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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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lord_farquad
Arracourt Post meridiem Challenge
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18.09.2012 20:44:29
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2670801

lord_farquad: Also, as always, the battles that count were those fought at the scheduled time on the 14th.


lord_farquad
Arracourt Post meridiem Challenge
arrow
18.09.2012 20:44:29
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2670801

lord_farquad: Also, as always, the battles that count were those fought at the scheduled time on the 14th.


lord_farquad
Arracourt Post meridiem Challenge
arrow
18.09.2012 20:39:00
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2670779

lord_farquad: I'm updating the scores as I get them. I would like to ask everyone to check the tournament page and ensure that the scores are correct. If they are not please PM me to let me know and I'll adjust it accordingly. Also if anyone would like to contest a score please let me know. It's at that point that I will ask for replays and screenshots (if there is a disagreement on the score).


lord_farquad
Arracourt Post meridiem Challenge
arrow
18.09.2012 20:39:00
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2670779

lord_farquad: I'm updating the scores as I get them. I would like to ask everyone to check the tournament page and ensure that the scores are correct. If they are not please PM me to let me know and I'll adjust it accordingly. Also if anyone would like to contest a score please let me know. It's at that point that I will ask for replays and screenshots (if there is a disagreement on the score).


lord_farquad
Arracourt Post meridiem Challenge
arrow
18.09.2012 20:39:00
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2670779

lord_farquad: I'm updating the scores as I get them. I would like to ask everyone to check the tournament page and ensure that the scores are correct. If they are not please PM me to let me know and I'll adjust it accordingly. Also if anyone would like to contest a score please let me know. It's at that point that I will ask for replays and screenshots (if there is a disagreement on the score).


lord_farquad
Skirmish XVI
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18.09.2012 20:34:26
 
Subject: Skirmish XVI
Link on message: #2670761

lord_farquad: Great, then we'll go with the current times. Thank you for understanding.


lord_farquad
Skirmish XVI
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18.09.2012 20:34:26
 
Subject: Skirmish XVI
Link on message: #2670761

lord_farquad: Great, then we'll go with the current times. Thank you for understanding.


lord_farquad
Skirmish XVI
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18.09.2012 20:34:26
 
Subject: Skirmish XVI
Link on message: #2670761

lord_farquad: Great, then we'll go with the current times. Thank you for understanding.


Agrona
All Star # 55
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18.09.2012 20:34:16
 
Subject: All Star # 55
Link on message: #2670758

Agrona: See the new All Star contest here!


Agrona
All Star #54 Winners
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18.09.2012 20:21:14
 
Subject: All Star #54 Winners
Link on message: #2670703

Agrona: Here you go, the news announcement lists it, but I will add it here.
PzKpfw II
SaVaGee 45 All Star Points
tanky_the_tank 39 All Star Points
martingalindo/Alekpoet 33 All Star points
Dicker Max
LOBSTER MOBSTER 31 All Star points
PanzerFaux 22 All Star points
stray1 18  All Star points
Jagdtiger
Scruffee 30 All Star points
Submarine 26 All Star points
warstore 25 All Star points


Vallter
Official Q&A Thread: 7.5 Era
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18.09.2012 19:27:02
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2670431

View PostSHISHKABOB, on Sep 08 2012 - 10:06, said: Hi Vallter, in this post: http://forum.worldof...40#entry1341808
you answer a question about "module saving throws", which are referenced by the wiki. http://wiki.worldoft...cs#Saving_Throw
I know that this question was from a long time ago, but did you ever happen to get more information on the subject?

Vallter: Not now, will make a post on it by Friday.

View Postbat21zing, on Sep 08 2012 - 13:50, said: I don't understand why the hiding of the enemy teams tanks hasn't been implemented in all battle modes. It's been very successful in clan wars. Requiring teams to scout to determine the composition of the enemy side. By added this feature to all other battle modes it would increase the value of light/med tanks in pub matches. It would teach players to slow down a bit to gather intelligence on the enemy before rushing in. It would also devalue XVM, at least, until the enemy team has been scouted. Adding a layer of interest and enhanced game play to pub matches. An added side effect would be that players wouldn't feel like giving up before the battle has even started. It's really time to add this feature to all existing battle modes! So are there plans to add this very excellent feature to other modes of play?

Vallter: We are discussing such possibility.

View PostKaiserWilhelmShatner, on Sep 09 2012 - 07:56, said: Q1) After the British tank tree introduced, what nation will be introduced after that?  The rumor is Japan but can you give us an official confirmation?
Q2) Can we get special matches that are based off of WWI tanks and maps?

Vallter: 1)It's hard to say for now. We will give you firm asnwer soon after 8.1.
2)Historical battles are planned to be implemented and many current maps reproduce battlefields of WWII already.

