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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Draschel
Do thunderbolt and Chrysler break WG policy?
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19.09.2021 01:17:56
 
Subject: Do thunderbolt and Chrysler break WG policy?
Link on message: #12918152

View Posttod914, on Sep 18 2021 - 22:39, said: Where do soapy rocks fall into the mix?

Draschel: well, I am not sureBut what I am sure about:I don't purchase soapy rocks from maps and give them a garage spot in my hangar 


Draschel
Do thunderbolt and Chrysler break WG policy?
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19.09.2021 00:25:48
 
Subject: Do thunderbolt and Chrysler break WG policy?
Link on message: #12918127

Draschel: The more we find out, the better. Knowledge is power.The purpose of this thread isn't to scream foul;  buff Chrysler, buff thunderslow. But they are at least entitled to their in-game listed powertrain of 1,200,  500? I do not know about everyone else, but I purchased a Chrysler years ago, under the assumption it.....would at least have whats listed/advertised? Great heavy tank HP/T and cross country handling. But what we are finding out more and more with theorymon, in that the hidden ontop of the hidden stats....not cool. Hey lets scam people out of terrain resistances and horsepower, why not. I cannot say that I, per se bought my thunder-slow for its speed and mobility, but I know why I did buy it and NOT THINK about, and thats getting robbed horsepower on an already slow tank. Who would buy stuff like that from the store? How about this, put out a public test stage (I) nerfing FV4005 reverse, top speed, aim-time, accuracy, engine....then concede the nerfs too severe. Have test stage (II) leave the engine alone so HP/T doesn't get touched. But silently, ninja nerf the engine anyway and not have people understand it for 2 years. Why doesn't my Patriot handle like E75TS, Renegade? Because its ninja terrain handling is as bad as T34 and T30, that was not advertised on its sale. I have played world of tanks for a decade, and its these under-handed, dishonoring tactics which irritate me the most.   Why do IS6, Defender, 112, Bisonte, Somua handle better than you'd expect? Well, they are the opposite, they are given bonuses rather than nerfs.  lolWhy can't we live, shop, purchase actual listed values? Should things be hidden? And even now, with people complaining about it for 10 years 


Draschel
What the best Equipment/Crew Skill/Field Mod for Chrysler in 2021?
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18.09.2021 23:56:22
 
Subject: What the best Equipment/Crew Skill/Field Mod for Chrysler in 2021?
Link on message: #12918101

Draschel: lightweight susp   (the idea that most heavies have bad terrain stats anyway, may as well buff track traverse for turning and durability)Periscope drive  (the idea that med-kits should be immediate go-to for fixing stun time, and view range works ALL the time, not SOME of the time)Either slot works  (mobility makes the tank more flexible, firepower allows for a better side scraper)                             Both are perfect for rotator mech, as it is boosted on firepower and mobile slots  


Draschel
Put the Art in Artillery Again
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18.09.2021 23:47:57
 
Subject: Put the Art in Artillery Again
Link on message: #12918093

View PostATruk, on Sep 18 2021 - 16:16, said: "Be a part of the team, directly"? SPG are the class most aware of what the team is doing in battle.   You also said "artillery doesn't require users to know of valuable game intel, such as DPM, alpha damage, weakspots, accuracy, circle map renders,". No tank requires this to play, only better players do. Surely this is evident in battles.

Draschel:  They are the least aware.Please, be civil,. and don't make people laugh. By playing, I mean play well. Don't use those valuable insights in a tank class, and you will do 500 damage, 1 shot of it, in tier 9-10. Is that what people want per game? Of course notNot even care about those valuable insights in an artillery? You will still do 1,500 damage in said 9-10. This is a huge boon for lesser skilled players All I am going to say is what I believe, what I have seen since playing 2011, and what people better than me think. Arguing on the forum doesn't work. And I don't listen to people who can't back words with performance.   


KRZYBooP
World of Tanks Austin Crew at Aquino Tank Weekend
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18.09.2021 22:46:42
 
Subject: World of Tanks Austin Crew at Aquino Tank Weekend
Link on message: #12918073

KRZYBooP: SAD NEWS: Howdy Boom Jockeys!  The Battle Royale scheduled for today (18Sep) is cancelled.  Trying again tomorrow, stay tuned to your schedule, and know that it may be a little bit later than planned. Have a great weekend!


