Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: The Great Arty Protest
Link on message: #12854936
DrWho_, on Jun 21 2021 - 14:59, said: ...and this time you have checked with CS that they
will accept tickets on "inactivity", which they normally won't do
because there's an ingame report option for that ?
Trauglodyte, on Jun 21 2021 - 15:02, said: Domo, I appreciate that and I'm not angsty with
you. This whole thing is just tiring. That people are
resorting to this kind of childish act is just stupid. But,
it is just as bad that nobody has any faith that anything will ever
come of ticketing. The actual community, which supports and
enjoys this game and would actively want to help out, is getting
torn up all over the place. I've tested everything, on the
Sandbox, to the tune of almost 500 games. I know what is
coming and I don't much mind it but I also recognize that none of
it amounts to anything because it doesn't actually solve any real
problems. You have to ask yourself, though, why is it
even coming to this? And, more importantly, why is it that
WarGaming cannot come up with better means of addressing the
problems? Extreme personalities are going to go to extreme
ends - you can't change that. You can, at the very least,
attempt to act like adult business employees and come up with
something that actually works towards the overarching issues.
What is your over/under on the community saying, "Well gollygee
WarGaming. That fixed everything. Now we won't ever
have to complain again!"? Again, I appreciate what you and
the others do and I will apologize, if I sounded overly angsty (and
partially like the turd protest players of whom we're discussing).
Link on message: #12854936

DomoSapien:
To my knowledge things have changed a little bit in that regard since my time in CS - even if you receive the cookie cutter "use the in game reporting function" reply for passive play, deliberate and clear intentionally passive play is still considered unsportsmanlike conduct and if it can be proven via a replay, strikes are issued.
The kicker is that it can often be difficult to prove that the passive play was intentional, hence the direction to the in-game reporting function, as in-game reports stack up over time.
I think the distinction was made in response to the rule that was issued against intentionally driving into the enemy team every game.
To my knowledge things have changed a little bit in that regard since my time in CS - even if you receive the cookie cutter "use the in game reporting function" reply for passive play, deliberate and clear intentionally passive play is still considered unsportsmanlike conduct and if it can be proven via a replay, strikes are issued.
The kicker is that it can often be difficult to prove that the passive play was intentional, hence the direction to the in-game reporting function, as in-game reports stack up over time.
I think the distinction was made in response to the rule that was issued against intentionally driving into the enemy team every game.

DomoSapien:
I hear you and I respect your opinion, and take my opinion with a grain of salt because I've about half the total battles played that you do, but I see a few indicators or recent trends that give me some hope.
First off, it seems like vehicles are being balanced in a bit more timely fashion, if I were to guess, likely in an effort to level the playing field a bit before additional sweeping mechanics changes are implemented. This is pure speculation on my part, as I don't have that kind of intimate insight into the workings of our development teams.
Second, there are features in 1.13 which are more exciting than others. Persistent shell tracers should bring back some of the counter-battery dynamics. Changing the way that HE mechanics work should also, hopefully, mitigate some of the impact that Wheeled Vehicles have on random battles and competitive play. HE Shells being able to penetrate through screens should give us players an option to directly counterplay wheelie bois. Of course, those shells still have to hit which is a different story altogether but nailing a cheeky HE shell on a Wheeled Vehicle only to crit one of its wheels for 0 damage will hopefully be happening much less. "Better" and "does nothing" are very loaded and subjective statements - there have been multiple iterations of testing and entire concepts have been scrapped - which is an indicator, to me, of receptiveness to player feedback. It's not perfect and I hope continual efforts will be made to dial in these mechanics and the vehicles that rely on them, but if you ask me the fact that there have been multiple sandbox tests over the course of the past 2 years and additional dev Q&A's for upcoming sandboxes is a show of good faith - and the problem with the "best" solution is likely that it doesn't exist. There is no one-size-fits all fix that will address all of the different player pain points, but the level of responsiveness to feedback is historically unprecedented, from what I've seen as a player since 2012.
And I always say that sandboxes, common tests - all of these are poor substitutes for testing on a live server environment. Players behave much differently on test servers, and test servers only provide us with data from a slice of the overall player population. The live server environment will really put these changes to the ultimate test.
I hear you and I respect your opinion, and take my opinion with a grain of salt because I've about half the total battles played that you do, but I see a few indicators or recent trends that give me some hope.
First off, it seems like vehicles are being balanced in a bit more timely fashion, if I were to guess, likely in an effort to level the playing field a bit before additional sweeping mechanics changes are implemented. This is pure speculation on my part, as I don't have that kind of intimate insight into the workings of our development teams.
Second, there are features in 1.13 which are more exciting than others. Persistent shell tracers should bring back some of the counter-battery dynamics. Changing the way that HE mechanics work should also, hopefully, mitigate some of the impact that Wheeled Vehicles have on random battles and competitive play. HE Shells being able to penetrate through screens should give us players an option to directly counterplay wheelie bois. Of course, those shells still have to hit which is a different story altogether but nailing a cheeky HE shell on a Wheeled Vehicle only to crit one of its wheels for 0 damage will hopefully be happening much less. "Better" and "does nothing" are very loaded and subjective statements - there have been multiple iterations of testing and entire concepts have been scrapped - which is an indicator, to me, of receptiveness to player feedback. It's not perfect and I hope continual efforts will be made to dial in these mechanics and the vehicles that rely on them, but if you ask me the fact that there have been multiple sandbox tests over the course of the past 2 years and additional dev Q&A's for upcoming sandboxes is a show of good faith - and the problem with the "best" solution is likely that it doesn't exist. There is no one-size-fits all fix that will address all of the different player pain points, but the level of responsiveness to feedback is historically unprecedented, from what I've seen as a player since 2012.
And I always say that sandboxes, common tests - all of these are poor substitutes for testing on a live server environment. Players behave much differently on test servers, and test servers only provide us with data from a slice of the overall player population. The live server environment will really put these changes to the ultimate test.
Subject: The Great Arty Protest
Link on message: #12854844
Trauglodyte, on Jun 21 2021 - 14:22, said: I'm sure that your outstanding Customer Support team,
from across the pond, will do AMAZING things. All that anyone
has to do is fire one round and move a little bit and the entire
thing goes to crap. YOUR people say that.
Link on message: #12854844