View Postthundersaver, on Sep 09 2012 - 09:57, said: I shall ask some questions which i haven't received a reply from the sea server
In-game tanks:
1.)The addition of SPGs to compensate the SPG tree, thus allowing for Tier X SPG, would the overall exp be reduced to level of those such as heavy or medium tech tree lines? Or would it follow that of the tank destroyer line? or would it be kept the same?
2.) Is there going to be the addition of more than 16 group hit boxes in the game, or is 16 the most that will ever be placed on a tank?
3.) Would all tech-trees have the same number of tank lines? example the RU and GER have two heavy tech trees, two TD trees and a foreseeable two Med trees, would the American and French have similar number of tech lines?
4.) With the Tier 11 and 12 match-maker, would it expand to over tier 15 with the addition of modern to cold-war era tanks, since MM reduces game-play to tanks two tiers above and below it, with end tier tanks going no less than one tier below itself?
5.) Would the AMX 30 be a prototype version or production variant that is going to be placed in-game?
6.) What would be the Tier X British medium in this game? Just want to confirm.
7.) With the addition of a second med line for the soviets, what is their tier X counter-part?
8.) Would all future tier X mediums use APCR for their main gun or would some of the future Tier X mediums use HEAT rounds instead?
9.) Since the Tier X meds are able to use APCR as primary ammunition for combat, would the tier X heavies ever be given a similar opportunity, or would they stick to their AP rounds ?
10.) Since the M68 105mm rifled gun is in-game would it rival the British Royal L7 105mm rifled gun in different stats, or would it similar in every way except for name?
11.) Is the 105mm caliber the highest any med will have in this game(including future mediums) as end tier tank guns?
12.) When the 183mm gun gets added, would it have above 300mm penetration and gun damage of about 1100? Or would all High velocity Anti Tank guns not have damage beyond 1100?
13.) As of now the T28 TD has almost no worth for it's armor. It is understandable that the lower front hull weak spot was added because tanks previously have difficulties fighting the T28 TD, but as of now the armor is still very crummy. You may have the statistics to prove the tank is performing on par, but it is because there are many irregularities such as stats padding and etc. So my question would be would this tank ever be given a buff? The larger question would be would the American Turretless TD ever be given a buff? As of now its "305mm" armor is actually no more than "295mm" and there are tanks with slope armor up to "295mm" or more. So how does this tank even benefit from it's armor? It's armor isn't even that sloped, and doesn't bring bounces or dings against gold rounds (especially from the test server) compared to those who have sloped armor which help those tanks tremendously. As of now the American Turretless TDs would have nothing to their name after the release of the 8.0 Russian TDs, so can anything be done about this? Even the reduction of normalization doesn't help these tanks in any ways as their armor is sloped in less than 10 degrees. Thank you.
14.) The German Turretless TDs are also suffering from this as of now. Would they be given any benefit as they are all very large and their accuracy doesn't help them out much. In Statistics wise the German TDs do well as only a small number decide really to play them past a certain tier. This is not useful as data collection. So thus would the German TDs receive any forseeable change?
In-game audio:Was the idea of separate nation tank crew voices dropped? or is it being re-developed.
When would the WG get sounds samples for actually tank fire?
Would the Idea of having separate sound atmospheres be adopted? for example: in the outside environment you would hear a more lively atmosphere, while inside the tank during scoping it would sound very mechanical? In-game graphics:would tank shell graphics be worked upon in the near future any further?
In view of the purchase of BigWorld Engine, would the Devs seek to improve graphics as a main priority now since they have appropriate tools at hand?
Is there any attempts to develop historically accurate sights in-game or is the standard green reticule the finalized idea? Mechanics:Are any additional perks or skills being considered to be added into the game, or all perks and skills?
With the new physics engine, would outside factor affect in-game tank shot in anyway?
With the new physics engine, would there be an implementation of AP/HE concussion effects on tanks as a separate mechanism as well as visually?
With the new BigWorld Engine, would there be an expected increase of top speed beyond 72km/h that a vehicle engine can produce, or would it still be stuck at 72km/h?
Is there going to be any attempts to allow spotting mechanics to continue functioning beyond 445 meters?
Would the Spaced armor mechanic be re-worked, to something like normalization for the first set of armor and normalization for the second set of armor, and not normalization being multiplied twice one the first layer of armor and no additional normalization on the second set of armor? Collection of DATA
1.) Would the collection of Data still be based on the Russian Data Base always?
2.) Would the Collection of Data actually for once be outside of the Russian Player base? Here is a suggestion, get the tank nation played least in each server and use them as the Data for re balancing. Performing this suggestion is to help to spread the player base to all possible tanks as much as possible so that the play gap in each tank of each nation would be reduced tremendously and thus help the overall in game balancing. The main idea is to draw players away from the most played lines so that the there is reduced tank player gap.
3.) How long is data collection performed before determining of each buff and nerf?
4.) Does the nerfs and buffs follow what the tank is doing best/worst in? Or does it follow other statistics such as how much damage they deal, hit ratio, penetrating to non-penetrating hit ratios? Or maybe average battle survived ratios or how long a tank survive ratios?
5.) Are Tanks given an even chance on the battlefield and given that there are 4 nations, assuming one tank of each nation is available in the battlefield, all in separate teams, do they all have a 1/4 possibility of winning the game?
6.) When tanks are designated for a given role, why are there certain variations of play style difference (such as the T25 AT having no co-relation to the tanks after? Or the Pz 4 now losing it's sniping ability how would it gear players for the tiger tank?) If Data is collected on these tanks which show vast majority doing well in these tanks and having a drop in win/loss ratios or fall in possibly the good ratios in the preceding tanks, would there be an expected change to these tanks and their trees?
--------------------------------------------------------------------------------------------------------------------------------------------------------------
That should be all for now, stay tune to more questions.
Please if your able to answer in a similar format for ease of view, Thank you

