Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Daily Deals
Link on message: #12946874
BrianTheBomber, on Nov 20 2021 - 04:29, said: There is a Tier 8 as well as a Tier 7, The one offered is Tier 7
Link on message: #12946874

Jaguarz: The t8 ones actually pretty good (but not accessible to
players), solid pen and high dpm at least, the t7 only has hur hur
ram which you can do once in a blue moon.
Subject: Thank you, WG for the awful panther...
Link on message: #12946871
Link on message: #12946871
Jaguarz: $40 of gold for the worst t7 light tank which is nothing like the
tank used to be, theres a reason why a week after the black market
you never saw one.
Subject: HE nerf being reversed?
Link on message: #12946748
Edselman, on Nov 20 2021 - 04:27, said: From tier 8 guns maybe, but most tier 10 gold can get
through 279(e)s and other "balanced" vehicles. It doesn't take a
genius to figure this out. Your naivety is irrational.
Link on message: #12946748

Draschel: What you looking at? *'Going through, but where'* of these
*'balanced'* tanks, the turret? He said hulldown. Did you mean
hulldown, as well? Because kran, 260, 279E, Chieftain are still a
massive turreted blob of RED VS 350 HEAT from VK.
The cupolas are not easy shots, and the rest of the turrets have
surface area like 90% coverage, RED. And 350 HEAT from VK not
really classified as *'most'* T X guns. HE had many uses. Many
people used it for additional DPM. Many people used it for cap
reset. Many people used it for low HP kill-steals. Many people used
it for chip-dmg against tougher-well-positioned tanks. Some used it
for breaking modules, while also getting some damage in the
process. And even some people used it in general purpose spam. I am
not sure exactly which were the most common camp and usage, who on
earth would have stats for that? But I do know the most broken, out
of game character usage, and that is using HE as a crutch without
aiming and just derping. It had to go, it was nerfed many times
even prior to 1.12.1 HE rounds generally are cheaper. But they
aren't the cheap you are saying. If a higher tier AP was 1,200, the
HE would be 900? A 4,800 prem round aimed in would
generally do more than 5 HE unaimed. But aiming takes time and
effort, not aiming does not. *'Self respect to use
gold'* wow. Describes alot. Your naivety is
irrational. Where'd I hear that? Do you have stats on HE usage
and possible complaints over typical/untypical forms of its
use?
Subject: HE nerf being reversed?
Link on message: #12946739
_Hatsune__Miku_, on Nov 19 2021 - 18:30, said: artillery in this game was designed to fit the arcade style
this game promotes.
Link on message: #12946739

Draschel: They were not designed to fit this game. Whether or not getting
incorporated, being the single most nerfed class, and nerfed
continually - they obviously don't fit.They fit world of warships
very well.
Subject: give VK7501 back its prenerf prenerf stats? pls.
Link on message: #12946693
Link on message: #12946693
Draschel: i'm extremely surprised T55A got such substantial buffs, seriously.
Considering Chimera could use manyThen again, maybe WG forgot the
tanks nation and banner, read its a T55A, and buffed it
thinking it was Soviet
Subject: give VK7501 back its prenerf prenerf stats? pls.
Link on message: #12946690
uberdice, on Nov 20 2021 - 02:31, said: I mean that's a cute meme until you realise that the Tiger 2, E 75,
E 100, Indien, PTA, and Leo were buffed not that long ago.
Not to mention that time WG, in their infinite competence, managed
to buff the Maus so hard that it actually broke the metagame.
Link on message: #12946690

Draschel: Well, honestlythey were quick to nerf Maus and
PTA....compared to 268 V 4 and 430UIn addition, like the
113....IS7 has had multiple iterations of buffs. Why buff 140?And
the severity of the german nerfs substantially outweigh the
childish Soviet ones
Subject: Daily Deals
Link on message: #12946647
BrianTheBomber, on Nov 19 2021 - 20:43, said: LIS is in the same category as the progetto and bourrasque.
It is definitely a top 5 tier 8 tank without doubt.
Link on message: #12946647

