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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Volier_Zcit
What in the actual heck is going on in this battle? Pay attention to after I...
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12.10.2016 07:05:55
 
Subject: What in the actual heck is going on in this battle? Pay attention to after I...
Link on message: #10471136

Volier_Zcit: To the OP, unfortunately, I have to take down this thread since this is not the place to discuss these things. I suggest that you file a ticket to our support with the replay so they can investigate this further. You can reach our support by clicking this link: https://na.wargaming...upport/tickets. Thank you. Thread locked


dance210
Zombie Apocalypse presented by Corsair
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12.10.2016 02:42:54
 
Subject: Zombie Apocalypse presented by Corsair
Link on message: #10470689

View Postscyorkie, on Oct 11 2016 - 16:23, said:     dance, kindly confirm if a team's seeding can change throughout the course of this tournament? Kurso is in Group 17 today after winning 8 of 9 battles in the "newbie" bracket yesterday. In other words, a team can move up / down brackets based on their performance each day?

dance210:   Yes, a team can change seeding depending on how well they do in previous tournaments, since that affects their team rating.


dance210
Zombie Apocalypse presented by Corsair
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12.10.2016 01:42:54
 
Subject: Zombie Apocalypse presented by Corsair
Link on message: #10470590

View PostHans_von_Twitchy, on Oct 11 2016 - 15:36, said:   If you can't think of a way of displaying data on the internet, then you don't know much about the internet, because displaying data is pretty much its entire purpose.   Just off the top of my head, how about an Excel spreadsheet or text document with three columns: team name, player name, and rating, put it on Dropbox (or anything like that), and put the link on the tournament's main page.     I don't think you have "worked out any issues before the official release." My team of very good players (average Recent WN8 of 2224) is in the New Players group, and we've got a draw for Day 2 in which we should smash every team we face. I imagine that our 45 opponents today will be very unhappy at finding a team with our skills in the so-called New Players group.   I don't know what you "intended", but putting teams into categories not of their choosing, agreement, or understanding seems unlikely to achieve any worthwhile intended goals to me.    

dance210:     The issue is how the data is stored and displayed on our admin side.   Your team is in the New Team group because there are player(s) that have little to no tournament battles on their record, from March 2016 to the present. As far as the system is concerned, you're a new team. As your player(s) participate in more tournaments, you will move out of the New Team category. So yes, as far as the system is concerned, it is working correctly.   As I mentioned, a New Team isn't defined by any of the normal statistics that you are used to - it is based 100% on tournament statistics. Play more tournaments, increase the rating and be in a different group.  


GhostPrime
Update 9.16 User Interface changes Feedback
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12.10.2016 01:28:20
 
Subject: Update 9.16 User Interface changes Feedback
Link on message: #10470557

View PostThe_Original_Baddie, on Oct 07 2016 - 11:55, said: Just no no and more no  ​

GhostPrime:   Care to elaborate?   How does everyone feel about the Mission UI changes? Or the ability to compare tanks in the garage? Crew/Vehicle restoration?


GhostPrime
9.16 Update Questionnaire and Feedback thread
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12.10.2016 01:18:37
 
Subject: 9.16 Update Questionnaire and Feedback thread
Link on message: #10470537

View PostHans_von_Twitchy, on Oct 08 2016 - 23:29, said: I see the several platoon bugs are still unfixed: Sometimes invites get lost repeatedly, and the only way to invite someone is to cancel the existing platoon and form a new one Some invitations are accepted, server transferred, and arrive at the new server not in the platoon  

GhostPrime:   Thank you for the information! Please make sure to post your bugs and issues for 9.16 in this thread:  http://forum.worldoftanks.com/index.php?/topic/515182-update-916-bugs-issues/  

View PostGregor_Marethel, on Oct 11 2016 - 10:44, said: Please delay major updates until after events like marathons and CW events (basically any event that lasts less than 2 months and has a reward of a tier 8+ tank), or at the very least during the last week of such an event.   There's nothing worse than having a plan to complete an event, but then getting hosed the last few days because WG can't bother to release a working update, so you can at least wait a few days until the event is finished before screwing us over.

