Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #342826
SprintJack_CZ, on 05 January 2011 - 10:46 AM, said: Looks like no video is coming, so i made one myself.
12 shots fired
4 went through
distance: 50m
Gun: 90mm Gun M3 avg 160 pen
TheMunster, on 05 January 2011 - 01:25 PM, said: 80mm side armour, going by the angles in the picture in the
previous page, giving lateral angle of 70° (firing from the direct
front as in the video). 20° vertical angle gives an effective
armour slope angle of 18.7°.
80mm at 18.7° = 249.5mm effective armour thickness.
A 160 average pen gun should not be penetrating 33% of the time surely?
*my maths isn't what it should be so I checked with an online calculator and for those angles 249.5mm is correct.

Link on message: #342826

12 shots fired
4 went through
distance: 50m
Gun: 90mm Gun M3 avg 160 pen
Overlord: Assuming that the angles are both correct (70deg lateral slope,
20deg vertical slope) and all shots hit the side of the turret
armor (80mm), your calculation seems to be ok.
80mm at approx 18.7° or 71.3° slope give about 250mm armor.
Game engine accounts for shell normalization effect as well, for 90mm Gun M3 it's about 10°. It decreases actual slope to 28.7° or 61.3°.
Consequently overall effective armor: 80mm*cos(61.3°)=169mm.
90mm Gun M3 penetration spread: 120-200mm.
80mm at approx 18.7° or 71.3° slope give about 250mm armor.
Game engine accounts for shell normalization effect as well, for 90mm Gun M3 it's about 10°. It decreases actual slope to 28.7° or 61.3°.
Consequently overall effective armor: 80mm*cos(61.3°)=169mm.
90mm Gun M3 penetration spread: 120-200mm.

80mm at 18.7° = 249.5mm effective armour thickness.
A 160 average pen gun should not be penetrating 33% of the time surely?
*my maths isn't what it should be so I checked with an online calculator and for those angles 249.5mm is correct.
Overlord:
Subject: King Tiger post patch
Link on message: #342826
SprintJack_CZ, on Jan 05 2011 - 09:46, said: Looks like no video is coming, so i made one myself.
12 shots fired
4 went through
distance: 50m
Gun: 90mm Gun M3 avg 160 pen
TheMunster, on Jan 05 2011 - 12:25, said: 80mm side armour, going by the angles in the picture in the
previous page, giving lateral angle of 70° (firing from the direct
front as in the video). 20° vertical angle gives an effective
armour slope angle of 18.7°.
80mm at 18.7° = 249.5mm effective armour thickness.
A 160 average pen gun should not be penetrating 33% of the time surely?
*my maths isn't what it should be so I checked with an online calculator and for those angles 249.5mm is correct.
Link on message: #342826

12 shots fired
4 went through
distance: 50m
Gun: 90mm Gun M3 avg 160 pen
Overlord:

80mm at 18.7° = 249.5mm effective armour thickness.
A 160 average pen gun should not be penetrating 33% of the time surely?
*my maths isn't what it should be so I checked with an online calculator and for those angles 249.5mm is correct.
Overlord:
Assuming that the angles are both correct (70deg lateral slope, 20deg vertical slope) and all shots hit the side of the turret armor (80mm), your calculation seems to be ok.
80mm at approx 18.7° or 71.3° slope give about 250mm armor.
Game engine accounts for shell normalization effect as well, for 90mm Gun M3 it's about 10°. It decreases actual slope to 28.7° or 61.3°.
Consequently overall effective armor: 80mm*cos(61.3°)=169mm.
90mm Gun M3 penetration spread: 120-200mm.
Assuming that the angles are both correct (70deg lateral slope, 20deg vertical slope) and all shots hit the side of the turret armor (80mm), your calculation seems to be ok.
80mm at approx 18.7° or 71.3° slope give about 250mm armor.
Game engine accounts for shell normalization effect as well, for 90mm Gun M3 it's about 10°. It decreases actual slope to 28.7° or 61.3°.
Consequently overall effective armor: 80mm*cos(61.3°)=169mm.
90mm Gun M3 penetration spread: 120-200mm.
Subject: King Tiger post patch
Link on message: #342826
SprintJack_CZ, on Jan 05 2011 - 09:46, said: Looks like no video is coming, so i made one myself.
12 shots fired
4 went through
distance: 50m
Gun: 90mm Gun M3 avg 160 pen
TheMunster, on Jan 05 2011 - 12:25, said: 80mm side armour, going by the angles in the picture in the
previous page, giving lateral angle of 70° (firing from the direct
front as in the video). 20° vertical angle gives an effective
armour slope angle of 18.7°.
80mm at 18.7° = 249.5mm effective armour thickness.
A 160 average pen gun should not be penetrating 33% of the time surely?
*my maths isn't what it should be so I checked with an online calculator and for those angles 249.5mm is correct.
Link on message: #342826

