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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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lord_farquad
Skirmish XIII
arrow
16.08.2012 18:49:16
 
Subject: Skirmish XIII
Link on message: #2465663

View PostDexTer2323123, on Aug 16 2012 - 06:10, said: Lord_farquad,

Please clear up what tiers can play in this Skirmish.

Thank you, Dexter.


lord_farquad:
As stated in the rules, all tier 3s, and of course anything below that.

Edited to make it more clear.


Vallter
Official Q&A Thread: 7.5 Era
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16.08.2012 16:36:43
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2464889

View Postmartingalindo, on Aug 15 2012 - 20:43, said: Yes this is my question, Why various tier10s don`t have different view ranges?

Vallter: Medium Tank M48A1 - 420 meters View Range
Medium Tank E-50 Ausf.M - 400m View Range

View PostDeath187, on Aug 15 2012 - 20:45, said: This does not sound too promising...
What is the probability that we will not see buffs to them in the next patch?
If they are not buffed in the next patch would we have to wait for 8.1 or could there be a 8.0.1 fix patch for them?

Vallter: Everything depends on results of Public Test. Without them we cannot give any certain details.

View PostCuth, on Aug 15 2012 - 20:52, said: Oh, another question just came to mind: Will battles ever be expanded beyond 15v15?

Vallter: This feature was transferred to 'Development Hell' and we do not when will we start implementing it. And we even are not sure whether it's required.

View PostMaus123, on Aug 15 2012 - 21:07, said: 1. Will you ever put a different stock turret on the ARL 44, I don't think having the FCM F1 turret on it is a good idea. I also found 2 turrets that make way more sense on it
2. What version of the Char 2C will we get, the version with 90mm of front armor or the one with 40mm? What tier will it be at?
Posted Image
3. When physics come out will it come with working suspensions?
4. When physics come out will some tanks have an easier time going over stuff, like it will be easier for the Churchill to go over some obstacles due to it's multiple bogie suspension, or the B1 is good at going over ditches
5. Will the B1 ter ever be included?

Vallter: 1)We are not thinking about adding another turret.
2)It's still a way too early to speak about it. We won't introduce it before completing British Tree most probably.
3)Yes it will, but we are probably speaking about different effects. I mean worse maneuverability on rocks, ice and other surfaces.
4)We will tweak passability parameters according to the sake of gameplay. So it depends on tests.
5)Sorry, have not fully understood you.

View Postturtle722, on Aug 16 2012 - 00:32, said: What ever happend to WOT Weekly?  Loved that thing.

Vallter: You should ask player who made it and not Developers of the game.

View PostHitty40, on Aug 16 2012 - 00:47, said: A few days ago, I read a thread about giving free players the right to create junior tank companies, and it made me wonder why no one has thought of it before. What is WG's stand on this?

Vallter: 1)What do you mean about free players? Is there any kind of slavery in World of Tanks?
2)A privilegue to create TC's will be reserved to users with PA.

View PostSmedlee, on Aug 16 2012 - 02:54, said: Why does the US tier III medium tank have less armor and hit points than the US tier III light tank?

Vallter: This is done to safe the in-game balance. Some explanations were already posted above by another player.

View PostP0WERWAG0N, on Aug 16 2012 - 06:08, said: will the team damage compensation be fixed? i'vr been in battles were someone has intentionally shot me, heavy damage. only hit i took all battle. my repair bill was $5K and my compensation was $300.

Vallter: Player do not receive full compensation to keep compensation system away from delibarate violators. The person, who's tank has caused team damage, receives greater fine. Also it counts several paramaters to estimate, whether it was intentional or now.


Vallter
Official Q&A Thread: 7.5 Era
arrow
16.08.2012 16:36:43
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2464889

View Postmartingalindo, on Aug 15 2012 - 19:43, said: Yes this is my question, Why various tier10s don`t have different view ranges?


Vallter:
Medium Tank M48A1 - 420 meters View Range
Medium Tank E-50 Ausf.M - 400m View Range


View PostDeath187, on Aug 15 2012 - 19:45, said: This does not sound too promising...

What is the probability that we will not see buffs to them in the next patch?

If they are not buffed in the next patch would we have to wait for 8.1 or could there be a 8.0.1 fix patch for them?


Vallter:
Everything depends on results of Public Test. Without them we cannot give any certain details.


View PostCuth, on Aug 15 2012 - 19:52, said: Oh, another question just came to mind: Will battles ever be expanded beyond 15v15?


Vallter:
This feature was transferred to 'Development Hell' and we do not when will we start implementing it. And we even are not sure whether it's required.


View PostMaus123, on Aug 15 2012 - 20:07, said: 1. Will you ever put a different stock turret on the ARL 44, I don't think having the FCM F1 turret on it is a good idea. I also found 2 turrets that make way more sense on it
2. What version of the Char 2C will we get, the version with 90mm of front armor or the one with 40mm? What tier will it be at?
http://t3.gstatic.co...9HLS1KLJolKo48Q
3. When physics come out will it come with working suspensions?
4. When physics come out will some tanks have an easier time going over stuff, like it will be easier for the Churchill to go over some obstacles due to it's multiple bogie suspension, or the B1 is good at going over ditches
5. Will the B1 ter ever be included?


Vallter:
1)We are not thinking about adding another turret.
2)It's still a way too early to speak about it. We won't introduce it before completing British Tree most probably.
3)Yes it will, but we are probably speaking about different effects. I mean worse maneuverability on rocks, ice and other surfaces.
4)We will tweak passability parameters according to the sake of gameplay. So it depends on tests.
5)Sorry, have not fully understood you.


View Postturtle722, on Aug 15 2012 - 23:32, said: What ever happend to WOT Weekly?  Loved that thing.


Vallter:
You should ask player who made it and not Developers of the game.


View PostHitty40, on Aug 15 2012 - 23:47, said: A few days ago, I read a thread about giving free players the right to create junior tank companies, and it made me wonder why no one has thought of it before. What is WG's stand on this?


Vallter:
1)What do you mean about free players? Is there any kind of slavery in World of Tanks?
2)A privilegue to create TC's will be reserved to users with PA.


