www.revouninstaller.com/pt/revo-uninstaller-free-download/ - Após instalar o programa, utilize-o para desinstalar o WoT - Se você não sabe utilizar o programa, siga as instruções deste vídeo: https://www.youtube.com/watch?v=Tl1r2n8nedM Para Usuários de Windows 10 - Verifique se há alguma atualização pendente com a ferramenta de assitência: https://www.microsoft.com/pt-br/software-download/windows10 - Havendo, instale-as e reinicie o seu PC - Após reiniciado, abra a ferramenta "Limpeza de Disco" e clique em "Limpar arquivos do sistema". - Selecione todas as caixinhas, com exceção da "Downloads" e clique em "Ok" Atualize o Driver de Vídeo - Verifique se você está com o driver mais recente da sua placa de vídeo. - Em caso negativo, realize uma instalação limpa do mesmo. E Agora? - Após concluir todos os passos acima, reinicie o seu PC. - Baixe e instale o World of Tanks novamente: https://worldoftanks.com/pt-br/game/download/ - Após o jogo ser instalado por completo, reinicie o PC mais uma vez antes de abrir o WoT. 90% dos casos são solucionados com os passos acima, porém... Fiz Tudo Isso, Mas Continua Dando Ruim... - Envie um ticket o quanto antes para nosso Suporte ao Jogador relatando os erros apresentados: https://na.wargaming.net/support/pt_br/products/wot/help/ - Anexar imagens e relatórios dos problemas apresentados irão agilizar bastante possíveis soluções por parte de nossos agentes!
Link on message: #12594175
Block Quote Removendo o Jogo do PC - Baixe e instale a versão gratuita RevoUninstaller: https://www.revouninstaller.com/pt/revo-uninstaller-free-download/ - Após instalar o programa, utilize-o para desinstalar o WoT - Se você não sabe utilizar o programa, siga as instruções deste vídeo: https://www.youtube.com/watch?v=Tl1r2n8nedM Para Usuários de Windows 10 - Verifique se há alguma atualização pendente com a ferramenta de assitência: https://www.microsoft.com/pt-br/software-download/windows10 - Havendo, instale-as e reinicie o seu PC - Após reiniciado, abra a ferramenta "Limpeza de Disco" e clique em "Limpar arquivos do sistema". - Selecione todas as caixinhas, com exceção da "Downloads" e clique em "Ok" Atualize o Driver de Vídeo - Verifique se você está com o driver mais recente da sua placa de vídeo. - Em caso negativo, realize uma instalação limpa do mesmo. E Agora? - Após concluir todos os passos acima, reinicie o seu PC. - Baixe e instale o World of Tanks novamente: https://worldoftanks.com/pt-br/game/download/ - Após o jogo ser instalado por completo, reinicie o PC mais uma vez antes de abrir o WoT. 90% dos casos são solucionados com os passos acima, porém... Fiz Tudo Isso, Mas Continua Dando Ruim... - Envie um ticket o quanto antes para nosso Suporte ao Jogador relatando os erros apresentados: https://na.wargaming.net/support/pt_br/products/wot/help/ - Anexar imagens e relatórios dos problemas apresentados irão agilizar bastante possíveis soluções por parte de nossos agentes!
MA77:
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