Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344368
octak, on 23 January 2012 - 02:13 PM, said: Does this mean that we will see FoW tonight in CW ?
if answer == no then when ?
Edit: Damn, the answer just appeared in the news section. sorry for spamming

Link on message: #1344368

if answer == no then when ?
Edit: Damn, the answer just appeared in the news section. sorry for spamming
Overlord: http://worldoftanks....og-war-returns/
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344231
Sturmtiger_304, on 23 January 2012 - 01:53 PM, said: Hai Overlord, is it any need for help regarding the Overlord's
blogspot with posting futures/new things that's going to come to
World of Tanks? I'm only asking becouse I refreshed the page at
least 2 times a day to check if it's anything related to WoT when
you where posting things there.
PM me if interested, thanks.
Oh, and ETA for news on the 0.7.2 patch at the in development page?

Link on message: #1344231

PM me if interested, thanks.
Oh, and ETA for news on the 0.7.2 patch at the in development page?
Overlord: 1. Thanks for your concern. 
2. It should be updated soon as far as I know.

2. It should be updated soon as far as I know.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344226
Khosrau, on 23 January 2012 - 01:43 PM, said: Great, good call I think.
Q: Will the T34 be buyable from the store when premium?
Q: Did the M4A3E2 experience a noticable drop in performance since the new HE mechanics? Before I noticed most Jumbo's had the 105mm howitzer gun, now when I see them they most have the M1A2 (I changed it too). If there is a noticable performance drop, will you consider to repair it? Without the 105mm gun it's just an Easy 8 without the speed and mobility, thus largely useless in high tier battles because it can't flank and it's armor can't make a real difference.
Q: Is there any reason to mount an Enhanced Gun Laying Drive instead of a Vertical Stabilizer (when you can mount both). As I understood it, the reticule when having EGLD is 10% smaller when standing still while vertical stabilizer reduces the reticule 20% in size (thus leading to 20% shorter aim time I guess?). Or is there a flaw in my logic here? Does the reticule widen again when standing still or stopping to turn the turret with V.Stab?
Also, I would like to express my gratitude for giving us the Tetrarch, taking measures to reduce arty spam (much better now), raising battle tier of Type 59 + sale stop, bringing tracers back and giving us some new cool and very different French tanks. Game has noticably improved since last 2 patches, so well done. I'm a happy tanker and will definately continue p(l)aying for the forseeable future
Really looking forward to 7.2! Hope you can release some more info about new US heavies and TD's soon...

Link on message: #1344226

Q: Will the T34 be buyable from the store when premium?
Q: Did the M4A3E2 experience a noticable drop in performance since the new HE mechanics? Before I noticed most Jumbo's had the 105mm howitzer gun, now when I see them they most have the M1A2 (I changed it too). If there is a noticable performance drop, will you consider to repair it? Without the 105mm gun it's just an Easy 8 without the speed and mobility, thus largely useless in high tier battles because it can't flank and it's armor can't make a real difference.
Q: Is there any reason to mount an Enhanced Gun Laying Drive instead of a Vertical Stabilizer (when you can mount both). As I understood it, the reticule when having EGLD is 10% smaller when standing still while vertical stabilizer reduces the reticule 20% in size (thus leading to 20% shorter aim time I guess?). Or is there a flaw in my logic here? Does the reticule widen again when standing still or stopping to turn the turret with V.Stab?
Also, I would like to express my gratitude for giving us the Tetrarch, taking measures to reduce arty spam (much better now), raising battle tier of Type 59 + sale stop, bringing tracers back and giving us some new cool and very different French tanks. Game has noticably improved since last 2 patches, so well done. I'm a happy tanker and will definately continue p(l)aying for the forseeable future

Really looking forward to 7.2! Hope you can release some more info about new US heavies and TD's soon...
Overlord: 1. Yes.
2. No, it's still the best tier 6 medium.
3. Yes, however I'd prefer both of them mounted if possible, eg on Patt)))on. EGLD gives faster aiming, while VS decreases gun dispersion.
4. Thanks.
2. No, it's still the best tier 6 medium.
3. Yes, however I'd prefer both of them mounted if possible, eg on Patt)))on. EGLD gives faster aiming, while VS decreases gun dispersion.
4. Thanks.
Subject: [Résolu]7.1b c'est quoi ?
Link on message: #1344191
Wookai, on 23 January 2012 - 01:42 PM, said: Sur le laucher de WoT, ce matin il a DL quelques fichiers, mais
aucune info est dispo sur le site ou le fofo Off...
qqun a des news? merci!
Link on message: #1344191

qqun a des news? merci!