Jaguarz: Theres plenty of doubt, this is a niche that has a lot of
high rated competition, the LIS is a great tank which is a jack of
all trades and master of none, in terms of performance I would have
all of these above it, Bourasque, Lancen C, Prog 46, Cent 5/1,
T-44-100, 274a, Chimera, 122 TM. My LIS rarely gets a look in, not
because it isnt a good tank (it is), but because its closest
competitor (to me) the 274a is better than it imo as would take
better pen/dpm/armour over the LIS better gun
handling/maneuverability/camo for the most part but the kicker to
me is only carrying 35 rounds of ammo. But you know, you cant
go wrong with the LIS if you dont have it.
Subject: Alert! Sheriff times!
Link on message: #12946611
KRZYBooP, on Nov 19 2021 - 16:26, said: My apologies to everyone looking to log in for the Sheriff Event.
There was an issue with the accounts that's being fixed now
so please try again. I will update here when resolved.
--------------ALL ACCOUNTS SHOULD BE UNBANNED
AND READY TO ROLL OUT!-------------- Thank you very much for
your patience and understanding through this.
Link on message: #12946611

KRZYBooP:
Subject: Alert! Sheriff times!
Link on message: #12946599
KRZYBooP, on Nov 19 2021 - 16:26, said: My apologies to everyone looking to log in for the Sheriff Event.
There was an issue with the accounts that's being fixed now
so please try again. I will update here when resolved.
Link on message: #12946599

KRZYBooP:
EVERY ONE WITH A TORKEY ACCOUNT!
its TORKEYSHo0T**@demo.loc The "o and 0" got switched
EVERY ONE WITH A TORKEY ACCOUNT!
its TORKEYSHo0T**@demo.loc The "o and 0" got switched
Subject: give VK7501 back its prenerf prenerf stats? pls.
Link on message: #12946587
Link on message: #12946587
Draschel: No, the title isn't wrong. VK7501 was first tested with
0.19/0.19/0.15 gun handling. The track traverse was 26. Its camo,
interestingly enough was originally 7.4%, among the better heavy
tank camo values in the game, for a super heavy no less. The LFP
was 180mm, the chin beneath the turret above the driver was
210.Then there were some reductions, its first appearance
supertest. Track rotation was reduced to 22. The LFP was made
160, the chin under the gun was made 200. The camo was reduced to
4.22, sensible. The gun handling got kicked in shins,
0.24/0.24/0.17. And lastly its final iteration and launch,
extremely weird because 252U and Chrysler got buffs final iteration
and this thing got nerfed. Gun handling atrociously nerfed again,
0.28/0.28/0.17. Just about like an artillery. Rate of fire
down to 3.37 from 3.64. With renegade, Skoda 56, 703-ii
and WZ113-ii coming....do we really need to worry if such an
inflexible, slow super heavy got its concept 3.64 rate of
fire, 0.19/0.19/0.15 dispersion values back? And 180 LFP, 210
chin? To be fair, of course, they can withhold the 7.4% stationary
camo lol. We don't need hiding VK7501s
Every single time i play this thing, I wish I
picked Chrysler instead. On a side note, also give
FV4202 its full public test buffs from 9.21 it was supposed to get.
Not half. This just in everyone, no FV4202 is not overly
powerful. 200mm gun emplacement, not 165 and 170. 750HP
engine.
Subject: Alert! Sheriff times!
Link on message: #12946512
Link on message: #12946512
KRZYBooP: My apologies to everyone looking to log in for the Sheriff
Event. There was an issue with the accounts that's being fixed
now so please try again. I will update here when
resolved.
Subject: Why is the is-4 meant to be such a bad heavy tank?
Link on message: #12946423
Craig234, on Nov 18 2021 - 17:52, said: Tier 8. I upgraded it now, after however long with the tier
8.
Link on message: #12946423