Vallter: 1)It would be reduced, but currently it's hard to say about the certain amount of XP each SPG will cost. Probably it will be similar to TD line.
2)Currently we do not plan to increase group of armors and are OK with 16. But we will tweak game penetration mechanics, module damaging system and other.
3)We will try to make same amount of branches for each Tree. For example, we already have some plans on new US branch of vehicles. But everything depends on amount of vehicles we will be able to find in archives or on blue prints. We won't 'invent' new vehicles just to make a branch of the tree.
4)Cold War era tanks or main battle tanks won't be added. Current in game post-war vehicles are mainly prototypes. Moreover, their characteristics was tweaked to stay on par with 'older' counterparts. So no, we won't increase the amount of balance Tiers.
5)No comments on that for now, sorry
6)FV4202 (105)
7)No firm plans for now.
8)Depends on which medium we decide to use. Hard to say now. Currently APCR is considered.
9)Tier X Heavies will stick to AP rounds for now, but in 8.1 they may see some rebalancing. Unfortunately, due to physics, we have concern that statistics of vehicles can change dramatically, so we are preparing ourselves to tune tanks again in 8.1.
10)It will probably have different stats. It's more balancing question and British vehicles have not yet been tuned.
11)I would not be so sure-)
12)Again, it depends on the game balance. If we see that such gun fits it, we will add it.
13)They are performing well in our opinion, thus don't get buff. USSR second TD line was OP in the first test iteration. We've fixed it. If they continue to over perform, they will be nerfed in 8.1. If we nerfed them to much on the test, they will be buffed in 8.1.
14)We are buffing JagdPanzer E-100 in 8.0. We are not sure, whether the buff is enough and will investigate it during the whole period of 8.0 update. The rest of German TD's seem OK for 8.0 version, except of Marder II.
In-game audio:It has never had a finished end version. We have not dropped it and will implement it. The feature just has low priority
We are trying to do it in 8.0.
It's an intresting idea, but we have to implement many other features before that In-game graphics:Could you please specify your question? I do not know, what do you mean. Tracers? In-game icons of the shell? Something totally different?
New render is currently being implemented, first part of it will enter 8.0. Moreover Multicore support development speed has increased
It's a finalized variant for now Mechanics:Yes, there are such plans, but these features has low priority
If you mean terrain, then yes, it will influence. Wind won't be able to move the vehicle though-)
Answered above in this or previous post
Max speed limitation for the vehicle will be 72 km/h, but with ne physics engine driving downhill will allow you to get a slight increase to this speed.
Max distance will be probably increased. Current spotting works up to 500 meter, if I remember right
Current space armor mechanics are accurate and realistic, so we won't change them Collection of DATA:
1)It's based on all server in global level
2)Answered above
3)Not less then 3 weeks. The 'end' term depends on case-to-case basis.
4)All mentioned ratios and many more are taken in consideration while balancing the vehicle
5)Ehmmm... This more depends on teams and their performance.
6)Tanks in the same branch may have differnt roles. It's OK with our concept.
__________
You are welcome.


Vallter
Official Q&A Thread: 7.5 Era
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18.09.2012 16:58:45
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2669643

View Posthusband, on Sep 07 2012 - 00:53, said: Balancing:
- T-54: reserach cost via T-44 decreased from 160100 to 142000
I just researched my T-54 and will be buying it soon; do I get those 18,ooo xp back or am I out of luck?
Thanks!

Vallter: No, such changes are not compensated.

View Postdestructo5, on Sep 06 2012 - 22:27, said: Hey Devs I was wondering if after the british tanks come out will we get extra garage slot because there will be too many tanks in the game so i wont beable too keep up please respond soon, Thanks

Vallter: We will think about such possibility

View PostZaratank, on Sep 07 2012 - 01:52, said: Hey Vallter, thanks for answering my last questions.
I have a new one, and it is...
Will we ever get like, a, "Paint Shop" where we can spraypaint and decal our tanks to look boss and rockin? A little something to make it more personal for our beloved tanks? I'd definately pay gold for it.

Vallter: Unfortunately, we won't implement this feature. First of all because these content should be moderated and we do not have enough mechanics for that. Secondly, other players will have to download your specific camouflage pattern to be able to see it. Now imagins thousands of these files. It will increase client size dramatically.

View Postbarryc38, on Sep 07 2012 - 02:16, said: Could we please have a little more time at end of battle to talk with our team mates about how the battle went?  Maybe 2 or 3 minutes. The battle statistics window pops up almost immediately not allowing any chat other than a quick GG. People can still leave anytime they want and don't have to talk if they don't want to.

Vallter: We do plan to implement after battle chat. After battle statistics is the first step in this direction.

View PostApplesauceBandit, on Sep 07 2012 - 07:02, said: Do you plan to have the Dicker Max discounted during a sale in the future?  Would you guess that it would be 50% off or 15% off?

Vallter: There are no current plans to do so, but probably we will do it in future. Discount price will be decided closer to event, so no hints on that.

View PostHayaba3, on Sep 07 2012 - 12:10, said: Is Jadgmaus planned?

Vallter: No, there are no current plans to implement such vehicle.

View Postwhitedragonking, on Sep 07 2012 - 21:49, said: will the 88 flack 41  tank ever be in world of tanks?

Vallter: No, there are no current plans to implement such vehicle.