Jaguarz
Put the Art in Artillery Again
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18.09.2021 21:29:09
 
Subject: Put the Art in Artillery Again
Link on message: #12918042

View PostClarkSideoftheMoon, on Sep 18 2021 - 18:10, said: Just trying to get to what people mean when they say it.  Why is it justifiable to claim that one thing is broken but deny that others are?     It is important, Jaguarz, because people justify the endless griefing and nerfing of SPGs based on its "brokenness."  I don't mean on the forums.  In the game.  I wouldn't care (and didn't) when it was just people ranting on the forums, players hampering the SPGs on their own teams, and opponents following me into my garage with their comments.  But that toxicity has boiled over to influence the game developers, to make the game less enjoyable for a minority of players to satisfy griefers who don't want to play SPGs and thus don't care about those that do.    So yes, I challenge what was previously just bad rhetoric, because it is now bad rhetoric that is used to curtail the gameplay of others.  It is a rationale that stems from poor sportsmanship and lack of ability to empathize.

Jaguarz:  It wasnt a reference to you, rather you seem to ran against the arguments of people who have took the bait when it was dangled earlier, your posts have by and large been well thought out and concise, however there have been others which to paraprhase are basically. "fuh fuh, cant be broken, working as intended, fuh fuh, prove that its broken, you cant, they cant be broken!!!!" Which is a classic strawman action of moving the debate onto something asinine which is basically semantics and personal definitions.


TragicLoss
World of Tanks Austin Crew at Aquino Tank Weekend
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18.09.2021 20:31:48
 
Subject: World of Tanks Austin Crew at Aquino Tank Weekend
Link on message: #12918021

TragicLoss: Hey all!

If the schedule goes well today's World of Tanks Battle Royale should be at 2pm EST



Einzelganger7
Codes-R-Us
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18.09.2021 19:30:13
 
Subject: Codes-R-Us
Link on message: #12917991

Einzelganger7: Saturday Showdown's score to beat with Tiger I is 874 base exp.

p.s: I am surprised how easy it was, I got a really meh match and still got enough to participate, I guess that kill on the 705 helped a lot. lol
 


Jaguarz
Put the Art in Artillery Again
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18.09.2021 19:24:02
 
Subject: Put the Art in Artillery Again
Link on message: #12917990

Jaguarz: This is being strawmaned hard now, trying to shunt it onto the definition of "broken".


DeviouslyCursed
rigging of games,
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18.09.2021 16:50:40
 
Subject: rigging of games,
Link on message: #12917954

View PostTreeburst, on Sep 18 2021 - 04:52, said: Binomial probability calculator   P= 0.59 n = 20 x = 5 P(X <= x) = 0.00217  

DeviouslyCursed:  This assumes you play the same at all times, and don't do things like: Play when you are mentally fatigued... or distracted... or drunk... or high... or when you don't really want to play but you have to finish some event/mission or...


Draschel
Put the Art in Artillery Again
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18.09.2021 13:07:20
 
