Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Questions\Graphical Updates of Tank models
Link on message: #349769
ElAtaque1944, on 31 December 2010 - 02:45 PM, said: Hm, over 100 views but no replies from official sides...
ElAtaque1944, on 05 January 2011 - 01:00 PM, said: Indeed - the Schmalturm on PzIV is one example of crappy
dimensions. It is horrible, to be honest.
Over 300 views and not a single dev was seen, this "Question"-Section is quite good...

Link on message: #349769

Overlord: Holiday season. Will check the models when it ends.

Over 300 views and not a single dev was seen, this "Question"-Section is quite good...

Overlord:
Subject:
Archives\Beta\Questions\The Löwe premium tanks
Link on message: #349762
Haineko, on 07 January 2011 - 03:13 PM, said: From what you're saying it looks like the first premium tank to be
considered purchaseable for me 

Link on message: #349762


Overlord: Its performance will be similar to KT's. Tier 8 premium after all.
Subject:
Archives\Beta\Questions\Christmas presents?
Link on message: #349746
wanapint, on 07 January 2011 - 01:39 PM, said: As we are talking about Christmas, can the devs now remove the
annoyinh fern tree in the garage as its blocking the view, thanks
in advance.

Link on message: #349746

Overlord: Very soon. I do understand that some got tired of it already.
Subject:
Archives\Beta\Questions\Where did Russian go?
Link on message: #349743
ZingFreelancer, on 06 January 2011 - 05:44 PM, said: It was hard not to notice that we got a new update, with more
languages to choose from.
Now ever since I installed World of Tanks I never bothered to check what other languages it came with, because clearly, I can speak English and that is good enough if the game can speak English back.
But now that we've got several other languages, I decided to check what languages we can choose now.
To my surprise, there was no Russian. Don not misunderstand me, on steam I can choose to play Metro 2033 or Stalker in Russian. Why is that we lack Russian in World of Tanks?
There is Russian speaking people living in Europe, perhaps they would want to play World of Tanks in their native language, but with other European people? Simply because they enjoy it?
Just like I do?
tl;dr
Where is Russian language option in European World of Tanks client?

Link on message: #349743

Now ever since I installed World of Tanks I never bothered to check what other languages it came with, because clearly, I can speak English and that is good enough if the game can speak English back.
But now that we've got several other languages, I decided to check what languages we can choose now.
To my surprise, there was no Russian. Don not misunderstand me, on steam I can choose to play Metro 2033 or Stalker in Russian. Why is that we lack Russian in World of Tanks?
There is Russian speaking people living in Europe, perhaps they would want to play World of Tanks in their native language, but with other European people? Simply because they enjoy it?
Just like I do?
tl;dr
Where is Russian language option in European World of Tanks client?
Overlord: Russian language is not available for close beta client at the
moment, but I think we could add it as well. It won't require much
time and effort.
Subject:
Archives\Beta\Questions\0.6.2.9 -0.6.3+
Link on message: #349735
tarconus, on 06 January 2011 - 04:49 PM, said: I am interested in the next update what is the list looking like so
far. Clan wars being put in? Spotting checks being changed? No
thread up yet in patch notes so I am curious on our next update
what is being looked at at being added.

Link on message: #349735

Overlord: Holiday season is still on, so it's a bit early to announce the
next update. For sure there will be new maps and possibily US TD
line, plus multiple fixes. The details will be revealed later.
Subject:
Archives\Junkyard\Anyway to see global stats?
Link on message: #349570

Link on message: #349570
ARGO: There are many posts regarding this topic, please use search bar in
the future.
POST CLOSED
Argo66
POST CLOSED
Argo66
Subject:
Archives\Beta\MrVic's Wall O Text
Link on message: #349331
Koffee, on 07 January 2011 - 03:47 PM, said: why are people surprised about the Russian tree being abit more
tweaked. the game is gold in Russia, so its going to be the most
used tree and received the most feedback etc.

Link on message: #349331

ARGO: If I were to take your words as Gosple then Americans should be
very pleased in that the American tree will be also dominant due to
the massive amounts of $$$ Americans may pour into this game when
it's released and after all you need to be good to whoever pays the
most.
What I really think is that I whole heartedly agree with Vic's post and also remind people that again if they were to make this TOTALLY accurate then we would be playing a simulator.
What I really think is that I whole heartedly agree with Vic's post and also remind people that again if they were to make this TOTALLY accurate then we would be playing a simulator.
Subject:
In-Game Vehicles\Soviet Vehicles\Heavy Tanks\Making the IS-4 work
Link on message: #348969

Link on message: #348969
ARGO: Aye, The IS4 is a great tank. You treat it right "get S-70 gun" and
it will treat you right.
Subject:
Archives\Junkyard\server go boom?
Link on message: #347906
Dano, on 07 January 2011 - 08:24 AM, said: ??

Link on message: #347906

MrVic: Every Other day Maintence, Schedule is posted in server
notifications
Closing Servers up MrVic

Subject:
Archives\Beta\Throttle capping on downhill
Link on message: #347851

Link on message: #347851
MrVic: Speed caps out for a number of varying reasons pretty much, Load on
the transmission and drives at that speed can be damaging, Also
going to a neutral may let you roll faster but unable to steer.
Also it could be very difficult to get the tank back into gear
safely at those speeds in some tanks.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #6
Link on message: #347828
Shireknight, on 07 January 2011 - 05:30 AM, said: I have a question MrVic, how much notice do you think we'll get
before the game goes live and we have the hard wipe? it would be
gutting to get to within a few days of earning enough XP for say a
Maus and then the hard wipe hits and you get knocked back to a
tractor, do you think we'll get like a months notice so we can
accelerate our push for the big tanks to give them a try before the
hard wipe please?

Link on message: #347828

MrVic: Oh the Hard Wipe with Release I think we'll have plenty of notice.
That will be the big event no reason to surprise folks with it. I
think were safe on getting a good bit of warning. Even with patches
ect they try to stay a month out on info.
Subject: WoT Newsletter Volume #6
Link on message: #347828
Shireknight, on Jan 07 2011 - 04:30, said: I have a question MrVic, how much notice do you think we'll get
before the game goes live and we have the hard wipe? it would be
gutting to get to within a few days of earning enough XP for say a
Maus and then the hard wipe hits and you get knocked back to a
tractor, do you think we'll get like a months notice so we can
accelerate our push for the big tanks to give them a try before the
hard wipe please?
Link on message: #347828

MrVic:
Oh the Hard Wipe with Release I think we'll have plenty of notice. That will be the big event no reason to surprise folks with it. I think were safe on getting a good bit of warning. Even with patches ect they try to stay a month out on info.
Oh the Hard Wipe with Release I think we'll have plenty of notice. That will be the big event no reason to surprise folks with it. I think were safe on getting a good bit of warning. Even with patches ect they try to stay a month out on info.
Subject: WoT Newsletter Volume #6
Link on message: #347828
Shireknight, on Jan 07 2011 - 04:30, said: I have a question MrVic, how much notice do you think we'll get
before the game goes live and we have the hard wipe? it would be
gutting to get to within a few days of earning enough XP for say a
Maus and then the hard wipe hits and you get knocked back to a
tractor, do you think we'll get like a months notice so we can
accelerate our push for the big tanks to give them a try before the
hard wipe please?
Link on message: #347828

MrVic:
Oh the Hard Wipe with Release I think we'll have plenty of notice. That will be the big event no reason to surprise folks with it. I think were safe on getting a good bit of warning. Even with patches ect they try to stay a month out on info.
Oh the Hard Wipe with Release I think we'll have plenty of notice. That will be the big event no reason to surprise folks with it. I think were safe on getting a good bit of warning. Even with patches ect they try to stay a month out on info.
Subject:
Archives\Junkyard\Announcements
Link on message: #347818
Roamin_The_Paladin, on 07 January 2011 - 06:40 AM, said: Is it too much to ask for a little bit of an advance on
announcements. It seems like we get our announcements right when
things happen. I mean can we get an announcement before things
happen? On topics like "we fixed the really lame ninja tanks that
kill you before you see them" or "the softwipe is on ...." how
about "we just noticed that the matchmaking is really bad so we are
fixing it on ...." Stop leaving us in the dark we report all this
stuff and all you do is close the topic and send us to topics that
you guys don't read.

Link on message: #347818

MrVic: Please post threads pertaining to the closed beta and about close
beta events in the Closed beta section not the public section

Also as information gets close to finalized its typical listed in pinned topics in coming patch notes also the Weekly Newsletters keep tabs on
the big issues and their discussions also it lists things coming and previews. Link to Newsletter Moving and closing Mrvic

Also as information gets close to finalized its typical listed in pinned topics in coming patch notes also the Weekly Newsletters keep tabs on
the big issues and their discussions also it lists things coming and previews. Link to Newsletter Moving and closing Mrvic
Subject:
Archives\Beta\MrVic's Wall O Text
Link on message: #347793

Link on message: #347793
MrVic: MrVic's Wall O Text, Just some personal thoughts I have had and
figured I would post up and maybe be helpful to some in some
way.
After looking over the some of the comments again today regarding all the RU tanks type comments, it shows quite well I think were some of the claims are going off track sometimes in the WoT world. I am History buff and very interested in tank designs and tech. I think many people have interposed some of the highlight reel in history
with some tanks with how they envision its performance. Tiger Tiger II ect are some of my favorite tanks of all time. They were awesome
machines, even with some of the flaws they had they were great set pieces in the history of tank warfare.
With that said, I like them myself this is were people go astray.
WoT strives to keep as close to historical accuracy of "Tanks". A tank is a machine, it has no people in it, its a mechanical device, Its purely a metal machine.
The influences of a theater of war are not part of it. Ammo shortages, Fuel shortages, Crew training, Offensive or Defensive fights, Support units (Air/Infantry/Artillery), Bad Tactical Choices, Shortage of Metals and Alloy components, Maintenance issues, Break downs, Faulty parts, Imbalance between two opposing forces and many many more "variables" that exist in the realm of a World at War.
WoT works to recreate them in peak historical performance of the tank. This is where people run into problems, in separating "Historical Tank" and "Tanks in Historical Situations" The "Historical Tank" is just that a tank performance based on its core design and parts. It does not suffer from its crews abilities, it suffers from our control. It does not suffer from undersized transmission break downs in battle, it just fights as tho it was in perfect maintenance. The "Tanks in Historical Situations"
are Tanks performing in certain exact point in history. Its opposition along with all the previous listed variables all play a factor in how it performed in that very specific fight. The Tiger I was a beast in history, It faced off against tanks that were inferior and in situations that usually benefited it to perform amazingly for example.
World of Tanks is about the tanks. So while a Tiger I for example was an amazing weapon of destruction vs a Lee and M4 Sherman. Placing a Tiger I at the same Tier as a M4 Sherman really would not be balanced. So due to its abilities its placed higher in the tier trees more benefiting its abilities. While at first you jump in this tank and expect to relive Battle of Villers-Bocage, but would you really want to be in the cromwell facing down a tiger on main street? Probably not, WoT works to bring each tank into a balance and as such you fight tanks in a similar level of ability and performance. Not necessarily its normal opponent, a great tank will fight later designed tanks since it was that good. Keep in mind all tanks have strengths and weaknesses. If they weren't differences the tanks would mostly be cosmetic skin over a "Token Tier 7 Heavy Tank 001" Things are being assessed and worked on, helpful information speeds up the process clinging to the later side of things the "Tanks in Historical situations" just leads to bury the good info and feedback since it really does not apply at all or well to the given situation.
World of Tanks Beta. Yes I said it, I said beta. I know no one likes to hear this but its what were really doing. Our battle performance helps identify and test issues in the game. Tank models not performing correctly, Armor model errors are found, Game mechanics are improved and broken as they are changed. WoT has changed immensely as we have played. Just one example Warping Tanks were worked on and game engine updated and the problem fixed. This caused some other issues in the faster tank lines and other issues in the spotting system. This spurred work towards fixing this situation. This is the essence of a beta. Some problems are easier to adjust or fix, Others require lots of work and time to get developed so their a complete fix instead of a flawed partial fix. WoT is addictive its servers are really stable for a Beta and were all eager to start playing live and have more game modes, tanks and more fun and more of everything! For now we can do our part and play which creates game data for adjusting and provide good constructive information.
Good example is accuracy and understanding of the game goes along way. The hardest part is Internet sites are not controlled of fully checked for historical accuracy. There just made by people and some have good info other have incorrect info, there is no way to tell. You have to really dig to original documents for the best info. So be careful what you base your info off of. You could just be reading a cut and paste of someones flawed opinion. If you really read into sites and research Tanks on the web you will notice most sites are cut and pastes of user generated posts nothing more and much of it does not even match the actual citation they reference if you look at the orginal documents, its rather depressing and funny.
One thing I hope to see more of is good well written posts with well developed points of view. I know everyone gets upset in game and has rage moments were human it happens, the trick is to take a moment and consider things from all points of view not just from the perspective you just got rammed by a Light tank while being shot with a 152mm cannon while a SPG round smashes into your turret. Such things happen, when you are killed by a invisible tank in a bush 50 feet away, keep in mind its going to be fixed and its just a unlucky death, keep some solace in the fact it wasn't a reflection on your skill just a bug. The Russian Dev bias remarks really do no good also. The worst part about them is their actually off base since the Dev staff is over 80% Not Russian. Also consider things are changing its just not instant, also the holiday season is a rough time of year around the world, things slow down for a bit so people can spend time with their family and friends and everyone deserves that time. They worked hard to sneak out the Tier 9 mediums way early just so we could play with them and see what we thought of them, the nice gift for testing I think was taken by us and spit back out at them, instead of understanding the gave them to us before all the internal testing was completed and keeping that in mind while we test them. The additions ect to the US tree that are in the works I am eager to see, it just goes to show its about Tanks nothing more nothing less and they just need time to improve the game to a level higher then even our expectations.