View Postmasterzjg, on Sep 08 2012 - 04:38, said: Chineese tech tree is about thought about, interesting, never knew they have anything neAr enough tanks for one. Certainly if added they would become the most whines about tech tree. 3 questions and one comments 1.) on the test notes it said something about a "general tank balancing". Anywhere I can get more infor on this? If not wannA drop any hints?  2.) what is that new equipment I saw on the patch notes for American and French vehicles. 3.) that new suspension equipment is nation specific. What happened to no nation specific equipment? And my comment is can you hurry up with the damn British? Seems like everything is waiting till they are added :(

Vallter: 1)We will release detailed information along with the full and final 8.0 update notes. Next week probably.
2)It's just equipment similar to existing one on all nations. Just added to some new French vehicles.
3)It's more tank specific. But by coincidence these vehicles are from specific nation.

View Postididnotseethatone, on Sep 08 2012 - 04:42, said: Has any thought be given to adding an abbreviated id next to each of your tm players. For example the first player could be T1, next player T2. This would enhance sending directions to a specific tm player. Currently most players type the name tnk the are refering to. This takes too much time and is confusing when you have same types in a game.

Vallter: No, there are no such plans currently. We think about improving game communication by enabling easier and person specific quick commands (see 8.0 test update notes) and not by depersonalizing players

View Postengineco36, on Sep 08 2012 - 05:02, said: I was just in a battle on the 8.0 Test Server North America, and enter into a match with this player "verf_RU [421TD]" I do not see him anywhere, nor his clan. I check the Europian Server as well. Does Wargaming.net run BOTS?

Vallter: No, the letters after underscoring in the nickname on the Public Test mean the regios (US, EU, RU, SEA) basing on server from which accounts data was copied. It's done to avoid cases of equal nicknames.

View PostWarStore, on Sep 08 2012 - 06:32, said: Vallter, is there a possibility that we see an increase in maximum view range?

Vallter: Possibly we will do that with new render. The case is in technical limitation and not in our desire.


Vallter
Official Q&A Thread: 7.5 Era
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18.09.2012 15:56:55
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2669493

View PostLord_Michael, on Sep 06 2012 - 03:58, said: After comparing stats with Clan members it appears my figures are correct....21-22% of games are lost (or won) at 15 -2 or 15-3...............since this violates the law of averages, how does matchmaker bias the game so much?

Vallter: Everything depends on team performance. Tanks are balanced well with the MM.

View Postextremetowboy, on Sep 06 2012 - 04:27, said: I have played for awhile now kept a premium for awhile and i have to say i do enjoy the game but my only issue is i do not find it fair or right to lose credits in battles ! i can understand not receiving any in a bad battle or if not earned ! but if i get on my higher tiers unless we win and i kill sevral tanks i always lose credits so fighting in higher tier battles is someting i just really get frustrated with . if it was always in my control is one thing but if u get thrown in a bad group your screwed ! i served in the military and fired alot of rounds blew up alot of stuff and i never paid for the bullets ! i realize yall are in this for money but ajusting it to a point of just not getting credits in a bad battle still wouldn't hurt yalls purse at all !
D. Ellis

Vallter: This serves two purposes. Makes players play lower tiers from time to time and also play more careful. it's intended to be so and won't change.

View Postmisscleo, on Sep 06 2012 - 06:52, said: Are you guys going to fix the issue with clan chat and other stuff being stored in replays for 8.0? Will you remove the data that shouldn't be there or change the way you implement the encryption?
Obscurity isn't going to prevent the dedicated few who figure this stuff out initially, like the author of wotreplays blog. If you read the blog the author is now looking at the saved passwords. Not sure how that's implemented, but if it's only a CRC hash and DES/RC2, even with salting that seems weak. Do we have to worry about malicious programs stealing our passwords again?
Will there be more graphic options in game?
Some options seem to be bundled and affect more than one parameter in the preferences.xml when changed in game.
Will the resolution option be worked on?
The game seems to be missing a few common ones like 1280x720. Also it's possible to set any aspect ratio with any resolution included, making for odd combinations like 16:9 or 5:4 @1920x1200 which doesn't make a lick of sense. Maybe when a user selects 16:10 he can only see 16:10 resolutions?

Vallter: 1)Could you please describe the problem in details? As far as I remember, replays contain just battle recording and have no connection to the login information
2)Yes, we will be adding an advanced control on graphics gradually with new render. 'Bloom' effect is one of the first points we've added to the menu.
3)We will discuss your suggestion and probably plan to implement thie feature. But all in all, it will have low priority.

View PostOtto_matic_Reiffel, on Sep 06 2012 - 08:43, said: Hi Vallter
With the extra stats you are considering displaying, could we also get more complete armour values displayed? Technically these are all publicly available since they are based off real designs so your security department shouldn't have any issues with this.
What I'm referring to is situations like the Tiger II where the front hull armour is displayed in game as 150mm, but these is no mention that the lower hull is only 120mm.

Vallter: We do not want to overwhelm players wirh lines and lines of characteristics. Once a more sophisticated system to display such statistics will be added, we will implement such feature.

View PostTimberwolf84, on Sep 06 2012 - 16:17, said: What do you mean your post got nuked? Did it get erased?
I for one am very interested to hear the reasons for German guns getting lower penetration values.
Can we please get a reply on the penetration questions?
When the Panzer IV is "changed", what is it getting to account for the loss of its turret and gun to make it different from the Panzer III/IV?

