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Bring equipment back to low tiers

Дата: 17.09.2021 16:10:40
View Postdunniteowl, on Sep 17 2021 - 08:42, said:   Actually, I disagree.  Hear me out...   You can limit equipment slots and that does do something, however it's not the 'leg breaker' WG seemed to intend.   What would make a LARGER difference (especially since Equipment 2.0) is to limit Crew Skills at lower tiers.  We all have heard over time that this game should have been called, "World of Crews."  This is due to the difference in tank performance that Crew Skills can affect.  The Crew Skills make a much larger overall difference in how a tank performs than any 3 pieces of equipment can do.  At the picayune costs of Level 3 Equipment, any tier I, II, or III tank can be outfitted with the full 3 slots of equipment with no serious crimp on a scrub's pocket -- or of a Newb Player's.   If you could have only 1 Crew Skill available at tier I and II and a maximum of 2 Crew Skills at tier III, that would make a much larger difference on the "Official" level of Seal Clubbing.  Then it wouldn't matter how many battles they had at those tiers, their ability to Super Crew their way to the Golden Club would be kaiboshed right at the start.  Just have the system 'gray out' any skills past the Tier Limit of Skills allowed and "BAM!" good to go.   Out of three slots, there isn't a whole lot that Seal Clubbers have access to that other players don't.  It's not like making credits at those tiers is tricky and it's also not like they (WG) don't give out enough credits and gold for a New Player that they couldn't afford a few pieces of Complex Equipment on two to five different tanks in those tiers.   Crew Skills, though.  Those are much harder to come by for New Players and the 'level playing field' can be more readily affected by limiting Crew Skills available at those tiers.  Those Crew Skills make a much larger impact overall on 'unleveling' that playing field.  And maybe don't allow Food/Lend Lease type consumables (or maybe just limit all Premium Consumables to tier IV and above) to reduce the advantage a crew can get with them at those tiers.     I believe doing this would go a much longer way to 'level' that playing field and be a bigger reduction to the Seal Club ranks in those tiers.  Limiting the Equipment Slots is removing what little advantages the New Player COULD have at their disposal that serves to reduce the impact a Seasoned Seal Clubber can have with regard to advantages the New Player cannot hope to have (lots of Crew Skills is a LOT harder to do than getting enough credits to slap on 2 or 3 pieces of complex equipment.   I would also limit Bond, Improved and Bounty Equipment to tier V and higher vehicles so that the lower tiers would not have that as an additional imbalancing factor that more experienced players can bring to those tiers that New Players cannot hope to have at all when starting out in the game.  
Crew Skills trump Complex Equipment pretty much every day of the week and twice on Sundays.   Thoughts, ideas, rebuttals?       GL, HF & HSYBF!
OvO

churchill50:   I agree and disagree. I disagree about new players having the credits to put complex equipment on their tanks. Sure they could make the credits necessary to do that pretty easily. But I don't think many do. I know that when I was a new player, I was focused on getting the next cool tank, not equipment. I would bet it's the same for a lot of other new players. New players also don't understand how substantial the effects of equipment are a lot of the time, so they're not as likely to get them. On the other hand, I agree on several points:Crew skills make a substantial difference as well. Especially with new players not understanding vision mechanics AND not having sixth sense. Experienced players can leverage vision mechanics to a ridiculous degree.I fully support limiting players to 1-2 crew skills at low tiers, as well as not allowing Bounty/Improved equipment in low tiers. While limiting crew skills at low tiers would be another amazing decision by WG, I do appreciate the fact that they at least helped the situation by limiting equipment at those tiers. I'd prefer to see both of them limited, but am happy with WG at least limiting equipment. 

View PostAngry_Johnny_Killbillys, on Sep 17 2021 - 08:42, said:     They didn't remove the equipment slots from Prem tanks did they like OPs example?

churchill50:  I believe they did. Looking at the tier 2 and 3 premium tanks, they have the same number of equipment slots as all other tanks at those tiers.

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