DomoSapien:
That's certainly one way to look at it. Like I said, I encourage you to test the new mechanics out for yourself in detail before making any sweeping judgments about the changes.
Regardless, intentional passive play is and will continue to be a rule violation unless the rule violations policy receives subsequent changes, and the same can be said for promoting rule violations. I am happy to continue compiling y'all's feedback and doing my best to accurately represent the sentiment of the NA Community. Whether or not you feel that providing that feedback is worth your time is, of course, up to you to decide; but I'm still going to be on the lookout for any and all feedback from our community of Tankers. That's not going to change anytime soon.
That's certainly one way to look at it. Like I said, I encourage you to test the new mechanics out for yourself in detail before making any sweeping judgments about the changes.
Regardless, intentional passive play is and will continue to be a rule violation unless the rule violations policy receives subsequent changes, and the same can be said for promoting rule violations. I am happy to continue compiling y'all's feedback and doing my best to accurately represent the sentiment of the NA Community. Whether or not you feel that providing that feedback is worth your time is, of course, up to you to decide; but I'm still going to be on the lookout for any and all feedback from our community of Tankers. That's not going to change anytime soon.
Subject: Changes to Vehicles and SPGs in Update 1.13 Complain Thread.
Link on message: #12854834
LeaveIT2Beaver, on Jun 21 2021 - 11:35, said: Counteracting SPGs: Sound Detection Great. WG screwed the
pooch and broke the sound on Windows 10 for a lot of users over a
month ago. The client crashes on loading if the APPDATA preferences
have sound enabled. 
Link on message: #12854834


Elias_K_Grodin: Heyo, I just saw this and will private message you.
Subject: Changes to Vehicles and SPGs in Update 1.13 Complain Thread.
Link on message: #12854834
LeaveIT2Beaver, on Jun 21 2021 - 11:35, said: Counteracting SPGs: Sound Detection Great. WG screwed the
pooch and broke the sound on Windows 10 for a lot of users over a
month ago. The client crashes on loading if the APPDATA preferences
have sound enabled. 
Link on message: #12854834


Hey_man_Gneis_shot: Heyo, I just saw this and will private message you.
Subject: Changes to Vehicles and SPGs in Update 1.13 Complain Thread.
Link on message: #12854827
_Hatsune__Miku_, on Jun 21 2021 - 13:00, said: besides the stun area and the damage reduction arty works the
same...you dont top the dps charts with a tank or a healer on an
mmo so its no different here. Artillery is a support vehicle and
will keep doing its job of stunning, tracking and targeting the red
line bush campers.
Link on message: #12854827