Vallter: 1)As I've said before, Overlord should probably be looking at the question.
2)It will be overally rebalanced, you can check it out on the Public Test of 8.0

View PostRMS_Gigantic, on Sep 06 2012 - 17:19, said: Will World of Tanks eventually get more advanced destruction physics like World of Planes and World of Warships are planned to have? (Where vehicles can break apart, holes are more than just textures, etc.)

Vallter: Yes, it's planned for the next year.

View PostVollketten, on Sep 06 2012 - 18:33, said: Devs, Hi. I have asked this several times now but not had any acknowledgment or answer so I hope I'm not just being ignored becausetier 2 tanks are valued enough.

Vallter: Befire answering the question, please, specify, whether you mean PanzerKampfWagen II or other vehicle?

View PostTimberwolf84, on Sep 06 2012 - 19:23, said: Are you kidding me? Why? This is a Q&A thread...........
Can one of the devs please advise why the top German tanks have not received a penetration buff? They are all at the bottom of the win % rankings based off of recent numbers posted on the server.

Vallter: 1)Off-topic, non-related discussion and repeat of questions, which were already answered is not allowed in this thread. I'm quite loyal to all above mentioned, thus moderators normally just remove the post, without issueing warnings.
2)On which statistics are these numbers based?-)


Vallter
Physics video review
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18.09.2012 15:13:39
 
Subject: Physics video review
Link on message: #2669485

Vallter: Physics is the major update of this year. But how will it change the game? What new will it bring? These and many other questions answered in the video. Check it out!
Back to the article


Vallter
Golden Joystick. Cheer video contest
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18.09.2012 12:57:20
 
Subject: Golden Joystick. Cheer video contest
Link on message: #2669269

View PostlSherlockl, on Sep 17 2012 - 18:59, said: So does it have to be a cheer, or do we have creative liberty to show other ways we are going to support/aid wot with golden joystick?

Vallter: We have two nominations, so yes, you have creative liberty.

View Posttankkiller450, on Sep 18 2012 - 00:14, said: i have tons of great chant/slogan ideas but i hate the idea of a video with my real face and my friends in real life just not going to happen.
if i could do a stop/motion/animation video i would or a game play video but short of that no chance.

Vallter: Could not ou hide your faces, for example?

View PostThoringer, on Sep 17 2012 - 18:37, said: Is it permissable to use 8.0 beta for the video? I mean, this one is soo much better for the graphics...

Vallter: It should be real life footage.


Tanitha
Account Transfer to SEA Server - (TRANSFERS REOPENED)
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18.09.2012 08:23:26
 
Subject: Account Transfer to SEA Server - (TRANSFERS REOPENED)
Link on message: #2668697

View Postamade, on Sep 18 2012 - 03:40, said: I haven't received a new e-mail advertising the 2nd transfer, I had expected to get another one this time around.

Tanitha: Yep thanks, Ive requested one a few times, and will continue to do so.
/Tan


lord_farquad
Arracourt Post meridiem Challenge
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18.09.2012 07:09:51
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2668293

View Post2gunkid, on Sep 18 2012 - 06:05, said: Havok prime won against working as intended 3:2 with 1 draw... i could get the replays but it will take me some time

lord_farquad: The score isn't as much of a concern as the victory. If you won, and it reflects a win, then we can just leave it at that. My concern is for those that are currently showing up as technicals.


lord_farquad
Arracourt Post meridiem Challenge
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18.09.2012 07:09:51
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2668293

View Post2gunkid, on Sep 18 2012 - 05:05, said: Havok prime won against working as intended 3:2 with 1 draw... i could get the replays but it will take me some time


lord_farquad:
The score isn't as much of a concern as the victory. If you won, and it reflects a win, then we can just leave it at that. My concern is for those that are currently showing up as technicals.


lord_farquad
Arracourt Post meridiem Challenge
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18.09.2012 07:09:51
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2668293

View Post2gunkid, on Sep 18 2012 - 05:05, said: Havok prime won against working as intended 3:2 with 1 draw... i could get the replays but it will take me some time


lord_farquad:
The score isn't as much of a concern as the victory. If you won, and it reflects a win, then we can just leave it at that. My concern is for those that are currently showing up as technicals.


lord_farquad
Skirmish XVI
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18.09.2012 06:56:20
 
Subject: Skirmish XVI
Link on message: #2668223

lord_farquad: Sorry for the confusion all. I have been in Moscow for Ural Steel, and unfortunately had no internet access while there.
I am scheduling the battles for tomorrow evening, however if either team has an issue with that time please let me know and we'll work out a time that works for both teams.


lord_farquad
Skirmish XVI
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18.09.2012 06:56:20
 
Subject: Skirmish XVI
Link on message: #2668223

lord_farquad: Sorry for the confusion all. I have been in Moscow for Ural Steel, and unfortunately had no internet access while there.

I am scheduling the battles for tomorrow evening, however if either team has an issue with that time please let me know and we'll work out a time that works for both teams.


lord_farquad
Skirmish XVI
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18.09.2012 06:56:20
 
Subject: Skirmish XVI
Link on message: #2668223

lord_farquad: Sorry for the confusion all. I have been in Moscow for Ural Steel, and unfortunately had no internet access while there.