View PostSmedlee, on Aug 16 2012 - 01:54, said: Why does the US tier III medium tank have less armor and hit points than the US tier III light tank?


Vallter:
This is done to safe the in-game balance. Some explanations were already posted above by another player.


View PostP0WERWAG0N, on Aug 16 2012 - 05:08, said: will the team damage compensation be fixed? i'vr been in battles were someone has intentionally shot me, heavy damage. only hit i took all battle. my repair bill was $5K and my compensation was $300.


Vallter:
Player do not receive full compensation to keep compensation system away from delibarate violators. The person, who's tank has caused team damage, receives greater fine. Also it counts several paramaters to estimate, whether it was intentional or now.


Vallter
Official Q&A Thread: 7.5 Era
arrow
16.08.2012 16:36:43
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2464889

View Postmartingalindo, on Aug 15 2012 - 19:43, said: Yes this is my question, Why various tier10s don`t have different view ranges?


Vallter:
Medium Tank M48A1 - 420 meters View Range
Medium Tank E-50 Ausf.M - 400m View Range


View PostDeath187, on Aug 15 2012 - 19:45, said: This does not sound too promising...

What is the probability that we will not see buffs to them in the next patch?

If they are not buffed in the next patch would we have to wait for 8.1 or could there be a 8.0.1 fix patch for them?


Vallter:
Everything depends on results of Public Test. Without them we cannot give any certain details.


View PostCuth, on Aug 15 2012 - 19:52, said: Oh, another question just came to mind: Will battles ever be expanded beyond 15v15?


Vallter:
This feature was transferred to 'Development Hell' and we do not when will we start implementing it. And we even are not sure whether it's required.


View PostMaus123, on Aug 15 2012 - 20:07, said: 1. Will you ever put a different stock turret on the ARL 44, I don't think having the FCM F1 turret on it is a good idea. I also found 2 turrets that make way more sense on it
2. What version of the Char 2C will we get, the version with 90mm of front armor or the one with 40mm? What tier will it be at?
http://t3.gstatic.co...9HLS1KLJolKo48Q
3. When physics come out will it come with working suspensions?
4. When physics come out will some tanks have an easier time going over stuff, like it will be easier for the Churchill to go over some obstacles due to it's multiple bogie suspension, or the B1 is good at going over ditches
5. Will the B1 ter ever be included?


Vallter:
1)We are not thinking about adding another turret.
2)It's still a way too early to speak about it. We won't introduce it before completing British Tree most probably.
3)Yes it will, but we are probably speaking about different effects. I mean worse maneuverability on rocks, ice and other surfaces.
4)We will tweak passability parameters according to the sake of gameplay. So it depends on tests.
5)Sorry, have not fully understood you.


View Postturtle722, on Aug 15 2012 - 23:32, said: What ever happend to WOT Weekly?  Loved that thing.


Vallter:
You should ask player who made it and not Developers of the game.


View PostHitty40, on Aug 15 2012 - 23:47, said: A few days ago, I read a thread about giving free players the right to create junior tank companies, and it made me wonder why no one has thought of it before. What is WG's stand on this?


Vallter:
1)What do you mean about free players? Is there any kind of slavery in World of Tanks?
2)A privilegue to create TC's will be reserved to users with PA.


View PostSmedlee, on Aug 16 2012 - 01:54, said: Why does the US tier III medium tank have less armor and hit points than the US tier III light tank?


Vallter:
This is done to safe the in-game balance. Some explanations were already posted above by another player.


View PostP0WERWAG0N, on Aug 16 2012 - 05:08, said: will the team damage compensation be fixed? i'vr been in battles were someone has intentionally shot me, heavy damage. only hit i took all battle. my repair bill was $5K and my compensation was $300.


Vallter:
Player do not receive full compensation to keep compensation system away from delibarate violators. The person, who's tank has caused team damage, receives greater fine. Also it counts several paramaters to estimate, whether it was intentional or now.


GeneralDirection
Latest from the RU forum
arrow
16.08.2012 08:13:25
 
Subject: Latest from the RU forum
Link on message: #2463549

View PostSturmButcher, on Aug 16 2012 - 04:53, said: I dont know if that is a good idea cause I think it would be great if we can test the new performance too, you promissed new graphics with better performance or the same, so if that is not correct you can fix that.

GeneralDirection: There will be a public test for 8.0 with everything under the sun (in 8.0) too. You'll have plenty of time to marvel at the updated rendering engine before it releases, while also reporting any bugs you might see.


GeneralDirection
Latest from the RU forum
arrow
16.08.2012 08:13:25
 
Subject: Latest from the RU forum
Link on message: #2463549

View PostSturmButcher, on Aug 16 2012 - 03:53, said: I dont know if that is a good idea cause I think it would be great if we can test the new performance too, you promissed new graphics with better performance or the same, so if that is not correct you can fix that.


GeneralDirection:
There will be a public test for 8.0 with everything under the sun (in 8.0) too. You'll have plenty of time to marvel at the updated rendering engine before it releases, while also reporting any bugs you might see.


GeneralDirection
Russian Vehicle Rollout: T-50
arrow
16.08.2012 07:59:52
 
Subject: Russian Vehicle Rollout: T-50
Link on message: #2463480

View PostMegadonn, on Aug 16 2012 - 05:32, said: Maybe I am wrong, but I always thought roll outs also included the tank being on sale ...

GeneralDirection: They don't. Since we started the roll out events, it has only been a 25% credit income boost. They are designed during time periods when a tank entered development, production or service.


GeneralDirection
Russian Vehicle Rollout: T-50
arrow
16.08.2012 07:59:52
 
Subject: Russian Vehicle Rollout: T-50
Link on message: #2463480

View PostMegadonn, on Aug 16 2012 - 04:32, said: Maybe I am wrong, but I always thought roll outs also included the tank being on sale ...