Decept1on:
hey, pourquoi chercher alors qu'on peut faire un nouveau sujet, j'ai pas raison ?
s'il vous plait, c'est pas difficile pourtant de voir que ça en parle déjà !
hey, pourquoi chercher alors qu'on peut faire un nouveau sujet, j'ai pas raison ?

s'il vous plait, c'est pas difficile pourtant de voir que ça en parle déjà !

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344179
Nazarov77, on 23 January 2012 - 01:52 PM, said: For example? ( except IS-6 and premium JT )
Any news about E-10, E-25, Brummbar and Sturmtiger?
Modeling started?
Quote Modeling started?

Link on message: #1344179

Any news about E-10, E-25, Brummbar and Sturmtiger?
Modeling started?
Overlord: See the full trees for all nations.
Quote Modeling started?
Overlord: Yes.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1344005
Turbotiger, on 23 January 2012 - 12:32 PM, said: Hi OL, the most commonly words in in-game chat are noob and idiot
(I get carried away sometimes too, but I'm trying to stop
) , so:
Q: I have been looking though the EULA and ToS, I cannot find any rules about Insult and Provocation. As this is an option in the reporting system I was wondering what constitutes Insult and Provocation. Can you elaborate?
Q: I have seen that there is a lot banning activity due to bots and leechers, is something similar on the way for Insult and Provocation?

Link on message: #1344005


Q: I have been looking though the EULA and ToS, I cannot find any rules about Insult and Provocation. As this is an option in the reporting system I was wondering what constitutes Insult and Provocation. Can you elaborate?
Q: I have seen that there is a lot banning activity due to bots and leechers, is something similar on the way for Insult and Provocation?
Overlord: 1. See http://forum.worldof...ks-game-rules/. Section
2.
2. On an individual basis, yes.
2. On an individual basis, yes.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343988
yourgreatestfear, on 23 January 2012 - 12:24 PM, said: Why is it, that almost all people I ask noticed that accuracy stats
now seem less important? Took some time, but more and more
hitratios don't reflect high accurate guns anymore. I did some
training battles and can't make out advantages of better accuracy
values unless they exceed 0.1 difference.
What did you changed in the last update(s)? And more important: Why?
Do you think making all mechanics even more random would actually improve gameplay experience?

Link on message: #1343988

What did you changed in the last update(s)? And more important: Why?
Do you think making all mechanics even more random would actually improve gameplay experience?
Overlord: 1. Nothing was changed about accuracy.
2. Not planning to make it "even more random".
2. Not planning to make it "even more random".
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343910
Szturmi, on 23 January 2012 - 11:48 AM, said: As I know Type 62 will be introduced as VI tier light tank. Is it
possible to have it in higher tier (or excluded from low tier
battles)? Such late model in so low tiers will completely ruin
already dissapearing WWII feeling. You know, those PZIV's, T-34's
or Shermans fighting with 1960's tank... To be honest maybe it
would be good to ask EU/NA communities if we want this tank at all.
I am sure people here would prefer some European/USA WWII premiums,
not Chinese.

Link on message: #1343910

Overlord: Currently we are not planning to introduce it for other servers
apart from the Chinese one. We have lots of interesting non-Chinese
vehicles to add.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343892
cedars, on 23 January 2012 - 10:57 AM, said: Dear OL,
Q1. Will WG consider re-designing MM so that it is a simple mirror match up (having the exact same tanks, arty etc on opposition means perfect 'balance')?
(With 40k people frequently on server, wait times for a mirror match up should be less than 2 mins, unless a platoon takes very strange mix in which case they should expect longer delays - 2 mins wait time will not be a problem for anyone even if they claim otherwise
)
Q2. Will WG consider some new ingame features such as tanks having a basic tech tree that be unlocked with new experience earnt in battle? so as a battle progresses the most successful tank get some (limited) new features it can use. These features could be anything from purely cosmetic like a new colour, or a symbol to something like a faster reload time or even off map artillary barrage or a recon sweep of an area of the map.
(The addition of a symbol could help both your own team and opponents by seeing which player is most effective and giving some position to lead from helping the team play, and opponents can see which tank they should kill!)
Thanks.

