Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: problema técnico
Link on message: #11659549
LCluka, on May 23 2018 - 14:39, said: pessoal não estou conseguindo entrar no jogo, quando aparece a
janela que colocar pra carregar demora, ai quando vai para logar
ele não prossegue, ai o jogo fecha!?
Link on message: #11659549
LCluka, on May 23 2018 - 14:39, said: pessoal não estou conseguindo entrar no jogo, quando aparece a
janela que colocar pra carregar demora, ai quando vai para logar
ele não prossegue, ai o jogo fecha!?MA77: Oi LCluka, tudo bem?
Poderia me informar a configuração do seu PC (processador, memória, sistema operacional, etc)?
Abraços!
Poderia me informar a configuração do seu PC (processador, memória, sistema operacional, etc)?
Abraços!
Subject: Important News about Update 1.0 Extravaganza: Intel Contest
Link on message: #11659511
Link on message: #11659511
Jambijon: Hello Tankers! This is an extremely time sensitive matter,
and I highly recommend you take action to ensure that you won't
miss out on your I7 processor for those who won the contest!
We have a total of 250 winners for the Intel I7 processor, and we
are missing 45 players who need to claim their prize, so
please check your emails (including spam) for an email from
Wargaming stating you won during the Intel contest. We want
to make sure you get this FREE processor (seriously, its
free!) so we will also be sending you an in-game message to
ensure visibility. If you do not get an in-game message you
did not win unfortunately. Please look out for the [WGA] clan
tag as this is the official Wargaming clan. The
employees that will be sending out these in-game messages are as
follows: Jambijon [WGA] 1984BigBrother [WGA]
KRZYB00P [WGA] Like I said previously, this is an
extremely time sensitive matter and let's make sure you get your
rightfully earned prize!
Subject: Important News about Update 1.0 Extravaganza: Intel Contest
Link on message: #11659511
Link on message: #11659511
BigDaddyLaxative: Hello Tankers! This is an extremely time sensitive matter,
and I highly recommend you take action to ensure that you won't
miss out on your I7 processor for those who won the contest!
We have a total of 250 winners for the Intel I7 processor, and we
are missing 45 players who need to claim their prize, so
please check your emails (including spam) for an email from
Wargaming stating you won during the Intel contest. We want
to make sure you get this FREE processor (seriously, its
free!) so we will also be sending you an in-game message to
ensure visibility. If you do not get an in-game message you
are already signed up or you did not win unfortunately. Please
look out for the [WGA] clan tag as this is the official Wargaming
clan. The employees that will be sending out
these in-game messages are as follows: Jambijon [WGA]
1984BigBrother [WGA] KRZYB00P [WGA] Like I said
previously, this is an extremely time sensitive matter and let's
make sure you get your rightfully earned prize!
Subject: Important News about Update 1.0 Extravaganza: Intel Contest
Link on message: #11659511
Link on message: #11659511
Hambijon: Hello Tankers! This is an extremely time sensitive matter,
and I highly recommend you take action to ensure that you won't
miss out on your I7 processor for those who won the contest!
We have a total of 250 winners for the Intel I7 processor, and we
are missing 45 players who need to claim their prize, so
please check your emails (including spam) for an email from
Wargaming stating you won during the Intel contest. We want
to make sure you get this FREE processor (seriously, its
free!) so we will also be sending you an in-game message to
ensure visibility. If you do not get an in-game message you
are already signed up or you did not win unfortunately. Please
look out for the [WGA] clan tag as this is the official Wargaming
clan. The employees that will be sending out
these in-game messages are as follows: Jambijon [WGA]
1984BigBrother [WGA] KRZYB00P [WGA] Like I said
previously, this is an extremely time sensitive matter and let's
make sure you get your rightfully earned prize!
Subject: Premium Insurance
Link on message: #11659422
BattlecryGWJ, on May 23 2018 - 10:34, said: Agreed, based on the forum response it looks like most
people don't agree with me, though its also been discussed
previously how the forums aren't necessarily representative of the
player base as a whole given that its only the people who are aware
of the issue and bothered by it that tend to come to the forums to
complain about things. If someone is happy about it, doesn't
care, or is completely unaware then they tend to simply continue
playing the game. My intention was not to push my position as
that of the majority of players, but simply to offer a dissenting
perspective from the prevailing theme. Without actual
data, stating that it will be bottom tier 60% of the time is as
much of an assumption as WG's statement that removing the
preferential 8's will fix the issues with them being bottom tier so
often. I suspect you're right, but again, just pointing out
the relative arbitrariness of the statement. I tend
to agree with that. While the improved gun characteristics at
least give it some viable fire power the armor changes without
accompanying changes to mobility are unlikely to make it a
meaningful contributor. Agreed, they certainly
created an PR problem that they didn't need to as evidenced by your
choice of the word "milk" and insistent that its an absolute 2000
gold they're trying to pull rather than "up to" that much. If
they had actually released details of their expected trade in
program then players might not have taken as much of an issue (and
the option to keep, trade in or get a straight gold refund would
have provided the best coverage), but since one if left to assume
the worst, that tends to be what happens. Given the
part in bold, doesn't that tend to negate the concept of bait and
switch? If I've told you that the product I'm selling is
going to be changed and you choose to buy it regardless, that
decision would seem to be on the purchaser, not the seller.
Link on message: #11659422
BattlecryGWJ, on May 23 2018 - 10:34, said: Agreed, based on the forum response it looks like most
people don't agree with me, though its also been discussed
previously how the forums aren't necessarily representative of the
player base as a whole given that its only the people who are aware
of the issue and bothered by it that tend to come to the forums to
complain about things. If someone is happy about it, doesn't
care, or is completely unaware then they tend to simply continue
playing the game. My intention was not to push my position as
that of the majority of players, but simply to offer a dissenting
perspective from the prevailing theme. Without actual
data, stating that it will be bottom tier 60% of the time is as
much of an assumption as WG's statement that removing the
preferential 8's will fix the issues with them being bottom tier so
often. I suspect you're right, but again, just pointing out
the relative arbitrariness of the statement. I tend
to agree with that. While the improved gun characteristics at
least give it some viable fire power the armor changes without
accompanying changes to mobility are unlikely to make it a
meaningful contributor. Agreed, they certainly
created an PR problem that they didn't need to as evidenced by your
choice of the word "milk" and insistent that its an absolute 2000
gold they're trying to pull rather than "up to" that much. If
they had actually released details of their expected trade in
program then players might not have taken as much of an issue (and
the option to keep, trade in or get a straight gold refund would
have provided the best coverage), but since one if left to assume
the worst, that tends to be what happens. Given the
part in bold, doesn't that tend to negate the concept of bait and
switch? If I've told you that the product I'm selling is
going to be changed and you choose to buy it regardless, that
decision would seem to be on the purchaser, not the seller.TeriyakiTanker: It is pretty obvious that you and I basically on agree on
most points. The one thing I will say is that in other
threads about the post 9.18 MM there have been players who have
collected evidence that a tier VIII is bottom tier roughly 60-65%
of the time. Will that still be the case after they change
things? Don't know but it looks like we will eventually find
out.
Subject: Estoy Loco? o WG esta un poco equivocado?
Link on message: #11659282
Link on message: #11659282
Felipe6666Original: 1- Revisa que no tengas en entrenamiento acelerado activado.
2- En caso de que no esté activado, ¿la experiencia libre que
generas es un proporcional de la regular? ¿O solo obtienes
experiencia libre como si fuera la regular? ¡Saludos!
Subject: [Concurso] Guías de la Comunidad - La Sorpresa Alemana
Link on message: #11659258
agtdetructor, on May 22 2018 - 21:51, said: Literalmente es un Ru-251 sin torreta, pero me imagino
que tiene MM preferencial no? No me imagino en tier X con solo 250
de apcr
Link on message: #11659258
agtdetructor, on May 22 2018 - 21:51, said: Literalmente es un Ru-251 sin torreta, pero me imagino
que tiene MM preferencial no? No me imagino en tier X con solo 250
de apcrFelipe6666Original: No, no tiene MM peferencial. Es por eso que se está probando
la versión con el cañón de 105 mm. Lo que sí, desconozco si sería
el reemplazo del actual Kanonenjagdpanzer en caso de que las
pruebas sean satisfactorias (aunque sería lo más lógico).
¡Saludos!