GeneralDirection:
They don't. Since we started the roll out events, it has only been a 25% credit income boost. They are designed during time periods when a tank entered development, production or service.


lord_farquad
Skirmish XIII
arrow
16.08.2012 03:36:46
 
Subject: Skirmish XIII
Link on message: #2462116

 Siian, on Aug 16 2012 - 02:23, said: link is broken to registration.

lord_farquad: Worked fine for me, is anyone else having issues with the link?


lord_farquad
Skirmish XIII
arrow
16.08.2012 03:36:46
 
Subject: Skirmish XIII
Link on message: #2462116

View PostSiian, on Aug 16 2012 - 01:23, said: link is broken to registration.


lord_farquad:
Worked fine for me, is anyone else having issues with the link?


lord_farquad
Skirmish XIII
arrow
16.08.2012 03:12:28
 
Subject: Skirmish XIII
Link on message: #2462002

lord_farquad: Check out the details for our weekly Skirmish tournament!
Read more!


lord_farquad
Skirmish XIII
arrow
16.08.2012 03:12:28
 
Subject: Skirmish XIII
Link on message: #2462002

lord_farquad: Check out the details for our weekly Skirmish tournament!

Read more!


lord_farquad
Skirmish XIII
arrow
16.08.2012 01:58:36
 
Subject: Skirmish XIII
Link on message: #2461463

lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: August 15, 2012
Registration ends: August 17, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Tier & Point Limits
With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits.All vehicles: tier 3
Each team must have at least one tank from each primary nation (US, USSR, Germany & France) Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: August 20
Round 2: August 21
Round 3: August 22
Round 3: August 23
Round 4: August 24
Round 5: August 26
Round 6: August 27 Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XIII. The map played on will be Ensk.


lord_farquad
Skirmish XIII
arrow
16.08.2012 01:58:36
 
Subject: Skirmish XIII
Link on message: #2461463

lord_farquad: Registration

A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: August 15, 2012
Registration ends: August 17, 2012 at 3PM PST Victory Conditions

The winner of each round will be determined as the first to 3 victories on a given map.

Tier & Point Limits

With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits. All vehicles: tier 3
Each team must have at least one tank from each primary nation (US, USSR, Germany & France) Schedule

Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.

Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: August 20
Round 2: August 21
Round 3: August 22
Round 3: August 23
Round 4: August 24
Round 5: August 26
Round 6: August 27 Prizes

The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps

There will only be one map used during Skirmish XIII. The map played on will be Ensk.


GeneralDirection
WoT during summer break.
arrow
16.08.2012 00:06:07
 
Subject: WoT during summer break.
Link on message: #2460760

View Postbobobobobiy, on Aug 15 2012 - 22:24, said: Did his foot just break?

GeneralDirection: Ow, something broke there. Was that filled with concrete?!


GeneralDirection
WoT during summer break.
arrow
16.08.2012 00:06:07
 
Subject: WoT during summer break.
Link on message: #2460760

View Postbobobobobiy, on Aug 15 2012 - 21:24, said: Did his foot just break?


GeneralDirection:
Ow, something broke there. Was that filled with concrete?!


GeneralDirection
Official Q&A Thread: 7.5 Era
arrow
16.08.2012 00:04:11
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2460750

View PostMontykoro, on Aug 15 2012 - 22:57, said: Have a nice vacation... stay at home? or go some nice place? Beach?

GeneralDirection: Just relaxing at home. I've lived in San Francisco almost 6 years now and haven't seen much touristy stuff, so I figure it's time to. ;)


GeneralDirection
Official Q&A Thread: 7.5 Era
arrow
16.08.2012 00:04:11
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2460750

View PostMontykoro, on Aug 15 2012 - 21:57, said: Have a nice vacation... stay at home? or go some nice place? Beach?


GeneralDirection:
Just relaxing at home. I've lived in San Francisco almost 6 years now and haven't seen much touristy stuff, so I figure it's time to. ;)


GeneralDirection
Official Q&A Thread: 7.5 Era
arrow
15.08.2012 23:51:05
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2460682

GeneralDirection: FYI, I'm on vacation for the remainder of the week, so handing the thread over to Vallter for the time being. :)


GeneralDirection
Official Q&A Thread: 7.5 Era
arrow
15.08.2012 23:51:05
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2460682

GeneralDirection: FYI, I'm on vacation for the remainder of the week, so handing the thread over to Vallter for the time being. :)


GeneralDirection
Latest from the RU forum
arrow
15.08.2012 23:46:22
 
Subject: Latest from the RU forum
Link on message: #2460650

View PostWhiskey_dod, on Aug 15 2012 - 19:43, said: a 7.5 physics patch concerns me greatly. The T-50-2 could be unplayable if what they said about the tank's performance in a physics engine is true...

GeneralDirection: This is a test server. Physics will not go live until version 8.0.


lord_farquad
Skirmish XII
arrow
15.08.2012 21:32:09
 
Subject: Skirmish XII
Link on message: #2459787

View Postcactus27, on Aug 15 2012 - 20:17, said: wow ever frustrating, the pm reply i got from lord_farquahd included incorrect info. i did eventually find a previous post he made which details the procedure and i received some helpful info when my support ticket was answered right now but its all TOO LATE.
i would recommend wg include dispute procedures WITH tournament rules on the wot website rather than forcing us to search for hard to find info in forum rather than a forum.
without a doubt the most frustrated i have ever been with wg.

lord_farquad: I told you to check the forums for details on how to file a dispute.
How is that incorrect information?


lord_farquad
Skirmish XII
arrow
15.08.2012 21:32:09
 
Subject: Skirmish XII
Link on message: #2459787

View Postcactus27, on Aug 15 2012 - 19:17, said: wow ever frustrating, the pm reply i got from lord_farquahd included incorrect info. i did eventually find a previous post he made which details the procedure and i received some helpful info when my support ticket was answered right now but its all TOO LATE.
i would recommend wg include dispute procedures WITH tournament rules on the wot website rather than forcing us to search for hard to find info in forum rather than a forum.
without a doubt the most frustrated i have ever been with wg.


lord_farquad:

I told you to check the forums for details on how to file a dispute.

How is that incorrect information?


