Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Spring Cleaning!
Link on message: #1352880
Link on message: #1352880
vuque: Am i the only one who hates the Mod's(Especially the one who is
pretending like woman but he is a "he")?
That was the first correct move from WG for a long time.I totally support this idea.You can't handle the community things with the arrogant spoilt childs!You should have real professional guys to handle this things and they should have been paid with real money.
I don't want to get banned again because of i just kicked some spoilt arrogant kids some body parts from their back...
Btw you will get your support again don't worry but this time by professionals!
That was the first correct move from WG for a long time.I totally support this idea.You can't handle the community things with the arrogant spoilt childs!You should have real professional guys to handle this things and they should have been paid with real money.
I don't want to get banned again because of i just kicked some spoilt arrogant kids some body parts from their back...
Btw you will get your support again don't worry but this time by professionals!
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1351165
Celestial, on 24 January 2012 - 05:29 PM, said: Overlord, I guess this has been asked many times but couldn't find an official answer to this:
Are real working suspensions planned to be added in the future, after physics and so?

Link on message: #1351165
Celestial, on 24 January 2012 - 05:29 PM, said: Overlord, I guess this has been asked many times but couldn't find an official answer to this:
Are real working suspensions planned to be added in the future, after physics and so?
Overlord: Yup, we have been considering their introduction for some time, but
the feature is not in development yet. So general movement physics
will be added first.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1351109
Silentstalker, on 24 January 2012 - 04:08 PM, said: Hey, I'd like to ask - after 7.2 is implemented, what will be the next step? Second German TD line, Russian alternative heavy line or British tanks?

Link on message: #1351109
Silentstalker, on 24 January 2012 - 04:08 PM, said: Hey, I'd like to ask - after 7.2 is implemented, what will be the next step? Second German TD line, Russian alternative heavy line or British tanks?
Overlord: Soviet heavy line revision.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1351104
burdy, on 24 January 2012 - 02:53 PM, said: 1) I recently bought a SU 26 and a direct hit to a T4 or T5 tank deals 40-50 damage, a direct hit to a T7 tank deals 5-10 damage. Will that be fixed with 7.2?
2) I recently had a match with my GW Tiger, where an IS7 parked right next to our Maus. Because I didn't want to damage our Maus I didn't shot directly on the IS7, but on the ground next to the IS7. The IS7 took 700 damage, but our Maus was also damaged for 300 points. Wasn't this HE change supposed to fix weird behaviour? How is it possible to damage the Maus, when an IS7 is between the Maus and the explosion?

Link on message: #1351104
burdy, on 24 January 2012 - 02:53 PM, said: 1) I recently bought a SU 26 and a direct hit to a T4 or T5 tank deals 40-50 damage, a direct hit to a T7 tank deals 5-10 damage. Will that be fixed with 7.2?
2) I recently had a match with my GW Tiger, where an IS7 parked right next to our Maus. Because I didn't want to damage our Maus I didn't shot directly on the IS7, but on the ground next to the IS7. The IS7 took 700 damage, but our Maus was also damaged for 300 points. Wasn't this HE change supposed to fix weird behaviour? How is it possible to damage the Maus, when an IS7 is between the Maus and the explosion?
Overlord: Not trying to question your wording skills, but video / replay is
required for a proper assessment of both.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1351098
Turbotiger, on 24 January 2012 - 02:46 PM, said: Hi OL
Q: With regard to the StuG E-100 how much do you take the Community wishes like this one (Almost 2400 votes for StuG E-100 Krokodil vs. 160 votes for "Boxy" StuG E-100) into account?

Link on message: #1351098
Turbotiger, on 24 January 2012 - 02:46 PM, said: Hi OL
Q: With regard to the StuG E-100 how much do you take the Community wishes like this one (Almost 2400 votes for StuG E-100 Krokodil vs. 160 votes for "Boxy" StuG E-100) into account?
Overlord: We have already announced our vision of Jadgpanzer E100 which
doesnt coincide with the community version. Doubt we would remodel
it at this stage.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349501
foxdie_01, on 24 January 2012 - 01:55 PM, said: Im sure its been answered before i joined but not come accross the
question since, but any plans to intergrate WOP with WOT.
And will there be infantry in the future, perhaps with semi mobile AT-guns.