Subject: Premium Insurance
Link on message: #11659203
Seth_VonLiopod, on May 23 2018 - 10:16, said: I could see a refund, but it absolutely has to be based upon how
often you've played the tank. Just purchased? Full refund. Played
50 games? 50% refund. 100 games? No refund. Or some similar
modifier.
I mean you got your time with preferred matchmaking. All you pay for is time and access. Which you got.
None of us own the tanks or control the formats. It's all rental, at best.
Link on message: #11659203
Seth_VonLiopod, on May 23 2018 - 10:16, said: I could see a refund, but it absolutely has to be based upon how
often you've played the tank. Just purchased? Full refund. Played
50 games? 50% refund. 100 games? No refund. Or some similar
modifier.I mean you got your time with preferred matchmaking. All you pay for is time and access. Which you got.
None of us own the tanks or control the formats. It's all rental, at best.
TeriyakiTanker: Are you serious? This is actually a dumber idea than
WG initial idea. you understand that pissing off paying
customers isn't a good idea right?
Subject: Pref MM changes - can someone explain what is actually going on?
Link on message: #11659194
TwixOps, on May 23 2018 - 10:11, said: TL;DR, Tier 8 premiums with preferential matchmaking are getting
massive buffs so they can perform in tier ten matches.
Link on message: #11659194
TwixOps, on May 23 2018 - 10:11, said: TL;DR, Tier 8 premiums with preferential matchmaking are getting
massive buffs so they can perform in tier ten matches. TeriyakiTanker: Yeah, buffs so massive every single gun at Tier X can pen
any part of the heaviest armor on the KV-5....... yeah those buffs
are super massive.
Subject: Premium Insurance
Link on message: #11659174
BattlecryGWJ, on May 23 2018 - 10:05, said: It seems that you're mistaking why you value the tank with
why all the players value the tank. Personally I have
multiple preferential premiums (including the KV-5) and I didn't
buy any of them because they had preferential match making, but
because they looked like they'd be fun to play, though many of them
have not been fun to play for quite some time. To me it seems
that they are actually trying to restore the value of the tanks I
bought, rather than trying to destroy it. I don't expect
everyone to have the same opinion and the details surrounding the
trade in option are, so far, concerning, but I'm at least somewhat
hopeful that tanks I put cash into might become playable again
rather than virtual dust collectors.
Link on message: #11659174
BattlecryGWJ, on May 23 2018 - 10:05, said: It seems that you're mistaking why you value the tank with
why all the players value the tank. Personally I have
multiple preferential premiums (including the KV-5) and I didn't
buy any of them because they had preferential match making, but
because they looked like they'd be fun to play, though many of them
have not been fun to play for quite some time. To me it seems
that they are actually trying to restore the value of the tanks I
bought, rather than trying to destroy it. I don't expect
everyone to have the same opinion and the details surrounding the
trade in option are, so far, concerning, but I'm at least somewhat
hopeful that tanks I put cash into might become playable again
rather than virtual dust collectors.TeriyakiTanker: I tend to agree with you, BUT you need to realize that it
looks like most people don't agree with you and that indeed the PMM
was a big reason why people bought these tanks. I also think
it is fair to say that the buffs to the KV-5 in the current game,
where it will be bottom tier something like 60% of its battles
maybe aren't really buffs. None of those buffs will stop Tier
Xs from using the KV-5 as an experience piñata. The reality is
they have created a PR problem because they decided to try and milk
the player base for an additional 2000 gold per tank instead of
just offering a straight up gold refund, and yes I am aware that
there are players who wouldn't even have been happy with that, but
at least it would have been more palatable to a larger portion of
the player base.
Subject: Premium Insurance
Link on message: #11659154
minneerminneer, on May 23 2018 - 09:56, said: no one has to trade in their kv-5 the gold is if you are
trying to trade in for a tank that is more expensive
Link on message: #11659154
minneerminneer, on May 23 2018 - 09:56, said: no one has to trade in their kv-5 the gold is if you are
trying to trade in for a tank that is more expensiveTeriyakiTanker: Ok, I will explain this real slow and easy for you. WG
is giving you two options:1. Keep the changed tank2.
Use your tank as a partial trade in + some additional money for a
different tank
They are doing this because when they changed the MM in 9.18 to the 3/5/7 template it really screwed up Tier VIII MM. Before 9.18 came out Tier VIII MM and PMM were not a problem. It literally worked fine until they screwed it up. So people are super mad that they paid for something that wargaming screwed up themselves and are now being asked to now pay WG for a new tank.
As someone who is planning on keeping and enjoying my buffed premiums I find it very hard to believe you cant comprehend why people would get upset. While it may be legal for them to do this it is obviously stupid with the vast majority of players being pissed off about it. If you ran a business do you think it would be a smart idea to piss off something like 75% of your paying customers?
They are doing this because when they changed the MM in 9.18 to the 3/5/7 template it really screwed up Tier VIII MM. Before 9.18 came out Tier VIII MM and PMM were not a problem. It literally worked fine until they screwed it up. So people are super mad that they paid for something that wargaming screwed up themselves and are now being asked to now pay WG for a new tank.
As someone who is planning on keeping and enjoying my buffed premiums I find it very hard to believe you cant comprehend why people would get upset. While it may be legal for them to do this it is obviously stupid with the vast majority of players being pissed off about it. If you ran a business do you think it would be a smart idea to piss off something like 75% of your paying customers?
Subject: Premium Insurance
Link on message: #11659140
minneerminneer, on May 23 2018 - 09:53, said: and they are trying to make the mm better by removing preff
mm tanks and you can keep the heavily buffed tank you don't have to
trade in but if you choose to then you will have to make up the
difference (up to 2k gold). I see no problem with that
at all
Link on message: #11659140
minneerminneer, on May 23 2018 - 09:53, said: and they are trying to make the mm better by removing preff
mm tanks and you can keep the heavily buffed tank you don't have to
trade in but if you choose to then you will have to make up the
difference (up to 2k gold). I see no problem with that
at allTeriyakiTanker: The problem is that they screwed up the MM themselves and
created the problem for the PMM tanks..... why don't we just ignore
that or the fact that for a lot of people the values of the tank
was the fact that it got PMM. Sure if you ignore all of that
WG looks like they are being super nice.... if you ignore
everything that is.
Subject: Premium Insurance
Link on message: #11659135
minneerminneer, on May 23 2018 - 09:40, said: Oh but I must just be a shill for wg since I don't just blindly
think they are always trying to screw people out of their money /s
Link on message: #11659135
minneerminneer, on May 23 2018 - 09:40, said: Oh but I must just be a shill for wg since I don't just blindly
think they are always trying to screw people out of their money /sTeriyakiTanker: No you are a shill because you didn't address any of the
issues and act like its just ok to ask people to give WG more
money........ that is what makes you a shill.
Subject: [GUIA] Como Configurar o World of Tanks
Link on message: #11659007
Suco0, on May 22 2018 - 22:47, said: o problema e que eu colokei uma resolusao muito alta e so ta dando
erro na minha placa de video, mais eu jogava antes quando era
resoluçao pequena , MAIS SO MUDA A RESOLUÇAO DENTRO DO JOGO AI TA
OSSO EN MAIS DE 1 MES QERENDO VE ISSU MAIS N TEN CONFIGURAÇAO DE
RESOLUÇAO FORA DO JOGO. SERA OQUE FAÇO O COM CHEGO AL DONO ANTES QE
DESANIME ALGUENN PODE MI INFORMA
Link on message: #11659007
Suco0, on May 22 2018 - 22:47, said: o problema e que eu colokei uma resolusao muito alta e so ta dando
erro na minha placa de video, mais eu jogava antes quando era
resoluçao pequena , MAIS SO MUDA A RESOLUÇAO DENTRO DO JOGO AI TA
OSSO EN MAIS DE 1 MES QERENDO VE ISSU MAIS N TEN CONFIGURAÇAO DE
RESOLUÇAO FORA DO JOGO. SERA OQUE FAÇO O COM CHEGO AL DONO ANTES QE
DESANIME ALGUENN PODE MI INFORMAMA77: Fala Suco0!
Tente o seguinte procedimento: Mantenha pressionada a tecla Windows e a tecla ""R"" Na janela ""Executar"", digite ou cole ""%APPDATA%\wargaming.net"" (sem as aspas). Exclua a pasta chamada WorldOfTanks. Lembre-se de nos contar se resolveu!
Abraços!