Draschel: You are lucky. Before it used to be D25T, 175/217 pen. They
changed it sometime ago.
Subject: [ S T ] M-III-Y and the AMBT enter the supertest
Link on message: #12946295
Link on message: #12946295
KRZYBooP: Howdy Boom Jockeys! Very soon, two vehicles are coming to the
Supertest:The M-III-Y, a Tier VIII American heavy tank The AMBT, a
Tier VIII American medium tank
The M-III-Y, like the higher-tier
representatives of the Yoh branch, features the new reserve track
mechanics. The vehicle has an additional track attached to the main
one. This allows the vehicle to continue moving (although with a
speed penalty) even if both main tracks are destroyed.To the
Supertest, the vehicle also comes with two top (90 mm and 105 mm)
guns. The first gun is more accurate and has higher damage per
minute, while the second one has higher damage per shot. The test
will determine which configuration will be final—whether both guns
or just one of them will remain.The 90 mm gun causes 240 HP of
damage per shot. Penetration of the main APCR shell is 223 mm, and
the special HEAT shell has 290 mm of penetration. The gun's
accuracy is 0.37, with an aiming time of 2.1 s, and a reload time
of 6.4 s.The 105 mm gun causes 320 HP of damage per shot. The
penetration value of the main AP shell is 208 mm, and the
penetration value of the special APCR shell is 245 mm. The
gun's accuracy is 0.39, has an aiming time of 2.3 s, and a reload
time of 8.9 s.Frontal turret armor measures up to 279 mm in
thickness, and the durability of the vehicle is 1,450 HP. It has a
top speed of 40 km/h and its specific power is 15 h.p./t. Like the
higher-tier representatives of the branch, this vehicle has good
gun depression/elevation angles: –10/20 degrees.The M-III-Y has the
same pros and cons as the Tier IX and X vehicles of the Yoh branch.
The vehicle will play well on irregular terrains thanks to its good
gun depression/elevation angles and solid turret. The vehicle's
good mobility and the reserve track mechanic will improve its
survivability, even if an enemy tries to immobilize you, which will
allow you to use different tactics and maneuvers on the
battlefield.
The AMBT is a medium tank with an
auto-reloading mechanism. The vehicle features a 105 mm gun and a
three-shell magazine. Loading of the first shell takes 18 s, the
second one takes 13 s, and the third one takes 12 s. Reload time
between shells in the magazine is 3 s. The main APCR shell is
capable of penetrating as much as 215 mm of enemy armor and causing
360 HP of damage, and the special APCR shell has 278 mm of
penetration and the same damage per shot. The vehicle has
decent frontal turret armor with a thickness of up to 250 mm.
It has a top speed of 40 km/h and its specific power is 22.2
h.p./t. Gun depression/elevation angles are –9/10 degrees. The
AMBT is a typical medium tank that can play the role of the basic
firing unit thanks to its good damage per shot and a three-shell
magazine, and the good penetration value of its special APCR
shells. This allows you to cause damage not only to same-tier but
also to higher-tier opponents. The solid turret and rational angles
of its armor plates allow this vehicle to play hull-down. However,
the hull and turret traverse speeds are rather low which may cause
some difficulties in close-range combat.


Subject: How long before a support ticket response?
Link on message: #12946275
Link on message: #12946275
churchill50: Depends entirely on the ticket and their staffing. Easier
tickets I've seen answered in a matter of a few hours. More
involved tickets or tickets submitted near the weekend have gone
for 1-3 days without an answer sometimes.
Subject: Sell me this
Link on message: #12945783
Link on message: #12945783
churchill50: That's one of a couple of styles I'm hoping to see in my Daily
Deals. They're really the only thing I'm interested in
tbh... I just got the Frettchen style for the Rhm Borsig
today, so I'm hopeful. Good luck to you in getting it OP!
Subject: Military Invitational by Verizon raffle winners
Link on message: #12945710
Link on message: #12945710
DomoSapien: Quick announcement from 1984Bigbrother:
Tankers,
We are happy to announce the following raffle winners from the Military Invitational by Verizon livestreams. If you are on this list, you should be receiving your choice of vehicle within the next 7 days, if not already. (Barring unforeseen circumstances)
Tankers,
We are happy to announce the following raffle winners from the Military Invitational by Verizon livestreams. If you are on this list, you should be receiving your choice of vehicle within the next 7 days, if not already. (Barring unforeseen circumstances)


