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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Captain_Judo
WGLNA Silver League Semi Final Match: VS v BAE!
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11.02.2014 06:27:39
 
Subject: WGLNA Silver League Semi Final Match: VS v BAE!
Link on message: #6568138

Captain_Judo: WoW! T1 vs. 1390 finale - definition of intense game.


Captain_Judo
WGLNA Silver League Semi Final Match: VS v BAE!
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11.02.2014 06:27:39
 
Subject: WGLNA Silver League Semi Final Match: VS v BAE!
Link on message: #6568138

Captain_Judo: WoW! T1 vs. 1390 finale - definition of intense game.


Yoott
Skirmish 4
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11.02.2014 04:53:33
 
Subject: Skirmish 4
Link on message: #6567408

{lang:macro__view_post}Pernix, on Feb 10 2014 - 17:05, said: Sent Yoott a pm with the details (screenshots) of VEX vs BULLS a week ago. Still hasn't been read. Deadline is tomorrow apparently so... not sure what's going on there.

Yoott:     I read it through my email box, I will work on the payments tomorrow, as Dance said we have been a bit nuts this past week having everyone here for the Season 3 finals.    


Yoott
Skirmish 4
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11.02.2014 04:53:33
 
Subject: Skirmish 4
Link on message: #6567408

View PostPernix, on Feb 10 2014 - 17:05, said: Sent Yoott a pm with the details (screenshots) of VEX vs BULLS a week ago. Still hasn't been read. Deadline is tomorrow apparently so... not sure what's going on there.

Yoott:     I read it through my email box, I will work on the payments tomorrow, as Dance said we have been a bit nuts this past week having everyone here for the Season 3 finals.    


Yoott
Skirmish 4
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11.02.2014 04:53:33
 
Subject: Skirmish 4
Link on message: #6567408

View PostPernix, on Feb 10 2014 - 17:05, said: Sent Yoott a pm with the details (screenshots) of VEX vs BULLS a week ago. Still hasn't been read. Deadline is tomorrow apparently so... not sure what's going on there.

Yoott:     I read it through my email box, I will work on the payments tomorrow, as Dance said we have been a bit nuts this past week having everyone here for the Season 3 finals.    


dance210
Skirmish 4
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11.02.2014 04:10:54
 
Subject: Skirmish 4
Link on message: #6567068

{lang:macro__view_post}Pernix, on Feb 10 2014 - 17:05, said: Sent Yoott a pm with the details (screenshots) of VEX vs BULLS a week ago. Still hasn't been read. Deadline is tomorrow apparently so... not sure what's going on there.

dance210:
Everything was kind of crazy this past week with the Gold finals in San Fran this past weekend. He also may have been waiting to hear back from all the teams or for the deadline. I'll chat with him about it tomorrow; if you sent it a week ago than there shouldn't be any problems.


Jewel_Thief
The point of "support tickets"?
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11.02.2014 02:59:17
 
Subject: The point of "support tickets"?
Link on message: #6566583

{lang:macro__view_post}WraithCAS, on Feb 10 2014 - 16:48, said: Did you not take a look at my post above this one ? Look at the image I posted, I reported these guys for insults/chat violations, physics abuse, unsportsmanlike conduct. + team damage violation.   Look at the answer I got after reopening the ticket .... while I do appreciate that you are committing yourself to this topic, please, do not lie to my face.  

Jewel_Thief: I went back and looked at your tickets from the past 60 days... we did indeed handle the insults/physics abuse/unsportsmanlike conduct that you reported as well. Sorry this wasn't more clear in our responses.   ~JT


Captain_Judo
Battle for Budapest Challenge
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11.02.2014 02:47:20
 
Subject: Battle for Budapest Challenge
Link on message: #6566522

{lang:macro__view_post}Moguai, on Feb 10 2014 - 16:10, said: Are you going to add a Looking for Players/Team thread like the Weekend Warriors?

Captain_Judo:   Consider it done!


Captain_Judo
Battle for Budapest Challenge
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11.02.2014 02:47:20
 
Subject: Battle for Budapest Challenge
Link on message: #6566522

View PostMoguai, on Feb 10 2014 - 16:10, said: Are you going to add a Looking for Players/Team thread like the Weekend Warriors?

Captain_Judo:   Consider it done!


Captain_Judo
Battle For Budapest - Looking for a Team/Players
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11.02.2014 02:46:46
 
Subject: Battle For Budapest - Looking for a Team/Players
Link on message: #6566520

Captain_Judo: Tournament Page Registration   If you are a player looking for a team, or a team looking for players, feel free to post here. .
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.   .
Good luck :honoring:  


Captain_Judo
Battle For Budapest - Looking for a Team/Players
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11.02.2014 02:46:46
 
Subject: Battle For Budapest - Looking for a Team/Players
Link on message: #6566520

Captain_Judo: Tournament Page Registration   If you are a player looking for a team, or a team looking for players, feel free to post here. .
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.   .
Good luck :honoring:  


Quemapueblos
Clan Spotlight: [Forge] 2/10/14
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11.02.2014 02:22:51
 
Subject: Clan Spotlight: [Forge] 2/10/14
Link on message: #6566363

{lang:macro__view_post}xXHyperionXx, on Feb 10 2014 - 15:40, said: Pretty sure I'm not the one that posted this or put it up in the site so yeah.. People spell things wrong all the time.

Quemapueblos: Yeah, sorry Galaxybane that one was my bad  


Quemapueblos
Clan Spotlight: [Forge] 2/10/14
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11.02.2014 02:22:51
 
Subject: Clan Spotlight: [Forge] 2/10/14
Link on message: #6566363

View PostxXHyperionXx, on Feb 10 2014 - 15:40, said: Pretty sure I'm not the one that posted this or put it up in the site so yeah.. People spell things wrong all the time.