GhostPrime:   Sorry to hear you are having trouble with the game client. Have you submitted a ticket to support?


dance210
Zombie Apocalypse presented by Corsair
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12.10.2016 01:07:01
 
Subject: Zombie Apocalypse presented by Corsair
Link on message: #10470510

View PostPaTriK1996, on Oct 11 2016 - 13:34, said: how about day2?which groups are standard and which are premium?

dance210:   Day 2 says which groups are associated with each prize. E.g. Premium Group = Groups 10 - 22. I will likely do this for each day, since not everyone looks at the forums.       As mentioned earlier, we have decided not to release the exact formula. It works similar to the ranking system used by CS:GO, for those familiar with the system. Basically, player ranks decrease or increase depending on how the they do against their opponents in each tournament. The team rank is based upon the players who are part of that team. It does not include any random battle/Clan Wars/team battle etc. data - that includes WN8, win rate, Personal Rating.   Groups are designed so that teams have approximately the same rating, plus or minus a certain percent. This should generally lead to more balanced matches within a group. Since player ratings can increase and decrease, team rating will also vary from tournament to tournament, allowing teams to move and face other opponents.   As for the player and/or team ranks. Currently, we have no way to display that data.    Testing. This matchmaking system has been tested, to work out any issues before the official release. We are continuing to monitor it during these tournaments, to ensure that things are working as intended.   Prizing. It was decided to vary the prizing between the different categories. Yes, that means that the teams in the Premium groups can earn greater daily prizes and potentially better overall prizes. This is intentional, in the same way that we have given teams that sign up for a higher tier a larger prize than lower tiers (e.g. past escalation tournaments, Call to Arms clan tournaments). For all future tournaments, the prizing can remain the same between all groups if this is considered unfair.     This is the one and only warning. Whether upset or happy about the matchmaking system, play nice with each other and stop the insults. If they continue, I am perfectly willing to lock this thread and allow no further discussion. That's not what I want, since I am reading all the feedback, but insulting each other won't be tolerated. Thanks and good luck to all the teams tonight.  


JayStark02
wth
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12.10.2016 00:56:18
 
Subject: wth
Link on message: #10470488

JayStark02: Topic moved.


GhostPrime
Trouble w/ clean install
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12.10.2016 00:33:23
 
Subject: Trouble w/ clean install
Link on message: #10470437

View PostCantCarryYou, on Oct 11 2016 - 13:29, said: Trying to do a clean install of WoT and I run into this.  First time I've ran into this.  I've called ISP (AT&T).  They say it is not on their end.  I've opened a ticket showing pingplotter but I have not heard back from WG.  It has been 4 hours since ticket.  I guess they are busy.  Any ideas what could be causing this?  

GhostPrime:   ​Could be a number of things. Your ticket should be answered shortly. The game client will contain information that will give the details as to what is happening. 


JayStark02
STRV m/42-57 Alt A.2 3 Mark
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12.10.2016 00:33:07
 
Subject: STRV m/42-57 Alt A.2 3 Mark
Link on message: #10470435

JayStark02: Topic moved.


GhostPrime
Coffee with Cinnamon Buns
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11.10.2016 22:18:46
 
Subject: Coffee with Cinnamon Buns
Link on message: #10470162

GhostPrime: As delicious as this looks, I need to move this thread to off topic.   


GhostPrime
I am denied access
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11.10.2016 21:55:42
 
Subject: I am denied access
Link on message: #10470113

View Postwhariwharangi, on Oct 11 2016 - 11:00, said: I got it working yesterday. Finally.   Then booted computer this morning and same problem manifests. The launcher updates files. Then I clik 'play' and I am denied access.   Response from Support has been less than helpful.   wth.     

GhostPrime:   Hello,  Have you tried to run the Worldoftanks.exe as an admin, or deleted your preferences? Your preferences file are where the credentials are kept. If you are getting the error after you try and login, you may either be entering the incorrect password/e-mail, or may be using the wrong client version. (CT, non-NA version possibly) 


Content_WG
Let's Battle Tour - New York
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11.10.2016 20:12:05
 
Subject: Let's Battle Tour - New York
Link on message: #10469857

Content_WG: We've added the Big Apple as our final tour stop!
Full news text


Njourour
Best Arty Advice NA
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11.10.2016 16:45:36
 
Subject: Best Arty Advice NA
Link on message: #10469420

Njourour: Please stay on topic guys.


Saffr0n
Update 9.16: Bugs & Issues
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11.10.2016 11:50:15
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10469191

View PostMega_Death68, on Oct 11 2016 - 07:59, said: I'd like to know what the deal is with a third of my shots hitting the dirt directly in front of a tank that's no more than fifty to one-hundred yards away? Just today I had three shots aimed directly center mass of enemy in my T28 prot that hit the dirt right in front of them. I've paid out to much on this game just to have updates that screw the gameplay this bad. Can't blame mod's because I uninstalled them over a week ago.

Saffr0n:   I wish I could tell you, but you didn't attach a replay for us to review. 50-100 yards is literally right next to you so I'd like to see that replay. 


Volier_Zcit
Unfair Play by Xits_CD_WGL-B
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11.10.2016 09:26:17
 
Subject: Unfair Play by Xits_CD_WGL-B
Link on message: #10469103

Volier_Zcit: Hi, OP. Kindly send a ticket to our Customer Support team with the replay of the battle. We'll be reviewing this for you. I'll be locking this thread to avoid unnecessary comments. For other players who had the same experience, please send a support ticket using this link:  https://na.wargaming...upport/tickets. Don't forget to include the replays. Thanks.