Subject: The leFH must be nerfed.
Link on message: #12945621
Link on message: #12945621
KRZYBooP: I can't stay quiet! This is my favorite tank! Can
it be bananas in lower tiers? Yes, you bet. Is it
bananas against tier 7? NOPE! It doesn't even have a tier 6 gun to
benefit from splash or HE, and in my opinion, never get one cause
that would make it bananas in tier 7 with tracking
potential. It also can go against wheeled tanks which
spot it and kill it in no time. (I know cause I have to play with
that in mind when picking a spot to rain my hellfire.) It also is
up for indirect nerfs that include changes to ammo and other
general game mechanics. These are my opinions and
observations for why it is fine.
Subject: [ S T ] Kraftwerk Changes go to supertest!
Link on message: #12945611
Link on message: #12945611
KRZYBooP: Howdy Boom Jockeys! Changes to the Kraftwerk map for the
Frontline mode are planned to be tested in the Supertest. These
changes are aimed at making gameplay more comfortable for the
attacking team.The changes to the map are displayed on the
minimap.
Removed the bush that allowed
firing at the vehicles within the capture circle of base C while
remaining unspotted.1_kraftwerk_before.png1_kraftwerk_after.pngAdded a structure that covers
the pushing attackers. It will be a bit safer to take this
position.2_kraftwerk_before.png2_kraftwerk_after.png Added an additional section of
the castle as an intermediate point before attacking the castle at
point F.3_kraftwerk_before.png3_kraftwerk_after.pngAdded several structures in the
capture area of point F to provide cover for attackers.4_kraftwerk_before.png4_kraftwerk_after.png Opened an additional passage
between points A and B, which will allow the attackers to move
forces easily to point A after capturing point B.5_kraftwerk_before.png5_kraftwerk_after.png Added an additional descent
from the hill and intermediate cover when approaching point
E.6_kraftwerk_before.png6_kraftwerk_after.png Added an additional route to
point E. It's covered from long-range lines of fire by a
workshop.7_kraftwerk_before.png7_kraftwerk_after.png Slightly increased the pile of
sand to provide more space for pushing from the attacking
side.8_kraftwerk_before.png8_kraftwerk_after.png Added two structures when
driving through the cooling towers, allowing for a safer drive to
the Repair Zone.9_kraftwerk_before.png9_kraftwerk_after.png Added intermediate cover near
the town.10_kraftwerk_before.png10_kraftwerk_after.png The approach to Gun 3 is now
safer for the attackers due to the expansion of the urban
area.11_kraftwerk_before.png11_kraftwerk_after.png Moved containers behind Gun 3
so that the attackers don't get shot right from the defenders'
respawn.12_kraftwerk_before.png12_kraftwerk_after.png Improved options for
approaching Gun 2. The position is also covered from defenders
firing at the back of attackers from their respawn.13_kraftwerk_before.png13_kraftwerk_after.png Reworked the quarry area and
added additional cover.14_kraftwerk_before.png14_kraftwerk_after.png Added intermediate cover when
approaching point D.15_kraftwerk_before.png15_kraftwerk_after.png Exiting the quarry to the
Repair Zone is now easier for the attackers. Cover for the
attackers has been added at the Repair Zone itself.16_kraftwerk_before.png16_kraftwerk_after.png Expanded the quarry along the
red line, which will allow the attackers to move forward
safely.17_kraftwerk_before.png17_kraftwerk_after.png Added intermediate cover and
additional approach to Gun 1.18_kraftwerk_before.png18_kraftwerk_after.png

Subject: Turkey Hunt FAQ
Link on message: #12945584
The_GrumbleSkull, on Nov 17 2021 - 21:24, said: Okay, that makes a lot more sense.
Link on message: #12945584