Quemapueblos: Yeah, sorry Galaxybane that one was my bad  


Jewel_Thief
The point of "support tickets"?
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11.02.2014 01:46:08
 
Subject: The point of "support tickets"?
Link on message: #6566156

{lang:macro__view_post}Kramburglar, on Feb 10 2014 - 14:56, said: Having worked a job via online chat (was sales rather than support, but same idea) I can bet that while they do "read" your tickets, the support officer has likely zoned out and just sends the canned response and forwards the ticket along to the next tier.  I typed out 99% of my stuff, but whhooo boy, most of my coworkers earned their paycheck just by clicking canned responses for 8 hours and then going home.  I always cringed whenever I read their chats, you'd even have people asking if they were talking to an automated system and my coworkers would just type something themselves and then go back to canned responses.    Sad, but I doubt they are paying enough to demand more than minimum effort (complete speculation on my part, I'll admit)

Jewel_Thief: Nope-- all tickets are handled right then and there, according to our internal policies and procedures... we are handling each and every case that is reported to us on the backend. :)     

{lang:macro__view_post}HowitzerBlitzer, on Feb 10 2014 - 15:40, said: What type of people take care of the tickets, are they Russian? or is it you or any other person that works in NA?

Jewel_Thief: Nope-- you reach our team here in the United States... we are located in the San Francisco Bay Area, and handle all of the tickets for the NA region.     

{lang:macro__view_post}geographer, on Feb 10 2014 - 15:44, said: Maybe a live 'chat' 'townhall' meeting would help.  We could meet our FMs and they could meet any players who wish to attend.  They could give their reasoning behind what they do, maybe enlighten us as to what their 'guidelines' are, and we coud all start thinking of each other as people rather than 'the antagonist'.

Jewel_Thief: I'll pass along this suggestion. :)     ~JT


Jewel_Thief
The point of "support tickets"?
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11.02.2014 00:36:34
 
Subject: The point of "support tickets"?
Link on message: #6565739

{lang:macro__view_post}Kermut, on Feb 10 2014 - 13:34, said:   JT, thank you for taking the time to answer our questions.  I don't always agree with your answers, but it's nice to see you take the effort.   In regards to punishing botters, do you guys ban them temporarily, ban them permanently, or do something else (such as reset their accounts, as mentioned as WG_EU's policy on FTR)?

Jewel_Thief: Depending on the severity, and other factors, Bot accounts can receive either a warning, or a permanent suspension, pending a "wipe" to their account. (This "wipe" leaves nothing but purchased items, and gets rid of everything they've "earned"-- it's pretty harsh, honestly.)
 

{lang:macro__view_post}ryoken12, on Feb 10 2014 - 14:17, said: The ticket system works, but only for certain offences. Team damage, and bots do not seem to be important to mods/admins.  But I have seen results for ramming/pushing out/Racist behavior and so on.  Just reported a guy other day that was pushing players into open with his MAUS. Next day the guy Emailed me cursing me out for getting him a 3 day ban. So they do look into reports, just not the minor reports.

Jewel_Thief: Team damage/team kills are completely taken care of by our automated system... trust me: it works. We get tooooons of tickets in from folks who have received restrictions from this system who have in the past complained that it doesn't work... For pushing/ramming/other unsportsmanlike conduct, we do require video replays, and handle those manually, since the automated system doesn't often account for those offenses.    We look into every report that is sent to us, and handle them according to our policies and procedures for each matter.     ~JT


Trevzor
Team Damage/Kill System Changes for 8.11
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11.02.2014 00:05:06
 
Subject: Team Damage/Kill System Changes for 8.11
Link on message: #6565488

Trevzor: Tankers! With the release of Patch 8.11 there will be a change in the Team Damage/Kill automatic moderation system. These changes are being made so that TD/TK will have more severe implications applied more quickly. The following is the general layout of our new system.   Reworked the team damage/ kill system: General provisions: The team damage and team kill control system has become slightly more strict, while at the same time more factors are taken into account:  penalty points for particular kind of violations are not accumulated as quickly (i.e. the punishment has been mitigated). The chance of account suspension increases with each consequent damaging of ally vehicles in one battle. Damaging your platoon mates now counts towards your rating Ramming allied tanks is also treated as foul play and an illegal action. The accumulated penalty points can be forgiven when destroying the enemy vehicles in battles where the ally team won. The term of first suspension has been reduced to one hour.   Improved the system of compensation to the subject of the offense: The repairs of vehicles of the damaged party are compensated. Apart from the repairs cost, the offender additionally pays the affected party 10% from the repair’s total amount.  The offender pays the affected party not only with credits received for the battle, but also with credits available on the account.   Serious infractions: If enemy base capture has been interrupted by an ally (either by ramming or by shooting.) If modules on the ally tank have been damaged (with help of ramming or hitting with a shell.) If the ally tank has been destroyed.   Less serious infractions (TK/TD rating will not increase as much): If an ally vehicle has been damaged accidentally while the player was aiming at the enemy tank. If an ally vehicle has been accidentally damaged with splash from a high-explosive shell. If after firing apart from damaging the enemy, the ally tank was damaged as well.   Keep in mind that you are not able to appeal the restrictions set by our Automatic TD/TK Moderation system. Vigilante justice is not an excuse for TD/TK. They must be served to their full extent.   See you on the battlefield!


Jewel_Thief
The point of "support tickets"?
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10.02.2014 23:18:53
 
Subject: The point of "support tickets"?
Link on message: #6565123

{lang:macro__view_post}xEppyx, on Feb 10 2014 - 13:15, said: Placebo. That is all the in-game report function is good for. Saw an m103 yesterday hiding in the dumbest place, with his side to the enemy, trying to 'snipe' ... how do I know it was a bot? the entire match, his turret bounced back and forth, systematically scanning the area (even the side of the map our team DEFINITELY controlled). It was so 'aware' that the second an enemy popped up, he was honing in on and aiming at it. It was poorly programmed, but he managed to grind up that far with it.   Really, their support ticket system is just to harass players over their names and deal with gold-related issues.

Jewel_Thief: I would like to politely disagree with you... We *do* use those Reports you guys send in in dealing with bot accounts... (really!)
Also, the support ticket system is a place for folks to go to with help on all kinds of issues:  billing issues, bugs, technical help, etc. etc.   Best, ~JT


Jewel_Thief
The point of "support tickets"?
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10.02.2014 23:11:09
 
Subject: The point of "support tickets"?
Link on message: #6565064

{lang:macro__view_post}Hurk, on Feb 10 2014 - 12:06, said: hey jewel, if you can let us know, about how long before a ticket that shows a bot gets delt with? i have a ticket thats about 2 weeks old now, and the player's account still hasnt been reset, and is showing ~160 battles a day still. 

