Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: King Tiger post patch
Link on message: #339875
Hornet331, on Jan 04 2011 - 13:54, said: If the armor values are correct, then please explain me how it is
possible that a 107mm form a KV3 with 167mm (208mm max) penetration
can punch throught a 230mm LOS thickness
armor every time...
If the armor would be correct it would bounce every time... Its funny that i get more bounces on a T44 with 100mm@60° then 80mm@70°.
And please don't tell me you can't reproduce this.. when even normal users can do this without problems...
Link on message: #339875

If the armor would be correct it would bounce every time... Its funny that i get more bounces on a T44 with 100mm@60° then 80mm@70°.
And please don't tell me you can't reproduce this.. when even normal users can do this without problems...
Overlord:
It is strongly recommended to study all the specs carefully before posting such stuff.
Regarding the pic. Henschel turret has 80mm side armor, slightly sloped, overall less than 85mm effective armor. 107mm gun for KV-3 has 167mm penetration. It's not the front of the turret, it's side.
It is strongly recommended to study all the specs carefully before posting such stuff.
Regarding the pic. Henschel turret has 80mm side armor, slightly sloped, overall less than 85mm effective armor. 107mm gun for KV-3 has 167mm penetration. It's not the front of the turret, it's side.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #339872
michbudz, on 04 January 2011 - 02:05 PM, said: Overlord, remember one thing- CCCP encyclopedia is not a good
source...

Link on message: #339872

Overlord: If Doyle and Jentz wrote CCCP encyclopedia, what language did they
use?
Subject: King Tiger post patch
Link on message: #339872
michbudz, on Jan 04 2011 - 13:05, said: Overlord, remember one thing- CCCP encyclopedia is not a good
source...
Link on message: #339872

Overlord:
If Doyle and Jentz wrote CCCP encyclopedia, what language did they use?
If Doyle and Jentz wrote CCCP encyclopedia, what language did they use?
Subject: King Tiger post patch
Link on message: #339872
michbudz, on Jan 04 2011 - 13:05, said: Overlord, remember one thing- CCCP encyclopedia is not a good
source...
Link on message: #339872

Overlord:
If Doyle and Jentz wrote CCCP encyclopedia, what language did they use?
If Doyle and Jentz wrote CCCP encyclopedia, what language did they use?
Subject:
Archives\Junkyard\uh daily gold?
Link on message: #339805
SpectreHD, on 04 January 2011 - 05:04 PM, said: We are beta testers and we are here to test things. Devs say we
were meant to get 500 Gold only until the 2nd but we still getting
500 Gold! Something did not go as intended by the Devs! It is a
bug. So we must report it. 

Link on message: #339805


Overlord: Thanks. You report bugs, we fix bugs. 

Subject:
Archives\Junkyard\uh daily gold?
Link on message: #339802
Gatt, on 04 January 2011 - 04:44 PM, said: Overlord, you mean tomorrow will be the last 500 gold day or the
first 150 one? .... Put a sad face here.

Link on message: #339802

Overlord: Last day of 500.
Subject:
Archives\Junkyard\uh daily gold?
Link on message: #339701
TheMunster, on 04 January 2011 - 03:48 PM, said: I'm telling you guys, the devs WANT us to have 15vs15 churchills
only!

Link on message: #339701

Overlord: Would be nice actually. Premiums are underestimated.
Gold mines are to be closed tomorrow.
Gold mines are to be closed tomorrow.
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #339694
cover_man, on 04 January 2011 - 01:11 PM, said: Random games are showing difrent stats.
3 Panthers II have no chance with 3 T-54's.
105 is useless, when its bouncing on whole armour of T-54.
I'll start to record some "meetings" with T-54's, becouse, with full repsect Overlord, You dont know what are You talking about.
If u like to, we can set some tests on traning rooms. 1 vs 1 stationary, move, dog fight or even crash tests.
And Panther II has a hitbox bug, It can be burned from front armour shot. Or maybe it must be like that ? o_0

Link on message: #339694

3 Panthers II have no chance with 3 T-54's.
105 is useless, when its bouncing on whole armour of T-54.
I'll start to record some "meetings" with T-54's, becouse, with full repsect Overlord, You dont know what are You talking about.
If u like to, we can set some tests on traning rooms. 1 vs 1 stationary, move, dog fight or even crash tests.
And Panther II has a hitbox bug, It can be burned from front armour shot. Or maybe it must be like that ? o_0
Overlord: With full repsect cover_man, when it comes to supertest I do know
what I'm talking about, since I'm directly involved in the
process.
Regarding "hitbox bug", we haven't got any confirmation of that so far. Each tank can be burned down after taking hit from the front (engine, transmission, fuel tanks).
Regarding "hitbox bug", we haven't got any confirmation of that so far. Each tank can be burned down after taking hit from the front (engine, transmission, fuel tanks).
Subject:
News from the Front\Discussion of News Articles\Holiday Gifts From World Of Tanks
Link on message: #339668
costi, on 04 January 2011 - 12:19 AM, said: I guess someone forgot to turn off "Christmas mode", since the
trees are still on the maps instead of flags.

Link on message: #339668

Overlord: Wargaming.net gold mines will close on January 5 during scheduled
server restart.
Subject: Holiday Gifts From World Of Tanks
Link on message: #339668
costi, on Jan 03 2011 - 23:19, said: I guess someone forgot to turn off "Christmas mode", since the
trees are still on the maps instead of flags.
Link on message: #339668

Overlord: Wargaming.net gold mines will close on January 5 during scheduled
server restart.
Subject: Holiday Gifts From World Of Tanks
Link on message: #339668
costi, on Jan 03 2011 - 23:19, said: I guess someone forgot to turn off "Christmas mode", since the
trees are still on the maps instead of flags.
Link on message: #339668

Overlord: Wargaming.net gold mines will close on January 5 during scheduled
server restart.
Subject:
Archives\Beta\Betas gone on for too long
Link on message: #339272