Link on message: #1349501

And will there be infantry in the future, perhaps with semi mobile AT-guns.
Overlord: Planning to introduce high level integration: achievements, stats,
gold, clan wars.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349376
Aimless, on 23 January 2012 - 06:38 PM, said: I've got a question regarding a feature I don't consider helpful at
all, but very annoying. Everytime I die I see following
message:

As everybody knows it covers around 20% of the minimap in the south for several seconds. Just to give one and the same hint over and over again - press ESC to leave the battle and enter the garage. While this hint shows up, you are not able to point at any square in the southern area of the map. Very unlucky when your team started in the north.
So, is there any chance to have this message disabled or at least relocated to the top of the screen please where it's not an actual barricade in many situations? I think I am also speaking for a huge amount of other players who never forget how to leave a battle after having seen it once and want to get rid of this message.
Have mercy if this has been asked before, I couldn't find anything about it in this thread.

Link on message: #1349376


As everybody knows it covers around 20% of the minimap in the south for several seconds. Just to give one and the same hint over and over again - press ESC to leave the battle and enter the garage. While this hint shows up, you are not able to point at any square in the southern area of the map. Very unlucky when your team started in the north.
So, is there any chance to have this message disabled or at least relocated to the top of the screen please where it's not an actual barricade in many situations? I think I am also speaking for a huge amount of other players who never forget how to leave a battle after having seen it once and want to get rid of this message.
Have mercy if this has been asked before, I couldn't find anything about it in this thread.
Overlord: That will be fixed in 7.2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349296
shiftypowers2002, on 24 January 2012 - 01:43 PM, said: Howdy Overlord,
Another Camo question; Is there any possibility that we'll be able to purchase comedy camo schemes at any point?
I'd love to buy a black and white "cow" style camo scheme for my RAM-II. Or maybe union jack stylised one for when then the British tanks come out.
I know you like to keep it all realistic etc etc, but it's always nice to have a bit of the occasional comic relief here and there.
I mean you are intending to bring horns in after all!

Link on message: #1349296

Another Camo question; Is there any possibility that we'll be able to purchase comedy camo schemes at any point?
I'd love to buy a black and white "cow" style camo scheme for my RAM-II. Or maybe union jack stylised one for when then the British tanks come out.
I know you like to keep it all realistic etc etc, but it's always nice to have a bit of the occasional comic relief here and there.

I mean you are intending to bring horns in after all!

Overlord: Very unlikely. We would like to maintain certain level of accuracy
and credibility.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349290
UrsuCarpatin, on 24 January 2012 - 12:42 PM, said: Hello.
I have a question and , as far as I have seen ,it has not yet been raised here :
What is the actual top speed of AMX40?
I found 50km/h everywhere(wotwiki,wotdb,ingame description) but I only reached max 25 (driving down from a hill).I reserched all,crew is above 70%(not on this account) and its not just me,but everyone who uses this tank!Is it bug,or wrong info?In the current status it's a light tank slower than a KV with a very poor gun that is useless except 1st in MM.
And a second question:
If there is a bug,when does it get fixed?
Best regards.

Link on message: #1349290

I have a question and , as far as I have seen ,it has not yet been raised here :
What is the actual top speed of AMX40?
I found 50km/h everywhere(wotwiki,wotdb,ingame description) but I only reached max 25 (driving down from a hill).I reserched all,crew is above 70%(not on this account) and its not just me,but everyone who uses this tank!Is it bug,or wrong info?In the current status it's a light tank slower than a KV with a very poor gun that is useless except 1st in MM.
And a second question:
If there is a bug,when does it get fixed?
Best regards.
Overlord: Max limit is 50 km/h which is hardly achievable in normal
conditions.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349277
Nazarov77, on 24 January 2012 - 10:46 AM, said: Overlord I found this picture:
This will be T28 prototype?