GhostPrime
difficulty logging
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11.10.2016 02:29:16
 
Subject: difficulty logging
Link on message: #10468503

View PostSilasvale, on Oct 10 2016 - 15:21, said:   I can enter normally on the page of the game, but when you log into the game says my email or password are wrong. If you are wrong as I have access to the page? How should I proceed??

GhostPrime: I can enter normally on the page of the game, but when you log into the game says my email or password are wrong. If you are wrong as I have access to the page? How should I proceed??   If you are entering the same credentials as this page into the game, and it doesn't work make sure you have the correct region of the game installed. NA, not EU/RU)


dance210
Zombie Apocalypse presented by Corsair
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11.10.2016 01:44:17
 
Subject: Zombie Apocalypse presented by Corsair
Link on message: #10468391

View Postcranium2012, on Oct 10 2016 - 15:42, said: Gosu Tactics shows all teams and a few of them have 8 members. :/

dance210:   GosuTactics, while a wonderful site, isn't always 100% accurate. There may be some cached data that it's pulling from when players are added/removed.   If you give me a team name(s), I can confirm manually that they only have 6 players.


dance210
Zombie Apocalypse presented by Corsair
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11.10.2016 01:41:34
 
Subject: Zombie Apocalypse presented by Corsair
Link on message: #10468383

View Postcranium2012, on Oct 10 2016 - 15:36, said: Why do some teams have 8 players? The tourney page states 5 main and 1 reserve? WTH?

dance210:   No team has 8 players. They all have 5 - 6 players per team.


dance210
Zombie Tourney - Any way to tell what 'group' your team is in?
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11.10.2016 01:28:21
 
Subject: Zombie Tourney - Any way to tell what 'group' your team is in?
Link on message: #10468356

View PostIronclad455, on Oct 10 2016 - 15:25, said: Thought someone here might know...I can not figure it out.

dance210:   You can try checking this post, where I said which group numbers are part of New Team, Premium and Standard categories. And when you go to the tournament page, it will tell you what your group number is :)


dance210
Zombie Apocalypse presented by Corsair
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11.10.2016 01:21:31
 
Subject: Zombie Apocalypse presented by Corsair
Link on message: #10468331

dance210: For those interested, here are New team, Premium and Standard groups. Good luck everyone!   Zombie Apocalypse Day 1   New team: Groups 1 - 19 Premium group: Groups 20 - 28 Standard group: Groups 29 - 48


dance210
Halloween House Contest
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11.10.2016 01:04:50
 
Subject: Halloween House Contest
Link on message: #10468278

View Postvenser, on Oct 10 2016 - 14:28, said: I assume a little artistic license (drawing outside of the template) is allowed, kind of like the pumpkin one in the header? Looks like a fun contest.

dance210:   Yes, drawing outside the lines of the template is allowed :)


GhostPrime
Rheinmetall Skorpion T-Shirt Winners
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10.10.2016 20:26:20
 
Subject: Rheinmetall Skorpion T-Shirt Winners
Link on message: #10467642

GhostPrime: Hey Tankers,  All the information has been sent to our partners for processing. You will be getting more information in your provided e-mail address in the upcoming weeks. If I have nay further information to share, please look out for a post. 


GhostPrime
Tank Hollow - Getting all your stuff?
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10.10.2016 19:51:20
 
Subject: Tank Hollow - Getting all your stuff?
Link on message: #10467568

GhostPrime: We are aware of an issue where some tankers have not received some or all of their prizes from previous days. Its a manual crediting process and we apologize for the inconvenience while we work out the details. rest assured, your items will be delivered to you as soon as we work out the issue, we have everyone's data, and all I can ask for is your patience in this matter. Thank you for the understanding.


GhostPrime
Is this game worth downloading? Any fun? (Coming from WoWs)
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10.10.2016 18:49:26
 
Subject: Is this game worth downloading? Any fun? (Coming from WoWs)
Link on message: #10467415

View PostSpeedstang, on Oct 09 2016 - 21:57, said: Basically, I'm a WoWs player and I've had a ton of fun over there, but I've heard a lot about this game and a lot of people have recommended I play it. However, it seems a lot more competitive and complicated than WoWs from what I've seen, and I also don't know anything about tanks in real life.   Is the game hard to learn or difficult for a newbie to get into? Do you guys recommend I try it? Also if I do try it, what nation should I start as? In WoWs I mainly play USN BB if that's of any help.

GhostPrime:   Hello and Welcome!  World of tanks is a bit of a different game. There are a lot of tactics to use, when going up against different tanks. You need to know the strengths and weaknesses. That does come with playing the game. There is also a tutorial when you begin playing that will guide you through and inform you on the game's mechanics. There are many guides here on these forums as well. 