Subject: Put the Art in Artillery Again
Link on message: #12917923

Draschel: Uniqueness, is the gentle way of saying it. Breaking the rules, is the real thing that  this class does in-game. Unique to SPGs, or more of exclusive ONLY to SPGs? Exclusive is a dangerous word. ''Exclusive premium ammo'' was once the case, 2010-13. Exclusive premium consumables? How about today, exclusive tier 10 juggernaut tanks. When things are exclusive, they are problematic. Broken isn't just because it is unique to the class, with the class operating on fringes outside of normality in the game, it is not just that. It is also that other classes don't have it. Keep in mind, though SPGs were quickly added, the game started without their presence. Though the concept and design probably was their far before their 0.6- whatever first release, they were at first not part of the game's combat triangle. Again, this presents alot of problems of rock-paper-scissors  -(catapult)  I am not creating anything. I am not conjuring explanations to cater my needs. Tanks, factually directly attack their targets through line of sight. Or if not through line of sight, through an object that maybe breakable with still, a straight vector in attack. Artillery does not do this. Tanks, factually cannot attack beyond 720m. Can't even see at even shorter distances. Artillery can. Tanks really need to aim to make their shots count, and to bypass armor of opponents. Artillery don't and pray their shot lands at least 10ft from what they intended to hit, and still some pretty respectable damage can be caused. These are all very distinct, factual contrasts. There isn't a subjective spin here, this is what objectively is clearly seen Broken nature, doesn't mean one thing. No one ever said it does. What breaks A, doesn't necessarily mean what breaks B is the same as A. The case of EBRs are different. The case for artillery is different. It is easy to grasp. Do you want me to say everytime, that broken = something (a class) imparted with exclusive qualities none other get, that allow for the ''playing out of bounds'' that others cannot do? Do you want that as the definition? Broken seems alot easier.  Even when artillery was a damage dealer class before 9.18 re-balance to stun, it still produced less than other classes. Not because of nerfs, but because of aforementioned reasons for more crucial. Inconsistency, dependency, map rotation, randomness, Etc. Nerfing for sure lowered their production, but didn't change the fact they still produced less than other classes and were far more inconsistent. Nerfing, is a reduction of stats of something. Nerfing, is not a foundational change. A foundational change, would be like the artillery stun re-balance. You cannot fix through nerfs. You just lower stats. WG methodology here, is to continue nerfing artillery, because they really do not know what else to do at this point. They have tried 3 foundation changes, and still it is amongst if not the most complained over thing. Incessant. Because though nerfs are an ice-cool band-aid, they don't work in reality. Nerfing ==/== fixing.Heavy tanks are corner store of the game. They will outlast everything. They are the large square blocks of the pyramid.  Making artillery, new tank destroyers fixes the issue. They are no different than TD now. Problem solved. That is a fix. Without nerfs. In actuality, the -SPGs- would all be buffed making them in line with TDs. Because the four came first, before the outlier. And because the four, mutually operate with similar restrictions and mechanics, but the outlier is exclusive to its own. Every class is different. Sure. Light tanks retain camo when they move, and have better soft stats such as dispersion, terrain resisting quality. They also repair coefficient quicker.  TD have unique quality too, they operate with massive camo net bonus exclusive to them.  But the thing is, they all are bound to say rules as tanks are. No firing in banana arc. No attacking beyond 720m. No vision beyond render circles. Aim your AP, or risk bounce / miss.  Push/share HP/focus/spot/contest, Etc. Be a part of the team, directly. Artillery doesn't. Its an outlier.  I am more worried, truthfully of the people that confuse broken for over-powered. And there are alot. While artillery certainly is broken, it is no where near over-powered. If i wanted to continue my long trek towards 3-mark my Jag Panzer, and continued with an average of 3,300. What do you think is going to impede my progress? A conqueror GC or 261, who deal 200-300 damage per minute to me? Or a stealthy, nimble, well-rounded 140, 907, 121B who will track and kill me in that said single minute. A strategically placed 279E, Chieftain, Krannie holding up entire flanks, and farming people in the process.....or an arty irritating people for splashes every minute less than T100LT alpha (the lowest tier 10)       


TeriyakiTanker
Ranked Battles
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18.09.2021 09:02:55
 
Subject: Ranked Battles
Link on message: #12917903

View PostTreeburst, on Sep 18 2021 - 00:57, said: Yea, but you don’t keep getting the same discount for multiple seasons, right?

TeriyakiTanker: I have my discount from last season, but I didn't buy anything.


Jaguarz
Returning player, leaving immediately..
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18.09.2021 08:55:34
 
Subject: Returning player, leaving immediately..
Link on message: #12917896

Jaguarz: T9+10 are not the best pool to dip your toe back in the game, no matter what taking a break dulls your play


DeviouslyCursed
Recon Mode Initiative - I dont get it
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18.09.2021 07:55:25
 
Subject: Recon Mode Initiative - I dont get it
Link on message: #12917882

DeviouslyCursed: The first set was awesome, the second batch, not so much but still would be a welcome addition. The 3rd set is amazing, add them all!


DeviouslyCursed
rigging of games,
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18.09.2021 07:51:59
 
Subject: rigging of games,
Link on message: #12917878

View PostDeviouslyCursed, on Sep 18 2021 - 03:00, said: Zeke actually helped me realize what the problem is.   People in general do not understand what random actually is, so when they suspect something is off they are actually correct in a way. The game is not giving them what they expect random to be.   However, the error is not with the game, but with what people think random is. It is a well established fact that humans have an incorrect perception of random. So their "gut instinct" is telling them something is off, and they are correct. They just don't realize that the thing that is off is their perception of random, not the game's RNG or MM.

DeviouslyCursed:  

View PostManiac57c, on Sep 18 2021 - 04:36, said: Reminds me of 5th grade recess, where a few bullies tried to dominate everyone else to make themselves feel superior and admired. But they only make themselves look like arrogant little tools. Unfortunately, the teacher seems to be sleeping off a drunk behind the locker room instead of monitoring the children and boxing ears as needed.  

DeviouslyCursed:  

View PostManiac57c, on Sep 18 2021 - 04:46, said:   Almost as though I called you each by name huh. Lol

DeviouslyCursed:  Would you care to address my post, or would you like to continue to play the victim? Are you a serious poster or are you just a combination White Knight/Karen?


Draschel
Put the Art in Artillery Again
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18.09.2021 07:26:41
 
Subject: Put the Art in Artillery Again
Link on message: #12917868

View PostClarkSideoftheMoon, on Sep 18 2021 - 03:44, said:   Your argument is essentially "If it has the qualities of arty, it is broken.  Therefore, arty is broken."   Here.  Let's drop arty for a minute.  Do you think EBRs are "broken?"   