Jewel_Thief: No longer than 24 hours... but remember:  a single video from one reporter can be inconclusive. We do realllly thorough investigations, however, and I can guarantee you that we are doing everything we can on these. :)     

{lang:macro__view_post}Dukebarry, on Feb 10 2014 - 12:19, said: Jewel Thief/ Either the automated system doesn't work at all, or there is a huge influx of Bots/Afk tanks. I see several Bots/Afk every night, maybe 1 in 3 battles especially at mid tiers.  Please make some effort to step it up. Maybe a report as to how many were banned every week.  

Jewel_Thief: I can say that it's cyclical... we get big influxes of them from time to time, then everything calms down... Again, we're doing everything in our power.    

{lang:macro__view_post}NutrientibusMeaGallus, on Feb 10 2014 - 12:39, said:   You realize some of us refuse to close a ticket not out of inactivity, but as a form of perpetual disagreement with a lack of results.

Jewel_Thief: Fair enough, but all that does is hurt the representative who is answering your ticket. They are just trying to do their job, which is to get you answers, and then close out the ticket. Please know that we understand your frustration on these cases, and again, we are doing everything in our power to do what we can with these accounts.    

{lang:macro__view_post}geographer, on Feb 10 2014 - 12:44, said: Jewel, an idea.   I know that WG refuses to 'name names' of disciplined players...ok, whatever.  WG really needs to get over their fear of dishonest players demanding retribution for being called out as dishonest.  But until you do, why not have your 'automated' system generate a message in "system channel" to each player from a battle where your 'automatic system' detected actual bot behavior.  The system is described as one that functions 'in game', not after the fact.  Therefore it should be easy to generate a 'system channel' message to the 30 players in a battle stating something like:   "A player or players exhibiting behavior similar to known 'bot' programs was detected in your previous battle.  That behavior is now being tracked."

Jewel_Thief: That's fair, geographer-- but know that due to our Privacy Policy, this will probably never be a thing-- I'll pass it along, however. :)     All the best,   ~JT


Jewel_Thief
The point of "support tickets"?
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10.02.2014 21:59:43
 
Subject: The point of "support tickets"?
Link on message: #6564524

{lang:macro__view_post}Treetop64, on Feb 10 2014 - 11:30, said: Long time ago I sent in a ticket on a bot, with a replay.  A while later, I received a reply in my email, asking if the issue was resolved and that the ticket will close if I don't reply in a few hours.   Is the issue resolved?  Whaa...?  :huh:   Worst support system ever.

Jewel_Thief:   This should not be happening... you should have a week to get back to us in your ticket before the system closes it up due to inactivity. I'll have someone double check our settings. :)   ~JT


Quemapueblos
Clan Spotlight: [Forge] 2/10/14
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10.02.2014 21:40:56
 