12 shots fired
4 went through
distance: 50m
Gun: 90mm Gun M3 avg 160 pen
Overlord:

80mm at 18.7° = 249.5mm effective armour thickness.
A 160 average pen gun should not be penetrating 33% of the time surely?
*my maths isn't what it should be so I checked with an online calculator and for those angles 249.5mm is correct.
Overlord:
Assuming that the angles are both correct (70deg lateral slope, 20deg vertical slope) and all shots hit the side of the turret armor (80mm), your calculation seems to be ok.
80mm at approx 18.7° or 71.3° slope give about 250mm armor.
Game engine accounts for shell normalization effect as well, for 90mm Gun M3 it's about 10°. It decreases actual slope to 28.7° or 61.3°.
Consequently overall effective armor: 80mm*cos(61.3°)=169mm.
90mm Gun M3 penetration spread: 120-200mm.
Assuming that the angles are both correct (70deg lateral slope, 20deg vertical slope) and all shots hit the side of the turret armor (80mm), your calculation seems to be ok.
80mm at approx 18.7° or 71.3° slope give about 250mm armor.
Game engine accounts for shell normalization effect as well, for 90mm Gun M3 it's about 10°. It decreases actual slope to 28.7° or 61.3°.
Consequently overall effective armor: 80mm*cos(61.3°)=169mm.
90mm Gun M3 penetration spread: 120-200mm.
Subject:
Archives\Beta\Fail 0.6.2.8
Link on message: #342793

Link on message: #342793
Overlord: Cruel of you to shoot holiday trees. It was a shell, not vehicle's
run over.
Subject:
Archives\Beta\New Player, Not Playing
Link on message: #342681
Asehujiko, on 05 January 2011 - 01:51 PM, said: WoT: the only place where a post in the beta feedback forum saying
"this game is not fun for newcomers" gets 2 pages of replies full
of "u suck, l2play" by everybody up to and including
moderators(except the developers of course, they seem to have
forgotten this forum exists)
Quote Tanitha (9:09:06 pm) I need some stats please. what is your ave exp earned on a normal average PZ III (not a A)
GunKata (9:09:25 pm) 318 that is without premium Tanitha
Syringe (9:09:27 pm) who are you asking tanitha?
Tanitha (9:09:40 pm) everyone so i can get some ballparks please : )
Noccy (9:09:52 pm) tanitha : 382 on my Pz III , but i never look to live ,just rush for arty and try to scout for own arty
Deak80 (9:09:56 pm) mine's 263 with pIII (non premium)
Juanx (9:10:06 pm) 470 here, premium
VonSchpam (9:10:14 pm) Pz.III average is 550

