Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: WoT LATAM Entrevistas
Link on message: #12853016
enuZi, on Jun 17 2021 - 23:53, said: Hay muchos que seguramente quisieran que este nuevo proyecto se
termine.
Pero afortunadamente recién estamos comenzando
y seguiremos por muchas mas
entrevistas.
Los clanes, youtubers, streamers y personajes de esta comunidad se lo merecen.
Link on message: #12853016

Pero afortunadamente recién estamos comenzando

Los clanes, youtubers, streamers y personajes de esta comunidad se lo merecen.
Adam_Antina: Y Kufo, ¿para cuándo?
Subject: Prime Gaming Drop: The Silent Huntress is available!
Link on message: #12853014
Link on message: #12853014
Jambijon: Greetings Tankers! If you haven't already, make sure you have
your Twitch linked with your Wargaming account to get all the free
goodies available in the Silent Huntress Prime Gaming
drop.
For all the
details on this drop check out the article linked below:
The Silent Huntress Joins World of Tanks! Happy Friday and GLHF!

The Silent Huntress Joins World of Tanks! Happy Friday and GLHF!
Subject: Real Cheating.
Link on message: #12852802
Projectile_Misfired, on Jun 18 2021 - 04:39, said: I fail to see where the "cheating" is. So, where's the
"cheating"?
Ndtm, on Jun 18 2021 - 04:15, said: Not when it's mostly from low tier battles
Link on message: #12852802

Draschel: Why did war gaming, act in ranked battles, stripping people
who Magically** performed at a top rate in ranked battle?
When their account seems to redline at 49%? How does a person, go
from average, to [edited]fighter kick the snot out of everyone,
greatness? Do you know how performance, actually takes place?
Performance, generally increases in gradual ranks. You don't just 3
mark the bourrat or renegade. You don't play at a quite common
pace/rate, of 1.1 to 1.3k damage in tier 8s, and then 3 mark them
casually in low amount of games, more than doubling scores. Thats
suspicious, don't you think? Or doing 2k in tens, then suddenly
making that 3.5k? Please. You see it. And if not, wow. I
am not against improving players. I see good people, improve many
times. It just does not occur this way, never does. You are a fool
if you think otherwise, or piddle yourself, if you think its
excusable.

Draschel: Humor me, really. I mean, the account doesn't show much. It
isn't active, and was made for the sole reason of farming bots, to
show people what its capable of. Nothing more, isn't a reroll. But
riddle me this, bet me if I continue KV2 and Easy Eight, to
IS SU152 T20, if I'd do as horrible as he does. Would
you bet on those odds? Would you bet that in those three, I'd do
casually, more than what he does in his 9s? lolI wouldn't
want to take your money.
Subject: T-44-100 (R) unavailable
Link on message: #12852747
Link on message: #12852747
Draschel: Who cares? Really.It is free garage spaces. Just let it
remain
Subject: T-44-100 (R) unavailable
Link on message: #12852746
Link on message: #12852746
Draschel: Who cares? Really.It is free garage spaces. Just let it
remain
Subject: Real Cheating.
Link on message: #12852724
Link on message: #12852724
Draschel: I don't mind the funny ranting coming out of someone with 3k
PR, accusing people of cheating, using this or that mod. While
the guy doesn't have a clue. But considering WG came down
hard, at least across the pond on Ranked Battle results, why is
this allowed to continue? Real cheating.https://pasteboard.co/K76Mr8v.jpg This
guy....has bourrat 3 marked. Renegade, 274A, T54Mod1, AMX M
49, LIS, IS3A, IS3, T54, PTA, Caernarvon, T29, 3485M, Excalibur,
122TM all marked up as well. And I don't mean a painstaking grind,
of thousands of battles. The guy has them, in dense clusters
of games, like 100-200 battles and then a toss up to the next one.
Moving on to tier tens, too. 2 marks on Leopard, 110E3 and
E4, Super conqueror. And the tier tens not those
aforementioned, have max damage of 2.3k on the
otherhand..... Why isn't there cracking down on
this?
Subject: Cap Gold Ammo Penetration Value
Link on message: #12852720
Kharah_reppinNLD, on Jun 13 2021 - 19:59, said: The Chieftain and 279 would like to have a word with you.
Link on message: #12852720