Tente o seguinte procedimento: Mantenha pressionada a tecla Windows e a tecla ""R"" Na janela ""Executar"", digite ou cole ""%APPDATA%\wargaming.net"" (sem as aspas). Exclua a pasta chamada WorldOfTanks. Lembre-se de nos contar se resolveu!
Subject: Reascender WOT no Brasil. Sugestões.
Link on message: #11659001
Link on message: #11659001
MA77: Boa!
Poderiam listar duas coisas que vocês gostariam de ver no cenário LATAM que iriam fazer diferença no dia-a-dia de vocês e seus amigos no World of Tanks?
Mudanças globais do jogo como, por exemplo "diminuir o RNG", deixem abaixo dos dois primeiros itens, por gentileza.
Parabéns pela iniciativa,
Brazilian!

Poderiam listar duas coisas que vocês gostariam de ver no cenário LATAM que iriam fazer diferença no dia-a-dia de vocês e seus amigos no World of Tanks?
Mudanças globais do jogo como, por exemplo "diminuir o RNG", deixem abaixo dos dois primeiros itens, por gentileza.
Subject: RE-rolls
Link on message: #11658990
Sonny_2013, on May 21 2018 - 13:39, said: i thought having multiple accounts was a bannable offense? i find
re-rolls to be the rudest and cancerous players out there..just
sayin...maybe im venting its been another bad day for tanking for
me ive won 1 of 6 its one of those days where everyone seems to be
completely useless and its down to me only against 5 tanks
everytime..its like if you dont do everything yourself you dont
win...annoying as heck. must be a day off for kids from school...oh
and great summertime is coming so it'll be bad groups for the next
2-3 months looks like my return will be for only the 1-2 weeks ive
been back then time for a 3 month break again..not ruining my
stats.
Link on message: #11658990
Sonny_2013, on May 21 2018 - 13:39, said: i thought having multiple accounts was a bannable offense? i find
re-rolls to be the rudest and cancerous players out there..just
sayin...maybe im venting its been another bad day for tanking for
me ive won 1 of 6 its one of those days where everyone seems to be
completely useless and its down to me only against 5 tanks
everytime..its like if you dont do everything yourself you dont
win...annoying as heck. must be a day off for kids from school...oh
and great summertime is coming so it'll be bad groups for the next
2-3 months looks like my return will be for only the 1-2 weeks ive
been back then time for a 3 month break again..not ruining my
stats.TeriyakiTanker: So how do you know someone is a reroll?
Subject: This game is full of cheaters
Link on message: #11658937
da_Rock002, on May 23 2018 - 06:39, said: Are any of us able to spot a cheater by their
performance? Nope, not even close.
Are any of us able to spot a better player by their performance? Nope, thanks to RNG for one thing. But it's clear that most newbies like the OP will encounter many more players in every battle who have MUCH more of everything that gives them significant advantages that can look like cheating. I've been researching the players in my battles since beginning this game in late 2016. There really are many, many players in this game with lots of years playing behind them.
What those players usually have is not just tens of thousands of battles and the experience and skill that builds, but they also have another better advantage. Looking at the last battle researched, there were 10 players with over 3 years experience, and that was just on one side. If you were on the less-blessed side you could expect to almost immediately run into players who have had the time, credits, and understanding of the game to have a thoroughly trained crew. How many crews do you have with 3+ skills/perks? Those players seldom are playing tanks that don't have top equipment and that's not just the regular versions of optics, rammers etc, but the 'experimental' versions you can only buy with bonds. You can bet they have rations if they care too. And with years and years of rolling over newbies some of them can afford to add on directives. Directives can pump up either their equipment or their crew.
This game favors the players with better percentages and more skill. You're not really going to afford better percentages for years. And you are going to encounter MANY players whose performance might look like it can only come from cheating, but really just comes from piling on all the enhancements WoT lets them purchase.
OP, you're going to be in battles often where 2/3 the players on the other side have 10X your experience and a lot of whom have bank accounts that can pay for anything WoT has for sale. Don't assume they are cheaters simply because they hit what they're aiming at. They should hit what they aim at and WoT often makes sure they do. Otherwise they'd quit paying for stuff like smoke screens and air strikes that come from WoT itself. Air strikes...…………
Link on message: #11658937
da_Rock002, on May 23 2018 - 06:39, said: Are any of us able to spot a cheater by their
performance? Nope, not even close.Are any of us able to spot a better player by their performance? Nope, thanks to RNG for one thing. But it's clear that most newbies like the OP will encounter many more players in every battle who have MUCH more of everything that gives them significant advantages that can look like cheating. I've been researching the players in my battles since beginning this game in late 2016. There really are many, many players in this game with lots of years playing behind them.
What those players usually have is not just tens of thousands of battles and the experience and skill that builds, but they also have another better advantage. Looking at the last battle researched, there were 10 players with over 3 years experience, and that was just on one side. If you were on the less-blessed side you could expect to almost immediately run into players who have had the time, credits, and understanding of the game to have a thoroughly trained crew. How many crews do you have with 3+ skills/perks? Those players seldom are playing tanks that don't have top equipment and that's not just the regular versions of optics, rammers etc, but the 'experimental' versions you can only buy with bonds. You can bet they have rations if they care too. And with years and years of rolling over newbies some of them can afford to add on directives. Directives can pump up either their equipment or their crew.
This game favors the players with better percentages and more skill. You're not really going to afford better percentages for years. And you are going to encounter MANY players whose performance might look like it can only come from cheating, but really just comes from piling on all the enhancements WoT lets them purchase.
OP, you're going to be in battles often where 2/3 the players on the other side have 10X your experience and a lot of whom have bank accounts that can pay for anything WoT has for sale. Don't assume they are cheaters simply because they hit what they're aiming at. They should hit what they aim at and WoT often makes sure they do. Otherwise they'd quit paying for stuff like smoke screens and air strikes that come from WoT itself. Air strikes...…………
TeriyakiTanker: You don't pay for airstrikes..... just saying you should at
least get your facts straight. A lot of the other stuff you
said was pretty spot on.
Subject: [Concurso] Guías de la Comunidad - La Sorpresa Alemana
Link on message: #11658374
ShizuoYimato, on May 22 2018 - 16:11, said: un par de preguntas.. en caso de que se haga guia de video.. si
el canal lo manejan 2 personas, es solo 1 video por jugador o
1 video por canal? y la calidad del video debe
ser HD max, ultra o se puede hacer en cualquier calidad de video?
es decir, baja, media , etc
Link on message: #11658374
ShizuoYimato, on May 22 2018 - 16:11, said: un par de preguntas.. en caso de que se haga guia de video.. si
el canal lo manejan 2 personas, es solo 1 video por jugador o
1 video por canal? y la calidad del video debe
ser HD max, ultra o se puede hacer en cualquier calidad de video?
es decir, baja, media , etcFelipe6666Original: Si el canal pertence a más de una persona, entonces solo se
permite un video para participar dado que no hay forma fehaciente
de comprobar que el video lo hizo una persona en particular. Así
que solo un video por canal. Por otra parte, la calidad del
video debe ser lo suficientemente buena como para no ver nada
pixeleado, detalles borrosos, etc. ¡Saludos!
Subject: Any ideas would help.
Link on message: #11658343
gmotoman, on May 22 2018 - 21:52, said:
I am just hoping to hear what y'all do to make money. I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks kinda sucks. Anyway any ideas, thoughts, put downs etc I am open for suggestions. Oh I can't really afford a premium sub.
BattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a
non-premium tank on a non-premium account and make money regularly
with anything below tier 8. If you find yourself having
issues with that setup then you need to consider modifying your
playstyle: Survive longer. Spending more time alive helps you
to deal more damage which earns more income and also should allow
you to help your team win more, which also brings an income bonus.
Chose your shots better. When a shot deals damage you earn
income, when a shot doesn't do damage you're just buying a
replacement round. If you find yourself firing a lot of
rounds that don't do damage, you're wasting credits, so consider
that you need to shoot at a different target, or reposition on your
current target to get shots that are more likely to deal damage.
Shoot fewer premium rounds. Premium rounds are expensive and
the only advantage they have over standard rounds in income
creation is that they're more likely to pen. If you find
yourself spamming a lot of premium rounds you may need to consider
learning weak points better or chose your shots/target better.