Have you hugged a Dev today? (I am not a dev sooo no hugs for me)
Thanks for your time,
MrVic
After looking over the some of the comments again today regarding all the RU tanks type comments, it shows quite well I think were some of the claims are going off track sometimes in the WoT world. I am History buff and very interested in tank designs and tech. I think many people have interposed some of the highlight reel in history
with some tanks with how they envision its performance. Tiger Tiger II ect are some of my favorite tanks of all time. They were awesome
machines, even with some of the flaws they had they were great set pieces in the history of tank warfare.
With that said, I like them myself this is were people go astray.
WoT strives to keep as close to historical accuracy of "Tanks". A tank is a machine, it has no people in it, its a mechanical device, Its purely a metal machine.
The influences of a theater of war are not part of it. Ammo shortages, Fuel shortages, Crew training, Offensive or Defensive fights, Support units (Air/Infantry/Artillery), Bad Tactical Choices, Shortage of Metals and Alloy components, Maintenance issues, Break downs, Faulty parts, Imbalance between two opposing forces and many many more "variables" that exist in the realm of a World at War.
WoT works to recreate them in peak historical performance of the tank. This is where people run into problems, in separating "Historical Tank" and "Tanks in Historical Situations" The "Historical Tank" is just that a tank performance based on its core design and parts. It does not suffer from its crews abilities, it suffers from our control. It does not suffer from undersized transmission break downs in battle, it just fights as tho it was in perfect maintenance. The "Tanks in Historical Situations"
are Tanks performing in certain exact point in history. Its opposition along with all the previous listed variables all play a factor in how it performed in that very specific fight. The Tiger I was a beast in history, It faced off against tanks that were inferior and in situations that usually benefited it to perform amazingly for example.
World of Tanks is about the tanks. So while a Tiger I for example was an amazing weapon of destruction vs a Lee and M4 Sherman. Placing a Tiger I at the same Tier as a M4 Sherman really would not be balanced. So due to its abilities its placed higher in the tier trees more benefiting its abilities. While at first you jump in this tank and expect to relive Battle of Villers-Bocage, but would you really want to be in the cromwell facing down a tiger on main street? Probably not, WoT works to bring each tank into a balance and as such you fight tanks in a similar level of ability and performance. Not necessarily its normal opponent, a great tank will fight later designed tanks since it was that good. Keep in mind all tanks have strengths and weaknesses. If they weren't differences the tanks would mostly be cosmetic skin over a "Token Tier 7 Heavy Tank 001" Things are being assessed and worked on, helpful information speeds up the process clinging to the later side of things the "Tanks in Historical situations" just leads to bury the good info and feedback since it really does not apply at all or well to the given situation.
World of Tanks Beta. Yes I said it, I said beta. I know no one likes to hear this but its what were really doing. Our battle performance helps identify and test issues in the game. Tank models not performing correctly, Armor model errors are found, Game mechanics are improved and broken as they are changed. WoT has changed immensely as we have played. Just one example Warping Tanks were worked on and game engine updated and the problem fixed. This caused some other issues in the faster tank lines and other issues in the spotting system. This spurred work towards fixing this situation. This is the essence of a beta. Some problems are easier to adjust or fix, Others require lots of work and time to get developed so their a complete fix instead of a flawed partial fix. WoT is addictive its servers are really stable for a Beta and were all eager to start playing live and have more game modes, tanks and more fun and more of everything! For now we can do our part and play which creates game data for adjusting and provide good constructive information.
Good example is accuracy and understanding of the game goes along way. The hardest part is Internet sites are not controlled of fully checked for historical accuracy. There just made by people and some have good info other have incorrect info, there is no way to tell. You have to really dig to original documents for the best info. So be careful what you base your info off of. You could just be reading a cut and paste of someones flawed opinion. If you really read into sites and research Tanks on the web you will notice most sites are cut and pastes of user generated posts nothing more and much of it does not even match the actual citation they reference if you look at the orginal documents, its rather depressing and funny.
One thing I hope to see more of is good well written posts with well developed points of view. I know everyone gets upset in game and has rage moments were human it happens, the trick is to take a moment and consider things from all points of view not just from the perspective you just got rammed by a Light tank while being shot with a 152mm cannon while a SPG round smashes into your turret. Such things happen, when you are killed by a invisible tank in a bush 50 feet away, keep in mind its going to be fixed and its just a unlucky death, keep some solace in the fact it wasn't a reflection on your skill just a bug. The Russian Dev bias remarks really do no good also. The worst part about them is their actually off base since the Dev staff is over 80% Not Russian. Also consider things are changing its just not instant, also the holiday season is a rough time of year around the world, things slow down for a bit so people can spend time with their family and friends and everyone deserves that time. They worked hard to sneak out the Tier 9 mediums way early just so we could play with them and see what we thought of them, the nice gift for testing I think was taken by us and spit back out at them, instead of understanding the gave them to us before all the internal testing was completed and keeping that in mind while we test them. The additions ect to the US tree that are in the works I am eager to see, it just goes to show its about Tanks nothing more nothing less and they just need time to improve the game to a level higher then even our expectations.
Have you hugged a Dev today? (I am not a dev sooo no hugs for me)
Thanks for your time,
MrVic
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #6
Link on message: #347581
ds_kyle, on 07 January 2011 - 02:22 AM, said: Lol can they Fit a Bigger Cubicle of a turret on the top of the KV
tank body lol. I know where im aiming when one of those rears its
ugly head lol