Vallter
Official Q&A Thread: 7.5 Era
arrow
15.08.2012 21:16:30
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2459692

View PostIncinr8tor, on Aug 15 2012 - 01:45, said: My first question, what has happened to the gun on the IS4 and IS8? Both vehicles seem to be underperforming since the last patch. IS8 less so its true. But IS4 is a big lossmaker now.
Secondly, I cannot see an answer to this anywhere and I am certain it has been asked. But since v7 matches are very rarely tight. Most are overruns 15 -2 3 4 etc. I cannot remember the last time I had a draw and I used to have them about 4 to 5% of the time at least. Why is this?

Vallter: Both IS-4 and IS-8 were buffed in 7.5. Currently we are satisfied with their performance and do not plan to buff or nerf them.
We have not made any speicific changes to that. Though we are really glad that amount of draws has decreased.

View Postt42592, on Aug 15 2012 - 01:56, said: The simple fact is the CREDIT scheme in World of Tanks is robbing players of their desire to play the game.  If it is not in our best interests to PLAY-FOR-FREE, then what value does it have for those of us that PAY-TO-PLAY??

Vallter: High Tier vehicles are not intended to be profitable. Good playing could better your credit income. Otherwise I would suggest to have a Tier 5-7 vehicle as a credit earner.

View PostWarStore, on Aug 15 2012 - 03:13, said: But do you have any plans for the future? 8.1/8.2 etc.?

Vallter: Yes, we do have plans more or less clear for the updates you've mentioned (at least makor feature we want to include in them). But basing on feedback or Development time they may change. That's why we do not normally talk about any plans further than next update prior to the close text.

View PostMaus123, on Aug 15 2012 - 03:37, said: 1.What is it with these "Captured" Premium vehicles on the bottom right-hand corner of the tech trees? When will they be released? How will you get them?
2.What happened to the AMX Tractuer C on the French tech tree?

Vallter: 1)Captured Premiums are analogues of stock or a bit upgraded vehicles from another nation Tech Tree, which will have symbolics of the nation, who 'captured' the vehicle. Currently we do not see a necessity to introduce them since there a vast number of tanks we want to add first.
2)It won't be implemented any time soon, so was removed temprorary. Probably it will come back, but no guaranty on that.

View PostStrato, on Aug 15 2012 - 03:40, said: 1. Will we see changes in the different game modes? (Encounter and Assault) Changes like getting in an Encounter or Assault battle less then we do now, because a lot of people (including myself) are already tired of both of them. Or will we be able to choose which kind of game we want to do.
Or will the maps that hold those modes be modified so the matches can be more balanced?
2.When can we expect the British tech tree to come out?
3. Quick information: I heard there will be adaptable camouflage that will change depending on the map. For the ones that have permanent camos (Paid with gold) Will we have to pay again for that new camo? Will we be able to choose another one for free? Or will the camo be changed automaticly when the patch applies?

Vallter: 1)You will be able to select game modes in 8.0. We also plan to give player a possibility to 'veto' certain map (or 2 with PA), but this is a distant future perspective.
2)Later this year. But it will come in 2012. We will do our best to introduce fisrt branches this Autumn.
3)All camouflages currently purchased, both credit and gold, will be compensated. There won't be any free camouflages. Afte the update you will be able to purchase up to 3 patterns. It's described in details here

View PostDeadlyTreadly, on Aug 15 2012 - 04:26, said: My questions regard an existing in game tank;
Tier IV, VK1602 'Leopard' (Light Tank)
- Question 1
Is this tank considered to be currently operating at efficient levels? (Is the win/loss ratio at the norm?) Anecdotally it seems to under-perform.
- Question 2
Are you considering adding the 7,5 cm KwK 41 L/58 konisch gun as per the historical design parameters? (I understand the VK1602 is a Tier IV and the Konisch is rated as a Tier VIII gun).
- Question 3
If not the Konisch, is a better performing gun such as any of the other German low-recoil weapons considered?
- Question 4
Is a buff for the acceleration or turning considered? As it stands at the moment the vehicle does not seem to be able to count mobility as an outstanding facet, a strange feature in a 'light' tank (at 20+ tons)
Thank you for your consideration

Vallter: VK 1602 'Leopard' is performing well enough per our perspective and no changes will be done to it in the next update.

View PostHitty40, on Aug 15 2012 - 04:57, said: When all 3 World Of games are released in integrated into CW, how will it work? Will it be for a standard 15v15 match, 5 tanks/BS'/WP's? Or will it be just whatever players choose?

Vallter: It will be standart 15vs15 matches. But clans, owning same provinces on the different Global Maps, will be able to trade special 'commander consumables' beetween them. This includes out-map Air Stirke, Recon, additional AA fortifications etc.

View PostBlizzard36, on Aug 15 2012 - 04:58, said: Is there any thoughts on being able to select maps to exclude within a mode?
For example I actually like Karelia Assault, and am not bothered by Erlenberg. But I will have to forgo them in the process of avoiding the others. I'm quite willing to do so, because loading into a match, seeing the map and mode, and knowing right away you're going to chalk up a boring, no-fun loss that match is oh so fun. But I would prefer to be able to keep those two if I can. At least I still at least still have fun in the process of losing as the attacker on them.
While we're on the new game modes, what are the chances of removed maps being reworked or new maps added? When Encounter was first announced I immediately envisioned Malinovka with Standard spawns and the base on the top of the hill. A true King of the Hill match. I still want to play that. Pagorki I thought was another good candidate. You could obviously put it on the hill there, but the western island or center of the north east village would also work pretty well I think.

Vallter: Answered in this post a bit above.

View Postalveoli, on Aug 15 2012 - 05:53, said: Is the full soviet tech tree on the main site accurate in regards to the transition to the second TD branch? (SU-100 -> SU-100M specifically) Will the XP requirement be proportionally similar to other lateral tank unlocks or will it require an amount closer to the SU-152's research cost? Any word on shared modules between the two branches?

Vallter: Unfortunately, no details for now. We will release some information soon enough. Stay tuned.

View Postanother505, on Aug 15 2012 - 06:16, said: can you explain why t54's top gun rounds are so expensive, its more expensive than other tier 9 med top gun's round, but deal considerably less dmg(70 less) and has poor accuracy.and aim time ,can you explain why
also, the ammo is the same as LB-1 except a "b" in the back of the name, is it historical real?