Link on message: #1349277

This will be T28 prototype?

Overlord: No. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349275
CerVus, on 24 January 2012 - 10:08 AM, said: Hello,
The current matchmaking is the worst version from very early state of beta testing. Are u going to fix it somehow?
We can really wait few seconds to participate in a balanced battle.

Link on message: #1349275

The current matchmaking is the worst version from very early state of beta testing. Are u going to fix it somehow?
We can really wait few seconds to participate in a balanced battle.
Overlord: 1. It hasn't seen any changes for quite a long time, so it's the
good old matchmaker,
2. Answered many times.
2. Answered many times.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349252
IsoA, on 24 January 2012 - 09:14 AM, said: When T34 will be made a premium tank, what will be its price in the
store? More expensive than Löwe? Can you give a rough estimate?

Link on message: #1349252

Overlord: A bit patience and you will find it out yourself.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349243
agentelrond, on 24 January 2012 - 08:02 AM, said: A short Question about T34:
Just kidding..
Serious: Will Jagdpanther II get the same guns like Ferdi?
Agent

Link on message: #1349243

Just kidding..

Serious: Will Jagdpanther II get the same guns like Ferdi?
Agent
Overlord: It's still not clear. Need to carry out the initial balancing to
determine.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349236
rumcajsek, on 24 January 2012 - 01:18 AM, said: May I ask you, will the Tetrarch tank stay in my garage forever? I
mean, present won't end anytime, and the only way to loose Tetrarch
will be selling it?

Link on message: #1349236

Overlord: Right until you sell it.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349230
Laughter, on 23 January 2012 - 11:44 PM, said: Quite a few months ago we were told there would be a damage counter
next to the kill counter in the battles, is this still in the
pipeline?

Link on message: #1349230

Overlord: It has never been in actual plans.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349227
deveen23, on 23 January 2012 - 11:03 PM, said: Any info available on the Hellcat's top gun? 76mm M1A2 or a 90mm
gun?

Link on message: #1349227

Overlord: Will see after the initial balancing tests. Currently it's 90mm.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349215
Perscienter, on 23 January 2012 - 09:33 PM, said: Are we allowed to retrain the secondary skills of our crews, once
the 23 new ones are introduced?

Link on message: #1349215

Overlord: You will be able to redistribute the exp for free.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349205
levskarcheto, on 23 January 2012 - 07:12 PM, said: If I have the 120mm gun for my T34, will it be available after
patch 7.2? What about the gun for M103?

Link on message: #1349205

Overlord: You will get top gun for M103 then.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349197
Trent, on 23 January 2012 - 06:54 PM, said: 1. Did you mean "each time enemy tank in capping circle is
destroyed or damaged"?
2. Could you elaborate a little bit on this cooldown? I'm not sure I understand it correctly.
Does it mean that when the enemy capping reaches 100% (with exclamation mark), damaging his tanks doesn't reset the capping (i.e. cap line still stays at 100%), therefore my team cannot win any more - but with each damaging shot I can still give my team more time to reach a draw? (Even for a very long time, up to battle timer reaching 0:00?)
Thanks

Link on message: #1349197

2. Could you elaborate a little bit on this cooldown? I'm not sure I understand it correctly.
Does it mean that when the enemy capping reaches 100% (with exclamation mark), damaging his tanks doesn't reset the capping (i.e. cap line still stays at 100%), therefore my team cannot win any more - but with each damaging shot I can still give my team more time to reach a draw? (Even for a very long time, up to battle timer reaching 0:00?)
Thanks

Overlord: 1. No, I mean enemy tank that is not capping the base. Since if you
damage one of the invaders, the capping progress will be
reduced.
2. If "!" sign appeared, you can't change that outcome but you can destroy some more enemies.
2. If "!" sign appeared, you can't change that outcome but you can destroy some more enemies.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349172
FrostDX, on 23 January 2012 - 06:33 PM, said: Q1: According to in development: "Alternate branch of American Tank
Destroyers with turrets, starting at T82", can you confirm that all
of them will have turrets, especially T25-2 (I think you said
earlier that T28 prototype will have turret, and I found images of
all other tanks, but I couldn't find T25-2)?
Q2: Will there be a research link from T28 prototype to T28 like in this picture:

Reason for asking second question: on this image there is also link that leads to M4 Sherman from M7, but there is no such link in game.