Elias_K_Grodin: Also artillery/SPGs are only able to do their jobs with spotting
either from allied tanks or being detected from gun blooms. As
far as the incoming alert, you can still strike the target if you
can correctly predict which direction the tank/vehicle will move if
at all.
Subject: Changes to Vehicles and SPGs in Update 1.13 Complain Thread.
Link on message: #12854827
_Hatsune__Miku_, on Jun 21 2021 - 13:00, said: besides the stun area and the damage reduction arty works the
same...you dont top the dps charts with a tank or a healer on an
mmo so its no different here. Artillery is a support vehicle and
will keep doing its job of stunning, tracking and targeting the red
line bush campers.
Link on message: #12854827

Hey_man_Gneis_shot: Also artillery/SPGs are only able to do their jobs with spotting
either from allied tanks or being detected from gun blooms. As
far as the incoming alert, you can still strike the target if you
can correctly predict which direction the tank/vehicle will move if
at all.
Subject: The Great Arty Protest
Link on message: #12854812
Link on message: #12854812
DomoSapien: Hey Tankers,
Just your friendly neighborhood Domo popping by with a completely-unrelated reminder that the best way to report players for intentional passive play is with a ticket and attached replay.
Jokes aside, there actually is a
camp of players who feel that the shell changes will result in a
net buff to artillery. Whatever camp you may find yourselves in, I
encourage you to approach the update with an open mind and give it
some time instead of searching for confirmation to preconceived
notions of what the new mechanics will entail.
Just your friendly neighborhood Domo popping by with a completely-unrelated reminder that the best way to report players for intentional passive play is with a ticket and attached replay.


Subject: 60 Day Dry Aged Brisket
Link on message: #12854809
Link on message: #12854809
DomoSapien: Guga foods is amazing. Some of the experiments are questionable
(pepto bismol, yuck) but I've definitely leveled up my Steak game
watching his content.
I tried the dry-aged egg yolk grated on top of my steak, that was a resounding success, and I always dry brine my steaks nowadays.
A friend shared another little tip with me that I've used with some relative success, if you put a thin layer of mayo on either side of your steak before frying it, the fat in the mayo will give it a nice little crisp. And it doesn't really impart any mayo flavor into the meat.
I tried the dry-aged egg yolk grated on top of my steak, that was a resounding success, and I always dry brine my steaks nowadays.
A friend shared another little tip with me that I've used with some relative success, if you put a thin layer of mayo on either side of your steak before frying it, the fat in the mayo will give it a nice little crisp. And it doesn't really impart any mayo flavor into the meat.
Subject: 1.13 new skills - where is the free reset?
Link on message: #12854794
Link on message: #12854794
churchill50: I second that OP. The thought of resetting the Commander and/or
Loader for most if not all of the crews in my garage.... That
hurts.
Subject: Gold to credits
Link on message: #12854793
Link on message: #12854793
churchill50: Gold to credit conversion has never been discounted as far as I can
remember.Sorry OP.
Subject: How Does a THIRD of my Team Do 0 Damage?
Link on message: #12854602
Link on message: #12854602
TeriyakiTanker: Just had a game where 5 of the enemy team did zero damage and
lost. Will start paying more attention to it but it seems
like it isn't exactly all that uncommon.
Subject: World of GOLD SPAM
Link on message: #12854548
dunniteowl, on Jun 20 2021 - 11:37, said: I only play poorly compared to folks like you. It's a
relative thing. That I don't play as well is no marker of me
being automatically wrong. Also I'm just as free to express
my self my way as you are. If you don't like it, why not take
it at the level of providing your expertise in counterpoint instead
of just attacking my character? Most times when folks do
that, I just chalk it up to two things: Some sort of 'fear based'
response to an intelligent mind; or "Having nothing of merit" with
which to counterpoint. In either case, I'm wholly
unconcerned until you can manage to come to some sort of civil and
reasoned discussion instead of nothing more than aspersions based
on a meritless judgment of conflating gaming skill with
intelligence. I mean, come on, you're an obvious counterpoint
to that alone. GL, HF & HSYBF!
OvO
Link on message: #12854548

