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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Adam_Antina
WoT LATAM Entrevistas
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18.06.2021 18:21:09
 
Subject: WoT LATAM Entrevistas
Link on message: #12853016

View PostenuZi, on Jun 17 2021 - 23:53, said: Hay muchos que seguramente quisieran que este nuevo proyecto se termine.
Pero afortunadamente recién estamos comenzando :popcorn: y seguiremos por muchas mas entrevistas. 
Los clanes, youtubers, streamers y personajes de esta comunidad se lo merecen.

Adam_Antina:  Y Kufo, ¿para cuándo?


Jambijon
Prime Gaming Drop: The Silent Huntress is available!
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18.06.2021 18:20:15
 
Subject: Prime Gaming Drop: The Silent Huntress is available!
Link on message: #12853014

Jambijon: Greetings Tankers! If you haven't already, make sure you have your Twitch linked with your Wargaming account to get all the free goodies available in the Silent Huntress Prime Gaming drop.   For all the details on this drop check out the article linked below:
The Silent Huntress Joins World of Tanks! Happy Friday and GLHF!


Draschel
Real Cheating.
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18.06.2021 07:18:48
 
Subject: Real Cheating.
Link on message: #12852802

View PostProjectile_Misfired, on Jun 18 2021 - 04:39, said: I fail to see where the "cheating" is.   So, where's the "cheating"?  

Draschel:  Why did war gaming, act in ranked battles, stripping people who Magically** performed at a top rate in ranked battle?  When their account seems to redline at 49%? How does a person, go from average, to [edited]fighter kick the snot out of everyone, greatness?  Do you know how performance, actually takes place? Performance, generally increases in gradual ranks. You don't just 3 mark the bourrat or renegade. You don't play at a quite common pace/rate, of 1.1 to 1.3k damage in tier 8s, and then 3 mark them casually in low amount of games, more than doubling scores. Thats suspicious, don't you think? Or doing 2k in tens, then suddenly making that 3.5k? Please. You see it. And if not, wow.  I am not against improving players. I see good people, improve many times. It just does not occur this way, never does. You are a fool if you think otherwise, or piddle yourself, if you think its excusable. 

View PostNdtm, on Jun 18 2021 - 04:15, said: Not when it's mostly from low tier battles

Draschel:  Humor me, really. I mean, the account doesn't show much. It isn't active, and was made for the sole reason of farming bots, to show people what its capable of. Nothing more, isn't a reroll. But riddle me this, bet me if I continue KV2 and Easy Eight, to IS  SU152  T20, if I'd do as horrible as he does. Would you bet on those odds? Would you bet that in those three, I'd do casually, more than what he does in his 9s?  lolI wouldn't want to take your money.     


Draschel
T-44-100 (R) unavailable
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18.06.2021 05:43:19
 
Subject: T-44-100 (R) unavailable
Link on message: #12852747

Draschel: Who cares? Really.It is free garage spaces. Just let it remain 


Draschel
T-44-100 (R) unavailable
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18.06.2021 05:42:19
 
Subject: T-44-100 (R) unavailable
Link on message: #12852746

Draschel: Who cares? Really.It is free garage spaces. Just let it remain 


Draschel
Real Cheating.
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18.06.2021 04:57:22
 
Subject: Real Cheating.
Link on message: #12852724

Draschel: I don't mind the funny ranting coming out of someone with 3k  PR, accusing people of cheating, using this or that mod. While the guy doesn't have a clue. But considering WG came down hard, at least across the pond on Ranked Battle results, why is this allowed to continue? Real cheating.https://pasteboard.co/K76Mr8v.jpg This guy....has bourrat 3 marked.  Renegade, 274A, T54Mod1, AMX M 49, LIS, IS3A, IS3, T54, PTA, Caernarvon, T29, 3485M, Excalibur, 122TM all marked up as well. And I don't mean a painstaking grind, of thousands of battles. The guy has them, in dense clusters of games, like 100-200 battles and then a toss up to the next one. Moving on to tier tens, too. 2 marks on Leopard, 110E3  and E4, Super conqueror.  And the tier tens not those aforementioned, have max damage of 2.3k on the otherhand..... Why isn't there cracking down on this?  


Draschel
Cap Gold Ammo Penetration Value
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18.06.2021 04:49:54
 
Subject: Cap Gold Ammo Penetration Value
Link on message: #12852720

View PostKharah_reppinNLD, on Jun 13 2021 - 19:59, said:   The Chieftain and 279 would like to have a word with you.

Draschel:  Argue with this guy. Are you going to claim you understand things,  oh  so  much better than he?