Review your consumable usage. If you're using premium
consumables in random battles... why? Also for consideration,
its only worth using a consumable if the usage of it is going to
extend your life in the game. If you fix your track and then
are instantly killed, you've pretty much just wasted that repair
kit so consider the situation before using it. Can you fix
your track and get back in cover before getting killed so that you
have a chance at doing another hit of damage? Or are you
completely out in the open, staring down 3 tanks solo, in the
middle of reloading your KV-2 derp with two hit points left?
I'm not saying that you should just give up, but use your resources
wisely. Take less damage. Taking less damage means spending
less in repairs, and tends to go with option 1 here. If you
take less damage, you'll live longer, keep your gun in the fight,
and improve your ability to influence the outcome of the game
(assuming that you're not just trying to hide in a corner or
something). Spending less in repairs while earning more money
by being alive and dealing more damage tends to be pretty win-win.
Link on message: #11658343
gmotoman, on May 22 2018 - 21:52, said: I am just hoping to hear what y'all do to make money. I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks kinda sucks. Anyway any ideas, thoughts, put downs etc I am open for suggestions. Oh I can't really afford a premium sub.
Jambijon:
BattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a
non-premium tank on a non-premium account and make money regularly
with anything below tier 8. If you find yourself having
issues with that setup then you need to consider modifying your
playstyle: Survive longer. Spending more time alive helps you
to deal more damage which earns more income and also should allow
you to help your team win more, which also brings an income bonus.
Chose your shots better. When a shot deals damage you earn
income, when a shot doesn't do damage you're just buying a
replacement round. If you find yourself firing a lot of
rounds that don't do damage, you're wasting credits, so consider
that you need to shoot at a different target, or reposition on your
current target to get shots that are more likely to deal damage.
Shoot fewer premium rounds. Premium rounds are expensive and
the only advantage they have over standard rounds in income
creation is that they're more likely to pen. If you find
yourself spamming a lot of premium rounds you may need to consider
learning weak points better or chose your shots/target better.
Review your consumable usage. If you're using premium
consumables in random battles... why? Also for consideration,
its only worth using a consumable if the usage of it is going to
extend your life in the game. If you fix your track and then
are instantly killed, you've pretty much just wasted that repair
kit so consider the situation before using it. Can you fix
your track and get back in cover before getting killed so that you
have a chance at doing another hit of damage? Or are you
completely out in the open, staring down 3 tanks solo, in the
middle of reloading your KV-2 derp with two hit points left?
I'm not saying that you should just give up, but use your resources
wisely. Take less damage. Taking less damage means spending
less in repairs, and tends to go with option 1 here. If you
take less damage, you'll live longer, keep your gun in the fight,
and improve your ability to influence the outcome of the game
(assuming that you're not just trying to hide in a corner or
something). Spending less in repairs while earning more money
by being alive and dealing more damage tends to be pretty win-win.Jambijon: Well said! Being patient and being more selective with
shots have helped me out immensely! You want some type of
return with every shot you take. Situational awareness and
knowing where to shoot is an invaluable skill to have. Should
I deal straight damage to this tank in the open or track him to get
some assisted damage? Should I shoot if I'm spotting for my
team and give up my location? Either answers for those
questions are fine but some will benefit more depending on the
situation you are in. Keep at it!
Subject: Any ideas would help.
Link on message: #11658343
gmotoman, on May 22 2018 - 21:52, said:
I am just hoping to hear what y'all do to make money. I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks kinda sucks. Anyway any ideas, thoughts, put downs etc I am open for suggestions. Oh I can't really afford a premium sub.
BattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a
non-premium tank on a non-premium account and make money regularly
with anything below tier 8. If you find yourself having
issues with that setup then you need to consider modifying your
playstyle: Survive longer. Spending more time alive helps you
to deal more damage which earns more income and also should allow
you to help your team win more, which also brings an income bonus.
Chose your shots better. When a shot deals damage you earn
income, when a shot doesn't do damage you're just buying a
replacement round. If you find yourself firing a lot of
rounds that don't do damage, you're wasting credits, so consider
that you need to shoot at a different target, or reposition on your
current target to get shots that are more likely to deal damage.
Shoot fewer premium rounds. Premium rounds are expensive and
the only advantage they have over standard rounds in income
creation is that they're more likely to pen. If you find
yourself spamming a lot of premium rounds you may need to consider
learning weak points better or chose your shots/target better.
Review your consumable usage. If you're using premium
consumables in random battles... why? Also for consideration,
its only worth using a consumable if the usage of it is going to
extend your life in the game. If you fix your track and then
are instantly killed, you've pretty much just wasted that repair
kit so consider the situation before using it. Can you fix
your track and get back in cover before getting killed so that you
have a chance at doing another hit of damage? Or are you
completely out in the open, staring down 3 tanks solo, in the
middle of reloading your KV-2 derp with two hit points left?
I'm not saying that you should just give up, but use your resources
wisely. Take less damage. Taking less damage means spending
less in repairs, and tends to go with option 1 here. If you
take less damage, you'll live longer, keep your gun in the fight,
and improve your ability to influence the outcome of the game
(assuming that you're not just trying to hide in a corner or
something). Spending less in repairs while earning more money
by being alive and dealing more damage tends to be pretty win-win.
Link on message: #11658343
gmotoman, on May 22 2018 - 21:52, said: I am just hoping to hear what y'all do to make money. I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks kinda sucks. Anyway any ideas, thoughts, put downs etc I am open for suggestions. Oh I can't really afford a premium sub.
BigDaddyLaxative:
BattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a
non-premium tank on a non-premium account and make money regularly
with anything below tier 8. If you find yourself having
issues with that setup then you need to consider modifying your
playstyle: Survive longer. Spending more time alive helps you
to deal more damage which earns more income and also should allow
you to help your team win more, which also brings an income bonus.
Chose your shots better. When a shot deals damage you earn
income, when a shot doesn't do damage you're just buying a
replacement round. If you find yourself firing a lot of
rounds that don't do damage, you're wasting credits, so consider
that you need to shoot at a different target, or reposition on your
current target to get shots that are more likely to deal damage.
Shoot fewer premium rounds. Premium rounds are expensive and
the only advantage they have over standard rounds in income
creation is that they're more likely to pen. If you find
yourself spamming a lot of premium rounds you may need to consider
learning weak points better or chose your shots/target better.
Review your consumable usage. If you're using premium
consumables in random battles... why? Also for consideration,
its only worth using a consumable if the usage of it is going to
extend your life in the game. If you fix your track and then
are instantly killed, you've pretty much just wasted that repair
kit so consider the situation before using it. Can you fix
your track and get back in cover before getting killed so that you
have a chance at doing another hit of damage? Or are you
completely out in the open, staring down 3 tanks solo, in the
middle of reloading your KV-2 derp with two hit points left?
I'm not saying that you should just give up, but use your resources
wisely. Take less damage. Taking less damage means spending
less in repairs, and tends to go with option 1 here. If you
take less damage, you'll live longer, keep your gun in the fight,
and improve your ability to influence the outcome of the game
(assuming that you're not just trying to hide in a corner or
something). Spending less in repairs while earning more money
by being alive and dealing more damage tends to be pretty win-win.BigDaddyLaxative: Well said! Being patient and being more selective with
shots have helped me out immensely! You want some type of
return with every shot you take. Situational awareness and
knowing where to shoot is an invaluable skill to have. Should
I deal straight damage to this tank in the open or track him to get
some assisted damage? Should I shoot if I'm spotting for my
team and give up my location? Either answers for those
questions are fine but some will benefit more depending on the
situation you are in. Keep at it!
Subject: Any ideas would help.
Link on message: #11658343
gmotoman, on May 22 2018 - 21:52, said:
I am just hoping to hear what y'all do to make money. I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks kinda sucks. Anyway any ideas, thoughts, put downs etc I am open for suggestions. Oh I can't really afford a premium sub.
BattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a
non-premium tank on a non-premium account and make money regularly
with anything below tier 8. If you find yourself having
issues with that setup then you need to consider modifying your
playstyle: Survive longer. Spending more time alive helps you
to deal more damage which earns more income and also should allow
you to help your team win more, which also brings an income bonus.
Chose your shots better. When a shot deals damage you earn
income, when a shot doesn't do damage you're just buying a
replacement round. If you find yourself firing a lot of
rounds that don't do damage, you're wasting credits, so consider
that you need to shoot at a different target, or reposition on your
current target to get shots that are more likely to deal damage.