Link on message: #1349172

Q2: Will there be a research link from T28 prototype to T28 like in this picture:

Reason for asking second question: on this image there is also link that leads to M4 Sherman from M7, but there is no such link in game.
Overlord: Reason for asking second question: on this image there is also link
that leads to M4 Sherman from M7, but there is no such link in
game.
1. T28 proto and T30 wont have researchable turrets.
2. Yes.
1. T28 proto and T30 wont have researchable turrets.
2. Yes.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349165
Mungo73, on 23 January 2012 - 06:28 PM, said: What equipment do you use on your Patton and why(and other tanks if
you have time to answer)?
Saw EGLD and VS, while I would have gone for Rammer / VS / Coated optics or Vents / VS / Coated Optics.

Link on message: #1349165

Saw EGLD and VS, while I would have gone for Rammer / VS / Coated optics or Vents / VS / Coated Optics.
Overlord: My favourite ones for M46: rammer+optics+bino or rammer+VS+EGLD.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1349157
afoaa, on 23 January 2012 - 05:56 PM, said: Overlord can you reveal anything about what the intended goals are
with the rewriting of the MM algorithms?
Will it change tier spread? Will it change stacking? Will it make me win every battle??
Quote Will it change tier spread? Will it change stacking? Will it make me win every battle??

Link on message: #1349157

Will it change tier spread? Will it change stacking? Will it make me win every battle??
Overlord: Most important that the new matchmaker will be able to scan and
take into account all vehicles that are currently in waiting line
(not only the first X that are allowed participate in each
particular battle) to provide better matchmaking. Apart from that
it is going to be much more flexible and it will be possible to
take into account other parameters, such as previous battles,
restrictions per vehicle/type, etc.
Quote Will it change tier spread? Will it change stacking? Will it make me win every battle??
Overlord: 1. Tier spreads can be tweaked manually in configuration files. The
current matchmaker allows that.
2. Most likely it will.
3. No way.
2. Most likely it will.
3. No way.
Subject: Journal Hebdomadaire #14
Link on message: #1348416
Link on message: #1348416
Decept1on: réponse: Olkovatka (il y a différentes orthographes)
vainqueurs du JH #14:
- 1500 golds : adidonk , pgwolverine , pepkiller
- 750 golds : Riwan , Arvigna , tomcat59
vainqueurs du JH #14:
- 1500 golds : adidonk , pgwolverine , pepkiller
- 750 golds : Riwan , Arvigna , tomcat59
Subject:
Game Discussion\Gameplay Discussion\What's your efficiency rating?
Link on message: #1347857

Link on message: #1347857
LiannaSilverwind: Mine is 2646,45.
Formula is very easy to abuse when intended as was discussed in depth at RU forums. Just check amount of points gained for defending/invading and use low tier tanks, you will get efficiency in no time. In short: if you want to be efficient, grab H38 and defend all the time. Your aim is to get maximum damage, kills and 100% defend points.
Formula ignores win ratio, hit ratio and average xp, ie. you stop being team player, you become selfish farming machine.
Formula is very easy to abuse when intended as was discussed in depth at RU forums. Just check amount of points gained for defending/invading and use low tier tanks, you will get efficiency in no time. In short: if you want to be efficient, grab H38 and defend all the time. Your aim is to get maximum damage, kills and 100% defend points.
Formula ignores win ratio, hit ratio and average xp, ie. you stop being team player, you become selfish farming machine.
Subject: Révision complète et amélioration des arbres de recherche
Link on message: #1345730
Belliqueux, on 23 January 2012 - 06:24 PM, said: C'est pour quand la mise à jour des russes? on a une date
approximative?
Link on message: #1345730