Subject: Clan Spotlight: [Forge] 2/10/14
Link on message: #6564415

Quemapueblos: This week on the Clan Spotlight we take a look at one of the veteran Clans on the map, Forge! These folks have been on the map almost since the beginning of the Clan Wars map itself and gained some notoriety during the NASA days. While they have had their ups and downs, Forge has maintained a strong core group of players that have stood the test of time and created a fun and competitive community. Come and see what keeps this powerhouse hammering away at the Global Map.   This is the extended version. Check out the Portal Article here! We interviewed these players to learn more about the history of FORGE:   Yawh - Deputy Commander of Forge, doesn't know his role
Wotandar - Commander of Anvil
xXHyperionXx - Deputy Commander and main caller of FORGE   You can challenge Forge to Champion Tank Companies this Wednesday at 3:00 PM PDT on the NA East server.   When did you start? How did your Clan form? Yawh – The original founding members branched off of the old AOD clan. We got fed up with the way it was run, and didn't like being used as bait on the CW map while the other divisions reaped the rewards, so we formed FORGE and here we are, 3 years later.   You said your goals didn't line up - what are your goals now and how have they changed over time? Yawh - We've always just wanted to make a name for ourselves. It was just the fact that we weren't happy with the leadership that we had, so we branched off, made a statement and started off small. When the European map was there, we started off in the sand for a long time. Sand River and El Halluf were our best friends and over time we grew and got better. We had Nagatron and his boys [Fulcrum Gaming], and then we hit that point where Nagatron and the Fulcrum guys wanted to do tournaments and pro gaming, so they broke off. We've had hiccups and rebuilt a couple of times, but our goals have been pretty much the same - stay on the map and enjoy it. We're a community along with ANVIL and ALLOY and do everything as a whole. We just enjoy the game and try to be as competitive as possible.   xXHyperionXx - I saw FORGE/ANVIL back in the day as this powerhouse. With Fulcrum leaving the void, they brought on a lot of people that didn't quite meet the FORGE standard, but had it in their heart. I believe we still are a CW powerhouse, we just have our hiccups and some rebuilding to do, which will take time. Other than that, I see us as a Clan not to mess with. We've proven that a few times in the past few weeks, with the Map Exhibition and when Clan Wars came back up. I see us getting better and better every day.   Wotandar - As commander of Anvil, which is a relatively recent change (historically I've been in Forge), I've grown in my role. I've been coerced along as well, since leadership is a new thing to me. It's something I'm adapting well to I think and in leading the sister clan, we've got some big shoes to fill. It's always a constant struggle to keep up with these guys, but I think we do a pretty good job and hold our own.   How would you describe the overall environment of the community and what is the relationship between the Clans in your community? xXHyperionXx - Honestly, sometimes it's like the housewives shows where no one gets along, then an hour later we're all happy and ready to do things together again. Just like any community, people have their cliques based on friendships and the way they play, but at the end of the day we're all a part of our community and have each other's backs.   Wotandar - We have a very close relationship, being in the same community. Generally how we work depends on what's going on in Clan Wars - if we're engaged in a war or Campaign, we're very closely coordinated. If it's like now, where it's quiet, it's about getting fights, building cohesion within our Clan and getting your guys ready for the next thing to come along.   Yawh - As for the cohesion and as officers, we try to treat everyone in either clan as an equal. We try to have that mutual respect between the two. When it comes to our diplomacy, we do it for the community as a whole, including all three clans. We don't run as a dictatorship, it's a community decision between the officers. In the end, we are a community, be it in World of Tanks or another game. We're here to have fun and do our thing - in tanks that's to make a name for ourselves and be a pain in the ass for somebody.   xXHyperionXx - As a former outsider, I was one of those people that looked at Forge, Anvil, Havok, G, Relic thinking "I wish I could be one of those clans." Just for them to still be here after this long, I think that speaks loudly for them. Just to be a part of this is amazing. They might not be the same Forge of old but as we rebuild, we will be that Forge again one day. The people who want to be here will stay here and those who want to go will go, but we will not stop rebuilding and we'll be successful long after they're gone. We've had some people leave in the past few months, and we've gained new officers and players. It's nice to be here, and I won't be leaving anytime soon.   What's involved in the recruiting process for your clan? Wotandar - We do a fair amount of recruiting, and first and foremost, we're looking for good players - not necessarily stats-wise - people who can take orders/follow direction and play the game intelligently and intuitively. That doesn't always show up in stats that are tracked in numerous places. We like to see how they do in their high-end tanks, but that's the main stat we really look at. Other than that, we invite them to our TeamSpeak and platoon with them a bit, and we make sure they're qualified. Also, at least for Anvil, we have a little bit of a different culture and we try to make sure they'll fit in too. Basically, we look for quality, not quantity.   xXHyperionXx - Lately for Forge, good players are always great, but it's the people who can think outside the box who I don't have to micro-manage during the battle who I look for. If I can get the green or blue player that can do their job and don't have to be told exactly what to do throughout the battle, I'd take them over a full list of purples. If a player has to be told everything, then they're not battle-effective.   Yawh - Now, a lot of the Clans that have standards for purples - they just look at the numbers. They don't realize that a guy has 8,000 battles and 7 Tier X's, but 4-5,000 of those battles are in a Tier VI seal clubbing.   Do you think the attrition rate is better by being in a large clan vs a single division? xXHyperionXx - I think having the 3 divisions is better for us. Instead of having a 100 people in a clan with a few friends, we have 300 people that have a few friends, so it's a little bit easier to find people to bring in based on friendships.   Wotandar - We also do have the option of moving people between divisions with a different focus. If someone wants to do what the other division is doing, we can move them over. They don't really have to apply, but they'll get looked at by the recuirters of the different divisions, and a decision will be made. We try to facilitate these moves as much as possible.   Wotandar - We're lucky enough to have some leaders in Alloy that do like that type of leadership, where they're helping to develop some newer players in the game or those who only have a few Tier X's.   When you were starting out, how many guys were in your clan when you first took land, and what were those early battles like? Wotandar - I remember playing my IS7 on El Halluf in the grinder constantly. We know that map inside and out.   Yawh - I think when we took land we had like 32-33 players.   Wotandar - We had several very active players and very motivated players.   Yawh - Grinding out my first Tier X back then was the Maus... useless! A Maus in the sand does not go well. In the beginning it was a little bit like, "Let's get some Gold and take some land so we can make a name for ourselves." This was back even before the NASA days, and we proved ourselves enough to get in to NASA, and we all know what happened from there.   How much of your success is diplomacy vs. skill? Yawh - I think it's 50/50 - you can't have one without the other. If you have great diplo and can't back it up on the battlefield, your diplo doesn't mean anything.   Wotandar - That's right on point - this game has 2 aspects to it. One is your operational success and failures. If you can't do well in the field, your diplomatic effect is going to be a failure. On the other hand, if your diplo fails and you're really good in the field, you'll still get crushed by numbers. It takes a good mix to be successful.   Yawh - Eventually, if you're great at diplo, another clan will come along and say "I don't care who your friends are, I want what you have." If you can't hold it, you don't deserve it.   If you could go back in time and teach yourself a lesson, what would you say? xXHyperionXx - Recruitment is a big thing and teach the importance of focused-fire. We did the Clan Wars Map Exhibition to get ready for Clan Wars again. During the Campaign we let our teamplay and abilities lax, we took it as a way to knock the dust off. We ended up doing really well, everyone came out on a high.   Wotandar - What I've noticed changed most (at least tactically in fights) is that fights are a lot more active and fluid now. When things first started, there were a lot of static strategies. Battlecallers now have to be very fluid and adjust well now - that's something we look for and try to instill in our new callers.   xXHyperionXx - When I first started, there was no physics, and a lot of maps saw stalemates. Now, if you play smart and you know your maps, you can get to angles and places that you would never have thought about before.  You have to be fluid and able to react much better on a second's notice, since the fight can develop in your favor or against it.   Yawh - My comment would be from a diplomatic view - some of the clans we've helped have stabbed us in the back or have turned on us. I just wouldn't have supported them.   Is there a decision you regret in your Clan's history? xXHyperionXx - I think in general we should only diplo when we have to, not when we want to. We tend to diplo a lot and I think it has hurt us recently and in the close future. As of late, we just need to let our guns do the talking. We're going that way lately, and I think been better for us.   What's your current conflict about? xXHyperionXx - We diplo'd with clans we shouldn't have diplo'd with. We worked with OTTER during Campaign 1, and after Campaign 2 they decided to be complete assholes. They thought they were going to map us in 2 days, and 2 ½ weeks later we were still there and they were sitting there scratching their heads thinking "what do we do?" They finally pushed us off, but we proved that we aren't a "sand clan," we're here and should be here.   Yawh - Backing them for the first Campaign and even a little bit before it by holding their flank. Building that relationship just to have them say the leadership changed into someone that is a goon takes that whole relationship and flushes it downt he drain because that's how he perceives things. Then they move forward and do what they need to.   During the Campaigns do you have a particular battle that you felt was the best battle you've ever fought? xXHyperionXx - Recently, the first fight we had against Havok in the Map Exhibition [in Round 1], where Allusive one-shot their WT-E100 changed the fight from the start, and we kind of rallied around it for the rest of the tournament. The battle made us fight better all the way to the end.   Yawh - Most of our good fights have been with Havok, in the Campaign, up to the Campaign, and even in the fights to take the Wargaming Landing Zone on the first night of the Campaign. The finals came down to Forge and Havok, and they schooled us pretty well. They have great tactics and play great, and they're just awesome guys all-around. We learned, and moved forward, we have nothing but respect for them.   What would you recommend for the smaller guys now that are going against the powerhouse clans? How can you learn from your losses? xXHyperionXx - Any given Sunday, anyone can beat anyone else.  We take our lickings very smartly. If we lose, we don't sit and yell at each other, we ask what we did wrong and what we could do better. We upload our replays and the callers can look at what went wrong. Instead of getting off for the night or going to platoon, we sit there and talk about a battle and figure it out so that it doesn't happen again. Knowing the maps and knowing your job is very important.   Yawh - To sum it up; Go through a good and thorough after-action report. What could have been better, what went wrong? Look at it from many perspectives; what they did, what we could have done, analyze the fight and go at them again. You learn by trying.   What did you think when Hyp left for Wargaming? Yawh - It was the worst night of my life when he told me. I cried for weeks. (His words)   Yawh - Sad days. We lost an alright web guy, who works on the weekends.   Wotandar - It's very difficult to get tech support now.   Yawh - And there's no more CW timeline going on now. He was a good member, and made a great officer, but sometimes you have to move forward.   Who do consider the best player in your Clan? xXHyperionXx – Galaxymain, on a nightly basis with strats and playing.   Yawh – I would have to agree. He a great guy, a great player and does quite a bit for clan itself. And of course, Wotander for doing all internal paper work.   Wotandar – Well I’ve got to out of Anvil obviously, one of biggest people who have stepped up lately and shown a lot of promise is our battle caller Dmanrlz2. He has recently shown a lot of promise in a minor skirmish, I wouldn’t call it a war, with [Tyr]. Just adapting to their strats and changing things around and getting his head into the game. Breaking their strat down and then countering it. He figured out a lot of things out for himself and it’s kind of a delight to see a Battle Caller come of age like that.   Does your Clan have any interesting traditions? Yawh – Not that I can openly admit.   Wotandar – Yeah…   xXHyperionXx - We're a community - Tanks is just one game we play. Most people play multiple games together and we have fun doing it all together. When it comes to Clan Wars we're very serious. After Clan Wars we're back t having fun with nightly races or internal tournaments just to break up some monotony.   Yawh - We have bounties too.   xXHyperionXx - It's kind of like our own internal Sheriff thing. It's an out-standing thing rather than count-ins.   Yawh - Any time, any place, any team.   Do teamkills count? Yawh - Depends on the officer. We try to keep the game enjoyable. Sometimes when the game becomes stagnant, we do things. We love how fast WG's upgrading and changing maps, it does make it enjoyable. Progression is half the fun.   If you could make one change to World of Tanks to give you the unfair advantage, what would it be? Yawh - Hover tanks!   xXHyperionXx - A 183 that doesn’t have 12 rounds. I mean technical it is an artillery piece and arty pieces usually have 35 to 50 ammo.   Wotandar – Those are really big rounds   Yawh – If my tank could fly. Life would be great.   Wotandar – Flying tanks would be cool but those would be called airplanes and there is another game out for that.   xXHyperionXx – The ability to put smoke in artillery would be cool too.   Anything final you would like to add? Yawh - We love Gatekeeper but he doesn’t know how to spell potato. I’d like to say [Alloy] is doing quite well. They are slowly making a name for themselves. They are out there and trying to prove themselves. They are fighting whoever, as long as it doesn’t interfere with our relations. They are just trying through trial and error. They learn by doing.   xXHyperionXx - They are up there right now fighting RS and not doing too bad.        