Draschel:  What you are looking for to say,  by definition is not that but rather: ""If it does not share, or get limited by the foundations, mechanics, limitations of every single other class in the game""  It is by definition itself an outlier, broken. Broken, is a misnomer here. What people mean is ''operating outside of''  or ''ignoring'' Of course EBRs are broken. Everyone knows that. Are you finding that out now? 


Draschel
Put the Art in Artillery Again
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18.09.2021 07:23:12
 
Subject: Put the Art in Artillery Again
Link on message: #12917866

View PostClarkSideoftheMoon, on Sep 18 2021 - 02:31, said: When you use the term, what measurements are you using to define broken?  What do you mean when you say it?  

Draschel:  To define broken, we first need to describe what is not broken. I know there are a few examples, like old cruiser II using 3.7in short howitzer, or T40 using 105 short howitzer, tanks with extremely low shell velocity that can parabolically arc their shots.....but this is extremely, very rare and situational. Pretty much most tanks attack through direct fire. They attack through direct fire with a max bead of their shells able to collide with targets @ 720m. Artillery does not follow this motto at all, not in the slightest. So, in the case where other classes are within confines of having to be able to directly attack their foes, artillery operates outside of this boundary. This is the definition of broken.  Again, continuing on. Whereas tank destroyers can try to sit in the back in bushes, and do stuff ''sort'' of like artillery.....they are again very limited becauseA) they cannot shoot targets past aforementioned range.B) they do not arc their shots in a curve.    C) tank destroyers typically fire majority of their shots, while being susceptible to rendered spotting from enemy observers and then taking damage     artillery, very much different, on the other hand fire majority of their shots, without fear of being spotted and sustaining damage. Again, continuing on, other classes directly contribute to making pushes at flanks, spotting, directly attacking, focusing, and sharing. Artillery does not, it is an outlier. Furthermore, arty taxes a teams resources, frequently requiring guards set up for them. Other classes can operate, and on game by game basis, do so on their own. Artillery solely, requires the lending hand of other classes to even consider operating at any level. The addition, and cap of skill and performance. Whereas with other classes, the sky is the limit, no amount of skills can be wasted, and it is not unheard of people averaging tier 10s with 5,000 damage per match steadily these modern times.....artillery is extremely lucky if it can manage even half that, 2,500. A dark purple, 70% W/R, 11,000 PR player can manage such incredible feats in a tank, but starts to frustratingly struggle in an artillery. Because artillery doesn't have game skills translate to potential like other classes. Artillery is horrifically random, map dependent, team dependent, and operates without concrete values as its characteristics. On the flip side, a poorer performing player who would see himself managing poor damage and performance in their tier 10s like 1,000 per match, can astonishingly contribute far beyond their usual level by getting 1,800 out of a hat by using artillery. Again, the skills don't well enough translate to artillery for potential, yet artillery provides reasonable potential for any ''Joe'' to step into and contribute. Elaborating moreso on this, but not on skill itself - artillery doesn't require users to know of valuable game intel, such as DPM, alpha damage, weakspots, accuracy, circle map renders, Etc. Artillery just always operates outside of typical game definitions other classes follow.    I hope this helps a bit.   


DeviouslyCursed
rigging of games,
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18.09.2021 06:37:13
 
Subject: rigging of games,
Link on message: #12917850

View PostManiac57c, on Sep 18 2021 - 04:36, said: Reminds me of 5th grade recess, where a few bullies tried to dominate everyone else to make themselves feel superior and admired. But they only make themselves look like arrogant little tools. Unfortunately, the teacher seems to be sleeping off a drunk behind the locker room instead of monitoring the children and boxing ears as needed.  

DeviouslyCursed: STFU Karen


DeviouslyCursed
rigging of games,
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18.09.2021 05:00:16
 
Subject: rigging of games,
Link on message: #12917820

DeviouslyCursed: Zeke actually helped me realize what the problem is. People in general do not understand what random actually is, so when they suspect something is off they are actually correct in a way. The game is not giving them what they expect random to be. However, the error is not with the game, but with what people think random is. It is a well established fact that humans have an incorrect perception of random. So their "gut instinct" is telling them something is off, and they are correct. They just don't realize that the thing that is off is their perception of random, not the game's RNG or MM.


DeviouslyCursed
Recon Maps, 3rd Set
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18.09.2021 03:56:29
 
Subject: Recon Maps, 3rd Set
Link on message: #12917794

DeviouslyCursed: Wow, these maps are fun! Not necessarily realistic type maps, but wow. So Much Fun! EDIT: The Oyster Bay map literally has a plane stuck in vines in one of the canyon passes that you can shoot and make it fall down.