OvO
TeriyakiTanker:
You have become an angry and very nasty forum poster, which is sad considering how helpful you used to be. It’s even worse that you can’t admit you are wrong. You can learn the basic mechanics at low tiers but higher level concepts are not something you can learn at all. This has nothing to do with bad players at high tiers because given enough time anyone, no matter how bad, can earn enough experience to get to tier X.
You have become an angry and very nasty forum poster, which is sad considering how helpful you used to be. It’s even worse that you can’t admit you are wrong. You can learn the basic mechanics at low tiers but higher level concepts are not something you can learn at all. This has nothing to do with bad players at high tiers because given enough time anyone, no matter how bad, can earn enough experience to get to tier X.
Subject: Barracks Rooms
Link on message: #12854536
heavymetal1967, on Jun 20 2021 - 21:07, said: This and they have some value per my crew sig. And in
SB 2.0 depending on their level they were converted to crew
books. While 2.0 is getting reviewed that wasn't one of the
things they mentioned as being an issue.
Link on message: #12854536

TeriyakiTanker:
Yes, there is a good possibility that they will get converted to crew books when they figure out crew 2.0 so dismissing them is a bad idea. Just put them in vacant tanks.
Yes, there is a good possibility that they will get converted to crew books when they figure out crew 2.0 so dismissing them is a bad idea. Just put them in vacant tanks.
Subject: Use of Gold Rounds
Link on message: #12854533
Death_on_2_Treads, on Jun 21 2021 - 05:56, said: Your account was created in 2019. You don't have a clue.
Link on message: #12854533

TeriyakiTanker:
If he doesn’t have a clue why is he correct?
If he doesn’t have a clue why is he correct?
Subject: Can't the 4005 get a useful gun?
Link on message: #12854034
Link on message: #12854034
Draschel: FV4005 has a high skill floor. It takes alot of knowledge to
utilize the slow reverse speed safely, the poor camo values safely,
its large size safely. Likewise, it also takes knowledge and
skills, to operate with poor turret armor, aiming for weakspots to
ensure penetrations instead of spall splash, operating with such
low ROF, Etc. Unfortunately, completely bipolar, FV4005 is
rare in that it also has a low skill floor, too. It doesn't take
virtually any aiming skills at all, if the user is content with
center-of-mass aiming, and simple HE shells not the HESH. 400-800
damage is better than nothing, to which the user would be getting
with such an attitude using other vehicles. Unlike the OI or KV2 or
SU152, FV4005 is also considerably more accurate with good shell
velocity, ensuring easier center of mass
aiming. Generally, it is a slot machine. Poor players
complain it is useless. Great players don't like it because of HE
inconsistency. FV4005 certainly didn't need the nerfs, It
needs a gun-balance change, not traverse and reversing
nerfs.
Subject: Cap Gold Ammo Penetration Value
Link on message: #12853996
Link on message: #12853996
Draschel: Those people, constitute a greater amount of the game's populace,
than good players.Those people, you said yourself are just as good
as anyone, if they fire premium and nullify armor. Which they
aren't, and to which those don't. He is saying the same thing.
Don't cap premium pen, because of this tank. And that tank. And
this tank. And that tankArguing over the internet doesn't work. No
one is here, except you and I. The two guys that considerably
understand the game, left. Because they know fully well talking to
you is no better than a wooden post. Youtube him. He is
literally 2x as good as you. Whereas you are stuck in 2012 and
think 2k DPG is great, he's actually adaptive and tries to be the
best possible ''him'' he can. He bounces stuff not just top
tier. And isn't a whiner like you.
Subject: Charioteer - Stock Grinding and Match Maker Suggestion
Link on message: #12853767
Link on message: #12853767
Draschel: hey, at least stock it is fast, because of engines from challenger,
has a turret, and stock has decent firepower of 225
pen 20pdrsome tier 8 stock TD don't even have 200 AP
pen
Subject: Cap Gold Ammo Penetration Value
Link on message: #12853766
Link on message: #12853766
Draschel: i don't know wher people get this dumb idea, gold ammo makes
people great. or gold ammo makes armor
useless typically, in advances and CW, I see blocked damage
all the time on tanks you wouldn't expect, if gold was the norm.
277, 907, 140. i can easily see a youtube vid of iyouxin
sitting in KV4, 112, VK100 01P and get plenty of blocked damage.
Even against users firing premium. But people, like you,
that don't understand and want to be lazy and let armor do
everything for them, well how do you think that
seems?
Subject: Cap Gold Ammo Penetration Value
Link on message: #12853764
Link on message: #12853764
Draschel: they are saying the same thing.don't cap gold round pen, or change
them, because ________
Subject: Curiousity question anyone run both IRM and Vert Stab?
Link on message: #12853761
Link on message: #12853761
Draschel: important to note double stabilizer works for providing bonus
on tanks that need agility too Bourrat maybe fast, but its
traverse isn't too good. Same with skorpion and SU130PM and
Grille. heavy tanks also benefit, in speeding up their
turret traverse
Subject: Frontline is Coming
Link on message: #12853668
Hijak, on Jun 18 2021 - 11:58, said: Who?
Link on message: #12853668