Link on message: #347581

MrVic: You'll love this then
Poor tank on most grades could
barely move, and was so nose heavy on some slopes it would slightly
lean forward with its rear half of the tracks coming off the ground
a small amount.



Subject: WoT Newsletter Volume #6
Link on message: #347581
ds_kyle, on Jan 07 2011 - 01:22, said: Lol can they Fit a Bigger Cubicle of a turret on the top of the KV
tank body lol. I know where im aiming when one of those rears its
ugly head lol
Link on message: #347581

MrVic:
You'll love this then
Poor tank on most grades
could barely move, and was so nose heavy on some slopes it would
slightly lean forward with its rear half of the tracks coming off
the ground a small amount.
http://mailer.fsu.ed...ht-M6A2E1-1.jpg
You'll love this then

http://mailer.fsu.ed...ht-M6A2E1-1.jpg
Subject: WoT Newsletter Volume #6
Link on message: #347581
ds_kyle, on Jan 07 2011 - 01:22, said: Lol can they Fit a Bigger Cubicle of a turret on the top of the KV
tank body lol. I know where im aiming when one of those rears its
ugly head lol
Link on message: #347581

MrVic:
You'll love this then
Poor tank on most grades
could barely move, and was so nose heavy on some slopes it would
slightly lean forward with its rear half of the tracks coming off
the ground a small amount.
http://mailer.fsu.ed...ht-M6A2E1-1.jpg
You'll love this then

http://mailer.fsu.ed...ht-M6A2E1-1.jpg
Subject:
News from the Front\Discussion of News Articles\World of Tanks Beats PCCU Record
Link on message: #347523
ed_anger, on 07 January 2011 - 01:01 AM, said: i'm sure individual 15v15 games are on multiple servers.