Draschel
Cap Gold Ammo Penetration Value
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18.06.2021 04:35:56
 
Subject: Cap Gold Ammo Penetration Value
Link on message: #12852713

Draschel: Standard penetration tier 10 is 330 HEAT and 340 HEAT, meds and heavies.For tanks destroyers, it is 375-395. 310, 315, 317, and respectively 360 don't fall into those specs, and are considered low.You obviously have very little competitive combat experience, against hull down IS7, Chieftain, or even 279E in general279E doesn't even need to bait people. Shooting it a flat ground with 330 HEAT still leads to many bounces.We aren't even including RNG which throws your shots were you don't want, or aimed. Just wait. lol.  We were waiting how long already? And will continue to wait. WG is too smart for that. See, technically, WG hasn't nerf premium tanks with HE shells. Because technically, the shells themselves aren't nerfed. When used in a certain way, new damage will be lower, of course, but the BASE SHELL hasn't changed at all. Damages are still what they started out as, no changes are being made. But your so called prem ammo changes? THOSE ARE REAL CHANGES. Real, specification changes, that WG doesn't want to duplicate into a mega super pershing like fiasco, where everyone demands compensation for change. The HE changes, technically, aren't a change. That's why premium ammo changes aren't going through.  A great player, has tools. Premium ammo, is just one tool of the trade. Premium ammo, doesn't teach you positioning, map control, zoomed out awareness, generalist/preferred flanks, camo rating, bush mechanics, superior trading, armor models, damage numbers  -  and so on. You just said the stupidest possible thing ever, and are better than the 47%ers that say good players are only good because they fire premium. While being a blue, actually a perm-teal, you may know some of these ideals, but not all. And that is why you persist where you are, and don't mound your peak. You don't have a clue. Dude, we are finished here. Post 3K DPG tens, so someone can at least take you seriously. Because that trash so far, ain't serious at all.   


DomoSapien
Jg. Pz. E 100 question for you guys who have one
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18.06.2021 02:31:15
 
Subject: Jg. Pz. E 100 question for you guys who have one
Link on message: #12852644

DomoSapien: I've historically run Rammer, Vents, GLD but admittedly haven't taken my Jageru out since before Equipment 2.0

I think in this case it really does boil down to preference, the traverse speed and the aim time are pretty much going to be rough no matter what - so it's kinda up to you to decide what's a bigger priority for you.

Improved Aiming might be worth trying over GLD, but 10% of a giant reticle still leaves you with a giant reticle, and on the flipside, the reticle closing 10% faster is still going to take a long time to close.

As for grousers, kinda the same deal. Traverse speed is also rough, will making it slightly less rough actually pay off in the long run, AND: how often will being able to traverse faster actually help you as opposed to being able to zero in faster? Perhaps if you're running it as a cheeky city brawler, the traverse or Turbo might help you peek out, fire, and get back into a sidescraping position more quickly, but the Jageru has a number of negative symptoms and it's impossible to address all of them with one loadout.

Interestingly enough, you may have a greater deal of flexibility running two equipment loadouts if the Field Modification system is implemented.


DomoSapien
Curiousity question anyone run both IRM and Vert Stab?
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18.06.2021 02:23:44
 
Subject: Curiousity question anyone run both IRM and Vert Stab?
Link on message: #12852638

DomoSapien: This may be pure speculation on my part but I feel as though I get diminishing returns when stacking IRM with Vstab.

I've run both on my Tier 8 Progetto and I honestly didn't notice too much of a difference between vstab + IRM and Vstab + Vents.


Elias_K_Grodin
Field modifications and reward tanks
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17.06.2021 20:21:40
 
Subject: Field modifications and reward tanks
Link on message: #12852448

Elias_K_Grodin: Field Modifications look similar to what we did on the Warships side with the Research Bureau. We all have our favorite go-to tanks and they may be mid to high tier. This would be an opportunity to revisit those old favorites and take them out with different load outs to see which one is best for you! To try out the Sandbox testing, find out more information here!
https://worldoftanks...d-modification/ "Don't fight the problem, decide it." - George C. Marshall, United States Army


Hey_man_Gneis_shot
Field modifications and reward tanks
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17.06.2021 20:21:40
 
Subject: Field modifications and reward tanks
Link on message: #12852448

Hey_man_Gneis_shot: Field Modifications look similar to what we did on the Warships side with the Research Bureau. We all have our favorite go-to tanks and they may be mid to high tier. This would be an opportunity to revisit those old favorites and take them out with different load outs to see which one is best for you! To try out the Sandbox testing, find out more information here!
https://worldoftanks...d-modification/ "Don't fight the problem, decide it." - George C. Marshall, United States Army


churchill50
Tier 9 -- is it the best Tier overall?
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17.06.2021 20:07:16
 
Subject: Tier 9 -- is it the best Tier overall?
Link on message: #12852437

churchill50: In my opinion it is, for several reasons:+1/-2 MM is rather nice. There's not as large a power difference between most tier 9s and most tier 10s as there is between some other tiers, so even bottom tier you're fine. There aren't as many of the glaring balance issues at tier 9 as there are at tier 8 and 10.  Overall, the tier is rather well balanced. There are a few tanks that are too strong, and a few that are too weak. But overall, most tier 9s are rather good tanks. There's a wide range of playstyles. Good superheavies, heaviums, paper meds, a good array of light tanks, etc. Everyone can find a tank that fits their playstyle at tier 9. It's not as expensive as tier 10. Lower costs overall, plus you don't need anywhere near as much premium ammo. And it's high enough tier that you don't get as many newbies as lower tiers do.  So, overall, tier 9 is my favorite tier.