Link on message: #339272
Tanitha: Just a "players" reply to some of the above comments.
The beta has gone on for too long.
Not really, Its pretty common for beta's to go on for 18 months or more.
Closed phase 1, closed phase 2,3,4, open, etc.. But the structure is different for each game.
A lot of players dont usually find games until the game hits open beta, and they don't realize it had already been in closed beta for so long before they found it.
I think I played/tested wow for almost 6-9 months before "open beta". But it was a while ago now, so its hard to remember exactly.
Yes in most games a lot of players have had enough for free during the beta, that they no longer pay to play after release. This is more common in pay to play games though, with a free to play there is no real reason to not play after release. With pay to plays, after 18 months of beta you are then asked to pay $50 and $12 a month to continue playing. Its extra incentive not to continue on release.
After 18 months of beta testing "wow", by the time the release came id lost a lot of interest, but I still played release for about 4 months.
Lotro, after beta I played for about a year but only because there wasn't much around at the time.
DDO, Ryzom, Age of Conan, Playing beta was enough and I was gone on release.
But then again, some games like UO "Ultima Online" lasted me 7 years.
Beta's are what they are, and I assume they work well, because its the way everyone does things, and new games continue to do things this way.
The beta's are good for many things, finding bugs, getting knowledge of the game out there.
But a lot of more obscure things like funding. Most game manufacturers need a lot of funding to pump out a finished game.
How much can they borrow is depending on how much they can expect to be able to repay.
1 million beta testers, who are potential customers, is a asset that can be borrowed against, in the form of potential earnings.
There is many reasons for beta tests, not just the obvious ones.
But anyway after 4000 wot games, Ive been in a no grinding stage for a while now, At the moment, I'm only playing 10-30 games a day and trying to stay fresh for release and clan wars.
Just wipe and release now.
At the moment the way the game is now, I don't think there is any reason to pay to play.
At the moment, the highest earning tanks are around T5. The exp and credits you earn is dependent on your tanks tier, compared to the tanks you are killing. It doesnt really matter if you are a T5 playing against T8's, or a T8 playing against T10's. At the moment there is no real need to pump in $$'s to level quicker and have bigger tanks, as having a bigger tank has no advantage, if anything you earn less after going into one.
IMO, the only need to have bigger tanks, is for clan wars. For clan wars, it will make a difference if you are in a T5, or a T10. With clan-wars there is a need to be a paying premium member to get the bigger tanks quicker, and to use those in clan wars to gain land and the advantages of owning that land.
At a guess, having clan wars in the game would double or triple the amount of paying players, % wise.
But Russia is released, release here too.
As above, I doubt the game has a high enough amount of paying players % wise.
So id guess, releasing to one country, provides some initial cash, to keep them going through to a full release.
But it would be much more profitable to release to the world, with a finished product, that includes clan wars.
I wont be paying to play on release, because of x, y & z.
Free to play games, usually work on a 10%/90% system.
10% of the players pay 90% of the income earned.
IE 1 mil players, 100k of them would provide 90% of the income the game earns.
The other 900k are free to play casual players, and play the game within the free to play limits.
So you wont pay on release? its a shame, but 90% of players in any FTP games usually don't pay.
They are losing their paying customers with the beta.
Atm there is about 800k Russian players, and 250k players around the world.
Out of that 250k world players, less than 1/2 are American. But say 125k USA, and 125k europe.
If they can get 800k Russian players, with a unfinished game with no clan wars.
Id guess they can get 1 mil easy from USA with a finish game, with clan wars.
Similarly a mil with Europe too.
So out of the 2+ mil players on release. only 250k are currently in beta at the moment.
Some of those 250k are old timers who are getting a bit bored, some a reasonably new.
At the moment by looking at the forum numbers, The world servers are currently going up about 12.5k users a week. (25k last 2 weeks)
The Russian server is going up about 53k a week. (106k last 2 weeks)
All in all, the 250k "world" users they have here at the moment, Should be a drop in the ocean compared to the players they should end up with.
Of course WOT needs to keep their existing players, and keep them happy, just saying that id guess most of their paying members on release, haven't even seen wot at all yet.
All in all
I think the next step is server upgrades, and server splits into USA / Europe.
The swapping to open beta, with Increased PR, to bring in the player base and big numbers of players.
The introduction of clan wars, and a thus a reason for premium and people to pay to play.
Then a release with clan wars.
10%+ of the players pay, But the more the better.
Successful game.
