Punish bad players if you cant fix MM
Дата: 07.08.2020 01:05:22
ViciousGT, on Aug 06 2020 - 15:52, said: MM will never be fixed. Its totally random and they wont change it to balance the teams based on players skills. So why don't you just punish the players for playing bad. Motivate the players to play better and if they continue to suck, continue to steal their credits (lots of it). Eventually, if they really suck at the game, play lower tiers so they don't lose as much credits (which will benefits of having noobs or newbies playing tier 10s). Ex: *generally speaking (not going into details but you will get the idea of what i am trying to say) - 0 damage done in a game - 0 shots fired in a game - playing a light tank behind your TD's or arty (more time spent behind your defense as oppose to scouting ahead) - low hit ratio. i have seen someone taking 20 shots and having only 1 penetration. - being a bot, not moving from the start. (strike one = lose a lot of credits, strike two = lose even more credits, strike 3 = banned) -etc...
KRZYBooP: Well, A player is charged for any repairs or use of any ammo in-game. Every shot is a number of credits, so if you are burning through credits missing targets then you aren't going to get what you spent back. 0 damage games happen to me often. Mostly cause I get impatient, head to defend a flank on my own, or generally try to help in my own special way by looking for different angles to shoot from. I quickly figure out why these spots aren't popular. Programing a game with parameters like "if X lt tanks behind X TD's then LT doesn't get Y XP," is difficult to implement especially with some TD's that can push a lane on their own and offer a chance for LT's to flank from behind them. Accounts running Bots get banned in the Fair play policy. You are still free to report any player if you suspect them to be a bot.