Draschel: Argue with this guy. Are you going to claim you understand
things, oh so much better than he?
Subject: Cap Gold Ammo Penetration Value
Link on message: #12852713
Link on message: #12852713
Draschel: Standard penetration tier 10 is 330 HEAT and 340 HEAT, meds and
heavies.For tanks destroyers, it is 375-395. 310, 315, 317, and
respectively 360 don't fall into those specs, and are considered
low.You obviously have very little competitive combat experience,
against hull down IS7, Chieftain, or even 279E in general279E
doesn't even need to bait people. Shooting it a flat ground with
330 HEAT still leads to many bounces.We aren't even including RNG
which throws your shots were you don't want, or aimed. Just
wait. lol. We were waiting how long already? And will
continue to wait. WG is too smart for that. See, technically, WG
hasn't nerf premium tanks with HE shells. Because technically, the
shells themselves aren't nerfed. When used in a certain way, new
damage will be lower, of course, but the BASE SHELL hasn't changed
at all. Damages are still what they started out as, no changes are
being made. But your so called prem ammo changes? THOSE ARE REAL
CHANGES. Real, specification changes, that WG doesn't want to
duplicate into a mega super pershing like fiasco, where everyone
demands compensation for change. The HE changes, technically,
aren't a change. That's why premium ammo changes aren't going
through. A great player, has tools. Premium ammo, is
just one tool of the trade. Premium ammo, doesn't teach you
positioning, map control, zoomed out awareness,
generalist/preferred flanks, camo rating, bush mechanics, superior
trading, armor models, damage numbers - and so on. You
just said the stupidest possible thing ever, and are better than
the 47%ers that say good players are only good because they fire
premium. While being a blue, actually a perm-teal, you may know
some of these ideals, but not all. And that is why you persist
where you are, and don't mound your peak. You don't have a
clue. Dude, we are finished here. Post 3K DPG tens, so someone
can at least take you seriously. Because that trash so far, ain't
serious at all.
Subject: Jg. Pz. E 100 question for you guys who have one
Link on message: #12852644
Link on message: #12852644
DomoSapien: I've historically run Rammer, Vents, GLD but admittedly haven't
taken my Jageru out since before Equipment 2.0
I think in this case it really does boil down to preference, the traverse speed and the aim time are pretty much going to be rough no matter what - so it's kinda up to you to decide what's a bigger priority for you.
Improved Aiming might be worth trying over GLD, but 10% of a giant reticle still leaves you with a giant reticle, and on the flipside, the reticle closing 10% faster is still going to take a long time to close.
As for grousers, kinda the same deal. Traverse speed is also rough, will making it slightly less rough actually pay off in the long run, AND: how often will being able to traverse faster actually help you as opposed to being able to zero in faster? Perhaps if you're running it as a cheeky city brawler, the traverse or Turbo might help you peek out, fire, and get back into a sidescraping position more quickly, but the Jageru has a number of negative symptoms and it's impossible to address all of them with one loadout.
Interestingly enough, you may have a greater deal of flexibility running two equipment loadouts if the Field Modification system is implemented.
I think in this case it really does boil down to preference, the traverse speed and the aim time are pretty much going to be rough no matter what - so it's kinda up to you to decide what's a bigger priority for you.
Improved Aiming might be worth trying over GLD, but 10% of a giant reticle still leaves you with a giant reticle, and on the flipside, the reticle closing 10% faster is still going to take a long time to close.
As for grousers, kinda the same deal. Traverse speed is also rough, will making it slightly less rough actually pay off in the long run, AND: how often will being able to traverse faster actually help you as opposed to being able to zero in faster? Perhaps if you're running it as a cheeky city brawler, the traverse or Turbo might help you peek out, fire, and get back into a sidescraping position more quickly, but the Jageru has a number of negative symptoms and it's impossible to address all of them with one loadout.
Interestingly enough, you may have a greater deal of flexibility running two equipment loadouts if the Field Modification system is implemented.
Subject: Curiousity question anyone run both IRM and Vert Stab?
Link on message: #12852638
Link on message: #12852638
DomoSapien: This may be pure speculation on my part but I feel as though I get
diminishing returns when stacking IRM with Vstab.
I've run both on my Tier 8 Progetto and I honestly didn't notice too much of a difference between vstab + IRM and Vstab + Vents.
I've run both on my Tier 8 Progetto and I honestly didn't notice too much of a difference between vstab + IRM and Vstab + Vents.
Subject: Field modifications and reward tanks
Link on message: #12852448
Link on message: #12852448
Elias_K_Grodin: Field Modifications look similar to what we did on the Warships
side with the Research Bureau. We all have our favorite go-to
tanks and they may be mid to high tier. This would be an
opportunity to revisit those old favorites and take them out with
different load outs to see which one is best for you! To try
out the Sandbox testing, find out more information here!
https://worldoftanks...d-modification/ "Don't fight the problem, decide it." - George C. Marshall, United States Army
https://worldoftanks...d-modification/ "Don't fight the problem, decide it." - George C. Marshall, United States Army
Subject: Field modifications and reward tanks
Link on message: #12852448
Link on message: #12852448
Hey_man_Gneis_shot: Field Modifications look similar to what we did on the Warships
side with the Research Bureau. We all have our favorite go-to
tanks and they may be mid to high tier. This would be an
opportunity to revisit those old favorites and take them out with
different load outs to see which one is best for you! To try
out the Sandbox testing, find out more information here!
https://worldoftanks...d-modification/ "Don't fight the problem, decide it." - George C. Marshall, United States Army
https://worldoftanks...d-modification/ "Don't fight the problem, decide it." - George C. Marshall, United States Army
Subject: Tier 9 -- is it the best Tier overall?
Link on message: #12852437
Link on message: #12852437
churchill50: In my opinion it is, for several reasons:+1/-2 MM is rather nice.
There's not as large a power difference between most tier 9s and
most tier 10s as there is between some other tiers, so even bottom
tier you're fine. There aren't as many of the glaring balance
issues at tier 9 as there are at tier 8 and 10. Overall, the
tier is rather well balanced. There are a few tanks that are too
strong, and a few that are too weak. But overall, most tier 9s are
rather good tanks. There's a wide range of playstyles. Good
superheavies, heaviums, paper meds, a good array of light tanks,
etc. Everyone can find a tank that fits their playstyle at tier 9.
It's not as expensive as tier 10. Lower costs overall, plus you
don't need anywhere near as much premium ammo. And it's high enough
tier that you don't get as many newbies as lower tiers do.
So, overall, tier 9 is my favorite tier.
Subject: It's Brutal out there Boys & Girls!
Link on message: #12852435
4TankersAndDog, on Jun 17 2021 - 10:52, said: I am somewhat shocked by the collegiate discussion here, can't any
of you think of some rude names or crazy conspiracy theories to
throw at each other?? FWIW, I have certainly had
20% days and weekends, and 40% weeks and months. It
happens. Averages don't come about with an average flow of
data, it's lumpy, and far more so than people generally
expect. The advice above is great, plus always
consider just taking a break and not let it get to you.
Link on message: #12852435