Elias_K_Grodin
It's Brutal out there Boys & Girls!
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17.06.2021 20:03:35
 
Subject: It's Brutal out there Boys & Girls!
Link on message: #12852435

View Post4TankersAndDog, on Jun 17 2021 - 10:52, said: I am somewhat shocked by the collegiate discussion here, can't any of you think of some rude names or crazy conspiracy theories to throw at each other??     FWIW, I have certainly had 20% days and weekends, and 40% weeks and months.  It happens.  Averages don't come about with an average flow of data, it's lumpy, and far more so than people generally expect.    The advice above is great, plus always consider just taking a break and not let it get to you.

Elias_K_Grodin: I'm going through something like this right now myself. A combination of an aggressive and coordinated push by a flank coupled with early allied losses means getting caught in a crossfire and being enveloped by the enemy team. It's good to switch gears or just take a break if things are getting a bit frustrating. Just remember to wear sunscreen when you go outside! "None of us can change our yesterdays but all of us can change our tomorrows." - Colin Powell, United States Army 


Hey_man_Gneis_shot
It's Brutal out there Boys & Girls!
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17.06.2021 20:03:35
 
Subject: It's Brutal out there Boys & Girls!
Link on message: #12852435

View Post4TankersAndDog, on Jun 17 2021 - 10:52, said: I am somewhat shocked by the collegiate discussion here, can't any of you think of some rude names or crazy conspiracy theories to throw at each other??     FWIW, I have certainly had 20% days and weekends, and 40% weeks and months.  It happens.  Averages don't come about with an average flow of data, it's lumpy, and far more so than people generally expect.    The advice above is great, plus always consider just taking a break and not let it get to you.

Hey_man_Gneis_shot: I'm going through something like this right now myself. A combination of an aggressive and coordinated push by a flank coupled with early allied losses means getting caught in a crossfire and being enveloped by the enemy team. It's good to switch gears or just take a break if things are getting a bit frustrating. Just remember to wear sunscreen when you go outside! "None of us can change our yesterdays but all of us can change our tomorrows." - Colin Powell, United States Army 


churchill50
Remove arty stunning teammates
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17.06.2021 18:13:18
 
Subject: Remove arty stunning teammates
Link on message: #12852405

View PostCraig234, on Jun 17 2021 - 01:13, said:

Good post except that you make it sound like arty want to stun teammates.

churchill50:  Fair, I was speaking hyperbolically. However, I've been stunned enough times by "friendly" arty to permanently doubt their intentions. I know not all arty players are as unscrupulous, but enough are that the removal of stun would be a great change in my opinion.


churchill50
Type 64. What equipment you guys running?
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17.06.2021 18:10:00
 
Subject: Type 64. What equipment you guys running?
Link on message: #12852404

churchill50: Still running Optics, V-Stab, Rammer here.Turbo would be nice to help with the Type's less than stellar acceleration, but I can't see giving up any of my current pieces of equipment to get it. If I was guaranteed to get a good scouting map, I'd switch to a scouting setup. But since I don't know if I'm going to get a scouting map or a map where I need to use my gun, I stick with a setup that will work for both. That's the case for almost all of my scouts. Manticore, EBR, and ELC EVEN 90 are the only exceptions if I remember correctly.


MA77
Atualização 1.13
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17.06.2021 16:06:29
 
Subject: Atualização 1.13
Link on message: #12852349

MA77: Saudações! A gigante Atualização 1.13 já chegou em nossos servidores com vários novos recursos:  Temporada de teste das Batalhas Ranqueadas Alterações na interface Novo modo: Missão de Reconhecimento Reequilíbrio do mapa Minsk Mudanças de equilíbrio nas características de veículos Especiais e Premium Nova opção para receber fragmentos de projetos faltantes  Além deles, há duas novidades importantes: a introdução dos retrabalhados dos projéteis HE e o reequilíbrio das artilharias. Artilharias e Projéteis HE: Assista Temporada V do Passe de Batalha: Assista  Deixe o seu feedback aqui neste tópico e boa sorte no campo de batalha.