Quemapueblos
Clan Spotlight: [Forge] 2/10/14
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10.02.2014 21:40:56
 
Subject: Clan Spotlight: [Forge] 2/10/14
Link on message: #6564415

Quemapueblos: This week on the Clan Spotlight we take a look at one of the veteran Clans on the map, Forge! These folks have been on the map almost since the beginning of the Clan Wars map itself and gained some notoriety during the NASA days. While they have had their ups and downs, Forge has maintained a strong core group of players that have stood the test of time and created a fun and competitive community. Come and see what keeps this powerhouse hammering away at the Global Map.   This is the extended version. Check out the Portal Article here! We interviewed these players to learn more about the history of FORGE:   Yawh - Deputy Commander of Forge, doesn't know his role
Wotandar - Commander of Anvil
xXHyperionXx - Deputy Commander and main caller of FORGE   You can challenge Forge to Champion Tank Companies this Wednesday at 3:00 PM PDT on the NA East server.   When did you start? How did your Clan form? Yawh – The original founding members branched off of the old AOD clan. We got fed up with the way it was run, and didn't like being used as bait on the CW map while the other divisions reaped the rewards, so we formed FORGE and here we are, 3 years later.   You said your goals didn't line up - what are your goals now and how have they changed over time? Yawh - We've always just wanted to make a name for ourselves. It was just the fact that we weren't happy with the leadership that we had, so we branched off, made a statement and started off small. When the European map was there, we started off in the sand for a long time. Sand River and El Halluf were our best friends and over time we grew and got better. We had Nagatron and his boys [Fulcrum Gaming], and then we hit that point where Nagatron and the Fulcrum guys wanted to do tournaments and pro gaming, so they broke off. We've had hiccups and rebuilt a couple of times, but our goals have been pretty much the same - stay on the map and enjoy it. We're a community along with ANVIL and ALLOY and do everything as a whole. We just enjoy the game and try to be as competitive as possible.   xXHyperionXx - I saw FORGE/ANVIL back in the day as this powerhouse. With Fulcrum leaving the void, they brought on a lot of people that didn't quite meet the FORGE standard, but had it in their heart. I believe we still are a CW powerhouse, we just have our hiccups and some rebuilding to do, which will take time. Other than that, I see us as a Clan not to mess with. We've proven that a few times in the past few weeks, with the Map Exhibition and when Clan Wars came back up. I see us getting better and better every day.   Wotandar - As commander of Anvil, which is a relatively recent change (historically I've been in Forge), I've grown in my role. I've been coerced along as well, since leadership is a new thing to me. It's something I'm adapting well to I think and in leading the sister clan, we've got some big shoes to fill. It's always a constant struggle to keep up with these guys, but I think we do a pretty good job and hold our own.   How would you describe the overall environment of the community and what is the relationship between the Clans in your community? xXHyperionXx - Honestly, sometimes it's like the housewives shows where no one gets along, then an hour later we're all happy and ready to do things together again. Just like any community, people have their cliques based on friendships and the way they play, but at the end of the day we're all a part of our community and have each other's backs.   Wotandar - We have a very close relationship, being in the same community. Generally how we work depends on what's going on in Clan Wars - if we're engaged in a war or Campaign, we're very closely coordinated. If it's like now, where it's quiet, it's about getting fights, building cohesion within our Clan and getting your guys ready for the next thing to come along.   Yawh - As for the cohesion and as officers, we try to treat everyone in either clan as an equal. We try to have that mutual respect between the two. When it comes to our diplomacy, we do it for the community as a whole, including all three clans. We don't run as a dictatorship, it's a community decision between the officers. In the end, we are a community, be it in World of Tanks or another game. We're here to have fun and do our thing - in tanks that's to make a name for ourselves and be a pain in the ass for somebody.   xXHyperionXx - As a former outsider, I was one of those people that looked at Forge, Anvil, Havok, G, Relic thinking "I wish I could be one of those clans." Just for them to still be here after this long, I think that speaks loudly for them. Just to be a part of this is amazing. They might not be the same Forge of old but as we rebuild, we will be that Forge again one day. The people who want to be here will stay here and those who want to go will go, but we will not stop rebuilding and we'll be successful long after they're gone. We've had some people leave in the past few months, and we've gained new officers and players. It's nice to be here, and I won't be leaving anytime soon.   What's involved in the recruiting process for your clan? Wotandar - We do a fair amount of recruiting, and first and foremost, we're looking for good players - not necessarily stats-wise - people who can take orders/follow direction and play the game intelligently and intuitively. That doesn't always show up in stats that are tracked in numerous places. We like to see how they do in their high-end tanks, but that's the main stat we really look at. Other than that, we invite them to our TeamSpeak and platoon with them a bit, and we make sure they're qualified. Also, at least for Anvil, we have a little bit of a different culture and we try to make sure they'll fit in too. Basically, we look for quality, not quantity.   xXHyperionXx - Lately for Forge, good players are always great, but it's the people who can think outside the box who I don't have to micro-manage during the battle who I look for. If I can get the green or blue player that can do their job and don't have to be told exactly what to do throughout the battle, I'd take them over a full list of purples. If a player has to be told everything, then they're not battle-effective.   Yawh - Now, a lot of the Clans that have standards for purples - they just look at the numbers. They don't realize that a guy has 8,000 battles and 7 Tier X's, but 4-5,000 of those battles are in a Tier VI seal clubbing.   Do you think the attrition rate is better by being in a large clan vs a single division? xXHyperionXx - I think having the 3 divisions is better for us. Instead of having a 100 people in a clan with a few friends, we have 300 people that have a few friends, so it's a little bit easier to find people to bring in based on friendships.   Wotandar - We also do have the option of moving people between divisions with a different focus. If someone wants to do what the other division is doing, we can move them over. They don't really have to apply, but they'll get looked at by the recuirters of the different divisions, and a decision will be made. We try to facilitate these moves as much as possible.   Wotandar - We're lucky enough to have some leaders in Alloy that do like that type of leadership, where they're helping to develop some newer players in the game or those who only have a few Tier X's.   When you were starting out, how many guys were in your clan when you first took land, and what were those early battles like? Wotandar - I remember playing my IS7 on El Halluf in the grinder constantly. We know that map inside and out.   Yawh - I think when we took land we had like 32-33 players.   Wotandar - We had several very active players and very motivated players.   