Link on message: #342681

Tanitha: Give me a break and stop twisting what I wrote. I said 1/2 of it
was a learn to play problem. And do you really expect much else
from a player who's only played 3 days or less?
Its pretty clear from his stats "156 average exp" that hes not playing as well as other players are.
So then, i spend ages doing up a huge post offing a ton of suggestions to help him get his game up to the same level as the other players.
After all the problem seems to be, hes not enjoying the game because hes not doing well, increasing his level up to everyone else, will probably help him have more fun.
280 seems to be about a average exp per game for a T28.
And the PZIII
Its pretty clear from his stats "156 average exp" that hes not playing as well as other players are.
So then, i spend ages doing up a huge post offing a ton of suggestions to help him get his game up to the same level as the other players.
After all the problem seems to be, hes not enjoying the game because hes not doing well, increasing his level up to everyone else, will probably help him have more fun.
280 seems to be about a average exp per game for a T28.
And the PZIII
Quote Tanitha (9:09:06 pm) I need some stats please. what is your ave exp earned on a normal average PZ III (not a A)
GunKata (9:09:25 pm) 318 that is without premium Tanitha
Syringe (9:09:27 pm) who are you asking tanitha?
Tanitha (9:09:40 pm) everyone so i can get some ballparks please : )
Noccy (9:09:52 pm) tanitha : 382 on my Pz III , but i never look to live ,just rush for arty and try to scout for own arty
Deak80 (9:09:56 pm) mine's 263 with pIII (non premium)
Juanx (9:10:06 pm) 470 here, premium
VonSchpam (9:10:14 pm) Pz.III average is 550
Tanitha: So again 150 average over all per game. just isn't in the same
ballpark.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342676
BicRazor, on 05 January 2011 - 02:26 PM, said: Do you ever see enlarging the size of teams to say 20,25 or 30 or
is 15 a side the max for performance?

Link on message: #342676

Overlord: That's the question of game engine performance mostly. Yes, we are
considering increase to 30 vehicles per side.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342676
BicRazor, on Jan 05 2011 - 13:26, said: Do you ever see enlarging the size of teams to say 20,25 or 30 or
is 15 a side the max for performance?
Link on message: #342676

Overlord: That's the question of game engine performance mostly. Yes, we are
considering increase to 30 vehicles per side.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342676
BicRazor, on Jan 05 2011 - 13:26, said: Do you ever see enlarging the size of teams to say 20,25 or 30 or
is 15 a side the max for performance?
Link on message: #342676

Overlord: That's the question of game engine performance mostly. Yes, we are
considering increase to 30 vehicles per side.
Subject:
Archives\Beta\XP Reset
Link on message: #342647

Link on message: #342647
merig00: Simply because one of the most important aspects of beta testing is
properly adjusting costs of tanks by tracking players progress.
Also devs need to track the use of free experience and free
experience conversion. And at last after a soft-wipe (and that's
pretty much what you are suggesting) everyone always dumps their
experience into one-two high level tanks. Bad for the game, bad for
the beta testing.
Subject:
Archives\Beta\Suggestions\Italian Tanks Tree by DC Ariete.
Link on message: #342494
Raptor_Fulcrum, on 29 December 2010 - 07:28 PM, said: ...
We belive (and we'r all italians) that we can't realize a full italian tank tree. But, most important...eventually...who the hell will take them?[/font]

Link on message: #342494

We belive (and we'r all italians) that we can't realize a full italian tank tree. But, most important...eventually...who the hell will take them?[/font]
Overlord: Great job. But we do believe that we can designate full Italian
tech tree up to tier 10. The work in progress.
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #342477
cover_man, on 05 January 2011 - 12:20 PM, said: I'll do some research for You Overlord. I'll check everyone T-54
which i see. Ok ?

Link on message: #342477

Overlord: You don't have to ask for my permission.
Subject:
Archives\Beta\Problem with scout award
Link on message: #342459
JFCFuller, on 05 January 2011 - 12:43 PM, said: The same thing happened to me. 9 detected with no scout award given
(to anyone). Sorry but i didn't get a screenshot.

Link on message: #342459

Tanitha: As above, did you / your team, win?
Subject:
Archives\Beta\Gold gifts are screwed again
Link on message: #342453
SoulRaven, on 05 January 2011 - 01:29 PM, said: To be honest the loss of 700 gold (bad luck twice)is not a issue
given the beta status, although that extra gold would have meant
getting out of the horribly balanced GW Panther quicker :-)
I just wanted some reassurance that the gold mechanism thats failed here is not the same one that will be used when we actually start paying for the game with real money, as people will really get the hump then if it's screwed.