Link on message: #347523

Tanitha: They wouldn't be on the SAME server then....
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #347144
Morrigan, on 06 January 2011 - 11:28 PM, said: I wasn't asking for the firefly in the US tree, just showing that
"team xxx won't get yyy because it wasn't used by them" was faulty
logic. Bored at work you know 

Link on message: #347144


MrVic: Its np
I just commented due to some people
worry about seeing it in game. No worries at all 


Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #6
Link on message: #347137
Motorfix, on 06 January 2011 - 06:29 PM, said: Will the survey results be published?

Link on message: #347137

MrVic: Yeah should see them published with this weeks newsletter.


Subject: WoT Newsletter Volume #6
Link on message: #347137
Motorfix, on Jan 06 2011 - 17:29, said: Will the survey results be published?
Link on message: #347137

MrVic:
Yeah should see them published with this weeks newsletter.
Yeah should see them published with this weeks newsletter.

Subject: WoT Newsletter Volume #6
Link on message: #347137
Motorfix, on Jan 06 2011 - 17:29, said: Will the survey results be published?
Link on message: #347137

MrVic:
Yeah should see them published with this weeks newsletter.
Yeah should see them published with this weeks newsletter.

Subject:
Archives\Beta\Don't nerf the T-54, buff the P&P brothers.
Link on message: #346084
NateBlack, on 06 January 2011 - 06:26 PM, said: Well, Overlords post have me convinced. From all the battles I have
seen with tier 9 mediums, I'm going to scrap my Panther and T-23
after softwipe to go T-54. There just is no other medium as well
armored and more mobile.

Link on message: #346084

Overlord: And I'm going to Pershing. See you on the battlefield.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #346030
QazRa, on 06 January 2011 - 05:07 PM, said: Overlord, a quick question:
Is there a way to contribute to the making of these language packs? I mean can a normal beta-tester help in the making of these? (Eg, I could help with the Finnish pack, when the developement begins.)
Also a second question, but this might already be answered somewhere plus I can't post to the suggestion's section yet:
Could the speech of the crew members be implemented in the gameplay itself, regardless what localization the user has? I mean, the crew members would speak the language they would actually speak (Soviet tank crew = Russian speech etc.). This would also be optional, whether the crew speaks the localization language or the tank's nation language.

Link on message: #346030

Is there a way to contribute to the making of these language packs? I mean can a normal beta-tester help in the making of these? (Eg, I could help with the Finnish pack, when the developement begins.)
Also a second question, but this might already be answered somewhere plus I can't post to the suggestion's section yet:
Could the speech of the crew members be implemented in the gameplay itself, regardless what localization the user has? I mean, the crew members would speak the language they would actually speak (Soviet tank crew = Russian speech etc.). This would also be optional, whether the crew speaks the localization language or the tank's nation language.
Overlord: Yes, it is possible to contribute to the development of additional
language packages. Follow the updates, we are going to recruit
volunteers soon.
Again it is possible, but we need to implement all 3 voice packages (English, German, Russian) first.
Again it is possible, but we need to implement all 3 voice packages (English, German, Russian) first.
Subject: World of Tanks becomes multilingual!
Link on message: #346030
QazRa, on Jan 06 2011 - 16:07, said: Overlord, a quick question:
Is there a way to contribute to the making of these language packs? I mean can a normal beta-tester help in the making of these? (Eg, I could help with the Finnish pack, when the developement begins.)
Also a second question, but this might already be answered somewhere plus I can't post to the suggestion's section yet:
Could the speech of the crew members be implemented in the gameplay itself, regardless what localization the user has? I mean, the crew members would speak the language they would actually speak (Soviet tank crew = Russian speech etc.). This would also be optional, whether the crew speaks the localization language or the tank's nation language.
Link on message: #346030

Is there a way to contribute to the making of these language packs? I mean can a normal beta-tester help in the making of these? (Eg, I could help with the Finnish pack, when the developement begins.)
Also a second question, but this might already be answered somewhere plus I can't post to the suggestion's section yet:
Could the speech of the crew members be implemented in the gameplay itself, regardless what localization the user has? I mean, the crew members would speak the language they would actually speak (Soviet tank crew = Russian speech etc.). This would also be optional, whether the crew speaks the localization language or the tank's nation language.
Overlord:
Yes, it is possible to contribute to the development of additional language packages. Follow the updates, we are going to recruit volunteers soon.
Again it is possible, but we need to implement all 3 voice packages (English, German, Russian) first.
Yes, it is possible to contribute to the development of additional language packages. Follow the updates, we are going to recruit volunteers soon.
Again it is possible, but we need to implement all 3 voice packages (English, German, Russian) first.
Subject: World of Tanks becomes multilingual!
Link on message: #346030
QazRa, on Jan 06 2011 - 16:07, said: Overlord, a quick question:
Is there a way to contribute to the making of these language packs? I mean can a normal beta-tester help in the making of these? (Eg, I could help with the Finnish pack, when the developement begins.)
Also a second question, but this might already be answered somewhere plus I can't post to the suggestion's section yet:
Could the speech of the crew members be implemented in the gameplay itself, regardless what localization the user has? I mean, the crew members would speak the language they would actually speak (Soviet tank crew = Russian speech etc.). This would also be optional, whether the crew speaks the localization language or the tank's nation language.
Link on message: #346030

Is there a way to contribute to the making of these language packs? I mean can a normal beta-tester help in the making of these? (Eg, I could help with the Finnish pack, when the developement begins.)
Also a second question, but this might already be answered somewhere plus I can't post to the suggestion's section yet:
Could the speech of the crew members be implemented in the gameplay itself, regardless what localization the user has? I mean, the crew members would speak the language they would actually speak (Soviet tank crew = Russian speech etc.). This would also be optional, whether the crew speaks the localization language or the tank's nation language.
Overlord:
Yes, it is possible to contribute to the development of additional language packages. Follow the updates, we are going to recruit volunteers soon.
Again it is possible, but we need to implement all 3 voice packages (English, German, Russian) first.
Yes, it is possible to contribute to the development of additional language packages. Follow the updates, we are going to recruit volunteers soon.
Again it is possible, but we need to implement all 3 voice packages (English, German, Russian) first.
Subject:
Archives\Beta\Don't nerf the T-54, buff the P&P brothers.
Link on message: #345836
DrSinn, on 06 January 2011 - 05:02 PM, said: >implying half of my posts on this thread haven't been about how
generally the entire forum is complaining about the T-54 being
overpowered god hands of Russian bias might.
Okay, this is where I really step out of this thread.
Here you go though
http://forum.worldof...thout-thinking/
http://forum.worldof...-54s-always-win
http://forum.worldof...n/page__hl__t54
You can just search 'T54 overpowered' on google and get results, or just discuss it on general chat ingame.
This is the circle logic and blatant cursing edit _ Punisher_1 I was describing about overpowered tank lovers btw.

Link on message: #345836

Okay, this is where I really step out of this thread.
Here you go though
http://forum.worldof...thout-thinking/
http://forum.worldof...-54s-always-win
http://forum.worldof...n/page__hl__t54
You can just search 'T54 overpowered' on google and get results, or just discuss it on general chat ingame.
This is the circle logic and blatant cursing edit _ Punisher_1 I was describing about overpowered tank lovers btw.
Overlord: These topics are everywhere:
http://forum.worldof...%B8-panther-ii/
http://forum.worldof..._1#entry1437840
http://forum.worldof..._1#entry1438442
http://forum.worldof..._1#entry1438450
http://forum.worldof...1%8C-%D1%82-54/
(given as exapmle)
T-54 is the most contradictory vehicle at the moment.
http://forum.worldof...%B8-panther-ii/
http://forum.worldof..._1#entry1437840
http://forum.worldof..._1#entry1438442
http://forum.worldof..._1#entry1438450
http://forum.worldof...1%8C-%D1%82-54/
(given as exapmle)
T-54 is the most contradictory vehicle at the moment.
Subject:
Archives\Beta\Object 704 possible bug
Link on message: #345716
ComfortablyApathetic, on 03 January 2011 - 06:24 AM, said: Stop autoaiming. The gun shield is 300mm, the rest is relatively
thin for a tier9 tank.