TragicLoss: Yup! Everything that this person responded with is correct. It
won't take much time at all to add equipment before battles you
play.
Subject: Turkey Hunt FAQ
Link on message: #12945582
Shaggoth, on Nov 17 2021 - 20:54, said: Will the demo accounts have reward vehicles? i.e. Chief, 279e this
time ?
Link on message: #12945582

TragicLoss: No. There are no reward vehicles as far as I am aware.
Subject: Has arty been hit with a secret accuracy nerf?
Link on message: #12945318
Belicia, on Nov 17 2021 - 23:48, said: I play a lot of arty. I provide a solid contribution to my teams
when I play arty, and I know what to expect when I play arty.
But, all of a sudden, I am seeing a Hell of a lot of shots
landing at the edge of the aiming circle (or outside the aiming
circle entirely). I will usually "splash" as many tanks as I have
shots fired, and often I splash MORE tanks than I have shots fired.
But, now I am seeing a distinctly awkward number of rounds
disappearing into the ether. What is going on? We KNOW that
management changes at WG have resulted a lot of $*** being thrown
at arty. So much $***, in fact, that literally thousands of players
have quit the game entirely. But, it's starting to look like yet
another accuracy nerf has been dealt to arty. What is going
on? (I won't hold my breath waiting for a constructive reply from
WG lol).
Link on message: #12945318

TeriyakiTanker: I think the only correct answer is "I hope so."
Subject: Why is the is-4 meant to be such a bad heavy tank?
Link on message: #12945181
Link on message: #12945181
Draschel: holy bananas from bananaland.Someone playing IS4 with stock tier 7
gun
Subject: [ S T ] WZ-114 hits the supertest!
Link on message: #12944587
Link on message: #12944587
KRZYBooP: Howdy Boom Jockeys!
The changes to the Chinese
WZ-114 heavy tank go to the closed Supertest stage.Compared to the
previous round of testing, the tank has undergone many changes, and
the vehicle is now tested at Tier IX.It has a 130 mm gun with 530
hit points of damage per shot. Its standard Armor-Piercing shell
penetrates 266 mm of armor, while a special HEAT shell penetrates
311 mm. The aiming time is 3.6 s, reload time is 17 s.The vehicle
retains its distinctive feature—good accuracy of 0,33 m, which
allows for aiming conveniently at an enemy's weak spots, and
delivering fire from the distance.Maximum speed is 33 km/h,
specific power is 12.1 h.p./t.The turret front armor reaches 300
mm, while the hull armor reaches 140 mm. General durability is high
and comprises 2,300 hit points. Combined with good frontal armor,
this will let the tank improve its lifetime on the battlefield.The
WZ-114 remains a heavy tank with strong frontal armor, unremarkable
speed characteristics, but excellent accuracy for heavy tanks. The
main combat tactics haven't changed: head-on, preferably with some
support from your allies who won't let enemy mobile tanks outflank
you, or force you into a maneuver battle. Good final accuracy
unlocks a relatively rare opportunity for heavy tanks to
confidently fight at medium and long distances. Have
fun!