Decept1on:
hmmm, février 2012
hmmm, février 2012

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1345579
zeGhost, on 23 January 2012 - 05:51 PM, said: Hi
Q1: Will T34 remain a heavy tank or will it become a TD as well.
Q2: Will M103/T110 overtake there respective swap tank statistics or get fresh ones (hoping for fresh).
Thanks

Link on message: #1345579
zeGhost, on 23 January 2012 - 05:51 PM, said: Hi
Q1: Will T34 remain a heavy tank or will it become a TD as well.
Q2: Will M103/T110 overtake there respective swap tank statistics or get fresh ones (hoping for fresh).
Thanks
Overlord: 1. Oh. My. Goodness.
2. Newly added tanks will continue stats of T34/30.
2. Newly added tanks will continue stats of T34/30.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1345558
Gigaton, on 23 January 2012 - 05:05 PM, said: Are you planning to add other tier 6-7 premium tanks in near future then? That was the thing I was anticipating about Type 62. Will AMX 13 with FL-11 be tier 6 (scheduled for Q1 2012 according to the old release plan)?
Also, is the Wolverine-M18 techtree link still planned?

Link on message: #1345558
Gigaton, on 23 January 2012 - 05:05 PM, said: Are you planning to add other tier 6-7 premium tanks in near future then? That was the thing I was anticipating about Type 62. Will AMX 13 with FL-11 be tier 6 (scheduled for Q1 2012 according to the old release plan)?
Also, is the Wolverine-M18 techtree link still planned?
Overlord: 1. Yes, planning to add such vehicles.
2. Old schedule is not relevant any longer.
3. Yes, the link will be up.
2. Old schedule is not relevant any longer.
3. Yes, the link will be up.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1345533
IronStar, on 23 January 2012 - 05:41 PM, said: Overlord, what is current(final?) status of your blog?

Link on message: #1345533
IronStar, on 23 January 2012 - 05:41 PM, said: Overlord, what is current(final?) status of your blog?
Overlord: Current status: pending update.
Final status: unknown.
Final status: unknown.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1345504
BombsAway, on 23 January 2012 - 04:59 PM, said: As a follow-up to this:
I'd like to ask if water has an effect on the characteristics of HE round explosions; more than once I've been near-missed by a large arty round that hit the water next to me, and the splash damage seemed reduced. I have not tested this in training battles simply because it's impossible to predict the actual impact point for high tier arty, so the results would be inconclusive.
Therefore:
1. Is the splash damage or splash radius affected in any way when an HE round explodes in water?
2. If not, could such a dampening effect be introduced in the future?

Link on message: #1345504
BombsAway, on 23 January 2012 - 04:59 PM, said: As a follow-up to this:
I'd like to ask if water has an effect on the characteristics of HE round explosions; more than once I've been near-missed by a large arty round that hit the water next to me, and the splash damage seemed reduced. I have not tested this in training battles simply because it's impossible to predict the actual impact point for high tier arty, so the results would be inconclusive.
Therefore:
1. Is the splash damage or splash radius affected in any way when an HE round explodes in water?
2. If not, could such a dampening effect be introduced in the future?
Overlord: Currently water doesnt give any gameplay effect. Not planning to
change it in future.
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Kā pārslēgties starp serveriem?
Link on message: #1345223
djamber, on 23 January 2012 - 04:35 PM, said: Šobrīd spēlēju NA (.com) serverī! Vai varu un kā pārnest visu
tehniku, pieredzi, naudu utt ... uz EU (.eu) serveri?