Vallter: About first part of question. T-54 earns enough dealing damage with the shells you've mentioned to pay the cost of the shell. So it's balanced.
About the second part better ask The_Chieftain

View PostMontykoro, on Aug 15 2012 - 06:32, said: Any chance to have this series of videos: "Tank Academy WGTV" in english? at least subs?
Thank You!

Vallter: Yes, we are currently working on localizing them. Later, if videos will be required and well-received by Community, we will try to make simultaneous releases in NA and RU.

View PostWarStore, on Aug 15 2012 - 07:03, said: Do you honestly think that Assault is fine as it is, or do you think it needs to be rebalanced?

Vallter: We think that every person has the right to choose the Game Mode, since in Random they proved to be difficult for team cooperation.

View PostBecton, on Aug 15 2012 - 07:45, said: Hello General.
I was curious, what is the progress on this? Secondly, and most important, will this be retroactive?
(Will the game calculate Experience for each crew member, and allocate the correct number of additional skills, or will linear progression simply begin from the current precentage of your current skill?)
Becton

Vallter: It's currently put on hold.

View PostBeratu, on Aug 15 2012 - 09:28, said: How can I change my account name?

Vallter: There is no way to do it for now, but we will introduce nickname change feature shortly.

View PostTimberwolf84, on Aug 15 2012 - 16:01, said: Thanks for the reply. What are the planned buffs for the E-100, or at least what areas are being looked at to be buffed?
Why is the penn on the Maus so much lower than on other tier 10 heavies (and especially the mediums)? It is already slow, and large and an arty magnet. Other tier 10's can circle it with ease.......so that being said why is its gun so weak?
On the E-50 M why is the ROF a full 50% slower than on its Russian counterpart? Should the ROF not be increased to allow equal DPM for all tier 10 mediums?
I am not trying to be a pain here. But I am not able to see the logic in the E 50 M, doing far less DPM than the US and Russian tanks.
Can you please explain how that is even remotely balanced???

Vallter: Both E-100 and JagdPz E-100 will probably receive a buff in 8.0. We are currently testing different variants and have no firm decision on this.


Vallter
Official Q&A Thread: 7.5 Era
arrow
15.08.2012 21:16:30
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2459692

View PostIncinr8tor, on Aug 15 2012 - 00:45, said: My first question, what has happened to the gun on the IS4 and IS8? Both vehicles seem to be underperforming since the last patch. IS8 less so its true. But IS4 is a big lossmaker now.

Secondly, I cannot see an answer to this anywhere and I am certain it has been asked. But since v7 matches are very rarely tight. Most are overruns 15 -2 3 4 etc. I cannot remember the last time I had a draw and I used to have them about 4 to 5% of the time at least. Why is this?


Vallter:
Both IS-4 and IS-8 were buffed in 7.5. Currently we are satisfied with their performance and do not plan to buff or nerf them.

We have not made any speicific changes to that. Though we are really glad that amount of draws has decreased.


View Postt42592, on Aug 15 2012 - 00:56, said: The simple fact is the CREDIT scheme in World of Tanks is robbing players of their desire to play the game.  If it is not in our best interests to PLAY-FOR-FREE, then what value does it have for those of us that PAY-TO-PLAY??


Vallter:
High Tier vehicles are not intended to be profitable. Good playing could better your credit income. Otherwise I would suggest to have a Tier 5-7 vehicle as a credit earner.


View PostWarStore, on Aug 15 2012 - 02:13, said: But do you have any plans for the future? 8.1/8.2 etc.?


Vallter:
Yes, we do have plans more or less clear for the updates you've mentioned (at least makor feature we want to include in them). But basing on feedback or Development time they may change. That's why we do not normally talk about any plans further than next update prior to the close text.


View PostMaus123, on Aug 15 2012 - 02:37, said: 1.What is it with these "Captured" Premium vehicles on the bottom right-hand corner of the tech trees? When will they be released? How will you get them?
2.What happened to the AMX Tractuer C on the French tech tree?


Vallter:
1)Captured Premiums are analogues of stock or a bit upgraded vehicles from another nation Tech Tree, which will have symbolics of the nation, who 'captured' the vehicle. Currently we do not see a necessity to introduce them since there a vast number of tanks we want to add first.
2)It won't be implemented any time soon, so was removed temprorary. Probably it will come back, but no guaranty on that.


View PostStrato, on Aug 15 2012 - 02:40, said: 1. Will we see changes in the different game modes? (Encounter and Assault) Changes like getting in an Encounter or Assault battle less then we do now, because a lot of people (including myself) are already tired of both of them. Or will we be able to choose which kind of game we want to do.
Or will the maps that hold those modes be modified so the matches can be more balanced?

2.When can we expect the British tech tree to come out?

3. Quick information: I heard there will be adaptable camouflage that will change depending on the map. For the ones that have permanent camos (Paid with gold) Will we have to pay again for that new camo? Will we be able to choose another one for free? Or will the camo be changed automaticly when the patch applies?


Vallter:
1)You will be able to select game modes in 8.0. We also plan to give player a possibility to 'veto' certain map (or 2 with PA), but this is a distant future perspective.
2)Later this year. But it will come in 2012. We will do our best to introduce fisrt branches this Autumn.
3)All camouflages currently purchased, both credit and gold, will be compensated. There won't be any free camouflages. Afte the update you will be able to purchase up to 3 patterns. It's described in details here



View PostDeadlyTreadly, on Aug 15 2012 - 03:26, said: My questions regard an existing in game tank;

Tier IV, VK1602 'Leopard' (Light Tank)

- Question 1
Is this tank considered to be currently operating at efficient levels? (Is the win/loss ratio at the norm?) Anecdotally it seems to under-perform.

- Question 2
Are you considering adding the 7,5 cm KwK 41 L/58 konisch gun as per the historical design parameters? (I understand the VK1602 is a Tier IV and the Konisch is rated as a Tier VIII gun).

- Question 3
If not the Konisch, is a better performing gun such as any of the other German low-recoil weapons considered?