Draschel
RAM 2?
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18.09.2021 01:46:47
 
Subject: RAM 2?
Link on message: #12917735

Draschel: Play SA server, bot farming. You will see them.Half of them you will see, are from Thugz.Great clan, definitely. 


DeviouslyCursed
Dear Wargaming, where is my T95/FV4201, Object 907, etc?
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18.09.2021 00:28:58
 
Subject: Dear Wargaming, where is my T95/FV4201, Object 907, etc?
Link on message: #12917713

View PostSP33D_FR35H, on Sep 17 2021 - 10:38, said: Sorry OP, life isn't always fair.   Might sound mean, but when you didn't get picked for the JV football team because you weren't good enough or couldn't dedicate the time to improve, doesn't mean you can complain to the school board to have them place you on the Varsity team.    Earning a CW reward tank the normal way takes more dedication, and in most cases more skill, than a casual player is willing to make.  The reward is well earned.   That is why the 279e and 260 are available to anyone who puts in a little time.   Besides, Chief'ys and 907s, even VKKs, are rarely seen in random battles anyways.   Play and enjoy with what you have, not what you wish you could have.   Kappa   

DeviouslyCursed:  Realistically is doesn't even take much dedication, at least not to a clan. The only dedication and effort required is doing the regular events and saving the bonds. Once you have enough to win the bid, all you have to do is play 5 clan wars campaign battles and you can bid. If someone can't manage that, they don't deserve a clan wars reward tank.


Draschel
SPGs can be an asset, or be worthless
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17.09.2021 23:45:46
 
Subject: SPGs can be an asset, or be worthless
Link on message: #12917687

View PostchoSenfroZen_1, on Sep 16 2021 - 22:27, said: Fixed it for you.

Draschel:  In order to say, ''you fixed something,''People will click that (i) underneath your name, and look.To see if you are really capable of fixing anything. Just saying. Tell me how it works out. 


Draschel
Women
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17.09.2021 23:41:31
 
Subject: Women
Link on message: #12917686

View PostGeorgePreddy_lIl, on Sep 12 2021 - 15:44, said: I'm fairly sure that most folks on the forum don't believe the silly fairy tales 

Draschel:  My experience is, best not to talk about such things at all to begin with.This place is not twitter, instagram, facebook, tiktok, youtube. It is called world of tanksReputation that one, anyone, may forge around here should solely be concerning tanks. Hobbies? Fine, harmless. But as soon as individuals mention otherwise,  lolDeviating from that leads to not necessarily trouble, because who cares? But its bad press Judging from how an internet based, quick to judge culture usually respondsYou can either be in a camp of being labelled a braggart, or being called a liar. And its what, whos word vs who? This isn't a court case with exhibits of proof.Just don't talk? Can't be called phony if nothing is even said. Nothing is be to gained. 


Adam_Antium
Cese de actividades del Foro Español
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17.09.2021 23:37:08
 
Subject: Cese de actividades del Foro Español
Link on message: #12917684

Adam_Antium: ¡Saludos, comandantes! A partir del día de hoy, 17 de septiembre de 2021, se dará paso al cese de actividades de la sección en español del foro de las Américas. Su contenido permanecerá visible, pero no ya será posible crear nuevos hilos o comentar en los ya existentes.  ¿Por qué tomamos tal decisión? La respuesta es sencilla: la actividad de los foros se ha demostrado casi ausente en los últimos tiempos, y hemos encontrado que centralizar nuestros esfuerzos en el servidor oficial de Discord y otras plataformas, como Facebook, ha probado ser una forma más práctica, eficiente y moderna de acercarnos a la comunidad. Además, es en dichas plataformas en donde se llevan a cabo la enorme mayoría de los intercambios.  Vale la pena aclarar que esto no indica un cese de actividades para la comunidad hispanohablante de las Américas. Al contrario, tal como se puede observar en nuestro esfuerzopor crear contenido exclusivopara nuestra gran comunidad, recién estamos atravesando lo que esperamos sea una primera instancia de futuros cambios por venir. Miramos con ilusión a una continuación del futuro en conjunto, esperando que nos acompañen para poder seguir creando cosas increíbles para todos.  Aprovechamos esta ocasión para recordarles algunos sitios importantes para quienes así quieran visitarlos:Para dificultades técnicas, reportes, bugs y otras dudas similares, pónganse en contacto con soporte. Para mantenerse en contacto con la comunidad, entregarnos sus opiniones, estar al tanto de sorteos, concursos y desafíos mensuales, únanse a nuestro servidor de Discord y sígannos en Facebook. Para seguir las novedades más importantes, únanse al grupo de World of Tanks Latinoamérica en Facebook. Para estar al tanto de producciones audiovisuales, suscríbanse al canal de World of Tanks América Latina en YouTube. Y, por supuesto, no dejen de visitar el portal oficial a diario para todas las noticias oficiales. Sin más por decirles, les enviamos un saludo y les agradecemos por haber convertido a este espacio en uno fructífero, lleno de creatividad, dedicación e historias. Este foro ha sabido recolectar a creadores de contenido, apasionados artistas, educadores, grandes jugadores, aprendices y veteranos por igual; todos han elaborado en su conjunto un cargado registro de agitados debates, intercambios entrañables y anécdotas increíbles. Y en honor a eso, no podemos cerrar este espacio sin un último saludo: ¡Gracias por su servicio y buenas batallas, comandantes!