_BobaFett: sheler is the dictator of all events. frontline
will not return because he has willed it so. we cower in fear
under him... Obligatory /s
Subject: After 7-Years, They Finally Got Me...
Link on message: #12853667
Link on message: #12853667
_BobaFett: That's unfortunate, I really liked your old one.
Subject: Cap Gold Ammo Penetration Value
Link on message: #12853391
Link on message: #12853391
Draschel: It won't matter what account you see.Players, significantly better
than you, which you see, posted already.You ignored them. You have
no substance. You seek excuses only. And to sit in a Type 4
and not take damage.
Subject: Real Cheating.
Link on message: #12853390
Projectile_Misfired, on Jun 18 2021 - 16:15, said: Well, without knowing who the player is, like you do, it's a bit
difficult for the rest of us to look at the player's past history.
All we have is what you've presented us. And, with that amount of
limited information, it would be a stretch for us to agree that
there was/is any 'cheating'.
Link on message: #12853390

Draschel: It is very easy to spot, actually.A 50% player, who does
average at best across every tier, 5K PR doesn't just advance
through Ranked, as if nothing slows him or her down, going through
the sets.Likewise, the same player with the same performance, just
doesn't start 3 marking difficult tanks, that are difficult 3 marks
for substantially better players, in less games too. Out of the
blue. Improvement, is not impossible. People are capable, at
getting better. But it is gradual. Not over a heart
beat.
Subject: Remove arty stunning teammates
Link on message: #12853376
Craig234, on Jun 18 2021 - 14:42, said: You don't seem to understand the idea of blame. What if
Wargaming made it to every time your tank shot, it charged your
teammates 10 credits? Would it be 'your fault' they got
charged?
Yes, in the sense you still chose to shoot enemies and play the game knowing they'd get charged, that's 'your fault'. But the blame is on Wargaming for making that the design. In other words, telling Arty - who is already very limited as to when they get targets - 'if there's an ally near, don't damage the enemy, don't get the reward for your tank of doing damage', is often a bad idea and pretty clearly a badly balanced set of incentives. It's bad design, so deal with that, instead of trying to blame arty for dealing with the bad design and the impact Wargaming created. Other tanks don't have to deal with that tradeoff, and Arty shouldn't either.
StoolSamples, on Jun 18 2021 - 15:22, said: do I care if I stun you? nope. do I alter my shots if you are near
my target? nope. after years of being tk'ed for playing arty
consider it kharma. and yes just like the platoons that gamed the
tk system by only shooting once this arty stun system is just as
easily gamed. so here's to stunning you as often as you are near my
target. I suggest you learn to deal with it as best you can.
Link on message: #12853376

Yes, in the sense you still chose to shoot enemies and play the game knowing they'd get charged, that's 'your fault'. But the blame is on Wargaming for making that the design. In other words, telling Arty - who is already very limited as to when they get targets - 'if there's an ally near, don't damage the enemy, don't get the reward for your tank of doing damage', is often a bad idea and pretty clearly a badly balanced set of incentives. It's bad design, so deal with that, instead of trying to blame arty for dealing with the bad design and the impact Wargaming created. Other tanks don't have to deal with that tradeoff, and Arty shouldn't either.
churchill50:
That argument is rather thin. Not to mention the first part is so utterly hyperbolic it's not even funny.Back when team damage was a thing, do you think people who fired into a group of brawling tanks and damaged a friendly weren't to blame?Do you think people who push you out into enemy fire aren't to blame?Both of those are things that WG allow (or did allow in the past). Doesn't mean you aren't to blame for doing them. Any system can be gamed, so personal culpability for your own actions is still an important thing to take note of. To be honest though, I'm not sure why we're arguing. We both want team stun to be removed, unless I read your opening post incorrectly. Whether arty players are to blame for stunning teammates right now is only a sidepoint.
That argument is rather thin. Not to mention the first part is so utterly hyperbolic it's not even funny.Back when team damage was a thing, do you think people who fired into a group of brawling tanks and damaged a friendly weren't to blame?Do you think people who push you out into enemy fire aren't to blame?Both of those are things that WG allow (or did allow in the past). Doesn't mean you aren't to blame for doing them. Any system can be gamed, so personal culpability for your own actions is still an important thing to take note of. To be honest though, I'm not sure why we're arguing. We both want team stun to be removed, unless I read your opening post incorrectly. Whether arty players are to blame for stunning teammates right now is only a sidepoint.