Link on message: #1343892

Q1. Will WG consider re-designing MM so that it is a simple mirror match up (having the exact same tanks, arty etc on opposition means perfect 'balance')?
(With 40k people frequently on server, wait times for a mirror match up should be less than 2 mins, unless a platoon takes very strange mix in which case they should expect longer delays - 2 mins wait time will not be a problem for anyone even if they claim otherwise

Q2. Will WG consider some new ingame features such as tanks having a basic tech tree that be unlocked with new experience earnt in battle? so as a battle progresses the most successful tank get some (limited) new features it can use. These features could be anything from purely cosmetic like a new colour, or a symbol to something like a faster reload time or even off map artillary barrage or a recon sweep of an area of the map.
(The addition of a symbol could help both your own team and opponents by seeing which player is most effective and giving some position to lead from helping the team play, and opponents can see which tank they should kill!)
Thanks.
Overlord: 1. No, not planning to enforce mirror teams.
2. We can and will consider various things that don't give gameplay effect.
2. We can and will consider various things that don't give gameplay effect.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343276
Reklaw, on 22 January 2012 - 06:04 PM, said: It's odd we haven't gotten any news at all on anything from 7.2.
The EU and RU development page just have "next update: version 7.2"
on them. The NA site (which seems halfway abandoned, almost as much
as the forums, by the way) still has the 7.1 "the French are
coming" information on it.
When will we have news on when it's coming, what's going to be in it, details on on those details, what all the new skills will be, what the characteristics of the M103 and T110 will be, how many maps are being added and modified, what tanks are being packaged, whether the new TD trees are being added and everything else? Ever since the 7.0 debacle, the whole update process has been incredibly confusing and increasingly mysterious. The only information I ever find about it is in the Russian Q&A thread, which is usually just people asking about Type 59s and why their IS-7s aren't being buffed again.
A lot of NA people are coming here to find their news, on a related note. We have no one to answer questions or address concerns, and it's gotten to the point that our players are actually using our Q&A thread to answer one another's questions in a representative's place, and to banter about how our forum is a developer's ghost town. It's very disrespectful to the entire server, and shows that WG obviously isn't concerned about what we have to say about anything; they just want our money. Even if that's not true, it has the appearance of being true because you're completely inactive on a public scale. That equates to bad PR, lost profits. I'd honestly be surprised if anyone in Wargaming's office could answer the question "What are the primary concerns of the NA server group right now?" Whoever that guy is that replaced you obviously can't handle the job, as he hasn't even read the Q&A thread in a month, and was absent for several weeks before that.

Link on message: #1343276

When will we have news on when it's coming, what's going to be in it, details on on those details, what all the new skills will be, what the characteristics of the M103 and T110 will be, how many maps are being added and modified, what tanks are being packaged, whether the new TD trees are being added and everything else? Ever since the 7.0 debacle, the whole update process has been incredibly confusing and increasingly mysterious. The only information I ever find about it is in the Russian Q&A thread, which is usually just people asking about Type 59s and why their IS-7s aren't being buffed again.
A lot of NA people are coming here to find their news, on a related note. We have no one to answer questions or address concerns, and it's gotten to the point that our players are actually using our Q&A thread to answer one another's questions in a representative's place, and to banter about how our forum is a developer's ghost town. It's very disrespectful to the entire server, and shows that WG obviously isn't concerned about what we have to say about anything; they just want our money. Even if that's not true, it has the appearance of being true because you're completely inactive on a public scale. That equates to bad PR, lost profits. I'd honestly be surprised if anyone in Wargaming's office could answer the question "What are the primary concerns of the NA server group right now?" Whoever that guy is that replaced you obviously can't handle the job, as he hasn't even read the Q&A thread in a month, and was absent for several weeks before that.
Overlord: As far as I know our content guys are currently preparing the info
on 7.2 for players with the descriptions of new maps and skills
that will be available for all sites/servers.
I'm really sorry to hear that about the NA server. Unfortunately I'm not able to effectively cover both at this stage having a heavy workload with my primary tasks.
I'm really sorry to hear that about the NA server. Unfortunately I'm not able to effectively cover both at this stage having a heavy workload with my primary tasks.
Subject:
Game Discussion\Map Discussion\Komarin news
Link on message: #1343242
Quote В патче 7.2 скорее всего карта будет переработана.
Будут добавлены 2 брода через реку около каждой из баз.