Link on message: #345716

Overlord: 260mm, but it is still difficult to penetrate.
Subject:
Archives\Beta\Don't nerf the T-54, buff the P&P brothers.
Link on message: #345501
NateBlack, on 06 January 2011 - 02:58 PM, said: So there is no nerf coming to the T-54/55 coming as far as you
know?
Is a buff to the other tier 9 meds being considerd?

Link on message: #345501

Is a buff to the other tier 9 meds being considerd?
Overlord: At the moment no major nerfs/buffs for tier 9 mediums are planned.
Haven't got any statistics yet.
Regarding T-54, one nerf is obviously to come - increase of track repair time.
Regarding T-54, one nerf is obviously to come - increase of track repair time.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #345450
zmeul, on 06 January 2011 - 02:36 PM, said: why the client "has to" download all those packages if I'm not
using them?
isn't this a waste of bandwidth and time ......

Link on message: #345450

isn't this a waste of bandwidth and time ......
Overlord: It downloads only English language on default. Nothing else.
Subject: World of Tanks becomes multilingual!
Link on message: #345450
zmeul, on Jan 06 2011 - 13:36, said: why the client "has to" download all those packages if I'm not
using them?
isn't this a waste of bandwidth and time ......
Link on message: #345450

isn't this a waste of bandwidth and time ......
Overlord: It downloads only English language on default. Nothing else.
Subject: World of Tanks becomes multilingual!
Link on message: #345450
zmeul, on Jan 06 2011 - 13:36, said: why the client "has to" download all those packages if I'm not
using them?
isn't this a waste of bandwidth and time ......
Link on message: #345450

isn't this a waste of bandwidth and time ......
Overlord: It downloads only English language on default. Nothing else.
Subject:
Archives\Beta\Don't nerf the T-54, buff the P&P brothers.
Link on message: #345434
Largepotato, on 06 January 2011 - 01:07 PM, said: No production model of the T-54 had 120mm front armor.

Link on message: #345434

Overlord: It is 1945-1947 prototype.
Version of T-54 with 100mm front armor might be added as well as separate tank.
Version of T-54 with 100mm front armor might be added as well as separate tank.
Subject:
Archives\Beta\Questions\Do attached items add to vehicles armor?
Link on message: #345394
solipsistnation, on 06 January 2011 - 12:40 AM, said: Since we don't have the option to add extra tracks or armor to our
own tanks, I believe they're cosmetic, and just part of the tank
model.

Link on message: #345394

Overlord: Yes, they are just visuals.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #345357
Ripdog, on 06 January 2011 - 01:59 PM, said: I had to do this the old fashioned way by going to a library but
here it is.


Link on message: #345357


Overlord: Slopes from horizontal are given.
A bit odd to be honest, ususally they are given from vertical. 80deg=10deg
A bit odd to be honest, ususally they are given from vertical. 80deg=10deg
Subject: King Tiger post patch
Link on message: #345357
Ripdog, on Jan 06 2011 - 12:59, said: I had to do this the old fashioned way by going to a library but
here it is.
http://img412.images...621/scan1lj.jpg
Link on message: #345357

http://img412.images...621/scan1lj.jpg
Overlord: Slopes from horizontal are given.
A bit odd to be honest, ususally they are given from vertical. 80deg=10deg
A bit odd to be honest, ususally they are given from vertical. 80deg=10deg
Subject: King Tiger post patch
Link on message: #345357
Ripdog, on Jan 06 2011 - 12:59, said: I had to do this the old fashioned way by going to a library but
here it is.
http://img412.images...621/scan1lj.jpg
Link on message: #345357

http://img412.images...621/scan1lj.jpg
Overlord: Slopes from horizontal are given.
A bit odd to be honest, ususally they are given from vertical. 80deg=10deg
A bit odd to be honest, ususally they are given from vertical. 80deg=10deg
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #345286
Cy4n0Z, on 06 January 2011 - 01:36 PM, said: Thank you!
Now I want to see Portuguese BR in the next language update, huh

Link on message: #345286

Now I want to see Portuguese BR in the next language update, huh

Overlord: Portuguese BR, Serbian, Latvian, and Hungarian versions are coming.
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