Elias_K_Grodin: I'm going through something like this right now myself. A
combination of an aggressive and coordinated push by a flank
coupled with early allied losses means getting caught in a
crossfire and being enveloped by the enemy team. It's good to
switch gears or just take a break if things are getting a bit
frustrating. Just remember to wear sunscreen when you go
outside! "None of us can change our yesterdays but all of us
can change our tomorrows." - Colin Powell, United States Army
Subject: It's Brutal out there Boys & Girls!
Link on message: #12852435
4TankersAndDog, on Jun 17 2021 - 10:52, said: I am somewhat shocked by the collegiate discussion here, can't any
of you think of some rude names or crazy conspiracy theories to
throw at each other?? FWIW, I have certainly had
20% days and weekends, and 40% weeks and months. It
happens. Averages don't come about with an average flow of
data, it's lumpy, and far more so than people generally
expect. The advice above is great, plus always
consider just taking a break and not let it get to you.
Link on message: #12852435

Hey_man_Gneis_shot: I'm going through something like this right now myself. A
combination of an aggressive and coordinated push by a flank
coupled with early allied losses means getting caught in a
crossfire and being enveloped by the enemy team. It's good to
switch gears or just take a break if things are getting a bit
frustrating. Just remember to wear sunscreen when you go
outside! "None of us can change our yesterdays but all of us
can change our tomorrows." - Colin Powell, United States Army
Subject: Remove arty stunning teammates
Link on message: #12852405
Craig234, on Jun 17 2021 - 01:13, said:
Good post except that you make it sound like arty want to stun teammates.
Link on message: #12852405