churchill50:
People teamkilling arty was one of the major reasons to remove team damage. You're one of the major reasons for removing team stun.What was your point again?
People teamkilling arty was one of the major reasons to remove team damage. You're one of the major reasons for removing team stun.What was your point again?
Subject: Recommendations for Equipment loadout for Foch 155
Link on message: #12853298
Link on message: #12853298
Jaguarz: I actually pimped mine out for maximum traverse, it turns about the
same as a M48 which over stock is a huge difference, it will take a
wheelie to death circle me and I can run past other casemates and
circle, shoot, circle, shoot to hilarious effect
Subject: Remove arty stunning teammates
Link on message: #12853185
Craig234, on Jun 17 2021 - 15:00, said: If you get shot by arty when there isn't an enemy, I'd
agree, but otherwise, how is the issue anything other than just
arty shooting at the enemy and you happen to be near? Is bad
Wargaming design 'unscrupulous' for arty?
Link on message: #12853185

churchill50: How is arty taking a shot at an enemy when a friendly is near
them not the arty player's fault?If the arty player ignores the
fact that their shot will stun the friendly and shoots anyways,
that's on them.
churchill50
How Many Players Are Quitting the Game Because of Artillery Being Made Virtua...
18.06.2021 21:27:03
Subject: How Many Players Are Quitting the Game Because of Artillery Being Made Virtua...
Link on message: #12853149
dominator__hatesarty, on Jun 18 2021 - 10:23, said: If you are upset enough by an artillery nerf that you quit the
game, the players who stay won't miss you. Please do
me a favor and quit the game, and quit posting on the forums as
well when you do quit the game. Edit: to any WG
people looking for feedback, if the arty changes are enough that
Whistling Death hasn't played a battle or made a forum post between
the time the nerf hits the servers and Christmas, I'll buy an extra
$500 of christmas boxes simply out of spite.
Link on message: #12853149

churchill50: I second this entire post.
Subject: Father's Day Dad Joke Contest!
Link on message: #12853122
Link on message: #12853122
Jambijon: Happy Friday! Here are your winners for the dad joke
contest! 1. What do you call a devious American
pig? A T1 Cunningham
- From: TORANI [H8_ME]
2. I have a Russian friend that's a sound engineer... And a Czech one too, and a Czech one too
- From: Snidely206
3. What is a prototype tank filed as? patton pending
- From: beb
4. When covid hit my bathroom closet went from having 60tp to 3tp
- From: afreymond0719
5. Well, recently I started investing in Russain Tank Destroyers so I have a nest egg for when I retire. I call it my ISU-401K
- From: Bath_Toast
6. I would tell you a joke about the Tog, but it's too Long.
- From: Twinkieeze
7. What happened to the KV1 on his birthday? He turned KV2
- From: Darkjester72
8. Why did the hulled down heavy run away? Because it couldn't handle the heat
- From: colinpowell
9. I think this year's WOT Advent Calendar is doomed. Its days are numbered.
- From: BillT
10. What does an EBR eat before battle? Nothing... they fast.
- From: Sherman_Panzer
11. What do you call a TOG in a camo net? Intognito.
- From: thehopdoctor
12. I never could get the hang of playing high tier artillery... it just took too long to click.
- From: AVeryConfusedAirstrike
13. Why did the Skoda quit playing chess? He was always in Czech
- From: mx119
14. I don't play wot like a normal person, I guess i'm just a renegade
- From: Plays_For_Free1
15. What did the Frenchman do after eating taco bell? Bat.-Châtillon 12 tonnes
- From: BigManTankMan Congrats to our winners! Happy Father's Day and enjoy your weekend!!
- From: TORANI [H8_ME]
2. I have a Russian friend that's a sound engineer... And a Czech one too, and a Czech one too
- From: Snidely206
3. What is a prototype tank filed as? patton pending
- From: beb
4. When covid hit my bathroom closet went from having 60tp to 3tp
- From: afreymond0719
5. Well, recently I started investing in Russain Tank Destroyers so I have a nest egg for when I retire. I call it my ISU-401K
- From: Bath_Toast
6. I would tell you a joke about the Tog, but it's too Long.
- From: Twinkieeze
7. What happened to the KV1 on his birthday? He turned KV2
- From: Darkjester72
8. Why did the hulled down heavy run away? Because it couldn't handle the heat
- From: colinpowell
9. I think this year's WOT Advent Calendar is doomed. Its days are numbered.
- From: BillT
10. What does an EBR eat before battle? Nothing... they fast.
- From: Sherman_Panzer
11. What do you call a TOG in a camo net? Intognito.
- From: thehopdoctor
12. I never could get the hang of playing high tier artillery... it just took too long to click.
- From: AVeryConfusedAirstrike
13. Why did the Skoda quit playing chess? He was always in Czech
- From: mx119
14. I don't play wot like a normal person, I guess i'm just a renegade
- From: Plays_For_Free1
15. What did the Frenchman do after eating taco bell? Bat.-Châtillon 12 tonnes
- From: BigManTankMan Congrats to our winners! Happy Father's Day and enjoy your weekend!!
Subject: Sandbox server - field modifications
Link on message: #12853117
cloudwalking, on Jun 15 2021 - 13:57, said: I'm going to be honest with you...it doesn't give me
satisfaction knowing you're from the World of Warships team.
I've read a lot of posts and spoken with people that are very
unhappy with WoW...especially the crew system among others.
So, tanks has hired on a FPS dev in the past few years (correct me
if I'm wrong) and are now bringing people over from World of
Warships? And the system in test server now is nothing but a
credit/xp sink for long time players and a pipe dream for new
players...sooooo...... You'll have to forgive my bluntness
but this is all nonsense. WG are simply not trying to look
out for new players and have shown their hand several times
now. They are simply looking for new 'sinks' that they can
sell to players as 'options'. Your quote cracks me up
yet again...because this crap has been 'driven into practice with
courageous impatience' for years...and yet again, here we
are...testing a new credit/xp sink that will punish new players and
fleece long time players. And if this test is anything like
Battle Pass test then all the 'costs' on the test server will be
MUCH higher in live server. Fun!
Link on message: #12853117

