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Cap Gold Ammo Penetration Value

Дата: 15.06.2021 03:19:56
Draschel: Yes, the MBT triangle. A weighed balance between armor protection,  firepower,  and mobility. The problem is, it doesn't really apply in entirety to Wot, unlike MBT we see being used worldwide. For starters, firepower subcategories differ drastically, a Super Conqueror may have excellent firepower, but in situations where DPM, aim-time, accuracy aren't necessary the firepower of something radically different like 60 TP and VK72 maybe far more useful. So there isn't a clear definition, of what is required in the firepower category. Again, in mobility, tanks like Chieftain, WZ1115A, T110E5 certainly seem very mobile for heavy tanks, and often skip out on turbocharger upgrades for things like ventilation / hardening / rammer / stabilizer Etc. And then get surprised by tanks you'd never expect as mobile like T57, 705A, AMX54, running gas + turbocharger, which essentially make them fast heavies. And then armor, what is armor exactly? Thick slabs like Maus or E100 or VK4502 (P) B? Or sleek angular, thick enough, weakness-less hulls like 268V4, IS7, 279E. Hard to imagine, a tank like 215B actually has an upper glacis stronger than 705 and 113, yet everyone knows 113 and 705 have drastically better armor than a 215B. Because of their agility, dynamics in being able to more effectively adapt and MOVE their armor, to being useful. Again, the MBT balance triangle of firepower, armor, mobility can't be used to describe world of tanks balance, because of all the subcategories in each side. And your post totally ignores protection elements, in the subcategory of armor, such as dynamics / camo / HP / size. A Tog has minimal, tier V armor, yet can face punch a substantial amount of tier 7s nevermind 6s, simply because of its HP. A subcategory of armor, which the tank is what.....armored? You are applying a schematic with very little application, yet lots of rigidity.  Mobility dominates, because of flexibility. You can appear, and reappear. You can vie for map control, or change flanks, or flee and live to fight another day. Heavy tanks, usually find this ahrd to do. And the ones that can do it, are more popular than the ones that cannot. A Maus, T95, E100, Jag Pz, Tortoise typically ahve no choice but to pick a flank with an educated guess, or rely on most preferred flank, and go there hoping for the best. Entirely map dependent. They fight and die there. But something like 110E5, 113, 260 can still use their armor, yet can influence all corners of the map each game they play, because they can move. Armor can dominate, sure if every map you play is Ensk. But not every map you play is Ensk.  You called 277 a tank with a mediocre gun.  lol Position is a counter to armor. Speed is a counter to armor. Camo is a counter to armor. Tracking are a counter to armor. Maps are a counter to armor. Your point? Dude, it is obvious, you have very little understanding of this. It isn't an attack, bub. There are others in this thread, thinking the same thing. They are just thinking: Too Lazy Won't Respond. And give you a simple sentence instead. Keep on thinking what you wish. But it is nonsense.  Higher than most people, means very little. Actually, all I see is some one trapped in 2013 play, or the brief time Maus and Type 5 were nutty -17-18. And which thinks the blue standards of then is acceptable now. That is fine, if you think it is fine. But someone who clearly knows the game, and competes to a high level, will think that is laughable. You have in your Top 10 tanks, 8500 games in armored, to semi-armored vehicles. Which outweight the 3500 you have in WZ132, Flip W, and Leo. My guess is someone who tries his best, yet has to settle for constant mediocrity, and constantly getting irritated by being penetrated by gold ammunition.  You think whatever you want bub.      

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