Good post except that you make it sound like arty want to stun teammates.
churchill50: Fair, I was speaking hyperbolically. However, I've been
stunned enough times by "friendly" arty to permanently doubt their
intentions. I know not all arty players are as unscrupulous, but
enough are that the removal of stun would be a great change in my
opinion.
Subject: Type 64. What equipment you guys running?
Link on message: #12852404
Link on message: #12852404
churchill50: Still running Optics, V-Stab, Rammer here.Turbo would be nice to
help with the Type's less than stellar acceleration, but I can't
see giving up any of my current pieces of equipment to get
it. If I was guaranteed to get a good scouting map, I'd switch
to a scouting setup. But since I don't know if I'm going to get a
scouting map or a map where I need to use my gun, I stick with a
setup that will work for both. That's the case for almost all
of my scouts. Manticore, EBR, and ELC EVEN 90 are the only
exceptions if I remember correctly.
Subject: Atualização 1.13
Link on message: #12852349
Link on message: #12852349
MA77: Saudações! A gigante Atualização 1.13 já chegou em nossos
servidores com vários novos recursos: Temporada de teste
das Batalhas Ranqueadas Alterações na interface Novo modo: Missão
de Reconhecimento Reequilíbrio do mapa Minsk Mudanças de equilíbrio
nas características de veículos Especiais e Premium Nova opção para
receber fragmentos de projetos faltantes Além deles, há duas
novidades importantes: a introdução dos retrabalhados dos projéteis
HE e o reequilíbrio das artilharias. Artilharias e Projéteis
HE: Assista Temporada V do Passe de Batalha: Assista Deixe o seu feedback aqui neste tópico
e boa sorte no campo de batalha.
Subject: Cap Gold Ammo Penetration Value
Link on message: #12852225
Link on message: #12852225
Draschel: And? Your point? They can say they are testing one thing, but to
actually do what they test? People have talked about gold ammo
nerfing for how long? What's actually been done, except Type 5
changes? They were so caught up in trying to change FV4005, and
they finally did, but......? Not it's gold rounds. Because of
premium tanks that would also be influenced hard. Talk is one
thing, but doing is another. There are tonnes of things
that are unbalanced in this game, professor. Tonnes of things, and
things that carry on, continue, persist, and are even newly
introduced. War gaming, really cares very little of balance, they
care of bottom line. Their idea of premium ammunition changes, is
making stuff like ST-II or 705A or 60TP or 268 V 4. A high tier
without top tier pen. That is their scope of balance, trying to
reduce pen. Anyone who cannot see that War gaming definitely does
not have a balanced product, is lying to themselves and whom they
speak to. Delusional, at the least. Go post your exact
topic, in Wotlabs forum, sir. Where the general populace doesn't
consist of an average crowd of 46-48% that share your sympathy. See
how many people laugh at you.Post the link here so I can join them
too.
Elias_K_Grodin
Little Connection Between WN8 and WinRate For Average-Above Average Players?
16.06.2021 23:27:10
Subject: Little Connection Between WN8 and WinRate For Average-Above Average Players?
Link on message: #12852114
Link on message: #12852114
Elias_K_Grodin: WinRate has never been a reliable measure of one's skill, success,
or level of competitiveness. Some players might choose a
vehicle that they are quite skilled in and rack up damage and kills
but stats wise might only win half or less than half of their
battles. Other players might play more passively and happen to
be on the winning team more often than not despite not actively
taking part in the battle. No matter how you play or what
reasons you have to queue up for battle, as long as you are having
fun and learning to play well with your teammates, get out there
and send some rounds down range. "To get the best out of your
men, they must feel that you are their real leader and must know
that they can depend upon you." - John J. Pershing, United States
Army
Hey_man_Gneis_shot
Little Connection Between WN8 and WinRate For Average-Above Average Players?
16.06.2021 23:27:10
Subject: Little Connection Between WN8 and WinRate For Average-Above Average Players?
Link on message: #12852114
Link on message: #12852114
Hey_man_Gneis_shot: WinRate has never been a reliable measure of one's skill, success,
or level of competitiveness. Some players might choose a
vehicle that they are quite skilled in and rack up damage and kills
but stats wise might only win half or less than half of their
battles. Other players might play more passively and happen to
be on the winning team more often than not despite not actively
taking part in the battle. No matter how you play or what
reasons you have to queue up for battle, as long as you are having
fun and learning to play well with your teammates, get out there
and send some rounds down range. "To get the best out of your
men, they must feel that you are their real leader and must know
that they can depend upon you." - John J. Pershing, United States
Army
Subject: Remove arty stunning teammates
Link on message: #12851990
nuclearguy931, on Jun 16 2021 - 08:45, said: Or how about not driving your vehicle into the circle that
was clearly marked by arty.
Link on message: #12851990