The beta has gone on for too long.
Not really, Its pretty common for beta's to go on for 18 months or more.
Closed phase 1, closed phase 2,3,4, open, etc.. But the structure is different for each game.
A lot of players dont usually find games until the game hits open beta, and they don't realize it had already been in closed beta for so long before they found it.
I think I played/tested wow for almost 6-9 months before "open beta". But it was a while ago now, so its hard to remember exactly.
Yes in most games a lot of players have had enough for free during the beta, that they no longer pay to play after release. This is more common in pay to play games though, with a free to play there is no real reason to not play after release. With pay to plays, after 18 months of beta you are then asked to pay $50 and $12 a month to continue playing. Its extra incentive not to continue on release.
After 18 months of beta testing "wow", by the time the release came id lost a lot of interest, but I still played release for about 4 months.
Lotro, after beta I played for about a year but only because there wasn't much around at the time.
DDO, Ryzom, Age of Conan, Playing beta was enough and I was gone on release.
But then again, some games like UO "Ultima Online" lasted me 7 years.
Beta's are what they are, and I assume they work well, because its the way everyone does things, and new games continue to do things this way.
The beta's are good for many things, finding bugs, getting knowledge of the game out there.
But a lot of more obscure things like funding. Most game manufacturers need a lot of funding to pump out a finished game.
How much can they borrow is depending on how much they can expect to be able to repay.
1 million beta testers, who are potential customers, is a asset that can be borrowed against, in the form of potential earnings.
There is many reasons for beta tests, not just the obvious ones.
But anyway after 4000 wot games, Ive been in a no grinding stage for a while now, At the moment, I'm only playing 10-30 games a day and trying to stay fresh for release and clan wars.
Just wipe and release now.
At the moment the way the game is now, I don't think there is any reason to pay to play.
At the moment, the highest earning tanks are around T5. The exp and credits you earn is dependent on your tanks tier, compared to the tanks you are killing. It doesnt really matter if you are a T5 playing against T8's, or a T8 playing against T10's. At the moment there is no real need to pump in $$'s to level quicker and have bigger tanks, as having a bigger tank has no advantage, if anything you earn less after going into one.
IMO, the only need to have bigger tanks, is for clan wars. For clan wars, it will make a difference if you are in a T5, or a T10. With clan-wars there is a need to be a paying premium member to get the bigger tanks quicker, and to use those in clan wars to gain land and the advantages of owning that land.
At a guess, having clan wars in the game would double or triple the amount of paying players, % wise.
But Russia is released, release here too.
As above, I doubt the game has a high enough amount of paying players % wise.
So id guess, releasing to one country, provides some initial cash, to keep them going through to a full release.
But it would be much more profitable to release to the world, with a finished product, that includes clan wars.
I wont be paying to play on release, because of x, y & z.
Free to play games, usually work on a 10%/90% system.
10% of the players pay 90% of the income earned.
IE 1 mil players, 100k of them would provide 90% of the income the game earns.
The other 900k are free to play casual players, and play the game within the free to play limits.
So you wont pay on release? its a shame, but 90% of players in any FTP games usually don't pay.
They are losing their paying customers with the beta.
Atm there is about 800k Russian players, and 250k players around the world.
Out of that 250k world players, less than 1/2 are American. But say 125k USA, and 125k europe.
If they can get 800k Russian players, with a unfinished game with no clan wars.
Id guess they can get 1 mil easy from USA with a finish game, with clan wars.
Similarly a mil with Europe too.
So out of the 2+ mil players on release. only 250k are currently in beta at the moment.
Some of those 250k are old timers who are getting a bit bored, some a reasonably new.
At the moment by looking at the forum numbers, The world servers are currently going up about 12.5k users a week. (25k last 2 weeks)
The Russian server is going up about 53k a week. (106k last 2 weeks)
All in all, the 250k "world" users they have here at the moment, Should be a drop in the ocean compared to the players they should end up with.
Of course WOT needs to keep their existing players, and keep them happy, just saying that id guess most of their paying members on release, haven't even seen wot at all yet.
All in all
I think the next step is server upgrades, and server splits into USA / Europe.
The swapping to open beta, with Increased PR, to bring in the player base and big numbers of players.
The introduction of clan wars, and a thus a reason for premium and people to pay to play.
Then a release with clan wars.
10%+ of the players pay, But the more the better.
Successful game.
Subject:
Archives\Junkyard\Moderator Appointments
Link on message: #339200