Link on message: #342453

I just wanted some reassurance that the gold mechanism thats failed here is not the same one that will be used when we actually start paying for the game with real money, as people will really get the hump then if it's screwed.
Tanitha: Yeah i understand, and thanks for your understanding, and for not
shooting the messenger 

Subject:
Archives\Beta\Gold gifts are screwed again
Link on message: #342400
SoulRaven, on 05 January 2011 - 01:08 PM, said: Well I was originially logged in at midnight gametime when the
first gold went to 500 and was told cause we were logged in we only
got 150 the first night this happened to over a 1000 of us. Last
night i happened not be be logged in when the gold switched and
your now your telling me because I was not logged in last night
when the gold was issued I get 150? lol

Link on message: #342400

Tanitha: Yes, that's right.
Can I take it from the lol that you are at least smiling about the bad luck and timing?
The oversight could also cause other issues as well, like someone who hasn't logged in for 4 days...
Instead of getting 500+500+500+150 for the days, they (more than likely) would get 4x the current daily rate of 150 = 600..
I don't think much planning went into the xmas gifts (free gold), It was probably just a spur of the moment, lets give them some gold, and a Xmas tree and some snow. Giving them a present of 7k+ gold over 14 days, what can go wrong?
Sorry, its the same oversight, error that was there at the start... But in reverse this time, on the way out...
Can I take it from the lol that you are at least smiling about the bad luck and timing?
The oversight could also cause other issues as well, like someone who hasn't logged in for 4 days...
Instead of getting 500+500+500+150 for the days, they (more than likely) would get 4x the current daily rate of 150 = 600..
I don't think much planning went into the xmas gifts (free gold), It was probably just a spur of the moment, lets give them some gold, and a Xmas tree and some snow. Giving them a present of 7k+ gold over 14 days, what can go wrong?
Sorry, its the same oversight, error that was there at the start... But in reverse this time, on the way out...
Subject:
Archives\Beta\Gold gifts are screwed again
Link on message: #342379

Link on message: #342379
Tanitha: I *think* it was/is something like this..
Day ticks over, people who are online, get the rate of 500 gold.
People who log in on the new day, get 500 gold.
6 hours later? (I dont know the times exactly sorry.) the server goes down for maintenance, at the scheduled time, and the gold "rate" is adjusted to 150 gold like scheduled.
So people that log in now after maintenance, who haven't already collected their daily gold, get their daily gold, at a daily rate of 150.. which it was set to on the server maintenance.
Its pretty much the same oversight/system that they had at the start and still have.
If you wanted the 500 gold, you could have logged in to get the gold at the day tick-over, or before it was reduced in the maintenance.
But hindsight, is easy..
It was originally scheduled for 14 days, 7k gold, I think it ended up being 16 days.. The extra two days were probably because of the oversight in their system/planning.
Day ticks over, people who are online, get the rate of 500 gold.
People who log in on the new day, get 500 gold.
6 hours later? (I dont know the times exactly sorry.) the server goes down for maintenance, at the scheduled time, and the gold "rate" is adjusted to 150 gold like scheduled.
So people that log in now after maintenance, who haven't already collected their daily gold, get their daily gold, at a daily rate of 150.. which it was set to on the server maintenance.
Its pretty much the same oversight/system that they had at the start and still have.
If you wanted the 500 gold, you could have logged in to get the gold at the day tick-over, or before it was reduced in the maintenance.
But hindsight, is easy..
It was originally scheduled for 14 days, 7k gold, I think it ended up being 16 days.. The extra two days were probably because of the oversight in their system/planning.
Subject:
Archives\Beta\After the Beta?
Link on message: #342339
geniuspokus, on 05 January 2011 - 12:46 PM, said: Yes but Tanitha just said that the Russian release didn't get wiped

Link on message: #342339

Tanitha: Ahh, no i didnt mean you to read it that way, i said, or wanted to
mean, "no wipes for them" as in no wipes for them in the future,
they have released, they cant wipe them.....
I didn't say they never had a wipe in beta, i have no idea what they did while they were in beta...
I didn't say they never had a wipe in beta, i have no idea what they did while they were in beta...
Subject:
Archives\Beta\Impressions\Tankhit as it would look like from the gunner`s sight
Link on message: #342338
Jack7DK, on 19 October 2010 - 02:17 AM, said: How can i known if i hit the tank.
A bright White flash on impagt. I have been a gunner for 13 years in a Danish Tankplatoon. The gunners first rule is
a bright white flash is a certain HIT on the tank. The white flash comes when the projektile from AP/HEAT or HESH is hitting steel and Burning its way through the armor.This mean you live to see another day.
...

Link on message: #342338

A bright White flash on impagt. I have been a gunner for 13 years in a Danish Tankplatoon. The gunners first rule is
a bright white flash is a certain HIT on the tank. The white flash comes when the projektile from AP/HEAT or HESH is hitting steel and Burning its way through the armor.This mean you live to see another day.

...
Overlord: Unfortunately the above is unlikely to be implemented. The game
client is overloaded with graphic effects at the moment. Need to
improve overall optimization first.
Subject:
Archives\Beta\XP Reset
Link on message: #342296

Link on message: #342296
Tanitha: You don't have to wait for a softwipe to get the tanks you had or
similar tanks back. You could just play the game...
As for the 50% for sales, thats the base sales system, but there will also be trade installed into the game sooner or later, so you can sell your tanks privately for more than 1/2.
1/2 way between 50% and 100% is 75%,, so id guess you would get more like 75% for a tank privately.
There is also meant to be auctions coming. So you can sell your tanks that way too.
Id guess the above could also include selling tanks, with 100% crews too.
Just wait for the game to be finished please. Its nowhere near complete yet. Lots more to come...
As for the 50% for sales, thats the base sales system, but there will also be trade installed into the game sooner or later, so you can sell your tanks privately for more than 1/2.
1/2 way between 50% and 100% is 75%,, so id guess you would get more like 75% for a tank privately.
There is also meant to be auctions coming. So you can sell your tanks that way too.
Id guess the above could also include selling tanks, with 100% crews too.
Just wait for the game to be finished please. Its nowhere near complete yet. Lots more to come...
Subject:
Archives\Beta\Questions\How does HE damage actually work?
Link on message: #342292
captking, on 04 January 2011 - 11:43 PM, said: Thats why i am reporting this and asking...

Link on message: #342292

Overlord: Most probably sound messages are messed up. They obviously need to
be reworked.
Subject:
Archives\Beta\Problem with scout award
Link on message: #342287
okonek, on 05 January 2011 - 12:21 PM, said: no one received medal

Link on message: #342287

Tanitha: Scout
Detect more enemy tanks and self-propelled guns than anyone else on your team (at least 9). If two or more players have detected an equal number of enemy units, the achievement is granted to the player who has earned more experience.
+ from the patch notes, the player must be on the winning side, at the moment (current rules)..
If you have a game where you have 9 or more and won, and didn't get a medal, and someone on the other team didnt get a medal either.
Grab a screenshot, and I'll look into it. Without the screenshots is hard to look at anything.
Detect more enemy tanks and self-propelled guns than anyone else on your team (at least 9). If two or more players have detected an equal number of enemy units, the achievement is granted to the player who has earned more experience.
+ from the patch notes, the player must be on the winning side, at the moment (current rules)..
If you have a game where you have 9 or more and won, and didn't get a medal, and someone on the other team didnt get a medal either.
Grab a screenshot, and I'll look into it. Without the screenshots is hard to look at anything.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342286
z5z, on 04 January 2011 - 09:16 PM, said: After relese game, our tanks are removed? Or are there any nuances,
such as pay not to delete? How many players would agree to start
all over again?

Link on message: #342286

Overlord: This was announced at the very beginning. Everyone will start from
scratch.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342286
z5z, on Jan 04 2011 - 20:16, said: After relese game, our tanks are removed? Or are there any nuances,
such as pay not to delete? How many players would agree to start
all over again?
Link on message: #342286

Overlord: This was announced at the very beginning. Everyone will start from
scratch.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342286
z5z, on Jan 04 2011 - 20:16, said: After relese game, our tanks are removed? Or are there any nuances,
such as pay not to delete? How many players would agree to start
all over again?
Link on message: #342286

Overlord: This was announced at the very beginning. Everyone will start from
scratch.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342277
Zaris, on 04 January 2011 - 07:03 PM, said: if u ask for servers, they will ask u for money 
first they need to start getting money out of this game, than expand platform.
isn't it managers ?

Link on message: #342277


first they need to start getting money out of this game, than expand platform.
isn't it managers ?

Overlord: This time servers first, money afterwards.
EU and NA servers will be able to hold up to 95k and 75k users online at once respectively.
EU and NA servers will be able to hold up to 95k and 75k users online at once respectively.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342277
Zaris, on Jan 04 2011 - 18:03, said: if u ask for servers, they will ask u for money 
first they need to start getting money out of this game, than expand platform.
isn't it managers ?
Link on message: #342277


first they need to start getting money out of this game, than expand platform.
isn't it managers ?

Overlord: This time servers first, money afterwards.
EU and NA servers will be able to hold up to 95k and 75k users online at once respectively.
EU and NA servers will be able to hold up to 95k and 75k users online at once respectively.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342277
Zaris, on Jan 04 2011 - 18:03, said: if u ask for servers, they will ask u for money 
first they need to start getting money out of this game, than expand platform.
isn't it managers ?
Link on message: #342277


first they need to start getting money out of this game, than expand platform.
isn't it managers ?

Overlord: This time servers first, money afterwards.
EU and NA servers will be able to hold up to 95k and 75k users online at once respectively.
EU and NA servers will be able to hold up to 95k and 75k users online at once respectively.
Subject:
Archives\Beta\Double exp not counted in statistics
Link on message: #342275
AnOnY_MoUs, on 05 January 2011 - 12:13 PM, said: Well it is not like you cannot discount doubled exp for calculating
averages. They already discount it when tallying the most exp
earned, so I doubt it would be difficult. I just feel that total
exp should be exactly that, the total experience you have earned
from all sources. It removes the rather interesting situation that
I have here for example, where the "total" exp earned on the tank
is less than the exp earned on that tank that I have spent.

Link on message: #342275

Tanitha: I dont think thats much of a point though.
Ive made tanks elite completely, and never earned 1 exp on the tank, using free exp.
Its no different to spending 39k earned exp, and 6k free exp to spend 45k upgrading a tank
Or 39k earned exp + 6k bonus exp to spend 45k upgrading a tank.
Base exp's are recorded in the stats.
Ive made tanks elite completely, and never earned 1 exp on the tank, using free exp.
Its no different to spending 39k earned exp, and 6k free exp to spend 45k upgrading a tank
Or 39k earned exp + 6k bonus exp to spend 45k upgrading a tank.
Base exp's are recorded in the stats.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342271
zErO_cRo, on 04 January 2011 - 06:59 PM, said: server for europe now finaly ?? 

Link on message: #342271


Overlord: Very soon. Should be this month under any circumstances.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342271
zErO_cRo, on Jan 04 2011 - 17:59, said: server for europe now finaly ?? 
Link on message: #342271


Overlord: Very soon. Should be this month under any circumstances.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342271
zErO_cRo, on Jan 04 2011 - 17:59, said: server for europe now finaly ?? 
Link on message: #342271


Overlord: Very soon. Should be this month under any circumstances.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342268
MrGreenWhite, on 04 January 2011 - 03:52 PM, said: Registrations says nothing
i only see 12 to 13k
players ingame.. but hey its MARKETING!!!

Link on message: #342268


Overlord: RU server has reached 70.000+ users at once recently.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342268
MrGreenWhite, on Jan 04 2011 - 14:52, said: Registrations says nothing
i only see 12
to 13k players ingame.. but hey its MARKETING!!!
Link on message: #342268


Overlord: RU server has reached 70.000+ users at once recently.
Subject: World of Tanks Surpasses One Million Registrations Worldwide!
Link on message: #342268
MrGreenWhite, on Jan 04 2011 - 14:52, said: Registrations says nothing
i only see 12
to 13k players ingame.. but hey its MARKETING!!!
Link on message: #342268


Overlord: RU server has reached 70.000+ users at once recently.
Subject:
Archives\Beta\Suggestions\My idea how to rework current perks
Link on message: #342263
Convi, on 02 January 2011 - 03:42 AM, said: Here is my first suggestion, it concerns perks. I think that it is
ridiculous that Radioman have something about camouflage or a
gunner.
How many of them to be selected? Only one or all? Discuss it.
Perks would work same as now, only when reach 100%
...

Link on message: #342263

How many of them to be selected? Only one or all? Discuss it.
Perks would work same as now, only when reach 100%
...
Overlord: We are planning to introduce something similar to the above,
especially unique secondary skills (perks) for each crewman.
Subject:
Archives\Beta\Double exp not counted in statistics
Link on message: #342251
drowzy, on 05 January 2011 - 12:01 PM, said: If this is true, the total exp earned in statistics can be made
useless by simply spending all your exp (free and not) before the
wipe occurs.
Quote You get refunded for exp you have spent, and exp you have unspent. Its nothing to do with exp earned.

Link on message: #342251

Tanitha: Nah dont confuse yourself, i was right.
Quote You get refunded for exp you have spent, and exp you have unspent. Its nothing to do with exp earned.
Tanitha: Nothing to do with exp earned, means nothing to do with the total
exp earned stat.
You could have started the game with 400k free exp, from the last softwipe.
Earned 400k playing since the softwipe.
Received 100k free exp from playing double exp games.
Then spent 200k on upgrading parts, 600 k on tanks, and have the other 100k exp sitting on tanks as unspent exp unspent
So you have spent 800k and have 100k unspent. Total of 900k refunded for the softwipe.
On your total earnings page, it will only show the 400k. that you have earned since the softwipe. Not the bonus exp, and not the total from the previous softwipe...
As for total exp earned on a tank.
If you have earned 40k on the tank, + 10k bonus exp. and played 100 games.
Then the average exp would be 40k/100 games = 400 exp a game.
If the bonus exp was included, the average would now be 50k/100=500 exp a game.
Bonus exp isn't applied to your stats.
*Edit, remember this is how they WERE going to work the LAST planned softwipe, its only a guess that they will continue to arrange things this way, when the softwipe does come. If it comes..
You could have started the game with 400k free exp, from the last softwipe.
Earned 400k playing since the softwipe.
Received 100k free exp from playing double exp games.
Then spent 200k on upgrading parts, 600 k on tanks, and have the other 100k exp sitting on tanks as unspent exp unspent
So you have spent 800k and have 100k unspent. Total of 900k refunded for the softwipe.
On your total earnings page, it will only show the 400k. that you have earned since the softwipe. Not the bonus exp, and not the total from the previous softwipe...
As for total exp earned on a tank.
If you have earned 40k on the tank, + 10k bonus exp. and played 100 games.
Then the average exp would be 40k/100 games = 400 exp a game.
If the bonus exp was included, the average would now be 50k/100=500 exp a game.
Bonus exp isn't applied to your stats.
*Edit, remember this is how they WERE going to work the LAST planned softwipe, its only a guess that they will continue to arrange things this way, when the softwipe does come. If it comes..
Subject:
Archives\Junkyard\New tier 9 mediums battle ballance
Link on message: #342206
Taschenflak, on 05 January 2011 - 01:01 AM, said: With respect, i dont think you have supertested enough.
There's no burning bug with the panther2, but what we should point out is that while T-54 will bounce horrid amounts of shells from the front, panther 2 is made out of balsa in comparison. Add the fact that the total height of T-54 is 2.4m, and the only reference to panther 2 i can find showed 2.99. In game though, i can poke my entire turret over a T-54 wreck and still fire, so i guess it's like 3.5-4 in WoT? All in all, the front presents a huge target, and engine is easy to hit. This is horrible enough, but i guess we can work with it. But THEN:
Engine: V-55U HP:680 Chance of fire:10%
Engine: Maybach HL 234 P 50 HP:980 Chance of fire:20%
So, without even mentioning the engine to weight-ratio or anything, you straight-up made the T-54 engine 100% better than the Panther 2 engine. Half the chance of catching fire. Half. Do you even have a reason for this, or is it just so you can supertest the T-54 without burning up?
Don't get me wrong, i mean no offense. But if you add all theese bonuses up it becomes ridiculous very fast, and right now it just seems like the T-54 is the dev's pet project to relax and pwn some noobs with while at the office or something.

Link on message: #342206

There's no burning bug with the panther2, but what we should point out is that while T-54 will bounce horrid amounts of shells from the front, panther 2 is made out of balsa in comparison. Add the fact that the total height of T-54 is 2.4m, and the only reference to panther 2 i can find showed 2.99. In game though, i can poke my entire turret over a T-54 wreck and still fire, so i guess it's like 3.5-4 in WoT? All in all, the front presents a huge target, and engine is easy to hit. This is horrible enough, but i guess we can work with it. But THEN:
Engine: V-55U HP:680 Chance of fire:10%
Engine: Maybach HL 234 P 50 HP:980 Chance of fire:20%
So, without even mentioning the engine to weight-ratio or anything, you straight-up made the T-54 engine 100% better than the Panther 2 engine. Half the chance of catching fire. Half. Do you even have a reason for this, or is it just so you can supertest the T-54 without burning up?
Don't get me wrong, i mean no offense. But if you add all theese bonuses up it becomes ridiculous very fast, and right now it just seems like the T-54 is the dev's pet project to relax and pwn some noobs with while at the office or something.
Overlord: And despite of the above at supertest Panther II proved to perform
better against T-54 with win ratio 52-48 (both fully upgraded, 100%
crew, no modules, no gold ammo). Pershing was in the lead of T-54
as well with 54-46 ratio.
Regarding "U" letter in the engine description, it means modernized with reworked fuel system. Guess, that's why it got lower chance to catch fire.
Not all of our team are playing Soviet tanks, many drive exclusively German vehicles, US tanks are far less popular at the moment.
Regarding "U" letter in the engine description, it means modernized with reworked fuel system. Guess, that's why it got lower chance to catch fire.
Not all of our team are playing Soviet tanks, many drive exclusively German vehicles, US tanks are far less popular at the moment.
Subject:
Archives\Beta\Problem with scout award
Link on message: #342202
okonek, on 05 January 2011 - 11:42 AM, said: hi,
i just wondering if there is everything ok with scout award.
because i mark about 10 tank (confirm in personal achievement) and my team win no other can scout more than me because all of them was after me ( t44 with binocular) and can't receive scout award.
best regards,

Link on message: #342202

i just wondering if there is everything ok with scout award.
because i mark about 10 tank (confirm in personal achievement) and my team win no other can scout more than me because all of them was after me ( t44 with binocular) and can't receive scout award.
best regards,
Tanitha: It includes the other team right? or no-one got a medal? you need
to be screencapping any bugs you find. reports without screenshots
are nowhere near as good. (re: your other posts too)
Thanks.
Thanks.
Subject:
Archives\Beta\Problem with % of capping base
Link on message: #342197
okonek, on 05 January 2011 - 11:45 AM, said: I just sow that there is no % in personal achievement after finish
map even if i cap some percent
Best regards,
Okonek

Link on message: #342197

Best regards,
Okonek
Tanitha: Only complete caps count as a cap. If you cap to 90% and a team
mate kills the remaining enemy, its game over, with no cap.
Subject:
Archives\Beta\Double exp not counted in statistics
Link on message: #342192
Midnitewolf, on 05 January 2011 - 11:40 AM, said: My only concern is that if they do a softwipe, is that they won't
count the double exp since it isn't refected in the total
experience earned stats. (Again having it show up here would skew
the stat and make it meaningless so I am glad it doesnt).

Link on message: #342192

Tanitha: Its not a concern the way its calculated.
You are refunded for exp spent. and exp you have unspent.
Its nothing to do with exp that's earned.
Regards.
You are refunded for exp spent. and exp you have unspent.
Its nothing to do with exp that's earned.
Regards.
Subject:
Archives\Beta\Funniest whines in the game.
Link on message: #342180

Link on message: #342180
Tanitha: Is this just for whining? or can we include silly questions
too?
Q: So whats the plan?
A: Shoot the red ones.
A: Win.
A: Rush ram then cap, it works every time and saves ammo.
A: Don't die.
Q: So whats the plan?
A: Shoot the red ones.
A: Win.
A: Rush ram then cap, it works every time and saves ammo.
A: Don't die.
Реклама | Adv