Link on message: #1343242
Quote В патче 7.2 скорее всего карта будет переработана.
Будут добавлены 2 брода через реку около каждой из баз.
LiannaSilverwind: Translation: Map will probably be reworked in patch 7.2. Two river
crossings will be added near the bases.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343233
FrostDX, on 23 January 2012 - 11:01 AM, said: Q: Today there was some minor update 0.7.1b - what are the changes?

Link on message: #1343233

Overlord: Replied above.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343231
CerVus, on 23 January 2012 - 10:32 AM, said: Hello,
Now, when we have here fast scouts and french medium tanks is there any chance to give better engine ( Maybach HL 234 870hp from KT) to GW Tiger and other artys? After all GW and KT are using the same chassis.

Link on message: #1343231

Now, when we have here fast scouts and french medium tanks is there any chance to give better engine ( Maybach HL 234 870hp from KT) to GW Tiger and other artys? After all GW and KT are using the same chassis.
Overlord: No. In 7.2 we are unlikely to see any re-balancing apart from
adjustments for the newly-added tanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343222
lukaszmigdal, on 23 January 2012 - 10:05 AM, said: Mr zergling carrier aka Overlord 
I have question considering T95. I know that you redesign his side armor as you announced it on your blog (sad to hear that you stoped posting that but on the other hand I understand why
and it was done in 7.1 and some
"problems" for me as a driver started (I have 588 battles played).
Suddenly one per three shots putting fire on my vehicle
. And my question:(maybe some Top
Secret
) - you also redesign T95 back
making it move vulnerable and more flammable?? 
cheers and hope for fast 7.2 release
and your respond


Link on message: #1343222


I have question considering T95. I know that you redesign his side armor as you announced it on your blog (sad to hear that you stoped posting that but on the other hand I understand why




cheers and hope for fast 7.2 release


Overlord: No, we are not.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343217
Szalona, on 23 January 2012 - 09:46 AM, said: Question on your "new graphics and physics" - will they allow to
see all detected tanks, or the LOS limit to the square (very
annoying) will stay?
Then just change the spread of the MM which is the crucial MM fault players complain... then we can wait for new MM longer

Link on message: #1343217

Then just change the spread of the MM which is the crucial MM fault players complain... then we can wait for new MM longer
Overlord: Both "new graphics and physics" has nothing to do with the
technical engine limitations. The current system will stay.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343211
Gigaton, on 23 January 2012 - 07:29 AM, said: So Overlord, what did we get with this morning's 7.1b update?

Link on message: #1343211

Overlord: Repaired Fog of War for Clan Wars.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343206
Plasma_Fire, on 23 January 2012 - 03:04 AM, said: Overlord why is it possible to destroy a tank without doing any
module damage and yet when the HP reaches 0% all modules are
destroyed and all crew knocked out too?

Link on message: #1343206

Overlord: When HP go down to zero, it means that tank has been fully
destroyed with no survivors.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343193
losvar, on 23 January 2012 - 01:08 AM, said: 1. Will 7.2 hit test server before deployment on live server?
2. Can we get a rough estimate of when it will hit test/live server?
3. Do you make better cupcakes than me?

Link on message: #1343193

2. Can we get a rough estimate of when it will hit test/live server?
3. Do you make better cupcakes than me?
Overlord: 1. Yes, it will as usual.
2. Not yet, it's still quite a lot of work to be done.
3. Only from steel.
2. Not yet, it's still quite a lot of work to be done.
3. Only from steel.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343165
angecielfrench, on 22 January 2012 - 07:35 PM, said: hi overlord,
1- why the turret is not increasing the thickness of shielding tier French 10 (max 100mm)? because the problem is too easy for everyone (all tier) draws on the French turret .
2-
French steel (1960) 1mm = German steel 1.3 to 5 mm (1942)
Hull Armor 170/30/30(mm) = 221 to 850 / 39 to 150 / 39 to 150(mm)
Turret Armor 100/50/30(mm) = 130 to 500 / 65 to 250 / 39 to 150(mm)
Historically wise, French steel and fabrication methods were of a superior quality, comparable to 1942 Germany's quality, before they ran low on rare elements to make high quality steel. A lower amount of French steel was better than piss-poor quality Soviet steel, or late war German steel.