Link on message: #339200
Overlord: Group Super Moderators - out:
Armitxes
Group Chat Moderators - out:
iguanadon
Super Moderators moderate all the forums and game chat.
Moderators moderate one or several forums/sections and game chat.
Chat Moderators moderate game chats only.
Armitxes
Group Chat Moderators - out:
iguanadon
Super Moderators moderate all the forums and game chat.
Moderators moderate one or several forums/sections and game chat.
Chat Moderators moderate game chats only.
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #339180

Link on message: #339180
Overlord: Doubt, we could find 5 game designers of the second type to drive
T-54 in 5vs5.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #339166
Kleiner_Vance, on 03 January 2011 - 11:00 PM, said: Really, overlord?
You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.

Link on message: #339166

You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
Overlord: Tiger II's armor values are correct indeed, they have been checked
and double-checked several times, both hull and turret, including
gun mantlet armor. Everything was done according to the
designations I've posted earlier. The sources can be different
though, not all of them are credible enough. Arguments about max
speed have more reasonable grounds, but speed was decreased ON
PURPOSE. Armor is purely historical.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
Subject: King Tiger post patch
Link on message: #339166
Kleiner_Vance, on Jan 03 2011 - 22:00, said: Really, overlord?
You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
Link on message: #339166

You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
Overlord:
Tiger II's armor values are correct indeed, they have been checked and double-checked several times, both hull and turret, including gun mantlet armor. Everything was done according to the designations I've posted earlier. The sources can be different though, not all of them are credible enough. Arguments about max speed have more reasonable grounds, but speed was decreased ON PURPOSE. Armor is purely historical.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
Tiger II's armor values are correct indeed, they have been checked and double-checked several times, both hull and turret, including gun mantlet armor. Everything was done according to the designations I've posted earlier. The sources can be different though, not all of them are credible enough. Arguments about max speed have more reasonable grounds, but speed was decreased ON PURPOSE. Armor is purely historical.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
Subject: King Tiger post patch
Link on message: #339166
Kleiner_Vance, on Jan 03 2011 - 22:00, said: Really, overlord?
You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
Link on message: #339166

You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
Overlord:
Tiger II's armor values are correct indeed, they have been checked and double-checked several times, both hull and turret, including gun mantlet armor. Everything was done according to the designations I've posted earlier. The sources can be different though, not all of them are credible enough. Arguments about max speed have more reasonable grounds, but speed was decreased ON PURPOSE. Armor is purely historical.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
Tiger II's armor values are correct indeed, they have been checked and double-checked several times, both hull and turret, including gun mantlet armor. Everything was done according to the designations I've posted earlier. The sources can be different though, not all of them are credible enough. Arguments about max speed have more reasonable grounds, but speed was decreased ON PURPOSE. Armor is purely historical.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
Subject:
Archives\Beta\GW-Panther gun-destignation
Link on message: #339141
PzGrenKdr, on 03 January 2011 - 09:54 PM, said: The gun destignation on the Panther-Geschützwagen seems wrong: the
sFH 36 was a lighweight howitzer(aluminium-alloy mount) with L/23
barrel for horse-drawn service and only a small number was
build.
The destignation of the gun should be "sFH 43 L/36" or "sFH 43 L/41" (there were 2 different sFH 43 projects, 1 from Krupp with L/36 barrel and 1 from Rheinmetall with L/41 barrel). Maybe some of the devs mixed up the destignations(the numbers).
or did the Devs have some special information about a secret gun i don´t know?

Link on message: #339141

The destignation of the gun should be "sFH 43 L/36" or "sFH 43 L/41" (there were 2 different sFH 43 projects, 1 from Krupp with L/36 barrel and 1 from Rheinmetall with L/41 barrel). Maybe some of the devs mixed up the destignations(the numbers).
or did the Devs have some special information about a secret gun i don´t know?
Overlord: Hard to say whether the gun description for Panther is right or
wrong. The vehicle has never been neither constructed nor produced.
According to designations and plans GW-Panther was supposed to be
used both as SPG and gun carrier with demountable gun.
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #339133
theta0123, on 02 January 2011 - 03:05 PM, said: there is just some things that bother me=
They took the T54 prototype wich has 120mm frontal armor and not 99mm wich the production model has
They took the actual Production turret model for the upgraded turret
They took the engine of the modernized T55... wich someone said was introduced in 1960 or so
Now i am not the man of russian bias.
I am the man wich thinks this combination makes the T54 to strong.

Link on message: #339133

They took the T54 prototype wich has 120mm frontal armor and not 99mm wich the production model has
They took the actual Production turret model for the upgraded turret
They took the engine of the modernized T55... wich someone said was introduced in 1960 or so
Now i am not the man of russian bias.
I am the man wich thinks this combination makes the T54 to strong.
Overlord: Not exactly this way.
Early versions of T-54 really had 120mm front hull armor.
Both turrets were in mass production.
V-55U engine was developed in 1955 and got to mass production in 1958.
But these are details. In supertest T-54 performed worse than Panther II and Pershing in 1vs1, 3vs3, 5vs5 same type battles, though it may be hard to believe in.
T-54's overall performance in game is still to be assessed.
Early versions of T-54 really had 120mm front hull armor.
Both turrets were in mass production.
V-55U engine was developed in 1955 and got to mass production in 1958.
But these are details. In supertest T-54 performed worse than Panther II and Pershing in 1vs1, 3vs3, 5vs5 same type battles, though it may be hard to believe in.
T-54's overall performance in game is still to be assessed.
Subject:
Archives\Beta\lack of agression in game
Link on message: #339078