Saffr0n
Update 9.16: Bugs & Issues
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10.10.2016 01:22:05
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10466071

View PostBlitzfrig, on Oct 09 2016 - 21:37, said: Since patch day, every battle starts with 1fps+999 ping. While those not having this problem will deny it exists, many others agree that they have it, in battle chat and general chat there are those with the same problem. Every match seems to have at least four tanks sitting at the start waiting for fps/ping to stabilize to a very laggy level. Or they are just trying to go and running into each other.   There's rubber banding, and sometimes the entire screen will shift and jerk, to the point of giving you vertigo. Dramamine please.   No mods, no xvm, complete lowest graphic settings, turned off damage monitor and even tank info.. I've followed so many tips that do nothing for this. Defrag, reboot, reset router.. etc. etc. I ran the WG Diagnostics and the only notification was " ! extraneous files", with a blank window beside it. I know I didn't play 28k battles with 1 fps and 999 ping and my pc did not just turn into a pumpkin on patch day. No problem anywhere else to date.   So now I just tried a clean install. No change. Also finally figured out the installer has to be run as administrator or it's no go for the download. That was an hour and half wasted. Scouts or fast meds can't be where they should be if they start the battle so far behind everyone else, but it's just as bad for slow tanks/tds that need to move now to get in position. You should also notice the enemy is so late showing up, you'll think they all went lemming to the opposite side of the map.   Tried to get others to post here about this, I think they're too shy, or maybe they've had enough. When I post "1fps 999 ping"  in battle chat upon battle start, I get "Affirmative!" at least twice or more.    

Saffr0n:   We treat all connectivity issues separately. Each and every player has different system specifications and ISP packages. Please avoid generalizing. If you ran the WGCheck file then please send the results into Customer Support. I've checked your account and don't see a recent ticket from you.    As for updating the client in admin, that isn't the fault of World of Tanks, that's a Windows security setting. 


Saffr0n
Update 9.16: Bugs & Issues
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09.10.2016 22:10:48
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10465740

View PostDoh2x, on Oct 09 2016 - 14:41, said: 1) You may not like this answer, but your usual suspects are your mods. You updated the client, but not your mods. It usually takes some time for the mod developer to update and have it be compatible with the latest version. Even if they update, mod packs are a collection of mods. Not all of them will be updated and will still cause issues with the game client.Now that you have updated to the latest version of Aslains you are now crashing less that's because it's a more stable version than its predecessor. Mods don't help your system run World of Tanks, they add more processes to an already process heavy game. It makes it difficult for us to investigate the actual causes of unwanted client behavior when mods are present.    ***As I stated, WITHOUT mods, CTD was occurring every 3-5 matches (to me, that's unplayable)...WITH mod, CTD occurs much less frequently.  Trust me, I am very familiar w/how long it takes some modders to update their product and I patiently wait, dealing w/the vanilla client until such time that I can update the modpack.  Aslain has in the past been very quick to ID, then disable broken aspects of his pack (one of the main reasons I utilize his collection versus some others).   2) I know of an intermittent issue of the client reopening after closing out of the game, but it is usually stopped when you end the game's process through Task Manager. Do you keep your crash logs or Windows event logs?    *** It's not intermittent if after every crash, the game relaunches.  Also, I shouldn't have to have TM up and running to terminate processes that fail to terminate themselves   3) WargamingGameUpdater.exe is not World of Tanks. It's an updater file that keeps World of Tanks up to date.    ***  You are correct WGU.exe is not WoT but why is it running outside of WoT?  Prior to 9.16, this line item was never seen in my TM.  And again, why is it running when WoT isnt?  And why will it not stay off??  I see no need for it to be running 24/7, with or without WoT active.   4) This sounds like a combination of latency + XVM. Do you have a replay where I can review what you're seeing?    *** I don't keep replays, so not able to share my experience with you.  I keep XVM updated regularly, which fixed the "mini-map" issue, thankfully, because that was really annoying.

Saffr0n:   Please confirm that you cleaned out the World of Tanks directory of all mods before you updated to 9.16. Deleting the outdated mod isn't the same thing. You have to uninstall it from the directory. If you can't confirm this then you still had outdated mod files in the World of Tanks directory, which still has an effect on the client and will cause crashing. You stated that you keep XVM updated regularly, which fixed the "mini-map" issue. The minimap bug (the one that reverts minimap size for every battle) is caused by an outdated version of XVM, which has been confirmed by us and many in the mod community. If you were experiencing this issue then you were running outdated mods on the World of Tanks client.  I wasn't inviting a debate, I really want to take a look at your crash logs and event logs. Like I said, I am aware of a particular issue, you're describing something different so I need to have a look at those logs.  We introduced an option to keep the client updated. If you don't want this option opt out in the launcher. This would be the least of your worries since the updater isn't process heavy at all. Turn on replays for 1 battle, I just need one to review. 