churchill50: Obviously this is the solution, since we all know two
things:First, if arty marks a location, that gives them the
exclusive right to shoot there. Anyone who tries to deny them this
right is just being selfish.And second, there's absolutely no
reason for a tank to facehug an enemy tank while brawling. It never
provides any tactical benefit at all. /s for anyone who can't
pick up on the sarcasm. The person I'm replying to is just one
shining example of why team stun needs to be removed so arty
players can't screw over their own teammates.
Subject: ★ Lansen C - Review & Gameplay Guide ★
Link on message: #12851814
Link on message: #12851814
Draschel: I hate the Lansen.Everything about it, is a great tank on paper and
at a glance. But playing it is different. The mobility is
poor. I shouldn't say that, because it isn't poor at all, but it
isn't what it is cracked up to be. Lansen is sort of s--- on like
AMX Cdc. It is SUPPOSED to be lightning fast. But isn't. Something
is up with its mobility, that we don't know, like changing gear
ratios WG keeps hidden. And the traverse is needlessly bad. If
tanks were entirely based on what we can see, like HP/T
speed, terrain types - Lansen should be a speedster indeed. But it
isn't. Top speed of 50 is also disappointing, should be 55 at
least. The gun is derp. People complain about 274A not being
reliable? Lansen is way worse. Lansen just will not shoot straight.
That is the reason LIS rose so quickly in popularity. The gun, does
what you want it too. It isn't a derper, like Lansen. Other
than that, the tank is fine. Good DPM for high alpha combination,
even if lagging behind 274A. Over match gun, for dealing with S1,
Etc. Great gun depression. Stores lots of ammunition. Cheap ammo at
that. But I think Lansen is at the point, though on release it may
have been seen as good, compared to s--- like VTU, now its dwindled
into mediocrity, like alot of other mediums that were good when
released. Like 5/1 RAAC, T1LPC. I am sure RH07 will join them too,
eventually. This isn't a bad thing, because Lansen should be put on
a buff likst like alot of the tier 7-8 premiums. And I know what it
needs help on, a mix of the following: - make the alpha damage
360 like Udes Alt 14. APCR should be like Udes too, 252 not 242-
Speed to 55, tracks 46, turret traverse to 40. Compensate for
sluggish behavior it shouldn't have- Front hull 75 not 60 like the
driver hatch, so you are combat resistant against tier 6 AP.
Make upper and lower side 40, not just
lower...
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851808
Link on message: #12851808
Draschel: You may play for fun. Everyone is entitled to do so. Fun,
relaxation, achievement, competition - everyone has their
motive But don't pretend to understand what goes on in high
tiers that causes people to shoot premium ammunition. It is silly.
You can attempt to relate, or bicker, all you want. Anyone with
half sense and reasonable performance, is going to disagree. And
you know it. And while nothing is written in stone that good
players are always right and what they say must be done, what
certainly is the case is that they understand the game far better
than not so good players. And understanding, is
huge. Compared to Maus, Panzer VII, WZ1115A, AMX 54, IS7
that all feature guns in 128-130mm range, 277 easily handles the
best, and has upper bracket DPM amongst them. The gun handling is
at the level of tanks with 120-122mm that deal 400-440, yet it
deals 490.
Subject: Sandbox server - field modifications
Link on message: #12851576
Link on message: #12851576
Elias_K_Grodin: I try to jump in whenever I can to discuss constructive topics with
the community! I feel the pain of newish players as I come
back to the game after a couple of years. Being matched against
Tier VIIIs fairly regularly has been one of my pain points in my
return. Also, I personally would like to see 6th sense as a
default skill that doesn't require spending skill points and more
options for load outs. When I was with the World of Warships team,
we made a decision to provide the equivalent of 6th sense by
default thus freeing up a skill point for players to use elsewhere.
Since then, the game went through several skill reworks to try and
balance out the 4 different classes. It took a lot of time, effort,
and sifting through feedback and data to get something to the
sandbox before it was polished enough to go live. In the
meantime, we can continue to provide constructive and detailed
feedback on items in the Common Test. Sentiment is looked at
considered to coincide with data returns and input from both staff
and the community as well to help us find the right direction for
making adjustments or coming up with fresh ideas and
content. "Good ideas are not adopted automatically. They must
be driven into practice with courageous impatience." - Hyman G.
Rickover, United States Navy
Subject: Sandbox server - field modifications
Link on message: #12851576
Link on message: #12851576
Hey_man_Gneis_shot: I try to jump in whenever I can to discuss constructive topics with
the community! I feel the pain of newish players as I come
back to the game after a couple of years. Being matched against
Tier VIIIs fairly regularly has been one of my pain points in my
return. Also, I personally would like to see 6th sense as a
default skill that doesn't require spending skill points and more
options for load outs. When I was with the World of Warships team,
we made a decision to provide the equivalent of 6th sense by
default thus freeing up a skill point for players to use elsewhere.
Since then, the game went through several skill reworks to try and
balance out the 4 different classes. It took a lot of time, effort,
and sifting through feedback and data to get something to the
sandbox before it was polished enough to go live. In the
meantime, we can continue to provide constructive and detailed
feedback on items in the Common Test. Sentiment is looked at
considered to coincide with data returns and input from both staff
and the community as well to help us find the right direction for
making adjustments or coming up with fresh ideas and
content. "Good ideas are not adopted automatically. They must
be driven into practice with courageous impatience." - Hyman G.
Rickover, United States Navy
Subject: Video of un-Sportsman like conduct
Link on message: #12851565
Gusstavv, on Jun 14 2021 - 14:29, said: Can I post a video of a play pushing me in to fire with malice of
forethought ?
Link on message: #12851565

Elias_K_Grodin: It's better if you attach the replay file with timestamps to the
Support Team so they can review it. For reference, here's are
the game rules for World of Tanks: https://legal.na.war.../game-rules-en/
Subject: Video of un-Sportsman like conduct
Link on message: #12851565
Gusstavv, on Jun 14 2021 - 14:29, said: Can I post a video of a play pushing me in to fire with malice of
forethought ?
Link on message: #12851565