Draschel
Cap Gold Ammo Penetration Value
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17.06.2021 03:49:17
 
Subject: Cap Gold Ammo Penetration Value
Link on message: #12852225

Draschel: And? Your point? They can say they are testing one thing, but to actually do what they test? People have talked about gold ammo nerfing for how long? What's actually been done, except Type 5 changes? They were so caught up in trying to change FV4005, and they finally did, but......? Not it's gold rounds. Because of premium tanks that would also be influenced hard. Talk is one thing, but doing is another.  There are tonnes of things that are unbalanced in this game, professor. Tonnes of things, and things that carry on, continue, persist, and are even newly introduced. War gaming, really cares very little of balance, they care of bottom line. Their idea of premium ammunition changes, is making stuff like ST-II or 705A or 60TP or 268 V 4. A high tier without top tier pen. That is their scope of balance, trying to reduce pen. Anyone who cannot see that War gaming definitely does not have a balanced product, is lying to themselves and whom they speak to. Delusional, at the least.  Go post your exact topic, in Wotlabs forum, sir. Where the general populace doesn't consist of an average crowd of 46-48% that share your sympathy. See how many people laugh at you.Post the link here so I can join them too.  


Elias_K_Grodin
Little Connection Between WN8 and WinRate For Average-Above Average Players?
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16.06.2021 23:27:10
 
Subject: Little Connection Between WN8 and WinRate For Average-Above Average Players?
Link on message: #12852114

Elias_K_Grodin: WinRate has never been a reliable measure of one's skill, success, or level of competitiveness. Some players might choose a vehicle that they are quite skilled in and rack up damage and kills but stats wise might only win half or less than half of their battles. Other players might play more passively and happen to be on the winning team more often than not despite not actively taking part in the battle. No matter how you play or what reasons you have to queue up for battle, as long as you are having fun and learning to play well with your teammates, get out there and send some rounds down range. "To get the best out of your men, they must feel that you are their real leader and must know that they can depend upon you." - John J. Pershing, United States Army


Hey_man_Gneis_shot
Little Connection Between WN8 and WinRate For Average-Above Average Players?
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16.06.2021 23:27:10
 
Subject: Little Connection Between WN8 and WinRate For Average-Above Average Players?
Link on message: #12852114

Hey_man_Gneis_shot: WinRate has never been a reliable measure of one's skill, success, or level of competitiveness. Some players might choose a vehicle that they are quite skilled in and rack up damage and kills but stats wise might only win half or less than half of their battles. Other players might play more passively and happen to be on the winning team more often than not despite not actively taking part in the battle. No matter how you play or what reasons you have to queue up for battle, as long as you are having fun and learning to play well with your teammates, get out there and send some rounds down range. "To get the best out of your men, they must feel that you are their real leader and must know that they can depend upon you." - John J. Pershing, United States Army


churchill50
Remove arty stunning teammates
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16.06.2021 19:49:22
 
Subject: Remove arty stunning teammates
Link on message: #12851990

View Postnuclearguy931, on Jun 16 2021 - 08:45, said:   Or how about not driving your vehicle into the circle that was clearly marked by arty.

churchill50:  Obviously this is the solution, since we all know two things:First, if arty marks a location, that gives them the exclusive right to shoot there. Anyone who tries to deny them this right is just being selfish.And second, there's absolutely no reason for a tank to facehug an enemy tank while brawling. It never provides any tactical benefit at all. /s for anyone who can't pick up on the sarcasm. The person I'm replying to is just one shining example of why team stun needs to be removed so arty players can't screw over their own teammates.


Draschel
★ Lansen C - Review & Gameplay Guide ★
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16.06.2021 07:42:57
 
Subject: ★ Lansen C - Review & Gameplay Guide ★
Link on message: #12851814

Draschel: I hate the Lansen.Everything about it, is a great tank on paper and at a glance. But playing it is different. The mobility is poor. I shouldn't say that, because it isn't poor at all, but it isn't what it is cracked up to be. Lansen is sort of s--- on like AMX Cdc. It is SUPPOSED to be lightning fast. But isn't. Something is up with its mobility, that we don't know, like changing gear ratios WG keeps hidden. And the traverse is needlessly bad. If tanks were entirely based on what we can see, like HP/T  speed, terrain types - Lansen should be a speedster indeed. But it isn't.  Top speed of 50 is also disappointing, should be 55 at least. The gun is derp. People complain about 274A not being reliable? Lansen is way worse. Lansen just will not shoot straight. That is the reason LIS rose so quickly in popularity. The gun, does what you want it too. It isn't a derper, like Lansen. Other than that, the tank is fine. Good DPM for high alpha combination, even if lagging behind 274A. Over match gun, for dealing with S1, Etc. Great gun depression. Stores lots of ammunition. Cheap ammo at that. But I think Lansen is at the point, though on release it may have been seen as good, compared to s--- like VTU, now its dwindled into mediocrity, like alot of other mediums that were good when released. Like 5/1 RAAC, T1LPC. I am sure RH07 will join them too, eventually. This isn't a bad thing, because Lansen should be put on a buff likst like alot of the tier 7-8 premiums. And I know what it needs help on, a mix of the following: - make the alpha damage 360 like Udes Alt 14. APCR should be like Udes too, 252 not 242- Speed to 55, tracks 46, turret traverse to 40. Compensate for sluggish behavior it shouldn't have- Front hull 75 not 60 like the driver hatch, so you are combat resistant against tier 6  AP. Make upper and lower side 40, not just lower...    