Link on message: #339078
Overlord: Can't say the game is lacking for agression much currently,
especially after the 0.6.2.7 update. Average battle time has
decreased by 30%.
Subject:
Archives\Beta\Japanese And Italian Tanks
Link on message: #339069
Vonschnitzel, on 04 January 2011 - 06:52 AM, said: I think they should concentrate on finishing the game first
This is a Beta only so you shouldn't get all factions to play with until the final game is released or finished.
As I have heard others say The Devs are starting to lose focus

Link on message: #339069

This is a Beta only so you shouldn't get all factions to play with until the final game is released or finished.
As I have heard others say The Devs are starting to lose focus
Overlord: We have many "focuses" at once, but Japanese and Italian tanks are
unlikely to be added in 2011. It'd be difficult to implement that
much.
Subject:
Archives\Beta\Russian Tanks, Belarus Devs
Link on message: #339043
Ludwig, on 04 January 2011 - 10:53 AM, said: only time I ever see you reply is to pro soviet threads started by
some assclown that is probably a dev in disguise..what is stopping
you from replying to real threads ?
Give this message to rest of Dev's on release you will all get a hard lesson on what a free market economy is, you might be able to pull this off over there but it will never succeed over here the way it is
don't believe me ? ok release when ready and we shall see
Ludwig, on 04 January 2011 - 11:08 AM, said: I dont care, They don't reply to any serious threads about
gameplay...Overlord is nothing but a messenger boy for the real
Dev's
If I'm wrong please link to the thread that tells you why IS4 was buffed but others were not, or the one that says invisible tanks is a priority fix... last post I saw on that "Overlord" called it an undiscovered "feature" of the game

Link on message: #339043

Give this message to rest of Dev's on release you will all get a hard lesson on what a free market economy is, you might be able to pull this off over there but it will never succeed over here the way it is
don't believe me ? ok release when ready and we shall see
Overlord: We do appreciate your expert opinion, but the purpose of this
thread and the forums in general is to discuss the game, not
developers and other players.

If I'm wrong please link to the thread that tells you why IS4 was buffed but others were not, or the one that says invisible tanks is a priority fix... last post I saw on that "Overlord" called it an undiscovered "feature" of the game
Overlord: Seems that your are the only one who knows the truth here. Who's
real and who's not. Impressive.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\they aredy nerf the T54...Behind server
Link on message: #339029
elevensun, on 04 January 2011 - 01:02 AM, said: they aredy nerf the T54 if you are good T54 diver you sould feel
that aredy...Armor and when you get hit at said damage...and more
Injury...good bye ...aft T44 they trun a good tank to paperboard
again...star camper 15min round...who rush who noob... 
Rickstag, on 04 January 2011 - 01:21 AM, said: References? Sources?

Link on message: #339029


Overlord: There have been no changes to T-54. Moreover there have been no
server side changes at all.
Not enough data gathered to adjust new vehicles.
Not enough data gathered to adjust new vehicles.

Overlord: Rumours, suppositions, speculations.
Closed.
Closed.
Subject: they aredy nerf the T54...Behind server
Link on message: #339029
elevensun, on Jan 04 2011 - 00:02, said: they aredy nerf the T54 if you are good T54 diver you sould feel
that aredy...Armor and when you get hit at said damage...and more
Injury...good bye ...aft T44 they trun a good tank to paperboard
again...star camper 15min round...who rush who noob... 
Rickstag, on Jan 04 2011 - 00:21, said: References? Sources?
Link on message: #339029


Overlord:
There have been no changes to T-54. Moreover there have been no server side changes at all.
Not enough data gathered to adjust new vehicles.
There have been no changes to T-54. Moreover there have been no server side changes at all.
Not enough data gathered to adjust new vehicles.