Link on message: #1343165

1- why the turret is not increasing the thickness of shielding tier French 10 (max 100mm)? because the problem is too easy for everyone (all tier) draws on the French turret .
2-
French steel (1960) 1mm = German steel 1.3 to 5 mm (1942)
Hull Armor 170/30/30(mm) = 221 to 850 / 39 to 150 / 39 to 150(mm)
Turret Armor 100/50/30(mm) = 130 to 500 / 65 to 250 / 39 to 150(mm)
Historically wise, French steel and fabrication methods were of a superior quality, comparable to 1942 Germany's quality, before they ran low on rare elements to make high quality steel. A lower amount of French steel was better than piss-poor quality Soviet steel, or late war German steel.
Overlord: I seriously doubt the armour quality gap was that huge. And we
don't want to make the current system even more complicated by
adding some extra hidden parameters.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343148
intlidave, on 22 January 2012 - 05:56 PM, said: But we want them noooooooowww... 
BTW during WW2 it was "His" majesty (King George VI). I recommend the movie King's Speech.
This brings me to my question: How many people are on the development team? How many coders? How many 3d artists? How many political officers (to ensure nobody is pwning newbz during work hours)?

Link on message: #1343148


BTW during WW2 it was "His" majesty (King George VI). I recommend the movie King's Speech.
This brings me to my question: How many people are on the development team? How many coders? How many 3d artists? How many political officers (to ensure nobody is pwning newbz during work hours)?
Overlord: 1. Ok, noted that.
2. All in all more than 300.
2. All in all more than 300.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1343139
sargapeter, on 22 January 2012 - 04:17 PM, said: THX the fast reply, and when will be comeing out the "mixed-EU"
tanks? 2012 q3,q4? Have you got any idea, which vehicles will be
there?

Link on message: #1343139

Overlord: Definitely not in 2012.
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Где больше аленей, на ру или на евро?
Link on message: #1340345

Link on message: #1340345
LiannaSilverwind: В некоторых играх насильно разграничивают по IP или по версии из
магазина, т.е. европеец обязан играть на евросервере, если только
он себе не пошлет версию из США. Помню, в одной ММО были настолько
строгие ограничения, что американские версии не работали в Европе,
и люди обязаны были себе покупать евроверсии и принудительно играть
в Европе, даже если хотели играть с друзьями в Америке - просто,
сорри, ребята, так мы хотим.
С WoT остается только радоваться - ведь каждый игрок WoT может сам выбрать себе сервер. Вам кажется, что слишком много аленей на сервере Икс? Можете получить удовольствие на сервере Игрек!
С WoT остается только радоваться - ведь каждый игрок WoT может сам выбрать себе сервер. Вам кажется, что слишком много аленей на сервере Икс? Можете получить удовольствие на сервере Игрек!
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1340184
Cpt_Kawa, on 22 January 2012 - 03:24 PM, said: Hopeless I know, but maybe put some more manpower in the "ESSENTIAL" parts of the game...

Link on message: #1340184
Cpt_Kawa, on 22 January 2012 - 03:24 PM, said: Hopeless I know, but maybe put some more manpower in the "ESSENTIAL" parts of the game...
Overlord: Yeah, we all wish everything were as easy done as said. We are
hiring hard.
Btw: artists cant be put in the development of match maker
Btw: artists cant be put in the development of match maker
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1340167
ZorinWarfield, on 22 January 2012 - 02:56 PM, said: Yes, the match maker will pull players into the battle that would not be added by the match maker following the match making table. Like a StuGIII, it would not end up in tier 9 heavy battles. So these platoons actively ruin the battle for their own team, the poor guys being pulled into a too high battle tier on the opposite team and you do not acknowlegde that as a problem.
So, follow up question: Will you devs listen to the community and finally start to set us as first priority and not your ideas of what is good for us? or Is the community management hear to help us being heard by you guys or just to run at 150% in appeasement mode?