Draschel
Cap Gold Ammo Penetration Value
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16.06.2021 07:08:42
 
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851808

Draschel: You may play for fun. Everyone is entitled to do so. Fun, relaxation, achievement, competition - everyone has their motive But don't pretend to understand what goes on in high tiers that causes people to shoot premium ammunition. It is silly. You can attempt to relate, or bicker, all you want. Anyone with half sense and reasonable performance, is going to disagree. And you know it. And while nothing is written in stone that good players are always right and what they say must be done, what certainly is the case is that they understand the game far better than not so good players. And understanding, is huge.  Compared to Maus, Panzer VII, WZ1115A, AMX 54, IS7 that all feature guns in 128-130mm range, 277 easily handles the best, and has upper bracket DPM amongst them. The gun handling is at the level of tanks with 120-122mm that deal 400-440, yet it deals 490.    


Elias_K_Grodin
Sandbox server - field modifications
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15.06.2021 22:22:03
 
Subject: Sandbox server - field modifications
Link on message: #12851576

Elias_K_Grodin: I try to jump in whenever I can to discuss constructive topics with the community! I feel the pain of newish players as I come back to the game after a couple of years. Being matched against Tier VIIIs fairly regularly has been one of my pain points in my return. Also, I personally would like to see 6th sense as a default skill that doesn't require spending skill points and more options for load outs. When I was with the World of Warships team, we made a decision to provide the equivalent of 6th sense by default thus freeing up a skill point for players to use elsewhere. Since then, the game went through several skill reworks to try and balance out the 4 different classes. It took a lot of time, effort, and sifting through feedback and data to get something to the sandbox before it was polished enough to go live. In the meantime, we can continue to provide constructive and detailed feedback on items in the Common Test. Sentiment is looked at considered to coincide with data returns and input from both staff and the community as well to help us find the right direction for making adjustments or coming up with fresh ideas and content. "Good ideas are not adopted automatically. They must be driven into practice with courageous impatience." - Hyman G. Rickover, United States Navy


Hey_man_Gneis_shot
Sandbox server - field modifications
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15.06.2021 22:22:03
 
Subject: Sandbox server - field modifications
Link on message: #12851576

Hey_man_Gneis_shot: I try to jump in whenever I can to discuss constructive topics with the community! I feel the pain of newish players as I come back to the game after a couple of years. Being matched against Tier VIIIs fairly regularly has been one of my pain points in my return. Also, I personally would like to see 6th sense as a default skill that doesn't require spending skill points and more options for load outs. When I was with the World of Warships team, we made a decision to provide the equivalent of 6th sense by default thus freeing up a skill point for players to use elsewhere. Since then, the game went through several skill reworks to try and balance out the 4 different classes. It took a lot of time, effort, and sifting through feedback and data to get something to the sandbox before it was polished enough to go live. In the meantime, we can continue to provide constructive and detailed feedback on items in the Common Test. Sentiment is looked at considered to coincide with data returns and input from both staff and the community as well to help us find the right direction for making adjustments or coming up with fresh ideas and content. "Good ideas are not adopted automatically. They must be driven into practice with courageous impatience." - Hyman G. Rickover, United States Navy


Elias_K_Grodin
Video of un-Sportsman like conduct
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15.06.2021 22:08:26
 
Subject: Video of un-Sportsman like conduct
Link on message: #12851565

View PostGusstavv, on Jun 14 2021 - 14:29, said: Can I post a video of a play pushing me in to fire with malice of forethought ?

Elias_K_Grodin: It's better if you attach the replay file with timestamps to the Support Team so they can review it. For reference, here's are the game rules for World of Tanks: https://legal.na.war.../game-rules-en/


Hey_man_Gneis_shot
Video of un-Sportsman like conduct
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15.06.2021 22:08:26
 
Subject: Video of un-Sportsman like conduct
Link on message: #12851565

View PostGusstavv, on Jun 14 2021 - 14:29, said: Can I post a video of a play pushing me in to fire with malice of forethought ?