Overlord:
Rumours, suppositions, speculations.
Closed.
Rumours, suppositions, speculations.
Closed.
Subject: they aredy nerf the T54...Behind server
Link on message: #339029
elevensun, on Jan 04 2011 - 00:02, said: they aredy nerf the T54 if you are good T54 diver you sould feel
that aredy...Armor and when you get hit at said damage...and more
Injury...good bye ...aft T44 they trun a good tank to paperboard
again...star camper 15min round...who rush who noob... 
Rickstag, on Jan 04 2011 - 00:21, said: References? Sources?
Link on message: #339029


Overlord:
There have been no changes to T-54. Moreover there have been no server side changes at all.
Not enough data gathered to adjust new vehicles.
There have been no changes to T-54. Moreover there have been no server side changes at all.
Not enough data gathered to adjust new vehicles.

Overlord:
Rumours, suppositions, speculations.
Closed.
Rumours, suppositions, speculations.
Closed.
Subject:
News from the Front\Discussion of News Articles\MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #338957
Zaris, on 04 January 2011 - 10:36 AM, said: Ok, some gold was added, but do you want to tell me that a little
gold is enough of a celebration for winning so important prizes
I know you can do more than that


Link on message: #338957



Overlord: Perhaps to release the game finally. 

Subject: MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #338957
Zaris, on Jan 04 2011 - 09:36, said: Ok, some gold was added, but do you want to tell me that a little
gold is enough of a celebration for winning so important prizes
I know you can do more than that

Link on message: #338957



Overlord:
Perhaps to release the game finally.
Perhaps to release the game finally.

Subject: MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #338957
Zaris, on Jan 04 2011 - 09:36, said: Ok, some gold was added, but do you want to tell me that a little
gold is enough of a celebration for winning so important prizes
I know you can do more than that

Link on message: #338957



Overlord:
Perhaps to release the game finally.
Perhaps to release the game finally.

Subject:
Archives\Junkyard\WOT encourages stupidity
Link on message: #338690

Link on message: #338690
MrVic: Closing, Threads like this are not productive, Thanks MrVic
Subject:
Archives\Beta\Do trees conceal you?
Link on message: #338499
WonderGinger, on 04 January 2011 - 04:11 AM, said: I've been playing for a while, but I've never had this question
definitively answered: can you hide in low hanging branches of
trees the way you do bushes? And if you push over a tree, does it
conceal you like a bush?

Link on message: #338499

MrVic: Trees help conceal you
Knocked over trees I do not think
help you at all or very little. Not 100% sure on this but remember
long ago it was working that way from my experiences. Tho with the
fixing of the spotting systems some of things like you mentioned
will probably be adjusted.
Hope that helps.

Hope that helps.
Subject:
Archives\Junkyard\What a bunch of bad team mates
Link on message: #338362

Link on message: #338362
merig00: I think everyone enjoyed a little bit of flame and letting out the
hot air.
Closed until the next epic defeat.
Closed until the next epic defeat.

Subject:
News from the Front\Discussion of News Articles\MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #337772
Zaris, on 03 January 2011 - 09:29 PM, said: Congrats
You should give away some prizes to celebrate
:) and show gratitude to the
community

Link on message: #337772

You should give away some prizes to celebrate

Overlord: Extra gold has been awarded today as well. Though it wasn't
planned.
Subject: MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #337772
Zaris, on Jan 03 2011 - 20:29, said: Congrats
You should give away some prizes to celebrate
:) and show gratitude to the
community
Link on message: #337772

You should give away some prizes to celebrate

Overlord:
Extra gold has been awarded today as well. Though it wasn't planned.
Extra gold has been awarded today as well. Though it wasn't planned.
Subject: MMORPG Center’s 2010 Player’s Choice Awards Results
Link on message: #337772
Zaris, on Jan 03 2011 - 20:29, said: Congrats
You should give away some prizes to celebrate
:) and show gratitude to the
community
Link on message: #337772