Link on message: #1340167
ZorinWarfield, on 22 January 2012 - 02:56 PM, said: Yes, the match maker will pull players into the battle that would not be added by the match maker following the match making table. Like a StuGIII, it would not end up in tier 9 heavy battles. So these platoons actively ruin the battle for their own team, the poor guys being pulled into a too high battle tier on the opposite team and you do not acknowlegde that as a problem.
So, follow up question: Will you devs listen to the community and finally start to set us as first priority and not your ideas of what is good for us? or Is the community management hear to help us being heard by you guys or just to run at 150% in appeasement mode?
Overlord: Putting limitations on platoons wont bring the significant relief
solving crucial match making faults.
Subject: Journal Hebdomadaire #14
Link on message: #1340156
Link on message: #1340156
Decept1on: il reste toujours une dernière place
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1340139
Cpt_Kawa, on 22 January 2012 - 03:11 PM, said: So, what exactly is taking so long? Didn't you guys have already 2 years? I don't know, if any of you guys at WG recognised, but playing T6/7 is horrible. Why don't you not just put all this new tanks development aside and care a bit more for the game mechanics. Wouldn't that be something nice at least once?

Link on message: #1340139
Cpt_Kawa, on 22 January 2012 - 03:11 PM, said: So, what exactly is taking so long? Didn't you guys have already 2 years? I don't know, if any of you guys at WG recognised, but playing T6/7 is horrible. Why don't you not just put all this new tanks development aside and care a bit more for the game mechanics. Wouldn't that be something nice at least once?
Overlord: Different teams perform different tasks. Programming team doesnt
participate in the process of adding new tanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1340129
Unreal89, on 22 January 2012 - 03:07 PM, said: 1. Does it mean that first reset for each tank will be free?
2. Will this "free reset" be available only in patch 7.2? or maybe in next versions of game - first reset will be free still?

Link on message: #1340129
Unreal89, on 22 January 2012 - 03:07 PM, said: 1. Does it mean that first reset for each tank will be free?
2. Will this "free reset" be available only in patch 7.2? or maybe in next versions of game - first reset will be free still?
Overlord: 1. Yes.
2. Only in 7.2.
2. Only in 7.2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1340016
pemoj, on 22 January 2012 - 02:30 PM, said: Greetings, Overlord. I would like to know what is exactly a
"Contributor community". Every then and now I see them writing in
the forum, but I don´t know exactly what is what they do or their
functions in the game/forum. Thank you for your time. 

Link on message: #1340016


Overlord: They assist in organazing and performing in-game events. E.g. Kill
the Courier.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1340006
Thezechiel, on 22 January 2012 - 01:53 PM, said: Hi OL are EU server also get Battle of the Bulge Special like US
server?

Link on message: #1340006

Overlord: If it hasn't been announced by now, that means EU will get smth
else.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339996
sargapeter, on 21 January 2012 - 09:53 PM, said: I have a lot of questio:
1. The t34 premium tank will be "making" money as the other t8 premium tanks?
2. Are there planned any new nation in the game? ( I can imagine here for example italian, japanese, hungarian, etc. vehicles)
3. Are there planned any new vehicle type? (For example utility-, repair-, AA vehicles, etc.)
4. Can we get more information about the new USA TD's?
5. When will be added the new skills? I hope not in the 0.7.2.
Sorry for my bad english, and thanx the reply.

Link on message: #1339996

1. The t34 premium tank will be "making" money as the other t8 premium tanks?
2. Are there planned any new nation in the game? ( I can imagine here for example italian, japanese, hungarian, etc. vehicles)
3. Are there planned any new vehicle type? (For example utility-, repair-, AA vehicles, etc.)
4. Can we get more information about the new USA TD's?
5. When will be added the new skills? I hope not in the 0.7.2.
Sorry for my bad english, and thanx the reply.
Overlord: 1. Yes.
2. British, Japanese, mixed-EU tanks.
3. No at the moment.
4. In due time.
5. In 7.2 actually.
2. British, Japanese, mixed-EU tanks.
3. No at the moment.
4. In due time.
5. In 7.2 actually.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339984
Bizkup, on 21 January 2012 - 08:51 PM, said: Overlord:
WHEN will WG do something with "Unable to connect to network" bug? I dont get it... it's not problem by my side, nor my net provider. It's something shitty with WoT servers or something. I dont have any problems connecting to EvE, WoW, or any other game...
It's most annoying when i have time for this game, but can't login bcs of that bug. I know, that WG dont give a shit about that problem, but maybe when people will start closing accounts they (WG) will wake up...