Elias_K_Grodin: That's fine, my partner "foodprinter" got the same thing when he
moved over from WoT to WOWS 3 years ago so we're used to getting
constructive "plank-walking" from time to time! But in all
seriousness, the video game industry is a close knit community and
we sometimes look at other titles out there, sometimes within and
outside WG, for fresh ideas or concepts that were proven to
work. While you have some good points with events and features
that appear to appeal to veteran players, we actually have been
fairly successful within the past year finding new players and
audience that continue to play WoT and even WOWS. It might be
related to the pandemic but we're still looking at the type of new
players and audience that we've brought onboard and how we can
retain them and continue to grow. Old man Rickover liked to do
a couple of things regularly:Demand the Navy stop investing in the
surface navy and invest more and more in submarines Constructive
criticism of the Navy's future planning I used his quote not
for satire of criticism of Field Modifications, but to spur on
discussion on this feature. I find that your points and many other
thread contributors valuable in finding a right direction and
balance. I encourage you and everyone else in this post and other
topics related to Field Modifications to pose your questions and
provide solid feedback. Also, try out the Sandbox this weekend and
post your thoughts and feedback!Sandbox
Subject: Sandbox server - field modifications
Link on message: #12853117
cloudwalking, on Jun 15 2021 - 13:57, said: I'm going to be honest with you...it doesn't give me
satisfaction knowing you're from the World of Warships team.
I've read a lot of posts and spoken with people that are very
unhappy with WoW...especially the crew system among others.
So, tanks has hired on a FPS dev in the past few years (correct me
if I'm wrong) and are now bringing people over from World of
Warships? And the system in test server now is nothing but a
credit/xp sink for long time players and a pipe dream for new
players...sooooo...... You'll have to forgive my bluntness
but this is all nonsense. WG are simply not trying to look
out for new players and have shown their hand several times
now. They are simply looking for new 'sinks' that they can
sell to players as 'options'. Your quote cracks me up
yet again...because this crap has been 'driven into practice with
courageous impatience' for years...and yet again, here we
are...testing a new credit/xp sink that will punish new players and
fleece long time players. And if this test is anything like
Battle Pass test then all the 'costs' on the test server will be
MUCH higher in live server. Fun!
Link on message: #12853117