Shoot fewer premium rounds. Premium rounds are expensive and
the only advantage they have over standard rounds in income
creation is that they're more likely to pen. If you find
yourself spamming a lot of premium rounds you may need to consider
learning weak points better or chose your shots/target better.
Review your consumable usage. If you're using premium
consumables in random battles... why? Also for consideration,
its only worth using a consumable if the usage of it is going to
extend your life in the game. If you fix your track and then
are instantly killed, you've pretty much just wasted that repair
kit so consider the situation before using it. Can you fix
your track and get back in cover before getting killed so that you
have a chance at doing another hit of damage? Or are you
completely out in the open, staring down 3 tanks solo, in the
middle of reloading your KV-2 derp with two hit points left?
I'm not saying that you should just give up, but use your resources
wisely. Take less damage. Taking less damage means spending
less in repairs, and tends to go with option 1 here. If you
take less damage, you'll live longer, keep your gun in the fight,
and improve your ability to influence the outcome of the game
(assuming that you're not just trying to hide in a corner or
something). Spending less in repairs while earning more money
by being alive and dealing more damage tends to be pretty win-win.
Link on message: #11658343
gmotoman, on May 22 2018 - 21:52, said: I am just hoping to hear what y'all do to make money. I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks kinda sucks. Anyway any ideas, thoughts, put downs etc I am open for suggestions. Oh I can't really afford a premium sub.
Hambijon:
BattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a
non-premium tank on a non-premium account and make money regularly
with anything below tier 8. If you find yourself having
issues with that setup then you need to consider modifying your
playstyle: Survive longer. Spending more time alive helps you
to deal more damage which earns more income and also should allow
you to help your team win more, which also brings an income bonus.
Chose your shots better. When a shot deals damage you earn
income, when a shot doesn't do damage you're just buying a
replacement round. If you find yourself firing a lot of
rounds that don't do damage, you're wasting credits, so consider
that you need to shoot at a different target, or reposition on your
current target to get shots that are more likely to deal damage.
Shoot fewer premium rounds. Premium rounds are expensive and
the only advantage they have over standard rounds in income
creation is that they're more likely to pen. If you find
yourself spamming a lot of premium rounds you may need to consider
learning weak points better or chose your shots/target better.
Review your consumable usage. If you're using premium
consumables in random battles... why? Also for consideration,
its only worth using a consumable if the usage of it is going to
extend your life in the game. If you fix your track and then
are instantly killed, you've pretty much just wasted that repair
kit so consider the situation before using it. Can you fix
your track and get back in cover before getting killed so that you
have a chance at doing another hit of damage? Or are you
completely out in the open, staring down 3 tanks solo, in the
middle of reloading your KV-2 derp with two hit points left?
I'm not saying that you should just give up, but use your resources
wisely. Take less damage. Taking less damage means spending
less in repairs, and tends to go with option 1 here. If you
take less damage, you'll live longer, keep your gun in the fight,
and improve your ability to influence the outcome of the game
(assuming that you're not just trying to hide in a corner or
something). Spending less in repairs while earning more money
by being alive and dealing more damage tends to be pretty win-win.Hambijon: Well said! Being patient and being more selective with
shots have helped me out immensely! You want some type of
return with every shot you take. Situational awareness and
knowing where to shoot is an invaluable skill to have. Should
I deal straight damage to this tank in the open or track him to get
some assisted damage? Should I shoot if I'm spotting for my
team and give up my location? Either answers for those
questions are fine but some will benefit more depending on the
situation you are in. Keep at it!
Subject: Any one lesson learned in tank design during WW2?
Link on message: #11658247
Link on message: #11658247
The_Chieftain: Why do people keep talking about sloped armor as being something
developed in WW2? Here, have a WW1 tank. http://tank-photogra...umur-france.jpg
Or a different WW1 tank... http://tank100.com/w...3-knocked_B.jpg
Very definitely includes sloped armor. I'm not sure
there was any one particular lesson. The idea of the 'universal
tank' was certainly taking hold, but it's not as if development of
Conqueror, T-10 or M103 were cancelled as a result. The issues of
radio communications or maintenance were already well known. Maybe
ergonomics took a slightly larger emphasis, but even at that, part
of it was because of the increase in technology over time.
Subject: Tiger II rebalance suggestion
Link on message: #11657830
zed2204, on May 22 2018 - 01:36, said: Tiger 2 should be T7 and Tiger 1 T6, with the same armor
Link on message: #11657830
zed2204, on May 22 2018 - 01:36, said: Tiger 2 should be T7 and Tiger 1 T6, with the same armorTeriyakiTanker: This guy knows what he is talking about. Think about
it the IS-2 at tier VII first saw action in 1944 while the King
Tiger which first saw action in July of 1944 is at tier VIII....
and that makes sense how?
TeriyakiTanker
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
22.05.2018 21:11:04
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11657781
Nonamanadus, on May 21 2018 - 18:28, said: How is it the players have a better grasp on MM and balancing than
the developers? Seriously think pref tanks are the problem after
you release the Object 268 Version 4 out in the wild and then
trivialize the nerfs by leaving out the root cause? You guys
have lost touch with the game and those who play it.
Link on message: #11657781
Nonamanadus, on May 21 2018 - 18:28, said: How is it the players have a better grasp on MM and balancing than
the developers? Seriously think pref tanks are the problem after
you release the Object 268 Version 4 out in the wild and then
trivialize the nerfs by leaving out the root cause? You guys
have lost touch with the game and those who play it.TeriyakiTanker: Because they actually play the game, its painfully obvious
the developers either don't play the game at all or don't play
enough to know what they are doing......
TeriyakiTanker
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
22.05.2018 21:03:59
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11657766
Link on message: #11657766
TeriyakiTanker: While I am actually looking forward to seeing what WG is going to
do to buff the tanks and as someone who will most likely be keeping
my buffed post-PMM tanks I can absolutely think of no worse of an
idea than telling people that you are going to change their
vehicle, without their permission by the way, and also charge them
more to switch it to another tank if they do not like the newly
buffed tank. You people must have lost your minds.
This isn't rocket science you never break potentially bad news to
customers along with even the remotest whiff of trying to get them
to spend more money. That is literally the stupidest thing
you could possibly do. How could you be so absolutely
insensitive to this topic?!?!?! You have to be mind-numbingly
moronic to think this was going to go over well.
This is very simple, you guys made this a problem by changing over to the 3/5/7 system. This is not an inherent problem with PMM, it along with the proliferation of significantly stronger premium tanks is what has caused this problem. You created this problem and now you actually think it is ok to ask people to turn in their power crept tanks and give you more money? Just wow..... this will cost you paying customers when there was just no need for it. The vast majority of players, while they wouldn't have wanted their tanks changed, would have been much happier if you simply gave them the gold value back. Instead you come up with a much more convoluted idea to try and suck a couple more bucks out of players instead of looking to the long term health of the game.
And the worst part is this is completely a self inflicted wound all caused by you switching over to the 3/5/7 match making. I suppose you hadn't noticed the precipitous decline in your player base post 9.18 either? But feel free to keep screwing up.......
This is very simple, you guys made this a problem by changing over to the 3/5/7 system. This is not an inherent problem with PMM, it along with the proliferation of significantly stronger premium tanks is what has caused this problem. You created this problem and now you actually think it is ok to ask people to turn in their power crept tanks and give you more money? Just wow..... this will cost you paying customers when there was just no need for it. The vast majority of players, while they wouldn't have wanted their tanks changed, would have been much happier if you simply gave them the gold value back. Instead you come up with a much more convoluted idea to try and suck a couple more bucks out of players instead of looking to the long term health of the game.
And the worst part is this is completely a self inflicted wound all caused by you switching over to the 3/5/7 match making. I suppose you hadn't noticed the precipitous decline in your player base post 9.18 either? But feel free to keep screwing up.......
Subject: WoT "Crashando"
Link on message: #11657654
neverx, on May 22 2018 - 11:22, said: Olá MA77, ainda não tentei essa alternativa pelo fato de demorar a
instalação (no caso os updates), mas provavelmente farei isso. Vou
deixar uma noite baixando e rezar pra resolver. Obg
Link on message: #11657654
neverx, on May 22 2018 - 11:22, said: Olá MA77, ainda não tentei essa alternativa pelo fato de demorar a
instalação (no caso os updates), mas provavelmente farei isso. Vou
deixar uma noite baixando e rezar pra resolver. ObgMA77: Pode acontecer que durante alguma atualização alguns
arquivos possam se corromper devido ao uso de mods (como você
mencionou que utiliza acima).