Yawh - Grinding out my first Tier X back then was the Maus... useless! A Maus in the sand does not go well. In the beginning it was a little bit like, "Let's get some Gold and take some land so we can make a name for ourselves." This was back even before the NASA days, and we proved ourselves enough to get in to NASA, and we all know what happened from there.   How much of your success is diplomacy vs. skill? Yawh - I think it's 50/50 - you can't have one without the other. If you have great diplo and can't back it up on the battlefield, your diplo doesn't mean anything.   Wotandar - That's right on point - this game has 2 aspects to it. One is your operational success and failures. If you can't do well in the field, your diplomatic effect is going to be a failure. On the other hand, if your diplo fails and you're really good in the field, you'll still get crushed by numbers. It takes a good mix to be successful.   Yawh - Eventually, if you're great at diplo, another clan will come along and say "I don't care who your friends are, I want what you have." If you can't hold it, you don't deserve it.   If you could go back in time and teach yourself a lesson, what would you say? xXHyperionXx - Recruitment is a big thing and teach the importance of focused-fire. We did the Clan Wars Map Exhibition to get ready for Clan Wars again. During the Campaign we let our teamplay and abilities lax, we took it as a way to knock the dust off. We ended up doing really well, everyone came out on a high.   Wotandar - What I've noticed changed most (at least tactically in fights) is that fights are a lot more active and fluid now. When things first started, there were a lot of static strategies. Battlecallers now have to be very fluid and adjust well now - that's something we look for and try to instill in our new callers.   xXHyperionXx - When I first started, there was no physics, and a lot of maps saw stalemates. Now, if you play smart and you know your maps, you can get to angles and places that you would never have thought about before.  You have to be fluid and able to react much better on a second's notice, since the fight can develop in your favor or against it.   Yawh - My comment would be from a diplomatic view - some of the clans we've helped have stabbed us in the back or have turned on us. I just wouldn't have supported them.   Is there a decision you regret in your Clan's history? xXHyperionXx - I think in general we should only diplo when we have to, not when we want to. We tend to diplo a lot and I think it has hurt us recently and in the close future. As of late, we just need to let our guns do the talking. We're going that way lately, and I think been better for us.   What's your current conflict about? xXHyperionXx - We diplo'd with clans we shouldn't have diplo'd with. We worked with OTTER during Campaign 1, and after Campaign 2 they decided to be complete assholes. They thought they were going to map us in 2 days, and 2 ½ weeks later we were still there and they were sitting there scratching their heads thinking "what do we do?" They finally pushed us off, but we proved that we aren't a "sand clan," we're here and should be here.   Yawh - Backing them for the first Campaign and even a little bit before it by holding their flank. Building that relationship just to have them say the leadership changed into someone that is a goon takes that whole relationship and flushes it down the drain because that's how he perceives things. Then they move forward and do what they need to.   During the Campaigns do you have a particular battle that you felt was the best battle you've ever fought? xXHyperionXx - Recently, the first fight we had against Havok in the Map Exhibition [in Round 1], where Allusive one-shot their WT-E100 changed the fight from the start, and we kind of rallied around it for the rest of the tournament. The battle made us fight better all the way to the end.   Yawh - Most of our good fights have been with Havok, in the Campaign, up to the Campaign, and even in the fights to take the Wargaming Landing Zone on the first night of the Campaign. The finals came down to Forge and Havok, and they schooled us pretty well. They have great tactics and play great, and they're just awesome guys all-around. We learned, and moved forward, we have nothing but respect for them.   What would you recommend for the smaller guys now that are going against the powerhouse clans? How can you learn from your losses? xXHyperionXx - Any given Sunday, anyone can beat anyone else.  We take our lickings very smartly. If we lose, we don't sit and yell at each other, we ask what we did wrong and what we could do better. We upload our replays and the callers can look at what went wrong. Instead of getting off for the night or going to platoon, we sit there and talk about a battle and figure it out so that it doesn't happen again. Knowing the maps and knowing your job is very important.   Yawh - To sum it up; Go through a good and thorough after-action report. What could have been better, what went wrong? Look at it from many perspectives; what they did, what we could have done, analyze the fight and go at them again. You learn by trying.   What did you think when Hyp left for Wargaming? Yawh - It was the worst night of my life when he told me. I cried for weeks. (His words)   Yawh - Sad days. We lost an alright web guy, who works on the weekends.   Wotandar - It's very difficult to get tech support now.   Yawh - And there's no more CW timeline going on now. He was a good member, and made a great officer, but sometimes you have to move forward.   Who do consider the best player in your Clan? xXHyperionXx – Galaxybane, on a nightly basis with strats and playing.   Yawh – I would have to agree. He a great guy, a great player and does quite a bit for clan itself. And of course, Wotander for doing all internal paper work.   Wotandar – Well I’ve got to out of Anvil obviously, one of biggest people who have stepped up lately and shown a lot of promise is our battle caller Dmanrlz2. He has recently shown a lot of promise in a minor skirmish, I wouldn’t call it a war, with [Tyr]. Just adapting to their strats and changing things around and getting his head into the game. Breaking their strat down and then countering it. He figured out a lot of things out for himself and it’s kind of a delight to see a Battle Caller come of age like that.   Does your Clan have any interesting traditions? Yawh – Not that I can openly admit.   Wotandar – Yeah…   xXHyperionXx - We're a community - Tanks is just one game we play. Most people play multiple games together and we have fun doing it all together. When it comes to Clan Wars we're very serious. After Clan Wars we're back t having fun with nightly races or internal tournaments just to break up some monotony.   Yawh - We have bounties too.   xXHyperionXx - It's kind of like our own internal Sheriff thing. It's an out-standing thing rather than count-ins.   Yawh - Any time, any place, any team.   Do teamkills count? Yawh - Depends on the officer. We try to keep the game enjoyable. Sometimes when the game becomes stagnant, we do things. We love how fast WG's upgrading and changing maps, it does make it enjoyable. Progression is half the fun.   If you could make one change to World of Tanks to give you the unfair advantage, what would it be? Yawh - Hover tanks!   xXHyperionXx - A 183 that doesn’t have 12 rounds. I mean technical it is an artillery piece and arty pieces usually have 35 to 50 ammo.   Wotandar – Those are really big rounds   Yawh – If my tank could fly. Life would be great.   Wotandar – Flying tanks would be cool but those would be called airplanes and there is another game out for that.   xXHyperionXx – The ability to put smoke in artillery would be cool too.   Anything final you would like to add? Yawh - We love Gatekeeper but he doesn’t know how to spell potato. I’d like to say [Alloy] is doing quite well. They are slowly making a name for themselves. They are out there and trying to prove themselves. They are fighting whoever, as long as it doesn’t interfere with our relations. They are just trying through trial and error. They learn by doing.   xXHyperionXx - They are up there right now fighting RS and not doing too bad.        