You should give away some prizes to celebrate

Overlord:
Extra gold has been awarded today as well. Though it wasn't planned.
Extra gold has been awarded today as well. Though it wasn't planned.
Subject:
Off-Topic Discussion\Off-Topic\Why Is-4 It'S So Op.
Link on message: #337754

Link on message: #337754
ARGO: IS4 is the only tank that recieves thank you letters from
everything it kills.
IS4 is so omnipotent, even "The worlds most interesting man" begs to be noticed by it.
Lady Ga Ga asked IS4 on a date, IS4 laughed at her.
Barbera Streisand askes IS4 for an autograph, IS4 refused...
IS4 is so omnipotent, even "The worlds most interesting man" begs to be noticed by it.
Lady Ga Ga asked IS4 on a date, IS4 laughed at her.
Barbera Streisand askes IS4 for an autograph, IS4 refused...
Subject:
Archives\Beta\Nation Battle Mode?
Link on message: #337752
Vercingetorix, on 03 January 2011 - 10:24 PM, said: I haven't seen any threads about this before, and I apologize in
advance if I have, but I think the idea of a game mode where one
side is all German, Soviet or American vehicles would be cool.
Ie, you could have Germany vs USSR, Germany vs US, or "mirror matchups" with USSR vs USSR, that kind of thing.
It would be neat for making different vehicles useful: you might prefer a Soviet heavy tank in most battles, but you might also want a German heavy tank so you can play in the German side of these nation battles.
If nothing else, it would quickly resolve all of the balance arguments going around: if the developers see that the German side wins 70% of the games they play in the national battle mode, then it would be obvious that their tanks were overpowered relative to the other sides. (using German strictly as an example: I know the general sentiment is that Soviet tanks are the best, but I don't want to get into that in this thread.)
This seems to me to be an interesting way to add a new game mode to the game that changes how the battles are done: now instead of thinking about how to counter all of the potential vehicles you might face, you would just have to worry about the Soviet ones you're fighting, if that is the faction on the other side.

Link on message: #337752

Ie, you could have Germany vs USSR, Germany vs US, or "mirror matchups" with USSR vs USSR, that kind of thing.
It would be neat for making different vehicles useful: you might prefer a Soviet heavy tank in most battles, but you might also want a German heavy tank so you can play in the German side of these nation battles.
If nothing else, it would quickly resolve all of the balance arguments going around: if the developers see that the German side wins 70% of the games they play in the national battle mode, then it would be obvious that their tanks were overpowered relative to the other sides. (using German strictly as an example: I know the general sentiment is that Soviet tanks are the best, but I don't want to get into that in this thread.)
This seems to me to be an interesting way to add a new game mode to the game that changes how the battles are done: now instead of thinking about how to counter all of the potential vehicles you might face, you would just have to worry about the Soviet ones you're fighting, if that is the faction on the other side.
Overlord: Nation battles are planned to be introduced as one of the companies
sub-modes. Possibly later it will be available for standard battles
as well.
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #337738

Link on message: #337738
ARGO: You get wrapped up like a mummy
I put in an IS4 engine
I put in an IS4 engine
Subject:
Archives\Beta\Suggestions\Armor skirts, Additional Armor Plates and Ammunition Change suggestions.
Link on message: #337733
Kradoc, on 03 January 2011 - 09:11 PM, said: Overlord, will armor skirts/extra armor be looks only, or will it
actually add to the tank's defensibility?
Also, sweet. Thanks!

Link on message: #337733

Also, sweet. Thanks!
Overlord: If implemented, they will provide additional protection.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #6
Link on message: #337728

Link on message: #337728
MrVic: Corrected some links Ty Gunkata for the heads up 

Subject: WoT Newsletter Volume #6
Link on message: #337728
Link on message: #337728
MrVic: Corrected some links Ty Gunkata for the heads up 

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