I am scheduling the battles for tomorrow evening, however if either team has an issue with that time please let me know and we'll work out a time that works for both teams.


lord_farquad
Arracourt Post meridiem Challenge
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18.09.2012 06:45:52
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2668160

lord_farquad: Sorry for the confusion regarding the post meridiem tournament. I thought I would have access to the internet while in Moscow for Ural Steel, unfortunately I did not. I am back however and so the next battle will be fought on the 18th, as per tournament rules when something like this occurs.
I will modify the schedule shortly to reflect the rest of the tournament. If any of your team members will have issues playing due to the new schedule please PM me regarding a roster change as I will be allowing them for the next couple of days.
Also, trying to figure out what happened on the 14th, were the battles ever played or are the results still displayed incorrectly? If the battles were played, then please make sure to send in your tournament scores (with screenshots and/or replays if possible). If they were not then we will reschedule them to occur tomorrow.


lord_farquad
Arracourt Post meridiem Challenge
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18.09.2012 06:45:52
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2668160

lord_farquad: Sorry for the confusion regarding the post meridiem tournament. I thought I would have access to the internet while in Moscow for Ural Steel, unfortunately I did not. I am back however and so the next battle will be fought on the 18th, as per tournament rules when something like this occurs.

I will modify the schedule shortly to reflect the rest of the tournament. If any of your team members will have issues playing due to the new schedule please PM me regarding a roster change as I will be allowing them for the next couple of days.


Also, trying to figure out what happened on the 14th, were the battles ever played or are the results still displayed incorrectly? If the battles were played, then please make sure to send in your tournament scores (with screenshots and/or replays if possible). If they were not then we will reschedule them to occur tomorrow.


lord_farquad
Arracourt Post meridiem Challenge
arrow
18.09.2012 06:45:52
 
Subject: Arracourt Post meridiem Challenge
Link on message: #2668160

lord_farquad: Sorry for the confusion regarding the post meridiem tournament. I thought I would have access to the internet while in Moscow for Ural Steel, unfortunately I did not. I am back however and so the next battle will be fought on the 18th, as per tournament rules when something like this occurs.

I will modify the schedule shortly to reflect the rest of the tournament. If any of your team members will have issues playing due to the new schedule please PM me regarding a roster change as I will be allowing them for the next couple of days.


Also, trying to figure out what happened on the 14th, were the battles ever played or are the results still displayed incorrectly? If the battles were played, then please make sure to send in your tournament scores (with screenshots and/or replays if possible). If they were not then we will reschedule them to occur tomorrow.


Agrona
All Star #54 Winners
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18.09.2012 03:33:42
 
Subject: All Star #54 Winners
Link on message: #2666996

Agrona: Check out the news here!


Agrona
Heavy Metal MVP winners
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18.09.2012 03:33:19
 
Subject: Heavy Metal MVP winners
Link on message: #2666994

Agrona: Check out the news here!


Agrona
[UPDATED]T6 Tank Destroyer MVP
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17.09.2012 23:28:20
 
Subject: [UPDATED]T6 Tank Destroyer MVP
Link on message: #2665471

Agrona: Congrats Kufo!! Well done


Vallter
Ural Steel: Championship Results
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17.09.2012 19:30:41
 
Subject: Ural Steel: Championship Results
Link on message: #2664038

View PostJoe_B, on Sep 17 2012 - 17:27, said: For the NA qualifying the players use their own accounts, correct?
So, I would assume that those who participated made sure that the tanks and CREWS were as decked out as they could get for the tanks they were to use.  Obviously, some players will have CREWS more decked out than others in the NA qualifying tourney.
What were the levels of the CREWS on the e-sports accounts?  Were they simply 100% base crews with no additional skills?
Were the players allowed (able) to purchase/mount whatever equipment they wanted?  Gold consumables and ammo?
What I am saying is that playing your own account for qualifying and then having to play a "stock" account for the finals makes a big difference for the type of players that NA sent to Ural.  I am speculating, but knowing of the players that won the qualifying I am simply saying that what they had to use in the finals was likely much different than what they use on a daily basis.
... and yes ed, I agree that the RU server teams were likely better battle tested/prepared.
I am not bringing mods into this discussion.  This is totally directed at setup of tanks/crews

Vallter: It has all crew skills, both primar and additinal, on 100%. So accounts on finals were at their best!


Vallter
Official Q&A Thread: 7.5 Era
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17.09.2012 19:25:55
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2664021

Vallter: Ural Steel finished, now I have more time for answers. Will add answer at least 40 posts tomorrow and some in the evening at home.


Vallter
Official Q&A Thread: 7.5 Era
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17.09.2012 19:23:17
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2664007

View PostHirumaru, on Sep 05 2012 - 04:11, said: This is a server-side game, is it not? Knowing camo values and soft-soil handling does not mean we can suddenly hack the game.
An admission, then? That the high variance in the penetration spread was greatly annoying players to the point that it had to be trimmed. The best I'm going to get, I suppose.
Oh, and what happened to my first two points? Did you just forget to quote them? No, you'd have to purposefully delete them. Any particular reason why?
You really believe that? That giving it a pathetic 57mm copy-paste gun in 75mm form will make it somehow . . . as worthwhile than the L70?
Oh, I'm going to love seeing the win rate of that tank bomb just to hear your new excuses.
"It performs well!" Enough to get you to the next tank, then you'll sell that POS and NEVER PLAY IT AGAIN. Do you figure that into your balancing statistics? How many people play a tank after they research the next vehicle? How many people continue to play the tank after achieving elite status? Hell! How many actually do make elite status at all? Let's see those stats. If your "security department" thinks they're safe, I mean. ^_^

Vallter: 1)Yes, it is server side for main calculations.
2)I do not delete any question for personal purpose. The only case is that they either were answered previously or were lost in the context.
3)Statistics will show.
4)Tank rating is not based just on the W/L rate.
5)Games on the vehicle per certain period by player in average amount are included in the rating of vehicle popularity.

