King Tiger post patch
Дата: 04.01.2011 12:28:04
Kleiner_Vance, on 03 January 2011 - 11:00 PM, said: Really, overlord?
You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
You come into a thread where people have multiple sources stating the same innaccuarcy and you just basically come in and say:
"Lolno, our stats are correct stfu"
This seems very unprofessional that you are unwilling to even listen to any argument against your descision. Isn't that the point of a beta test? To get feedback?
I'm very dissapointed, overlord. Very dissapointed.
Overlord: Tiger II's armor values are correct indeed, they have been checked
and double-checked several times, both hull and turret, including
gun mantlet armor. Everything was done according to the
designations I've posted earlier. The sources can be different
though, not all of them are credible enough. Arguments about max
speed have more reasonable grounds, but speed was decreased ON
PURPOSE. Armor is purely historical.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
In 0.6.1.5 KT didn't have any performance issues, haven't gathered enough data to assess it in 0.6.2.7(8), but increase of mantlet armor is unlikely to make it any weaker.
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch