Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\Balkanski Forum\WoT: Zvanične informacije\Srećna Nova Godina
Link on message: #330469

Link on message: #330469
merig00: I like! 

Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #329661
jcqc96, on 31 December 2010 - 07:50 AM, said: Is there a possibility to see the Walker Bulldog in-game in the
future? It appeared on the survey.
(Sorry for Doublepost)

Link on message: #329661

(Sorry for Doublepost)
MrVic: Not sure what all is planned, I'm sure we'll get a heads up once
things are more final.
Subject:
Archives\Beta\Suggestions\Developers ask us questions?
Link on message: #329607
Notch, on 30 December 2010 - 05:48 PM, said: Sweet, feedback is good!

Link on message: #329607

MrVic: Might check the newsletter for more on this
Link to Newsletter #6

Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #329549
danger1988, on 31 December 2010 - 04:30 AM, said: then :
Hull upper ~= 260mm effective
Hull lower ~= 171mm effective
Quite good but still worse than is 7 and maus a lot . Side and Rear are nothing but butter. And according to wiki , the turret front have 180mm instead of 130mm , is it right?. In future , can steel quality be consider as a factor of armor thickness?

Link on message: #329549

Hull upper ~= 260mm effective
Hull lower ~= 171mm effective
Quite good but still worse than is 7 and maus a lot . Side and Rear are nothing but butter. And according to wiki , the turret front have 180mm instead of 130mm , is it right?. In future , can steel quality be consider as a factor of armor thickness?
MrVic: Slopes are very nice. As for 180mm turret front its hard to detail
without a massive post lol due to the rolling slopes, Basically
most of the frontal turret armor is incorporated in the gun shield.
Deflection on those facings would be extremely good.
Subject:
Archives\Beta\Black Screen After Loading
Link on message: #329546

Link on message: #329546
Tanitha: Read this...
http://forum.worldof...052#entry329052
On how to download and re-install the game quickly.
The reason I had to re-download the game today, was because I also got a black then disappearing screen after loading, and no game.
This is the first Ive read of someone apart from me having the same problem though, so its pretty uncommon it seems.
http://forum.worldof...052#entry329052
On how to download and re-install the game quickly.
The reason I had to re-download the game today, was because I also got a black then disappearing screen after loading, and no game.
This is the first Ive read of someone apart from me having the same problem though, so its pretty uncommon it seems.
Subject:
Archives\Junkyard\WoT Newsletter Volume #6
Link on message: #329535

Link on message: #329535
MrVic: New Issue is up and ready for reading
Link the Newsletter

Subject:
Archives\Beta\Wikileaks and UFO
Link on message: #329496
SnoozE, on 29 December 2010 - 08:36 PM, said: corporaal
UFO is UNIDENTIFIED FLYING OBJECT. It can be anyting bird, cloud, meteor. Second case is question ... do u know how big is our universe ? And still ... u belive that we r only intelligent life form ... shame on u!
Quote Americans have been “engaged” since 2004 in a “war” against UFO’s based on or near the Continent of Antarctica, particularly the Southern Ocean.
According to this report, the United States went to its highest alert level on June 10, 2004 after a massive fleet of UFO’s “suddenly emerged” from the Southern Ocean and approached Guadalajara, Mexico
Quote The Clelia II, an Antarctic cruise ship with 160 people onboard, lost an engine in a severe storm off the coast of Argentina and has to limp to port. Even big boats have problems with 30-foot waves.

Link on message: #329496

UFO is UNIDENTIFIED FLYING OBJECT. It can be anyting bird, cloud, meteor. Second case is question ... do u know how big is our universe ? And still ... u belive that we r only intelligent life form ... shame on u!
Tanitha: Sure I agree with all that. But still that article is just
bad..
As you can see by the photo, they are based, just off the coast of newzealand, and close to Australia.

But with all our putting shrimps on the BBQ with the kangaroo's in Australia, we dont see the UFOs, instead they fly to to the other side of the world without being seen to America and mexico?
As you can see by the photo, they are based, just off the coast of newzealand, and close to Australia.

But with all our putting shrimps on the BBQ with the kangaroo's in Australia, we dont see the UFOs, instead they fly to to the other side of the world without being seen to America and mexico?
Quote Americans have been “engaged” since 2004 in a “war” against UFO’s based on or near the Continent of Antarctica, particularly the Southern Ocean.
According to this report, the United States went to its highest alert level on June 10, 2004 after a massive fleet of UFO’s “suddenly emerged” from the Southern Ocean and approached Guadalajara, Mexico
Tanitha: Its like if they say "America is at war" or they blame the
Americans, more people will believe it?
Then they link to this fake video as proof.
http://www.liveleak....=828_1175399004
Which is 100's of balloons released, that are floating slowely with the breeze. I think there was a big wedding that day or something.
Then they pick a bunch of 3 balloons tied together to zoom into.
And if they really moved that fast, it would take them a year to get from the pole near Australia to America/Mexico, if they didn't pop first.
Then they link to the "nearly capsized" ship http://jalopnik.com/...ntarctic-waters
And blame the UFO's on that too..
Then they link to this fake video as proof.
http://www.liveleak....=828_1175399004
Which is 100's of balloons released, that are floating slowely with the breeze. I think there was a big wedding that day or something.
Then they pick a bunch of 3 balloons tied together to zoom into.
And if they really moved that fast, it would take them a year to get from the pole near Australia to America/Mexico, if they didn't pop first.
Then they link to the "nearly capsized" ship http://jalopnik.com/...ntarctic-waters
And blame the UFO's on that too..
Quote The Clelia II, an Antarctic cruise ship with 160 people onboard, lost an engine in a severe storm off the coast of Argentina and has to limp to port. Even big boats have problems with 30-foot waves.
Tanitha: Which really just had a simple engine problem from a cracked
window, and leaked water on control panels.
Give me a break. I'll go back to watching josh gates hunt for bigfoot on destination truth instead..
http://www.youtube.c...feature=related
Give me a break. I'll go back to watching josh gates hunt for bigfoot on destination truth instead..
http://www.youtube.c...feature=related
Subject:
Fan Zone\General Creativity\I found the Ladies
Link on message: #329436

Link on message: #329436
Tanitha: Moved to creativity, no need to hide it in offtopic ; )
Subject:
Archives\Beta\got the client installed
Link on message: #329280
warmonger180, on 31 December 2010 - 02:24 AM, said: and just waiting now for the key. any idea as to how long it takes,
from this site? thx

Link on message: #329280

Tanitha: Grab a key from the announcement.
http://forum.worldof...available-here/
http://forum.worldof...available-here/
Subject:
Archives\Junkyard\Nonsense ban ?
Link on message: #329188
jacob181, on 31 December 2010 - 01:26 AM, said: Hi,
I have little problem. I am playing whole day today, and now I can not play again. Because my accoun has been locked till 2. January, reason TeamKilling.
I dont know, when I do teamkill, maybe someone got one shoot because he travelling across me when I am shooting, but i think that is no reason for 2days ban...
Thank you and apologise my english.
Jacob181

Link on message: #329188

I have little problem. I am playing whole day today, and now I can not play again. Because my accoun has been locked till 2. January, reason TeamKilling.
I dont know, when I do teamkill, maybe someone got one shoot because he travelling across me when I am shooting, but i think that is no reason for 2days ban...
Thank you and apologise my english.
Jacob181
ARGO: All questions and or inquiries regarding forums/game bans are to be
taken up in writing to support@worldoftanks.com and not in the
forums itself. Please familiarize your self with forum rules prior
to posting.
THIS POST IS HEREBY CLOSED
Argo66
THIS POST IS HEREBY CLOSED
Argo66
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-54 Drivers Thread!
Link on message: #329094

Link on message: #329094
Tanitha: Its a T9 tank, I have one that's elite with 100% crew etc., it cant
1v1 a IS4 or a vk4502 two tanks also on its same EXP cost / Credit
cost, and tier.
So based on that I wouldn't conciser it OP.
I also wouldn't expect it to 1v1 T9 heavies, because it has speed. So if its sitting in the middle of the map, it can easily go cap if needed, or go back and defend the base if needed. It has the speed to move around quickly and easily.
Ive not really had 1v1 games against the US and German T9 mediums. So I cant really compare it to other T9 mediums sorry.
But i know there was lots of testing on the T9 mediums in test battles. Like
10 T54's V 10 P2's (12 games a side i think) I dont know the results of that one.
10 T54's V 10 IS4's (12 games a side think) I tested in this one, playing both a IS4 1/2 the time and a T54 1/2 the time.
The T54's won one game when they caught the IS4's sleeping on the other side of the map and capped. The rest of the games the T54's were slaughtered (all killed).
+ lots of other combination's i didn't partake in or see the results for.
So, nerf bat? I dont know, but I cant really see why one is needed.
What will I play on release? I'm not sure any more.
Maybe a IS7, still. Its the top T10 tank IMO.
Maybe a T54, with arty backup.
IE the T54 scouts, while the arty kills, and the T54 can take hits long enough for the arty to kill what its scouted.
or. Maybe arty, I'll start playing arty seriously soon, I've not really played it much yet, just a few hummel games, because I prefer the tanks. But while its beta i should give them a serious tryout.
All the above is just a "players" perspective.
So based on that I wouldn't conciser it OP.
I also wouldn't expect it to 1v1 T9 heavies, because it has speed. So if its sitting in the middle of the map, it can easily go cap if needed, or go back and defend the base if needed. It has the speed to move around quickly and easily.
Ive not really had 1v1 games against the US and German T9 mediums. So I cant really compare it to other T9 mediums sorry.
But i know there was lots of testing on the T9 mediums in test battles. Like
10 T54's V 10 P2's (12 games a side i think) I dont know the results of that one.
10 T54's V 10 IS4's (12 games a side think) I tested in this one, playing both a IS4 1/2 the time and a T54 1/2 the time.
The T54's won one game when they caught the IS4's sleeping on the other side of the map and capped. The rest of the games the T54's were slaughtered (all killed).
+ lots of other combination's i didn't partake in or see the results for.
So, nerf bat? I dont know, but I cant really see why one is needed.
What will I play on release? I'm not sure any more.
Maybe a IS7, still. Its the top T10 tank IMO.
Maybe a T54, with arty backup.
IE the T54 scouts, while the arty kills, and the T54 can take hits long enough for the arty to kill what its scouted.
or. Maybe arty, I'll start playing arty seriously soon, I've not really played it much yet, just a few hummel games, because I prefer the tanks. But while its beta i should give them a serious tryout.
All the above is just a "players" perspective.
Subject:
Archives\Beta\Setup file corrupted
Link on message: #329052

Link on message: #329052
Tanitha: I just downloaded it a couple of hours ago.
From here.
Full version: http://cdn1.worldoft...7_eng_setup.exe
Patch: http://cdn1.worldoft...8_eng_patch.exe
And installed both with no problems.
What i would guess is happening is that you are downloading a big file, and you get a hickup during the download. And the download doesn't complete, or completes with errors.
You should really be downloading big files with a download manager, instead of a plain ol' download with the browser.
Jdownloader, is the best download manager IMO. so grab that and then download the programs with that.
Jdownloader can also connect to the download site 20+ times if you set it to that, I have mine set to 20 connections per file anyway.
So if you are getting 100k with one connection, you can down at 20,000k with the 20 connections. (which i did)
My internets max speed is 22,000k and I downloaded at a full 22,000k. I just downloaded the 1.7+ gig file from wot's site, from Australia, in about 12 minutes.
So yeah Jdownloader, download, install, then patch, and then play.. : ) Good luck have fun.
Jdownloader link is here.
http://jdownloader.org/
From here.
Full version: http://cdn1.worldoft...7_eng_setup.exe
Patch: http://cdn1.worldoft...8_eng_patch.exe
And installed both with no problems.
What i would guess is happening is that you are downloading a big file, and you get a hickup during the download. And the download doesn't complete, or completes with errors.
You should really be downloading big files with a download manager, instead of a plain ol' download with the browser.
Jdownloader, is the best download manager IMO. so grab that and then download the programs with that.
Jdownloader can also connect to the download site 20+ times if you set it to that, I have mine set to 20 connections per file anyway.
So if you are getting 100k with one connection, you can down at 20,000k with the 20 connections. (which i did)
My internets max speed is 22,000k and I downloaded at a full 22,000k. I just downloaded the 1.7+ gig file from wot's site, from Australia, in about 12 minutes.
So yeah Jdownloader, download, install, then patch, and then play.. : ) Good luck have fun.
Jdownloader link is here.
http://jdownloader.org/
Subject:
Archives\Beta\Company Battles are removing any skill left in high tier standard battles
Link on message: #329029
ShootinPutin, on 30 December 2010 - 11:46 PM, said: Tier 4 or lower is undetermined because most players at tier 1-4
will be new to the game and would not have learned many usefuls
tricks or strategies.
Tier 5: 300 avg exp or below
Tier 6: 350 avg exp or below
Tier 7: 400 avg exp or below
Tier 8: 500 avg exp orp or below
Tier 9: 550 avg ex below
Tier 10: 600 avg exp or below
ShootinPutin, on 31 December 2010 - 12:09 AM, said: You go to the person's stat page, click on the tank in the stat
page that you want to find the avg exp for, and it should be listed
on the right side.

Link on message: #329029

Tier 5: 300 avg exp or below
Tier 6: 350 avg exp or below
Tier 7: 400 avg exp or below
Tier 8: 500 avg exp orp or below
Tier 9: 550 avg ex below
Tier 10: 600 avg exp or below
Tanitha: I plus 1'ed you for the post in general, but those figures could
use some tweaking I think ; )
Some of them is the tank.
Like I'm pretty sure my average exp on my T2 tank is 600+ So that's a spanner in the works.
I think I'm at about 600+ for my T8's (T44) and T9's (vk4502 + T54) but I'm on a shockingly low 300? or something for my mouse, I hate it and hate playing it.
You are using IS3's IS4's IS7's etc, well they are nice tanks : )
I think you also need to allow for premium on / off.
Anyway, decent post. Have fun..
Some of them is the tank.
Like I'm pretty sure my average exp on my T2 tank is 600+ So that's a spanner in the works.
I think I'm at about 600+ for my T8's (T44) and T9's (vk4502 + T54) but I'm on a shockingly low 300? or something for my mouse, I hate it and hate playing it.
You are using IS3's IS4's IS7's etc, well they are nice tanks : )
I think you also need to allow for premium on / off.
Anyway, decent post. Have fun..

Tanitha: I dont think that works for each tank, I never have been able to
click on a tank in the players website stat pages anyway.
It just shows games played and won, as far as I know.
It just shows games played and won, as far as I know.
Subject:
Archives\Beta\What do you prefer your tank to be?
Link on message: #328810
WesJanson316, on 30 December 2010 - 10:05 PM, said: Oh boy the downvoters hit this thread hard
Downvoting stuff doesn't magically make it any less true. Historically accurate tanks is a dumb idea because not only is this a game, but it opens the door for a swirling torrent of changes done in the name of historical accuracy. The Germans would lose half their vehicles because of how many were just prototypes.

Link on message: #328810

Downvoting stuff doesn't magically make it any less true. Historically accurate tanks is a dumb idea because not only is this a game, but it opens the door for a swirling torrent of changes done in the name of historical accuracy. The Germans would lose half their vehicles because of how many were just prototypes.
ARGO: The real answer to historical accuracy Vs what we now have is
answered simply with:
Do you want a online tank game or an online tank simulator.....Don't get me wrong people, I LOVE a good simulator but they tend to get boring once you figure out all the nuances to them but this game has gameplay and you really don't want to take away the gamplay factor which a simulator would effectivly do.
Do you want a online tank game or an online tank simulator.....Don't get me wrong people, I LOVE a good simulator but they tend to get boring once you figure out all the nuances to them but this game has gameplay and you really don't want to take away the gamplay factor which a simulator would effectivly do.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #6
Link on message: #328794
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
Poll for the community from the Devs! said: The Developers have put together a series of questions for the community!
Please take a moment and fill out the Survey
Link to Survey Click Here!
News Headlines said: Preview from OUTPOSTGAMEZ.COM News Link Details
T-30 Renders Available! News Link Details
Official Clans Registration Launch News Link Details
WORLD OF TANKS - CHRISTMAS AND NEW YEAR VIDEO News Link Details
Tankopedia!!! News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
General Discussion Of v.0.6.2.7 Link to Main Topic
Hot Topic of the Week said: General Discussion Of v.0.6.2.7!
Link the Main Disucssion
Latest Patch Notes for V0.6.2.7 and V0.6.2.8
World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.
Fake Tip of the Week said: Tip: If you drive around the enemy base Xmas Tree 50 times without being shot, you get a special present!
Post of the Week: (Post by Overlord) said: Link to Thread
Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
A Look to the Future said: Some of the frequent questions and things to come. (Following List are changes in testing and Subject to Change)
Keep in mind this is early information, updates will follow as details are finalized
Note: More info to come, holidays and last patches, the look to the future this week is being assessed still!
- In the works, US TDs along with some German and Soviet tanks from full tech trees (KV-13).
- Finally, French tanks (end of Q1 2011)
- Likely that US TDs will be added after the game goes live (Ferbuary-March 2011). Regarding E-series, can't give you any rough dates at this time.
- Initial (going on now) and clan registration systems implemented in game
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Preview of Maps in Progress!


Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer

T-40 US Tank Destroyer

M-10 US Tank Destroyer

M-36 US Tank Destroyer

T-28 US Tank Destroyer

Geschutzenwagen E-Series

Lowe Premium German Heavy Tank

KV-5 Russian Heavy Tank

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.

By amade (1st Place Comic Contest)

By jeremsoft (2nd Place Comic Contest)

By mugenjohncel (3rd Place Comic Contest)

Tank Skin of the Week said: This weeks random featured Tank skin is by "Dr_Nooooo" Thread Link
Panther II Summer 1946



Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week!
Tourist Guide to Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Prokhorovka tourist guide

Prokhorovka, very nice place to visit, with its road and its railroad, and its bushes and so. Many many bushes. ¿I mentioned the road? Yeah it is great, visit it.
1.- "The oops level crossing". It is great because you never know what is at the other side (except with the x-ray bug), and many surprises can emerge if you look from the top. It is the only spot that it is easier to go up than down.
2.- "The threatening mom island". It have its name because of its silhouette. It seems an angry mom/wife coming for you. Recreation below.

Recreation: "¿¿!!!What are you doing playing this late!!!??"
3.- "The scary woods". Many people go there, and just stay. Very good place for stay a while if the only you want is to stand there. The kind of people that open the christmas gifts the last day go there, patient people.
4.- "The not so forest". It wanted to be a forest, but got stuck in some bushes and a few trees. A bit sad, but many people go there. Rumors say that if you go there you turn yourself invincible, but it is not confirmed.
5.- "The funny hill". You can go up there and then down, very funny. Double fun if you do it twice. That's all, it is just funny. It have bushes too.
6.- "The long and bushy road". It is funny to ask yourself why there is so many bushes at the sides of the road. They make a screen and you only see the landscape intermittent, now yes, not now, now yes...Well maybe prokhohobbits are shy, or they have something to hide!
7.- "The middle of nowhere". Strange hills with the form of an "H". Prokhohobbits wanted to do a "K" but they took wrong measures. Now is the place to go if you don't know where to go. It is typical to see people up there asking themselves "Ok i'm here, ¿why i am here?" and then eventually die.
8.- "Town of Prokhorovka". The population of Prokhorovka got mad with the railroad builder and now he is living separate (see between numbers 7 and 8, on the other side of rails). They suffer the noise of the trains and they have no station. Nice town to visit if you hate bushes and like to break things.
9.- "The little and annoying hill". Many people wait there with the hope of scare you if you come by the road. Very annoying. Not everyone have sense of humor.
Recreation:
-Buh!!
-What the...
-Hahaha i scared you...Wait wait, it was a joke WAIT!
10.- "The omg level crossing". It is like "The oops level crossing" but with less surprises, due to "The not so forest". Most of times the surprises are good.
Community Driven Content said: Historical Battles!
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historic Battle - Event No.10 - Ruhr Pocket 9th. January
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic. Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.

Link on message: #328794
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
MrVic: 

Poll for the community from the Devs! said: The Developers have put together a series of questions for the community!
Please take a moment and fill out the Survey

Link to Survey Click Here!
MrVic: 

News Headlines said: Preview from OUTPOSTGAMEZ.COM News Link Details
T-30 Renders Available! News Link Details
Official Clans Registration Launch News Link Details
WORLD OF TANKS - CHRISTMAS AND NEW YEAR VIDEO News Link Details
Tankopedia!!! News Link Details
MrVic: 

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
General Discussion Of v.0.6.2.7 Link to Main Topic
MrVic: 

Hot Topic of the Week said: General Discussion Of v.0.6.2.7!
Link the Main Disucssion
Latest Patch Notes for V0.6.2.7 and V0.6.2.8
World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.
MrVic: v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.

- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.

Fake Tip of the Week said: Tip: If you drive around the enemy base Xmas Tree 50 times without being shot, you get a special present!
MrVic: 

Post of the Week: (Post by Overlord) said: Link to Thread
Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
MrVic: 

A Look to the Future said: Some of the frequent questions and things to come. (Following List are changes in testing and Subject to Change)
Keep in mind this is early information, updates will follow as details are finalized
Note: More info to come, holidays and last patches, the look to the future this week is being assessed still!
- In the works, US TDs along with some German and Soviet tanks from full tech trees (KV-13).
- Finally, French tanks (end of Q1 2011)
- Likely that US TDs will be added after the game goes live (Ferbuary-March 2011). Regarding E-series, can't give you any rough dates at this time.
- Initial (going on now) and clan registration systems implemented in game
MrVic: 

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Preview of Maps in Progress!


Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer

T-40 US Tank Destroyer

M-10 US Tank Destroyer

M-36 US Tank Destroyer

T-28 US Tank Destroyer

Geschutzenwagen E-Series

Lowe Premium German Heavy Tank

KV-5 Russian Heavy Tank

MrVic: Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer

T-40 US Tank Destroyer

M-10 US Tank Destroyer

M-36 US Tank Destroyer

T-28 US Tank Destroyer

Geschutzenwagen E-Series

Lowe Premium German Heavy Tank

KV-5 Russian Heavy Tank


These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer

T-40 US Tank Destroyer

M-10 US Tank Destroyer

M-36 US Tank Destroyer

T-28 US Tank Destroyer

Geschutzenwagen E-Series

Lowe Premium German Heavy Tank

KV-5 Russian Heavy Tank


Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.

By amade (1st Place Comic Contest)

By jeremsoft (2nd Place Comic Contest)

By mugenjohncel (3rd Place Comic Contest)

MrVic: By amade (1st Place Comic Contest)

By jeremsoft (2nd Place Comic Contest)

By mugenjohncel (3rd Place Comic Contest)



By jeremsoft (2nd Place Comic Contest)

By mugenjohncel (3rd Place Comic Contest)


Tank Skin of the Week said: This weeks random featured Tank skin is by "Dr_Nooooo" Thread Link
Panther II Summer 1946



Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week!

MrVic: Cropped Tank only photos of the finished skin are preferred for
those hoping to see yours chosen for Tank Skin of the Week!




Tourist Guide to Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Prokhorovka tourist guide

Prokhorovka, very nice place to visit, with its road and its railroad, and its bushes and so. Many many bushes. ¿I mentioned the road? Yeah it is great, visit it.
1.- "The oops level crossing". It is great because you never know what is at the other side (except with the x-ray bug), and many surprises can emerge if you look from the top. It is the only spot that it is easier to go up than down.
2.- "The threatening mom island". It have its name because of its silhouette. It seems an angry mom/wife coming for you. Recreation below.

Recreation: "¿¿!!!What are you doing playing this late!!!??"
3.- "The scary woods". Many people go there, and just stay. Very good place for stay a while if the only you want is to stand there. The kind of people that open the christmas gifts the last day go there, patient people.
4.- "The not so forest". It wanted to be a forest, but got stuck in some bushes and a few trees. A bit sad, but many people go there. Rumors say that if you go there you turn yourself invincible, but it is not confirmed.
5.- "The funny hill". You can go up there and then down, very funny. Double fun if you do it twice. That's all, it is just funny. It have bushes too.
6.- "The long and bushy road". It is funny to ask yourself why there is so many bushes at the sides of the road. They make a screen and you only see the landscape intermittent, now yes, not now, now yes...Well maybe prokhohobbits are shy, or they have something to hide!
7.- "The middle of nowhere". Strange hills with the form of an "H". Prokhohobbits wanted to do a "K" but they took wrong measures. Now is the place to go if you don't know where to go. It is typical to see people up there asking themselves "Ok i'm here, ¿why i am here?" and then eventually die.
8.- "Town of Prokhorovka". The population of Prokhorovka got mad with the railroad builder and now he is living separate (see between numbers 7 and 8, on the other side of rails). They suffer the noise of the trains and they have no station. Nice town to visit if you hate bushes and like to break things.
9.- "The little and annoying hill". Many people wait there with the hope of scare you if you come by the road. Very annoying. Not everyone have sense of humor.
Recreation:
-Buh!!
-What the...
-Hahaha i scared you...Wait wait, it was a joke WAIT!
10.- "The omg level crossing". It is like "The oops level crossing" but with less surprises, due to "The not so forest". Most of times the surprises are good.
MrVic: 

Community Driven Content said: Historical Battles!
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historic Battle - Event No.10 - Ruhr Pocket 9th. January
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
MrVic: 

Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic. Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
MrVic:
Subject: WoT Newsletter Volume #6
Link on message: #328794
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
Poll for the community from the Devs! said:
The Developers have put together a series of questions for the community!
Please take a moment and fill out the Survey
Link to Survey Click Here!
News Headlines said:
Preview from OUTPOSTGAMEZ.COM News Link Details
T-30 Renders Available! News Link Details
Official Clans Registration Launch News Link Details
WORLD OF TANKS - CHRISTMAS AND NEW YEAR VIDEO News Link Details
Tankopedia!!! News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
General Discussion Of v.0.6.2.7 Link to Main Topic
Hot Topic of the Week said: General Discussion Of v.0.6.2.7!
Link the Main Disucssion
Latest Patch Notes for V0.6.2.7 and V0.6.2.8
World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.
Fake Tip of the Week said: Tip: If you drive around the enemy base Xmas Tree 50 times without being shot, you get a special present!
Post of the Week: (Post by Overlord) said: Link to Thread
Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
A Look to the Future said:
Some of the frequent questions and things to come. (Following List are changes in testing and Subject to Change)
Keep in mind this is early information, updates will follow as details are finalized
Note: More info to come, holidays and last patches, the look to the future this week is being assessed still!
- In the works, US TDs along with some German and Soviet tanks from full tech trees (KV-13).
- Finally, French tanks (end of Q1 2011)
- Likely that US TDs will be added after the game goes live (Ferbuary-March 2011). Regarding E-series, can't give you any rough dates at this time.
- Initial (going on now) and clan registration systems implemented in game
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Preview of Maps in Progress!
http://img832.images...4614/i3b9j5.jpg
http://img338.images...241/2dbrl1u.jpg
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...db347012678.png
By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg
Tank Skin of the Week said: This weeks random featured Tank skin is by "Dr_Nooooo" Thread Link
Panther II Summer 1946
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week!
Tourist Guide to Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Prokhorovka tourist guide

Prokhorovka, very nice place to visit, with its road and its railroad, and its bushes and so. Many many bushes. ¿I mentioned the road? Yeah it is great, visit it.
1.- "The oops level crossing". It is great because you never know what is at the other side (except with the x-ray bug), and many surprises can emerge if you look from the top. It is the only spot that it is easier to go up than down.
2.- "The threatening mom island". It have its name because of its silhouette. It seems an angry mom/wife coming for you. Recreation below.
http://img831.images.../prokhomama.jpg
Recreation: "¿¿!!!What are you doing playing this late!!!??"
3.- "The scary woods". Many people go there, and just stay. Very good place for stay a while if the only you want is to stand there. The kind of people that open the christmas gifts the last day go there, patient people.
4.- "The not so forest". It wanted to be a forest, but got stuck in some bushes and a few trees. A bit sad, but many people go there. Rumors say that if you go there you turn yourself invincible, but it is not confirmed.
5.- "The funny hill". You can go up there and then down, very funny. Double fun if you do it twice. That's all, it is just funny. It have bushes too.
6.- "The long and bushy road". It is funny to ask yourself why there is so many bushes at the sides of the road. They make a screen and you only see the landscape intermittent, now yes, not now, now yes...Well maybe prokhohobbits are shy, or they have something to hide!
7.- "The middle of nowhere". Strange hills with the form of an "H". Prokhohobbits wanted to do a "K" but they took wrong measures. Now is the place to go if you don't know where to go. It is typical to see people up there asking themselves "Ok i'm here, ¿why i am here?" and then eventually die.
8.- "Town of Prokhorovka". The population of Prokhorovka got mad with the railroad builder and now he is living separate (see between numbers 7 and 8, on the other side of rails). They suffer the noise of the trains and they have no station. Nice town to visit if you hate bushes and like to break things.
9.- "The little and annoying hill". Many people wait there with the hope of scare you if you come by the road. Very annoying. Not everyone have sense of humor.
Recreation:
-Buh!!
-What the...
-Hahaha i scared you...Wait wait, it was a joke WAIT!
10.- "The omg level crossing". It is like "The oops level crossing" but with less surprises, due to "The not so forest". Most of times the surprises are good.
Community Driven Content said:
Historical Battles!
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historic Battle - Event No.10 - Ruhr Pocket 9th. January
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic. Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
Link on message: #328794
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
MrVic:


Poll for the community from the Devs! said:
The Developers have put together a series of questions for the community!
Please take a moment and fill out the Survey

Link to Survey Click Here!
MrVic:


News Headlines said:
Preview from OUTPOSTGAMEZ.COM News Link Details
T-30 Renders Available! News Link Details
Official Clans Registration Launch News Link Details
WORLD OF TANKS - CHRISTMAS AND NEW YEAR VIDEO News Link Details
Tankopedia!!! News Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
General Discussion Of v.0.6.2.7 Link to Main Topic
MrVic:


Hot Topic of the Week said: General Discussion Of v.0.6.2.7!
Link the Main Disucssion
Latest Patch Notes for V0.6.2.7 and V0.6.2.8
World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.
MrVic:
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.

v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.

Fake Tip of the Week said: Tip: If you drive around the enemy base Xmas Tree 50 times without being shot, you get a special present!
MrVic:


Post of the Week: (Post by Overlord) said: Link to Thread
Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
MrVic:


A Look to the Future said:
Some of the frequent questions and things to come. (Following List are changes in testing and Subject to Change)
Keep in mind this is early information, updates will follow as details are finalized
Note: More info to come, holidays and last patches, the look to the future this week is being assessed still!
- In the works, US TDs along with some German and Soviet tanks from full tech trees (KV-13).
- Finally, French tanks (end of Q1 2011)
- Likely that US TDs will be added after the game goes live (Ferbuary-March 2011). Regarding E-series, can't give you any rough dates at this time.
- Initial (going on now) and clan registration systems implemented in game
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Preview of Maps in Progress!
http://img832.images...4614/i3b9j5.jpg
http://img338.images...241/2dbrl1u.jpg
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
MrVic:
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
http://img821.images...6226/comicd.png
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
http://img821.images...6226/comicd.png
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...db347012678.png
By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg
MrVic:
By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg

By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg

Tank Skin of the Week said: This weeks random featured Tank skin is by "Dr_Nooooo" Thread Link
Panther II Summer 1946
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week!

MrVic: Cropped Tank only photos of the finished skin are preferred for
those hoping to see yours chosen for Tank Skin of the Week!




Tourist Guide to Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Prokhorovka tourist guide

Prokhorovka, very nice place to visit, with its road and its railroad, and its bushes and so. Many many bushes. ¿I mentioned the road? Yeah it is great, visit it.
1.- "The oops level crossing". It is great because you never know what is at the other side (except with the x-ray bug), and many surprises can emerge if you look from the top. It is the only spot that it is easier to go up than down.
2.- "The threatening mom island". It have its name because of its silhouette. It seems an angry mom/wife coming for you. Recreation below.
http://img831.images.../prokhomama.jpg
Recreation: "¿¿!!!What are you doing playing this late!!!??"
3.- "The scary woods". Many people go there, and just stay. Very good place for stay a while if the only you want is to stand there. The kind of people that open the christmas gifts the last day go there, patient people.
4.- "The not so forest". It wanted to be a forest, but got stuck in some bushes and a few trees. A bit sad, but many people go there. Rumors say that if you go there you turn yourself invincible, but it is not confirmed.
5.- "The funny hill". You can go up there and then down, very funny. Double fun if you do it twice. That's all, it is just funny. It have bushes too.
6.- "The long and bushy road". It is funny to ask yourself why there is so many bushes at the sides of the road. They make a screen and you only see the landscape intermittent, now yes, not now, now yes...Well maybe prokhohobbits are shy, or they have something to hide!
7.- "The middle of nowhere". Strange hills with the form of an "H". Prokhohobbits wanted to do a "K" but they took wrong measures. Now is the place to go if you don't know where to go. It is typical to see people up there asking themselves "Ok i'm here, ¿why i am here?" and then eventually die.
8.- "Town of Prokhorovka". The population of Prokhorovka got mad with the railroad builder and now he is living separate (see between numbers 7 and 8, on the other side of rails). They suffer the noise of the trains and they have no station. Nice town to visit if you hate bushes and like to break things.
9.- "The little and annoying hill". Many people wait there with the hope of scare you if you come by the road. Very annoying. Not everyone have sense of humor.
Recreation:
-Buh!!
-What the...
-Hahaha i scared you...Wait wait, it was a joke WAIT!
10.- "The omg level crossing". It is like "The oops level crossing" but with less surprises, due to "The not so forest". Most of times the surprises are good.
MrVic:


Community Driven Content said:
Historical Battles!
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historic Battle - Event No.10 - Ruhr Pocket 9th. January
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
MrVic:


Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic. Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
MrVic:
Subject: WoT Newsletter Volume #6
Link on message: #328794
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
Poll for the community from the Devs! said:
The Developers have put together a series of questions for the community!
Please take a moment and fill out the Survey
Link to Survey Click Here!
News Headlines said:
Preview from OUTPOSTGAMEZ.COM News Link Details
T-30 Renders Available! News Link Details
Official Clans Registration Launch News Link Details
WORLD OF TANKS - CHRISTMAS AND NEW YEAR VIDEO News Link Details
Tankopedia!!! News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
General Discussion Of v.0.6.2.7 Link to Main Topic
Hot Topic of the Week said: General Discussion Of v.0.6.2.7!
Link the Main Disucssion
Latest Patch Notes for V0.6.2.7 and V0.6.2.8
World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.
Fake Tip of the Week said: Tip: If you drive around the enemy base Xmas Tree 50 times without being shot, you get a special present!
Post of the Week: (Post by Overlord) said: Link to Thread
Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
A Look to the Future said:
Some of the frequent questions and things to come. (Following List are changes in testing and Subject to Change)
Keep in mind this is early information, updates will follow as details are finalized
Note: More info to come, holidays and last patches, the look to the future this week is being assessed still!
- In the works, US TDs along with some German and Soviet tanks from full tech trees (KV-13).
- Finally, French tanks (end of Q1 2011)
- Likely that US TDs will be added after the game goes live (Ferbuary-March 2011). Regarding E-series, can't give you any rough dates at this time.
- Initial (going on now) and clan registration systems implemented in game
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Preview of Maps in Progress!
http://img832.images...4614/i3b9j5.jpg
http://img338.images...241/2dbrl1u.jpg
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...db347012678.png
By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg
Tank Skin of the Week said: This weeks random featured Tank skin is by "Dr_Nooooo" Thread Link
Panther II Summer 1946
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week!
Tourist Guide to Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Prokhorovka tourist guide

Prokhorovka, very nice place to visit, with its road and its railroad, and its bushes and so. Many many bushes. ¿I mentioned the road? Yeah it is great, visit it.
1.- "The oops level crossing". It is great because you never know what is at the other side (except with the x-ray bug), and many surprises can emerge if you look from the top. It is the only spot that it is easier to go up than down.
2.- "The threatening mom island". It have its name because of its silhouette. It seems an angry mom/wife coming for you. Recreation below.
http://img831.images.../prokhomama.jpg
Recreation: "¿¿!!!What are you doing playing this late!!!??"
3.- "The scary woods". Many people go there, and just stay. Very good place for stay a while if the only you want is to stand there. The kind of people that open the christmas gifts the last day go there, patient people.
4.- "The not so forest". It wanted to be a forest, but got stuck in some bushes and a few trees. A bit sad, but many people go there. Rumors say that if you go there you turn yourself invincible, but it is not confirmed.
5.- "The funny hill". You can go up there and then down, very funny. Double fun if you do it twice. That's all, it is just funny. It have bushes too.
6.- "The long and bushy road". It is funny to ask yourself why there is so many bushes at the sides of the road. They make a screen and you only see the landscape intermittent, now yes, not now, now yes...Well maybe prokhohobbits are shy, or they have something to hide!
7.- "The middle of nowhere". Strange hills with the form of an "H". Prokhohobbits wanted to do a "K" but they took wrong measures. Now is the place to go if you don't know where to go. It is typical to see people up there asking themselves "Ok i'm here, ¿why i am here?" and then eventually die.
8.- "Town of Prokhorovka". The population of Prokhorovka got mad with the railroad builder and now he is living separate (see between numbers 7 and 8, on the other side of rails). They suffer the noise of the trains and they have no station. Nice town to visit if you hate bushes and like to break things.
9.- "The little and annoying hill". Many people wait there with the hope of scare you if you come by the road. Very annoying. Not everyone have sense of humor.
Recreation:
-Buh!!
-What the...
-Hahaha i scared you...Wait wait, it was a joke WAIT!
10.- "The omg level crossing". It is like "The oops level crossing" but with less surprises, due to "The not so forest". Most of times the surprises are good.
Community Driven Content said:
Historical Battles!
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historic Battle - Event No.10 - Ruhr Pocket 9th. January
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic. Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
Link on message: #328794
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
MrVic:


Poll for the community from the Devs! said:
The Developers have put together a series of questions for the community!
Please take a moment and fill out the Survey

Link to Survey Click Here!
MrVic:


News Headlines said:
Preview from OUTPOSTGAMEZ.COM News Link Details
T-30 Renders Available! News Link Details
Official Clans Registration Launch News Link Details
WORLD OF TANKS - CHRISTMAS AND NEW YEAR VIDEO News Link Details
Tankopedia!!! News Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
General Discussion Of v.0.6.2.7 Link to Main Topic
MrVic:


Hot Topic of the Week said: General Discussion Of v.0.6.2.7!
Link the Main Disucssion
Latest Patch Notes for V0.6.2.7 and V0.6.2.8
World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.
MrVic:
v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.

v.0.6.2.8 patch notes:
- Added holiday-like appearance for premium and standard hangars.
- Added Christmas trees instead of flags on spawn locations for all maps.
- Maximum battle tier for Т2 lt reduced by 1.
- Minimum and maximum battle tiers for tier 9 mediums increased by 1.
- Fixed bug when not getting invites for platoons and companies if using UTC-X time zone standard.
- Changed progress bar for the number of shells in Service window.
- Fixed display of "0" (zero) in nonzero player statistics.
- Returned old sound message when destroying street lamps and posts.

Fake Tip of the Week said: Tip: If you drive around the enemy base Xmas Tree 50 times without being shot, you get a special present!
MrVic:


Post of the Week: (Post by Overlord) said: Link to Thread
Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
MrVic:


A Look to the Future said:
Some of the frequent questions and things to come. (Following List are changes in testing and Subject to Change)
Keep in mind this is early information, updates will follow as details are finalized
Note: More info to come, holidays and last patches, the look to the future this week is being assessed still!
- In the works, US TDs along with some German and Soviet tanks from full tech trees (KV-13).
- Finally, French tanks (end of Q1 2011)
- Likely that US TDs will be added after the game goes live (Ferbuary-March 2011). Regarding E-series, can't give you any rough dates at this time.
- Initial (going on now) and clan registration systems implemented in game
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Preview of Maps in Progress!
http://img832.images...4614/i3b9j5.jpg
http://img338.images...241/2dbrl1u.jpg
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
MrVic:
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
http://img821.images...6226/comicd.png
Pictures from last week! Archive
These are Alpha images and subject to more work and more changes!
T-18 US Tank Destroyer

T-82 US Tank Destroyer

T-24 US Tank Destroyer
http://img220.images...0/4088/t24h.jpg
T-40 US Tank Destroyer
http://img263.images...861/t400123.jpg
M-10 US Tank Destroyer
http://img641.images...1/1010/m10k.jpg
M-36 US Tank Destroyer
http://img72.imagesh...2/1813/m36y.jpg
T-28 US Tank Destroyer
http://img543.images...3/7102/t28u.jpg
Geschutzenwagen E-Series
http://img404.images...4/4130/gweo.jpg
Lowe Premium German Heavy Tank
http://img690.images.../2767/loweo.jpg
KV-5 Russian Heavy Tank
http://img207.images...7/8224/kv5n.jpg
http://img821.images...6226/comicd.png
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...db347012678.png
By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg
MrVic:
By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg

By amade (1st Place Comic Contest)
http://www.amade-wos...omic_colour.png
By jeremsoft (2nd Place Comic Contest)
http://img137.images.../hauntedwot.jpg
By mugenjohncel (3rd Place Comic Contest)
http://d.imagehost.o...ugenjohncel.jpg

Tank Skin of the Week said: This weeks random featured Tank skin is by "Dr_Nooooo" Thread Link
Panther II Summer 1946
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
http://img708.images...27/panther2.jpg
Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week!

MrVic: Cropped Tank only photos of the finished skin are preferred for
those hoping to see yours chosen for Tank Skin of the Week!




Tourist Guide to Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Prokhorovka tourist guide

Prokhorovka, very nice place to visit, with its road and its railroad, and its bushes and so. Many many bushes. ¿I mentioned the road? Yeah it is great, visit it.
1.- "The oops level crossing". It is great because you never know what is at the other side (except with the x-ray bug), and many surprises can emerge if you look from the top. It is the only spot that it is easier to go up than down.
2.- "The threatening mom island". It have its name because of its silhouette. It seems an angry mom/wife coming for you. Recreation below.
http://img831.images.../prokhomama.jpg
Recreation: "¿¿!!!What are you doing playing this late!!!??"
3.- "The scary woods". Many people go there, and just stay. Very good place for stay a while if the only you want is to stand there. The kind of people that open the christmas gifts the last day go there, patient people.
4.- "The not so forest". It wanted to be a forest, but got stuck in some bushes and a few trees. A bit sad, but many people go there. Rumors say that if you go there you turn yourself invincible, but it is not confirmed.
5.- "The funny hill". You can go up there and then down, very funny. Double fun if you do it twice. That's all, it is just funny. It have bushes too.
6.- "The long and bushy road". It is funny to ask yourself why there is so many bushes at the sides of the road. They make a screen and you only see the landscape intermittent, now yes, not now, now yes...Well maybe prokhohobbits are shy, or they have something to hide!
7.- "The middle of nowhere". Strange hills with the form of an "H". Prokhohobbits wanted to do a "K" but they took wrong measures. Now is the place to go if you don't know where to go. It is typical to see people up there asking themselves "Ok i'm here, ¿why i am here?" and then eventually die.
8.- "Town of Prokhorovka". The population of Prokhorovka got mad with the railroad builder and now he is living separate (see between numbers 7 and 8, on the other side of rails). They suffer the noise of the trains and they have no station. Nice town to visit if you hate bushes and like to break things.
9.- "The little and annoying hill". Many people wait there with the hope of scare you if you come by the road. Very annoying. Not everyone have sense of humor.
Recreation:
-Buh!!
-What the...
-Hahaha i scared you...Wait wait, it was a joke WAIT!
10.- "The omg level crossing". It is like "The oops level crossing" but with less surprises, due to "The not so forest". Most of times the surprises are good.
MrVic:


Community Driven Content said:
Historical Battles!
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historic Battle - Event No.10 - Ruhr Pocket 9th. January
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
MrVic:


Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic. Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
MrVic:
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #328752
jcqc96, on 23 December 2010 - 05:21 AM, said: Actually the T26E5 design was made due to the fact that the Sherman
Jumbo design was highly successful in the field. So technically, it
can be called the "Pershing Jumbo".

Link on message: #328752

MrVic: Aye it got a nickname as the Jumbo Pershing, tho had nothing to do
with the Jumbo Sherman short of being an up armored tank. Also the
Sherman jumbo was considered a failure, but it found another role
in the field and was considered "useful". The Jumbo Pershing was an
attempt to create a Heavy tank out of the pershing again, since the
first design ended up performance wise as a Medium
Actually based of the AGF board
final assessments of the vehicle
The nickname was not well
established until after it was passed over and the project closed.
Also the T26E5 military records wise ended up still classified as a
Medium tank at the very end 



Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #328741
danger1988, on 30 December 2010 - 05:13 PM, said: Can someone post the blueprint and armor thickness specification of
m103 tank? I want to know more about this tank .

Link on message: #328741

MrVic: M103 armor rough numbers from horizontal slopes
Hull upper 130mm @ 30
Hull lower 110mm @ 40
Side Hull 51mm @ 50
Rear Hull 38mm @ 60
Turret Front 130mm @ 40
Turret gun shield 250mm
Turret side 140mm @ 70
Turret rear 51mm @ 60
Rough break down but good durability frontal side rear will be its weakness
Hull upper 130mm @ 30
Hull lower 110mm @ 40
Side Hull 51mm @ 50
Rear Hull 38mm @ 60
Turret Front 130mm @ 40
Turret gun shield 250mm
Turret side 140mm @ 70
Turret rear 51mm @ 60
Rough break down but good durability frontal side rear will be its weakness
Subject:
Archives\Beta\Missing daily Gold since Patch
Link on message: #328326
McBasard, on 30 December 2010 - 06:13 PM, said: Dear Devs and Mods, since the new Patch comes out ive got no daily
Gold like the Topic said. Can someone pls look after that and give
some Feedback about this?

Link on message: #328326

ARGO: community@worldoftanks.com
Report it to them...
Report it to them...
Subject:
Archives\Beta\You can't balance stupid.
Link on message: #328315
BrotherWill, on 28 December 2010 - 07:04 PM, said: Look at the overwhelming balance in favor of team 1 yet they still
got massacred. I am Willard71. This just shows that even with the
horrible balance system, it doesn't take player stupidity into
account which can mean a lot. 


Link on message: #328315



ARGO: I will also dare to say that the same crowd that tends to snatch
defeat from the jaws of victory are also the same ones who cry for
a nerf, removal, or buff of what they cannot destroy instead of
just enjoying the Beta for what it is and seriously reporting
legitimate issues.
Subject:
Archives\Beta\I'm in a bad situation
Link on message: #328158
Diastant, on 30 December 2010 - 04:50 PM, said: I just got my IS-4, but I sold everything to get it, including
converting gold, selling my Elite IS-3, Elite Leopard, and T-43-85.
I have 0 gold right now, 451 credits because of the battles I've
been doing on my standard account. Once I get my 500 gold can
anyone tell me the steps I can take to recovery?

Link on message: #328158

ARGO: You need to have a "money maker" tank to feed that heavy, I use two
little money makers: VK3601H "elited" and a Sherman E8 "elited".
Both not only satisfy my heavy's appetite but also they get me all
the creds + exp I need. If you cannot afford them, I suggest
getting a gold tank "premium".
Subject:
Archives\Beta\WoT in limbo
Link on message: #328046
cedars, on 30 December 2010 - 01:38 PM, said: Until we know when we will be starting from zero, the game is in a
limbo with people not wanting to waste more time grinding.
Some will say that this is beta and we should just be grateful to play a free game. Which is true, but this is also a big opportunity for WoT to capture a huge player base before it even releases. If game looses direction, many will leave never to return.
This can be partly solved either by informing us of release date in the next few days or by making some provision to keep/transfer/redeem xp and credits on actual release.
If we are kept in the dark for too long people will drift away as they avoid wasting more time grinding pointlessly.
1. Nerfing arty makes more camping, not less.
2. Game time could easily be reduced to 12 mins.
3. Winning by capping should earn team a bonus greater than killing all the enemy.
4. There needs to be some way of exposing enemy positions, other than suiciding a tank.
5. Mini map should show more information than just circles.
6. Has ingame VOIP been fixed?
Seems that WoT has some problems running with Vista and in particular user permissions.
Its the only game I had to turn off UAC to instal and I suspect that this may have something to do with problems with VOIP.
7. Does WoT have any plans for competitive tournaments?
8. Will WoT have any replay function?

Link on message: #328046

Some will say that this is beta and we should just be grateful to play a free game. Which is true, but this is also a big opportunity for WoT to capture a huge player base before it even releases. If game looses direction, many will leave never to return.
This can be partly solved either by informing us of release date in the next few days or by making some provision to keep/transfer/redeem xp and credits on actual release.
If we are kept in the dark for too long people will drift away as they avoid wasting more time grinding pointlessly.
1. Nerfing arty makes more camping, not less.
2. Game time could easily be reduced to 12 mins.
3. Winning by capping should earn team a bonus greater than killing all the enemy.
4. There needs to be some way of exposing enemy positions, other than suiciding a tank.
5. Mini map should show more information than just circles.
6. Has ingame VOIP been fixed?
Seems that WoT has some problems running with Vista and in particular user permissions.
Its the only game I had to turn off UAC to instal and I suspect that this may have something to do with problems with VOIP.
7. Does WoT have any plans for competitive tournaments?
8. Will WoT have any replay function?
Overlord: As it has been stated earlier several times, there will be full
reset of all beta-tester accounts prior to release.
The release itself is scheduled for Q1 2011, supposedly in March.
1. Will see, haven't gathered enough data after 0.6.2.7 patch yet
2. Don't see how it can help
3.
4. Air support? Anyway, this is for distant future.
5. Mini-map will be reworked substantially. As well as most of UI.
6. It has been turned on. The voice server is up and running.
It is a test version of VOIP, that doesn't work properly for everybody.
7. Yes, huge plans.
8. Likely, it will.
The release itself is scheduled for Q1 2011, supposedly in March.
1. Will see, haven't gathered enough data after 0.6.2.7 patch yet
2. Don't see how it can help
3.
4. Air support? Anyway, this is for distant future.
5. Mini-map will be reworked substantially. As well as most of UI.
6. It has been turned on. The voice server is up and running.
It is a test version of VOIP, that doesn't work properly for everybody.
7. Yes, huge plans.
8. Likely, it will.
Subject:
Archives\Beta\BUG: Voice Chat hangs my game
Link on message: #328015
dscdsc, on 29 December 2010 - 08:56 PM, said: I managed to handle the problem in 0.6.2.7, by going premium. When
i was the creator of platoon things went smoothly and no hangups
occured. But they reoccured in 0.6.2.8, im starting to get sick of
that shitty voice chat... by the way why dont u replace it with a
teamspeak server ?

Link on message: #328015

Overlord: It's test version of VOIP. It doesn't work fine for everybody at
the moment.
Subject:
Archives\Beta\BUG: Voice Chat hangs my game
Link on message: #328009
pokerguy, on 24 December 2010 - 06:16 AM, said: Off question, but does voice chat only work in platoons?

Link on message: #328009

Overlord: Platoons, companies and training battles.
Subject:
Archives\Beta\Suggestions\we want a TierX German Tank Destroyer
Link on message: #327952
TrIpMo, on 29 December 2010 - 07:39 PM, said: ATM the JagdTiger has to face, IS-7, Maus, IS-4, PantherII,
Pershing, T-54, T34, Ausf.B.
And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...

Link on message: #327952

And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...
Overlord: Double posting?!
Replied here.
Replied here.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #327916
MrVic, on 18 December 2010 - 06:44 AM, said: 

Link on message: #327916


Overlord: Amending and revising tech tress require much time and effort from
several departments, including history tank experts, game design,
artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
Subject:
News from the Front\Discussion of News Articles\Holiday Gifts From World Of Tanks
Link on message: #327828
Roamin_The_Paladin, on 28 December 2010 - 09:51 AM, said: Wheres a dev response when you need one? I would love a
confirmation on that.
dragonsbait, on 28 December 2010 - 02:01 AM, said: Other surprises... wipe on January 3rd.
SURPRISE!

Link on message: #327828

Overlord: Have no idea where he got it from. These are just speculations.

SURPRISE!
Overlord:
Subject: Holiday Gifts From World Of Tanks
Link on message: #327828
Roamin_The_Paladin, on Dec 28 2010 - 08:51, said: Wheres a dev response when you need one? I would love a
confirmation on that.
dragonsbait, on Dec 28 2010 - 01:01, said: Other surprises... wipe on January 3rd.
SURPRISE!
Link on message: #327828

Overlord: Have no idea where he got it from. These are just speculations.

SURPRISE!
Overlord:
Subject: Holiday Gifts From World Of Tanks
Link on message: #327828
Roamin_The_Paladin, on Dec 28 2010 - 08:51, said: Wheres a dev response when you need one? I would love a
confirmation on that.
dragonsbait, on Dec 28 2010 - 01:01, said: Other surprises... wipe on January 3rd.
SURPRISE!
Link on message: #327828

Overlord: Have no idea where he got it from. These are just speculations.

SURPRISE!
Overlord:
Subject:
In-Game Vehicles\German Vehicles\Tank Destroyers\I want a Tier X German tank destroyer
Link on message: #327801
TrIpMo, on 27 December 2010 - 04:22 PM, said: ATM the JagdTiger has to face, IS-7, Maus, IS-4, PantherII,
Pershing, T-54, T34, Ausf.B.
And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...
stuff

Link on message: #327801

And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...
stuff
Overlord: At the moment we are far from devising German E-series, so can't
share much information with you at the moment, especially on adding
TD based on E-100. What is for sure, there will be substantial
changes in all tech tress after release. Changes will affect
existing vehicles (tier, specs etc) and new ones are planned to be
added. It is under consideration now.
Vehicles are to be added next:
US TDs
KV-13, Pz. 38(t) NA, Löwe
French tech tree
??? British tanks & E-series
Vehicles are to be added next:
US TDs
KV-13, Pz. 38(t) NA, Löwe
French tech tree
??? British tanks & E-series
Subject: I want a Tier X German tank destroyer
Link on message: #327801
TrIpMo, on Dec 27 2010 - 15:22, said: ATM the JagdTiger has to face, IS-7, Maus, IS-4, PantherII,
Pershing, T-54, T34, Ausf.B.
And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...
stuff
Link on message: #327801

And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...
stuff
Overlord: At the moment we are far from devising German E-series, so can't
share much information with you at the moment, especially on adding
TD based on E-100. What is for sure, there will be substantial
changes in all tech tress after release. Changes will affect
existing vehicles (tier, specs etc) and new ones are planned to be
added. It is under consideration now.
Vehicles are to be added next:
US TDs
KV-13, Pz. 38(t) NA, Löwe
French tech tree
??? British tanks & E-series
Vehicles are to be added next:
US TDs
KV-13, Pz. 38(t) NA, Löwe
French tech tree
??? British tanks & E-series
Subject: I want a Tier X German tank destroyer
Link on message: #327801
TrIpMo, on Dec 27 2010 - 15:22, said: ATM the JagdTiger has to face, IS-7, Maus, IS-4, PantherII,
Pershing, T-54, T34, Ausf.B.
And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...
stuff
Link on message: #327801

And as everyone knows a lot of posts/threads exist on the forum that the JagdTiger is the underdog in the Tier9 part. Some say it's underpowered others say it ain't.
But since the new Tier9 mediums got introduced it's even harder for a German JT driver to stay alive. And we already had a hard time.
So I think it's time for the Devs to go introduce a new German Tank Destroyer. Yes you read it correctly. A tierX Tank Destroyer.
That can coop up decently with the latest patch.
...
stuff
Overlord: At the moment we are far from devising German E-series, so can't
share much information with you at the moment, especially on adding
TD based on E-100. What is for sure, there will be substantial
changes in all tech tress after release. Changes will affect
existing vehicles (tier, specs etc) and new ones are planned to be
added. It is under consideration now.
Vehicles are to be added next:
US TDs
KV-13, Pz. 38(t) NA, Löwe
French tech tree
??? British tanks & E-series
Vehicles are to be added next:
US TDs
KV-13, Pz. 38(t) NA, Löwe
French tech tree
??? British tanks & E-series
Subject:
Archives\Beta\Suggestions\Developers ask us questions?
Link on message: #327762
Chewie, on 29 December 2010 - 09:51 PM, said: Any word on when / if this will happen?

Link on message: #327762

Overlord: Very likely it will happen this week.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\T54 + Earning Money
Link on message: #327372

Link on message: #327372
Tanitha: 20 Shots,, so depends on if you are using the 250 ammo or the 1250
ammo, the difference there is 20k a game.
Subject:
Archives\Junkyard\Fix tracking already
Link on message: #326162

Link on message: #326162
MrVic: Closing, There are changes coming, also the main thread on this is
pinned in this section. http://forum.worldof...racking-thread/
Please use this thread to keep all the info together
Please use this thread to keep all the info together

Subject:
Archives\Junkyard\Server Downtimes & Premium
Link on message: #326114
GenBergfruehling, on 29 December 2010 - 09:02 PM, said: Hello, I just wanna say that it is sad that i lose day after day of
my Premium time because the server are under maintenance or bugged
or whatever. I thought the time is stopped if there is a downtime
but obviously it is not. That disappoints me a lot.

Link on message: #326114

Overlord: Refunds and reimbursements will be possible only after release.
Subject:
News from the Front\Discussion of News Articles\Release of v.0.6.2.8 Special Update on December 29
Link on message: #325944

Link on message: #325944
Overlord: The maintenance is over.
Download v.0.6.2.8 update
Direct link: http://cdn1.worldoft...8_eng_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
Download v.0.6.2.8 update
Direct link: http://cdn1.worldoft...8_eng_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
Subject: Release of v.0.6.2.8 Special Update on December 29
Link on message: #325944
Link on message: #325944
Overlord: The maintenance is over.
Download v.0.6.2.8 update
Direct link: http://cdn1.worldoft...8_eng_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
Download v.0.6.2.8 update
Direct link: http://cdn1.worldoft...8_eng_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
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