Subject: Turkey Hunt FAQ
Link on message: #12944563
Link on message: #12944563
TragicLoss: Hey Turkeys!
These are some questions that KrzyBooP and Co. usually get for the event.
Please reply to this forum post if you have questions. When can I log into the account? You can log into the account when the event starts at 4PM CT on Friday Can I skip the tutorial? Yes, you can skip the tutorial by pressing esc, then clicking the “leave Bootcamp” option. Can I set up tanks before the event? No, all tanks should only require equipment to be added as the crews are fully maxed out and don’t necessitate assigning skills. Why can’t I log in? The accounts will not be unlocked until the event begins. If you have issues once the event starts, send a ticket to Customer Service. The password says incorrect, what is happening? Try typing the password instead of copy+paste as with the copy method you may inadvertently add a space at the end. Otherwise, please contact support if you continue to experience issues. Can I count in with others? Yes, you can count in, however, you may not give yourself up to players or self-destruct to avoid being killed. If you're found violating rules on the sheriff account, sanctions will be placed on your personal account. Do I have to play according to the schedule? No, the schedule isn’t fully strict. We DO prefer to have sheriffs play according to the schedule as to have as many users in that tier as possible so players have the best chance at finding sheriffs. We request you spend as much time as you can with the schedule, but if you play outside of the schedule it is acceptable. Can I platoon? Yes, you can platoon with your friends or other sheriffs. You may have liability if you are associated with any sort of rules violations that happen while you’re on the account, however, so choose your platoonmates wisely. What do I do if I see another Sheriff/Turkey/Rabbit on the enemy team? Play as normal, but try to avoid destroying other sheriffs as much as possible as it eliminates your ally's chance to earn the gold by destroying a sheriff. Can I play in (strongholds/advances/frontline/other alternate modes) on the account? No, the sheriff accounts are not allowed in other modes. The mission for 250 gold is also restricted to random battles only as well so they will not work in those modes. LINKBACK TO THE SIGN UP POST: http://forum.worldoftanks.com/index.php?/topic/653067-turkey-hunt-event-signup/#topmost
These are some questions that KrzyBooP and Co. usually get for the event.
Please reply to this forum post if you have questions. When can I log into the account? You can log into the account when the event starts at 4PM CT on Friday Can I skip the tutorial? Yes, you can skip the tutorial by pressing esc, then clicking the “leave Bootcamp” option. Can I set up tanks before the event? No, all tanks should only require equipment to be added as the crews are fully maxed out and don’t necessitate assigning skills. Why can’t I log in? The accounts will not be unlocked until the event begins. If you have issues once the event starts, send a ticket to Customer Service. The password says incorrect, what is happening? Try typing the password instead of copy+paste as with the copy method you may inadvertently add a space at the end. Otherwise, please contact support if you continue to experience issues. Can I count in with others? Yes, you can count in, however, you may not give yourself up to players or self-destruct to avoid being killed. If you're found violating rules on the sheriff account, sanctions will be placed on your personal account. Do I have to play according to the schedule? No, the schedule isn’t fully strict. We DO prefer to have sheriffs play according to the schedule as to have as many users in that tier as possible so players have the best chance at finding sheriffs. We request you spend as much time as you can with the schedule, but if you play outside of the schedule it is acceptable. Can I platoon? Yes, you can platoon with your friends or other sheriffs. You may have liability if you are associated with any sort of rules violations that happen while you’re on the account, however, so choose your platoonmates wisely. What do I do if I see another Sheriff/Turkey/Rabbit on the enemy team? Play as normal, but try to avoid destroying other sheriffs as much as possible as it eliminates your ally's chance to earn the gold by destroying a sheriff. Can I play in (strongholds/advances/frontline/other alternate modes) on the account? No, the sheriff accounts are not allowed in other modes. The mission for 250 gold is also restricted to random battles only as well so they will not work in those modes. LINKBACK TO THE SIGN UP POST: http://forum.worldoftanks.com/index.php?/topic/653067-turkey-hunt-event-signup/#topmost
Subject: Daily Deals
Link on message: #12944551
ThaneTyrian, on Nov 17 2021 - 16:26, said: It's one of my Favorite Tanks. Just have to play it as
a Support Heavy. It's fast for a Heavy but doesn't have lot
of armor, though the turret can bounce some shots. Long
reload, but ya can get off 3 120mm shots with good pen in about 6
seconds.
Link on message: #12944551

Jaguarz: Note those 120mm shots do less than most 105s at 360 average
a pop.
Subject: Daily Deals
Link on message: #12944548
Taggeth, on Nov 17 2021 - 16:24, said: Is the awful panzer worth 8750 gold?
Link on message: #12944548