Hey_man_Gneis_shot: It's better if you attach the replay file with timestamps to the
Support Team so they can review it. For reference, here's are
the game rules for World of Tanks: https://legal.na.war.../game-rules-en/
Subject: Critical Hits
Link on message: #12851519
ShadowDancer27, on Jun 15 2021 - 07:40, said: How about the other side of this? I took Jagzilla out for a
spin and hit for more zero damage crits than for damage. A
Grille 15...zero damage...TWICE! Top tier against a T69...zero
damage An AMX 50B...zero damage 420 pen on paper...might as
well be 42.
Link on message: #12851519

Elias_K_Grodin: I run into this occasionally myself. Concealed behind a shrub
with an LT spotting, I pop off a few shots from my Cromwell into an
enemy tank.First shot bounce Second shot critical hit with no
damage Third shot critical hit with no damage Still not spotted and
having tracked the enemy, I adjust my fire towards the rear of the
tank. Next hit I do over 100 damage but then I'm spotted. I
run away and sure enough an arty shell lands right next to where I
was before I moved and my crew is stunned but take no physical
damage. I live to fight another day. "Retreat, hell!
We're not retreating, we're just advancing in a different
direction." - Oliver P. Smith, United States Marine Corps
Subject: Critical Hits
Link on message: #12851519
ShadowDancer27, on Jun 15 2021 - 07:40, said: How about the other side of this? I took Jagzilla out for a
spin and hit for more zero damage crits than for damage. A
Grille 15...zero damage...TWICE! Top tier against a T69...zero
damage An AMX 50B...zero damage 420 pen on paper...might as
well be 42.
Link on message: #12851519

Hey_man_Gneis_shot: I run into this occasionally myself. Concealed behind a shrub
with an LT spotting, I pop off a few shots from my Cromwell into an
enemy tank.First shot bounce Second shot critical hit with no
damage Third shot critical hit with no damage Still not spotted and
having tracked the enemy, I adjust my fire towards the rear of the
tank. Next hit I do over 100 damage but then I'm spotted. I
run away and sure enough an arty shell lands right next to where I
was before I moved and my crew is stunned but take no physical
damage. I live to fight another day. "Retreat, hell!
We're not retreating, we're just advancing in a different
direction." - Oliver P. Smith, United States Marine Corps
Subject: Sandbox server - field modifications
Link on message: #12851516
Kritas, on Jun 15 2021 - 09:57, said: Concerns that I have after watching the stream-the view from a less
experienced player who has reached mid tiers. 1. The
differences in game between stock tanks and elite tanks will be
wider since the field improvements aren't available for stock
tanks. 2. A lot of silver will be required to create dual loadouts
for each tank. While we won't have to pay for a duplicate piece of
equipment that may appear in each loadout for a specific
tank, we'll have to buy extra equipment for any tanks that we
want to play if we wish to take advantage of the dual loadouts if
they include equipment that isn't already on the tank. It will be a
huge credit sink. 3. The differences/advantages between tanks
that fall below the tier limit for using dual loadouts and
field improvements and the higher tier tanks that can use the new
features will be increased. 4. The gap between newer and more
experienced players will become greater. According to WG, they want
the gap to be "minor", but it will be there. 5. While it was a bit
unclear on the stream, it appears that we will have to choose
between XP on elite tanks going towards crew XP vs. XP towards
improvements. This makes sense, but will be easier on people
who have more skilled crews and don't need accelerated crew
training-see concern 4. 6. The Product Manager on the stream
indicated that WG is fairly set on this direction, but will pull
back and make changes based on feedback. It sounds very much like
the Crew 2.0 experience and it appeared to me that it WILL happen
at some point. There may be other people who will interpret
the answers that were given differently. There was a stream poll
about how people felt about field improvements and 49% were
interested in it. The Sandbox will be open for one week for testing
and feedback. Any tweaks thereafter will be done in Common Test.
Link on message: #12851516

Elias_K_Grodin: As with a lot of features that are undergoing trials in the Common
Test, these are still being tested and regardless of what is said
by WG staff, CCs, or influencers, they are subject to
change. Putting together the test results and
feedback/sentiment takes a while but ultimately a careful decision
will be made based on everything we gather. "One accurate
measurement is worth a thousand expert opinions." - Grace Hopper,
United States Navy
Subject: Sandbox server - field modifications
Link on message: #12851516
Kritas, on Jun 15 2021 - 09:57, said: Concerns that I have after watching the stream-the view from a less
experienced player who has reached mid tiers. 1. The
differences in game between stock tanks and elite tanks will be
wider since the field improvements aren't available for stock
tanks. 2. A lot of silver will be required to create dual loadouts
for each tank. While we won't have to pay for a duplicate piece of
equipment that may appear in each loadout for a specific
tank, we'll have to buy extra equipment for any tanks that we
want to play if we wish to take advantage of the dual loadouts if
they include equipment that isn't already on the tank. It will be a
huge credit sink. 3. The differences/advantages between tanks
that fall below the tier limit for using dual loadouts and
field improvements and the higher tier tanks that can use the new
features will be increased. 4. The gap between newer and more
experienced players will become greater. According to WG, they want
the gap to be "minor", but it will be there. 5. While it was a bit
unclear on the stream, it appears that we will have to choose
between XP on elite tanks going towards crew XP vs. XP towards
improvements. This makes sense, but will be easier on people
who have more skilled crews and don't need accelerated crew
training-see concern 4. 6. The Product Manager on the stream
indicated that WG is fairly set on this direction, but will pull
back and make changes based on feedback. It sounds very much like
the Crew 2.0 experience and it appeared to me that it WILL happen
at some point. There may be other people who will interpret
the answers that were given differently. There was a stream poll
about how people felt about field improvements and 49% were
interested in it. The Sandbox will be open for one week for testing
and feedback. Any tweaks thereafter will be done in Common Test.
Link on message: #12851516