- Question 4
Is a buff for the acceleration or turning considered? As it stands at the moment the vehicle does not seem to be able to count mobility as an outstanding facet, a strange feature in a 'light' tank (at 20+ tons)

Thank you for your consideration


Vallter:
VK 1602 'Leopard' is performing well enough per our perspective and no changes will be done to it in the next update.



View PostHitty40, on Aug 15 2012 - 03:57, said: When all 3 World Of games are released in integrated into CW, how will it work? Will it be for a standard 15v15 match, 5 tanks/BS'/WP's? Or will it be just whatever players choose?


Vallter:
It will be standart 15vs15 matches. But clans, owning same provinces on the different Global Maps, will be able to trade special 'commander consumables' beetween them. This includes out-map Air Stirke, Recon, additional AA fortifications etc.


View PostBlizzard36, on Aug 15 2012 - 03:58, said: Is there any thoughts on being able to select maps to exclude within a mode?

For example I actually like Karelia Assault, and am not bothered by Erlenberg. But I will have to forgo them in the process of avoiding the others. I'm quite willing to do so, because loading into a match, seeing the map and mode, and knowing right away you're going to chalk up a boring, no-fun loss that match is oh so fun. But I would prefer to be able to keep those two if I can. At least I still at least still have fun in the process of losing as the attacker on them.

While we're on the new game modes, what are the chances of removed maps being reworked or new maps added? When Encounter was first announced I immediately envisioned Malinovka with Standard spawns and the base on the top of the hill. A true King of the Hill match. I still want to play that. Pagorki I thought was another good candidate. You could obviously put it on the hill there, but the western island or center of the north east village would also work pretty well I think.


Vallter:
Answered in this post a bit above.


View Postalveoli, on Aug 15 2012 - 04:53, said: Is the full soviet tech tree on the main site accurate in regards to the transition to the second TD branch? (SU-100 -> SU-100M specifically) Will the XP requirement be proportionally similar to other lateral tank unlocks or will it require an amount closer to the SU-152's research cost? Any word on shared modules between the two branches?


Vallter:
Unfortunately, no details for now. We will release some information soon enough. Stay tuned.


View Postanother505, on Aug 15 2012 - 05:16, said: can you explain why t54's top gun rounds are so expensive, its more expensive than other tier 9 med top gun's round, but deal considerably less dmg(70 less) and has poor accuracy.and aim time ,can you explain why

also, the ammo is the same as LB-1 except a "b" in the back of the name, is it historical real?


Vallter:
About first part of question. T-54 earns enough dealing damage with the shells you've mentioned to pay the cost of the shell. So it's balanced.

About the second part better ask The_Chieftain


View PostMontykoro, on Aug 15 2012 - 05:32, said: Any chance to have this series of videos: "Tank Academy WGTV" in english? at least subs?

Thank You!


Vallter:
Yes, we are currently working on localizing them. Later, if videos will be required and well-received by Community, we will try to make simultaneous releases in NA and RU.


View PostWarStore, on Aug 15 2012 - 06:03, said: Do you honestly think that Assault is fine as it is, or do you think it needs to be rebalanced?


Vallter:
We think that every person has the right to choose the Game Mode, since in Random they proved to be difficult for team cooperation.


View PostBecton, on Aug 15 2012 - 06:45, said: Hello General.

I was curious, what is the progress on this? Secondly, and most important, will this be retroactive?
(Will the game calculate Experience for each crew member, and allocate the correct number of additional skills, or will linear progression simply begin from the current precentage of your current skill?)

Becton


Vallter:
It's currently put on hold.


View PostBeratu, on Aug 15 2012 - 08:28, said: How can I change my account name?


Vallter:
There is no way to do it for now, but we will introduce nickname change feature shortly.


View PostTimberwolf84, on Aug 15 2012 - 15:01, said: Thanks for the reply. What are the planned buffs for the E-100, or at least what areas are being looked at to be buffed?

Why is the penn on the Maus so much lower than on other tier 10 heavies (and especially the mediums)? It is already slow, and large and an arty magnet. Other tier 10's can circle it with ease.......so that being said why is its gun so weak?

On the E-50 M why is the ROF a full 50% slower than on its Russian counterpart? Should the ROF not be increased to allow equal DPM for all tier 10 mediums?

I am not trying to be a pain here. But I am not able to see the logic in the E 50 M, doing far less DPM than the US and Russian tanks.

Can you please explain how that is even remotely balanced???


Vallter:
Both E-100 and JagdPz E-100 will probably receive a buff in 8.0. We are currently testing different variants and have no firm decision on this.


Vallter
Official Q&A Thread: 7.5 Era
arrow
15.08.2012 21:16:30
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2459692

View PostIncinr8tor, on Aug 15 2012 - 00:45, said: My first question, what has happened to the gun on the IS4 and IS8? Both vehicles seem to be underperforming since the last patch. IS8 less so its true. But IS4 is a big lossmaker now.

Secondly, I cannot see an answer to this anywhere and I am certain it has been asked. But since v7 matches are very rarely tight. Most are overruns 15 -2 3 4 etc. I cannot remember the last time I had a draw and I used to have them about 4 to 5% of the time at least. Why is this?


Vallter:
Both IS-4 and IS-8 were buffed in 7.5. Currently we are satisfied with their performance and do not plan to buff or nerf them.

We have not made any speicific changes to that. Though we are really glad that amount of draws has decreased.


View Postt42592, on Aug 15 2012 - 00:56, said: The simple fact is the CREDIT scheme in World of Tanks is robbing players of their desire to play the game.  If it is not in our best interests to PLAY-FOR-FREE, then what value does it have for those of us that PAY-TO-PLAY??


Vallter:
High Tier vehicles are not intended to be profitable. Good playing could better your credit income. Otherwise I would suggest to have a Tier 5-7 vehicle as a credit earner.


View PostWarStore, on Aug 15 2012 - 02:13, said: But do you have any plans for the future? 8.1/8.2 etc.?