Draschel
Put the Art in Artillery Again
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17.09.2021 23:19:21
 
Subject: Put the Art in Artillery Again
Link on message: #12917674

View PostATruk, on Sep 17 2021 - 21:02, said: I would like to understand. What do you mean "broken"? You described how they work, not how they are broken.  With the battlefield context, SPG fit right in.

Draschel:  What do you not understand about it?Perhaps a clearer response could be ushered.  


Jaguarz
Can WG just do away with Ceasefire on Ranked?
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17.09.2021 21:40:22
 
Subject: Can WG just do away with Ceasefire on Ranked?
Link on message: #12917636

View Postmrtanker58, on Sep 17 2021 - 19:08, said:   Lastly, RIGGING for a fun-mode like RAMPAGE is much different that RIGGING for RANKED which would likely bring down more severe penalties and since in RANKED you play basically for YOURSELF it will be harder to RIG battles.  For RAMPAGE the rigging was for missions like bouncing shots and such.

Jaguarz:  Rampage mode WASNT a fun mode, it was campaign 2 and a massive flop.


Jaguarz
Can WG just do away with Ceasefire on Ranked?
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17.09.2021 21:33:17
 
Subject: Can WG just do away with Ceasefire on Ranked?
Link on message: #12917633

Jaguarz: If theres an opportunity to cheat and rig people will do it, even in randoms, look up Darth Sensei of Rigging on youtube, pretty funny.


1984BigBrother
Cancelation of Weekend Tournaments (10v10 and 15v15)
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17.09.2021 20:47:42
 
Subject: Cancelation of Weekend Tournaments (10v10 and 15v15)
Link on message: #12917602

1984BigBrother: Tankers, We have discovered a bug in the tournament system that is affecting battles with over 7 players on each team. We are working on a fix for this, unfortunately as of right now we are going to cancel the following tournaments:
[Clans] Call to Arms Light - 9/18[Clans] Call to Arms #57 - 9/19 Other tournaments will continue as regularly scheduled,  and we will update this post if the situation evolves.   Thanks,Big


DeviouslyCursed
rigging of games,
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17.09.2021 20:15:42
 
Subject: rigging of games,
Link on message: #12917583

View PostDeputy276, on Sep 17 2021 - 16:39, said: LOL...WG doesn't listen to ANY suggestions or criticisms. They've been notorious at being an "absentee landlord" for years. When I first started playing there used to at least be a regular presence of developers on the forum. That stopped a LONG time ago. The ONLY way you have any hope of WG hearing your comments is if you learn to speak/write Russian and post on the Russian forum. Then MAYBE they will see one of your posts and consider it. But that's a gigantic maybe. WG pretty much does whatever it feels like doing. Yes, they make good $$$ off the game. Which is saying a lot since it's been around so long. That alone is a credit to their understanding capitalism. But an increase in camo/skins is what the base is asking for???? Maybe for new players, but people that have been around for a while really couldn't care less about that. What long-timers want would be something like more maps, better match-making, tier 10 tanks that don't constantly run at a loss of credits, and a solution to the gold ammo spam at every level.   

DeviouslyCursed:  I didn't say just playing makes you better. Also just wanting or wishing you were better doesn't make you better either. Putting in the work and effort is what makes you better. That's the thing that most don't want to do.If you are not nitpicking your own actions most if not all games, especially on losses, then you're doing it wrong. 

View PostDeputy276, on Sep 17 2021 - 16:57, said: I know it's a different "ask", but advice on how to play is kinda included with other posts in the thread. Yeah, it may not be a daily request, but it happens more than expected. To ask for help is admitting that you don't know w.t.f.   you are doing and for some strange reason that's hard for people nowadays. :) Also, if you go to the newbie section, you will see those asks more frequently.