Link on message: #1345223

OldFox: Ne, vajag izveidot kontu EU serveri un uzsakt visu no jauna.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1345076
Listy, on 23 January 2012 - 03:09 PM, said: Well would you consider it? Please. Sooner rather than later. In my previous post it gives some good reasons (IE: to stop pissing your customers off).
I do most of my gaming on TD's, its what I have most success in. Knowing camo progress is rather important (this is an understatement).
We're not asking for a "live" bar which shows your camo value during the game (although that would be utterly cool and brilliant), just one that sits in your garage and lets you know what your value is with crew skills and camo net.
Thanks.

Link on message: #1345076
Listy, on 23 January 2012 - 03:09 PM, said: Well would you consider it? Please. Sooner rather than later. In my previous post it gives some good reasons (IE: to stop pissing your customers off).
I do most of my gaming on TD's, its what I have most success in. Knowing camo progress is rather important (this is an understatement).
We're not asking for a "live" bar which shows your camo value during the game (although that would be utterly cool and brilliant), just one that sits in your garage and lets you know what your value is with crew skills and camo net.
Thanks.
Overlord: We are considering introduction of such interface bars.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1345068
FreemanBGD, on 23 January 2012 - 03:26 PM, said: I know there is an intentional delay. My question is that delay always the same?
It seems that delay varies, in some games takes longer than others.

Link on message: #1345068
FreemanBGD, on 23 January 2012 - 03:26 PM, said: I know there is an intentional delay. My question is that delay always the same?
It seems that delay varies, in some games takes longer than others.
Overlord: There is a cooldown of this delay each time enemy tank is
destroyed.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1344994
ApKaHuT, on 23 January 2012 - 03:24 PM, said: могли бы и вдвоем попробывать откатать, вдруг бы выгорило =)
пс по теме
в связи со сложишейся ситуацией,
хотелось бы получить ответ по поводу определения победителя, а также раздачи призовых, в случае равного количества побед у разных команд.

Link on message: #1344994

пс по теме
в связи со сложишейся ситуацией,
хотелось бы получить ответ по поводу определения победителя, а также раздачи призовых, в случае равного количества побед у разных команд.
OldFox: Назначим дополнительный раунд. Если и он не выявит победителя -
буллиты.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344506
marko4231, on 23 January 2012 - 02:52 PM, said: Hi.
Why do i get my front lower hull (E100) penetrated by IS7 or other tanks when i position myself at a 45degree angle to them?
the lower hull has 50 degree angle, with another 45 degree the armor value should reach about 350mm, so its beyond the reach of almost all guns, even if you concider -+25% armor pen randoming selection.
Speaking of -+25% random penetration, and since there is no random in computing but only what is programed, is it posible to program E100 gun so it always pens 25 % more and never 25% less. (kinda like IS7 does now) and also that it always deals full damage!

Link on message: #1344506

Why do i get my front lower hull (E100) penetrated by IS7 or other tanks when i position myself at a 45degree angle to them?
the lower hull has 50 degree angle, with another 45 degree the armor value should reach about 350mm, so its beyond the reach of almost all guns, even if you concider -+25% armor pen randoming selection.
Speaking of -+25% random penetration, and since there is no random in computing but only what is programed, is it posible to program E100 gun so it always pens 25 % more and never 25% less. (kinda like IS7 does now) and also that it always deals full damage!
Overlord: Being 150mm (if I do remember it right) lower front plate is not
invincible.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344498
Listy, on 23 January 2012 - 02:43 PM, said: curses, this one's smart! He saw through my plans to get Camo
values out of WG.net! 
Ok lets be more direct.
1)Are the plans to release all Camo values still on track? If so when will we get them?
If not, why not? This is a critical piece of information for TD players. Withholding it just hurts TD's even more than they already are, and leaves you open to accusations of bias and stealth nerfing. It also generates ill feelings and distrust amongst the players.
Thanks.