Njourour
I've turned a new leaf, I'm sorry to all the cancer players.
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09.10.2016 17:42:21
 
Subject: I've turned a new leaf, I'm sorry to all the cancer players.
Link on message: #10465331

Njourour: Closed thread due to excessive arguing.


Saffr0n
Update 9.16: Bugs & Issues
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09.10.2016 07:04:05
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10464839

View PostThe_Only_Informant, on Oct 09 2016 - 02:29, said:   My issue is the same as AutoFox's. ------------------
System Information
------------------
      Time of this report: 10/8/2016, 22:23:10
         Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release_inmarket.160906-1818)
                 Language: English (Regional Setting: English)
      System Manufacturer: Hewlett-Packard
             System Model: HP Pavilion 17 Notebook PC
                     BIOS: F.35
                Processor: AMD A8-5550M APU with Radeon™ HD Graphics    (4 CPUs), ~2.1GHz
                   Memory: 4096MB RAM
      Available OS Memory: 3270MB RAM
                Page File: 2047MB used, 4345MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: Using System DPI
       System DPI Setting: 144 DPI (150 percent)
          DWM DPI Scaling: Enabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
           DxDiag Version: 10.00.14393.0000 64bit Unicode ------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found. --------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail) ---------------
Display Devices
---------------
          Card name: AMD Radeon HD 8550G
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x990D)
           DAC type: Internal DAC(400MHz)
        Device Type: Full Device
         Device Key: Enum\PCI\VEN_1002&DEV_990D&SUBSYS_1984103C&REV_00
      Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
Device Problem Code: No Problem
Driver Problem Code: Unknown
     Display Memory: 2162 MB
   Dedicated Memory: 754 MB
      Shared Memory: 1408 MB
       Current Mode: 1360 x 768 (32 bit) (60Hz)
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll
Driver File Version: 8.17.0010.1404 (English)
     Driver Version: 15.200.1065.0
        DDI Version: 11.2
     Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
       Driver Model: WDDM 1.3
Graphics Preemption: DMA
 Compute Preemption: DMA
           Miracast: Supported
Hybrid Graphics GPU: Not Supported
     Power P-states: Not Supported
  Driver Attributes: Final Retail
   Driver Date/Size: 7/20/2015 8:00:00 PM, 1468840 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp: Unknown
  Device Identifier: {D7B71EE2-DA4D-11CF-F076-8E39BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x990D
          SubSys ID: 0x1984103C
        Revision ID: 0x0000   Here's a bunch of things from dxdiag.

Saffr0n: My issue is the same as AutoFox's. ------------------
System Information
------------------
      Time of this report: 10/8/2016, 22:23:10
         Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release_inmarket.160906-1818)
                 Language: English (Regional Setting: English)
      System Manufacturer: Hewlett-Packard
             System Model: HP Pavilion 17 Notebook PC
                     BIOS: F.35
                Processor: AMD A8-5550M APU with Radeon™ HD Graphics    (4 CPUs), ~2.1GHz
                   Memory: 4096MB RAM
      Available OS Memory: 3270MB RAM
                Page File: 2047MB used, 4345MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: Using System DPI
       System DPI Setting: 144 DPI (150 percent)
          DWM DPI Scaling: Enabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
           DxDiag Version: 10.00.14393.0000 64bit Unicode ------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found. --------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail) ---------------
Display Devices
---------------
          Card name: AMD Radeon HD 8550G
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x990D)
           DAC type: Internal DAC(400MHz)
        Device Type: Full Device
         Device Key: Enum\PCI\VEN_1002&DEV_990D&SUBSYS_1984103C&REV_00
      Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
Device Problem Code: No Problem
Driver Problem Code: Unknown
     Display Memory: 2162 MB
   Dedicated Memory: 754 MB
      Shared Memory: 1408 MB
       Current Mode: 1360 x 768 (32 bit) (60Hz)
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll
Driver File Version: 8.17.0010.1404 (English)
     Driver Version: 15.200.1065.0
        DDI Version: 11.2
     Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
       Driver Model: WDDM 1.3
Graphics Preemption: DMA
 Compute Preemption: DMA
           Miracast: Supported
Hybrid Graphics GPU: Not Supported
     Power P-states: Not Supported
  Driver Attributes: Final Retail
   Driver Date/Size: 7/20/2015 8:00:00 PM, 1468840 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp: Unknown
  Device Identifier: {D7B71EE2-DA4D-11CF-F076-8E39BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x990D
          SubSys ID: 0x1984103C
        Revision ID: 0x0000   Here's a bunch of things from dxdiag.   I've been trying to test this out on my laptop. If you choose Standard graphics or the low graphic setting preset then the option for track traces is removed, my guess is to make it friendlier for low-end systems. You can enable this function by choosing the medium graphic preset or improved graphics. If you want to lower some graphic settings then you can customize by choosing the medium graphic preset then lowering the shaders.    Some questions about your laptop:    Did you upgrade to Win10 or is that OEM? Do you still control the graphic settings using Catalyst?   If you're still unable to get track traces 


The_Chieftain
Update 9.16 Global Chat changes Feedback
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09.10.2016 04:20:07
 
Subject: Update 9.16 Global Chat changes Feedback
Link on message: #10464638

View PostStrigonx, on Oct 09 2016 - 01:07, said:   TanTan

The_Chieftain:   Good lord, how did I forget about this. I, too, shall miss this.