Hey_man_Gneis_shot: That's fine, my partner "foodprinter" got the same thing when he
moved over from WoT to WOWS 3 years ago so we're used to getting
constructive "plank-walking" from time to time! But in all
seriousness, the video game industry is a close knit community and
we sometimes look at other titles out there, sometimes within and
outside WG, for fresh ideas or concepts that were proven to
work. While you have some good points with events and features
that appear to appeal to veteran players, we actually have been
fairly successful within the past year finding new players and
audience that continue to play WoT and even WOWS. It might be
related to the pandemic but we're still looking at the type of new
players and audience that we've brought onboard and how we can
retain them and continue to grow. Old man Rickover liked to do
a couple of things regularly:Demand the Navy stop investing in the
surface navy and invest more and more in submarines Constructive
criticism of the Navy's future planning I used his quote not
for satire of criticism of Field Modifications, but to spur on
discussion on this feature. I find that your points and many other
thread contributors valuable in finding a right direction and
balance. I encourage you and everyone else in this post and other
topics related to Field Modifications to pose your questions and
provide solid feedback. Also, try out the Sandbox this weekend and
post your thoughts and feedback!Sandbox
Subject: Sandbox server - field modifications
Link on message: #12853102
Trauglodyte, on Jun 15 2021 - 13:59, said: So, how long were you in the Navy?
Link on message: #12853102

Elias_K_Grodin: I wasn't, but I spent 6 years in the Marine Corps!
Subject: Sandbox server - field modifications
Link on message: #12853102
Trauglodyte, on Jun 15 2021 - 13:59, said: So, how long were you in the Navy?
Link on message: #12853102

Hey_man_Gneis_shot: I wasn't, but I spent 6 years in the Marine Corps!
Subject: Incoming! Father's Day Weekend: Special Missions and more!
Link on message: #12853045
Link on message: #12853045
stabbymckill: Good Morning Tankers,
Fathers Day is June 20 and to celebrate we are launching a weekend filled with special missions! Beginning today June 18 you can participate in two sets of missions where you can collect exclusive themed Emblems, Inscriptions, Decals, and tons of bonus XP; a special XP exchange rate; and exclusive "Daddy's Here" apparel designs in the Amazon Store.
Head over to the article here to get all the full details on the
missions themselves and the items you can unlock!
Fathers Day is June 20 and to celebrate we are launching a weekend filled with special missions! Beginning today June 18 you can participate in two sets of missions where you can collect exclusive themed Emblems, Inscriptions, Decals, and tons of bonus XP; a special XP exchange rate; and exclusive "Daddy's Here" apparel designs in the Amazon Store.

Subject: Incoming! Battle Pass Season V: Event guide
Link on message: #12853039
Link on message: #12853039
stabbymckill: Good Morning Tankers! 
The new season for Battlepass begins June 22. Tons of rewards are to be had, including a new piece of Bounty equipment, three fresh new progressive styles, unique crew members and more! There are tons of details in the event guide, so be sure to head over to the full article here for all of them.

The new season for Battlepass begins June 22. Tons of rewards are to be had, including a new piece of Bounty equipment, three fresh new progressive styles, unique crew members and more! There are tons of details in the event guide, so be sure to head over to the full article here for all of them.
Subject: [Opiniones] Mejora de Campo (Sandbox 2021)
Link on message: #12853034
Link on message: #12853034
Adam_Antium: ¡Saludos, comandantes! Abro este hilo con la intención de que
compartan sus opiniones respecto a los cambios que se están
probando en el servidor Sandbox y las nuevas herramientas también
conocidas como Mejora de campo. Les pido que
compartan sus experiencias, parecer e ideas que se les
ocurran.¡Saludos y buenas batallas!
Subject: [Opiniones] Mejora de Campo (Sandbox 2021)
Link on message: #12853034
Link on message: #12853034
Adam_Antina: ¡Saludos, comandantes! Abro este hilo con la intención de que
compartan sus opiniones respecto a los cambios que se están
probando en el servidor Sandbox y las nuevas herramientas también
conocidas como Mejora de campo. Les pido que
compartan sus experiencias, parecer e ideas que se les
ocurran.¡Saludos y buenas batallas!
Subject: WoT LATAM Entrevistas
Link on message: #12853016
enuZi, on Jun 17 2021 - 23:53, said: Hay muchos que seguramente quisieran que este nuevo proyecto se
termine.
Pero afortunadamente recién estamos comenzando
y seguiremos por muchas mas
entrevistas.
Los clanes, youtubers, streamers y personajes de esta comunidad se lo merecen.
Link on message: #12853016

Pero afortunadamente recién estamos comenzando

Los clanes, youtubers, streamers y personajes de esta comunidad se lo merecen.
Adam_Antium: Y Kufo, ¿para cuándo?
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