DeviouslyCursed:  Crying about cheats and rigging is not asking for help. It is the exact opposite.


churchill50
Bring equipment back to low tiers
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17.09.2021 19:10:40
 
Subject: Bring equipment back to low tiers
Link on message: #12917546

View Postdunniteowl, on Sep 17 2021 - 08:42, said:   Actually, I disagree.  Hear me out...   You can limit equipment slots and that does do something, however it's not the 'leg breaker' WG seemed to intend.   What would make a LARGER difference (especially since Equipment 2.0) is to limit Crew Skills at lower tiers.  We all have heard over time that this game should have been called, "World of Crews."  This is due to the difference in tank performance that Crew Skills can affect.  The Crew Skills make a much larger overall difference in how a tank performs than any 3 pieces of equipment can do.  At the picayune costs of Level 3 Equipment, any tier I, II, or III tank can be outfitted with the full 3 slots of equipment with no serious crimp on a scrub's pocket -- or of a Newb Player's.   If you could have only 1 Crew Skill available at tier I and II and a maximum of 2 Crew Skills at tier III, that would make a much larger difference on the "Official" level of Seal Clubbing.  Then it wouldn't matter how many battles they had at those tiers, their ability to Super Crew their way to the Golden Club would be kaiboshed right at the start.  Just have the system 'gray out' any skills past the Tier Limit of Skills allowed and "BAM!" good to go.   Out of three slots, there isn't a whole lot that Seal Clubbers have access to that other players don't.  It's not like making credits at those tiers is tricky and it's also not like they (WG) don't give out enough credits and gold for a New Player that they couldn't afford a few pieces of Complex Equipment on two to five different tanks in those tiers.   Crew Skills, though.  Those are much harder to come by for New Players and the 'level playing field' can be more readily affected by limiting Crew Skills available at those tiers.  Those Crew Skills make a much larger impact overall on 'unleveling' that playing field.  And maybe don't allow Food/Lend Lease type consumables (or maybe just limit all Premium Consumables to tier IV and above) to reduce the advantage a crew can get with them at those tiers.     I believe doing this would go a much longer way to 'level' that playing field and be a bigger reduction to the Seal Club ranks in those tiers.  Limiting the Equipment Slots is removing what little advantages the New Player COULD have at their disposal that serves to reduce the impact a Seasoned Seal Clubber can have with regard to advantages the New Player cannot hope to have (lots of Crew Skills is a LOT harder to do than getting enough credits to slap on 2 or 3 pieces of complex equipment.   I would also limit Bond, Improved and Bounty Equipment to tier V and higher vehicles so that the lower tiers would not have that as an additional imbalancing factor that more experienced players can bring to those tiers that New Players cannot hope to have at all when starting out in the game.  
Crew Skills trump Complex Equipment pretty much every day of the week and twice on Sundays.   Thoughts, ideas, rebuttals?       GL, HF & HSYBF!
OvO

churchill50:   I agree and disagree. I disagree about new players having the credits to put complex equipment on their tanks. Sure they could make the credits necessary to do that pretty easily. But I don't think many do. I know that when I was a new player, I was focused on getting the next cool tank, not equipment. I would bet it's the same for a lot of other new players. New players also don't understand how substantial the effects of equipment are a lot of the time, so they're not as likely to get them. On the other hand, I agree on several points:Crew skills make a substantial difference as well. Especially with new players not understanding vision mechanics AND not having sixth sense. Experienced players can leverage vision mechanics to a ridiculous degree.I fully support limiting players to 1-2 crew skills at low tiers, as well as not allowing Bounty/Improved equipment in low tiers. While limiting crew skills at low tiers would be another amazing decision by WG, I do appreciate the fact that they at least helped the situation by limiting equipment at those tiers. I'd prefer to see both of them limited, but am happy with WG at least limiting equipment. 

View PostAngry_Johnny_Killbillys, on Sep 17 2021 - 08:42, said:     They didn't remove the equipment slots from Prem tanks did they like OPs example?

churchill50:  I believe they did. Looking at the tier 2 and 3 premium tanks, they have the same number of equipment slots as all other tanks at those tiers.


churchill50
AMX M4 54 setup?
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17.09.2021 17:34:08
 
Subject: AMX M4 54 setup?
Link on message: #12917473

churchill50: I personally ran the 130mm gun. The 120mm gun gives you subpar alpha AND horrible DPM. The 130 at least gives you alpha. The prem pen is lacking, but workable most of the time. For equipment, I ran V-Stab, Turbo (with mobility slot from Field Mods), Rammer.The gun handling is pretty good, so you don't need more than V-Stab. It's noticeably more sluggish than the tier 9, so the Turbo helps give it some mobility to work with. That's especially important given how disappointing the armor is, so you kind of need mobility to make up for it. Rammer is a given.


churchill50
Bring equipment back to low tiers
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17.09.2021 17:30:36
 
Subject: Bring equipment back to low tiers
Link on message: #12917470

churchill50: New players don't have the credits to put 3 pieces of equipment on all of their tanks, so allowing 3 equipment slots just enabled sealclubbers. That's not something any game should be doing.Removing equipment slots from lower tiers was one of the best decisions WG ever made for the health of the game in my opinion.