Saffr0n
Update 9.16: Bugs & Issues
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09.10.2016 03:29:55
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10464579

View PostDoh2x, on Oct 08 2016 - 18:51, said: Just a few items I've noted since 9.16 rolled out:   1)  Game crashes sporadically...entering battle or when engaged w/multiple targets at close range.  Was every 3 battles or so prior to installing Aslains.  Now maybe 1 in 15 battles or so.   2) Additionally with CTD, it seems after 9.15, IF the game crashed, WoT automatically restarted to login screen.  Since 9.16, restart is still auto attempted but fails because WoT is still running according to Task Manager (TM used to terminate instance, then manual restart usually works...till the next crash).  Also, when exiting the game via the "gear" option, WoT is still shown as running in TM.   3) "WargamingGameUpdater.exe" is displayed as running in Task Manager, constantly.  Even if WoT is NOT running.  Killing the process works but then that .exe shows back up a few mins later.  WHY??   4) Sixth Sense seems to be hit or miss now (with or without Aslain's installed).   Just a few little quirks we have to work around to continue playing the game we love.  

Saffr0n:   1) You may not like this answer, but your usual suspects are your mods. You updated the client, but not your mods. It usually takes some time for the mod developer to update and have it be compatible with the latest version. Even if they update, mod packs are a collection of mods. Not all of them will be updated and will still cause issues with the game client.Now that you have updated to the latest version of Aslains you are now crashing less that's because it's a more stable version than its predecessor. Mods don't help your system run World of Tanks, they add more processes to an already process heavy game. It makes it difficult for us to investigate the actual causes of unwanted client behavior when mods are present.    2) I know of an intermittent issue of the client reopening after closing out of the game, but it is usually stopped when you end the game's process through Task Manager. Do you keep your crash logs or Windows event logs?    3) WargamingGameUpdater.exe is not World of Tanks. It's an updater file that keeps World of Tanks up to date.    4) This sounds like a combination of latency + XVM. Do you have a replay where I can review what you're seeing?   

View PostDustyTheHamster, on Oct 08 2016 - 18:51, said: I guess I'm the only one that thinks it's a bug that the garage (with tank selections at the bottom) doesn't re open when you return to garage after leaving a match?   It's getting a little tedious to constantly reclick on garage first after each match to swap tanks or to pick one to play after returning to garage from match.  0 mods installed I am using the 2 level vehicle panel option.  This only started happening since 9.16. 

Edit to clarify- that it doesn't even let me hit esc to bring up the menu. I have to click on garage  at which point it says "Loading Interface" before I can do anything else, can't even spin tank.

Saffr0n:   Please submit a ticket to our Customer Support Center so they can run a diagnostic on your game files and system. Can you provide a a description of your system specifications?   

View PostAutoFox, on Oct 08 2016 - 20:38, said: I can't get my track effects to work in Standard graphics mode in the SD client. They worked fine in the last update. Don't know what to say. I like watching my tank's road-wheels ride up and down on rough terrain; hoping this can be fixed.

Saffr0n:   Please submit a ticket to our Customer Support Center so they can run a diagnostic on your game files and system.  

View PostThe_Only_Informant, on Oct 08 2016 - 21:14, said:   I just checked and they are up-to-date. Not sure what the rest means. It's whatever drivers came with the hardware from AMD.

Saffr0n:   What is the driver version and when was the update? I am trying to verify that they are the most up to date drivers before moving forward to other possibilities. It may be easier to copy pasta your dxdiag.   

View PostPhox_fighter, on Oct 08 2016 - 22:57, said: Got a bug that I suspect is terminal.  It's called Lag Freeze.  It happens without warning and has cost me six games by freezing me in the open and not letting me move or fire.  I have all the new stuff shut off and have set my graphics to low.  It still happens.  How do I know its the game and not my keyboard?  The day before 9.16 was loaded I played a specific map (Fiery Salient) and all was fine. Then came 9.16. During the game I froze and locked up six times on the same map, same game.  I reduced things and only froze four times in the next game.  Then I shut off the idiot damage markers and freezes after being hit dropped markedly,  Finally I set everything to low, making the game look cheap and only froze twice.   Since this appears to be completely acceptable to others, I've decided that as soon as I run out of gold I'll quit the game.  It's not fun anymore; it's a pain in the neck. Those of you who still play, remember; this game will continue to be "Improved" until only those with new computers boosted to the max in graphics will be able to play it.  Then it will die. I won't be there for that.  I'll go find something else to play.