Recomendo que desinstale o jogo e instale novamente, testando-o sem instalar qualquer mod por um tempo. Caso o problema seja solucionado, você pode instalar o mod no qual está utilizando atualmente e verificar se o problema atual continua. Em caso de positivo, a modificação "quebrada".
Conte-nos se resolveu, tudo bem? Abraços!
Recomendo que desinstale o jogo e instale novamente, testando-o sem instalar qualquer mod por um tempo. Caso o problema seja solucionado, você pode instalar o mod no qual está utilizando atualmente e verificar se o problema atual continua. Em caso de positivo, a modificação "quebrada".
Conte-nos se resolveu, tudo bem? Abraços!
Subject: [Superteste] Ruinberg
Link on message: #11657629
Link on message: #11657629
MA77: Salve! Estamos prontos para compartilhar com você detalhes
do redesign do mapa Ruinberg. As alterações feitas neste
mapa na Atualização 1.0 foram mais do que estéticas. A jogabilidade
em geral não foi alterada, embora o "lado sul" tenha recebido uma
melhora: mais áreas para atirar, além de uma nova posição de risco
que, bem utilizada, pode ser muito benéfica. Acreditamos que esse
acréscimo seria suficiente para melhorar as chances de as equipes
controlarem a avenida principal indo até o centro da cidade.
Dois meses após a 1.0, a estatística não mostrou mudanças
significativas. A equipe que começava na base sul tinha mais opções
táticas, mas era raro que eles pudessem tirar proveito delas. As
coisas agora estão um pouco melhores, mas o equilíbrio entre
vitórias e derrotas ainda não é o ideal.
Hoje, começamos a testar uma segunda versão do Ruinberg, com mais
ajustes, o que deve (pelo menos esperamos) melhorar
o equilíbrio. As maiores modificações são encontradas na parte
aberta do mapa. Mudamos alguns pontos de desova e movemos (ou
removemos) alguns edifícios para que a equipe sul pudesse chegar
mais rápido às posições de tiro, equilibrando as coisas em relação
à equipe do outro lado.
Com menos casas e mais posições de tiro, os caça-tanques que estão
localizados ao redor dos arbustos se tornarão mais eficientes, já
que poderão ajudar os aliados que lutam nas esquinas.
Esta zona particular também mudou: nós
removemos o canto do bloco urbano adjacente à avenida. Isso deve
gerar mais oportunidades para as equipes tomarem o centro do mapa.
Fora isso, melhoramos um pouco as posições
do lado sul para que possam disparar para os blocos urbanos.
Nosso objetivo é tornar Ruinberg mais justo para ambos os lados,
mantendo a jogabilidade geral intacta. Os testes nos dirão se essas
mudanças nos ajudarão a atingir essa meta. Boa sorte no
campo de batalha!
Hoje, começamos a testar uma segunda versão do Ruinberg, com mais
ajustes, o que deve (pelo menos esperamos) melhorar
o equilíbrio. As maiores modificações são encontradas na parte
aberta do mapa. Mudamos alguns pontos de desova e movemos (ou
removemos) alguns edifícios para que a equipe sul pudesse chegar
mais rápido às posições de tiro, equilibrando as coisas em relação
à equipe do outro lado.
Com menos casas e mais posições de tiro, os caça-tanques que estão
localizados ao redor dos arbustos se tornarão mais eficientes, já
que poderão ajudar os aliados que lutam nas esquinas.
Esta zona particular também mudou: nós
removemos o canto do bloco urbano adjacente à avenida. Isso deve
gerar mais oportunidades para as equipes tomarem o centro do mapa.
Fora isso, melhoramos um pouco as posições
do lado sul para que possam disparar para os blocos urbanos.
Nosso objetivo é tornar Ruinberg mais justo para ambos os lados,
mantendo a jogabilidade geral intacta. Os testes nos dirão se essas
mudanças nos ajudarão a atingir essa meta. Boa sorte no
campo de batalha!
Subject: Season 8 Reward Camo (Summer)
Link on message: #11657628
Lonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!
Silver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s 
Link on message: #11657628
Lonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!Jambijon: Shall we remove some?
Silver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s Jambijon: Sounds like its time to go down another line!
Subject: Season 8 Reward Camo (Summer)
Link on message: #11657628
Lonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!
Silver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s 
Link on message: #11657628
Lonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!BigDaddyLaxative: Shall we remove some?
Silver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s BigDaddyLaxative: Sounds like its time to go down another line!
Subject: Season 8 Reward Camo (Summer)
Link on message: #11657628
Lonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!
Silver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s 
Link on message: #11657628
Lonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!Hambijon: Shall we remove some?
Silver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s Hambijon: Sounds like its time to go down another line!
Subject: [ST] Ruinberg
Link on message: #11657623
Link on message: #11657623
Gnomon: Hey, everyone! Hope that you're having a good
week!
We’re ready to share some more info on the re-working of the maps, Ruinberg in particular.
The changes made to Ruinberg in the 1.0 update were little more than cosmetic. The general layout stayed the same, though the south side of the map received a change: more firing lines and a new/risky position that could pay off in battle (if used properly). We thought it would be enough to help improve a team’s chances to control the broad road heading towards the center of the town. Two months after the release of 1.0, the stats haven’t shown any drastic changes. The team starting from the lower base had more tactical options, but it was rare that they would be able to take advantage of them. Things are now a bit better, but the win/lose balance is still not ideal. Today, we’re testing the second iteration of updated Ruinberg. We added more adjustments that should (we believe) improve the overall balance of gameplay on the map. You can check out some screenshots in the spoilers at the bottom of this post. The open part of the map has received the most tweaks. First, we moved some spawn points and relocated (or removed) some buildings. This was done so the southern-spawning team can take firing positions faster, making things more even with the read team. With fewer houses and more firing lines, TD’s sitting in shrubs located will get more chances to participate in battle, since they will be to help teammates fighting at the crossroads. This particular spot has also changed: we’ve cut a corner of the city block next to the road. We believe this should equalize the teams’ chances to take the center of the map. Also, we’ve slightly improved the southern side’s positions for shooting at the city blocks. Ruinberg gifs

Making Ruinberg fair and balanced while keeping its gameplay layout intact is our goal here. This test will show us whether the new changes can help us reach this goal. So, be sure to let us know if you have any feedback after checking things out! As always, thanks for your help and I hope to see you on the battlefield! Ruinberg
We’re ready to share some more info on the re-working of the maps, Ruinberg in particular.
The changes made to Ruinberg in the 1.0 update were little more than cosmetic. The general layout stayed the same, though the south side of the map received a change: more firing lines and a new/risky position that could pay off in battle (if used properly). We thought it would be enough to help improve a team’s chances to control the broad road heading towards the center of the town. Two months after the release of 1.0, the stats haven’t shown any drastic changes. The team starting from the lower base had more tactical options, but it was rare that they would be able to take advantage of them. Things are now a bit better, but the win/lose balance is still not ideal. Today, we’re testing the second iteration of updated Ruinberg. We added more adjustments that should (we believe) improve the overall balance of gameplay on the map. You can check out some screenshots in the spoilers at the bottom of this post. The open part of the map has received the most tweaks. First, we moved some spawn points and relocated (or removed) some buildings. This was done so the southern-spawning team can take firing positions faster, making things more even with the read team. With fewer houses and more firing lines, TD’s sitting in shrubs located will get more chances to participate in battle, since they will be to help teammates fighting at the crossroads. This particular spot has also changed: we’ve cut a corner of the city block next to the road. We believe this should equalize the teams’ chances to take the center of the map. Also, we’ve slightly improved the southern side’s positions for shooting at the city blocks. Ruinberg gifs

Making Ruinberg fair and balanced while keeping its gameplay layout intact is our goal here. This test will show us whether the new changes can help us reach this goal. So, be sure to let us know if you have any feedback after checking things out! As always, thanks for your help and I hope to see you on the battlefield! Ruinberg
Subject: [Supertest] Mapa "Ruinberg" - Parte I
Link on message: #11657621
Link on message: #11657621
Felipe6666Original: ¡Saludos, tanquistas! Estamos listos para compartir con
ustedes detalles del rediseño de Ruinberg. Los cambios
efectuados a este mapa en la Actualización 1.0 fueron más que
estéticos. La jugabilidad en general no fue alterada, aunque el
"lado sur" recibió una mejoría: más zonas desde donde disparar
además de una nueva posición riesgosa que, bien utilizada, puede
ser muy beneficiosa. Pensamos que esta adición sería suficiente
para mejorar las chances de los equipos de controlar la avenida
principal al dirigirse al centro de la ciudad. Dos meses después de
la 1.0, las estadísticas no arrojaron cambios significativos. El
equipo que aparece en la parte de más abajo tenía más opciones
tácticas, pero en muchos casos no podían capitalizarse. Ahora las
cosas son un poco mejor (solo un poco). El balance de
victoria/derrota todavía no es óptimo.