Vallter:
Yes, we do have plans more or less clear for the updates you've mentioned (at least makor feature we want to include in them). But basing on feedback or Development time they may change. That's why we do not normally talk about any plans further than next update prior to the close text.


View PostMaus123, on Aug 15 2012 - 02:37, said: 1.What is it with these "Captured" Premium vehicles on the bottom right-hand corner of the tech trees? When will they be released? How will you get them?
2.What happened to the AMX Tractuer C on the French tech tree?


Vallter:
1)Captured Premiums are analogues of stock or a bit upgraded vehicles from another nation Tech Tree, which will have symbolics of the nation, who 'captured' the vehicle. Currently we do not see a necessity to introduce them since there a vast number of tanks we want to add first.
2)It won't be implemented any time soon, so was removed temprorary. Probably it will come back, but no guaranty on that.


View PostStrato, on Aug 15 2012 - 02:40, said: 1. Will we see changes in the different game modes? (Encounter and Assault) Changes like getting in an Encounter or Assault battle less then we do now, because a lot of people (including myself) are already tired of both of them. Or will we be able to choose which kind of game we want to do.
Or will the maps that hold those modes be modified so the matches can be more balanced?

2.When can we expect the British tech tree to come out?

3. Quick information: I heard there will be adaptable camouflage that will change depending on the map. For the ones that have permanent camos (Paid with gold) Will we have to pay again for that new camo? Will we be able to choose another one for free? Or will the camo be changed automaticly when the patch applies?


Vallter:
1)You will be able to select game modes in 8.0. We also plan to give player a possibility to 'veto' certain map (or 2 with PA), but this is a distant future perspective.
2)Later this year. But it will come in 2012. We will do our best to introduce fisrt branches this Autumn.
3)All camouflages currently purchased, both credit and gold, will be compensated. There won't be any free camouflages. Afte the update you will be able to purchase up to 3 patterns. It's described in details here



View PostDeadlyTreadly, on Aug 15 2012 - 03:26, said: My questions regard an existing in game tank;

Tier IV, VK1602 'Leopard' (Light Tank)

- Question 1
Is this tank considered to be currently operating at efficient levels? (Is the win/loss ratio at the norm?) Anecdotally it seems to under-perform.

- Question 2
Are you considering adding the 7,5 cm KwK 41 L/58 konisch gun as per the historical design parameters? (I understand the VK1602 is a Tier IV and the Konisch is rated as a Tier VIII gun).

- Question 3
If not the Konisch, is a better performing gun such as any of the other German low-recoil weapons considered?

- Question 4
Is a buff for the acceleration or turning considered? As it stands at the moment the vehicle does not seem to be able to count mobility as an outstanding facet, a strange feature in a 'light' tank (at 20+ tons)

Thank you for your consideration


Vallter:
VK 1602 'Leopard' is performing well enough per our perspective and no changes will be done to it in the next update.



View PostHitty40, on Aug 15 2012 - 03:57, said: When all 3 World Of games are released in integrated into CW, how will it work? Will it be for a standard 15v15 match, 5 tanks/BS'/WP's? Or will it be just whatever players choose?


Vallter:
It will be standart 15vs15 matches. But clans, owning same provinces on the different Global Maps, will be able to trade special 'commander consumables' beetween them. This includes out-map Air Stirke, Recon, additional AA fortifications etc.


View PostBlizzard36, on Aug 15 2012 - 03:58, said: Is there any thoughts on being able to select maps to exclude within a mode?

For example I actually like Karelia Assault, and am not bothered by Erlenberg. But I will have to forgo them in the process of avoiding the others. I'm quite willing to do so, because loading into a match, seeing the map and mode, and knowing right away you're going to chalk up a boring, no-fun loss that match is oh so fun. But I would prefer to be able to keep those two if I can. At least I still at least still have fun in the process of losing as the attacker on them.

While we're on the new game modes, what are the chances of removed maps being reworked or new maps added? When Encounter was first announced I immediately envisioned Malinovka with Standard spawns and the base on the top of the hill. A true King of the Hill match. I still want to play that. Pagorki I thought was another good candidate. You could obviously put it on the hill there, but the western island or center of the north east village would also work pretty well I think.


Vallter:
Answered in this post a bit above.


View Postalveoli, on Aug 15 2012 - 04:53, said: Is the full soviet tech tree on the main site accurate in regards to the transition to the second TD branch? (SU-100 -> SU-100M specifically) Will the XP requirement be proportionally similar to other lateral tank unlocks or will it require an amount closer to the SU-152's research cost? Any word on shared modules between the two branches?


Vallter:
Unfortunately, no details for now. We will release some information soon enough. Stay tuned.


View Postanother505, on Aug 15 2012 - 05:16, said: can you explain why t54's top gun rounds are so expensive, its more expensive than other tier 9 med top gun's round, but deal considerably less dmg(70 less) and has poor accuracy.and aim time ,can you explain why

also, the ammo is the same as LB-1 except a "b" in the back of the name, is it historical real?


Vallter:
About first part of question. T-54 earns enough dealing damage with the shells you've mentioned to pay the cost of the shell. So it's balanced.

About the second part better ask The_Chieftain


View PostMontykoro, on Aug 15 2012 - 05:32, said: Any chance to have this series of videos: "Tank Academy WGTV" in english? at least subs?

Thank You!


Vallter:
Yes, we are currently working on localizing them. Later, if videos will be required and well-received by Community, we will try to make simultaneous releases in NA and RU.


View PostWarStore, on Aug 15 2012 - 06:03, said: Do you honestly think that Assault is fine as it is, or do you think it needs to be rebalanced?


Vallter:
We think that every person has the right to choose the Game Mode, since in Random they proved to be difficult for team cooperation.


View PostBecton, on Aug 15 2012 - 06:45, said: Hello General.

I was curious, what is the progress on this? Secondly, and most important, will this be retroactive?
(Will the game calculate Experience for each crew member, and allocate the correct number of additional skills, or will linear progression simply begin from the current precentage of your current skill?)

Becton


Vallter:
It's currently put on hold.


View PostBeratu, on Aug 15 2012 - 08:28, said: How can I change my account name?


Vallter:
There is no way to do it for now, but we will introduce nickname change feature shortly.