Hey_man_Gneis_shot: It's better if you attach the replay file with timestamps to the Support Team so they can review it. For reference, here's are the game rules for World of Tanks: https://legal.na.war.../game-rules-en/


Elias_K_Grodin
Critical Hits
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15.06.2021 20:37:24
 
Subject: Critical Hits
Link on message: #12851519

View PostShadowDancer27, on Jun 15 2021 - 07:40, said: How about the other side of this?  I took Jagzilla out for a spin and hit for more zero damage crits than for damage.   A Grille 15...zero damage...TWICE! Top tier against a T69...zero damage An AMX 50B...zero damage   420 pen on paper...might as well be 42.

Elias_K_Grodin: I run into this occasionally myself. Concealed behind a shrub with an LT spotting, I pop off a few shots from my Cromwell into an enemy tank.First shot bounce Second shot critical hit with no damage Third shot critical hit with no damage Still not spotted and having tracked the enemy, I adjust my fire towards the rear of the tank. Next hit I do over 100 damage but then I'm spotted. I run away and sure enough an arty shell lands right next to where I was before I moved and my crew is stunned but take no physical damage. I live to fight another day. "Retreat, hell! We're not retreating, we're just advancing in a different direction." - Oliver P. Smith, United States Marine Corps


Hey_man_Gneis_shot
Critical Hits
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15.06.2021 20:37:24
 
Subject: Critical Hits
Link on message: #12851519

View PostShadowDancer27, on Jun 15 2021 - 07:40, said: How about the other side of this?  I took Jagzilla out for a spin and hit for more zero damage crits than for damage.   A Grille 15...zero damage...TWICE! Top tier against a T69...zero damage An AMX 50B...zero damage   420 pen on paper...might as well be 42.

Hey_man_Gneis_shot: I run into this occasionally myself. Concealed behind a shrub with an LT spotting, I pop off a few shots from my Cromwell into an enemy tank.First shot bounce Second shot critical hit with no damage Third shot critical hit with no damage Still not spotted and having tracked the enemy, I adjust my fire towards the rear of the tank. Next hit I do over 100 damage but then I'm spotted. I run away and sure enough an arty shell lands right next to where I was before I moved and my crew is stunned but take no physical damage. I live to fight another day. "Retreat, hell! We're not retreating, we're just advancing in a different direction." - Oliver P. Smith, United States Marine Corps


Elias_K_Grodin
Sandbox server - field modifications
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15.06.2021 20:31:12
 
Subject: Sandbox server - field modifications
Link on message: #12851516

View PostKritas, on Jun 15 2021 - 09:57, said: Concerns that I have after watching the stream-the view from a less experienced player who has reached mid tiers.    1. The differences in game between stock tanks and elite tanks will be wider since the field improvements aren't available for stock tanks. 2. A lot of silver will be required to create dual loadouts for each tank. While we won't have to pay for a duplicate piece of equipment that may appear in each loadout for a specific tank, we'll have to buy extra equipment for any tanks that we want to play if we wish to take advantage of the dual loadouts if they include equipment that isn't already on the tank. It will be a huge credit sink.  3. The differences/advantages between tanks that fall below the tier limit for using dual loadouts and field improvements and the higher tier tanks that can use the new features will be increased. 4. The gap between newer and more experienced players will become greater. According to WG, they want the gap to be "minor", but it will be there. 5. While it was a bit unclear on the stream, it appears that we will have to choose between XP on elite tanks going towards crew XP vs. XP towards improvements. This makes sense, but will be easier on people who have more skilled crews and don't need accelerated crew training-see concern 4. 6. The Product Manager on the stream indicated that WG is fairly set on this direction, but will pull back and make changes based on feedback. It sounds very much like the Crew 2.0 experience and it appeared to me that it WILL happen at some point.   There may be other people who will interpret the answers that were given differently. There was a stream poll about how people felt about field improvements and 49% were interested in it. The Sandbox will be open for one week for testing and feedback. Any tweaks thereafter will be done in Common Test.

Elias_K_Grodin: As with a lot of features that are undergoing trials in the Common Test, these are still being tested and regardless of what is said by WG staff, CCs, or influencers, they are subject to change. Putting together the test results and feedback/sentiment takes a while but ultimately a careful decision will be made based on everything we gather. "One accurate measurement is worth a thousand expert opinions." - Grace Hopper, United States Navy


Hey_man_Gneis_shot
Sandbox server - field modifications
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15.06.2021 20:31:12
 