View Posthoom, on Sep 05 2012 - 04:30, said: @Vallter: Can you please give the 85BM on KV13 the same 2.3s aim time as the T34-85 & T43 have now? I understand reasoning for the speed & dispersion nerfs but with the 2.9s aim time combined with the dispersion nerfs its very hard to hit anything without sitting still far too long.
Also I do think Zerglings' comments regarding German gun pen values should be properly responded to. (maybe not here but address it properly)
Its not just 'wah mah german stuhl' Germanwhining, seems to be well researched & convincing.

Vallter: We will make it in 8.0.
Overlord passed them and Zergling will be answered on EU forums most probably. All in all this question seems to be adressed by him already.

View PostApplesauceBandit, on Sep 05 2012 - 05:17, said: When do you plan to release the box set containing the panzer II J, MTLS-1G14, and BT-SV to the NA server?  Will it be this year, first half of 2013, second half of 2013, or is it just sitting in a corner gathering dust?

Vallter: Yes, there are such plans, but no ETA on their accomplishing. We depend a lot on our partners in this matter

View PostWarStore, on Sep 05 2012 - 05:46, said: Hey Vallter,
back in the closed beta days, the devs confirmed that 8.8 L/56 was underperforming, and a buff was on its way.
The buff was supposed to come in v. 6.4, iirc.
How much longer?

Vallter: With other changes it performance increased, thus buff is not being considered currently.

View PostWarStore, on Sep 05 2012 - 06:39, said: Vallter,
I would like you to take a look at this replay. I've seen many crazy things during the last couple of years... but this is the craziest.
I shot a KV3 once for 0 dmg. It hit the gun mantlet, so spaced armor solves all the problems... ok.
The problem is on the next shot. I hit it between the hull and turret for 271 dmg.
Damage listed for my gun is 300-500. How can my gun do less than 300 dmg?
Posted Image

Vallter: Please, contact Customer Support. They will investigate the issue and answer you.

View PostNinjaRage, on Sep 05 2012 - 14:14, said: Ok i am wondering if you guys are in the process of getting gamecards. i would like to be able to go get a prepaid card from stores around me i hate how everything is online and i dont like online because i have no way of getting it online.

Vallter: AFAIK, NA is currently accepting Ultimate Game Cards.

View Postbat21zing, on Sep 05 2012 - 17:23, said: When will the NA server see tank locking in CW? I feel like we are being cheated. Eventually the servers will all be linked and NA will be at a disadvantage because we've gone without tank locking so long. We need to have it implemented here so we can learn to cope with it. It's time to take off the gloves and let us get ready!

Vallter: There are discussions about that. You can join them in CW sections. Decision will be based on your feedback.

View PostMontykoro, on Sep 05 2012 - 18:03, said: Valter Storm talks about penetrations mechanics,ricochet and etc, can translate this for us? Google fu is too weak to do a decent Job
Thanks! (After the translate maybe GD or Tan can make a post and stick in gameplay section? or a "News" article)

Vallter: Already done in Overlord blog:
http://overlord-wot....-misc-info.html

View PostIronfa1con, on Sep 05 2012 - 19:03, said: Thanks for your previous answer Vallter on the JgPzE100. I appreciate the information! I have a couple more questions.
1) Some people are saying the Foch is under powered but there are nerfs planned for it.  What nerfs might we see for the AMX50 Foch 155?
2) Could you give us a hint as to what nerfs we may see on the T110E3?
3) Same question for the T110E4.
4) It seems that the Obj 268 is being left alone, but I believe it has performed just as well as the American and French TD lines.  Are there plans for a nerf on the 268?  If so any hints on what we should expect?  If not what is it that you see on that tank that we don't?
5) Out of curiosity, instead of nerfs, why doesn't WG just buff the under performing Tier 10 tanks to the level of the best performing ones?

Vallter: 1)Accuracy and backward speed. Probably some increase of reloading time.
2)Speed and traverse speed. Also the 155mm gun will probably receive some changes (accuracy decrease and aiming time change)
3)Same answer
4)According to our statistics it performs in a right way. We will buff JagdPz E-100 to make it performance on par and nerf mentioned above TD's to remove the OP factor and make them balanced.
5)Because then they will be to tough targets for Tier 8-9 vehicles, we will have to buff them, then lower vehicles will suffer and T10 won't have any advantage. As result, balance will be messed.

View PostRaiderPaladin, on Sep 05 2012 - 22:02, said: I actually have a question regarding the T30...yes I know that it has more then likely been asked already but I am going to ask it again if that is the case.  How can you possibly feel that its OP and requires yet another nerf across the board?

Vallter: It's overperforming according to our statistics.