Saffr0n:   Do you run mods? Can you attached a watchable replay? What are your system specifications? What is your average latency while playing the game? 


The_Chieftain
T110's Second Century of Civilised Comfort
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09.10.2016 02:26:45
 
Subject: T110's Second Century of Civilised Comfort
Link on message: #10464468

The_Chieftain: I don't think there is very much doubt that the US Army of the 70s was not the best organisation it has ever been. It is commonly accepted that it took until the 1980s for the US Army to regain its sense of pride and self reputation.    That said, I am unconvinced that the quality of the soldier was particularly at fault in Vietnam. Again, the typical US fighting man came out the better than his opponent. The problem in Vietnam was not related to military capability. The attitude of soldiers may have had some relevance, though. Even today's soldiers often haven't figured it out 


JayStark02
Hey WG!
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09.10.2016 01:08:46
 
Subject: Hey WG!
Link on message: #10464331

JayStark02: Closing thread.


dance210
Call to Arms 10.15.16
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08.10.2016 23:22:09
 
Subject: Call to Arms 10.15.16
Link on message: #10464147

View PostenuZi, on Oct 08 2016 - 12:58, said: please pay tournament  Call to Arms 10.01.16

dance210:   As soon as I am back from vacation - which should be Monday.


Saffr0n
Update 9.16: Bugs & Issues
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08.10.2016 21:10:59
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10463859

View PostThe_Only_Informant, on Oct 08 2016 - 18:08, said:   AMD Radeon HD 8550G. It's an APU quad core. Not the greatest but it still handled suspension animations just fine before 9.16.

Saffr0n:   No worries. When was the last time the drivers were updated? What drivers are you using..legacy, beta, latest and greatest?


The_Chieftain
T110's Second Century of Civilised Comfort
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08.10.2016 20:23:07
 
Subject: T110's Second Century of Civilised Comfort
Link on message: #10463742

View PostGoldMountain, on Oct 08 2016 - 07:37, said:   If you recreated the Vietnam war today the US could easily have achieved the same objective standards with a fraction of the force available with far fewer casualties.   Force multiplier effect is really strong.

The_Chieftain:   Not a chance. The US military did not need force multipliers. It already was winning pretty much every military engagement it was involved in. What technology cannot do is build relationships and trust with people, and in Vietnam, Iraq, etc, the people were the center of gravity to fight over, not the hardware or military manpower. You need to have enough troops on the ground to be able to do that, and they have to be well trained enough to hold their own.   speaking of, watched Jadotville last night. Not bad. Some good laughs that probably only Irishmen would get,


Saffr0n
Update 9.16: Bugs & Issues
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08.10.2016 20:21:56
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10463739

View PostOliviery, on Oct 08 2016 - 02:37, said: NA client version v.0.9.16 french When comming back to garage clanwars lock times are shifted from 1st carrousel screen to actual carrousel screen (almost as if instead of being absolute to the carrousel they became relative), when moving the screen away from the "wrong" timed tanks and then comming back the indicators go back to normal. +When minimizing login screen in fullscreen mode (with video animation playing) and comming back the video gets played on fast forward (as if the frames were stored in memory and then quickly played) (might be due to my old 660ti tho) shot_036c.jpgshot_037c.jpgshot_039c.jpg

Saffr0n:   Can you demonstrate this without the use of a mod running on your client? 


Saffr0n
Update 9.16: Bugs & Issues
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08.10.2016 20:17:39
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10463733

View PostThe_Only_Informant, on Oct 08 2016 - 17:14, said: So I don't think it's exactly a bug, but before 9.16, on Standard install with all settings in terms of detail on high, and a performance-to-quality balance of maybe 60/40, my roadwheels hugged the terrain. But now after the update, with all of the same graphical settings, they don't. And it's the only feel of realism I get from the game. I wish there was more control over some of the details because I don't think the animation for roadwheels would be of concern for low-end PCs and laptops.

Saffr0n:   What are your graphical specifications on your system and when was the last time you updated its drivers? 


Saffr0n
Update 9.16: Bugs & Issues
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08.10.2016 20:16:20
 
Subject: Update 9.16: Bugs & Issues
Link on message: #10463729

View Postbaboon_5, on Oct 08 2016 - 14:18, said: copy paste in Excel 2010 (win7) is crippled when open while playing v9.16.  I use a spreadsheet to track vehicles, progress, status, and gold budget.  copy paste worked fine with 9.15.