Jaguarz: It would be, if it was the original, but this is the "new"
one and its crap, you saw tons of them after the black market but
you could taste the disappointment of the people playing them, you
just dont see them now, well you probably will over the next week
then back to once in a blue moon.
Subject: CS-52LIS Daily Deal and bundle?
Link on message: #12944542
slabski, on Nov 17 2021 - 14:24, said: Some would say the CS-52-LIS is in the top 5 tier 8 mediums. I
really like the tank. Great gun and gun handling. If you have the
gold to burn, I would pick it up. I ground the marathon for it.
Cheers
Link on message: #12944542

Jaguarz: I dont know about that, I mean its a great all rounder but
theres a lot of competition for that particular niche these days, I
dont even take out my LIS anymore as have other tanks which fit me
better, I get more out of the 274a personally but your mileage may
vary.
Jaguarz
Damn, almost beat my record, matched my hellcat kills in one game with the bo...
17.11.2021 18:50:20
Subject: Damn, almost beat my record, matched my hellcat kills in one game with the bo...
Link on message: #12944530
BrianTheBomber, on Nov 17 2021 - 15:44, said: Great Job OP +9, Crazy part for me, 9 kills and only a 1st
class
Link on message: #12944530

Jaguarz: I got 10 kills and a pools in my Char Futur and it was a
first, so demoralizing, since then all the bads have bought it from
battlepass points so I aced it with much less base xp. Gratz
Op.
Subject: Useless as Bottom Tier? The "Zero" Damage Game for a Win.
Link on message: #12944267
Link on message: #12944267
Draschel: when people complain about being bottom tier, it is a plea of
helplessness. And I understand it fully. The amount of thought and
second guessing I place 2 tiers down, far outweigh any benefits
from the actual result of the game unless its the rare actual 3rd
mark in itself. Likewise, to be fair and not self-centered,
the amount of thought and any second guessing at all? When two
tiers above? This is an issue to, and the simplest fix is to remove
these instances of struggle, when 2 tiers down. And remove these
instances of boldness and invincibility, when two tiers
above. People do not remark that you CANNOT contribute
to a team effort, two tiers down. But it is needlessly hard and
extremely punishable. And of course just about everyone can
contribute, very easily, two tiers above. Even without a good skill
base. And even without a good tank. And thats why it is
important to get rid of these extremes. When it is too hard, or
when it is too easy. +/1-/1 is what we need
Subject: Turkey Hunt Event & Signup!
Link on message: #12944108
Link on message: #12944108
TragicLoss: Posting so that this shows up in the staff posts 

Subject: Dispersion
Link on message: #12943988
M1A2_Tank_Commander, on Nov 16 2021 - 12:03, said: In WWII the max dispersion at a range of 1200 meters and sometime
longer was 19 inches off the aiming point. That will still hit a
target if aimed center mass. In WoT the it is off by
as much as 4 meters at 100 meters on some vehicles. It seems the
average is around 3.5 meters at 100 meters for most vehicles.
WHAT A CONTRASTING DIFFERENCE!!!! This is just stupid!
And I believe it is due to the ignorance of the developers on the
subject.
Link on message: #12943988