Link on message: #1339984

WHEN will WG do something with "Unable to connect to network" bug? I dont get it... it's not problem by my side, nor my net provider. It's something shitty with WoT servers or something. I dont have any problems connecting to EvE, WoW, or any other game...
It's most annoying when i have time for this game, but can't login bcs of that bug. I know, that WG dont give a shit about that problem, but maybe when people will start closing accounts they (WG) will wake up...
Overlord: There is no such a bug. Make sure server is not down when you are
trying to connect and there are no issues on your side: internet
connection, AV, firewall, etc. Also try customer support.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339975
Nathaniak, on 21 January 2012 - 05:53 PM, said: Really? In that case, I respectfullr withdraw my question. For
another question, how is the British tree coming along? Is it near
to finalisation?

Link on message: #1339975

Overlord: No, it's not. We have just added French tanks, plus still need to
carry out the already announced revisions, so the British tree is
not the highest priority at this time.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339967
Trent, on 21 January 2012 - 05:16 PM, said: Yes, they do (tested), never saw anyone claiming otherwise.
However with the introduction of new skills, some of them will require training to 100% to get any benefit.

Link on message: #1339967

However with the introduction of new skills, some of them will require training to 100% to get any benefit.
Overlord: Yup, there will be skills of several types:
1) regular skills that give their effect once chosen
2) perks that give their effect once maximized
3) perks that give their effect once maximized by all crew members
1) regular skills that give their effect once chosen
2) perks that give their effect once maximized
3) perks that give their effect once maximized by all crew members
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339955
Mungo73, on 21 January 2012 - 05:12 PM, said: Do the 3 existing crew skills (repair, camo, firefighting) already
give a benefit when you have them only partially, or do you need to
have them at 100% to get the benefit?
Searched the forum for an answer, but there people are divided in their opinion on this.

Link on message: #1339955

Searched the forum for an answer, but there people are divided in their opinion on this.
Overlord: They do give their effect once chosen.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339951
gorkypl, on 21 January 2012 - 04:50 PM, said: Overlord is not giving any ETAs from the time he posted some rough
estimates on his blog and then was accused of lying and
uncompetency when delay occured.

Link on message: #1339951

Overlord: Exactly what he said!
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339946
Nathaniak, on 21 January 2012 - 04:32 PM, said: Rough ETA for UK tree;
1. reveal
2. first introduction
would be greatly appreciated. Any idea?

Link on message: #1339946

1. reveal
2. first introduction
would be greatly appreciated. Any idea?
Overlord: There are some ideas of course, but would be better not to announce
them. Personally I would be indeed surpised if we see the initial
package of Her Majesty tanks in Q2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339938
zmeul, on 21 January 2012 - 02:39 PM, said: I'm not questioning what what was said months ago but was recently
said on the RU site
something like T30 will be replaced with the new tank, not that T30 will be kept in the garage as a TD

Link on message: #1339938

something like T30 will be replaced with the new tank, not that T30 will be kept in the garage as a TD
Overlord: May I ask where exactly it was said? And what's more important by
whom?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339935
Mko, on 22 January 2012 - 02:34 PM, said: Hi!
Q: Do we need upgraded T34 to keep it as premium, or is it enough to have a stock T34?

Link on message: #1339935

Q: Do we need upgraded T34 to keep it as premium, or is it enough to have a stock T34?
Overlord:
For the 100th time: it's enough just
to have it in your garage.

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1339926
zmeul, on 21 January 2012 - 01:55 PM, said: I need a direct and simple answer regarding T30
if I'll have one in garage when the US tech tree change arrives:
1. I'll keep the T30 as a TD in the garage and also get the new tier 10 heavy tank (T110)
2. the T30 in my garage will get replaced by the new tier 10 heavy tank; in essence I'll lose the T30
why I ask this, because of some new info from the RU forums that is unclear or not properly translated

Link on message: #1339926

if I'll have one in garage when the US tech tree change arrives:
1. I'll keep the T30 as a TD in the garage and also get the new tier 10 heavy tank (T110)
2. the T30 in my garage will get replaced by the new tier 10 heavy tank; in essence I'll lose the T30
why I ask this, because of some new info from the RU forums that is unclear or not properly translated
Overlord: If you have T30 upon the revision you will get T110 and keep T30 as
a tier 9 TD.
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