View PostTimberwolf84, on Aug 15 2012 - 15:01, said: Thanks for the reply. What are the planned buffs for the E-100, or at least what areas are being looked at to be buffed?

Why is the penn on the Maus so much lower than on other tier 10 heavies (and especially the mediums)? It is already slow, and large and an arty magnet. Other tier 10's can circle it with ease.......so that being said why is its gun so weak?

On the E-50 M why is the ROF a full 50% slower than on its Russian counterpart? Should the ROF not be increased to allow equal DPM for all tier 10 mediums?

I am not trying to be a pain here. But I am not able to see the logic in the E 50 M, doing far less DPM than the US and Russian tanks.

Can you please explain how that is even remotely balanced???


Vallter:
Both E-100 and JagdPz E-100 will probably receive a buff in 8.0. We are currently testing different variants and have no firm decision on this.


GeneralDirection
Latest from the RU forum
arrow
15.08.2012 20:32:54
 
Subject: Latest from the RU forum
Link on message: #2459360

View PostRed_Raven_168, on Aug 15 2012 - 19:31, said: Public Test 7.5P ??

GeneralDirection: Basically. It won't go live until 8.0, but we know physics will require a little more testing than the rest of the update.


GeneralDirection
Latest from the RU forum
arrow
15.08.2012 20:28:03
 
Subject: Latest from the RU forum
Link on message: #2459328

View PostKrasnayaZvezda, on Aug 15 2012 - 16:50, said: Here's the daily gold thingy. You might add to OP, ITDUDE.
Next week if nothing goes wrong, Tanitha stated.

GeneralDirection: Actually, that may not be 8.0. We want to get physics in front of you guys asap, so it may be a build of 7.5 with physics enabled since the 8.0 client is still not ready.


GeneralDirection
Latest from the RU forum
arrow
15.08.2012 20:25:53
 
Subject: Latest from the RU forum
Link on message: #2459311

View PostSonos, on Aug 15 2012 - 16:42, said: I like everything I just read.
Gold rounds make test server useless oftentimes.

GeneralDirection: Indeed. It makes balancing difficult on the public test since the data is polluted with higher than normal premium shell usage.


GeneralDirection
Community Gathering: New Orleans, Sun 12AUG12
arrow
15.08.2012 20:22:32
 
Subject: Community Gathering: New Orleans, Sun 12AUG12
Link on message: #2459285

GeneralDirection: Sorry I had to bail early folks. Wasn't feeling well and didn't want you guys to catch this cold I have.


Tanitha
WoWS forums released
arrow
15.08.2012 18:58:31
 
Subject: WoWS forums released
Link on message: #2458658

View PostTurtle240, on Aug 15 2012 - 15:41, said: Would be nice if you would add a forum button on the portal like it was with WoWp

Tanitha: Shortly, there is still lots to do.
/Tan


GeneralDirection
WG: Selectable game modes is a bad idea for US server
arrow
15.08.2012 17:00:36
 
Subject: WG: Selectable game modes is a bad idea for US server
Link on message: #2457991

View PostDrNamenlos, on Aug 15 2012 - 15:55, said: I believe the option should be there, but it should be an opt-in situation. Meaning, someone has to actively choose to only play a certain setup (preferrably each time they log in). Why? Because then only the true whiners of a certain battle type will avoid the type they hate the most. With an opt-in situation, the masses will go along enjoying the full game as usual and not put a huge dent into the pop. base, and the whiners can have their cake. Just make them work for it.

GeneralDirection: Yep, that's how it will work. Here are the details, though keep in mind these could change based on testing:
New checkbox options added to Settings for Assault and Encounter
Unchecking the box causes the matchmaker to ignore that game mode for your account
Boxes are checked by defaultPlayers will not be matched into Encounter battles until they have unlocked at least one tier four vehicle
Players will not be matched into Assault battles until they have unlocked at least one tier six vehicle


GeneralDirection
WG: Selectable game modes is a bad idea for US server
arrow
15.08.2012 16:50:00
 
Subject: WG: Selectable game modes is a bad idea for US server
Link on message: #2457951

View PostVerilogus, on Aug 15 2012 - 15:29, said: Assault mode is retarded, hugely imbalanced. Maybe instead of adapting existing maps which were never suitable for it they should of taken the time and designed maps that are. But WG thought they were being smart when introducing such a mode so now you have this. I hope I can opt out of this mode soon because I would rather never play on it again.

GeneralDirection: The only major imbalance we see is with Prokhorovka and the maps that were previously disabled. We've found it to work just fine for a number of maps, including Malinovka and Karelia. I dare say Malinovka assault is more fun than Malinovka standard.


Vallter
WoWS forums released
arrow
15.08.2012 15:35:18
 
Subject: WoWS forums released
Link on message: #2457654

Vallter: We've just released World of Warships forums. Check it out here


Vallter
WoWS forums released
arrow
15.08.2012 15:35:18
 
Subject: WoWS forums released
Link on message: #2457654

Vallter: We've just released World of Warships forums. Check it out here


Vallter
WoWS forums released
arrow
15.08.2012 15:35:18
 
Subject: WoWS forums released
Link on message: #2457654

Vallter: We've just released World of Warships forums. Check it out here


Vallter
Kudos Devs for fixing MM
arrow
15.08.2012 15:23:41
 
Subject: Kudos Devs for fixing MM
Link on message: #2457604

Vallter: Congtrats with coming back-)


Vallter
Kudos Devs for fixing MM
arrow
15.08.2012 15:23:41
 
Subject: Kudos Devs for fixing MM
Link on message: #2457604

Vallter: Congtrats with coming back-)


Vallter
Kudos Devs for fixing MM
arrow
15.08.2012 15:23:41
 
Subject: Kudos Devs for fixing MM
Link on message: #2457604

Vallter: Congtrats with coming back-)


GeneralDirection
Kudos Devs for fixing MM
arrow
15.08.2012 15:23:32
 
Subject: Kudos Devs for fixing MM
Link on message: #2457603

GeneralDirection: Welcome back. Your tanks should still be there. :)


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