Saffr0n:   We noticed this too when we first rolled out 9.16 last Wednesday. We didn't include it in our bug report because it has no ill effect to the game client. Copy + Paste functionality is still possible, but it's visual notification of the lasso field into the clipboard is the issue. Despite this, you can use shortcut commands (Ctrl + C) (Ctrl + V) from the game client into excel or within excel. I'll ask the developers to look into it. Just keep in mind that their main focus is game functionality. 


dance210
Call to Arms 10.15.16
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08.10.2016 18:27:59
 
Subject: Call to Arms 10.15.16
Link on message: #10463554

dance210: Call to Arms - Absolutes - Tier X! Registration for Absolutes - Tier X! Call to Arms - Champions - Tier VIII! Registration for Champions - Tier VIII! *Please note:Clans can have a maximum of two teams in each Call to Arms tournament (clan can have 2 teams in Absolutes and two teams in Champions) PrizesAll prizes are paid out per group. Credits will be paid out to each player Gold will be paid out to the Clan treasury Combat reserve will ONLY be paid out if the clan has the building  Absolute Champion 1st place 24,000 gold to Clan treasury   1,000 Influence   15,000 Industrial Resource   4 Clan Credit Boosts   250,000 credits per player 12,000 gold to Clan treasury   500 Influence   8,000 Industrial Resource   4 Clan Credit Boosts   100,000 credits per player 2nd place 20,000 gold to Clan treasury   8,00 Influence   12,000 Industrial Resource   3 Clan Credit Boosts   250,000 credits per player 10,000 gold to Clan treasury   400 Influence   6,000 Industrial Resource   3 Credit Boosts   100,000 credits per player 3rd place 12,000 gold to Clan treasury   600 Influence   10,000 Industrial Resource   2 Clan Credit Boosts   250,000 credits per player 6,000 gold to Clan treasury   300 Influence   5,000 Industrial Resource   2 Credit Boosts   100,000 credits per player 4th place 500 Influence   2 Clan Credit Boosts   250,000 credits per player 250 Influence   2 Credit Boosts   100,000 credits per player   Tournament InformationTeam Size: 15 combatants + 5 reserves Players must be from the same clan, with the exception of legionnaires Up to 4 players may be from outside the clan and act as legionnaires. If more than 4 non-clan players are on the team, player(s) may be removed and/or the team denied. Map : Overlord Mode: Standard Absolutes Tier point maximum: 150 points Max tier allowed: 10 Champions Tier point maximum: 120 points Max tier allowed: 8  ScheduleTournament Stage Date Time Group Stage Round 1 Saturday, October 15 15:30 PT (18:30 ET) Group Stage Round 2 Saturday, October 15 15:43 PT (18:43 ET) Group Stage Round 3 Saturday, October 15 15:56 PT (18:56 ET) Group Stage Round 4 Saturday, October 15 16:09 PT (19:09 ET) Group Stage Round 5 Saturday, October 15 16:22 PT (19:22 ET) Group Stage Round 6 Saturday, October 15 16:35 PT (19:35 ET) Group Stage Round 7 Saturday, October 15 16:48 PT (19:48 ET)


dance210
10.15.16 Tank Destroyer 1v1 Throwdown!
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08.10.2016 18:22:41
 
Subject: 10.15.16 Tank Destroyer 1v1 Throwdown!
Link on message: #10463545

dance210: It's time for the Tank Destroyer Throwdown! This weekend, grab your favorite tier VI tank destroyer and head to the battlefield! Players will face off in an epic 1v1 clash on Mittengard for gold and glory!! Tournament page Registration Joining a tournament and earning a prize is easier than ever! In the Tank Destroyer Throwdown, single-player teams are split into groups, with each group having no more than 10 teams. Facing all other teams in their group, the best tier V tank destroyer commander will earn the 1st place prize - a cool 500 gold! If you're not at the top of the pack, don't worry, players will earn gold all the way to 7th place! Stop by, sign up and join the competition! Tournament InformationTeam size: 1 Map: Mittengard Max tier allowed: 5 ONLY tank destroyers allowed  Run into a player that brought something other than a medium tank? Send in a dispute immediately after the tournament ends and we will adjust the scores. Please note, you must include all of the requested information when you submit your dispute! Dispute ProcessDisputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration.Teams have 24 hr after the tournament has concluded to submit disputes. Disputes must be emailed to tournaments@wargamingamerica.com The email subject: Tank Destroyer 1v1 Throwdown Dispute Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration:In-game name of the player submitting the dispute Name of the tournament (Tank Destroyer 1v1 Throwdown) Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s) Additional notes:One valid dispute during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event  PrizesA player will only receive a prize if they won at least one battle during the tournament. Prizes are awarded to players as quickly as possible. It can take up to 7 days after the tournament has concluded before players are credited with their prize. If it has been more than seven days OR if there is a problem with the prize, please contact tournaments@wargamingamerica.com.


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