Vallter
Golden Joystick. Cheer video contest
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17.09.2012 16:37:29
 
Subject: Golden Joystick. Cheer video contest
Link on message: #2663187

View PostSunFlash, on Sep 17 2012 - 15:35, said: Sounds like fun, but I won't be doing it, don't have the time to get all my friends together.  :)

Vallter: Well, you still have chance in creative nomination-)


Vallter
Ural Steel: Championship Results
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17.09.2012 16:08:32
 
Subject: Ural Steel: Championship Results
Link on message: #2663103

View PostAelomnomnom, on Sep 17 2012 - 01:42, said: Maybe they won't have it in the US or EU because they know that jet lagged Russian players will blow it, and they don't want that.  *CONSPIRACY*
But srsly u gais next year somewhere better than Moscow.

Vallter: All players played LIVE in the complex. All players played on the RU server with specially created eSports accounts. All had same equipment. Everyone was in the same condition.


Vallter
Golden Joystick. Cheer video contest
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17.09.2012 15:35:19
 
Subject: Golden Joystick. Cheer video contest
Link on message: #2663003

Vallter: This is a discussion thread only. No works will be considered here. Please, submit your entries in this thread
Back to the article


Vallter
Golden Joystick. Cheer video contest
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17.09.2012 15:35:19
 
Subject: Golden Joystick. Cheer video contest
Link on message: #2663003

Vallter: This is a discussion thread only. No works will be considered here. Please, submit your entries in this thread

Back to the article


Vallter
Golden Joystick Contest Marathon #2: Videos submission.
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17.09.2012 15:33:46
 
Subject: Golden Joystick Contest Marathon #2: Videos submission.
Link on message: #2662997

Vallter: Please, do not forget the regulations!
Any player or team can participate in it.
    If a video was created by a group of player, it must be mentioned on forum. Make sure that all the nicknames are written correctly.
    Duration – 30 sec or less
    The video must be uploaded at YouTube in a good quality (360+) and also placed in a special forum thread. Also add tags to the video: «Cheer video WоT!!! », “Supporting WOT”, WOT and Golden Joystick”
    Video should not violate moral, ethic, and legal norm, as well as forum and game rules.
    The video should be created specifically for the contest
    The video should end with demonstration of author nickname in any way, but in the footage itself and not added afterwards in video editor.
    Enty post should include amount of persons involved in creating the video. All these persons (aside of operator, if any) should be present in one single frame of the video.
    Submitter is consedered to be an author of the video. Author decided how he will divide the reward, if video included teamwork. Prizes will be added to account directly, no clan treasury invoices are possible.
Also, please, format your post in the following way:
Author nickname:
Amount of people in the video:
Slogan:
LINK ON YOUTUBE


Vallter
Golden Joystick Contest Marathon #2: Videos submission.
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17.09.2012 15:33:46
 
Subject: Golden Joystick Contest Marathon #2: Videos submission.
Link on message: #2662997

Vallter: Please, do not forget the regulations!

Any player or team can participate in it.
    If a video was created by a group of player, it must be mentioned on forum. Make sure that all the nicknames are written correctly.
    Duration – 30 sec or less
    The video must be uploaded at YouTube in a good quality (360+) and also placed in a special forum thread. Also add tags to the video: «Cheer video WоT!!! », “Supporting WOT”, WOT and Golden Joystick”
    Video should not violate moral, ethic, and legal norm, as well as forum and game rules.
    The video should be created specifically for the contest
    The video should end with demonstration of author nickname in any way, but in the footage itself and not added afterwards in video editor.
    Enty post should include amount of persons involved in creating the video. All these persons (aside of operator, if any) should be present in one single frame of the video.
    Submitter is consedered to be an author of the video. Author decided how he will divide the reward, if video included teamwork. Prizes will be added to account directly, no clan treasury invoices are possible.

Also, please, format your post in the following way:

Author nickname:
Amount of people in the video:
Slogan:

LINK ON YOUTUBE


Tanitha
2nd round of SEA Account Transfers
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17.09.2012 11:30:24
 
Subject: 2nd round of SEA Account Transfers
Link on message: #2662376

 zione1995, on Sep 17 2012 - 09:27, said: How I can relay to tranfert my account if I can not even create a new account on SEA server?? ( I know that I can do it but their suggestion state differently!!)
When I am going to click the link "create an accont" STILL the server telling me that from the region where I am is better that I stay on the NA server!! That's ridicoulos!
Attention!
You have entered the website from country: Australia. For best gaming performance, please register on the website of the North American region
I was nearly convinced to make the jump, but....

Tanitha: There is a mass of posts here stating its one of the next things on the todo list.
/Tan


Tanitha
2nd round of SEA Account Transfers
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17.09.2012 11:29:15
 
Subject: 2nd round of SEA Account Transfers
Link on message: #2662373

 Sgt_Meiguess, on Sep 17 2012 - 06:38, said: I am still flipping coins over if I should switch or not, I have the SEA client downloaded and I do get a better ping...
I think I just need a push :Smile_ohmy:

Tanitha: I could always perma game ban you on NA until the transfer takes place?
That the push you were after?


Tanitha
2nd round of SEA Account Transfers
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17.09.2012 06:20:25
 
Subject: 2nd round of SEA Account Transfers
Link on message: #2661338

View PostageNtreachery, on Sep 17 2012 - 04:49, said: Tanitha, not sure if you are still watching the thread but are WG planning on doing any serious advertising in the region?
also all the emails showed up in a bunch thx

Tanitha: I'm always lurking. : ) :Smile-hiding:
I wont comment on the advertising at the moment though sorry, I don't have enough info to hand yet.
/Tan


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