En
el día de hoy, comenzamos a probar una segunda versión de Ruinberg,
con más ajustes que deberían (o eso esperamos) mejorar el balance.
Las mayores modificaciones se encuentran en la parte abierta del
mapa. Cambiamos algunos puntos de spawn y movimos (o removimos)
algunos edificios para que el equipo sur pueda alcanzar posiciones
de tiro más rápido, equilibrando las cosas con respecto al equipo
del otro lado.
Con menos casas y más posiciones de disparo, los cazatanques que se
ubiquen alrededor en los arbustos se volverán más eficientes, ya
que serán capaces de ayudar a los aliados que luchen en el cruce de
caminos.
Esta zona en particular también
cambió: quitamos la esquina del bloque urbano adyacente a la
avenida. Esto debería generar más oportunidades para que los
equipos tomen el centro del mapa.
Además, mejoramos un poco las posiciones del lado sur para que
puedan disparar hacia los bloques urbanos. Nuestro objetivo
es hacer que Ruinberg que sea más justo para ambos bandos al tiempo
que mantenemos la jugabilidad general intacta. Las pruebas nos
dirán si estos cambios nos ayudarán a alcanzar dicho objetivo.
¡Mucha suerte en el campo de batalla!
En
el día de hoy, comenzamos a probar una segunda versión de Ruinberg,
con más ajustes que deberían (o eso esperamos) mejorar el balance.
Las mayores modificaciones se encuentran en la parte abierta del
mapa. Cambiamos algunos puntos de spawn y movimos (o removimos)
algunos edificios para que el equipo sur pueda alcanzar posiciones
de tiro más rápido, equilibrando las cosas con respecto al equipo
del otro lado.
Con menos casas y más posiciones de disparo, los cazatanques que se
ubiquen alrededor en los arbustos se volverán más eficientes, ya
que serán capaces de ayudar a los aliados que luchen en el cruce de
caminos.
Esta zona en particular también
cambió: quitamos la esquina del bloque urbano adyacente a la
avenida. Esto debería generar más oportunidades para que los
equipos tomen el centro del mapa.
Además, mejoramos un poco las posiciones del lado sur para que
puedan disparar hacia los bloques urbanos. Nuestro objetivo
es hacer que Ruinberg que sea más justo para ambos bandos al tiempo
que mantenemos la jugabilidad general intacta. Las pruebas nos
dirán si estos cambios nos ayudarán a alcanzar dicho objetivo.
¡Mucha suerte en el campo de batalla!
Subject: Voltando ao jogo!
Link on message: #11657468
Tankthief, on May 22 2018 - 10:45, said: Qual o motivo que a LATAM não fica 24horas online? Custo?
Link on message: #11657468
Tankthief, on May 22 2018 - 10:45, said: Qual o motivo que a LATAM não fica 24horas online? Custo?MA77: Como o TeamNosferatus1 falou, o servidor fica
desligado durante a madrugada e manhã pelo baixo número de
jogadores nesse horário.
Subject: WoT "Crashando"
Link on message: #11657445
neverx, on May 22 2018 - 07:43, said: I don't use any mods unless xvm neither play frontline. My friends
are having the same problem. I tried to search tutorials to fix
these crashes, but nothing works. Hope they can fix it.
Link on message: #11657445
neverx, on May 22 2018 - 07:43, said: I don't use any mods unless xvm neither play frontline. My friends
are having the same problem. I tried to search tutorials to fix
these crashes, but nothing works. Hope they can fix it.MA77: Neverx, você já tentou reinstalar o jogo?
Subject: [Concurso] Guías de la Comunidad - La Sorpresa Alemana
Link on message: #11657331
HighCharity_AkemiHomura, on May 21 2018 - 18:55, said: Jadpanther Ara Ara Creo que ya se que deseo igual, Panther ♥,
tengo una duda, se podria canjear el lowe por el Panther M10, un
tier 8 por un tier VII <3 ?
agtdetructor, on May 22 2018 - 09:53, said: Pregunta cual de los dos Kanonen es, el normal o el 105 ?
Link on message: #11657331
HighCharity_AkemiHomura, on May 21 2018 - 18:55, said: Jadpanther Ara Ara Creo que ya se que deseo igual, Panther ♥,
tengo una duda, se podria canjear el lowe por el Panther M10, un
tier 8 por un tier VII <3 ?Felipe6666Original: No, no se pueden intercambiar los premios
agtdetructor, on May 22 2018 - 09:53, said: Pregunta cual de los dos Kanonen es, el normal o el 105 ?Felipe6666Original: El normal. No podemos acreditar al otro... Por ahora...
¡Saludos!
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656960
Link on message: #11656960
KRZYB00P: My only goal here is asking that everyone wait for more information
as the article that was posted raised many questions among our team
as well. Most of all sharing the same sentiment as everyone in this
thread. I am not on here to defend or justify decisions made
by our Developers. Changes have been happening to this game since
Beta in efforts to create a game that players around the world love
to play. Even the whole world can't agree one thing unanimously and
the same goes for any change that happens to constantly changing
video game. Hell if it makes you feel better focus me in
front line I will be there from 12pm- 1pm. Careful though as I do
shoot back
.
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656960
Link on message: #11656960
KRZYBooP: My only goal here is asking that everyone wait for more information
as the article that was posted raised many questions among our team
as well. Most of all sharing the same sentiment as everyone in this
thread. I am not on here to defend or justify decisions made
by our Developers. Changes have been happening to this game since
Beta in efforts to create a game that players around the world love
to play. Even the whole world can't agree one thing unanimously and
the same goes for any change that happens to constantly changing
video game. Hell if it makes you feel better focus me in
front line I will be there from 12pm- 1pm. Careful though as I do
shoot back
.
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656953
ThatTrafficCone, on May 22 2018 - 03:00, said: Bless you, KRZYB00P, for communicating with us. Sorry things can't
always be constructive from our end, but some of us
try.
By chance did you catch my post
on Page 2? I'm in favor of changing up the KV-5, but I think these
preliminary stats are taking the tank in the wrong direction,
turning it into something generic. The KV-5 is an awkward and dumb
tank by design; don't take that away, but instead I think you guys
should double-down on its more iconic aspects.
The_Real_Black_Knight, on May 22 2018 - 03:03, said: SOrry KRZYB00P, no joy in entering my full reply
Burning_Haggis, on May 22 2018 - 03:12, said: Anyone "optimistic" about a WG decision going in the right
direction, and not just screwing the average player every chance
they get, has to have a paper head. The one constant we
have seen from WG is an ability to tell us one thing, make it a
'set in stone" promise, then break said promise with no regard to
the effect on just how we view their credibility.
One thing I can promise is that this will become a major
factor in the purchase decision about any future premium
tanks. What is next? Sell a few super-op premiums, then
"rebalance" them after the cash-flow has dwindled from them?
And why would we ever believe a single word WG said promising not
to bastardize some new premium we had just bought? Some
things can't be undone once they happen, and it's a hell of allot
harder to rebuild trust in a company than it is to stick by their
original commitment. Again, if the KV5's pref MM was so
terrible, why was it sold in the store just over 5 months
ago? Or would WG just rather not answer that question?
Link on message: #11656953
ThatTrafficCone, on May 22 2018 - 03:00, said: Bless you, KRZYB00P, for communicating with us. Sorry things can't
always be constructive from our end, but some of us
try. KRZYB00P: I sadly can't comment much on the changes. I played the KV-2
recently and was all, "Dayumm this is a glass house!" I am still
kinda new and need more battles before saying something feels
appropriate.