DeviouslyCursed
Chinese Porcelain style
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17.09.2021 08:03:30
 
Subject: Chinese Porcelain style
Link on message: #12917351

View Posttod914, on Sep 17 2021 - 05:54, said: Who wants that cheap china that's made in China?  Go for quality china.  China that's made in the USA.

DeviouslyCursed: With all the parts and materials imported from China...


DeviouslyCursed
rigging of games,
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17.09.2021 06:49:38
 
Subject: rigging of games,
Link on message: #12917335

View Post2Fantastic, on Sep 17 2021 - 03:54, said: I think you and your ilk needs to need to stop worrying about failure. 

DeviouslyCursed:  Worrying about failure is what makes you better. The moment you stop worrying about it, you accept mediocrity, or worse. Thanks for perfectly explaining why baddies are bad: They don't care. It also explains why the "it's rigged!" people are stuck in what they think: they don't care enough to look into what is actually true.


DeviouslyCursed
does war gaming control who wins?
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17.09.2021 04:12:39
 
Subject: does war gaming control who wins?
Link on message: #12917282

View Postbake3020, on Sep 17 2021 - 01:51, said:
Let's put it this way: They don't not control who wins.

DeviouslyCursed:  No matter how looney the conspiracy, you can always count on baked3020 to support it.


DeviouslyCursed
does war gaming control who wins?
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17.09.2021 03:39:38
 
Subject: does war gaming control who wins?
Link on message: #12917263

View PostCOLT_____22, on Sep 17 2021 - 00:16, said: how much does war gaming control the outcome of random battles???.. camo doesnt work..bounce 8-10 shots.. 87%of the shots i took today bounce.. if war gaming would just let us play instead of interfering this would be a decent game to play.   spotted from the back with not spotters on the line.. how does someone get spotted with 10 tank way out in front of him? dont even try to say there is no such thing as RNG .. oh yea.. buy a premium tank and its good for a week or two then its worthless.. fix this game before even more people leave.. just a suggestion... 

DeviouslyCursed:  These complaints just make me think you are really, really bad.


DeviouslyCursed
Chinese Porcelain style
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17.09.2021 03:17:52
 
Subject: Chinese Porcelain style
Link on message: #12917245

View Postammo_magnet, on Sep 17 2021 - 01:11, said: Wonder WOT will be taking bit of hit from China's 1hr a day game policy (although they are all playing with their parents id)

DeviouslyCursed:  I hear they are trying to use face recognition to avoid that. Wonder how long before some crazy gamer kid tries cutting his parent's face off and wearing it to play games all day...


DeviouslyCursed
Chinese Porcelain style
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17.09.2021 02:52:57
 
Subject: Chinese Porcelain style
Link on message: #12917229

DeviouslyCursed: Wow! Me wants!  https://worldoftanks...-festival-2021/


DeviouslyCursed
rigging of games,
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17.09.2021 00:42:19
 
Subject: rigging of games,
Link on message: #12917172

View PostNeatoMan, on Sep 16 2021 - 21:24, said: I never understood this.  A loss is a loss is a loss, IMO.  I actually hate close games where I did well, and we lose because some timid wuss was too afraid to get his pixel tank scratched.  Most close games I lose are like that.  When I lose a blowout, I can at least appreciate the good play by the other team.  That's how it's supposed to be done.

DeviouslyCursed:  Yes, the idea that a game has to be close to be enjoyable is just dumb. I have no idea where it comes from. And before some moron says it's about matching skill, no it is not. You can landslide an equally skilled team, or even one that is better than you. Regardless of how or why a blowout happens, as long as I'm a part of the cause, I'm having fun. If I die early in a match, I usually back out and don't even know what the end result of the game was, other than if it was a win or a loss when it pops up. How does whether or not the final score was close affect my enjoyment of that match? If you are smart, you would realize it doesn't affect it at all... EDIT: I too, also hate close losses the most. Especially if I didn't do as well as I should have because then I know the loss should have been a win, and it was my fault it wasn't.


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