Subject: Sandbox server - field modifications
Link on message: #12851516

View PostKritas, on Jun 15 2021 - 09:57, said: Concerns that I have after watching the stream-the view from a less experienced player who has reached mid tiers.    1. The differences in game between stock tanks and elite tanks will be wider since the field improvements aren't available for stock tanks. 2. A lot of silver will be required to create dual loadouts for each tank. While we won't have to pay for a duplicate piece of equipment that may appear in each loadout for a specific tank, we'll have to buy extra equipment for any tanks that we want to play if we wish to take advantage of the dual loadouts if they include equipment that isn't already on the tank. It will be a huge credit sink.  3. The differences/advantages between tanks that fall below the tier limit for using dual loadouts and field improvements and the higher tier tanks that can use the new features will be increased. 4. The gap between newer and more experienced players will become greater. According to WG, they want the gap to be "minor", but it will be there. 5. While it was a bit unclear on the stream, it appears that we will have to choose between XP on elite tanks going towards crew XP vs. XP towards improvements. This makes sense, but will be easier on people who have more skilled crews and don't need accelerated crew training-see concern 4. 6. The Product Manager on the stream indicated that WG is fairly set on this direction, but will pull back and make changes based on feedback. It sounds very much like the Crew 2.0 experience and it appeared to me that it WILL happen at some point.   There may be other people who will interpret the answers that were given differently. There was a stream poll about how people felt about field improvements and 49% were interested in it. The Sandbox will be open for one week for testing and feedback. Any tweaks thereafter will be done in Common Test.

Hey_man_Gneis_shot: As with a lot of features that are undergoing trials in the Common Test, these are still being tested and regardless of what is said by WG staff, CCs, or influencers, they are subject to change. Putting together the test results and feedback/sentiment takes a while but ultimately a careful decision will be made based on everything we gather. "One accurate measurement is worth a thousand expert opinions." - Grace Hopper, United States Navy


Elias_K_Grodin
Plus 1 Minus 1 MM
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15.06.2021 17:45:31
 
Subject: Plus 1 Minus 1 MM
Link on message: #12851444

Elias_K_Grodin: It's definitely a much different experience playing a Tier VI in a Tier VIII battle where I find myself more of a support role rather than dueling with other tanks/TDs. I guess for the time being, it's all about finding out who's in your battle and then adjusting to it. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps 


Hey_man_Gneis_shot
Plus 1 Minus 1 MM
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15.06.2021 17:45:31
 
Subject: Plus 1 Minus 1 MM
Link on message: #12851444

Hey_man_Gneis_shot: It's definitely a much different experience playing a Tier VI in a Tier VIII battle where I find myself more of a support role rather than dueling with other tanks/TDs. I guess for the time being, it's all about finding out who's in your battle and then adjusting to it. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps 


Draschel
Cap Gold Ammo Penetration Value
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15.06.2021 09:08:06
 
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851355

Draschel: But do capture it, just for me, go into a top clans Teamspeak, record the conversation. Tell them that you think 277 has a mediocre gun. I want to hear the laughter. 


Draschel
Cap Gold Ammo Penetration Value
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15.06.2021 09:06:21
 
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851354

Draschel: And you were talking about attacks? And you aren't a friend.  What difference would it make if I showed you my account. You'd find something else to argue about because you surely couldn't argue about stats anymore. I play with people who want go out and get, strive for  3.5k+ DPG in 9s, nevermind 10.  Not 2.5. You waltz into a teamspeak like that, and pitch them your pitch. And see what they have to tell you. Go on ahead. Oh yes, you'd try to bring up and emphasize something else, something dumb, like I score the way I do because I only platoon with others that win more often than they lose, or only fire gold rounds, and only equip premium consumables, exterior camo + rations consumable + directives mandatory, and don't play tanks unless  4 crew skills at 100%, minimum. Or pay people to play for me. That is how you excusers operate.  Argue with that youjo guy in here. Or the even better, 3 marker guy above him. Are you going to down play and harass them too? Because they think this is nonsense as well? Tell me, what excuses you have cooked up, that I may have forgotten or left out? The amount of dedicated, 3 mark streamers that are popular, play considerably better and know considerably more than you. And they certainly don't think this toxic way. But you do. Now granted, just because someone may stream, perform very well, don't mean that they are right. Sure. But it don't mean that they are wrong either, and that you are right.  


Draschel
Historically Accurate Yesteryears vrs Today
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15.06.2021 06:36:27
 
Subject: Historically Accurate Yesteryears vrs Today
Link on message: #12851319

View PostOmega_Weapon, on Jun 15 2021 - 00:54, said: Historical accuracy and good balance can actually be achieved at the same time. The two terms are not mutually exclusive.

Draschel:  Yes, but it requires a non biased production run and support staff not seeking to appease an Eastern populace, that generates wholly market revenue share for them. That wouldn't be too pleased, very immediately, if their so called balance were to be taken away from them. I will give you a hit, us.....here....aren't that gold pot market and revenue share.  Put it this way. You ever play those old, NES, PC, SNES, SG video games? Where a single F16 or Apache Helo or M1 Abrams, destroys tens and hundreds of migs? T-72? Mi 24s? How about Rambo? Where one american commando, can defeat everything and everyone put forth against him, be it some soviet mercenary, or whomever the villain(s)  which are of course armed with AKs, RPGs, Tanks, Gunships. No matter. Now, if you were russian, Ukrainian, Belorussian - what would that do for your pride exactly? I bet many Americans were pretty puffed up too.  See how this works?  Bigotry is big. It is something, that ain't ignored. It sells.   