dance210
Discussion: WGLNA Open League, Winter 2014
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10.02.2014 20:56:53
 
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6564077

dance210: Hey guys!   If you're waiting for the Jan 31/Feb 3 payout, we're working on figuring out why it didn't get paid out to everyone and getting it to y'all ASAP.   If you're waiting to get paid from before Jan 31, please send and email to tournaments@wargamingamerica.com with your in-game name, team name and what date(s) are missing.


Laera
WoT 360 Launch Party! February 11 in San Francisco
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10.02.2014 20:38:33
 
Subject: WoT 360 Launch Party! February 11 in San Francisco
Link on message: #6563951

{lang:macro__view_post}OoDeadChaseroO, on Feb 08 2014 - 03:45, said: HELLO ! I NEED TO TELL YOU THIS ... ABOUT WOT :(   EVERYTIME I PLAYED/JOIN A MAP WITH TREES, IT REDUCES MY  14FPS -->6FPS  , I CANT AIM ANYONE OR GO ANYWHERE, I KNOW THAT THE OTHERS PPL THEY ARE RICH THEY GOT GOOD INTERNET AND COMP , BUT CAN YOU HELP FIX IT SO IT WONT REDUCE MY FPS ANYMORE, THAT WOULD BE SO NICE < AND THX  >  SR FOR CAP, JUST WANT TO GET UR ATTENTION.

Laera:   I'm sorry you're having issues. Please contact support so they can help you out! :happy:  

{lang:macro__view_post}Theijuiel, on Feb 08 2014 - 17:46, said: What sort of prizes will be given out at the launch party? Got my RSVP already! :)

Laera:   Super amazing awesome prizes that we're not allowed to talk about yet! :wub:  

{lang:macro__view_post}Rotary_v, on Feb 09 2014 - 22:41, said: Why over 21? Why not 18?

Laera:   The event is located at a bar/club that's 21+. Sorry, their rules not ours. :sads:


Laera
WoT 360 Launch Party! February 11 in San Francisco
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10.02.2014 20:38:33
 
Subject: WoT 360 Launch Party! February 11 in San Francisco
Link on message: #6563951

View PostOoDeadChaseroO, on Feb 08 2014 - 03:45, said: HELLO ! I NEED TO TELL YOU THIS ... ABOUT WOT :(   EVERYTIME I PLAYED/JOIN A MAP WITH TREES, IT REDUCES MY  14FPS -->6FPS  , I CANT AIM ANYONE OR GO ANYWHERE, I KNOW THAT THE OTHERS PPL THEY ARE RICH THEY GOT GOOD INTERNET AND COMP , BUT CAN YOU HELP FIX IT SO IT WONT REDUCE MY FPS ANYMORE, THAT WOULD BE SO NICE < AND THX  >  SR FOR CAP, JUST WANT TO GET UR ATTENTION.