Hey_man_Gneis_shot: As with a lot of features that are undergoing trials in the Common
Test, these are still being tested and regardless of what is said
by WG staff, CCs, or influencers, they are subject to
change. Putting together the test results and
feedback/sentiment takes a while but ultimately a careful decision
will be made based on everything we gather. "One accurate
measurement is worth a thousand expert opinions." - Grace Hopper,
United States Navy
Subject: Plus 1 Minus 1 MM
Link on message: #12851444
Link on message: #12851444
Elias_K_Grodin: It's definitely a much different experience playing a Tier VI in a
Tier VIII battle where I find myself more of a support role rather
than dueling with other tanks/TDs. I guess for the time being,
it's all about finding out who's in your battle and then adjusting
to it. "Never fear your enemy but always respect them." - John
Basilone, United States Marine Corps
Subject: Plus 1 Minus 1 MM
Link on message: #12851444
Link on message: #12851444
Hey_man_Gneis_shot: It's definitely a much different experience playing a Tier VI in a
Tier VIII battle where I find myself more of a support role rather
than dueling with other tanks/TDs. I guess for the time being,
it's all about finding out who's in your battle and then adjusting
to it. "Never fear your enemy but always respect them." - John
Basilone, United States Marine Corps
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851355
Link on message: #12851355
Draschel: But do capture it, just for me, go into a top clans Teamspeak,
record the conversation. Tell them that you think 277 has a
mediocre gun. I want to hear the laughter.
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851354
Link on message: #12851354
Draschel: And you were talking about attacks? And you aren't a
friend. What difference would it make if I showed you my
account. You'd find something else to argue about because you
surely couldn't argue about stats anymore. I play with people who
want go out and get, strive for 3.5k+ DPG in 9s, nevermind
10. Not 2.5. You waltz into a teamspeak like that, and pitch
them your pitch. And see what they have to tell you. Go on ahead.
Oh yes, you'd try to bring up and emphasize something else,
something dumb, like I score the way I do because I only platoon
with others that win more often than they lose, or only fire gold
rounds, and only equip premium consumables, exterior camo + rations
consumable + directives mandatory, and don't play tanks
unless 4 crew skills at 100%, minimum. Or pay people to play
for me. That is how you excusers operate. Argue with
that youjo guy in here. Or the even better, 3 marker guy above him.
Are you going to down play and harass them too? Because they think
this is nonsense as well? Tell me, what excuses you have cooked up,
that I may have forgotten or left out? The amount of dedicated, 3
mark streamers that are popular, play considerably better and know
considerably more than you. And they certainly don't think this
toxic way. But you do. Now granted, just because someone may
stream, perform very well, don't mean that they are right. Sure.
But it don't mean that they are wrong either, and that you are
right.
Subject: Historically Accurate Yesteryears vrs Today
Link on message: #12851319
Omega_Weapon, on Jun 15 2021 - 00:54, said: Historical accuracy and good balance can actually be achieved at
the same time. The two terms are not mutually exclusive.
Link on message: #12851319