Draschel
Cap Gold Ammo Penetration Value
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15.06.2021 06:19:56
 
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851315

Draschel: Yes, the MBT triangle. A weighed balance between armor protection,  firepower,  and mobility. The problem is, it doesn't really apply in entirety to Wot, unlike MBT we see being used worldwide. For starters, firepower subcategories differ drastically, a Super Conqueror may have excellent firepower, but in situations where DPM, aim-time, accuracy aren't necessary the firepower of something radically different like 60 TP and VK72 maybe far more useful. So there isn't a clear definition, of what is required in the firepower category. Again, in mobility, tanks like Chieftain, WZ1115A, T110E5 certainly seem very mobile for heavy tanks, and often skip out on turbocharger upgrades for things like ventilation / hardening / rammer / stabilizer Etc. And then get surprised by tanks you'd never expect as mobile like T57, 705A, AMX54, running gas + turbocharger, which essentially make them fast heavies. And then armor, what is armor exactly? Thick slabs like Maus or E100 or VK4502 (P) B? Or sleek angular, thick enough, weakness-less hulls like 268V4, IS7, 279E. Hard to imagine, a tank like 215B actually has an upper glacis stronger than 705 and 113, yet everyone knows 113 and 705 have drastically better armor than a 215B. Because of their agility, dynamics in being able to more effectively adapt and MOVE their armor, to being useful. Again, the MBT balance triangle of firepower, armor, mobility can't be used to describe world of tanks balance, because of all the subcategories in each side. And your post totally ignores protection elements, in the subcategory of armor, such as dynamics / camo / HP / size. A Tog has minimal, tier V armor, yet can face punch a substantial amount of tier 7s nevermind 6s, simply because of its HP. A subcategory of armor, which the tank is what.....armored? You are applying a schematic with very little application, yet lots of rigidity.  Mobility dominates, because of flexibility. You can appear, and reappear. You can vie for map control, or change flanks, or flee and live to fight another day. Heavy tanks, usually find this ahrd to do. And the ones that can do it, are more popular than the ones that cannot. A Maus, T95, E100, Jag Pz, Tortoise typically ahve no choice but to pick a flank with an educated guess, or rely on most preferred flank, and go there hoping for the best. Entirely map dependent. They fight and die there. But something like 110E5, 113, 260 can still use their armor, yet can influence all corners of the map each game they play, because they can move. Armor can dominate, sure if every map you play is Ensk. But not every map you play is Ensk.  You called 277 a tank with a mediocre gun.  lol Position is a counter to armor. Speed is a counter to armor. Camo is a counter to armor. Tracking are a counter to armor. Maps are a counter to armor. Your point? Dude, it is obvious, you have very little understanding of this. It isn't an attack, bub. There are others in this thread, thinking the same thing. They are just thinking: Too Lazy Won't Respond. And give you a simple sentence instead. Keep on thinking what you wish. But it is nonsense.  Higher than most people, means very little. Actually, all I see is some one trapped in 2013 play, or the brief time Maus and Type 5 were nutty -17-18. And which thinks the blue standards of then is acceptable now. That is fine, if you think it is fine. But someone who clearly knows the game, and competes to a high level, will think that is laughable. You have in your Top 10 tanks, 8500 games in armored, to semi-armored vehicles. Which outweight the 3500 you have in WZ132, Flip W, and Leo. My guess is someone who tries his best, yet has to settle for constant mediocrity, and constantly getting irritated by being penetrated by gold ammunition.  You think whatever you want bub.      


Elias_K_Grodin
Premium tier VIII =
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14.06.2021 23:33:11
 
Subject: Premium tier VIII =
Link on message: #12851132

Elias_K_Grodin: I'm just grinding at Tier VI and get into Tier VIII battles fairly regularly. Just gotta know not to charge in and expect to kick butt and take names. I still do ok supporting the big ones upfront with fire support. I certainly don't want to go toe-to-toe with a Tier VIII by myself but still want to be able to support my teammates on a front or flank. "A compliance with the minutiae of military courtesy is a mark of well-disciplined troops." - John A. LeJeune, United States Marine Corps


Hey_man_Gneis_shot
Premium tier VIII =
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14.06.2021 23:33:11
 
Subject: Premium tier VIII =
Link on message: #12851132

Hey_man_Gneis_shot: I'm just grinding at Tier VI and get into Tier VIII battles fairly regularly. Just gotta know not to charge in and expect to kick butt and take names. I still do ok supporting the big ones upfront with fire support. I certainly don't want to go toe-to-toe with a Tier VIII by myself but still want to be able to support my teammates on a front or flank. "A compliance with the minutiae of military courtesy is a mark of well-disciplined troops." - John A. LeJeune, United States Marine Corps


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