Link on message: #1344498


Ok lets be more direct.
1)Are the plans to release all Camo values still on track? If so when will we get them?
If not, why not? This is a critical piece of information for TD players. Withholding it just hurts TD's even more than they already are, and leaves you open to accusations of bias and stealth nerfing. It also generates ill feelings and distrust amongst the players.
Thanks.
Overlord: We are not planning to release plain figures, but it's quite
possible to add a kind of progress bar: low camo <-> high
camo
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344488
Khosrau, on 23 January 2012 - 02:42 PM, said: Thanks for replying Overlord.
This answer however is not clear to me. Did you confirm that with the VS you can aim faster than with EGLD or did you just confirm there is a flaw in my logic?
So is the VS the better choice for heavies when you can only mount one (for meds it's a given I think). I tend to mount VS instead of EGLD on my US heavies, but if 20% faster aiming with VS because of 20% smaller reticule is a myth I might replace VS for EGLD since I do not fire much on the move.
Thanks for your time.

Link on message: #1344488

This answer however is not clear to me. Did you confirm that with the VS you can aim faster than with EGLD or did you just confirm there is a flaw in my logic?

So is the VS the better choice for heavies when you can only mount one (for meds it's a given I think). I tend to mount VS instead of EGLD on my US heavies, but if 20% faster aiming with VS because of 20% smaller reticule is a myth I might replace VS for EGLD since I do not fire much on the move.
Thanks for your time.
Overlord: Both modules have their own totally independent effect.
VS decreases gun dispersion during movement and traverse, ie it decreases the total size of the aiming circle.
EGLD makes your gun aim faster, ie increases the speed of the aiming circle grows smaller.
Cumulative gameplay effect of the two is rather strong.
VS decreases gun dispersion during movement and traverse, ie it decreases the total size of the aiming circle.
EGLD makes your gun aim faster, ie increases the speed of the aiming circle grows smaller.
Cumulative gameplay effect of the two is rather strong.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344476
Rewiag, on 23 January 2012 - 02:40 PM, said: not-so-important Question:
since wot.wiki was updated last week, I was looking for the french crew ranks and isignias but that page was not updated.
when will those page get the update, and could we get a list of the french ranks and isignias?

Link on message: #1344476

since wot.wiki was updated last week, I was looking for the french crew ranks and isignias but that page was not updated.
when will those page get the update, and could we get a list of the french ranks and isignias?
Overlord: Wiki is a fan-driven resource, I'm not that knowledgeable on its
progress.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344469
srazer, on 23 January 2012 - 02:37 PM, said: When you are going to run the test 0.7.2? (approximately, in weeks)

Link on message: #1344469

Overlord: No ETA.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344467
Bizkup, on 23 January 2012 - 02:35 PM, said: Oh come on, u must be joking :/ There is no bug? no problem? look
at random forum, and read what people are saying about this...
"case".
1st thing i done, was contact support, done everything as they stated, checked av, firewall and other things, and still, game bugs at random time. And no, it's not only my problem

Link on message: #1344467

1st thing i done, was contact support, done everything as they stated, checked av, firewall and other things, and still, game bugs at random time. And no, it's not only my problem
Overlord: Report your issue to customer support.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344380
Listy, on 23 January 2012 - 02:13 PM, said: Hullo Overlord, some questions.
1: What effect does water have on tanks in the game (If any)? For example Camouflage and armour?
2: Will the T-30 have its camouflage value increased when it moves to the TD line, if so what too? If not what are its camo values now? How do these compare to the other Tier 9 TD's? I only ask because Camo is a vital stat for TD's and at high tiers its a very cut throat world where you need to know.
Thanks.

Link on message: #1344380

1: What effect does water have on tanks in the game (If any)? For example Camouflage and armour?
2: Will the T-30 have its camouflage value increased when it moves to the TD line, if so what too? If not what are its camo values now? How do these compare to the other Tier 9 TD's? I only ask because Camo is a vital stat for TD's and at high tiers its a very cut throat world where you need to know.
Thanks.
Overlord: 1. No gameplay effect. Just visual.
2. It will be rebalanced to suit to TD role. The tweaking is to be done.
2. It will be rebalanced to suit to TD role. The tweaking is to be done.
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