Draschel: Yes, but it requires a non biased production run and support
staff not seeking to appease an Eastern populace, that generates
wholly market revenue share for them. That wouldn't be too pleased,
very immediately, if their so called balance were to be taken away
from them. I will give you a hit, us.....here....aren't that gold
pot market and revenue share. Put it this way. You ever
play those old, NES, PC, SNES, SG video games? Where a single F16
or Apache Helo or M1 Abrams, destroys tens and hundreds of migs?
T-72? Mi 24s? How about Rambo? Where one american commando, can
defeat everything and everyone put forth against him, be it some
soviet mercenary, or whomever the villain(s) which are
of course armed with AKs, RPGs, Tanks, Gunships. No matter. Now, if
you were russian, Ukrainian, Belorussian - what would that do for
your pride exactly? I bet many Americans were pretty puffed up
too. See how this works? Bigotry is big. It is
something, that ain't ignored. It sells.
Subject: Cap Gold Ammo Penetration Value
Link on message: #12851315
Link on message: #12851315
Draschel: Yes, the MBT triangle. A weighed balance between armor
protection, firepower, and mobility. The problem is, it
doesn't really apply in entirety to Wot, unlike MBT we see being
used worldwide. For starters, firepower subcategories differ
drastically, a Super Conqueror may have excellent firepower, but in
situations where DPM, aim-time, accuracy aren't necessary the
firepower of something radically different like 60 TP and VK72
maybe far more useful. So there isn't a clear definition, of what
is required in the firepower category. Again, in mobility, tanks
like Chieftain, WZ1115A, T110E5 certainly seem very mobile for
heavy tanks, and often skip out on turbocharger upgrades for things
like ventilation / hardening / rammer / stabilizer Etc. And then
get surprised by tanks you'd never expect as mobile like T57, 705A,
AMX54, running gas + turbocharger, which essentially make them fast
heavies. And then armor, what is armor exactly? Thick slabs like
Maus or E100 or VK4502 (P) B? Or sleek angular, thick enough,
weakness-less hulls like 268V4, IS7, 279E. Hard to imagine, a tank
like 215B actually has an upper glacis stronger than 705 and 113,
yet everyone knows 113 and 705 have drastically better armor than a
215B. Because of their agility, dynamics in being able to more
effectively adapt and MOVE their armor, to being useful. Again, the
MBT balance triangle of firepower, armor, mobility can't be used to
describe world of tanks balance, because of all the subcategories
in each side. And your post totally ignores protection elements, in
the subcategory of armor, such as dynamics / camo / HP / size. A
Tog has minimal, tier V armor, yet can face punch a substantial
amount of tier 7s nevermind 6s, simply because of its HP. A
subcategory of armor, which the tank is what.....armored? You are
applying a schematic with very little application, yet lots of
rigidity. Mobility dominates, because of flexibility.
You can appear, and reappear. You can vie for map control, or
change flanks, or flee and live to fight another day. Heavy tanks,
usually find this ahrd to do. And the ones that can do it, are more
popular than the ones that cannot. A Maus, T95, E100, Jag Pz,
Tortoise typically ahve no choice but to pick a flank with an
educated guess, or rely on most preferred flank, and go there
hoping for the best. Entirely map dependent. They fight and die
there. But something like 110E5, 113, 260 can still use their
armor, yet can influence all corners of the map each game they
play, because they can move. Armor can dominate, sure if every map
you play is Ensk. But not every map you play is
Ensk. You called 277 a tank with a mediocre gun.
lol Position is a counter to armor. Speed is a counter to
armor. Camo is a counter to armor. Tracking are a counter to
armor. Maps are a counter to armor. Your point? Dude, it is
obvious, you have very little understanding of this. It isn't an
attack, bub. There are others in this thread, thinking the same
thing. They are just thinking: Too Lazy Won't Respond. And give you
a simple sentence instead. Keep on thinking what you wish. But it
is nonsense. Higher than most people, means very little.
Actually, all I see is some one trapped in 2013 play, or the brief
time Maus and Type 5 were nutty -17-18. And which thinks the blue
standards of then is acceptable now. That is fine, if you think it
is fine. But someone who clearly knows the game, and competes to a
high level, will think that is laughable. You have in your Top 10
tanks, 8500 games in armored, to semi-armored vehicles. Which
outweight the 3500 you have in WZ132, Flip W, and Leo. My guess is
someone who tries his best, yet has to settle for constant
mediocrity, and constantly getting irritated by being penetrated by
gold ammunition. You think whatever you want
bub.
Subject: Premium tier VIII =
Link on message: #12851132
Link on message: #12851132
Elias_K_Grodin: I'm just grinding at Tier VI and get into Tier VIII battles fairly
regularly. Just gotta know not to charge in and expect to kick butt
and take names. I still do ok supporting the big ones upfront
with fire support. I certainly don't want to go toe-to-toe
with a Tier VIII by myself but still want to be able to support my
teammates on a front or flank. "A compliance with the minutiae
of military courtesy is a mark of well-disciplined troops." - John
A. LeJeune, United States Marine Corps
Subject: Premium tier VIII =
Link on message: #12851132
Link on message: #12851132
Hey_man_Gneis_shot: I'm just grinding at Tier VI and get into Tier VIII battles fairly
regularly. Just gotta know not to charge in and expect to kick butt
and take names. I still do ok supporting the big ones upfront
with fire support. I certainly don't want to go toe-to-toe
with a Tier VIII by myself but still want to be able to support my
teammates on a front or flank. "A compliance with the minutiae
of military courtesy is a mark of well-disciplined troops." - John
A. LeJeune, United States Marine Corps
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