The_Real_Black_Knight, on May 22 2018 - 03:03, said: SOrry KRZYB00P, no joy in entering my full replyKRZYB00P: You can message it to me
Burning_Haggis, on May 22 2018 - 03:12, said: Anyone "optimistic" about a WG decision going in the right
direction, and not just screwing the average player every chance
they get, has to have a paper head. The one constant we
have seen from WG is an ability to tell us one thing, make it a
'set in stone" promise, then break said promise with no regard to
the effect on just how we view their credibility.
One thing I can promise is that this will become a major
factor in the purchase decision about any future premium
tanks. What is next? Sell a few super-op premiums, then
"rebalance" them after the cash-flow has dwindled from them?
And why would we ever believe a single word WG said promising not
to bastardize some new premium we had just bought? Some
things can't be undone once they happen, and it's a hell of allot
harder to rebuild trust in a company than it is to stick by their
original commitment. Again, if the KV5's pref MM was so
terrible, why was it sold in the store just over 5 months
ago? Or would WG just rather not answer that question?KRZYB00P: There isn't enough information on the full aspect of the decisions
in the post. Only that changes are being made to try and address
issues many players have with MM. Everything a company does
affects the purchase decision. (Looking at you MCRIB!) Also super
op tanks come with a grain of salt in the form of player opinion.
(I know about the Obj268v4. Changes are coming as I posted
earlier). You are correct that trust is hard to build, but if you
stop building a bridge after a set back then it will never get
built. The KV-5 wasn't pointed out as the cause for breaking
the MM, but is a the first to receive changes as a Pref MM Tank.
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656953
ThatTrafficCone, on May 22 2018 - 03:00, said: Bless you, KRZYB00P, for communicating with us. Sorry things can't
always be constructive from our end, but some of us
try.
By chance did you catch my post
on Page 2? I'm in favor of changing up the KV-5, but I think these
preliminary stats are taking the tank in the wrong direction,
turning it into something generic. The KV-5 is an awkward and dumb
tank by design; don't take that away, but instead I think you guys
should double-down on its more iconic aspects.
The_Real_Black_Knight, on May 22 2018 - 03:03, said: SOrry KRZYB00P, no joy in entering my full reply
Burning_Haggis, on May 22 2018 - 03:12, said: Anyone "optimistic" about a WG decision going in the right
direction, and not just screwing the average player every chance
they get, has to have a paper head. The one constant we
have seen from WG is an ability to tell us one thing, make it a
'set in stone" promise, then break said promise with no regard to
the effect on just how we view their credibility.
One thing I can promise is that this will become a major
factor in the purchase decision about any future premium
tanks. What is next? Sell a few super-op premiums, then
"rebalance" them after the cash-flow has dwindled from them?
And why would we ever believe a single word WG said promising not
to bastardize some new premium we had just bought? Some
things can't be undone once they happen, and it's a hell of allot
harder to rebuild trust in a company than it is to stick by their
original commitment. Again, if the KV5's pref MM was so
terrible, why was it sold in the store just over 5 months
ago? Or would WG just rather not answer that question?
Link on message: #11656953
ThatTrafficCone, on May 22 2018 - 03:00, said: Bless you, KRZYB00P, for communicating with us. Sorry things can't
always be constructive from our end, but some of us
try. KRZYBooP: I sadly can't comment much on the changes. I played the KV-2
recently and was all, "Dayumm this is a glass house!" I am still
kinda new and need more battles before saying something feels
appropriate.
The_Real_Black_Knight, on May 22 2018 - 03:03, said: SOrry KRZYB00P, no joy in entering my full replyKRZYBooP: You can message it to me
Burning_Haggis, on May 22 2018 - 03:12, said: Anyone "optimistic" about a WG decision going in the right
direction, and not just screwing the average player every chance
they get, has to have a paper head. The one constant we
have seen from WG is an ability to tell us one thing, make it a
'set in stone" promise, then break said promise with no regard to
the effect on just how we view their credibility.
One thing I can promise is that this will become a major
factor in the purchase decision about any future premium
tanks. What is next? Sell a few super-op premiums, then
"rebalance" them after the cash-flow has dwindled from them?
And why would we ever believe a single word WG said promising not
to bastardize some new premium we had just bought? Some
things can't be undone once they happen, and it's a hell of allot
harder to rebuild trust in a company than it is to stick by their
original commitment. Again, if the KV5's pref MM was so
terrible, why was it sold in the store just over 5 months
ago? Or would WG just rather not answer that question?KRZYBooP: There isn't enough information on the full aspect of the decisions
in the post. Only that changes are being made to try and address
issues many players have with MM. Everything a company does
affects the purchase decision. (Looking at you MCRIB!) Also super
op tanks come with a grain of salt in the form of player opinion.
(I know about the Obj268v4. Changes are coming as I posted
earlier). You are correct that trust is hard to build, but if you
stop building a bridge after a set back then it will never get
built. The KV-5 wasn't pointed out as the cause for breaking
the MM, but is a the first to receive changes as a Pref MM Tank.
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656926
EmpressNero, on May 22 2018 - 02:50, said: No, it didn't. The article just mentioned that
Wargaming wants to take the KV-5 and make it somewhat competitive
in Tier 10 matches. Which would indicate that it no longer
receives preferential matchmaking. Which, along with the rest
of the article complaining about preferential tanks and how they
screw with the matchmaker, indicates to me that Wargaming wants to
get rid of preferential matchmaking. Either way, you missed
the point of my post.
Lethalhavoc, on May 22 2018 - 02:49, said: The problem with that is, most were bought in the gift shop
at a greatly inflated price. Before they were pulled out of the
game, i bought 3 of them for $40 something dollars each.
Burning_Haggis, on May 22 2018 - 02:53, said: The truly sad part is that WG sold the KV5 when they needed a
cash-cow in December, here, not even 6 months later the fools
decide it was one of the major reasons tier 8 MM is broken, Good
grief, talk about a company with a complete lack of forethought, or
even a short-term plan. talk about shooting yourself in the
sack, this is the perfect example of that proverbial AD. How
did it go from rare tank, to cause of MM being broken?
ya, I am not believing it. WG is just making up crap as
an excuse for their jacked up failure of a MM model.
And, like that need for a cash-cow in December, they will
hope everyone forgets about it soon. T-22 med mean
anything WG? One thing we can say, without doubt, the player
base seems to remember each time you shaft us. Go find the
developer that came up with this genius idea, and fire him, after
all, that community college degree in janitorial services could be
put to better use than it is at WG
Link on message: #11656926
EmpressNero, on May 22 2018 - 02:50, said: No, it didn't. The article just mentioned that
Wargaming wants to take the KV-5 and make it somewhat competitive
in Tier 10 matches. Which would indicate that it no longer
receives preferential matchmaking. Which, along with the rest
of the article complaining about preferential tanks and how they
screw with the matchmaker, indicates to me that Wargaming wants to
get rid of preferential matchmaking. Either way, you missed
the point of my post.KRZYB00P: No I get the point of your post I promise. However, the EULA
has changed several times since the beta as has the game. Changes
are also coming to Premium Ammo. Getting rid of Pref MM is still
speculation at this point.
Lethalhavoc, on May 22 2018 - 02:49, said: The problem with that is, most were bought in the gift shop
at a greatly inflated price. Before they were pulled out of the
game, i bought 3 of them for $40 something dollars each.KRZYB00P: The only statement in the article applies to the KV-5 on a
players account and not purchased as gifts.
Burning_Haggis, on May 22 2018 - 02:53, said: The truly sad part is that WG sold the KV5 when they needed a
cash-cow in December, here, not even 6 months later the fools
decide it was one of the major reasons tier 8 MM is broken, Good
grief, talk about a company with a complete lack of forethought, or
even a short-term plan. talk about shooting yourself in the
sack, this is the perfect example of that proverbial AD. How
did it go from rare tank, to cause of MM being broken?
ya, I am not believing it. WG is just making up crap as
an excuse for their jacked up failure of a MM model.
And, like that need for a cash-cow in December, they will
hope everyone forgets about it soon. T-22 med mean
anything WG? One thing we can say, without doubt, the player
base seems to remember each time you shaft us. Go find the
developer that came up with this genius idea, and fire him, after
all, that community college degree in janitorial services could be
put to better use than it is at WGKRZYB00P: The KV-5 is not breaking MM. The Pref MM is being changed
and the KV-5 is the first to get re-balanced.
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