Laera:   I'm sorry you're having issues. Please contact supportso they can help you out! :happy:  

View PostTheijuiel, on Feb 08 2014 - 17:46, said: What sort of prizes will be given out at the launch party? Got my RSVP already! :)

Laera:   Super amazing awesome prizes that we're not allowed to talk about yet! :wub:  

View PostRotary_v, on Feb 09 2014 - 22:41, said: Why over 21? Why not 18?

Laera:   The event is located at a bar/club that's 21+. Sorry, their rules not ours. :sads:


Laera
WoT 360 Launch Party! February 11 in San Francisco
arrow
10.02.2014 20:38:33
 
Subject: WoT 360 Launch Party! February 11 in San Francisco
Link on message: #6563951

View PostOoDeadChaseroO, on Feb 08 2014 - 03:45, said: HELLO ! I NEED TO TELL YOU THIS ... ABOUT WOT :(   EVERYTIME I PLAYED/JOIN A MAP WITH TREES, IT REDUCES MY  14FPS -->6FPS  , I CANT AIM ANYONE OR GO ANYWHERE, I KNOW THAT THE OTHERS PPL THEY ARE RICH THEY GOT GOOD INTERNET AND COMP , BUT CAN YOU HELP FIX IT SO IT WONT REDUCE MY FPS ANYMORE, THAT WOULD BE SO NICE < AND THX  >  SR FOR CAP, JUST WANT TO GET UR ATTENTION.

Laera:   I'm sorry you're having issues. Please contact supportso they can help you out! :happy:  

View PostTheijuiel, on Feb 08 2014 - 17:46, said: What sort of prizes will be given out at the launch party? Got my RSVP already! :)

Laera:   Super amazing awesome prizes that we're not allowed to talk about yet! :wub:  

View PostRotary_v, on Feb 09 2014 - 22:41, said: Why over 21? Why not 18?

Laera:   The event is located at a bar/club that's 21+. Sorry, their rules not ours. :sads:


lord_farquad
SIMP!
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10.02.2014 18:10:38
 
Subject: SIMP!
Link on message: #6563038

lord_farquad: Grats to simp, and thanks to all the teams. I think everyone can pretty much agree, best WoT eSports Finals to date (that HT Vs. Fnatic match :ohmy:).


lord_farquad
SIMP!
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10.02.2014 18:10:38
 
Subject: SIMP!
Link on message: #6563038

lord_farquad: Grats to simp, and thanks to all the teams. I think everyone can pretty much agree, best WoT eSports Finals to date (that HT Vs. Fnatic match :ohmy:).


Yoott
SIMP!
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10.02.2014 10:03:46
 
Subject: SIMP!
Link on message: #6561559

Yoott: Congrats to SIMP ...... was a great weekend all around


Yoott
SIMP!
arrow
10.02.2014 10:03:46
 
Subject: SIMP!
Link on message: #6561559

Yoott: Congrats to SIMP ...... was a great weekend all around


Yoott
SIMP!
arrow
10.02.2014 10:03:46
 
Subject: SIMP!
Link on message: #6561559

Yoott: Congrats to SIMP ...... was a great weekend all around


dance210
SIMP!
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10.02.2014 08:29:51
 
Subject: SIMP!
Link on message: #6561204

dance210: Congrats SIMP on the win!! Very exciting and lots of fun to watch :-)


Captain_Judo
SIMP!
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10.02.2014 07:38:46
 
Subject: SIMP!
Link on message: #6560987

Captain_Judo: What an epic triumph! Someone above alluded to it best. You're finally stripping yourselves from the shadow of the incumbent champs.   GG gents, gg..


Captain_Judo
SIMP!
arrow
10.02.2014 07:38:46
 
Subject: SIMP!
Link on message: #6560987

Captain_Judo: What an epic triumph! Someone above alluded to it best. You're finally stripping yourselves from the shadow of the incumbent champs.   GG gents, gg..


Captain_Judo
WGLNA Silver League Semi Final Match: VS v BAE!
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10.02.2014 01:45:17
 
Subject: WGLNA Silver League Semi Final Match: VS v BAE!
Link on message: #6559189

Captain_Judo: Talk about a match made for prime-time. This is gonna be real good :popcorn:   Thank you Damage eSports for producing the show.   Good luck to both teams. And may the best team advance to next season's Gold League!


Captain_Judo
WGLNA Silver League Semi Final Match: VS v BAE!
arrow
10.02.2014 01:45:17
 
Subject: WGLNA Silver League Semi Final Match: VS v BAE!
Link on message: #6559189

Captain_Judo: Talk about a match made for prime-time. This is gonna be real good :popcorn:   Thank you Damage eSports for producing the show.   Good luck to both teams. And may the best team advance to next season's Gold League!


Quemapueblos
[WoWS Alpha Tester Reports] - World of Tanks Bugs.
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09.02.2014 23:47:51
 
Subject: [WoWS Alpha Tester Reports] - World of Tanks Bugs.
Link on message: #6558498

Quemapueblos: I know this will foster some great game play discussion but this is being moved to Off Topic, our new bug reporting section for WoWs Alpha testers.


Yoott
Wargaming League NA Finals in San Francisco!
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09.02.2014 10:25:21
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6556233

Yoott: We had some great battles to watch tonight..... was a ton of fun being there and meeting everyone today.... and it's even more fun to think its happening again tomorrow....   Doors open at 12:30 PST   Broadcast starts  at 4pm PST on twitch.tv/wglna


Yoott
Wargaming League NA Finals in San Francisco!
arrow
09.02.2014 10:25:21
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6556233

Yoott: We had some great battles to watch tonight..... was a ton of fun being there and meeting everyone today.... and it's even more fun to think its happening again tomorrow....   Doors open at 12:30 PST   Broadcast starts  at 4pm PST on twitch.tv/wglna


Yoott
Wargaming League NA Finals in San Francisco!
arrow
09.02.2014 10:25:21
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6556233

Yoott: We had some great battles to watch tonight..... was a ton of fun being there and meeting everyone today.... and it's even more fun to think its happening again tomorrow....   Doors open at 12:30 PST   Broadcast starts  at 4pm PST on twitch.tv/wglna


Captain_Judo
Wargaming League NA Finals in San Francisco!
arrow
09.02.2014 02:10:42
 
Subject: Wargaming League NA Finals in San Francisco!
Link on message: #6554226

{lang:macro__view_post}Ari101, on Feb 08 2014 - 14:51, said: Is there a schedule of the matches?

Captain_Judo:   Matches are live now :playing:   You can find tonight's complete schedule here.


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