churchill50: Very basic misunderstanding here. Accuracy/Dispersion in WoT
is expressed as meters at a range of 100m.So a dispersion value of
0.35 would mean a dispersion of 0.35m at 100m. NOT 3.5m at 100m. I
have no idea where you came up with that idea. The rest of
your post is honestly pretty ridiculous, but I thought I would
point out the simple misunderstanding in these few sentences.
Subject: Pick a Card, Make a Deal! New Daily Deals
Link on message: #12943942
Notes on compensation: Compensation
When purchasing a Premium vehicle or a 2D or 3D style for a particular vehicle that you already have for Gold or Credits, you will receive compensation in credits that is equal to 50% of the item's cost.
When purchasing a Premium vehicle or a 2D or 3D style for a particular vehicle that you already have for real money, you will receive a refund in Gold proportionate to the discounts on each particular offer.
Link on message: #12943942
Notes on compensation: Compensation
When purchasing a Premium vehicle or a 2D or 3D style for a particular vehicle that you already have for Gold or Credits, you will receive compensation in credits that is equal to 50% of the item's cost.
When purchasing a Premium vehicle or a 2D or 3D style for a particular vehicle that you already have for real money, you will receive a refund in Gold proportionate to the discounts on each particular offer.
TragicLoss:
Have a phenomenal day!
Have a phenomenal day!
Subject: WG you have to make the Chieftain available again
Link on message: #12943927
Link on message: #12943927
churchill50: This is only a problem because WG refuses to nerf the Chieftain,
which anyone can see is what needs to be done. By not nerfing
the Chieftain, they've backed themselves into a corner. They
either:A. Make the Chieftain available every campaign or every
other campaign, making the issue worse by putting more Chieftains
in CW and pubs.or B. Stop offering the Chieftain, which doesn't
solve the issue since players who have it already can still use it.
What it does do is completely screw over mid-level clans and new CW
players who need a Chieftain to be competitive. It's a
disgusting situation created solely by WG's lack of care for
balance.
Subject: Looks like "Daily Deals" is back... oh, huzzah! /s
Link on message: #12943915
1stOregonVolCavalry, on Nov 16 2021 - 15:33, said: Not a WG source so not addressing that part of your question.
Concern is if Crew 2.0 is implemented and what will the final
version look like if implemented. WG has a huge sunk cost
into the Crew 2.0 project and it's hard for most companies to walk
away from that. WG clearly saw one benefit of Crew 2.0 was a new
credit/gold sink for players and they will most likely have to find
a way to replace that before they can completely walk away from
Crew 2.0. This is driving my concern as how expensive
the conversion will be for players and how much it will accelerate
the 'arms race' to remain competitive, especially for casual and
new players. WG, most likely, would reduce it's programming load if
they replaced the old individual crew system with a generic crew
system, but I think this is a distant third reason. From a
business/systems perspective, I still expect to see some version of
2.0. From a business perspective, it would be wise to implement it
after one of your major income generating events before any
negative fallout from rolling out a potentially unpopular or
disruptive change.
Link on message: #12943915

Jaguarz: Note, they had to walk away from it when they tried to foist
the idiotic plan on WoWS which is where it originally comes from in
its guise as the "Paragon" system The allure of crew 2.0 is
from the current development team looking for a fast cash grab
because they are jealous the original devs made bank and are
chilling on their yachts with a stream of model girlfriends, this
is what they came up with to line their pockets but the
beancounters wont hurt long term returns for a fast buck because
they dont get paid that way and likewise the owners dont need a
short term cash influx at the cost of reliable income stream.
Subject: Looks like "Daily Deals" is back... oh, huzzah! /s
Link on message: #12943912
Link on message: #12943912
Jaguarz: I may be wrong but I seem to recall daily deals which were worse
than normal due to them trying to package worthless crap together
to disguise it.
Subject: Farewell, WoT
Link on message: #12943708
Technowikinger, on Nov 14 2021 - 17:17, said: After having played (mostly poorly, but always fun) for what, 10
years now, I have just uninstalled this game. It is no longer fun.
Why would that be? Well, it seems that every time I would go
to play, I would have to wait an intolerable amount of time before
I could get online. I'm sure I'm not the only
one; however, it seems that many do choose to continue to tolerate
this. I just wish that the updates weren't so intensive in size.
Link on message: #12943708

TeriyakiTanker: Look I get that people have issues with the game and sometimes
decide to leave, nothing wrong with that. But this is just
stupid, its a you issue if updates take that long. And on top
of that can't you just do something else while the game
updates? Like have breakfast or laundry? I mean really
this is what makes you leave?
Subject: Last Chance for Well-Deserved Rewards 2020!
Link on message: #12943693
Link on message: #12943693
Jambijon: Tankers! If you or someone you know hasn't logged in for a
while, make sure they get in game by Wednesday, November 24,
2021, at 01:00 PT | 03:00 CT | 04:00 ET to qualify for the
rewards! For more information check out the article linked
below:
Don't Miss Your Well-Deserved Reward!
Don't Miss Your Well-Deserved Reward!
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